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LIGHTING
Lighting includes the use of both artificial light sources like lamps and light
fixtures, and natural illumination by the use of daylight.
Luminous flux: is the rate of energy radiation in the form of light waves.
The unit is lumen.
Gamma radiation.
X-ray radiation.
Ultraviolet radiation.
Visible radiation.
Infrared radiation.
Terahertz radiation.
Microwave radiation.
Radio waves.
LAWS OF ILLUMINATION
INVERSE SQUARE LAW
The relationship between the illuminance from a point source and distance.
It states that the intensity of light per unit area is inversely proportional to
the square of the distance from the source.
LAWS OF ILLUMINATION
LAMBERT’S COSINE LAW
The illumination produced on a surface by a point source is proportional to
the cosine of the angle of incidence.
Ever since Edison we have seen everything illuminated by these incandescent bulbs in
their Soft White color temperature, measured at 2700K. The light created by these
bulbs has given off a slightly yellowish glow, making the colors in our homes feel warm
and cozy the entire time.
Still, this might be nice in bedrooms and living rooms, but what about in a bathroom,
kitchen, basement, or garage, where you're trying to apply the right makeup, prepare
food, play ping pong, or repair a bicycle tire? Sometimes, it's better to have truer,
white lights, that show truer colors and more contrasts, with an overall "brighter" feel
to them.
COLOR TEMPERATURE
Measurement of "warmth" or "coolness" provided by the
lamp.
The CRI is the measure of the ability of a light source to reproduce colors of various
objects compared to an ideal light source such as natural light.
The scale is from 0-100, and those lights with a CRI closer to 100 have an ability to
show truer colors across a wide spectrum.
For example, it's very important in a retail store to have lights with a high CRI, so that
colors appear as they truly are. Whereas in a factory (CRIs often in the 70s or 80s), or
with street lamps (CRIs in the 30s or 40s), color accuracy isn't nearly as important as
the overall amount of light produced; or lamp cost
EFFICACY
Is a measure of how well a light source produces visible light. It is the ratio of
luminous flux to power.
For example, if a 100-watt source produces 9000 lumens, then the efficacy is
90 lumens per watt.
LIGHT SOURCES
Standard Incandescent
Halogen Incandescent
Fluorescent
HID
LED
•Ideal for rooms where lighting is required for long periods of time
and Higher CRI, such as in the living room, reading room, library and
kitchen.
•Frequenting switching these lights on and off can reduce their life
so they are not recommended for pantries and toilets.
Advantages
• 10 times energy efficient than incandescent.
• long-lasting, energy-efficient substitute for the incandescent
lamp.
• Various wattages, color temperatures, and sizes are available
Limitation
• In Dimming applicaion
• Their advantages are long bulb lifetime in the range of 24,000 hours
and a high intensity, clear white light output.
• They have also been widely used for outdoor area lighting
such as streetlights and security.
Advantages:
• high efficacy
• good color rendering
• wide range of wattages
Disadvantages:
• The rated life of metal halide lamps is shorter than other HID
sources; lower-wattage lamps last less than 7500 hours while
high-wattage lamps last an average of 15,000 to 20,000 hours.
• The color may vary from lamp to lamp and may shift over the
life of the lamp and during dimming.
Because of the good color rendition and high lumen output, these
lamps are good for sports arenas and stadiums. Indoor uses
include large auditoriums and convention halls. These lamps are
sometimes used for general outdoor lighting, such as parking
facilities, but a high pressure sodium system is typically a better
choice.
APPLICATION
TYPES OF LIGHTING ARRANGEMENTS
• General Lighting: Lighting designed to provide a uniform level of illumination.
• Aesthetic Lighting: Lighting itself can be a work of art. A neon sculpture would
be purely decorative and is an example of aesthetic lighting.
LUMINAIRE ARRANGEMENT
LIGHT – TYPES OF DISTRIBUTION PATTERNS
•Wall Sconces: Surface-mounted to the wall, sconces can direct light upwards
or downwards, and their covers or shades can add a stylish touch to a room.
Wall sconces provide ambient or task lighting.
•Floor Lamps: Made in a wide range of sizes and styles, lamps are extremely
versatile and portable sources of light in a room. Lamps are often used a task
lights, particularly for reading but can also provide ambient light.
•Gooseneck Lamp: A desk lamp having a flexible shaft resembling the neck of a
goose.
•Bridge Lamp: A floor lamp having the light source on a horizontal adjustable
arm.
•Torchlere: a floor lamp having its light source within a reflecting bowl that
directs the light upward.
Properties of good electrical illumination:
Adequate illumination.
N = Number of fittings
E = Illuminance level required (lux) – lumen per area
F = Total luminous flux from each lamp (lumens)
A = Area of working plane (sq.m)
MF = Maintenance Factor – allowance for light output reduction due to dirt /
deterioration
UF = Utilisation Factor – allowance for light distribution of luminaires & room surfaces.
L.L.F = Light Loss Factor
Total illumination required = N * F
Visual comfort criteria measure the ability of an individual to carry out tasks comfortably in terms of
their photo-sensory perception of their environment.
They are dependent on many factors including: light intensity, direction of light source, reflection of
surfaces, contrast of surfaces, the nature of the task being undertaken and the photo-sensory
response of the eye.
Quality of Illumination
Three quality issues are addressed in this section.
•glare
•uniformity of illuminance
•color rendition
Glare
Perhaps the most important factor with respect to lighting quality is glare. Glare is a sensation caused by
luminances in the visual field that are too bright. Discomfort, annoyance, or reduced productivity can result.
A bright object alone does not necessarily cause glare, but a bright object in front of a dark background, however,
usually will cause glare. Contrast is the relationship between the luminance of an object and its background.
Although the visual task generally becomes easier with increased contrast, too much contrast causes glare and
makes the visual task much more difficult.
VCP
You can reduce glare or luminance ratios by not exceeding suggested light levels and by using lighting equipment
designed to reduce glare. A louver or lens is commonly used to block direct viewing of a light source. Indirect
lighting, or uplighting, can create a low glare environment by uniformly lighting the ceiling. Also, proper fixture
placement can reduce reflected glare on work surfaces or computer screens. Standard data now provided with
luminaire specifications include tables of its visual comfort probability (VCP) ratings for various room geometries.
The VCP index provides an indication of the percentage of people in a given space that would find the glare from a
fixture to be acceptable. A minimum VCP of 70 is recommended for commercial interiors, while luminaires with
VCPs exceeding 80 are recommended in computer areas.
Uniformity of Illuminance on Tasks
The uniformity of illuminance is a quality issue that addresses how evenly light spreads over a task area.
Although a room's average illuminance may be appropriate, two factors may compromise uniformity.
•improper fixture placement based on the luminaire's spacing criteria (ratio of maxim recommended fixture
spacing distance to mounting height above task height)
•fixtures that are retrofit with reflectors that narrow the light distribution
Color Rendition
The ability to see colors properly is another aspect of lighting quality. Light sources vary in their ability to
accurately reflect the true colors of people and objects. The color rendering index (CRI) scale is used to
compare the effect of a light source on the color appearance of its surroundings.
A scale of 0 to 100 defines the CRI. A higher CRI means better color rendering, or less color shift. CRIs in the
range of 75-100 are considered excellent, while 65-75 are good. The range of 55-65 is fair, and 0-55 is poor.
Under higher CRI sources, surface colors appear brighter, improving the aesthetics of the space. Sometimes,
higher CRI sources create the illusion of higher illuminance levels.
10 Ways to Reduce Glare
Glare is controlled by adjusting the light source or the surface reflecting it and by filtering light before it
reaches the eyes. The following solutions seek to control glare in these ways.
• Filter & diffuse light. Use filtered light instead of direct light, which causes the most glare. Diffuse
light with lamp shades or globes, and use adjustable curtains or blinds on windows.
• Adjust work areas. Make sure work surfaces have a dull or matte finish since shiny surfaces reflect
light more. Even adjusting colors on walls and ceilings can add contrast and reduce glare in work
areas.
• Wear polarized lenses. Polarized glasses reduce glare in situations where bright light reflects off a
shiny surface like water, snow, glossy printed paper or painted surfaces.
• Look for anti-glare coatings. Anti-glare treatment can reduce glare at night and inside from
computer screens and inside light. Ask your ophthalmologist for the coating for prescription eyewear
or purchase anti-glare safety glasses.
• Adjust light level. Although light level does impact visual performance, it’s not always brighter light
levels that are needed. Often, raising the overall light level can help with contrast and thus visibility.
• Add a desk lamp. In some situations, adding a desk lamp for viewing paper documents helps
significantly by illuminating the document while avoiding excessive light on the computer screen. Just
make sure the lamp doesn’t cause additional glare off a computer monitor.
• Use adjustable lighting. Make sure light is adjustable for dimness or brightness to suit the situation.
• Let technology help. Use computer monitors with adjustable contrast settings, and change the
background color on the computer screen to suit the lighting situation.
• Consider placement of computers. Adjust the angle and placement of monitors to reduce glare
from overhead lights. Ideally, place them at a right angle to all lighting sources, including windows.
• Try foam seals & wrap-around glasses. Safety glasses with foam padding and wrap-around
sunglasses and safety glasses help protect from side/angular glare, which can cause as much
damage as direct sunlight