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Rafael M.

Bagares

12 – ICT

1. What is the definition of “Animation”?

Animation is the illusion of movement created by showing a series of still


pictures in rapid succession. In the world of computers, graphics software used to
create this effect. A simple animation may be as basic as an animated GIF file like
the image shown on this page. A more complex animation could be of a human or
alien face in a computer software game or animation of a space battle in a movie.

2. What are the different types of tools in “Animation”?

- Brush - Pen

- Bone - Rectangle

- Camera - Transformation anchor

- Ellipsis - Transform

- Pencil

3. What are the functions of each tool?

Bone - Use the Brush Tool (B) to custom-define a brush by setting


parameters of the brush such as shape and angle. You can create natural artwork
in your projects by customizing the brush tool to suit your drawing needs. You can
choose, edit, and create a custom brush in Animate through the Property
Inspector, when the brush tool is selected in the toolbox.

Camera - Use the Camera to mimic a virtual camera movement. When


you set a camera view for your composition, you look at the layers as though you
were looking through that camera. You can also add tweens or keyframes on a
camera layer. Use the following features within camera to refine your animation:

 Panning with the subject of the frame

 Zooming in the object of interest for dramatic effect

 Zooming out of a frame to remind the viewer of a larger picture


 Modifying the focal point to shift the attention of the viewer from one subject to
another

 Rotating the camera using color tint or filters to apply color effects on a scene

Ellipses - Use the Ellipse tool to draws circles and ovals.

Pencil - Use the Pencil tool to draw and edit freehand lines.

Pen - Use the Pen tool (P) to draw straight and curved lines to create
objects.

Rectangle - Use the Rectangle tool (M) to draw squares and rectangles.

Transformation anchor

- Use the anchor points of the connecting segments in the asset


to display direction handles, which consist of direction lines that end in direction
points. The angle and length of the direction lines determine the shape and size of
the curved segments. Move the direction points to reshape the curves.

After selecting an anchor point, direction lines appear on any curved segments
connected by the anchor point. A smooth point always has two direction lines,
which move together as a single, straight unit. When you move a direction line on
a smooth point, the curved segments on both sides of the point are adjusted
simultaneously, maintaining a continuous curve at that anchor point.

Transform - Use the Free Transform tool (E) to scale, rotate, or skew a
selection.

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