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LESSONS FROM THE FRONT


QUESTIONS AND ANSWERS ON FLAMES OF WAR
October 2019

During the time that the fourth edition of Flames Of War has been out, players have asked questions about
the game. The questions and their answers have been gathered into this document. Please note that this is
an on-going project. To help players who have read earlier versions of Lessons From the Front, new material is
marked with a line in the left margin. — Phil Yates, Game Designer

FORCES, Can my Formation Commander give following all the rules for moving. Then,
Command Leadership re-rolls if his once it has finished its movement, it no
FORMATIONS, UNITS, tank is Bailed Out? longer counts as having moved.
AND TEAMS Yes. Whether the Formation Commander This means that it must take any Cross
What’s a Sherman Team? Is it a single is Bailed Out or not has no effect. tests necessary, roll to cross Minefields
vehicle or a group of vehicles? as usual, and leaves any Foxholes it has
There are four levels in Flames Of War: Most Command Leadership re-rolls dug behind.
• Force - everything you have in the require the Formation Commander to
game (a Force card is where you find be close to the Unit Leader. However, If I move through several pieces of
Support Units). when Remounting a Bailed Out tank, Difficult Terrain, do I have to take a
the rules say the tank itself has to be Cross check for each of them?
• Formation - a Western company or close to the Formation Commander. Is
Soviet battalion, the core of your Yes.
this right?
Force (a Formation card tells you
which Units you can have in the Yes it is. If the Formation Commander If I moved into a wood last turn (and
Formation). wants to motivate a Bailed Out tank to took my Cross check then), do I need
Remount, they have to be close to that to take another Cross check this turn
• Unit - a Western platoon or Soviet tank, rather than the Unit Leader. to move out of it?
company, the smallest grouping of
stuff (a Unit card tells you what Yes. If you start your Movement in
Does the Command Leadership re-roll Difficult Terrain, you need to take a
Teams are in the Unit and what
apply to the Remount test needed when Cross check at that time.
their characteristics are).
a Bailed Out Tank is Bailed Out again?
• Team - a single playing piece,
Yes. It applies to all Remount tests for If a Unit Leader issues a Cross Here
either a single vehicle or a fire team
any reason. order, can they use it to cross multiple
of infantry.
pieces of Difficult Terrain?
What is an Artillery Unit?
MOVEMENT Yes they can. Any team from the Unit
It is a Unit with a weapon capable of crossing any of the Difficult Terrain
Some Movement Orders only affect
firing a Bombardment, i.e. one with a within 6”/15cm of where the Unit
teams in Line of Sight of the Unit
ROF of Artillery or Salvo. Leader crossed will benefit.
Leader. Do friendly teams block Line
of Sight for Movement Orders?
COMMAND No. Ignore friendly teams when determin- Does a Dig In or Mine Clearing move-
If a team ended its Movement so ing Line of Sight for Movement Orders. ment order prevent teams that are not
that it was In Command at the digging foxholes or clearing mines
end of the Movement Step, does it If my Unit fails a Blitz Move movement from moving?
remain In Command until its next order, does it have to Move, or can it No. Teams that are not using the
Movement Step? remain where it is and Go to Ground? Movement Order can act as they wish.
Yes. In Command is defined by its posi- It doesn’t have to Move. However, if it
tion at the end of the Movement Step. Shoots, it must shoot with the +1 penalty. Can a team move through a
friendly team?
The Command Leadership rules give When a team moves using a Blitz Move No. The Moving Through Gaps rule
re-rolls if the Formation Commander movement order, do they follow all applies. If the gap isn’t big enough, then
is close enough and in Line of Sight. the normal Movement rules? Are they you can’t move through it.
Do friendly teams block Line of Sight actually moving? Remember, Infantry ignore their base
for command? when using this rule, so can move through
Yes. A team using a Blitz Move movement
No. Ignore friendly teams when determin- order doesn’t suddenly teleport to the new pretty small gaps, and Tanks Teams can
ing Line of Sight for Command purposes. location. It moves 4”/10cm as normal, easily move through them.

1
Can my models end their movement My M4 Sherman tank has three GONE TO GROUND
on top of other models? machine-guns. The .50 cal AA MG has Is there any benefit to having my teams
No. ROF 3, while the other two only have a Gone to Ground if I’m not Concealed?
combined ROF 2. Why is that?
No. Only teams that are Concealed
TRANSPORT Adding more machine-guns after the benefit from the additional +1 to be hit
If a Unit is being carried as Passengers, first has diminishing returns. The first (taking the bonus from +1 to +2) for
can they use the Blitz Move movement machine-gun has the most effect, while being Gone to Ground.
order to Dismount? each additional machine-gun adds a
Yes, as long as all the rules for Dismounting smaller increment. So why can my teams be Gone to
(such as you can’t do it after the Transport Ground in the middle of an open field?
has moved) are obeyed. ROTATE TO FACE
Suppose you have a tank behind a hedge.
Do all Teams need to rotate to face? It doesn’t want to shoot or move, so is
Can a Passenger Dismount using a What about Infantry teams that have Gone to Ground. To teams looking at it
Shoot and Scoot movement order from an all-round field of fire? from across the hedge, it is Concealed,
a Transport vehicle that did not move All Teams, including Infantry teams, so gets the +2 bonus to be hit for being
in the previous Movement Step? need to rotate to face their target. Concealed and Gone to Ground.
No. You can only Mount and Dismount The purpose of the rule is to make it look On the other hand, a team that is behind
in the Movement Step. like your toy soldiers are actually shooting the hedge looking at it will see it sitting
at their target, so they need to turn to in the open in the middle of the field,
Can I use a Movement Order to face them. without concealment. In this case, there
Dismount my infantry from a is no benefit from being Gone to Ground,
Transport after it has moved? After rotating to face my target, other and the team shoots at it with no penalty.
No. Teams cannot Dismount after their enemy teams are now in my field of
Transport has moved. fire. Can I shoot at them now? Can my Tank teams be Gone
No. You determine your field of fire before to Ground?
Can Passengers in a Transport take or you pick your target. The rotation does Yes. Infantry, Gun, and Tank teams can
dispute an Objective? not change this. all be Gone to Ground. In the case of a
Yes they can. Tank team, this represents the crew find-
What do I do if there isn’t enough space ing the best concealment available and
The Unit Transport rule requires that to rotate a team to face the target? doing things like covering their tank in
a Transport Attachment’s Unit Leader If the team can rotate by moving slight- branches to make it harder to see.
remain within 6”/15cm of the Infantry ly away from the obstacle, then do so.
Unit’s Leader. What happens if the Otherwise, it just rotates as far as it can LINE OF SIGHT
Transport Attach­ ment’s Unit Leader and shoots anyway. Do the general Line of Sight rules
can’t do this? for Tall terrain apply to Hills and
Then the Transport Attachment has to CONCEALMENT Buildings?
be Sent to the Rear (see page 45 of the Do the general Concealment rules No. The specific Line of Sight and
rulebook). for Tall terrain apply to Hills and Concealment rules for Hills cover the
Buildings? Is my tank concealed simply special case of Hills.
Does the Unit Transport rule apply to by being on a hill?
the Formation HQ transports? Hills and Buildings do not follow the If I have a team on a high hill trying to
Yes. They must remain near the rules for Tall Terrain as they have their shoot at a team on the far side of a low
Formation Commander. own rules for Concealment. building, can It do so?
The only way to answer that is to get
Infantry teams that are stationary in down to the level of the model and see if
SHOOTING Flat Terrain are Concealed. Teams in there is a Line of Sight over the building
Why does a heavy Gun team like an Short Terrain are Concealed unless to the opposing team.
8.8cm AA gun have a Moving ROF of the team looking at them is on a Hill
1 when it doesn’t have a Tactical speed? or other high ground. Is an Infantry A shooting team has line of sight to
When it is Pinned Down it shoots using team that is stationary in Short Terrain a window into a building containing
its Moving ROF rating, getting only one Concealed to a team looking at it several infantry teams. Which ones can
shot. Likewise, at the start of a Meeting from a Hill? I shoot at?
Engagement, if the 8.8cm gun belongs to Yes. While the Hill cancels the benefit of You can’t shoot through walls, so you’ll
the first player, it will shoot as moving, the Short Terrain (essentially making it need to see the target team through a door
i.e. using its Moving ROF, so it will get the same as Flat Terrain), it doesn’t make or a window to be able to hit it.
one shot in this case as well. stationary Infantry teams any more visi- The Terrain Table has a bit of an oddity
ble. They are still Concealed. where it says that doors and windows are
Short Terrain while the walls they are

2
in are Tall Terrain. It makes more sense Does a Passenger in a vehicle destroyed What if the Unit no longer has any
to view the doors and windows as Tall by a Brutal weapon like the 150mm Teams left because the Formation
Terrain too. main gun of a Hummel re-roll its save? Commander switched to the last Team
That means that you’ll be able to see any Yes. Passengers of a Destroyed vehicle need in the Unit? Is the Unit Destroyed?
teams in the building that you have line to make an Infantry Save, and Brutal A Unit that has no Teams left is not a
of sight to through a door or a window, forces them to re-roll any Infantry Saves. Unit, so yes, it is Destroyed.
and that are within 2”/5cm of the door
or window. What if the transport vehicle was ANTI-AIRCRAFT SHOOTING
The converse applies for teams looking out Destroyed by a Repeat Bombardment If a Tank Team shooting at aircraft is
of the building at your troops too. (which also requires any Infantry teams at the very edge of a wood, does it see
that it hits to re-roll successful Saves). the aircraft unconcealed, as it would an
If I fire Smoke at a team in the upper Yes. The Repeat Bombardment also enemy tank?
storey of a building, where do i place forces the Passengers to re-roll their Yes, terrain works the same for aircraft
the Smoke Marker? Infantry Saves. as for any other team, with the excep-
On the ground in front of the building. tion that all Short Terrain and any Tall
MISTAKEN TARGET Terrain more than 4”/10cm from the
Can a team in the upper storey of a You have to assign one of the hits from ground Team is ignored.
building see over the Smoke Marker? a shooting team to the team that it was
No. Smoke is Tall Terrain and cannot be targeting. Does this restriction also If my Anti-aircraft team is in the
seen over. apply to the opponent when they use middle of a wood, can it still shoot
the Mistaken Target rule? at aircraft?
MIXED TARGETS No. It is possible to use the Mistaken Yes, although the Aircraft will be
My tanks are shooting at a unit of three Target rule to swap hits between the Concealed. Nothing ever blocks Line of
enemy tanks, one standing in the open, target team and a team that had no hits Sight to Aircraft. Presumably the Anti-
one concealed at the edge of a wood, assigned, resulting in the targeted team aircraft Unit is set up in a small clearing.
and one out of sight behind the woods. not having any hits on it.
What score do I need to hit them if Does Smoke ever block Line-of-Sight
they are within 16”/40cm and have a BULLETPROOF COVER to and from Aircraft?
Is Hit On number of 3+? Does an Infantry team need to be No, however it does provide Concealment.
If your tanks target the tank in the open, immediately behind a stone wall or Smoke is in effect treated as Tall Terrain
they’ll need 3+ to hit. They could target similar bulletproof terrain to be in for the purpose of Line-of-Sight to
the tank in the woods (needing 4+ as it Bulletproof Cover? Aircraft, meaning if within 4”/10cm of
is Concealed), but would normally gain No. So long as it is Concealed by the anti-aircraft team or target, but is still
little from doing so. bulletproof terrain, it is in Bulletproof just Smoke for Concealment.
Cover and the opponent needs to make a
I’ve just scored three hits rolling 3, Firepower test to Destroy it. Does my Sherman have to point
3, and 5. How are my hits allocated? its turret at a Aircraft to shoot its
Which hits can I allocate to the tank KILLING COMMANDERS AA MG at it?
in the woods? Can I allocate hits to the If my Formation Command team is No. The AA MGs can engage targets in
tank behind the woods? Destroyed, but succeeds in switching different directions from the main 75mm
The score you rolled to get the hit has no to a Team from another Unit, does the gun. Since they cannot easily be reposi-
impact on how the hits are allocated. Formation HQ Unit still exist? tioned on the model and would have no
Think of it this way. The hardest part of Since the Formation HQ Unit is defined effect if you could, you do not need to
hitting a target on the modern battlefield as the Formation Command team (and point them at the target.
is finding it without being hit first. A possibly other teams as well), and the
lone tank sitting in the open is a dead Formation Commander still exists, the AA IN THE ENEMY TURN
giveaway. Where there’s one, there’ll be HQ Unit still exists. What ROF do Anti-aircraft weapons
more. Now that you know where the use when shooting at Aircraft in the
enemy are, it’s a lot easier to find the rest If my Formation Commander was enemy turn?
of the unit that’s trying to hide. Destroyed, but switched to a Team They use their full ROF. If shooting in
So, in game terms, having figured out from another Unit, does that Unit their own turn, this is whatever ROF they
where the enemy is, you’ve scored three count the Team taken by the Formation would normally have, Moving ROF or
hits. The first hit has to go to the target Commander as being Destroyed? Halted ROF depending on whether they
tank, and all hits have to be allocated No. That Team is simply is no longer part moved if Dedicated AA, otherwise 1 die.
to valid targets, so the tank behind the of the Unit. The Unit continues on with In the enemy turn, the fire with their
woods can’t be hit. That leaves two more one less Team. best ROF. That is normally their Halted
hits to be allocated. They have to be allo- ROF, but if they have no Halted ROF,
cated evenly, so one has to go to the tank that will be their Moving ROF, but
in the woods, leaving you the choice of once again, with ROF 1 if they are not
which of the two will take the second hit. Dedicated AA.

3
Anti-aircraft weapons shooting in ARTILLERY A Spotting team must have Line
the enemy turn shoot immediately Of Sight to the Aiming Point when
Mortars like the 3-inch mortar don’t
before the Aircraft shoots. Can you be Ranging In. Do friendly teams block
have a direct-fire line. Does that mean
more specific? Line of Sight for spotting?
that they can only fire bombardments?
As it says, the AA weapon shoots imme- No. Ignore friendly teams when determin-
Yes it does.
diately before the Aircraft, so whenever ing Line of Sight for Spotting purposes.
the player declares that they are going to
RANGING IN
shoot with their Aircraft, the AA player Can a Transport team that is part of the
If my Artillery Battery fails to Range
can jump in and try to shoot them down Formation HQ Spot for an Artillery
In, can it Shoot with direct fire? Can it
first. You can wait to shoot your Aircraft Bombardment?
still be Gone to Ground?
until after your tanks have knocked out No. An HQ Transport cannot Spot for an
the enemy AA weapons if you want to, No. It fired ranging shots for the
Artillery Bombardment.
which would limit the amount of AA fire Bombardment, preventing it from
they would take. Shooting and revealing its position.
ARMOUR SAVES
Do tanks get a +1 to their Armour Save
If my Anti-aircraft weapon shot in An Artillery Battery started with game
for being more than 16”/40cm from an
my previous turn, can it shoot at an with its Ranged In marker on the
Artillery Battery that hit them with an
Aircraft in the enemy turn? table. Does it force enemy teams to
Artillery Bombardment?
re-roll their Saves using the Repeating
Yes it can. You don’t need to predict when No. That bonus only applies to Armour
Bombardments rule on the first turn.
enemy Aircraft will appear. However, Saves from Shooting, not to Artillery
once it shoots at an Aircraft in the enemy Yes it does. It is firing on its existing
Bombardments.
turn, it cannot shoot in its own next turn. Ranged In marker, so it is a Repeated
Bombardment.
SMOKE BOMBARDMENTS
If my Anti-aircraft weapon shoots at an
I have an Artillery Battery that is firing If I’m attempting to fire a Smoke
Aircraft in the enemy turn, the rules say
a Repeat Bombardment. I also have Bombardment (and it’s a once per
the Weapon cannot shoot in Defensive
another Artillery Battery that I want to game option) and fail to Range In, can
Fire or Assault in its next Assault step?
Range In on a new target. Can I use I try again later?
How does that affect a Team?
the same team as the Spotting team for Yes you can. Until you actually fire the
If the weapon cannot shoot, the Team
both Bombardments? Smoke Bombardment, you still have the
can fire its other weapons in Defensive
Yes you can. However, although the ammunition stocks to try again.
Fire. For example, a Sherman shoots its
.50 cal AA MG at some helicopters, then Repeat Bombardment automatically
Ranges In on its first attempt, that Can I use an existing Ranged In
is assaulted by some enemy infantry. It
still counts as the Spotting Team’s first marker from a previous turn to fire a
can shoot its MG in Defensive Fire, but
Ranging In attempt. You can then use Smoke Bombardment without needing
not its .50 cal AA MG.
the Spotting team’s second (and third if to Range In again?
However, because one of its weapons
necessary) attempt to Range In the other Yes you can.
shot at an Aircraft in the enemy turn,
Artillery Battery.
the Sherman cannot Assault in its next
Assault Step. ASSAULTS
Can I do it the other way around, with CHARGE INTO CONTACT
the Spotting team Ranging In the new
My Anti-aircraft team fires during An Infantry team has Contacted the
Artillery Bombardment first?
the enemy turn at some aircraft, then enemy if ‘its front edge is as close as it
doesn’t do anything in their own next Yes you can. However, if the Spotting can get to the enemy team’ or ‘its front
turn, are they Gone to Ground in the team doesn’t Range In the new edge is as close as it can get to another
next enemy turn? Bombardment by their second attempt, Infantry team from its own Unit that
they won’t be able to Spot for the repeat is directly in Contact with an enemy
No, it effectively grabbed its shooting
Bombardment as their third attempt will team.’ What does the phrase ‘as close as
from its own next turn.
be taken up still trying to Range In the it can get’ mean?
The basic concept is it can’t be Gone to new Bombardment.
Ground if it shot in or since its last turn. This phrase is used to cover all the phys-
ical things that can prevent a team from
My Spotting team is Ranging In two
If it is Night and my Anti-aircraft being placed physically in contact with
Repeat Bombardments, then attempt-
weapon shoots at an Aircraft in the another, such as a wall or hedge between
ing to Range In a third Artillery
enemy turn, does the enemy need to them, or even irregularities in the table
Battery. How does this work?
roll on the Night Vision Table to see it? surface. Basically, if you can’t fit them any
Each time they Range In uses up one closer together than they are, then they
No. It will be visible at night until the of their attempts, so they’d use the first are in Contact.
beginning of the next enemy turn. two attempts Ranging In the repeat
Bombardments, leaving their third
attempt to try to Range In the third
Artillery Battery.

4
If my Infantry team doesn’t have that Charged it when I Counterattack? least partly in front of the gun’s base when
enough movement to physically touch Does the team move when Charging it makes Contact with a defending team,
the enemy team, but moves as close into Contact? then the gun can shoot in Defensive Fire.
as it can given its charge move, is it If an enemy team is in Contact with
in Contact? your team, then your team is already Can the gun then use its Anti-tank
No. It is still not as close as it can pos- in Contact with that enemy team. rating against the tank’s Side Armour
sibly get to the enemy team, so it is not That means that it does not move when rating when it counterattacks, or does
in Contact. Charging into Contact. it have to use the default Anti-tank
2 against Top Armour?
If I can just get a corner of my team DEFENSIVE FIRE Again, while the tank is not technically
into Contact is that enough? The reprinted (Late War) rulebook has in its Field of Fire (the requirement for
No. The rules require the front edge to be a change to how Defensive Fire forces using the gun’s Anti-tank rating), if the
in contact, not a corner. back Armoured Tank teams. The rule tank was in the gun’s Field of Fire for
now reads: Defensive Fire and still has at least part
Do I have to Contact the front edge If all the Assaulting teams are of the tank in front of the gun’s base, then
of the enemy team, or can I contact Armoured Tank teams, they only Fall it should be in the gun’s Field of Fire for
it anywhere? Back if two or more of them (or all this purpose as well.
You can Contact any part of the enemy of them if fewer) are Bailed Out or
Destroyed by Defensive Fire, regardless ASSAULT COMBAT
team with the front edge of your team,
the front, side, or rear of its base, or even of the number of hits they take. If I have two teams in Contact with
a corner of its base. This means that all Armoured Tank two enemy teams and both of enemy
teams, even those with Top Armour teams score hits, can I allocate both
0, require two vehicles to be Bailed hits to the same team?
Do I need to be square to the enemy
team’s base when I Contact them? Out or Destroyed to prevent them from No. You must spread the hits around if
assaulting. there are multiple teams that are eligi-
No. You stop when you Contact them,
ble targets.
and may or may not be square on to them
at that point. If my Infantry teams are stationary in
Flat Terrain, and therefore Concealed, If I have an Infantry team and a Tank
can they use the Sneaking Up on Tanks team, both in Contact with an enemy
My teams need to be within 4”/10cm
rule to prevent the Tank teams that rifle team and an enemy bazooka team,
to Charge into Contact. Does that
they are Assaulting from performing can I allocate the bazooka hit to the
allow an Infantry team that is 4”/10cm
Defensive Fire? Infantry team and the rifle team’s hit to
behind another Infantry team that
No. The Infantry must be Concealed by the Tank team?
charged to charge as well?
Short or Tall Terrain. Yes. Presumably the Infantry team were
Yes. As long as its 4”/10cm move brings
attempting to protect the Tank team from
it into Contact with the enemy (wheth-
Does getting Pinned Down by some- the bazooka, and kept it away from the
er directly or through a fellow Infantry
thing like being hit by a Minefield or Tank team, but died in the process.
team), it can charge.
the Defensive Fire of a Flame-thrower
force my assaulting Unit to Fall Back My Bazooka anti-tank teams have
Can a Tank contact the enemy by
and end the assault? the Assault 6 special rule. What does
moving into contact with another tank
No. The only thing that forces you to Fall this mean?
that is in Contact with the enemy?
Back is taking a sufficient number of hits It means that instead of hitting on a 5+
No. Only Infantry teams can Contact
from Defensive Fire. A single hit that in Assaults like the larger M1 Garand
the enemy through a friendly team,
Pins Down a Unit will not do that. rifle teams, the small Bazooka teams hit
and only if that friendly team is also an
on a roll of 6.
Infantry team.
If a tank charges a gun with the
Forward Firing rule from slightly off to How do my infantry kill tanks
Do I have to Charge into Contact with
the side, it will hit the front at an angle in assaults?
the closest enemy team?
and, because a small part of the tank is Infantry that hit a tank in an Assault
No you don’t. You can Charge into
behind the front of the gun, it will now may either use their normal Anti-tank
Contact with any enemy team that is
technically be out of the gun’s Field of rating against a tank’s Side armour or
close enough, but you must take the short-
Fire, preventing the gun from shooting Anti-tank 2 against its Top armour.
est route to Contact that team.
in Defensive Fire. Is this right? Using weapons like the Bazooka can
While it is technically correct, it makes be very effective against lighter vehicles
If an enemy team Charged into
no sense as it would essentially prevent like the Panzer IV, but have limited
Contact with the rear of my team, is
Forward Firing guns from shooting in effect against heavy tanks like the Tiger.
that team in Contact with the team
Defensive Fire in most situations. Against these infantry in the open can
A better interpretation of the rule is that only endure and hope the tanks break off
if the tank was a valid target at the start before the infantry’s own determination
of its Charge into Contact, and is still at to counterattack fails.

5
COUNTERATTACK An enemy Tank Unit assaults my LAST STAND
I have passed my roll to Counterattack. infantry and forces them to Break
I have a Unit that started the game
Can I add additional teams into the Off. I have tanks within 6”/15cm of
with one tank. When does it have to
Assault, or am I limited to those teams the assaulting teams, do my tanks also
take a Unit Last Stand test?
already involved? need to Break Off?
A Unit only needs to take a Last Stand
You are limited to those teams already Yes they do. As the defender in the assault,
Test at the start of a turn when it had
involved in the assault. That means only all of your teams within 8”/20cm of an
at least one team Destroyed or Bailed
the teams that originally assaulted on the assaulting team are part of the assault.
Out. So, your Unit would only need to
attacker’s side and those originally within That makes your tanks part of the assault
test if the tank was Bailed Out and failed
8”/20cm of them on the defender’s side. (and thus able to shoot in Defensive Fire)
to Remount.
even though the assaulting tanks cannot
If my defending Unit passes its directly attack them. So, when their
The phrase ‘only count teams that
Motivation test to Counterattack, can infantry support falls back, they do too.
are In Command’ under In Good
it Charge into Contact with teams Spirits in Unit Last Stand only refers
from other Units on the attacking My tanks failed their Counterattack
to the second part of the rule that lists
player’s side? test and are Breaking Off. Directly
how many teams you need to be In
behind them there is a hedge, but just
No. Neither player may bring additional Good Spirits if you’ve taken casual-
off to the side is a gate. Do they have to
teams into the assault. On the attacking ties, correct?
go back over the hedge and risk failing
player’s side, only the teams that initially Yes. Driving away from them doesn’t
their Cross test and getting captured,
assaulted are in the fight. On the defend- make the morale effect of the casual-
or can they detour through the gate”
er’s side, only those within 8”/20cm of ties go away.
them at the start of the assault are in The rules are deliberately somewhat soft
the fight. on the matter. It would be silly to require
My unit had three tanks at the end of
the tank to cross the hedge if it could
my last Movement Step and they were
When my Unit Counterattacks, can I move a few millimetres to the side and go
all In Command. My opponent shot
move teams that have been Contacted through the gate, for instance.
two of them, leaving just one alive.
by the enemy? If a team can dodge an obstacle, it may Are the two Destroyed tanks still In
No. A team that is in Contact with the if you want it to. Whichever choice you Command? Do they stop me from
enemy, either because the enemy Charged make, though, it must take the shortest needing to take a Last Stand test?
into Contact with them, or because the path to do so.
They aren’t In Command, they’re dead!
team Charged into Contact with the The unit only has one tank In Command,
enemy, cannot move. It is already in My troops are surrounded by enemy
so needs to take a Last Stand test.
Contact with the enemy (because the infantry when they need to Break Off.
enemy is in Contact with it), and must Can they move through the infantry
A Transport Unit with just one team
fight the enemy it is in Contact with to get away?
remaining would need to take a Unit
before seeking out other targets. If that is the shortest path to safety, then Last Stand test at the start of each turn.
yes they can. Does it still need to do so if I Send it
BREAKING OFF to the Rear?
I have two Units ready to launch When I assault troops in a building,
Yes. They are still disturbed by the
assaults on an enemy Infantry unit. My do I have to go through the doors
number of casualties they’ve taken and
first Unit assaults and is forced to Break and windows?
are likely to be reluctant to return to the
Off. My other Unit is within 6”/15cm Yes. The walls are Impassable Terrain, so front when called upon.
of the victorious defending Infantry you can’t move or fight through them.
unit. Does it have to Break Off as well, A Formation is In Good Spirits if it has
or can it still launch its own assault? If I Counterattack against a team in a two Units still in existence. Can the
Only Units that were part of the assault Minefield, do I risk getting hit by it? HQ be one of those?
can be forced to Break Off. Since you Yes, even if the models didn’t move, they Yes it can, although it doesn’t have to be.
cannot assault with two Units at the are still moving around in a minefield.
same time, your second Unit cannot have
Do the Units need to be In Good
been part of the assault, so does not need CONSOLIDATION Spirits to keep their Formation In
to Break Off. Can an Infantry Unit that is Pinned Good Spirits?
Unless the defenders Consolidate away Down Consolidate towards visible No, they just have to still be in existence.
from your second Unit (so that it can enemy teams?
no longer Charge into Contact), it can Yes it can. The restriction against moving Can Independent Teams be part of
launch its own assault once the first is over. towards visible enemy teams while a Formation? Can you count them
Pinned Down does not apply while as Units to keep the Formation In
Consolidating. Good Spirits?
No, they are never part of a Formation.

6
SPECIAL RULES BUILDING A FORCE MISSIONS
Can I take an M4 Sherman Tank All infantry are in Foxholes at the start
BRITISH RULES Platoon Unit as part of an M4 Sherman of the game. Does this include infantry
The British Night Attack rule stops Tank Company Formation, and then that deployed in No Man’s Land using
Units that don’t have the Night Attack take another M4 Sherman Platoon as the Spearhead rule?
rule from moving out of their deploy- Formation Support? Yes it does.
ment area. Isn’t this a rather harsh
No. You may not take a Unit of the same
restriction on the opponent?
type (that is the same name) as you already Can passengers in a Transport take or
The rule only applies to the player making have in your Force as Formation Support. dispute an Objective?
a Night Attack. Any of their formations
that can’t Night Attack have to wait until Yes they can.
Can my Motor Company take a
dawn to move forward to support the Honey Armoured Troop from a Honey
attack. Their opponent’s Units are free to In missions like Free-for-All that have
Armoured Squadron as Formation alternating deployment, can I ‘deploy’
move as they like. Support, and then a second Honey my Aircraft to effectively skip my turn
Armoured Troop from a Grant to deploy?
I have a spotter who is attempting to Armoured Squadron as another
Range in three 25 pdr Field Troops. No. Aircraft must be your last deployment
Formation Support?
These artillery batteries have the Mike after all other Units have been deployed.
No. You may not take a Unit that you
Target special rule that allows the
already have in your Force as Formation HOLDING OBJECTIVES
spotter to immediately roll to Range
Support. If you want two Honey
In another battery when they succeed The reprinted (Late War) rulebook has
Armoured Troops, then you can buy a
in Ranging In another. How does a change to how Holding Objectives
Honey Armoured Squadron HQ and
this work? works. The rule now reads:
make them into a second Formation in
An example might be the best way to your force. You are Holding an Objective if you
explain this. Let’s say that your spotter start your turn with a Tank, Infantry,
succeeds in Ranging In the first battery on If I take two Formations, can I take or Gun team within 4”/10cm of an
the first attempt. Normally, they would Support Units for both of them? Could Objective, and end it with no opposing
now move on to their second attempt and I take two lots of aircraft for instance? Tank, Infantry, or Gun teams within
try to Range In another battery. 4”/10cm of that Objective.
No. You must choose a Force Diagram as
Instead, the Mike Target rule allows them the basis of your Force. This determines This is the same method of taking and
to make another first attempt to range In what Support is available to you. You Holding Objectives that was introduced
another battery. Let’s say that they fail can take as many Formations as you like in More Missions in 2017.
to Range In that battery. Now, having within this Force, but they all share the
used the bonus attempt allowed by the same Support. When do you check if a Unit is
Mike Target rule, they move on to their Holding an Objective? Can a Team
second attempt. that started the turn Bailed Out, but
If I take an Allied Formation, can I take
Let’s say they fail again, and move on Support Units from both nationalities? then Remounted Hold an Objective?
to their third attempt. This time they A Team triggers the Holding the
No. You must choose a Force Diagram
succeed and Range In the second battery, Objective rule after you have Checked
from one country or the other to base your
which will suffer a +2 penalty to hit for Victory Conditions. If its still there and
force on, and can only take options shown
having Ranged In on the third attempt. not Bailed Out, then you’ve met the first
on that diagram (including the Allied
Having successfully Ranged In another Formation option). Since Support Units criteria of starting the turn with a Team
battery, the Mike Target rule comes into are only found in the Force Diagram on the Objective. Now all you need to
effect again, allowing the spotter to make (and not in Formation Diagrams), the do to Hold the Objective is end the turn
another third attempt to Range In the last only Support Units available are those with no opposing teams within 4”/10cm
battery. Again they succeed, so the third from the principal nationality. of the Objective.
battery is also Ranged In on the third
attempt and suffers the +2 penalty to hit. What happens when a Command The Holding Objectives rule says that
Card changes the teams of a Unit into a Team that moved at Dash speed
GERMAN RULES Independent Teams? cannot take an Objective nor prevent
The German Stormtroopers rule allows the enemy from taking it. How does
Each Team in the Unit becomes a sepa- this work?
them to attempt a second Movement rate Independent Team and thus its own
Order after succeeding in the first. separate Unit. What it means is that an opposing Team
Can I use this to take a Blitz Move and that only came within 4”/10cm of the
then Dig In? Objective in its turn by moving at Dash
No. You cannot Dig In if you’ve moved speed cannot stop you from Holding the
in any form, including using a Blitz Objective in your turn. If you end your
Move order. turn with no other enemy teams within
4”/10cm, you Hold the Objective.

7
How do I Hold or contest an Objective As the war progresses, the definition STRATEGIC WITHDRAWAL
if it is surrounded by Destroyed tanks of a tank changes. The Deep Reserves When in the Starting Step do I with-
and I can’t get within 4”/10cm of it? rule needs to change to match this draw a Unit in a game of Rearguard?
If the Objective is such a tank graveyard as follows: Can I still withdraw it if it failed a Last
that your models cannot be placed within In Late War, the Deep Reserves rule Stand Check?
4”/10cm of it, treat them as being within becomes: In a mission with Deep Withdraw Units after Checking Victory
4”/10cm of it if they are as close to the Reserves, you may only place one Tank Conditions. If a Unit is still on table at
Objective as they can get. Unit with Front Armour of 4 or more, or that point, you can withdraw it.
one Aircraft Unit on the table at the start
AMBUSH of the game. All remaining units of these
When I place a Gun Unit in Ambush types must be held in Reserves. SPEARHEAD
with its Transport, do the Gun teams In Mid War, the Deep Reserves rule When deploying a Unit in the area
have to be Mounted when they are remains: In a mission with Deep around a Spearhead Unit, what does
placed from Ambush? Reserves, you may only place one Tank the rule prohibiting placing the unit
Unit with Front Armour of 3 or more, or in a place that the Spearhead Unit
Yes. Like Infantry teams, Gun teams
one Aircraft Unit on the table at the start cannot go mean?
ambushing with their Transports must
be Mounted. If they don’t want to of the game. All remaining units of these Units deploying around the Spearhead
Ambush mounted in their Transports, the types must be held in Reserves. Unit need to be able to move from the
Transports must be Sent to the Rear. In Early War, the Deep Reserves rule Spearhead Unit’s location to their deploy-
becomes: In a mission with Deep ment location. So you can’t deploy your
RESERVES Reserves, you may only place one Tank Unit across impassable terrain like a
Unit with Top Armour 1 or 2 that is river or cliff.
How do I work out my Reserves if I
have spent less then the permitted not a Transport, or one Aircraft Unit
maximum points on my force? on the table at the start of the game. All If my Spearhead Unit were armoured
remaining units of these types must be cars (which cannot enter a building),
The important point to remember is can I place an Infantry Unit in a build-
that you are allowed 60% of the per- held in Reserves.
ing beside the Spearhead Unit?
mitted maximum points value on table
at the start of a game with Reserves. So, Are Independent Teams (such as artil- Yes. Although the armoured cars cannot
if your force is smaller, it just means lery observers) affected by the Deep actually enter the buildings, infantry
that your Reserves will be less than the Reserves special rule that restricts a following their spearhead can deploy in
remaining 40%. player to one Tank Unit with Front the buildings.
armour 3 or more or one Aircraft Unit
If I have a Unit that counts as 0 points on table at the start of the game? MINEFIELDS
for Reserves (such as an FFI Platoon No. They can be on the table in addition When I place Minefields, can I overlap
supporting a D-Day American force), to the one Unit allowed by the Deep them to make a Unit trying cross them
how does this work? Reserves rule. roll a Skill test for each Minefield?
You can have 60% of your points on No. Teams also only roll one Skill Test
table, so if the game is 100 points, you Are Formation HQ Units affected by to cross the Minefields safely. However,
can have 60 points on table. Since this the Deep Reserves special rule? a Team who successfully removes a
Unit is counted as 0 points, you can have Yes. The restriction applies to all Units Minefield, only removes one, even if they
it and 60 more points on table. (apart from Independent teams), regard- are in several.
less of their function. When a team removes a Minefield
How do my troops arrive from (instead of Moving) using a Mine
Reserves? Can I just place them on the My opponent has ended up with Clearing Order, is that Minefield
edge of the table and begin shooting? Infantry teams all along the area where removed right away or at the end of the
Teams arriving from Reserve move on my Reserves arrive, leaving no room Movement Step?
from the edge of the table. Simply pick a for my Reserves to arrive without going
It is removed immediately.
point on the table edge and measure their within 2”/5cm of their teams. What
movement from there. happens to my Reserves?
When a team moves using a Blitz Move
Since the battlefield doesn’t suddenly end movement order, do they still need to
How does a Unit of Guns enter the at the edge of the table, the obvious solu- take Cross tests and test to see if they
table from Reserves if it doesn’t have a tion is to move some of the opposing teams got hit by a Minefield?
Tactical speed? back just enough to allow the Reserves on
Yes. All the normal movement rules apply
It must move onto the table at Dash to the table so that they can try to fight
while making a Blitz Move. The only
speed. In addition, some Gun teams have their way through the infantry.
difference is that once you’ve finished the
a Tactical speed that is too slow to allow Blitz Move, you don’t count as having
them to move onto the table, so they too moved for things that happen afterwards.
need to move at Dash speed.

8
Can I deploy a Unit in a Minefield? If If a Unit deployed in a Minefield, how CITY FIGHTING RULES
so, what happens? does it go about clearing it?
How does Smoke work when targeting
Yes you can. Presumably they are dug in It moves ‘into’ the Minefield (i.e. out of city buildings?
with minefields surrounding their posi- its carefully prepared defences) testing to
Direct-fire smoke just affects one team
tion, and the paths through the minefield do so as normal. Then in the next turn
in the building, and only as long as it
that they use for supply and other neces- (having moved into the Minefield on a
remains in the same room.
sary activities are too difficult to negotiate previous turn as required by the rules),
under fire. the Unit Leader issues a Mine Clearing Smoke Bombardments affect a single
order and the Minefield is removed. room (regardless of how many weapons
The Unit is fine as long as it remains in
are firing). Line of Sight in or out of
its foxholes. However, if it moves or coun-
If I Counterattack against a team in a that room is restricted to a maximum of
terattacks if assaulted, it will have to test
Minefield, do I risk getting hit by it? 6”/15cm.
for casualties like any other Unit crossing
a Minefield. Yes, even if the models didn’t move, they
are still moving around in a minefield.

9
Book and Card Updates
This section has updates to the various Flames Of War army books and their associated cards.

RULEBOOK
The reprint of the rulebook has two Destroyed by Defensive Fire, regardless DOWNLOAD
significant changes: Forcing Armoured of the number of hits they take. For a complete list of all changes
Tanks to Fall Back from Defensive between the original (Mid War)
Fire, and Holding Objectives. HOLDING OBJECTIVES printing and the reprint (Late War),
You are Holding an Objective if you download: https://www.flamesofwar.
DEFENSIVE FIRE start your turn with a Tank, Infantry, com/Portals/0/all_images/4 thEdition/
If all the Assaulting teams are or Gun team within 4”/10cm of an Changes.pdf
Armoured Tank teams, they only Fall Objective, and end it with no opposing
Back if two or more of them (or all Tank, Infantry, or Gun teams within
of them if fewer) are Bailed Out or 4”/10cm of that Objective.

LATE WAR JOURNEY


COMBINING BOOKS to determine the Support Units that you Defence Grenadier Company represent-
I want to field a force that I read about, can field. Then pick any Formations from ing a poor-quality infantry formation on
but to build it I need to include forma- books from the same nationality to com- the defensive in Ukraine.
tions from multiple books. How do I plete your force.
go about doing that? As an example, you could field a German
The first step is to pick the book that best force from Fortress Europe as an Eastern
reflects the place you want to fight and Front force with a Panzer III & IV
use the Force Diagram from that book Mixed Tank Company and a Beach

FORTRESS EUROPE
BASING GUIDE
The PTRD Anti-tank Rifle teams have
three weapons with three loaders on a
large base as shown in the photo­graphs,
not two weapons on a medium base as
described in the text.

D-DAY: AMERICAN
AIRCRAFT ROCKETS COMMAND CARDS you choose. You can add the options to
What does the Rockets rule on the The Sherman DD card increases the this platoon if you wish, paying the usual
P-47 Thunderbolt Fighter Flight do? tanks’ MGs ROF to 3, yet a DD has points to upgrade them.
It is the same as the Bombs rule on less machine-guns than a normal tank.
page 93 of the rulebook, so Rockets What should it be? Norman ‘Dutch’ Cota allows a Unit
do not need to re-roll successful To Hit The Sherman DD card should decrease whose charge was stopped by Defensive
rolls for having 1 or 2 weapons firing, the MGs ROF to 1. Fire to Charge into Contact a second
and only the aircraft can Spot for their time. Does the opponent get another
Bombardments. round of Defensive Fire?
The FFI and FTP Platoon cards have
a fixed cost for a Rifle Platoon. How Yes. The assaulting Unit goes back to the
does this work? Can I take the option- Charge Into Contact part of the assault
al upgrades? and everything begins again.
When you use these cards, you get a
Rifle Platoon (LU116 or see page 43 of
D-Day: American). This can be at full
strength or reduced strength, whichever

10
The Div Arty, All In! card gives me The HQ and Security Sections have that it can be Bailed Out like a Tank
additional artillery bombardments. the descriptor Scout rather than SP team rather than Pinned Down like
How many guns are firing? Gun. Do they still get the modified a Gun team.
These Bombardments do not have any Assault rating? Likewise, in Assaults it is treated as an
re-rolls for the number of weapons firing. Yes they do. immobile Armoured Tank team, so will
In effect, they are treated as having four get an Armour Save and the assaulting
weapons firing. BEACH DEFENCES team might need to pass a Firepower test
The French Turret Bunker has Armour if they are using a weapon like a Bazooka.
The Desert Regulars Card upgrades ratings rather than a Save like most
an M10 Tank Destroyer Company. Gun Units. How does this work?
Do I have to upgrade all units in the The French Turret Bunker takes Armour
Formation, including the HQ and Saves like an Armoured Tank team,
Security Sections? rather than Gun Saves. That means
Yes. Every Unit in the Formation
is upgraded.

D-DAY: GERMAN
PANZER IV TANK COMPANY So is the Reconnaissance Company con- Can I use the Pakfront card with artil-
Should the Panzer IV Tank Company sidered a Panzergrenadier Company? lery or anti-aircraft guns?
HQ have Protected Ammo like the No. It is a Reconnaissance Company. It Yes you can. However, since they are now
Panzer IV Tank Platoon? doesn’t have the words ‘Panzergrenadier emplaced for anti-tank work, they can
Yes. The Panzer IV Tank Company HQ Company’ in its name. no longer fire Artillery Bombardments or
has an additional Motivation rating of shoot at Aircraft.
Protected Ammo: Remount 3+. The Heinz Deutsch command
card is labelled as being for a StuG How do the Nests of the Pakfront and
COMMAND CARDS Assault Gun Company. Is this card MG Nests cards work? Do they use the
Several German command cards apply for the Fallschirmjäger StuG Assault Beach Defences rules from the D-Day:
to ‘any Tank Company’. Can I use these Gun Company? American book?
cards with a Puma Scout Company? Yes it is. They work just like any other Infantry
No. A Puma Scout Company is a or Gun team, with the exceptions listed
Scout Company. It doesn’t have ‘Tank Can I use Heinz Deutsch with on the card.
Company’ in its name. the Fortress Europe StuG Assault These hastily-dug nests are not the
Gun Company? well-prepared fortifications found on
No. You can’t use Command Cards from the Normandy beaches, so do not use the
one book with units from another book. same rules.

11
AFRIKA KORPS
90 TH
LIGHT AFRIKA DIVISION Who can take the Diana Tank-Hunter Can I include whole Formations or
As the 7.62cm Tank-Hunter Platoon Platoon as Support? Support Units from Iron Cross in my
is a compulsory choice for a 90th Light Any force from Afrika Korps. Afrika Korps force?
Rifle Company, does that mean that I No. You may only take Support Units
can take it as Formation Support? COMMAND CARDS from the Force Diagram for your own
Yes, it does. Is the Armoured Car Company limited Force. If you want a Formation or
to one formation? Support Unit from Iron Cross, base your
The Diana Tank-hunter Platoon card Yes. Like Iron Cross, the Armoured Car force on that book instead.
allows you to field Diana tank-hunters Company is a Limited card.
in place of Marder tank-hunters or GHOST PANZERS
Tiger heavy tanks. Can I field them Can the Pioneer command card be FORMATIONS
with any Afrika Korps formation? used with a 90th Light Rifle Company? Can an Afrika Korps Force take
Yes you can. Formations, Formation Support, or
Yes it can.
Support from Ghost Panzers? Can I
The Diana Tank-hunter Platoon card have Panthers in the desert?
IRON CROSS FORMATIONS
allows me to take 5cm Tank-Hunter Can I include Formation Support from Yes you can.
Platoons in place of Tiger or Marder Iron Cross in my Afrika Korps force?
Units. Can I do this if I do not field a
Yes you can. These would represent either
Diana Tank-Hunter Platoon?
the infantry divisions sent to Egypt to
No. That option is part of the Diana hold the line at El Alamein, or the troops
Tank-Hunter Platoon. If you are not that fought alongside the Afrika Korps
fielding a Diana Tank-Hunter Platoon, in Tunisia.
you do not get that option.

ARMOURED FIST AND DESERT RATS


UNIT CARDS Does a Portee 6 pdr retain the Gun The card costs 2 points per Unit and can
What is the Cross rating of a Shield rule? be taken for: Honey Armoured Squadron
3-inch Mortar Section and a 3-inch No, it does not use the Gun Shield rule. HQ, Honey Armoured Troop, Crusader
Mortar Platoon? Armoured Squadron HQ, Crusader II
The Scout Tanks command card is now: Armoured Troop, Crusader II & III
Both have a Cross rating of Auto.
Armoured Troop. You must take this card
Tanks that have the Tally Ho attribute
for all eligible Units if you take it for any.
COMMAND CARDS lose Tally Ho, but gain Scout. They have
What is the correct Cross Country a Tactics rating of 4+ and an Is Hit On
Can I combine the Scouts command
speed of Softskin Transports? rating of 4+. Their Tactical Speed is
card with the Australian and NZ
14”/35cm. reduced to 12”/30cm for Crusader tanks
Divisional Cavalry cards?
and 10”/25cm for Honey tanks.
Yes you can.

12
AVANTI
UNIT CARDS The 90mm on Lancia is unusual in COMMAND CARDS
Does the Weapons Platoon have Breda having this rule on an Unarmoured Tank What is the correct Range for the
MG teams or Breda MG & Carcano team. This is because the gun shield on Captured 25 pdr Artillery?
rifle teams? this vehicle is huge, and to make it com-
The guns should have a range of 24”/60cm
parable to the 88mm anti-aircraft gun in
As per the book, it has Breda MG teams for Direct Fire.
game terms.
with Halted ROF 3 and Moving ROF 2.
How much does a German Ju 87 Stuka
Does the Flame-thrower team in the
In the Weapons Platoon, is it the Dive Bomber Flight cost using the
Assault Engineer Platoon have Pinned
47mm gun or the 20mm anti-tank rifle Stuka Support card?
ROF 1 like the German Flame-
that is optional? You pay 1 point for the card, which then
thrower team?
As per the book, the unit includes a allows you to take a German Ju 87 Stuka
Yes it does.
20mm anti-tank rifle as standard, and Dive Bomber Flight for the usual cost
can add a 47mm gun for +2 points. of 9 points (in place of the CR.42 Falco
ALLIED SUPPORT Assault Section on your Force Diagram)
The 90mm on Lancia has the Gigantic An Avanti Force is allowed two German for a grand total of 10 points.
special rule. What does that mean? Units as Allied Support. Can they both
be the same, or must they be different? The Luigi Pascucci card is a ‘Formation
The Gigantic rule is essentially the same
as the Large Gun rule on page 92 of They both must be different Units. If you (Tank Company)’ card. Can he be
the rulebook. want two of the same Unit, take them as taken with any ‘tank company’ such
an Allied Formation instead. as the L6/40 Light Tank Company
The 90mm on Lancia has the Gun build card, or is it specific to the Tank
Shield special rule. What effect does Can an Avanti Force take Formations Company in the Avanti book?
this have, given that it is a Tank team or Units from Ghost Panzers (like There is no generic term ‘tank company’.
rather than a Gun team? Panthers or Ferdinands) as Support? The card refers to the Tank Company
It functions exactly the same as it would No you cannot. in the Avanti book, which is the only
if the 90mm on Lancia was a Gun team. Formation that Pascucci can command.

FIGHTING FIRST
SPECIAL RULES UNIT CARDS ferent card only shows the Scout rule.
What is the Unit Transport rule on the What is the Remount rating of an M3 Does that mean that the Jeeps don’t to
M3 half-track card? half-track? use the Spearhead rule?
The Unit Transport rule says: While on It has a Remount rating of 5+. No it doesn’t. The Unit is defined on the
table, the Unit Leader of a Transport M3A1 Armored recon Patrol card, and
Attachment must end its Movement Step The US M3A1 Armored Recon Patrol this gives Spearhead to the whole Unit.
within 6”/15cm of the Unit Leader of its unit card has the Scout and Spearhead The Jeep card is used by a variety of Units,
Passenger Unit. special rules listed. This Unit also so only gives the rules relevant to them all.
includes two Jeeps which have a dif-
What is the Field of Fire of a Rear COMMAND CARDS
Firing weapon? The M3A1 Armored Recon Company
A Rear Firing weapon can only hit a includes an M3 Tank Platoon. Which
target fully to the rear of the team. M3 tank is this?
It is an M3 Stuart Tank Platoon.

13
ENEMY AT THE GATES
FORMATIONS The Tankodesantniki card allows an normal, and every hit on a tanks in the
The Mixed Tank Battalion does not Infantry Unit that is being carried on Assault will Destroy any infantry car-
have a Formation Commander or an the back of a Tank Unit to Dismount ried on it.
HQ Unit. How does that work? to Charge into Contact.
It is just the same as any other Formation, If the Tank Unit moves at Dash Speed, The Cossack Regiment and Hero
it simply does not have an HQ Unit and uses a Movement Order, or otherwise Cossack Regiment cards have the
cannot benefit from the presence of a disqualifies itself from Launching an wrong references for several cards.
Formation Commander. Assault, can the Tankodesantniki Unit The corrected references are:
still Launch an Assault and charge off • 0-1 82mm Mortar Company (MS118)
COMMAND CARDS their tanks? • 0-1 76mm Anti-tank Company (MS117)
Cards like the Cavalry card are No. The Infantry Unit is also disqualified
Unit cards, but give the Formation from Launching an Assault. Can I mount more than one Unit from
name, e.g. ‘Unit (Cossack regiment, my Cossack Regiment or Hero Cossack
Hero Cossack regiment)’. How does Can the Infantry Mount the tanks in the Regiment as Cavalry?
this work? Movement Step, and then Dismount Yes. The Cavalry card is not Limited, so
The card is a Unit card, so must be to Assault in the Assault Step? you can use it on any or all eligible Units.
purchased for each Unit you wish it to No. The rule that a Team cannot
apply to. As the list of applicable Units Mount and Dismount in the same turn The Scout Company card has the
would be very long, we simply gave the still applies. wrong references for several cards.
Formation name. The card applies to all The corrected references are:
Units within that Formation. If the Tank Unit is Assaulted while the
• 1 Hero Rifle Battalion HQ (MS120)
Tankodesantniki Unit is still Mounted
• 2-3 Scout Platoon (MS124)
Can a Cossack Regiment or Hero on them, can the Tankodesantniki
Cossack Regiment have flame-throwers Dismount to Charge into Contact • 0-2 BA-10 Armoured Car Platoon (MS128)
in its SMG Company or Hero when they Counterattack?
SMG Company? Yes they can. The Motosikilisty card says Unit (Scout
Company) in its description. How
No. A Cossack Regiment or Hero Cossack
does this work?
Regiment may not include any Flame- If the Tankodesantniki Unit Dismounts
thrower teams. and Assaults, can the Tank Unit then The card can be applied to any Unit in
Launch its own Assault once the a Scout Company (a Formation created
If I use the Volley Fire card and do not Tankodesantniki Unit’s Assault is over? by the Scout Company command card).
Destroy the Team that I targeted, can I This card allows you to give motorcycles
Yes it can.
use it again next turn? to any or all of the Scout Platoons in your
Scout Company.
No. The card is discarded when used, so Can the Tank Unit Launch an Assault
only lasts for that Shooting Step. with the Tankodesantniki Unit still
Can Nikolay Rodionovich Andreyev
Mounted on it?
be used with a T-34 (Early)
Yes it can. However, it is rather risky. Tank Company?
Defensive Fire against the tanks will
Yes. That is the only T-34 Tank Company
also hit the infantry carried on them as
in Enemy at the Gates.

RED BANNER
FORMATIONS COMMAND CARDS The Guards Airborne Battalion card
The T-34 Hero Tank Battalion lists Cards like the Guards Rifle Battalion has the wrong points value.
T-34 Hero tank Company twice in its card are Unit cards, but give the The Guards Airborne Battalion com-
third option. What should it be? Formation name, e.g. ‘Unit (Rifle mand card is 3 points, not 2 points.
The third option should be a T-34 Hero Battalion, Hero rifle Battalion)’. How
Tank Battalion, a T-70 Hero Tank does this work?
Battalion, or a Valentine Hero Tank The card is a Unit card, so must be
Battalion. purchased for each Unit you wish it to
apply to. As the list of applicable Units
would be very long, we simply gave the
Formation name. The card applies to all
Units within that Formation.

14
IRON CROSS
SPECIAL RULES So, Clever Tactics affects the Panzer Ace AFRIKA KORPS FORMATIONS
What is the Pioneers rule on the Unit, Precise Gunner affects the Panzer Can I include Formation Support from
Assault Pioneer Platoon card? Ace Unit Leader, Every Shot Counts Afrika Korps in my Iron Cross force?
works as normal, and Elite Crew affects
The Pioneers rule says: Teams from the Yes you can. These would represent either
the Panzer Ace Unit Leader.
Unit cross Minefields safely on a roll of the Afrika Korps supporting either the
2+ (rather than their Skill of 3+). As infantry divisions sent to Egypt to hold
usual, they may Automatically clear a The Armoured Car Company card ref- the line at El Alamein, or troops from the
Minefield using a Mine Clearing order erences Unit Cards from Afrika Korps. Fifth Panzer Army in Tunisia.
in the turn after they move to within Is this correct?
2”/5cm of the Minefield marker. No. It should read: Can I include Formations and Support
Your Force includes one Armoured Units from Afrika Korps in my Iron
COMMAND CARDS Car Company, which is a Formation Cross force?
When a Unit has the Panzer Ace containing: No. You may only take Formations or
command card, you roll to see which • 1 HQ Unit of 1x Sd Kfz 221 (MG) Support Units from the Force Diagram
effect applies. Some of the options are armoured car from (MG223) for 1 point. for your own Force. If you want a Support
Formation cards that say they affect • 2-8 Sd Kfz 221 & 222 Light Scout Unit from Afrika Korps, base your force
the Formation HQ or Formation Troop (MG223) on that book instead.
Commander. How do these work with • 1-3 Sd Kfz 231 Heavy Scout
the Panzer Ace card? Troop (MG224) GHOST PANZERS
Cards that you gain via Panzer Ace that • 0-1 Panzergrenadier Platoon (MG210) FORMATIONS
reference the Formation Commander • 0-1 5cm Tank-Hunter Platoon (MG226) Can an Iron Cross Force take
need to be read as referencing the Unit Formations, Formation Support, or
Leader and cards that reference the IRON CROSS IN AFRICA Support from Ghost Panzers?
Formation HQ Unit need to be read as You can take Units from Ghost Panzers
Does it make sense to field an Iron
referring to the Panzer Ace Unit. Aside as Formation Support for an Iron
Cross force in Africa?
from that, the cards you gain work exact- Cross force. However, you cannot take
ly as they say. Yes. All of the organisations and equip-
ment in Iron Cross were used by the Fifth Formations or Support Units from Ghost
Panzer Army in Tunisia alongside the Panzers. If you want to combine the
Afrika Korps. two more flexibly, take a Ghost Panzers
force instead.

GHOST PANZERS
Do Bazooka Skirts work against all AFRIKA KORPS FORMATIONS IRON CROSS FORMATIONS
weapons with Firepower 5+ or 6, or Can I include Formation Support Can an Iron Cross Force take
just infantry weapons? from Afrika Korps in my Ghost Formations, Formation Support, or
They work against all weapons with Panzers force? Support from Ghost Panzers?
Firepower 5+ or 6. Yes you can. This would represent either You can take Units as Formation Support
older panzer units still fielding early or whole Formations from Iron Cross in a
UNIT CARDS tanks or weakened infantry units organ- Ghost Panzers force. However, you cannot
Can I get Borgward Demolition Carriers ised into a defensive group with plenty of take Support Units from Iron Cross.
for a StuG (late) Assault Gun Platoon weapons but few surviving soldiers.
that I take as Formation Support? COMMAND CARDS
Yes. As per the StuG (late) Assault Gun Can I include Formations and Support What is the Field of Fire of a Machine-
Platoon unit card, you may field two Units from Afrika Korps in my Ghost gun Bunker?
units of Borgward Demolition Carriers Panzers force? A Machine-gun Bunker is Forward Firing.
for each Assault Gun Platoon. Yes, see Formation Support box from the
Ghost Panzers Diagram below.
FORMATION SUPPORT
You may field compulsory
Combat Units (with a black box)
from German Formations from
Iron Cross, Ghost Panzers, and
Afrika Korps as Support Units.

15
COMMAND CARDS
How do Command Cards work? card does, since it lists Motor Company Card still apply? For example, the SS
The cost at the bottom of the card is the as the Formation affected) or give you a Company card shows the Motivation
cost to ‘activate’ the card. Until you pay whole new Formation that you can buy rating of a Unit as Fearless with no
the points listed, the card has no effect (as the US Armored Recon Company exceptions.
at all. Once you pay the points, you then card, which does not list a Formation Since the Unit originally had the
read the text and do whatever it says to be modified, does). Some, like the US Third Reich exception that made its
there. The cost of the card doesn’t actually Engineer Combat Company card, do Last Stand rating 3+, does the SS
give you anything aside from the ability both by creating a new Formation, then version now have an even better Last
to use the card, everything on the card specifying some additional rules for it. Stand rating?
with a cost still needs to be paid for. No. The Command Card shows the new
BUILD UNIT CARDS ratings of the Unit. There is no calculation
Do I need to state which Formation or What do Build Unit cards do? or modification based on the old ratings.
Unit the card applies to? Build Unit cards either modify the listed
Yes. When you add a Formation or Unit Unit to have different or additional What about cards like White Knees
Command Card to your Force, you characteristics (as the US Regulars By which does not display a new rating
must state which Formation or Unit it God card does, since it lists Armored rifle block, simply stating that the Skill
applies to. Company as the Unit affected), or adds a rating is now 5+? Does that Unit
whole new Unit that you can buy (as the still have Deadly Assault 3+ like the
What does something like “any Tank US Ranger Platoon card, which does not original Unit?
Company” mean? list a Unit to be modified, does). This is an older format of card. In this
Many cards are limited to a particular case, only the parts explicitly listed as
Unit or Formation, such as an M4 Do I have to pay for the card and the being changed are changed. That means
Sherman Tank Company. Only that spe- Unit separately? that a Unit that previously had Deadly
cific Unit or Formation can use that card For cards that modify a Unit, you have Assault 3+ still has that.
(so in this case a Veteran M4 Sherman to have paid the cost of the Unit to be
Tank Company could not use that card. able to use the card with that Unit, so the COMMAND CARD
However, a card with any Tank Company US Regulars By God card costs 7 points FORMATIONS
could be used on any Formation that has and changes the ratings of an Armored If I use a Build command card to
‘Tank Company’ as part of its name, so Rifle Platoon. If that Armored Rifle create a new type of Formation (such
it could be used with wither type of M4 Platoon was at full strength, you would as the New Zealand Divisional Cavalry
Sherman formation, or with an M5 pay 15 points for the base Unit, then card that creates a mixed formation of
Stuart Tank Company. another 7 points for the card, for a total Honey tanks and Universal Carriers),
of 22 points for the Unit. can I then use another Build command
Can I use the same Command Card For cards that have a fixed cost, such as card to modify its ratings (such as the
more than once? the FFI Platoon, you pay that cost and Scout Tanks card)?
take the Unit. If the size of the Unit is Yes you can. In this case, the Honey Units
Yes. Unless the card is marked as Limited,
not specified, then you can take it at would be affected by the Scout Tanks
you can take that card in your force as
full strength for that cost. Any options card, while the Universal Carrier Units
many times as you like.
you want need to paid for on top of this would remain the same.
base price.
KEYWORDS
What does Title mean? Can I use two different Build Formation Most Formation HQs for these
or Unit cards on the same Formation Formations are specified on the
Title cards customise your force to reflect or Unit? For instance can I use both Command Card, so aren’t listed on
a particular division or other formation. Tankodesantniki and Guards Motor cards that ratings (such as the HQ
You may only have one Title in your Rifle Battalion on an SMG Company? Honey tanks of the NZ Div Cav HQ,
Force, although you can have multiple
Yes you can. which aren’t listed on the Scout Tanks
cards with the same Title.
card). Can I use these cards to upgrade
What if they both change the Unit’s my HQ as well?
What does Upgrade mean?
ratings? For instance can I use White Yes you can. You can use cards that apply
Upgrade cards fit your tanks and other Knees and Guards on the same to the source of the HQ’s teams to upgrade
Teams with extra equipment. A Team can Formation? the HQ. In this case the Honey tanks
only have one Upgrade card affecting it.
No, you may only use one Build card that in the come from the Honey Armoured
modifies a Formation’s or Unit’s ratings Troop card, so will be affected by the Scout
BUILD FORMATION CARDS Tanks card as it works on that Unit.
on a Formation or Unit.
What do Build Formation cards do?
Build Formation cards either modify If a Command Card changes a Unit’s
the ratings of every Unit in a Formation ratings by showing a rating block, do
(as the British Guards Motor Company the exceptions from the original Unit

16
FORMATION SUPPORT DESTROYED LEADERS Can I use Lucky or similar cards to
If a Unit that is only available as Support If a Unit Command Card gives the re-roll things like who attacks in a
in a book also has a Command Card Unit Leader a bonus, does this still particular scenario or which particular
that creates a new Formation in which apply if the Unit Leader is Destroyed Tiger Ace skill my unit has?
it is compulsory, can I then take the and replaced? No. These cards can only be used to re-roll
Unit as Formation Support or Allied Yes. Any Unit Leader in that Unit gains a die during the actual play of the game.
Support in a different book as if it had that bonus. You cannot use it to re-roll a die before
been in a Formation in the book? the first turn or to determine the charac-
No. You may only take Formation What about Formation Commanders? teristics of a Unit.
Support from Formations in a book Do they retain their bonus after being
or on a Unit Card. You may not take Destroyed? The Diversionary Tactics, Artillery
Formation Support from a Formation Expert, and Reconnaissance by
Yes. The benefits to the Formation
that is created with a Command Card. Combat cards allow players to reposi-
Commander from a Formation
tion Ranged In markers. Which order
Command Card remain, even if the
Can I take a Formation card for a do they take effect?
Formation Command Team is Destroyed
Support Unit taken as Formation and switches to another team. Artillery Expert or Reconnaissance by
Support from that Formation. As an Combat should be played first as this
example, can I take a Motor Platoon RESERVES allows a player to move their Ranged
as Support for my Grant Armoured How are Command Cards included in In marker anywhere. Then when
Squadron, and use the Guards Motor the Reserves rule? Diversionary Tactics is played, it allows
Company card to make it into a their opponent to move it 6”/15cm from
Guards Motor Platoon? Force Command Cards are always its new position.
included in the 60% of the force on table,
Yes you can. Pay the cost for the Formation since they are always in effect.
card as usual, but only apply the effect The Fortify the Building card gives
to the Unit. The base points for Formation Command Infantry Teams in the building a 2+
Cards are included in the 60% of the force Save. Does this apply to both sides?
on table if any part of the Formation is
What happens if the Formation card Yes. Any Infantry Teams in the building,
included as they are in effect in that case.
that I want to use with a Support Unit regardless of which side they are on, gain
has a negative cost? If a Formation Command Card has the 2+ Save.
additional points per Unit or per Team,
If the card has a negative cost (such as
these are only included in the 60% of the MODELLING VARIANTS
the British White Knees card), you do
force on table for the Units on table as Some command cards allow you to
not get a discount since the price is for
they are in effect in that case. field your units as a different type of
a whole Formation and you only have a
single Unit, so you take the card at a cost Unit Command Cards are included equipment, for example the 4.2-inch
of 0 points. in the 60% of the force on table if the Chemical Mortars card allows an
Unit is included as they are in effect in American player to field their Mortar
ALLIED SUPPORT that case. Platoon with more firepower.
Can I use a Unit or Formation The exception to this is that Command You can either field the normal models,
Command Card with an Allied Support Cards with a negative value (such as the just noting that they have the adjusted
Formation or Unit in my Force? As an British White Knees card) are only part characteristics, or you can use special
example, could I take the above Guards of the 60% of the force on table if all of order models of the type they are being
Motor Platoon as an Allied Support the Units that are affected by the card are converted into. If you go with the
Unit in my American Force? on the table. special order models, they are based on
Yes you can. the bases provided with them, even if
SPECIFIC CARDS they are different from the bases of the
Can I us a Force Command Card like The Pure Luck, Lucky, Hail Mary, and normal models.
Pip Roberts with an Allied Support similar cards allow you to re-roll a die.
Formation in my American Force? Does this have to be your die or can
you re-roll one of your opponent’s dice.
No. You can only use Force Command
Cards with the Force you are fielding, in Since you can’t roll your opponent’s dice,
this case a US Force from Fighting First. you are limited to re-rolling your own
dice with this card.

17
BASING
SOVIET INFANTRY MOTORCYCLES CAVALRY
The Rifle Company, Hero Rifle The Italians and Soviets have Command The Soviets have Command Cards that
Company, Storm Group, and PTRD Cards that give Infantry Units motor- give Infantry Units horses as cavalry.
Anti-tank Company have 50mm cycles. How should I model this? How should I model this?
mortar teams and PTRD AT rifle You have a number of options: You have a number of options:
teams with three weapons mounted on
• The simplest option is to place the • The simplest option is to place the
a large base. What should I do if I have
Command Card with the Unit to show Command Card with the Unit to show
old 50mm mortar or PTRD AT rifle
your opponent that the Unit is mounted your opponent that the Unit is mounted
teams that are based differently?
on motorcycles. on horses.
You have a number of options:
• If you are a modeller, you can purchase • If you are a modeller, you can purchase
• You could just keep using your old bases motorcycles from the Special Order range. cavalry figures from the Special Order
and space them out a bit more to match As these are significantly larger than range. As these are significantly larger
the new, larger bases. infantry, they are best based with two than infantry on foot, they are best based
• You could stick a large base under your motorcycle and sidecar on a large base to with four cavalry figures on a large base
existing base (or bases in the case of the replace a standard four-figure team on a to replace a standard four-figure team on
50mm mortars) to match the new basing. medium base, or one motorcycle and side- a medium base, or two cavalry figures on
• You could re-base the models on car on a medium base to replace a small a medium base to replace a small two-fig-
large bases. two-figure team on a small base. ure team on a small base.
• You could grab some of the awesome
new sculpts and make some new weapons
teams for your collection.

18
MOVEMENT ORDER SUMMARY CARDS
Some Desert Rats and Afrika Korps Leader to Dig In. Is this correct? where they are.
Movement Orders summary cards No. The books are correct. Any team in
require teams to be close to the Unit the unit can dig Foxholes, regardless of

FOG OF WAR CARDS


When can Objective Cards that have At any time. You can play them in your There are two different cards labelled
Turn Counters be claimed? Can I turn or the opponent’s turn. However, Precise Attack. Does this matter?
claim it on the turn in which the last you can’t play them after a die has been No. The labels on the cards have no effect
Turn Counter is removed? rolled, but before its effect is resolved. on the game.
Yes you can. You remove the Turn
Counter at the start of the turn, the claim Can you play an Objective card and at One of the Precise Attack cards gives
the Objective immediately. the start of a Starting Step, then claim you points for destroying units with
it in the same Starting Step? the same name. Does the name have
Are turn counters removed at the start No you can’t. You must complete your to be exactly the same or do units like
of both players’ turns, or just turns of turn before you can claim an Objective. Panzer III Tank Platoon and Panzer III
the player that placed it? (Mixed) Tank Platoon both count?
Just at the start of the turn of the player When do I win? Do I win immediately They have different names, so you’d need
that placed it. I score sufficient Victory Points, or do to pick one or the other.
I have to wait until my Starting Step?
Can two Objectives be placed in the You must wait until your Starting The other Precise Attack card gives
same place, one on top of the other and Step to win. a different number of points for
then claimed together? destroying Units of more or less than
Yes they can. Are the Objectives on the Line in the 9 points. How does this work in Early
Sand card supposed to be arranged or Late War?
When placing cards that can’t be in a line? Treat the cut-off point as 135 points.
placed close to your own deployment Yes. The three Objectives are supposed to
area, does the extension created by the be arranged in a line, 12”/30cm apart, The Scout the Perimeter card requires
Spearhead rule count? centred on the centre of the table. a Spearhead Unit to score the
No. The Spearhead rule is only in effect points. How does this work in Early
during deployment. After that it is no Do I remove an Objective from Line in and Late War?
longer defined as the Spearhead teams the Sand when I take it? All Reconnaissance Platoons have the
could have moved in the meantime. Yes. You remove the Objective when you Spearhead rule (see page 68 of the
hold it to score one point. The card is rulebook).
When do you play Hidden discarded once all three Objectives have
Objective cards? been claimed.

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