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De La Salle University- Dasmariñas

College of Engineering, Architecture and Technology


A.Y: 2019 – 2020, First Semester

A Research Paper Presented to the


College of Engineering, Architecture and Technology
De La Salle University- Dasmariñas

Submitted by:

Balusero, Jeric

Dela Cruz, Paul Anthony

Hakenson, John

Oco, Aivan

Rezano, Jose Manuel

September 2019
Table of Contents

Title Page

Table of Contents

Abstract i

Introduction 1
The Problem and its Setting 1
Statement of the Problem 1
Scope and Limitations 2
Methodology 3
Research Design 3
Research Instrument 3
Samples and Sampling Technique 4
Data Gathering Procedure 4
Statistical Treatment of Data 4
Results and Discussion 5
Conclusion 15
Recommendation 16
Bibliography 17
Abstract

This research aims to know the role of social technologies in man’s health. Its purpose is

to know the positive and negative effects of social technology in our lifestyle and how it affects us

and our surroundings.

The researchers will use the descriptive method in finding out "what is". The use of survey

method will be used to collect descriptive data. The major purpose of our descriptive research is

to give a description of the state of affairs as it exists at present in the field of health and technology.

The findings indicate that the most frequent social technology that the respondents have

chosen is the smartphone out of the four other social technologies we have shortlisted. The results

also confirmed that social technologies, with the help of health fitness apps, can help one’s daily

routine and that excessive use of social technologies can cause various health issues such as neck

and back pain (i.e. overuse of mobile phones and computers can put a strain on the neck and/or

back.)

The respondents who participated in the study were college students from electronics

engineering in De La Salle University - Dasmariñas and were generally frequent users of social

technology. The majority of the respondents chose smartphone as their most used technology.

They also agree on the positive and negative effects of social technology in a person’s daily life.

Finally, our study, which builds on previous findings and relevant information on the

effects of social technologies on man’s health, could jump-start subsequent research on health and

lifestyle in man’s life in general.

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Introduction

The Problem and its Setting

Around 4-5 years back, social media was an online meeting place where you could find

your family, friends and other people no matter how far they live. It was referred to as a place to

make friends. But times changed, and now social media is a vital part of our life, from chatting to

marketing and money making. Everything is today possible through social media (Importance of

Social Media Technology, 2015). The importance of technology in our daily lives is undeniable.

This is due to the fact that in today’s dynamic world, life without technology is meaningless.

Technology, which basically refers to bringing together tools that ease creation, use and exchange

of information, has a major goal of making tasks easier to execute as well as solving many

mankind’s problems. As technology continues to advance and direct even more easiness in our

lives, there is a need to stress how advantageous it has been to our lives

(http://eimportanceoftechnology.com).

Statement of the Problem

This paper aims to determine the role and effects of social technology in man’s health.

Specifically, this intends to answer the following questions:

1. What are the different types of social technologies commonly used by people?

2. What are the positive and negative effects of such technologies in man’s health?

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Scope and Limitation

The general purpose of this study is to know the roles of social technologies in man’s health

and to help us to use social technologies as advantage to our health. The topics presented and

discussed is about health and lifestyle with the help of communication and technology.

The population in which the respondents were selected were from the seven colleges from

De La Salle University- Dasmariñas. The period of time given to us researchers is almost four

months.

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METHODOLOGY

Research design

In this study, researchers used the descriptive method in finding out "what is". The use of

the survey method will be used to collect descriptive data. The major purpose of our descriptive

research is to give a description of the state of affairs as it exists at present in the field of health

and technology. As the researchers have no control over the variables and can only report as to

what had happened or what is happening, we will have to undergo fact-finding researches and

methods to gather data to complete this study. Our study will also attempt to discover the causes

even when they cannot control the variables. The descriptive research design is considered as the

ideal design to examine the impact of social technologies in man’s health.

Research Instrument

In this study, it was decided to collect the data with the help of a questionnaire. The

questionnaire was prepared on the basis of collected information and reviews about the social

technologies and its effects on man’s lifestyle. The researchers used the questionnaire method as

the tool to administer all the questions which structured on the basis of fulfilling the objectives of

the study. A total of 23 respondents was chosen for the study. A questionnaire is a research

instrument consisting of a series of questions and other prompts for the purpose of gathering

information from respondents. Although they are often designed for statistical analysis of the

responses, this is not always the case. The questionnaire was invented by the Statistical Society of

London in 1838. A copy of the instrument is published in the Journal of the Statistical Society,

Volume 1, Issue 1, 1838, pages 5–13 (https://en.wikipedia.org/wiki/Questionnaire).

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Samples and Sampling Technique

The researchers surveyed young people (both male and female). The study was conducted

among 23 students from electronics engineering in De La Salle University – Dasmariñas. The

sample was chosen using the simple random sampling technique. Simple random sampling is the

basic sampling technique where we select a group of subjects (a sample) for study from a larger

group (a population). Each individual is chosen entirely by chance and each member of the

population has an equal chance of being included in the sample. Every possible sample of a given

size has the same chance of selection (Definition taken from Valerie J. Easton and John H.

McColl's Statistics Glossary v1.1).

Data Gathering Procedure

The researchers, before beginning the process of collecting data from the respondents,

distributed the questionnaires through online survey to the students in their respective areas.

Ambiguous responses have been reconstructed. Overlapping statements were removed. Sequence

of the statements were checked. Comments of the respondents were noted.

Statistical Treatment of Data

After collecting the raw data from the respondents, the researcher verified the collected

data. Afterwards the data was edited, tallied, averages computed, and summarized. Tables and

other formatted data were prepared and included in this paper.

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RESULTS AND DISCUSSION

Graph 1

Graph 1 shows the different types of social technologies and the time spent on using it. It

shows the Smartphone has the highest frequency. This finding confirms that the most frequent

social technology that the respondents that have chosen is the Smartphone out of the four other

social technologies in the study.

As more and more Filipinos get on their phones and go online, the government must put

up a strong internet backbone in the country to help absorb the traffic. Smartphone users in the

Philippines are expected to more than double, hitting 90 million by 2021 from just 40 million

today. The youth segment will underpin this growth in smartphone use. Young Filipinos are the

heaviest users of mobile internet in the country, according to the report. They spend most of their

time online watching videos, using social media and instant messaging apps (Jiao, 2016).

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Positive Effects of Social Technology in Man’s Health

Graph 2 .1

Graph 2.1 shows the positive effects of social technology with the help of health/fitness

apps.

Graph 2.2

Graph 2.2 shows the positive effects of social technology in developing coordination of

hand-eye-mental thinking

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Graph 2.3

Graph 2.3 shows the positive effects of social technology in bonding of the family and

friend with the help of health/fitness apps.

Graph 2.4

Graph 2.4 shows the positive effects of social technology in motivating to exercise with

the help of health/fitness apps.

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Graph 2.5

Graph 2.5 shows the positive effects of social technology in feeling more rested with the

help of health/fitness apps.

Graph 2.6

Graph 2.6 shows the positive effects of social technology in feeling more rested with the

help of health/fitness apps.

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Graphs 2.1 to 2.6 shows different positive effects of social technologies. The item with the

highest weighted response with weighted response of 78.3% and with a verbal interpretation of

“agree” is “Social technology with the help of health/fitness apps can helps me in my daily

routine” and the item with the lowest weighted response with weighted response of 26.1% and

with a verbal interpretation of “agree” is “Using a health/fitness app motivates me to exercise”.

It resulted in an over-all weighted response which corresponds to “agree”, which shows that a

significant percentage of the respondents agree with all the given items.

The findings confirmed that Social Technologies with the help of health fitness apps can

help with one’s daily routine. Situations include tracking steps, monitoring water intake, and

setting goals with workouts.

Digital networks such as Facebook, Twitter, LinkedIn, etc. can help someone socialize

even if the other party is halfway around the world. Social Technology can also motivate one to

exercise more.

Lastly it enhances a person’s confidence through playing games. For example, Akili

Interactive’s Project: Evo is a brain training game designed to simultaneously tax several mental

abilities and help reverse mental decline in an aging population. When players repeatedly exercise

their cognitive health, they strengthen multitasking and executive control. Project: Evo is still

undergoing clinical trials but the preliminary research is promising. A study that examined

NeuroRacer — another Akili game and uses similar mechanics as Project: Evo — found that older

adult players improve their memory, focus and multitasking abilities. Akili is seeking the Food

and Drug Administration’s approval of Project: Evo as a medical device. Americans. (2016). ESA

News letters

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Negative Effects of Social Technologies in Man’s Health

Graph 3.1

Graph 3.1 shows the negative effects of social technology in causing neck and back pain

with excessive computer exposure.

Graph 3.2

Graph 3.2 shows the negative effects of social technology in causing excess stress and/ or

depression.

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Graph 3.3

Graph 3.3 shows the negative effects of social technology in blaming social networking

platforms in most relationship issues.

Graph 3.4

Graph 3.4 shows the negative effects of social technology in increasing the risk of obesity

because of spending too much time on social technology.

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Graph 3.5

Graph 3.5 shows the negative effects of social technology in affecting the body posture

because of spending too much time in social technology.

Graph 3.6

Graph 3.6 shows the negative effects of social technology in affecting sleeping patterns

because of too much use of social technology.

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Graphs 3.1 to 3.6 illustrates the negative effects of social technologies in man’s health. The

item with the highest weighted mean with the weighted response of 69.6% and with a verbal

interpretation of “agree” is Excessive computer exposure can cause neck and back pain and the

item with the lowest weighted mean with the weighted response of 13% and with a verbal

interpretation of “agree” is Social networking platforms are to blame for most relationship

issues. It resulted to an over-all response of ”agree”, interpretation which shows that a big

percentage of the respondents agreed on all of the given items.

The findings confirm that excessive use of social technologies can cause neck and back

pain. Overuse of mobile phones and computers can put a strain on the neck and/or back. Using

them in a right manner or a fixed duration can keep you from such discomforts but excess of

anything is bad for health, therefore it is essential to limit the use of social technology. When using

so much social technology it can cause poor sleeping habits. Cuddling up with that laptop in bed

or late night phone conversations keep us up till the wee hours. These constant interruptions take

a toll our mental states, making it difficult to turn off our brains. Social networking platforms are

to blame for most relationship issues. (Madan, 2015).

Social networking platforms are to blame for most problems, including breakups and

divorce. These platforms also create negative feelings, low self-confidence and self-doubt. When

using social technologies we don’t move much, gradually get fat and a have obesity risk.

Technology is a crutch. Fascinated by gadgets and gizmos, we don’t move much and gradually get

fat. If you don’t want to get unhealthy or overweight, limit the use of technology. (Madan, 2015).

When using so much social technology it can cause depression/stress. Switching from

platform to platform and doing several things simultaneously can cause serious problems. Our

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brain is not capable of multi-tasking and when it happens, there can be severe stress which can

also turn into rage. Harmful Effects of technological dependence on health and lifestyle. (Madan,

2015).

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Conclusion

All of the students from the electronics engineering of De La Salle University – Dasmariñas

who participated in the study shows a strong preference towards the usage of smartphones,

indicating that it is, indeed, the most used social technology (for the local demographic, at least).

This finding is followed by Desktops/Laptops, therefore, show the most commonly used social

technologies used by students of named University, but a larger sample size over a larger area

would have yielded a more accurate metric.

The results of the survey on the positive and negative effects of social technologies not only

show the positive and negative effects of social technology on man’s health. It also indicates that

people are aware of such effects and acknowledge them despite common and widespread usage of

social technologies. This may indicate widespread knowledge of the positive benefits of using

these technologies, but these results may also indicate widespread negative effects of social

technologies on man’s health. The metrics of these results may also improve with a wider and

more diverse sample size.

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Recommendations

Future researchers should monitor the respondents closely while gathering the required data

since, during the duration of this study, the researchers observed that some respondents answered

abnormally quickly despite the more-or-less comprehensive questionnaire. This may indicate that

they may not be answering properly and hence may have impacted the results of this study.

Future researchers should also provide a more engaging questionnaire since the researchers of

this paper observe that some of them were bored. This factor may have resulted in the observation

stated in the previous paragraph.

Future researchers may need to do a simple preliminary screening before letting a respondent

give their outputs since some of the respondents were not sure what to answer on the questionnaire,

possibly because said respondents were not aware of or are not using their social technologies to

monitor and/or improve their lifestyle. Another recommendation would be to include these metrics

and observations into the study itself, giving other future researchers data regarding how prevalent

the usage of social technology as a lifestyle-improving tool is.

Last, but absolutely not the least, future researchers should better evaluate sources. Said

researchers should check how credible their sources are before incorporating it into their work.

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