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World of Goo is a puzzle video game developed and published by independent game

developer 2D Boy. The game was released on Microsoft Windows and Wii platforms on
October 13, 2008, with releases on Nintendo Switch, Mac OS X, Linux, and various
mobile devices in subsequent years.

The game was nominated for numerous awards�the Seumas McNally Grand Prize, Design
Innovation Award, and Technical Excellence�at the Independent Games Festival,[4]
and has gone on to win several other gaming awards. The game was critically
acclaimed and became an example of a commercially successful indie game.[5]

Contents
1 Gameplay
1.1 Overview
1.2 Objective
1.3 Levels
2 Plot
3 Development
3.1 Release
3.2 Soundtrack
4 Reception
5 Sequel
6 Notes
7 References
8 External links
Gameplay
Overview

Placing a goo ball to construct a bridge.


The game is built around the idea of creating large structures using balls of goo.
[6] The game is divided into five chapters, each containing several levels. Each
level has its own graphic and musical theme, giving it unique atmosphere. There is
also a bonus meta-game called World of Goo Corporation, where the objective is to
build the highest tower using goo balls which the player collected through the
course of the game. Players from all over the world can compete, as the height of
the tower and number of goo balls used are being constantly uploaded to the 2D Boy
server.

Objective
The main objective of the game is to get a requisite number of goo balls to a pipe
designed to represent the exit. In order to do so, the player must use the goo
balls to construct bridges, towers, and other structures to overcome gravity and
various terrain difficulties such as chasms, hills, spikes, windmills, or cliffs.
There are several types of goo balls in the game, each of which has unique
properties. The player must exploit combinations of these goo balls in order to
complete each level. Extra goos recovered in the pipe are pumped through to the
World of Goo Corporation, a sandbox area where the objective is to compete with
other players worldwide by building the tallest tower possible.[7] Players can also
try to achieve the "Obsessive Completion Distinction Flag" for each level by
completing the level under more stringent criteria, such as collecting a larger
number of Goo balls, finishing under a set amount of time or using as few moves as
possible.

The WiiWare version includes multiplayer with up to four people on the same Wii.
This facility is also available, albeit unsupported, in the Linux port.[8]

Levels
World of Goo is split up into four chapters and an epilogue, each containing a
number of levels. The chapters are set over the course of one year in the World of
Goo. Each chapter takes place over one season, beginning in the start of summer,
and ending at the end of spring the next year.[note 1] The 4th chapter is
seasonless, and is set in a virtual world. Levels and chapters in the game are
interspersed with cut scenes.

An additional 'chapter' selectable from the main menu is the World Of Goo
Corporation. Goos collected above and beyond the required amount to pass a level
are piped out of each of the played levels to here. Starting from just a single
triangle of Goo, the aim is to build the highest possible tower. The Goos in the
World of Goo Corporation are unique in that they can be repositioned like Ivy Goos
but are black and can only form two connections at once like Common Goos.

In the World of Goo Corporation, towers built by other players of the game are
represented by clouds bearing the player's name, nationality and height of the
tower, including details on the total number of balls collected by the player and
how many were used in constructing their tower. The altitude of each cloud
represents the height of that player's tower. An online leaderboard charts the
heights of the top 50 towers, as well as the top 10 players for each level of the
game.

There are a total of 48 levels in the game, including World of Goo Corporation.

In an interview the developers stated that the retail version released in Europe
would receive an additional sixth chapter, set on the Moon.[9] Few details were
disclosed, but reportedly this chapter would have featured a freeform sandbox mode,
similar to that of the World of Goo Corporation. This addition was canceled for Wii
when 2D Boy announced they were releasing the game on WiiWare in Europe.

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