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CONTENTS

Section 1: Background . . . . . . . . . . . . . . . . 1 Gladiators .................... . ... .. 45


Sect ion 2: Mutant Teams . . . . . . . . . . . . . . 4 Alliance of Evil . ........ . ... . .. . .. . .. 47
X-Men ..................... 4 Mutant Force . . ........ . ...... . . .. . . 49
X-Factor ....... . ........... 13 Section 3: Miscellaneous Mutants . ....... . . .. . . 51
New Mutants . .. . .......... ".'-11 Section 4: Very Important People (VIP) ........ . . 62
Hellfire Club ... . . . . . .. . . . ... 21 Villains .......... . . .. . .. . . ... . .. . .. 62
Hellions . .. ................ 27 Supporting Characters .. . ......... . . .. 69
Brotherhood of Evil Mutants ... 30 Aliens ... . .. . .. . .............. .. . .. 72
Freedom Force ........ . . . .. . 32 Section 5: The Mutant Menace ......... . .. . .... 79
Fallen Angels ........... . .. . 36 Section 6: Locations and Items ............ . .... 83
Morlocks ................. .. 39 Section 7: Dreamchlld ............:............. 88
Soviet Super-Soldiers . ....... 43 Maps ..... . .. . .. . . .. ....... . .. ..... 96

Credits: Dinosaur, Diamond Lil, Electronic Mass Tarbaby, Tarot, Taskmaster, Tattletale,
Designed by Colossal Kim Eastland Converter, Empath, Equilibrius, Erg, Willie Tessa, Thunderbird, Time Bomb,
Edited by Scintilatin' Steve Winter Evans, Jr., Amahl Farouk, Fenris, Firestar, Timeshadow, Tower, Toad, Larry Trask,
Graphic Design by Dennis Kauth Flashback, Alexander Flynn , Forge, Unus, Ursa Major, Vanguard, Vanisher,
Maps by David " Diesel" LaForce Forge's Neutralizer, Forge's Scanner, Vertigo, Villain Agents, Viper, Waldo,
Cover Art by Arthur Adams Frenzy, Sharon Friedlander, Gaza , Warlock, Whirlwind, White Bishop, White
Inside Illustrations by Jeff Butler and the Gladiator, Gremlin, Gypsy Moth, Peter Queen, White Rook, Wolfsbane,
Marvel Bullpen Henry Gyrich, Havok, Healer, Hepzibah, Wolverine, X-Factor Plane, X-Men
Typography by Betty Elmore Cameron Hodges, Horns, Stevie Hunter, Mansion, Yashido Mariko, and the
Thanks to Terry Cavanaugh , Bill Harris, Iceman, Image Inducer, lvich, Jetstream , distinctive likenesses thereof are
and all the Marvel Bullpen for their Juggernaut, Karma, Knights of Hellfire trademarks of the Marvel Comics Group.
cooperation and assistance. Armor, Lady Deathstrike, Leech, Legion , c Copyright 1986 Marvel Comics Group, a
X-tra Special Thanks to Jaunty Jeff Grubb Lexi, Lifter, Link, Living Monolith, Miss division of Cadence Industries
and to the staff of the Official Handbook to Locke, Lockheed the Dragon, Longshot, Corporation. All rights reserved. Printed in
the Marvel Universe (both editions), who Lorelei, Lucy, Lupo, Moira MacTaggert, the U.S.A. Game Design ©Copyright 1986
provided much of the original information Arthur Maddicks, Madrox, Magik, Magma, TSR Inc. All rights reserved.
that this product is based upon , and Magneto, Magus, Mandrill, Marvel Girl,
Masque, Mastermind, Max, Mesmero, This book is protected under the copyright
Harold Johnson, for additional research. laws of the United States of America. Any
Mimic, Mind Probe, Mindtap Mechanism ,
Mirage, Moonboy, Mutant Power reproduction or other unauthorized use of
MARVEL SUPER HEROES, MARVEL the material or artwork contained herein is
SUPER VILLAINS, MARVEL ADVANCED Intensifier, Mystique, Nekra, Lilandra
prohibited without the express written
SUPER HEROES, MARVEL UNIVERSE, Neramani, Neutronic Tangier Glove,
consent of TSR Inc. and the Marvel
Acanti, Acid Bomb, Angel, El Aguila, Nightcrawler, Nimrod, Mike Nowlan ,
Comics Group. Distributed to the book
Amphibius, Angel, Ape, Apocalypse, Northstar, Peeper, Persona Exchange
Module, Phoenix, Piper, Plague, Polaris, trade in the United States by Random
Arcade, Ariel , Aurora, Avalanche, House Inc. and in Canada by Random
Banshee, Barbarus , Beast, Beautiful Poltergeist, Professor Xavier, Proteus,
Psi-Id Weapon , Psi-Scream Device, House of Canada, Ltd. Distributed to the
Dreamer, Binary, Black Bishop, Black toy and hobby trade by regional
King, Black Queen, Black Rook, Black Psionic Headband, Psyche, Pyro ,
distributors.
Tom, Blackbird , Blob, Body Shop, Quicks!lver, Judith Rassendyll , Raza,
Brainchild , Brightwind, Brood , Burner, Restraints, Rogue, Michael Rossi , The names of characters used herein are
Jos~ph "Licorice" Calhoun, Caliban ,
Roulette, Sabertooth , Sauron, Scarlet fictitious and do not refer to any persons
Callisto, Cannonball, Catseye, Cerebro, Witch , Amanda Sefton, Sentinels , living or dead. Any descriptions including
Mr. Chambers, Changeling, Chance, Lila Shadowcat, Shi'ar Royal Elite Imperial similarities to persons living or dead are
Cheney, Ch'od, Rusty Collins, Colossus, Guard, Shocker, Sidri, Sikorski , Silver merely coincidental. All Marvel
Valerie Cooper, Peter Corbeau, Corsair, Samurai, Siryn, Skids, Slitherer, Candy characters, and the distinctive likenesses
Thomas Corsi, Cybernetic Agents, Sou~hern, Spider-Woman, Spiral , thereof are trademarks of the Marvel
Cyclops, Cypher, Danger Room, Darkstar, Stariammers, Stinger, Storm, Sunder, Comics Group.
Dazzler, D.e athbird, Destiny, Devil Sunfire, Sunspot, S'ym, Tangle Web, AUG 1988
Homo Sapiens Superior

Children of the Atom is the first guidebook star-faring aliens-visite d Earth over a million alike"). Racism has long been a problem in
released for use with the MARVEL SUPER years ago and performed gene-altering mankind's history. Mutant racism seems
HEROE~ Advanced Game. It contains full experiments in an effort to evolve different justified to many' people due to villains such as
descriptions of almost every notable mutant in races. It was at this time that dormant genetic Magneto and his Brotherhood of Evil Mutants.
the Marvel Universe, plus many of the mutations were introduced into mankind's Overall, humans view mutants as unknown,
non-mutant villains, characters, items, and gene pool, but it was not until recently that different, and sometimes very, very
locations that affect the mutants' lives. It acts these mutations became evident. The current dangerous. The fact that mutants sometimes
not only as a complete collection of Marvel increase of radiation in the Earth's refer to themselves as homo sapiens superior,
mutants, but also provides suggestions and an environment is chiefly responsible for these the next step in the evolution of mankind, does
adventure for introducing mutant characters mutations. The radiation increase can be not help calm those fears.
into the game. To play a mutant, player individually triggered (like a lab test that
character or otherwise, requires a basic bombards a character with radiation) or is
understanding of the status of mutants in the result from the many atmospheric nuclear MARVEL SUPER
Marvel Universe. The following information tests in the past.
has been gleaned from many Marvel sources, These mutations take different forms. Some HEROES Advanced
including the Official Handbook of the Marvel
Universe (both editions) and Marvel Age.
mutants, like Nightcrawler, have obvious
physical mutations. Other mutants, like
Mutants
Professor Xavier, have physical differences in Each of the characters featured in this book
What Is a Mutant? their brains that give them added mental
powers, but physically they appear human.
is described in terms of his statistics and
abilities. The details are divided Into the
Technically, a mutant is a plant or animal following categories:
with inheritable characteristics that differ from
those of its parents. Therefore a Marvel Why Don 't Other Character's public name
Character's real name (if known)
Universe mutant is a being who was bom with
a physical or mental characteristic not
Super-powered Genetic and outlook type
Abilities
possessed by either of its parents. This does
not mean that every character who mutates is
Characters Suffer Variable abilities
a mutant. The Fantastic Four, Hulk, and Hysterical Known powers and items
Special tricks and power stunts
Spider-Man were all born human and later
mutated: that ls, the character was exposed to Prejudice? Talents
Contacts
a mutagenic agent which allowed the This is a common misconception. Some
character to acquire a different physical or Running the character
super powered characters and teams have
mental characteristic than normally possessed had plenty of problems in the past. At first, the A Character's public name is the name by
by humans. True mutants are born with this Fantastic Four were thought to be freaks, which the character is known to the public.
genetic difference, and it must be a genetic especially the Thing, and the military was sent Many characters (such as the X-Men) use
difference that is not possessed by the child's after them. Spider-Man constantly gets these 'hero names' to conceal their identities
parents. roasted by the Daily Bugle as a monster. and thereby protect their friends and loved
Which leads us to another question ... Whenever a character has a special ability ones, while various criminals and
that others do not have, there is bound to be world-conquerors (such as the Hellfire Club)
What Causes jealousy and fear (usually of the unknown),
which is a good reason for secret identities.
use a 'criminal name' to instill fear in their
victims (like Juggernaut).
Mutations? The difference with mutants is that they are A Character's real name is his given name,
the name that the character goes by when not
seen as a separate race and people can easily
The Celestials-m assively powerful, battling or committing crimes. For instance,
stereotype them ("all those dirty muties are

1
Shadowcat's real name is Kitty Pryde. Some have special tricks or power stunts. If a Judge against them), and a few important locations
characters, like Magneto, are secretive about or player notices a character using a certain that have effected the lives of mutants. Each
their real names. maneuver again and again in the Marvel one of these sections offers a wealth of
Genetic and outlook states whether the comics, then he may want to introduce it to the background and developmental material that
character is a mutant, human, or other race character's abilities through the use of a can be used for campaigns and character
(alien, etc.), and whether his outlook is special trick or power stunt listing (caution development by Judges and players alike.
villainous or heroic. If the character is neither should be taken not to introduce too abrupt a
a criminal nor a hero, then another term may
be used: trainee for a mutant just learning to
change in the character's tactics at once).
Talents are learned skills that the character
The Mini-Adventure
control his powers, neutral for a mutant who always has, even when his power Is nullified. The final section of this booklet Is a
does not wish to take sides, and so on. In the Talents also include weapon proficiencies, mini-adventure designed for use with mutant
Very Important People section, the person's martial arts proficiencies, and multiple characters. The foes and events are outlined,
occupation will often be listed (for example, languages. Some characters' talents are so but it is not an adventure designed for specific
human government agent). If the character is well developedthat the talents are as heroes. Any characters may be used in this
believed to be dead, "deceased" will also be Important as the character's powers. adventure, even player-generated heroes. We
added to this line. Deceased mutants are Contacts are those people the character recommend they be mutants, though, to help
included in this booklet to make It the most knows and can rely on. The contacts are maintain the flavor of the scenarios. This
complete collection of Marvel mutants yet always friendly, will help the character, and mini-adventure uses the City Map included
compiled. can expect the character to help them if they with the MARVEL SUPER HEROES Advanced
Abilities and variable abilities are as are in trouble. A character who has contact Game. The mini-adventure (and the whole of
described in the MARVEL SUPER HEROES with the Fantastic Four has a much better this book) cannot be properly used without the
Advanced Game. Some characters have two possibility of getting them to assist him than a advanced set of rules. The detachable map
or more sets of ability scores because the character who has no contact with them. located in the back of this booklet is for use as
nature of their powers alters their abilities (like Sometimes a personal contact is listed, like a the Danger Room, as described under the
Colossus's increased Strength, Endurance, girlfriend or teacher, who might be used to Items and Locations section, and the
and Health when armored). The normal persuade the character to do something he mini-adventure.
abilities and variable abilities of the character normally would not do (Arcade once
appear first, any altered statistics usually
appear in parentheses after the normal ones.
kidnapped many of the X-Men's close friends
and relatives so he could coerce the X-Men
A Note on
The abilities and variable abilities have been
altered in this booklet to reflect any character
into protecting him from Doctor Doom).
Running the character gives a brief
Updating Characters
growth or changes in the Marvel Universe description of the character's personality so TSR Inc. works closely with Marvel so -that
since statistics were last published by TSR. players can properly run them during game the characters represented are as up-to-date
Known powers and known items are the play. as possible. However, the Marvel Universe
special abilities and unusual gear of the The order in which mutants appear in this evolves constantly and a character may
character in question. Because similar powers booklet depends on a number of points: change within a short period of time. The only
often operate differently when used by way a Judge or player can keep up with the
a) teams of mutants appear before free agent current Marvel Universe is to read the Marvel
different heroes, each character's powers are mutants;
detailed in his entry. Sometimes a power comics and alter characters or adventures
b) a mutant appears with the team in which he accordingly.
description simply refers to the power of is a current member or, if he is a member of
another character listed in this booklet; this is two different teams at the same time, in the
to prevent duplications wherever possible and
provide more space for more character
team that Is the most popular; How to Use
c) characters are listed in alphabetical order
descriptions. Items that a character uses within each section. For easy reference, the This Book
constantly (like Magneto's metal mesh Table of Contents on the inside front cover
costume, the Silver Samurai's katana, and so The information presented in this book can
lists the teams and free agent locations, be used as given (to run a character or
forth) are listed under the powers section for wh ile the index on page II lists the locations
ease of reference. Limitations are also adventure) or it can be altered by the Judge to
of individual characters. fit his specific likes and needs. A player who
sometimes listed after the powers and items.
Limitations are important considerations when generates a new character in the MARVEL
dealing with a chara9ter and represent Additional SUPER HEROES Advanced Game and has a
power similar to an existing character can use
psychological problems, conditions which
affect the character's power, and so on. Information these statistics as a reference point.
So sit back, relax, and keep looking over
A special trick or a power stunt is There are additional sections listed after the
sometimes added to the character. Special your shoulder for sentinels. You are about to
mutant character rosters. These include the enter a world inhabited by children of the
tricks are tactics and maneuvers often used by Mutant Menace section detailing the present
the character that are uniquely his, but require atom.
government's policies toward mutants (such
no special FEAT roll or Karma use. They are as Project Wideawake and the use of
not used constantly, but they are a specialty of Sentinels) and a possible future timeline
the character. A power stunt is a tactic where America is ruled by Sentinels who hunt
requiring an additional FEAT roll or karma use mutants and subversives; a Very Important
for a stunt, like a fastball special (see People section covering those villains,
Colossus, Rogue, or Wolverine). Any special non-super powered individuals, and aliens that
trick or power stunt that has already been constantly affect the lives of some or all of the
explained in the MARVEL SUPER HEROES mutants; and a Locations and Items section
Advanced Game rules is simply listed by title; covering many important devices used by
others include a definition. Not all characters some of the characters listed (or that are used

2
Acanti ..... .. ....... . ..... ...... ... . 71 Frenzy ......... ... .. .. . ... ... ...... 47 Polaris ... . ........ .. .. . .. . .. . . ... .. . 9
Agents ..... .... ..... . .. .. . .. ... .... 67 Friedlander, Sharon .. .. .. .. .. .... ..... 69 Poltergeist ...... ... ... ..... ... .. .... 46
Aguila, el ......... ......... ........ . 50 Gaza .... . ..... ... ....... ... ....... 66 Professor X ......... ......... .. . ... . . 9
Amphibus . .. ...... ..... ... ..... ..... 66 Gladiator .. .. .. .. ... .. .. .. .... .. .. .. 73 Proteus ... . . .... ... ...... ... . . ... .. 58
Angel ..... ... . . .. .. .. . ....... . ..... 14 Gremlin .... .. .. . .... . ......... .... . 44 Pyro . . . .. .. . .... .. ....... .. ... ..... 34
Annalee . . .. . ... .. ...... .. .. ..... ... 39 Gypsy Moth ... ... ...... ... . .... . ... . 55 Quicksilve r ..... .. ... ....... .. ... . 31, 58
Ape ......... ......... ......... ..... 40 Gyrich, Peter Henry ... ..... ... ..... ... 69 Rassendyll, Judith ......... ......... .. 70
Apocalypse ... ... .... ...... ... ...... 47 Havok ......... ......... ......... .... 6 Rocker, Max . ... ...... ... ... ..... .... 46
Arcade . .. . .... ..... .. ... ..... . ... .. 62 Healer .. . .. .. .. . . . .. .. .. . . . ... ..... 41 · Rogue ........ . ........ .. . .. .. .. 10, 34
Ariel .. ..... ... .. .. ...... .. . .. ... ... 36 Heartbreak Hotel . .... ...... ... ...... . 46 Rossi, Michael ......... ......... . .... 70
Aurora ..... .. ...... .. ......... ..... 51 Hodge, Cameron .. . ........ ... .... ... 69 Roulette ......... ...... ... ..... . .... 29
Avalanche .. . . .... .. .. .. .. .. . .. ... .. 32 Horns .. ... ........ .. ...... .. .... .. . 45 Sabertooth ..... . ......... ......... .. 58
Axe . . ... . . . . ... .. . . .... .. ..... ... .. 45
Banshee . . .... . .. . ..... ........ .• .... 5
Hunter, Stevie . . ... .. . .. .... .. .. .... . 69 Sauron .. .. .. .. ... .. ....... . ... .. .. . 65
Barbarus ......... ......... ......... 66
1
Iceman ......... ........ .. ....... .. . 15 Savage Land Mutates ......... . ... .... 66
Imperial Guard . .. .. ...... ... ..... .... 73 Scarlet Witch ... .. ......... ....... 31, 59
Beast ...... .. ..... ... ..... .. .. ... . . 14 lvich .. ... ...... .. ....... .. ..... .. . . 45 Sefton, Amanda . ....... ... . ... . . . .... 70
Beautiful Dreamer ...... .. ...... ... ... 40 Jetstream . ... .. .. ... ... ...... ... .. .. 28 Sentinels .... ... ......... ......... .. 77
Binary ......... ......... ......... ... 75 Juggernau t ....... . ......... ..... ... . 63 Shadowcat ... .... ..... ... .. . .. ... ... 10
Black Bishop ......... ..... ... ..... .. 24 Karma ......... ......... ......... .. 18 Shi'ar . .. ....... .. ......... ... .. .... 72
Black King .. . . . . .. .. .. ... . .. ... . .. .. 24 Lady Deathstrike ....... .. .. ....... ... 64 Shocker ......... ........ .. .. ....... 49
Black Queen .. . ......... .... .. .. .. . . 24 Leech .. .. .. ... ....... . ... ....... ... 41 Sidri . ... .. .. .... . ....... .. .. ....... 74
Black Rook ......... .. ...... ... ..... . 25 Legion ......... ......... ......... .. 55 Silver Samurai .. ......... ......... ... 60
Black Tom ......... ......... ........ 51 Lexi .. ... ....... .. ..... ...... .. .. .. 46 Siryn . .. ....... . ......... ......... .. 37
Blob ...... . ......... .. . . .. ...... 30, 32 Lifter . . .... .. ........ .. ....... .. ... . 49 Skids .. . .. .... .. ..... .... .. ....... . 16
Brainchild ....... . .. ...... .. .. .. .. ... 66 Link . .. ... .... . .. ... .. ... .. .. .. ... . 46 Slither .. ....... .. ....... .. ...... .. .. 49
Brood ......... ......... ......... ... 71 Living Monolith ........ ... ....... . ... 64 Southern, Candy ......... ......... ... 70
Burner ......... ... . ......... ...... . 49 Lockheed the Dragon ..... ... .... ..... 69 Spider-Woman . .... ....... .. ... ... ... 34
Calhoun, Joseph .... .. .. ... . .. . .. ... . 51 Lorelei .. . . ...... . ....... .. .... .. 30, 66 Spiral .... .. ... ... . .. ... ...... .. ... . 35
Caliban . ....... . ...... .. .. . .. ....... 40 Lupo ... .. . ... .. ... ... ... ......... .. 66 Starjammers .... .... . . ... ......... .. 75
Callisto .... ... .. .. .. .. ..... ... ... . .. 40 MacTaggert, Moira ... ..... ... .... .. ... 69 Stinger .. ..... . ....... . ......... .... 48
Cannonba ll ......... ..... . ....... . .. 18 Maddicks, Arthur ......... ........ .. .. 16 Storm .. ...... ... .. . .. ... ... . .. ... .. 11
Catseye . .. .. ... . ... ..... .. ...... ... 28 Madrox . ... .. ........ .. ....... .. ... . 36 Sub-commanders . . . ........ . . . ..... . 67
Chance .. .. . .. .... . .. . .... . ...... .. 36 Magik .. ... .... .. . ... .. ... ... .. . ... . 19 Sunder . .....•. .. ....... ... . ... . ... . 42
Changeling .. .. . .. ... ..... .. ...... .. . 5 Magma .... . ......... ......... ...... 19 Sunfire ......... ......... ......... .. 12
Cheney, Lila ......... ......... ....... 52 Magneto . .... ....... ... ..... .... .. 6, 30 Sunspot ... .. ....... .. ... . .. .. .. .... 20
Collins, Rusty ......... .... . . . .... .. .. 16 Magus .. ... .. .. . . .. ... .. .. ... ...... 65 Tar Baby .. ....... .. .. ...... .. .... . .. 42
Colossus ...... . .. . ... .. .. .. .. .... . . . 6 Mandrill ... ...... ... . .... . ... .. .. ... 56 Tarot . ....... ... . ... . .... ..... .. .... 29
Command ers ......... .... .... .... ... 67 Marvel Girl ...... ... ... ....... ... .. .. 15 Taskmaster ..... .. ...... .. ..... .. .... 60
Cooper, Dr. Valerie .. .. ...... . ...... .. . 68 Masque .. . .... .. ... .. .. ... .. ....... 41 Tattletale . ....... .. ..... .... .. ...... . 60
Corbeau, Peter . ...... . ... . .. .. .. .. . . 69 Mastermind .. .. ....... .. ... ....... .. 30 Tessa ......... ......... .... . . . ... . . 26
Corsair .. .. .. ......... ......... ..... 76 Mesmero . . . . ... . ...... .... .. .... . . . 56 Thunderbird (original) . ... ......... .... 12
Corsi, Thomas ... . ......... .. ...... .. 69 Mimic ......... ......... .. ...... . .... 7 Thunderbird (current) ..... .. ...... . .... 29
Cybernetic Agents ......... ......... .. 67 Mirage .... .. .. .. ... ...... .... .. ... . 20 Time Bomb .... . ...... ... ..... .... .. 38
Cyclops . ...... .. ..... .. ...... .. .... 14 Miss Locke . ........ . ......... .... . .. 63 Timeshadow ..... .. ...... ... ...... .. 48
Cypher . .. .. . .. ......... ... ..... .... 18 Moon-boy ......... ..... .. ....... ... . 37
Danger Room ......... ......... ..... 85 Toad .. ......... ......... ......... .. 31
Morlocks .. ......... ......... ....... 39 Tower ......... ......... ......... ... 48
Darkstar ......... ......... ......... . 43 M r. Chambers .. ... ... . ... .. ... ...... 63 Trask, Larry ..... . ......... ... .. . .... 61
Dazzler ...... .. ...... .. .. . . . ...... . . 52 Mystique .... ... ... ...... .. ..... . . .. 33 Unus . ... .. .. . .... . .. . . . .. .. . . ... .. 31
Deathbird .... .. ...... .. .. .. .. ...... . 72 Nekra ......... ......... ......... .. . 56 Ursa Major .... • . ... .. ... ...... ... ... 44
Destiny ......... ......... ......... .. 33 Neramani, Lilandra ......... ......... . 74 Vanguard ......... ......... ......... 44
Devil Dinosaur .... , ......... ..... . ... 37 Nightrawler ... .. .. ... .. .. ....... .. ... 7 Vanisher ..... ... .. .. .. ... .. ...... .. . 38
Diamond Lil ...... ... .. . .. . . . . ....... 52 Nimrod . . . .. .. ....... .. .. . ......... . 81
Empath .. .. . ... .. ..... ... ..... ... .. 28 Vertigo ..... .. . . ... .. . . . . .. ....... .. 66
Northstar ... ...... .. ......... .... ... 57 Viper .. ......... ......... .. ... ..... 66
Equilibrius .... . ......... ......... ... 66 Nowlan, Michael ........ .... .... ... .. 47 Warlock ......... ..... . ....... . .. 21 , 38
Erg ......... ......... ... .. ...... . .. 41 Nuklo . .. ... ........ .. . .. ... ... ... .. 57 Whirlwind . .. ....... .. ... ...... . . .. .. 61
Evans, Willie Jr. . . ..... .. ....... . ..... 53 Operatives .. .. . . . . ....... ... . .. ... .. 67
Fenris .... . ......... ........ . ....... 63 White Bishop .. ....... .. ...... ... .. .. 25
Peeper ......... . .. ......... ........ 49 White Queen ......... . . ......... .... 26
Firestar .. ...... .. . . .. ...... .. ...... . 53 Phoenix ......... ......... ......... .. 8 White Rook ......... ......... ....... 26
Flashback .... .... ... ..... ..... ... .. 53 Piper ......... ......... ......... ... 41 Wolfsbane . . .. .. .... . . ........ .. .. .. 22
Flynn, Alexander .. .. .. ...... .. ...... . 46 Piper (mutate) . .... .. ....... ... .. .... 66 Wolverine .. ....... .. ... ... . . .. ...... 12
Forge ......... .. .. .. ... .... .. .. .. .. 54 Plague . ...... .... ..... ... .... .. .... 42 Yashida, Mariko .. ......... ......... .. 70

3
The X-Men is a team of mutant heroes founded, The second X-Men team was created by has prompted some factions of the
funded, and guided by Professor Charles Xavier, Professor Xavier when all of the first team government to establish mutant-control
who is a mutant himself. It was Xavier's original (except Cyclops) disappeared. Banshee, organizations (such as Project Wideawake) to
intent to train young mutants to become super Colossus, Nightcrawler, Storm, Sunfire, attack and confine mutants.
heroes and fight those mutants who used their Thunderbird, and Wolverine saved the first Meanwhile the X-Men have continued to
powers for evil ends. This philosophy has team. Shortly thereafter, Angel, Beast, Iceman, grow and change their roster. Soon after the
evolved over the years to include combating all Marvel Girl, and Sunfire all went their separate demise of Phoenix, Kitty Pryde joined the
forms of evil, not just evil mutants. Under the ways, effectively leaving only one X-Men team. team as Sprite (later she switched her hero
guise of his exclusive "School for Gifted led by Cyclops. title to Ariel, then Shadowcat). Rogue,
Youngsters", Xavier gathered and trained his first This team suffered many losses over the originally a member of the second
group of youngsters-Angel, Beast, Cyclops, course of their first adventures: Thunderbird Brotherhood of Evil Mutants, came to
Iceman, and Marvel Giri-and dubbed them the died on the team's first mission, Marvel Girl Professor Xavier to gain his help in controlling
X-Men (the "X" originally standing for "extra returned to the group only to die in a space her powers and stayed to join the X-Men.
powers"). accident (and then seem to be reborn as the Storm had her mutant powers stripped away
During this same period criminal mutants Phoenix), Banshee lost his powers in a by a device wielded by members of Project
began appearing, some organized in teams desperate struggle to save Japan. Phoenix Wideawake. She left the X-Men shortly after
such as the Brotherhood of Evil Mutants. The perished when she recognized what a threat this, took some time to clear her head, then
. intent of the X-Men soon evolved and included her increasing powers were becoming to the returned to regain her position as team leader.
· showing the world that all mutants were not universe and destroyed herself before she lost From a dark alternate Earth future Rachel
evil and should not be feared. This was control. Summers fled an America ruled by sentinels,
Professor Xavier's dream and is still a main As the X-Men changed so did their foes. The where being a mutant was a capital crime.
focus of the team today. original Brotherhood of Evil Mutants gave way Recently she became the new Phoenix, a
Over the years the X-Men have undergone to a second Brotherhood of Evil Mutants (who controllable version of what was once believed
many membership changes. At one time it have recently become the Freedom Force). to be her mother's last reincarnation.
appeared that Professor Xavier had died and The Hellfire Club became a new threat to the Professor Xavier eventually reduced his role
the team drifted apart, but they were soon X-Men. A powerful force in society and as the X-Men coordinator and spent more time
reunited by the threat of the sentinels and the politics, it is ruled by a secret group called the as the mentor and teacher of the New
emergence of Havok, Cyclops' brother. When Inner Circle, comprised mainly of mutants Mutants, a much younger team of mutants
the truth of Professor Xavier's 'death' was devoted to world dominion. Deep beneath the (see the New Mutants entry).
revealed (see the Changeling's entry) and he sewers of New York City live the Morlocks, a Amazing changes have reshaped the
reappeared, the X-Men were back in business. kingdom of mutant outcasts that have X-Men's lives. Professor Xavier {referred to by
Havok then joined the team, along with frequently battled and aided the X-Men. The his teams as Professor X) regained the use of
Polaris. ever-increasing fear of the " mutant menace" his legs and was able to join his students in

4
their exploits. The appearance of the Mutants, Professor Xavier, Magneto, Lilandra, MacTaggert, his sweetheart; Siryn, his
star-spanning empire of the Shi'ar, the alien and the Starjammers. daughter; most of the members of X-Factor;
evil race of the Brood, and the swashbuckling
and Madrox the Multiple Man, who lived on
spacefarers known as the Starjammers have BANSHEE Muir Island for a time. Sean still maintains
led the X-Men into cosmic conflict numerous Sean Cassidy some law enforcement contacts with Interpol.
times. Cyclops left the X-Men when he began Mutant hero, retired
to question his own ability to lead and his RUNNING BANSHEE: Banshee worked for
place in a world of heroes. Angel and the F 20 Ex Health = 70 Interpol for years before realizing his mutant
Beast briefly rejoined the X-Men, then left A 10 Gd powers and joining the X-Men. In a battle to
again. Jean Grey reappeared and it was S 10 Gd Karma = 30 save Japan, Banshee seriously damaged his
discovered that the Phoenix entity everyone E 30 Rm vocal chords. His voice returned but he had
thought was Jean was not the former Marvel R 10 Gd Resources = Ex (20) lost his mutant powers. He has since retired
Girl, but an alien life form who used her I 10 Gd with his love, Moira MacTaggert, and his own
thought patterns and appearance to create a P 10 Gd Popularity = 5 long-lost daughter, Theresa, who has
new physical existence. KNOWN POWERS: sound-related powers similar to those of her
Professor X's sudden departure with his father. They all live on Muir Island in Ireland.
love Lilandra, Empress of the Shl'ar Galaxy, Sonic Generation: Sean's powers were His cousin is Black Tom Cassidy, the mutant
when has was at death's door, and the filling of variations on the sonic effects produced by his villain. Even though he and Black Tom have an
his position by their former enemy, Magneto, voice. His sonic scream could cause up to enemy relationship, Black Tom did send
has shaken up the X-Men considerably. The Unearthly damage to non-living matter, Sean's daughter to him when her identity was
professor chose Magneto as his successor shattering all but the mightiest substances. discovered.
and it is taking some time for the teams to Sean's sonic scream could be used in one of Sean is friendly, honest, and open in his
accept him. As a result of many factors, not two ways against live opponents, either to relationship with people. It is obvious in both
the least of which was Magneto, the original cause up to Monstrous damage to a single his attitudes and actions that he loves life. He
X-Men members have severed most of their target, or to cause up to Incredible damage to is the perfect light-hearted Irishman.
ties with the X-Men and have established their all characters either in the area where he is
own organization, X-Factor. screaming or along his flight route if he is CHANGELING
The most recent transition for the X-Men flying. For both attacks all victims must make (Real Name Ul)revealed}
came about after vicious combat with first the J'ln Endurance FEAT roll vs. Good intensity Mutant hero (deceased)
Hellfire club and then Nimrod. Rogue was Stunning or fall unconscious for 1-10 rounds.
seriously injured. Nightcrawler was injured and Sean is unaffected by his own power. F 6 Ty Health= 24
A 6 Ty
stripped of his powers, though how, and for Flight: Banshee could fly using his sonic S 6 Ty Karma = 18
how long, no one knows. Rachel Summers,
scream (Air Speed: Poor). He guided his flight E 6 Ty
the phoenix (one of the newer members of the by means of two glider-like membranes built R 6 Ty Resources = Pr (4)
team), had a fight with Wolverine and left the
into his costume. The level of sonics he used I 6 Ty
X-Men. With the team at its lowest strength in to fly was not damaging, but he could also use P 6 Ty Popularity = 0
years, new members were needed. Havok was his attack scream at the same time. Sean
called up from reserve duty; Longshot, the KNOWN POWERS:
cannot hear anything above his sonic scream
alien resistence fighter and enemy of Spiral, and his Intuition drops to Poor when flying.
joined the team. How these new members will Disguise: Changeling could alter his
change the X-Men, and whether any additional Power Stunts: Banshee could use his sonics appearance at will (and in one round) to
members will be recruited, remains to be to hypnotize a captive at an Amazing level of resemble anyone he desired. The only
seen. effectiveness, by controlling the pitch and tone requirements were that the character be of
Though often feared and hated by those of his voice (Range: 1 area). He could human height and that Changeling had
they are sworn to protect, hunted by numerous navigate in darkness by using his sonic studied the character for at least one round
villains and agencies, and despite all of the scream as a form of sonar; the vibrations before changing. Not only would the
setbacks and personal conflicts over the bounce off solid substances but are not Changeling look like the character, but sound
years, the X-Men are still the premier mutant impeded by illusions and holographs and walk like him and have the same
hero team in the Marvel Universe and (Detection: Monstrous). He could also waver gestures... a perfect doppleganger, except
continue to be guided by Professor X's dreams his voice and disrupt scanners without Changeling could not duplicate powers or
and code of honor. destroying them with Amazing skill. talents.

Special Tricks: When Banshee had his mutant Temporary Powers: When impersonating
General Information power his favorite attack mode was to fly over Professor X, Changeling had minor telepathic
abilities given to him by Xavier. He could cast
the opposition, releasing his damaging sonic
Costumes: All X-Men costumes are made scream at them as he flew. In this form he Excellent mental bolts at an opponent, and
of unstable molecules, a Remarkable strength could not only attack opponents, but could cast his thoughts to others with Excellent
material that does not provide body armor. proficiency.
also keep moving at such a speed as to have
These suits are insulated, providing team an Attack & Dodge at + 1 CS to Agility.
members with Good protection from cold and CONTACTS: None
heat. Each costume is equipped with a radio TALENTS: Sean's background with Interpol RUNNING CHANGELING: Very little is known
comm-link that can communicate with the gave him many talents that he has maintained. of this sad and lonely mutant. He was an early
other X-Men at a range of up to one mile. His Agility when using a handgun is Excellent. villain of the original X-Men team and always
Talents: All X-Men have the Resist His Reason in the use of electronic and seemed to be isolated from the world. He
Domination talent and know martial arts mechanical items is Excellent. And he knows developed a terminal disease and sought out
Type D. both martial arts type A and B. Sean speaks Professor Xavier, offering his services for the
Contacts: All current X-Men have contacts both English and Irish fluently. little time he had left to try to make up for the
with their teammates, past X-Men, the New criminal life he had led. Professor Xavier saw
CONTACTS: Sean has contacts with Moira

5
the perfect opportunity to go underground once were in love. Peter is a citizen of the MAGNETO
while working on a secret project. Changeling U.S.S.R., attending school here by special Magnus (may be a pseudonym)
assumed the professor's identity for a short permission arranged by Professor Xavier. Mutant hero (former mutant criminal)
time, until he was killed by a sub-human RUNNING COLOSSUS: Colossus is a quiet F 10 Gd Health = 125
known as Grotesk. So perfect was his and stalwart hero. He loves and misses his A 30 Rm
performance that it was thought the Professor Gd Karma = 100
homeland, but realizes that his role as an S 10
was dead and the team disbanded. In the end X-Man is the most important aspect of his life. E 75 Mn
he was the least conspicuous, but one of the Resources = In (40)
Colossus's function as an X-Man is to often be R 40 In
noblest, X-Men. I 10 Gd
the shield of the team, or the sledgehammer.
This constantly places him in great jeopardy, P 50 Am Popularity = -1 o
COLOSSUS but he accepts the risks without hesitation.
Piotr (Peter) Nikolaievitch Rasputin KNOWN POWERS:
Mutant hero
HAVOK Magnetic Control: Magneto can mentally
F 10 Gd Health = 60 (145) Alexander Summers manipulate iron and iron-based substances
A 10 Gd Mutant hero, geophysicist (including steel and its various alloys) with
s 20 Ex (75 Mn) Karma= 32
F 6 Ty Health = 76 Unearthly power. He can assemble complex
E 20 Ex (50Am) machinery in one round by mental force,
= Pr (4) A 20 Ex
explode most metal constructs, and
R 6 Ty Resources
S 20 Ex Karma = 30
I 6 Ty manipulate ferrous objects at any range.
E 30 Rm
p 20 Ex Popularity = 1o R 10 Gd Resources = Ty (6) When he attacks a target by throwing or
magnetically wielding a metal object his
KNOWN POWERS: I 10 Gd
normal Agility is used to strike while the
P 10 Gd Popularity = 10
Body Transformation: Peter has the ability to damage caused equals the rank of power
transform himself into Colossus, converting KNOWN POWERS: Magneto used to propel it (up to Unearthly or
his entire body to an armored form. His the Material Strength, whichever is lower). For
Plasma Blasts: Alex can absorb cosmic the purpose of the game, Magneto's powers
metallic form grants Colossus Amazing body
energy and release It as waves of energy that cannot penetrate other characters' force
armor, Monstrous resistance to heat and cold, heat the air in their path enough to turn it to
Remarkable resistance to radiation and fields.
plasma (a super-heated state of matter
electricity, and Excellent resistance to acid. Special Tricks and Power Stunts: Magneto
consisting of charged sub-atomic particles).
Peter's metabolism alters when he changes destroys machinery by projecting his magnetic
This force can be unleashed either in all
to Colossus, becoming so efficient that he has power inside the item, then expanding it
directions (up to one area away) causing up to
little need for breathing (he has survived in Amazing damage, or in one direction (usually outward until the machine explodes. He
suffocating conditions for up to five days and usually takes care of living opponents by
channeled by his arms) at a range of three
can even last up to 10 rounds in a complete areas and up to Monstrous damage. All those either wrapping metal around them to bind
vacuum). His Strength, Endurance, and Health them or by flying them up in the air, either
caught in Havok's blast must make an
raise to the levels in parentheses when he is away from the battle (like into a lake) or high
Endurance FEAT roll vs. the intensity of the
Colossus. Losses of Endurance are into the air, then letting them go.
blast or be stunned for 1-1 O rounds.
transferred between the two forms. Any Another favorite use of Magneto's magnetic
The channeling of his power is physically
damage suffered in his normal state is carried power is to create a force field. The strength of
and mentally exhausting for Havok. If he uses
over to his armored form, any damage beyond the force field depends on how large it is. If it
his power over the Amazing level he takes
85 points that he suffers in his armored state ~ontains only him, it has Unearthly strength; if
Excellent damage and must make a yellow
is carried over to his normal form. However, if 1t covers the entire area he occupies, it has
Endurance FEAT roll or be unable to use his
Colossus has at least 60 points of Health Monstrous strength; and for each additional
power for 1-10 hours thereafter. Otherwise,
remaining when he changes form , he will have area he expands it, the field becomes one
Havok is immune to his own power's heat.
60 Health points as Peter. Whether he is immune to other heat attacks Is rank weaker. In all cases, the strength of the
If knocked unconscious, Colossus field protects against mental, physical, and
unknown. Havok's power is so great that he
immediately returns to his normal form. energy attacks. Mental attacks deflected
cannot do less than Excellent damage with it.
Physically Developed: One of the reasons that include attempted possessions of Magneto's
TALENTS: Alex's Reason is Remarkable in mind.
Peter can easily change into Colossus and
the field of geophysics, the science that deals
back again is because he is physically well Flight: By manipulating the normal magnetic
with weather, winds, tides, etc., and their effect
conditioned. His lungs are so strong that he field of a planet, Magneto can fly with
on the Earth. Like his father and brother, Alex
can hold his breath for 14 rounds in human Remarkable Air Speed. He can widen this
has the Leadership talent.
form without need of an Endurance FEAT roll. flight field to include others. For every
CONTACTS: Havok is particularly close to his additional character he adds to his flight, his
Power Stunts: Colossus performs the fastball brother Cyclops of the X-Factor; his father,
special frequently, and has been known to speed drops by one area per round. Magneto
Corsair of the Starjammers; and Polaris, who can cause other people to fly against their will
employ the shockwave attack.
is the love of his life. and control their flight path, if they are weanng
TALENTS: Peter has learned Martial Arts type RUNNING HAVOK: Havok was a reserve some ferrous metal.
A and B since joining the X-Men. He has
member of the X-Men, and was called back to Energy Control: Magneto controls additional
dabbled as an artist and could be considered ..
active duty after a tremendous battle with the forms of energy: heat, light, electricity,
to have a Typical talent in that field. He can
Hellfire Club and Nimrod left the X-Men ultraviolet, gamma radiation, X-rays, radio
speak both English and Russian fluently. understrength. Despite his awesome power, waves, and even gravitons. They are all fo.und
CONTACTS: Peter is closest to his sister, Alex has an average personality and is within the electromagnetic spectrum, but their
lllyana (Magik of the New Mutants). His well-liked. manipulation is a completely separate power
friendship with Kitty Pryde is deep and they from his normal magnetic control. He can

6
intensify and focus these forces to cause fugitive from the law in many countries). Hulk, absorbed a lethal dose of gamma
Amazing damage to anything within 20 areas Recently, though, Magneto has had a radiation, and died.
or Monstrous damage to something or change of heart. Maybe he is mellowing with
someone he touches. age, or possibly he now realizes that one of NIGHTCRAWLER
Magnetic Detection: Since Magneto can the reasons mankind hates mutants more than Kurt Wagner
detect disruptions along the magnetic lines of ever before is because he gave criminal Mutant hero
force, he can automatically detect someone reasons for those who had open minds to
hate, or maybe Professor Xavier's plea for him F 20 Ex Health = 106
teleporting within an adjacent area of himself A
to take over the X-Men and guide the New 50 Am
and not be surprised by such an attack. He s 6 Ty
Mutants forced him to alter his views. Karma= 50
can also detect an invisible person moving in E 30
Whatever the reason, Magneto has recently Rm
an adjacent area, if he can concentrate R 10
made a serious attempt to peacefully coexist Gd Resources = Pr (4)
(without being attacked) and succeeds with a I 20
with humankind and to curb his powers in Ex
yellow Psyche FEAT roll. p
battle so the results are less lethal. Now, 20 Ex Popularity = 5
Telepathy: Magneto has Good control of some under the guise of Michael Xavier, Charles's KNOWN POWERS:
telepathic abilities. Like Profes.s or Xavier, he cousin, Magneto acts as the mentor and
can communicate with his students and teacher of the New Mutants and coordinator of Teleportation: Nightcrawler can move
project his image in their mind, but he cannot the X-Men. instantaneously from point to point. This
read their minds or telepathically communicate Magneto has two children, the Scarlet Witch movement is always accompanied by a
over long distances. His natural telepathic and Quicksilver, but they are not even close foul-smelling cloud of sulfurous smoke and a
abilities are affected by an electromagnetic enough to be considered contacts. The others "bamfing" noise. His limits are 2 miles
telepathy-dampening field that he spread he has worked with in the past, like the easUwest, 3 miles north/south, and 2 miles
about Earth in his days as a villain. He has members of the original Brotherhood of Evil vertically. Kurt can teleport within these limits
admitted that he cannot lift the field . Mutants, are neither friends nor enemies to safely, but if approaching his maximum range
him. he must make an Endurance FEAT roll. Failure
Astral Projection: It is known that, in the past, indicates disorientation or loss of
Magneto has astrally projected with Typical
power control. The reason that he no longer
MIMIC consciousness for 1-10 rounds. Nightcrawler
Calvin Rankin always arrives from a teleport with the same
uses this ability is unknown but it may have to
Non-mutant hero (deceased) velocity he had when he initiated it.
do with the aforementioned dampening field Kurt has been practicing teleporting other
that left him psionically weakened or inhibits F 6 Ty Health = 24 people with him. The effect on someone who
this power. A 6 Ty has never teleported with him before is
S 6 Ty Karma = 18 extreme nausea, disorientation, and other
Costume: Magneto's costume is made of finely
E 6 Ty ailments that leave the uninitiated helpless for
meshed metal that provides Excellent
R 6 Ty Resources - Pr (4) the first two rounds following the teleport.
protection from physical attacks.
I 6 Ty Even when Kurt teleports others who are
TALENTS: MagnetQ has Amazing Reason in P 6 Ty Popularity = 15 initiated (he can teleport up to two
matters of genetic manipulation and normal-sized people or one Colossus-sized
KNOWN POWERS:
engineering. He has mutated humans in the person per round) there is still a stress effect
past in order to provide them with super Mimicry: Mimic had the power to duplicate all on both his passengers and him for two
powers. He has Incredible Reason in the fields of the natural abilities, powers, and talents of rounds following: all abilities and powers suffer
of electronics, robotics, engineering, and anybody who was in the same area with him. a - 2 CS for two rounds. He can also teleport
computers. He possesses the Leadership Artificial or mechanical abilities could not be with part of a machine or non-organic
talent. It is not known how many languages mimicked. Rankin could not control his power; creature's body, effectively breaking or
Magneto speaks, but he spent his childhood in he copied everything, even if he did not want crippling it.
Europe so it is safe to say he can speak at to. Once he mimicked a character, he kept Kurt usually teleports by line-of-sight or to a
least one Germanic or Serbian language those powers and abilities until he moved at well known location, not blindly into unknown
fluently. least a mile away. Then the powers and locations, since teleporting into a solid object
abilities vanished. Unlike Rogue, he did not would cause severe trauma and possibly
CONTACTS: Except for a few of the current
absorb a character's powers. The original death. If this does happen, make a red
New Mutants or X-Men, and Professor X, no
character retained all of his powers and Endurance FEAT roll. Success indicates he
one else trusts Magneto enough to be
abilities, Mimic simply duplicated them in managed to teleport away, but loses 100
considered a contact.
himself. Mimic always got the highest ability or Health points. Failure means his Health is
RUNNING MAGNETO: Magneto is an power rank from all the people in the area. reduced to 0, and Endurance is checked again
extraordinarily complex person. He has always to see if death occurs. He can also teleport
CONTACTS: None.
been devoted to the protection and into an area another person "sees" for him if
preservation of mutantkind. For the longest RUNNING MIMIC: Mimic was extremely proud there is a mind-link between them.
time Magneto, who suffered through the of his ability and of the fact that he was still a Kurt can perform a second action in the
concentration camps of the Third Reich, human (the only human to have ever belonged same round that he teleports if he makes a
sought to protect mutantklnd by dominating to the X-Men). He received his power in a lab successful Endurance FEAT roll.
the non-mutant human majority. He was the accident and used it for criminal activities until
X-Men's first foe and the first major evil mutant he met the X-Men. He joined them for a short Power Stunts: Though Kurt is not too strong,
known to the world. Ruthless would be an apt time, but never fit in and left soon thereafter. he can often make up for that in a physical
phrase to describe him in those days. Always a loner, Calvin was vain, a braggart, attack by speed. If Kurt starts out a round in
Because of his crimes, he is wanted worldwide and could be a general pain in the neck. the same area as an opponent and does
as a criminal (though a world court has found Eventually he lost all control over his power, nothing else but attack during the round, he
him "not responsible" he is still considered a and it threatened to drain energy from people can " bamf" and strike continuously at the
all over the world. He was hunted down by the character during that round. This gives Kurt

7
the equivalent of four attacks per round while KNOWN POWERS: KNOWN POWERS:
letting him Dodge an attack at the same time. Telekinesis: Rachel has the Monstrous rank
The Phoenix Force: The alien who took over
He can only perform this maneuver once every Jean Grey's identity for a while could tap into a ability to move objects with her mind, much
four rounds. manifestation of the primal psychic force of the like her mother, Jean Grey. Rachel can lift
Prehensile Tail: Nightcrawler can support his Earth dimension called the Phoenix Force. It has objects weighing up to 400 pounds without
own weight by his tail, and can use it as a third been hypothesized that the "alien" could have having to make a Psyche FEAT roll, with her
hand as well with his normal Amazing Agility. been an actual manifestation of the force itself, maximum lifting capacity being around 800
for when it exercised its power in full (over the pounds. Her telekinesis is so subtle that she
Indigo Fur: Nightcrawler's blue-black fur Amazing power leveQ, a huge phoenix-shaped can arrange the molecules of her specially
allows him to blend into deep shadow. If he is aura surrounded it. Whatever the origin of the constructed unstable molecule costume to any
staying absolutely still while in deep shadows, alien, the Phoenix character had her abilities type of apparel she desires.
he cannot be seen except with the use of increased without an upper limit, for all intents
infravision or some other enhanced scanning Telekinetic Shield: Rachel can use her
and purposes, when she wished it.
device. If Kurt is attacking or otherwise moving telekinesis to provide a shield of Amazing
Manifestations of this force included rearranging
in the dark, anyone looking for him or trying to protection against physical attacks. This shield
matter and energy at will, creating space warps,
hit him suffers a -2 CS. Kurt treats his can be expanded to cover the entire area she
flying (Air Speed: Incredible in Earth's
Intuition as Incredible when attacking by occupies.
atmosphere, Monstrous in space), and draining
surprise from darkness. energy from any number of different sources to Force Bolts: Rachel can project bolts of
Wall-Crawling: Kurt's unusual hands and feet replenish her Health. The only limitation to her telekinetic force from her mind. These strike
allow him to adhere to most surfaces and let power was her own imagination and moral through body armor and force fields (unless
him crawl along walls and ceilings at three restrictions. Fortunately, the mental and the armor or field specifically lists their
areas per round. He does this with Amaz.i ng emotional patterns of Jean Grey were very moral protection from mental attack). She attacks
ability, but cannot adhere to extremely slippery and the entity never had a chance to irretrievably with Amazing ability, and her opponents must
or frictionless surfaces. lose control. The alien reacted to Jean's make Endurance FEAT rolls vs. Amazing
emotions as opposed to her intellect. intensity or fall unconscious for 1-10 rounds.
TALENTS: Kurt is a skilled acrobat and Making the FEAT roll means no damage is
aerialis. He is a master fencer, receiving a + 1 Mental Powers: The Phoenix also had all the taken. Her range is three areas.
CS when fighting 'w ith a sword, and knows mutant mental powers she formerly had as
martial arts Type C. Kurt's Reason is Excellent Marvel Girl (telekinesis, deflection, telepathy, Mental Screen: Rachel can protect herself
when It comes to electronics and mechanical and mental bolts), but their use was from mental attacks with Amazing ability.
repair and he is proficient at first aid. He sometimes mistaken as manifestations of the
phoenix force. The level of all of these mental Telepathy: Rachel can detect thoughts and
speaks English and German fluently and was feelings in others at the Amazing level. She
mind-taught Russian by Professor Xavier. abilities was Class 3000.
suffers no Karma loss for prying into other
CONTACTS: The contacts Kurt currently has CONTACTS: This character had all the people's minds, since this is a standard tactic
are the two ladies who have captured his contacts that Jean Grey would normally have in her own timeline.
heart, his childhood sweetheart, Amanda (all the members of what is now X-Factor,
Professor Xavier, Polaris, and Havok).
Mutant Detection: Rachel is extremely
Sefton, who is a magic wielder, and Judith sensitive to the mental wavelengths of fellow
Rassendyll, Queen of Ruritania. RUNNING THE ORIGINAL PHOENIX: II must mutants. She can detect another mutant up to
RUNNING NIGHTCRAWLER: Nightcrawler's be remembered that though this was an a mile away with Amazing proficiency.
flippant, clownish attitude serves to conceal all-powerful alien entity, it was held in check by
Jean's personality most of the time. The Phoenix Force: Recently, Rachel has
the feelings of a sensitive, concerned, and been able to tap into the same Phoenix force
deeply religious young man. Most people are Eventually, partially because she was
that the original Phoenix used . Because of her
afraid of him at first because he resembles a perverted by Mastermind's influence in the
Hellfire Club, she reverted to the dark side of mental disciplines Rachel seems to have
demon, but he has developed a tremendous better control over the force. Her upper limit In
personality to compensate for his appearance her personality and became the Dark Phoenix.
using the force is Monstrous rank. (For the
and people soon like him and start calling him In this form she caused a supernova in the exact nature of the Phoenix Force see the
"fuzzy-elf" or just "elf." Aside from Kitty Pryde D' Bari system to recharge her energy reserves original Phoenix character description.)
he is the most beloved of X-Men. and destroyed 6 billion alien lives. After that it
Nightcrawler was seriously injured in a TALENTS: Rachel has the acrobatic talent,
was thought that she reverted back to normal,
battle with Nimrod aRd stripped of his powers. and knows martial arts types C and E.
but she soon felt her control slipping back into
This loss may be temporary or permanent. His the Dark Phoenix and, activating an ancient CONTACTS: Because of Rachel's
current whereabouts is unknown. Kree weapon system, destroyed her physical background, her behavior is often times erratic
form rather than unloose the power of Dark and many of the X-Men find her increasingly
PHOENIX (original) Phoenix again. undependable. She actually has no contacts in
Alien entity who had assumed the personality
this tlmeline.
of Jean Grey (alien now deceased), hero PHOENIX (Current)
Rachel Summers RUNNING THE CURRENT PHOENIX: Rachel
F 30 Rm Health = 200
Mutant hero comes from a nightmarish future wher~
A 40 In
mutants have been murdered or placed in
S 30 Rm Karma = 3030 10 Gd Health• 70
F concentration camps and sentinels rule North
E 100 Un A 10 Gd America. Though she knew most of the X-Men
R 10 Gd Resources = C-3000 (3000) s 10 Gd Karma = 115 and other powerful mutants in that timeline,
I 20 Ex E 40 In and was the daughter of Scott and Jean
P 3000 C.3000 Popularity = 50 to -100 R 10 Gd Resou rces • Pr (4) Sumrr:iers (Cyclops and Marvel Girl), they are
I 30 Rm not necessarily acquainted with her in this
p 75 Mn Popularity = 12 one. Because she was used by the authorities

8
Phoenix'" Wolverine"'

as a "hound" to track down other mutants and Energy Control: Like Magneto, Polaris can began dating Alex Summers (Havok). She now
subversives, she is wracked with guilt and often affect other forms of energy; however, her lives with Alex in the Diablo Mountains In
refuses to scan for another mutant. Since many experience to date Involves manipulating only Arizona, where they are working on their
of the events that led to her own future timeline magnetic, electrical, and gravitational energy doctorate degrees. She is a reserve member of
have not occurred in this one (such as Rachel fields . She does this at an Incredible level, the X-Men and will answer a call to duty but
not being born to Scott and Jean Summers), she allowing her to inflict up to 40 points of would prefer living in solitude with Alex.
often feels disoriented and alone. damage, overload electrical systems, etc., at a
This, and the fact that she was seriously 5 area range. PROFESSOR X
injured by Wolverine when she tried to extract Charles Xavier
vengeance on Selene, caused Rachel to flee Flight: Polaris can also manipulate the planet's
magnetic field to fly; she has Excellent Air Mutant hero
the X·Men. Confused and hurt, she entered
the Body Shoppe and joined Spiral, who Speed. The same restrictions on Magneto's F 4 Pr Health = 50
induced amnesia in her. flying power apply to Polaris, but she has a A 10 Gd
weight limitation of 10 tons. s 6 Ty Karma = 165
POLARIS Force Field: Polaris can project a force field of E 30 Rm
Lorna Dane Amazing strength about herself and extending R 40 In Resources = Rm (30)
Mutant hero over one area. This force field decreases in I 50 Am
p 75 Mn Popularity = 20
F 10 Gd Health = 56 strength by one rank for each additional area it
A 10 Gd covers. Unlike Magneto, she cannot manipulate KNOWN POWERS:
s 6 Ty Karma= 60 other energies through her force field.
Telepathy: Professor Xavier is an Unearthly
E 30 Rm TALENTS: Lorna shares a common interest in telepath. He can normally read the thoughts of
R 10 Gd Resources = Ty (6) geophysics with Alex Summers; her Reason is others and contact other sentient minds at a
I 20 Ex Remarkable in that field . range of 250 miles (up to 500 miles if he
p 30 Rm Popularity = 3
CONTACTS: Due to her close relationship makes an Endurance FEAT roll, over the
KNOWN POWERS: with Alex, Lorna maintains close contacts with whole planet if he does nothing that day but
Cyclops (and by association, X-Factor). concentrate). He keeps a "low-grade" contact
Magnetic Control: Polaris has Amazing control with his students at all times. This is an almost
over iron and iron-based substances (including RUNNING POLARIS: Lorna just wants to live an unconscious monitoring of their surface
steel and steel alloys) that is very similar to unthreatened life as a geophysicist. She was thoughts that is automatic unless Charles is
Magneto's power. Unlike Magneto, Polaris can orphaned at a young age and needs a attacked. This .contact is not noticeable by the
only manipulate such objects if they are within meaningful relationship. She had a brief students themselves, but it notifies Charles if
a 10 area range. relationship with Bobby Drake (Iceman), but then they feel they are In danger or are under great

9
stress, though he cannot discern the specific institutions of higher learning and also seems to Metabolic Resistance•: Rogue has Unearthly
danger or stress unless he makes complete have some undisclosed contacts in the federal Endurance for FEAT rolls against poison,
mental contact with them. government. drugs, and disease.
Charles can forcibly alter the thoughts of
RUNNING PROFESSOR X: As the founder of Combat Sense*: Rogue has a 'seventh sense'
another being in the same area, generate the X-Men and the New Mutants, Charles has that warns her of danger. If she is in immediate
mental illusions within a 10 area range, make devoted himself to the cause of helping danger, an Incredible Intuition FEAT roll allows
himself invisible, and temporarily paralyze
mutants learn to use and control their powers. her to react in time (dodging a blow, for
others. Xavier must make an Unearthly
His manner and visage has always been instance). Failing the FEAT roll indicates that
Psyche FEAT roll to use his powers, w ith a -1 reserved and stern, but caring. He has stayed she did not react in time to avoid the danger.
CS for every rank of Psyche his target has behind the scenes until recently, when he No Karma may be added to her 'seventh
above Typical (altering the thoughts of regained his ability to walk. Now that he is sense' roll. This sense is omni-directional and
someone w ith Incredible Psyche would reduce
mobile he is going into the field with his X-Men requires no conscious will to operate.
Xavier's power by four ranks). Permanently
and his attitude has lightened considerably.
altering the minds of others is a repugnant Conflicting Personalities: Rogue accidentally, but
Cain Marko (Juggernaut) is Charles's
concept to the Professor, though he will permanently, drained the powers and memories of
step-brother, but no love is lost between them.
sometimes wipe out the memory of a battle the former Ms. Marvel, Carol Danvers. Due to the
from the minds of innocent bystanders so that fact that Rogue now has two separate thought
there will be no panic or so the true identities
ROGUE processes, she has Class 1000 resistance to
(real name unrevealed)
of his student will remain secret. Any other use mental probes and mental attacks. If she is in a
Mutant hero
of the Professor's powers to permanently alter situation unknown to herself but familiar to the old
another character's mind results in the loss of F 10 Gd Health = 90 Ms. Marvel, the original Carol Danvers persona
all of the Professor's Karma. A 20 Ex may become dominant (the Judge should make
Professor Xavier can also mentally ease s• 50 Am Karma= 20 an automatic Psyche FEAT roll for Rogue in times
another character's fatigue, but will only do so E 10 Gd of great stress to see if the other persona
if an emergency requires it. R 6 Ty Resources = Pr (4) becomes dominant).
Professor Xavier's telepathic power drops to I 10 Gd
TALENTS: Through Professor X's
the Amazing rank if he is operating in an P 4 Pr Popularity = O
mind-teaching techniques Rogue speaks
atmosphere where an overwhelming evil
KNOWN POWERS: Russian as a second language.
psychic force exists (such as a magically
cursed locale, in the presence of evil creatures Power Absorption: Rogue has one of the most CONTACTS: Rogue was adopted in her teens
or characters with strong Psyche ranks, near a unusual, and uncontrolled, mutant powers of by Mystique, leader of the second
hate-filled mob, etc.). all the X-Men. Whenever she touches another Brotherhood of Evil Mutants (now the Freedom
character, flesh to flesh, she automatically Force), who regards her as her daughter. She
Mental Bolts: Xavier can attack any living
absorbs that person's memories, any talents also sometimes contacts characters Carol
target w ithin 2 areas with bolts of pure mental
and powers he has, and even some of his Danvers knew, but has a tiard time gaining
force. These attacks use his Monstrous
personality. If she maintains the touch too long their cooperation.
Psyche rank to hit, cause up to Unearthly
damage, and have effects listed on the Force (more than one round) she runs the risk of
RUNNING ROGUE: Rogue has permanent
column of the Battle Effects Table. Xavier's permanently absorbing the character's
super powers which she accidentally absorbed
bolts successfully attack through most force memories, powers, etc., leaving the target
from Carol Danvers (Ms. MarveQ. These are all
fields (unless the field is specifically listed as character's memory wiped clean. For each
indicated by an asterisk. Rogue's life is now
being proof against mental powers). round past the first that Rogue maintains
dominated by her power. As a result of the
contact, she must make a successful Psyche
Mutant Detection: Professor X is sensitive to Danvers takeover she is extremely careful in
FEAT roll or this will happen. Each time Rogue
the mental wavelengths of fellow mutants. He using her powers of absorption. She feels great
absorbs another personality her Psyche is
can detect another mutant four areas away guilt over that incident and this has caused her
lowered one rank; if it reaches Feeble, she
automatically. considerable personal pain in the past.
goes mad and becomes an NPC.
At one time she was a member of the
Power Stunts: Professor X usually prefers to When Rogue touches an opponent, she
second Brotherhood of Evil Mutants, but
deal with opponents by stunning them with instantly has his powers and knowledge
turned to Professor Xavier for help in
mental bolts or using subtle illusions to keep (whether she wants them or not) and can use
controlling her powers. Because she cannot
them off guard while -the X-Men subdue them. them the following round. The duration of this
touch someone without violating their
absorbed power and knowledge Is four rounds
Psi-Screen: Professor X has Shift Z ranked personality and knocking them unconscious,
for every one round of contact. Rogue is not
psi-screens. she feels physically isolated from the world,
limited to absorbing the powers and abilities of
but she hides her feelings behind a pleasant
Astral Form: Xavier also has the ability to shift just a single being, she can touch a number of
"good ol' girl" facade.
into astral form with Monstrous effectiveness. characters and take the highest ability scores
When he is in astral form, he does not maintain and most useful powers of those available.
Artificial or mechanical abilities, the powers of
SHADOWCAT
his low-grade mental contact with his students. Katherine " Kitty" Pryde
those beings that are primarily energy, or
TALENTS: Xavier has Amazing Reason in Mutant hero
extreme physical differences cannot be
matters of genetics and Remarkable Reason
absorbed by Rogue. F 20 Ex Health = 56
in matters of electronics and engineering.
Power Stunts: Rogue is often the launcher of a A 10 Gd
CONTACTS: Moira MacTaggert, Gabrielle Heller, fastball special.
s 6 Ty Karma= 46
Magneto, and Reed Richards (Mr. Fantastic) are E 20 Ex
close friends of Char1es. The Empress Lilandra Flight*: Rogue can fly (Excellent Air Speed). R 30 Rm Resources = Pr (4)
Neramani is his lover and has provided him with Body Armor*: Rogue has Incredible body armor I 10 Gd
many items of advanced Shi'ar technology. p 6 Ty Popularity = 12
against all forms of physical and energy attacks.
Professor Xavier has contacts with many

10
KNOWN POWERS: mind-teaching she speaks Russian as a Storm suffers no ill effects from her own
Phasing: Kitty can de-synchronize the second language. weather conditions.
molecules of her body at a whim, allowing her CONTACTS: Kitty is close to Stevie Hunter (see ~ather Protection: Storm's mutations gave her
to pass through solid objects unharmed the V.l.P. section), her roommate Magik, Incredible protection from the effects of natural
(except for force fields, which she must make Wolverine, Storm, and is friends with the Morlock weather (cold, heat, wind, lightning, hail, etc.).
a successful Endurance FEAT roll to Caliban (who is in love with her). At one time she
penetrate). This allows her to not only walk Weather Prediction: Storm could naturally and
felt that she was in love with Colossus, but she
through floors, walls, and ceilings, but to walk accurately predict the weather for the next 24
now spends more time with Doug Ramsey
on or climb upon air itself. Her limit on this hours for whatever region she occupied at the
(Cypher of the New Mutants) than any other
phasing is the length of time she can hold her time of the prediction.
boys. Her all-time favorite creature in the whole
breath (five rounds normally, each additional world is Lockheed, her pet dragon. Flight: By controlling the wind, Storm could fly
round requires an Endurance FEAT roll). with Excellent Air Speed. She could also
When phasing, Shadowcat cannot be RUNNING SHAOOWCAT: Shadowcat is very create sufficient wind to carry others by
harmed by physical attacks, most mental much Hke her namesake: fleeting, hard to hold on making a weather control power FEAT roll at a
attacks, or most energy attacks, but she can to, surprising, and spritely. In fact her first two - 1 CS for each character over three she
· be stopped by force fields and harmed by codenames, Sprite and Ariel, indicate her carried. Failure indicates that someone was
attacks that are also out-of-phase or light-hearted attitude and airy nature. Kitty is the not swept up by the winds or, if they were in
multi-dimensional (many magical powers are youngest member of the X-Men, but has worked
mid-air, someone was dropped.
multi-dimensional). Kitty's phasing also hard for her place on the team. She has
triumphed over many personal troubles in her Special Tricks: Storm's favorite mode of attack
disrupts electromagnetic and electrical waves
young life (her parents' divorce, her breakup with when she uses her powers is to fly high above
and systems with the following effects:
Colossus, and her exceptionally high intelligence her opponents, call up a storm, attack them
unprotected electrical systems are
which has separated her from her peers) and has with lightning, and oversee the X·Men
automatically scrambled Md short-circuited
one of the most stable personalities of an the operation from there (swooping and helping
(until completely repaired or replaced); those
X-Men. The only minor problem she cannot easily team members as they get in trouble).
electronic systems that are protected with
special overload breakers or wiring (such as correct is her nearsightedness. TALENTS: Ororo is a skilled lock picker, thief,
some computers or battle suits listed as and escape artist, talents that she has been
having an Endurance rank) must make an STORM practicing since her powers were stripped. Her
Endurance FEAT roll or suffer 30 points of Ororo Munroe Agility is Remarkable when using these talents
damage and the equivalent of Stunning for Mutant hero (the lock picking talent is only this high if she
1-10 rounds; computer software is completely F 20 Ex Health = 56 (106) has her lockpicks, which she usually carries
erased when she phases through it. A 10 Gd (30 Rm) secreted on her person). Her Agility is
Kitty has been working on phasing other
people or items with her. She can phase up to
s 6 Ty Karma= 36 Excellent when using a knife (a talent she
E 20 Ex (50 Am) picked up in her youth) or a gun (due to
five other people (by holding hands in a chain) R 6 Ty Resources = Pr (4) Wolverine's training). She has the Leadership
who are willing to phase by making a yellow I 20 Ex and Aerial Combat talents, and knows martial
FEAT roll for each character. Once the roll has p 10 Gd Popularity = 4 arts types A and C. Ororo speaks English,
succeeded she need not check again unless Kenyan, and Egyptian fluently and has been
she breaks contact with them. If the roll fails it NOTE: Ororo currently is non-powered, though mind-taught Russian by Professor Xavier.
means that character (and whoever might be her talents remain. The parenthesized ranks
behind that character in a chain) has not indicate her powered form, which may return CONTACTS: Storm is the official leader of the
phased. She may retry an unsuccessful at anytime. Morlocks (a position she won by fighting
multiple phase again the following round. Kitty Callisto). Though she no longer trusts Forge,
KNOWN POWERS: he would go to great lengths to help her.
can automatically phase an object up to 20
pounds, anything weighing more requires an ~ather Control: Storm had the power to RUNNING STORM: Ororo is a proud and regal
Endurance FEAT roll, with her maximum manipulate existing weather patterns at will, person, without being haughty or arrogant
weight being no more than 600 pounds. creating rain, fog, lightning, snow (rf the (she was worshipped as a goddess when she
temperatures are right), etc. Her ability in these lived in Kenya). She has impressed and
Special Tricks: Against robots, characters In
actions is Amazing, and she could normally inflict charmed Doctor Doom and Loki, and began a
battle suits or with hi-tech gear, etc., she
up to Amazing damage per round using weather romantic involvement with Forge until her
usually hides or phases out of the way until
based attacks (hail, strong winds, or lightning). powers were stripped by his invention.
she has a chance to walk through and disrupt
She could create dense fog that cuts visibility to a She is usually in command of the situation
them. She will either distract a living opponent
few feet. Her monsoon winds and rain would not and in control of herself, with the exception of
until one of the other X-Men can put him out of
only limit visibility to a character's immediate area, her acute claustrophobia. This fear of small
commission or will phase up underneath the
it could also add a -2 CS penalty for any action places can be triggered by a small room,
opponent, grab him (requiring an Agility FEAT
performed in the effected area. If Storm used her tunnel, and being underground in general.
roll on the Catching column), then phase
through the floor or wall with him, leaving him
power at maximum level for more than four When introduced to a confining location Storm
rounds, she would need to make a power FEAT is allowed a Reason FEAT roll to overcome
disoriented and isolated.
roll for each round following to keep the weather this fear. A successful roll means the fear is
Astral Sight: Kitty can automatically see under control. Failing the FEAT roll would indicate still there, but she has control of it. A failed roll
characters in their astral forms, if in the same the weather goes wild (Monstrous damage to all in indicates that the fear is affecting her
or an adjacent area. the area of effect) and must be again brought judgement and she has a - 1 to - 5 CS for all
under control (yellow FEAT rolQ. If Ororo was of her abilities and powers (roll one die and
TALENTS: Kitty's Reason is Incredible when
knocked unconscious, any weather she had divide the result by two). Even when she has
dealing with all kinds of electronic devices and
created would dissipate to its normal state been gripped by her claustrophobic panic she
computer hardware. She knows martial arts
(monsoon to a normal storm, blizzard to cold is still allowed a Typical Reason FEAT roll
types C and E. Through Professor X's
weather or a light snow, etc.) every five rounds to overcome her fear.

11
SUN FIRE him to follow a trail with Remarkable ability Unearthly material.
Shiro Yashida (check only when the trail crosses another Nobody can intimidate like Wolverine.
Mutant hero track or is in danger of being lost). Anyone being interrogated by him suffers a
- 2 CS for resisting talking.
F 20 Ex Health = 100 CONTACTS: James was of the Apache nation
A 20 Ex and may have contacts with them or the Rapid Healing: One of Wolverine's mutations
s 10 Gd Karma= 30 lntertribal Council of Indian Nations. His is the uncanny ability to heal rapidly. He can
E 50 Am younger brother, James, was too young to be heal damage from physical attacks at a rate of
R 10 Gd Resources = Rm (30) a reliable contact when John was alive. five Health points an hour, energy attack
I 10 Gd damage at four points an hour, and radiation
p RUNNING THE ORIGINAL THUNDERBIRD: damage at one point an hour. Wolverine has
10 Gd Popularity = 5
John Proudstar was approached by Professor Unearthly Endurance for FEAT rolls against
(25 in Japan)
Xavier to help rescue the original X-Men team poison, gases, drugs, and ·disease.
KNOWN POWERS: that was trapped on Krakoa island. After this
mission, Xavier formed the second team of Animal Empathy: Wolverine has an Amazing
Plasma Generation: Sunfire has the mutant X-Men, with Thunderbird as a member. But on rapport with predatory mammals. He can
ability to generate ionized plasma similar to the very next mission, in an attempt to capture communicate with them on a basic level and
the sun's. He does this with Unearthly ability, the escaping Count Nefaria, Thunderbird's they usually leave him alone. However, he
and can inflict up to Monstrous damage at temper got the best of him and he stayed in a cannot control any animal's actions.
line-of-sight range. He can inflict Unearthly critical situation too long. The result was the
damage, but he must make an Endurance Ti"acking: Wolverine's other main mutation is
explosion of Nefaria's escape plane, killing the his sense of smell, which he uses with
FEAT roll to remain conscious after doing so. Count and Thunderbird. Monstrous ability. He can track by smell, much
Flight: Sunfire can fly at Excellent Air Speed, John was a good and proud man, but could like a bloodhound. He can remember previous
ionizing the air around him with his plasma to sometimes be too wi ld and quite a hothead. scents, can detect illusions by their lack of
provide lift and propelling it behind him to give Given the time and training, Professor Xavier odor, and identify people by their scents.
him thrust. could have redirected him into a first class
figl)ter, but that was not to be. His little brother, TALENTS: Wolverine has the following talents:
Force Field: When using his nuclear powers Military, Detective, Espionage, Oriental
James, has similar powers to John's and later
(plasma bolts and flight), Sunfire generates a Weapons Master (with all oriental martial arts
took up the name Thunderbird, but joined the
force field about him providing Amazing weapons and martial arts types A through E).
protection from energy attacks and Good Hellions instead of one of Professor X's teams
(see James under the Hellions entry). Wolverine's knowledge of oriental ninja skills is
protection from physical damage. so advanced that he can stand stock still in a
TALENTS: Sunfire has trained in martial arts WOLVERINE shadowed area and a character looking for
A and B. He is an oriental weapons master Logan (full name unrevealed) him would have to make an Incredible Intuition
with the katana, the shuriken, and other Mutant hero FEAT roll to locate him; otherwise treat him as
Japanese weapons. Shiro speaks Japanese though he is invisible. He has been a
F 40 In Health = 110 commando and knows how to rappel and the
and English fluently.
A 30 Rm best methods of penetrating an installation.
CONTACTS: Sunfire is the second cousin of S 10 Gd Karma = 121 Wolverine also has Remarkable night sight.
Mariko Yashida, head of the clan, and second E 30 Rm Logan speaks English and Japanese fluently,
half-<:ousin of Kenuichio Harada, the Silver R 6 Ty Resources: Ex and has been mind-taught Russian by
Samurai. I 75 • Mn Professor Xavier.
P 40 1 In Popularity = 0
RUNNING SUNFIRE: Sunfire is as hot-headed CONTACTS: Wolverine's organizational
as his name implies. His national and personal KNOWN iPOWERS: contacts include the Canadian Armed Forces
pride once prompted him to attack the United Intelligence Division (from being one of their
States. Though he is no longer anti-American, Adamantium Skeleton: Adamantium is the
strongest substance known to man. Strips of agents). and Alpha Flight (which he was
his pride is still strong and sometimes leads trained to lead).' Mariko Yashida, head of
this material have been surgically integrated
him to overestimate his own abilities. He Japan's powerful Clan Yashida, is Wolverine's
into Logan's skeleton. As a result he has
fancies himself as the protector of Japan (he lady and could help him with contacts in
Excellent body armor against physical attacks
left the X-Men to assume this position) and will Japan.
(though he can be cut and does bleed), he can
do what he believes is right to help his country.
do Excellent damage with his fists (as blunt RUNNING WOLVERINE: Over the years
attacks, before considering martial arts
THUNDERBIRD (original) talents), and he can Stun or Slam opponents
Wolverine's wild, brutal style of fighting has
John Proudstar created great friction within the X-Men (Angel
of a higher Endurance than his Strength, left the group for good.because of Wolverine).
Mutant hero (deceased)
Nothing can cut through Wolverine's bones. As time passed, Logan learned to control
F 20 Ex Health = 110 Claws: Wolverine has three Adamantium himself, primarily through the oriental martial
A 20 Ex claws mounted into the back of each hand and arts philosophies and because of his
S 40 In Karma = 70
forearm. He can pop them out individually or increased affection for his new X-Men 'family,'
E 30 Rm as a group at the slightest whim. Wolverine especially Kitty Pryde. He is a man with a
R 10 Gd Resources = Pr (4)
can do up to Monstrous damage with these samurai's sense of honor and a wolverine's
I 30 Rm claws on the Edged Attack column. He will instinct for survival. It is not surprising that in
P 30 Rm Popularity = 13 strike for no more than Excellent damage if he Rachel Summers's future timeline, Wolverine
KNOWN POWERS: · is fi ghting another human. Wolverine's claws is still free when all the other X-Men have
are unbreakable. been caught or killed.
Body Armor: John had Good body armor vs.
all physical and energy attacks. Power Stunts: Wolverine is often the projectile
in a Fastball Special. When he is used as a
Ti"acking: John's heightened senses enabled projectile, Wolverine should be treated as

12
X-Factor

Marvel Girl'"

X-Factor is a recent mutant super hero Industries Inc. and a completely public and Costumes: All X-Factor costumes are made
organization. It was created through the efforts legitimate front. The founding team members of unstable molecules, a Remarkable strength
of Jean Grey (Marvel Girl) and Warren are the original X-Men team: Angel, Hank material that does not provide body armor.
Worthington Ill (Angel) to provide an McCoy (Beast), Scott Summers (Cyclops), . These suits are insulated, with the exception
alternative to the X-Men or the New Mutants. Bobby Drake (Iceman), and Marvel Girl. The of Iceman's, providing team members with
X-Factor exists to locate and gain the trust of team poses as legitimate investigators wtio Good protection from cold and heat. Iceman's
the growing population of mutants in everyday answer calls or correspondence from the costume is specially treated to withstand his
society. After providing mutants with the public sector concerning mutants. Once the intense cold and ice conditions.
necessary training to control their abilities, character has been determined to be a Talents: All X·Factor members have the
they can return to society to live quiet, safe, mutant, the team usually isolates him in their Resist Domination talent, and know martial
productive lives. Unlike Professor Xavier's headquarters, making it look like the problem arts Type D.
teams, X-Factor is not set up with the intent of has been eliminated, collects payment for their Contacts: All X-Factor members have
creating a continuing school of mutant super services from whoever contacted them, then contacts with their teammates and those close
heroes. trains the mutant to control his powers. Once to them, Professor Xavier, the X-Men, and the
To achieve its ends, X-Factor poses as a he learns control, they fund his return to New Mutants (with the exception of Angel and
private, non-government funded, mutant society, with no one the wiser. Wolverine, who do not get along, and Marvel
deterrent agency, complete with television So far the team has collected Rusty Collins, Girl, who has not met the New Mutants), but
commercials, corporate transportation and a pyrotechnic, and Arthur Maddicks, a not Magneto.
headquarters (see the Locations and Items powerful telepath/projectionist. They have
section), and public relations officer, Cameron continuously run up against members of the
Hodges (see V.1.P.s). Alliance of Evil in their duties (see Alliance of
X·Factor is a division of Worthington Evil).
ANGEL Cloud. Though Warren has had many lost FEAT rolls.
Warren Kenneth Worthington Ill loves in the past, including Alison Blaire
(Dazzler), he returned to his previous flame, Leaping: The Beast's Strength is considered
Mutant hero
Candy Southern. As Chairman of the Board to be Amazing for purposes of leaping.
F 20 Ex Health = 90 and principal stockholder of Worthington
A 30 Rm
Speed: Hank's Ground Speed should be
Industries, Warren has a tremendous amount considered as Excellent when sprinting on all
S 10 Gd Karma = 26 of clout in business circles. He is also a fours (much like a chimpanzee). He must
E 30 Rm member of the Hellfire Club, though not a
R 10 Gd Resources = Rm (30) make a successful Endurance FEAT roll
member of its Inner Circle. (modified by -1 CS for every round of
I 6 Ty
P 10 Gd Popularity = 12 RUNNING ANGEL: Though not a leader type, continuous sprinting) or suffer -1 CS in all
Angel is a good team member: experienced, actions taken during the round in which he
KNOWN POWERS: stops.
responsible, and brave, yet he is still
Flight: Warren flies by means of two natural, happy-go-lucky, freewheeling, and Power Stunts: Beast is a master of the
feathered wings jutting from his shoulders adventurous. While adventuring he still 'banked shot: that is, leaping from wall to wall
(wingspan of 16 feet) . He normally has manages to keep tabs on his business empire. or obstacle to obstacle in a single round and
Excellent Air Speed, bot can sprint up to He seems to flit from romance to romance, ending the round striking his opponent (by
Unearthly Air Speed. If he is flying at possibly to fill the void in his life left by the using the opponent to stop his momentum).
maximum speed, he must make an Endurance death of his parents (though he has recently When Beast performs this maneuver he can
FEAT roll for every round after the second. cut back on the latter). Warren has many do nothing else that round, his movement is
Failure indicates he is exhausted and must residences around the country, including one restricted to no more than 2 areas, he is
rest for two rounds before continuing at in New York City and a beautiful mountaintop considered to be Dodging with Remarkable
maximum speed. For the purpose of this retreat in New Mexico (where the New Agility, and strikes on the Charging column
power Warren can rest while flying, but only at Defenders once headquartered). He has with Remarkable Endurance.
a maximum speed of two areas per round. publicly revealed that he is the Angel, but has
kept any connections between himself and TALENTS: Hank has Remarkable Reason in
Angel can lift at least 200 pounds in flight;
greater weights require a Strength FEAT roll. Professor Xavier's school a secret. all matters pertaining to biochemistry,
Angel's ability to maneuver in the air is genetics, and electronics. He holds 37 patents
Amazing; he has defeated many other BEAST for different hi-tech electronic devices. He has
the Acrobatics, Tumbling, and martial arts
airborne opponents by outmaneuvering them. Henry " Hank" McCoy
The duration of time Angel can stay airborne is Mutant hero Type C talents. Hank also speaks fluent
difficult to discern, and would depend on Russian.
F 40 In Health = 130
headwinds and other weather conditions, but CONTACTS: Hank has been a member of the
A 40 In
he has been known to fly non-stop for 12 s 30 Rm Karma= 50 Avengers and has contacts with all of them
hours. Angel's average cruising altitude is E Ex (Avengers usually stay very close, even after
20
10,000 feet, but he can ascend to 29,000 feet R 20 Ex Resources = Gd (10) leaving the team). Hank also was a member of
for a few minutes by making a red Endurance I 10 the New Defenders (see Angel's Contacts).
Gd
FEAT roll. He can hover in place for hours and p Ex
20 Popularity "" 25 RUNNING BEAST: Hank McCoy had obvious
never has any difficulty using his hands to
operate machinery or attack while he is flying. KNOWN POWERS: mutations from birth, notably his oversized
hands and feet. Despite this, he lived a normal
Adapted Anatomy: Angel's whole body (bones, Feet and Hands: Hank can use his feet as a life into his teens and has not shared some of
musculature, fat cells, etc.) is designed for second set of hands; they are capable of the terrible experiences other mutants have in
flight and is extremely light. The result of this doing everything his hands can do, giving him their youth. Hank is a bookworm; when not on
is that he suffers much less physical damage a + 1 CS when wrestling. He can walk on his a mission or in the danger room his nose is
when he drops from a great distance (treat as hands for hours, using his feet like hands to usually stuck in a science book. While working
Remarkable body armor when taking a fall). pick things up or feed himself. He can write or for the Brand Corporation, Hank used a
Breathing and seeing normally, even at high tie and untie knots equally well with his hands mutation-causing drug on himself to catch a
altitudes, is never a problem with Angel. As a or feet. corporate spy. However, the drug turned him
matter of fact, his eyesight is as good as many into a blue, furry, bestial-looking humanoid.
predatory birds and he is considered Climbing: Hank's dexterity is so good and the
muscles in his feet and hands are so Recently Carl Maddicks, who was actually .
Monstrous for purposes of spotting something responsible for Beast's furry form, transformed
developed that he can climb any wall or hang
he is looking for when he is flying high in the Hank back into his human form in an effort to
from any ceiling that can give him purchase
air. isolate a drug that would help his mutant son,
(such as brick or concrete, but not smoo.t h
TALENTS: Warren has Remarkable Reason in steel or glass) with Remarkable skill. Arthur. With the change, Beast lost some of
business matters, has the Aerial Combat his exceptional Agility (it used to be Amazing).
Balance: The Beast's balance is so
talent, and also knows martial arts Type B.
exceptional that he can walk a tightrope CYCLOPS
CONTACTS: Angel has considerable contacts. automatically, and a slack rope with an Agility Scott "Slim" Summers
When he first left the X-Men he belonged to a FEAT roll. His sense of balance helps him to Mutant hero
West Coast hero team called the Champions fall up to three stories (30 feet) without
receiving damage, provided he lands on his F 20 Ex Health= 76
of Los Angeles. Other team members included
Natasha Romanova (Black Widow), Darkstar, feet (Agility FEAT roll required). He can A 20 Ex
Hercules, and Johnny Blaze (Ghost Rider). prevent damage from a longer fall by grabbing s 6 Ty Karma= 80
and swinging off protrusions in the fall's path E 30 Rm
The next team he belonged to after the CLA's
'short life was the New Defenders. (flagpoles, lampposts, etc.), as long as he R 20 Ex Resources = Gd (10)
Non-X-Factor members included Valkyrie, I 30 Rm
does not fall more than 30 feet between each p
Gargoyle, Moondragon, and the alien called object and keeps making successful Agility 30 Rm Popularity = 5

14
KNOWN POWERS: ICEMAN moving along it, Bobby can move the
Robert " Bobby" Drake equivalent of Excellent ground speed for an
Optic Blasts: Scott's eyes constantly emit a
ruby-colored beam of force which he controls Mutant hero indefinite period. He can only climb a single
by means of an adjustable visor or ruby quartz story with his ramp in a single round, but can
F 10 Gd Health "'56
glasses. Without this protection, Scott can A 10 Gd descend from any height to ground level.
cause Excellent damage at a range of 2 areas, s 6 Ty Karma= 20 CONTACTS: Bobby was also a member of the
affecting all targets in both areas. With his E 30 Rm Champions of Los Angeles and the New
visor on, Scott can control the beam's focus, R 10 Gd Resources = Ty (6) Defenders (see Angel's Contacts).
causing up to Amazing damage at a range of 3 I 4 Pr
areas, and can make called shots. Scott can p 6 Ty Popularity = 3 RUNNING ICEMAN: Iceman was the youngest
fire his optic blasts at ranges longer than 3 member of the original X-Men and is still
areas (up to 10 areas maximum), but for each KNOWN POWERS: free-wheeling. He enjoys being a hero and
area over 3 that the beam covers, the damage Ice Generation: Iceman can create superhard facing danger daily.
is reduced by one rank (for example, at 5 ice of Remarkable strength. He can create
areas Cyclops's beam causes Remarkable weapons, shields, and semi-permanent MARVEL GIRL
damage). Cyclops can also use his optical structures of this strength by drawing ambient Jean Grey
blast as a pressor beam, firing it at low power moisture out of the air. He can also extend ice Mutant hero
to push up to 500 lbs. along the ground or to under others, causing them to slip unless they F 10 Gd Health = 56
stop it from falling. When he does this, he still make an Agility FEAT roll (or have some A 10 Gd
causes Typical damage per round to the applicable wall-crawling or adhesion ability). S 6 Ty Karma = 80
object or person in his blast. Cyclops fires his Bobby can create and throw up to two iceballs E 30 Rm
optical blasts with Incredible Agility. His optical per round (Excellent Agility on the Throwing, R 10 Gd Resources = Gd (10)
blasts are thought to be (at least partially) Blunt column for Excellent damage each, I 20 Ex
solar powered, but how they are recharged is range 3 areas), or one ice grenade per round. P 50 Am Popularity = 20
unknown. Bobby throws the ice grenade with Excellent
Agility on the Throwing, Blunt column, with a KNOWN POWERS:
Power Stunts: Scotty's awesome ability to
almost perfectly visualize spatial geometry is range of 3 areas; if it hits it causes the target Telekinesis: Jean has the ability to mentally
often combined with his optical blasts for to partially ice up as if held by Remarkable manipulate objects with Incredible ability. Her
multiple reflection shots. He can strike up to Material Strength bands. Bobby can make limit is about one ton (Remarkable Strength
eight targets in a single round if all of them are called shots with his iceballs and ice FEAT roll required to succeed if she attempts
made of a reflective material (like metal), are grenades: if he strikes a target three times to lift over 150 pounds). Jean's telekinesis can
within an adjacent area of him, and he makes with ice grenades before the target breaks any also work on the molecular level. She can
a successful Incredible Agility FEAT roll. The of them, the target is completely encased. manipulate her unstable molecular outfit into
damage for this type of optical blast drops to In normal temperatures, Bobby's any fashion she desires simply by thinking
Incredible. ice-constructs have a base lifespan of five about it. Jean's Agility fortelekinetic
rounds, plus a variable addition of 1-10 rounds. manipulation in this fashion is Monstrous.
TALENTS: Scott is an accomplished pilot. The base figure increases to 10 rounds in cold
Treat his Reason and Agility as if Remarkable regions and is decreased to one round in hot Deffectfon: Jean can use her telekinesis to
in matters of aircraft and spacecraft. Scott has regions, such as under the desert sun. Bobby deflect attacks (like a shield) or contain
Amazing Reason when it comes to spatial can generate ice in any region that has some explosions (like a force field). Her ability to do
geometry (see Power Stunts, above). He has ambient water vapor. This means he can use his this is Monstrous if she is just defending
the Leadership talent, and knows martial arts power anywhere on Earth, but would be severely herself or someone else, Amazing if she is
Type A and C. Scotty was mind-taught limited in outer space. defending an entire area, Incredible for two
Russian by Professor Xavier. areas, Remarkable for three areas, and
Body Armor: By icing up, Bobby can give Excellent for four areas, which is her limit.
CONTACTS: Scott's family are his closest himself Remarkable body armor. However, due
contacts: his brother, Alex (Havok); his father to the rigidity of the ice, he squeaks when he Telekinetic Flight: By manipulating her
(Corsair); his wife, Madeline Pryor, who was a walks. This ruins any chance of surprise telekinetic force Jean can fly at Good Air
pilot for his grandparents' airline; and his unless he makes a Psyche FEAT roll to control Speed, float herself and others at Typical Air
newborn son. this action. Bobby is invulnerable to the cold, Speed, or create an ascending or descending
but takes damage from heat and flames as if telekinetic " elevator" at Poor Air Speed.
RUNNING CYCLOPS: Scott grew up in an
they were one rank higher (his body armor still Mental Bolts: Jean can project mental bolts
orphanage until he was enlisted by Professor
has an effect). that have a range of 3 areas and hit with
Xavier for his school. He was the first X-Man
and the first X-Men team leader. Though Scott Power Stunt: Iceman has one special maneuver Amazing Agility on the Force column. The
has been reunited with his father and brother, that he sometimes uses, but it takes three rounds bolts can cause up to Incredible damage if
the lonely years molded his personality: tough, to prepare. He completely ices up an area with aimed at a being, or Amazing damage if aimed
controlled, self-sufficient, but unable to easily highly reflective, mirror-like ice. He can then stand at a structure or object.
express his feelings. He always drives himself in the area and the reflections make it appear as Telepathic Power: Jean once had telepathic ability
and others to the utmost of their abilities. though multiple Icemen exist. He can even stand and was able to read minds and project her
Recently he has had many doubts in his life: in an adjacent area and project his image into the thoughts into the minds of others with Remarkable
he lost his leadership of the X-Men to Storm, iced area by using the reflective ice as a lens. If ability. She also could attack an opponent's mind
even without her powers, and his love for Jean Bobby spends six rounds preparing the area, he with Remarkable strength mental bolts. Apparently
Grey has resurfaced with her reappearance, can perfectly etch his own image into the ice, these telepathic powers have all disappeared
putting his marriage in jeopardy. which means that of aH the images that appear in since her comatose state in the cocoon. Her
the area, none are the real Iceman. Intuition when she had those telepathic powers
Speed: By creating a toppling ramp of ice and was Remarkable.

15
TALENT: Jean has the Fashion talent. under great stress or is excited (surprised in CONTACTS: None.
the danger room, attacked by someone, etc.)
CONTACTS: Jean has no real contacts RUNNING ARTHUR: Arthur is the deformed
his power immediately manifests itself. The
outside of X-Factor and the X-Men. and mute mutant son of Carl Maddicks.
greater the threat, the more powerful the flame
Maddicks, who worked alongside Hank· McCoy
RUNNING MARVEL GIRL: Jean Grey was (encompassing up to two areas and causing
for the Brand Corporation, was so desperate
one of the weaker members of the original Amazing damage). If Rusty does not make a
to wipe out the genetic mutation in his son that
X-Men for years. Just as she was beginning to yellow Psyche FEAT roll to control this wild
he secretly used Brand laboratories to develop
come out on her own, she sacrificed her life so fire, it will continue to rage until either he does
get it under control (he may try every round) or a wonder drug. To test the drug, Maddicks
that her fellow X-Men could live. In a special
captured the then-blue furred Beast and
mission on a space-shuttle returning to Earth, he is rendered unconscious. Rusty is
invulnerable to flame damage. injected him with the solution. The Beast
Jean bought precious time for her partners to
turned back into his human form, but retained
make a safe escape while she piloted the
TALENTS: Rusty was in the Navy and has a his mutant powers. X-Factor arrived to save
doomed craft. Before it was destroyed,
Military talent. the Beast and in the ensuing chaos Arthur was
though, it was exposed to a massive dose of
given by Carl into X-Factor's care. while Carl
cosmic radiation. While she appeared to have CONTACTS: None.
held off Brand Security personnel, who had
emerged from the crashed vehicle as the
RUNNING RUSTY: Rusty was in the Navy orders to shoot first and ask questions later.
powerful Phoenix , it was actually an alien who
when he was taken into custody by the Arthur is now an orphan under X-Factor's
had taken on the essence of Jean and
authorities for using his powers (he lost care. He is a well-meaning youth who tries to
proceeded to live out what everyone thought
control). What his life was like before that is do.what he can to help X-Factor in their
was Jean's life.
unknown at this time. He appears to be a shy missions, but he does not go on the missions
Meanwhile , Jean, whose body was severely
kid, confused and bewildered about his themselves.
damaged, was healing inside a special cocoon
powers, and sometimes lashing out at the
the alien force had created. Jean's
body/cocoon was finally found by the
world in frustration. SKIDS
Mutant (trainee)
Avengers at the bottom of Jamaica Bay, where
it had landed. With the help of Reed Richards,
MADDICKS, ARTHUR F 10 Gd Health = 30
Mutant (trainee)
Jean was freed from the cocoon. Her A 6 Ty
telepathic abilities are now gone, but her F 2 Fb Health = 18 S 4 Pr Karma = 34
telekinetic abilities are stronger than ever, and A 6 Ty E 10 Gd
she, herself, seems in better health than she S 4 Pr Karma - 20 R 4 Pr Resources = Fb (2)
used to be. However, the world has changed a E 6 Ty I 10 Gd
lot in the few years she has been gone and R 6 Ty Resources = Fb (2) P 20 Ex Popularity = 0
she is having a bit of difficulty coping with it. I 4 Pr
KNOWN POWERS:
Jean is confident now, second to no one in P 10 Gd Popularity = 0
competency, and she has an extremely strong Force Field: Skids can project a force field that
sense of duty to the world's mutants. However, KNOWN POWERS:
protects her from physical, gas, energy, and
she does feel very alone because of the time Telepathy: Arthur can read minds with mental attacks. The field is constantly on at
she lost in the cocoon and the strange Remarkable intensity. Arthur cannot send the Good power rank, but can be increased to
reactions among her teammates that her messages to those with whom he Remarkable when she desires. It extends
return elicited. telepathically links, only read their present completely around her body and she can use .
thoughts or pa~t memories. The range for this it to propel herself along as if she is gliding on
X-FACTOR initial contact is within an adjacent area of
Arthur, but once he has telepathically touched
air (Air Speed: Typical).
TALENTS: Skids has Remarkable knowledge
STUDENTS another's mind, he can reestablish the link at
of all the Morlock underground tunnels and
any later time, though the character may be as
Manhattan's sewers, access tunnels, and
COLLINS, RUSTY far away as 100 miles.
subway lines.
Mutant (trainee)
Teleprojection: Arthur can project the thoughts
CONTACTS: Skids only has contacts with
F 6 Ty Health = 24 or memories he picks up in his telepathic
surviving Morlocks.
A 6 Ty powers through his eyes into the air. These are
S 6 Ty Karma = 22 not illusions, but movie projector-like images RUNNING SKIDS: Very little is known about
E 6 Ty of either the contacted character's present Skids, except that she was brought up by the
R 6 Ty Resources = Pr (4) thoughts or, if Arthur desires, past memories. Morlocks, is female, and about 15 or 16 years
I 6 Ty Anyone who is standing up to one area away of age.
P · 1O Gd Popularity = O can see the images in the air. In this way,
"1.;.
Arthur can show a villain's memories of a
KNOWN POWERS: crime for X-Factor.
Pyrotechnics: Rusty can mentally agitate air Mind Lock: Arthur can lock another character's
molecules to the point where the air, and mind in a stasis condition, where that
anything flammable, bursts into flames. His character cannot perform any action
power has so much potential that he could be whatsoever, nor is he aware of time passing.
the next Human Torch (though his power origin The conditions of this power are that the target
is different). His power rank is Monstrous. He character is first touched telepathically by
is learning to control his power. At present he Arthur and that Arthur must make a Psyche
must make a Psyche FEAT roll to call forth and FEAT roll every round he locks up his target's
control the flames each round. The flames mind against the opponent's Psyche as an
normally inflict up to Excellent damage. If he is Intensity FEAT.

16
New Mutants

Cannonball"'
A few years ago Charles Xavier reviewed his (Cannonball). The New Mutants have had their powers. The change of command from Professor
position on training mutant youngsters. share of setbacks and changes since their Xavier to Magneto was not an easy one, but the
Disturbed by the deaths and near-deaths of formation. Karma was believed to have died New Mutants are resilient and have come to
various X-Men , he decided to stop training early in their adventures, only to later appear, accept him.
young mutants altogether. However, the case possessed by the astral form of one of Professor The New Mutants have a counterpart team
of Rahne Sinclair, a mutant child who was Xavier's oldest enemies, Amahl Farouk. An sponsored by the Hellfire Club, called the
being persecuted (and almost executed) in her adventure up the Amazon with Sunspot's mother Hellions, who they view as anything from rivals
own home town in Scotland, was brought to led the team to Nova Roma, a lost colony of to friends, but not enemies (see the Hellions
his attention by his associate and silent ancient imperial Romans, where they met and entry).
partner, Moira MacTaggert. She eventually soon recruited Amara Aquila (Magma). Kitty
convinced Professor Xavier into continuing his Pryde (Shadowcat) was 'demoted' from the Costumes: Like the X-Men costumes, the
work with mutant children and teens. He X-Men to the New Mutants by Professor Xavier New Mutants have outfits that are made of
decided, though, that he would only allow because of her age. He eventually relented to unstable molecules, a Remarkable strength
mutants already experienced in combat (like her continual pleas and placed her back in the material that does not provide body armor.
Rogue) to join the X-Men. Xavier felt that he X-Men. A trip to the magical pocket dimension of These suits are insulated , providing team
should train young, inexperienced mutants Limbo transformed Colossus's little sister into a members with Good protection against the
only to use their powers correctly, and not to teenager with both mutant and magical powers. cold and heat. Though radio comm-links are
become costumed adventurers. Therefore, he Thus lllyana Rasputin (Magik) joined the ranks. A sometimes taken into the field by New
refers to his youngest group of students not as 'passive' mutant whom the team had known Mutants, their costumes do not have
X-Men but simply as "the New Mutants." previously, Doug Ramsey (Cypher), was needed comm-links built into them like the X-Men
But the best laid plans of mice and mutant during an adventure and enlisted in the team, costumes.
teachers soon go astray, especially when they while an alien youngster named Warlock was Talents: All of the New Mutants have been
live in the same mansion as the X-Men. Soon adopted by the group on the grounds that he trained on the X-Men Mansion computers. The
the New Mutants were drawn into adventures was a mutant as well, since he did not have the entire team has Good ability when dealing with
and, though they are not considered normal paterna~mbat instincts possessed by these, or similar, computers. All New Mutants
professional crime fighters, they definitely are his race. members have the Resist Domination talent.
mutant heroes who are gaining their fair share Leadership disputes and little romances have Contacts: All New Mutants have contacts
of combat experience in the field. prevented the group from completely operating with their teammates, the current X-Men,
The original team of new mutants included as a team in the past, but recently they seem to Professor Xavier, Magneto, Stevie Hunter,
Rahne (pronounced "rain") Sinclair (Wolfsbane), have licked the problem and are operating very Moira MacTaggert, and Empress Lilandra
Xi'an (pronounced "shan") Coy Mahn (Karma), effectively. Professor Xavier and the X-Men work Neramani. The original five New Mutants also
Roberto De Costa (Sunspot), Danielle Moonstar with the youngsters constantly, helping to build have contact with Cyclops of X-Factor.
(Psyche, later Mirage), and Sam Guthrie their confidence and teach them to control their

17
CANNONBALL CYPHER against the Unearthly attack to avoid
Sam Guthrie Doug Ramsey possession. The mind of the person who is
Mutant hero Mutant hero being possessed goes into a dream-like state
F 10 Gd Health = 54 F 6 TY and remembers nothing when she leaves him.
Health = 28
A 4 Pr A 6 Ty When her mind is possessing someone,
s 10 Gd (30 Rm) Karma= 22 S 6 Ty Karma = 46
Karma's body is Immobile, but she still retains
possession of it (she does not vacate it as in
E 30 Rm E 10 Gd
R 6 Ty Resources = Pr (4) astral projection) and may act with both the
R 30 Rm Resources • Pr (4)
I 6 Ty possessed and original bodies on a Psyche
I 10 Gd
p 10 Gd Popularity =4 P 6 Ty FEAT. She will automatically return her mind to
Popularity • 3
her own body if her body is damaged. Damage
KNOWN POWERS: KNOWN POWERS: to the possessed body also affects her. If the
Flight: Sam flies by generating body is damaged to the pciint where it has only
Linguistics: Doug has a knack for languages, five Health points left, is killed, or rendered
thermo-<:hemical energy and releasing it from whether human, machine, or alien. He can
his skin. The release of this energy is unconscious, she immediately returns to her
learn any language with Incredible ability,
accompanied by smoke, flame, and own body, is shaken and groggy, and cannot
including written and non-spoken forms of
condensation, and is projected by him in such perform any actions for one round .
communications. He has used that power to
a manner as to grant him Excellent Air Speed Her mental control of a target Is absolute,
crack many computer codes, and this makes
In a straight line. Turning while flying is very but for the first 10 rounds after beginning
him a hacker par excellence (Amazing ability
difficult for Sam, so that making any turn possession she is slightly disoriented by the
with computer programs and software). If the
requires an Agility FEAT roll. Sam's Strength new body. During this time all attempts with
language he is attempting to decipher is
increases to Remarkable when he is flying, the possessed body, including combat, suffer
utterly alien, it may take him minutes (or even
and he is able to carry up to one ton while a - 1 CS. After the 10th round she can use the
hours), but he will crack it.
"blasting." Sam may make an Amazing level victim's body normally. After about half an
Charge attack and may carry opponents with TALENTS: Even without his power, Doug is hour, the possessed character may begin
him on a Power FEAT roll. He can travel as far Remarkable in matters of computer software. making Psyche FEAT rolls to regain control. If
as one mile on one blast of his power. If he is When he and Shadowcat of the X-Men work Karma retains possession of the body for more
surprised by a sudden attack, he may on a computer together, there is very little they than 24 hours she must begin making Psyche
involuntarily shut off his power (Psyche FEAT cannot accomplish. FEAT rolls to avoid losing her personality in
roll to avoid), making him vulnerable in the the personality of the victim. If she fails a roll,
CONTACTS: Doug was a former member of she must leave the victim's mind at once or
next round. Emma Frost's Massachusett's Academy for a begin to suffer identity loss, thinking and
Force Field: When in flight, Sam's short time and may still retain some contacts behaving as the possessed subject would.
thermo-chemical energy projects a force field there. He and Warlock are extremely close Karma can possess multiple people, but has
around himself that provides Monstrous and often combine their abilities and powers to trouble making more than one of them act at a
protection against energy and physical form a better fighter. time (red Psyche FEAT roll required to
damage, including damage from hitting things. succeed at this).
This protection extends to those things or RUNNING CYPHER: Doug is a good, clean
people he carries. If he drops something or American-type kid who often feels left out of Power Stunts: Karma has used her ability in
someone he is carrying, it takes damage as if New Mutants activities (like the Danger Room) the past to possess the mind of a guard,
he struck it while charging. Sam can be and adventures because of his passive policeman, or whatever, have them go into a
affected by mental or magical attacks while mutation. He has proved invaluable to the deep sleep, then leave them that way. It is a
blasting. success of some missions in the past, but fast, efficient, and quiet method of taking out
since his powers are neither flashy nor non-super powered characters. As in any
CONTACTS: Sam has developed a crush on damaging, he oftens feels unnecessary. He sleep, a loud noise will wake the sleeper.
the young mutant Firestar in the past, but he is and Kitty Pryde have been seeing a great deal
presently romantically involved with the TALENTS: Xi'an, from her youth in Vietnam
of each other since her break-up with Peter
mutant rock singer Lila Cheney. He can call on during the war, has a Remarkable talent for
Rasputin.
their aid if necessary. survival in wild areas and ruins. This includes
the ability to hide and remain unmoving for
RUNNING CANNONBAL L: Sam is the eldest KARMA hours if necessary. She speaks Vietnamese,
Xi'an (Shan) Coy Manh
child of a large coal mining family and the French, and English fluently.
eldest of the New Mutants, yet feels Mutant hero
disappointed with his inability to completely CONTACTS: Xi 'an's only contacts are an
F 10 Gd Health = 32
control his powers. He is at that extremely American priest and the living members of her
A 6 Ty
awkward stage and, though he is co-leader of fam ily: her younger brother, Leong, and her
S 6 Ty Karma = 101
the New Mutants, oftentimes feels inadequate. younger sister Nga (both of whom have been
E 10 Gd
taken care of by Professor Xavier), and her
He is a straightforward youth who tries to be R 6 Ty Resources = Ty (6) uncle Nguyen Ngoc Coy, who is a powerful
sensitive toward others and get along with I 20 Ex
everyone. His uncontrolled blasting often and prosperous criminal posing as a
P 75 Mn Popularity • 4
results in large amounts of damage to businessman in the U.S (he is currently under
anything he even slightly brushes against. KNOWN POWERS: arrest). She had a twin brother, Tran, whose
powers were identical to hers, but he relished
Possession: Xi'an has the ability to take over in controlling others. He later turned to
the minds of other human beings or animals. criminal activities. In a bizarre battle, Xi' an
She does this with Unearthly ability, and must was forced to absorb the life essence of her
be in the same area for initial possession, but brother, killing him in the process. The
can extend her range up to a half-mile after American priest, Father Michael Bowen (uncle
that. Those attacked make a Psyche FEAT roll to Tandy Bowen, also known as Dagger),

18
whom she had known in Vietnam when he months, or years in the past or future. CONTACTS: lllyana's best friend is Kitty
served with the U.S. Army, helped her when Magik can also summon extradimensional Pryde. Kitty is the only normal human who can
she first arrived in the U.S. and works with lifeforms (often erroneously referred to as wield the Soulsword...or be hurt by it. In the
Professor Xavier to help her siblings. demons) from Limbo through using her discs past, when lllyana has lost or given up her
(see her magical powers and S'ym below). magical powers, both the Soulsword and Body
RUNNING KARMA: Karma has been through
She can also have her discs appear below Armor have been transferred to Kitty.
a lot of grief in her young life. She lived other characters to teleport them to Limbo. Magik can call forth man'y demons from her
through the Vietnam War and helped her
The target may attempt to Dodge if it is realm. Chief among them is S'ym, whose
family escape Vietnam, only to see her father
warned. She must make a Psyche FEAT roll statistics are:
and mother killed by Thai pirates. She was for this last disc use also.
forced to kill her own brother and has fought F 40 In Health = 245
her uncle on more than one occasion. She Special Tricks: lllyana often teleports an A 30 Rm
was the first team leader of the New Mutants, opponent with her to Limbo, then leaves him s 75 Mn Karma= 80
and Professor Xavier's secretary, until an there in S'ym's care until she returns, taking E 100 Un
explosion on an adventure sent her, the character out of combat and keeping him R 10 Gd Resources = None needed
unconscious, into the Pacific Ocean, where secure. I 40 In
the tide carried her away from her comrades. p 30 Rm Popularity = - 20
Sou/sword: Magik can automatically summon
In this half-drowned condition she was
a Soulsword. It is a physical manifestation of KNOWN POWERS:
vulnerable to telepathic invasion. She became
her magical powers. It can cause Monstrous
possessed by the astral form of the evil Amahl Claws: S'ym's claws cause Remarkable
damage to any magical creature it strikes,
Farouk-a mutant who was a Cairo crimelord Edged Weapon damage.
attacking on the Edged Attack column. The
and had powerful telepathic abilities (he was
sword causes no harm if it passes through any Bite: S'ym's bite causes Excellent Edged
destroyed by Professor Xavier years before,
non-magical creatures, machinery, humans, or Weapon damage.
but his astral form lived on).
robots. If the sword is swung through a
In this form, Farouk used Karma's powers Body Armor: S'ym has Amazing body armor
character or item that is possessed or
(increased by his own natural telepathic against physical and energy attacks, Good
otherwise magically controlled or transformed ,
abilities) to establish a criminal empire in body armor against magical attacks.
Magik is allowed a Psyche FEAT roll with a + 2
America and begin the Gladiators. Farouk's
CS bonus to break the spell and return the Teleport: S'ym can teleport with Unearthly
experience with telepathy allowed him to
being or item to its original state. ability, even extradimensionally (a magical
possess a number of people with ease and
Magik can store her sword in nothingness power).
control their every action. During this time, he
and summon it whenever she desires.
indulged his sensuous pleasures to the point BACKGROUND: S'ym served the villain Belasco
where Xi'an 's body became grotesquely Psi Screen: Magik possesses a psychic shield and was Magik's nemesis when she was a child
enormous. Eventually the New Mutants, with that ls always up and acts as Monstrous caught in Limbo. After Belasco was overthrown,
Karma's willpower helping them, banished protection from psionic attacks, attempts at he ordered S'ym to attack Magik in the Earth
Farouk back to the astral plane. controlling her, or intrusions. Whether this is a dimension and kill her. When he failed, S'ym's
Shortly thereafter, during an adventure with mutant power of hers or a result of extensive life was spared by Magik and he has pledged to
Storm and the rest of the New Mutants in magical studies is unknown. obey her every command. He is quite afraid of
Asgard , Karma lost all of her weight and her magical powers.
regained her physique. She is now, once Body Armor: If Magik uses her Soulsword or
more, a member of the New Mutants, but not magic in combat, magical body armor begins to RUNNING MAGIK: lllyana is Peter Rasputin's
the team leader. She is a tough, appear on her. The body armor, resembling shiny sister who was trapped in Limbo (though only for
self-controlled, and experienced youth who plate armor, begins with Excellent strength and a few minutes in Earth time) and aged seven
has survived against tremendous odds. improves by one rank each time she uses her years there. During this time Belasco, then Lord
sword or magic in battle to a maximum of of Limbo, adopted her and turned part of her
MAGIK Monstrous. Her armor remains for up to five soul demonic in nature. Despite her worries
lllyana Nikolovna Rasputin rounds without her having to use magic about her darksoul, lllyana's good side maintains
Mutant hero specifically for the purpose of keeping it. control. She eventually learned all of Belasco's
Magic: lllyana is the Sorceress Supreme of a magic, challenged and defeated him, thus
F 20 Ex Health = 80 becoming that dimension's Sorceress Supreme.
A 10 Gd small pocket-dimension she calls Limbo (there
are a number of other dimensions called She then returned to Earth, where she prefers to
s 10 Gd Karma= 80
limbo), which is probably tenuously connected dWell, and joined the New Mutants. lllyana is
E 40 In unsure about her place in the universe, as a
R 10 Gd Resources = Gd (10) to True Limbo. If the Judge is using a general
magic system for the campaign, it is suffjcient force of light or darkness.
I 20 Ex
p 50 Am Popularity = 4 to know that lllyana wields Unearthly power on
her own plane. Her magical ability in the Earth MAGMA
KNOWN POWERS: dimension is limited to detecting magical Amara Juliana Olivians Aquilla
auras, entering the astral plane, and calling up Mutant hero
Teleport Discs: Magik's mutant power is the
her Soulsword (the first two feats are of F 10 Gd Health = 76
ability to teleport herself and others through
Monstrous ability). • A 20 Ex
time and space by the use of summoned
stepping discs. After a successful Psyche
If the detailed magic system found in the
MARVEL SUPER HEROES® Realms of Magic
s 6 Ty Karma= 50
FEAT roll, the disc teleports her first to her E 40 In
game accessory is used, then use her R 30 Rm Resources = Gd (10)
dimension of Limbo, then to the desired
statistics and powers as listed in the Realms I 10 Gd
destination. A failed roll indicates a misjump,
of Magic Codex of Characters & Creatures. p 10 Gd Popularity = 5
either in distance (up to one-quarter mile
away) or in time. If the FEAT fails, the final TALENTS: lllyana speaks English and
destination could be 1-10 days, weeks, Russian fluently.

19
KNOWN POWERS: Romans that is located deep in the jungles of potential danger for characters as a deathglow
Brazil. She can rely on financial support for at the start of an adventure. Each adventure,
Control of Earth: Magma can psionically
from him, but the people of Nova Roma the Judge should make a FEAT roll to
control the movement of tectonic plates and
seldom leave their lands. determine if Dani has detected a deathglow. If
the flow of lava within a planet. She can
summon small earthquakes and fountains of RUNNING MAGMA: Magma was born and she does, one character, randomly
determined, will be placed in a deadly
lava within a 4-area range with Monstrous bred to the ruling class in her homeland. She
abllity, causing up to Monstrous damage. situation. This character will attract attacks
ls ever the lady and has quite an air of nobility
and is unable to spend any Karma on
Magma can tum any rock (concrete, stone, about her. She misses Nova Roma, but honors
Endurance FEAT rolls for the duration of the
etc.) into lava and form it into any shape she her duty (she was sent by her father to learn
desires. Her powers are tied to her emotional adventure.
what she could of the modem world to better
state, and if she is excited or angry, she may prepare Nova Roma for its return to it). She Brightwind: Dani owns a pegasus-like
unwittingly trigger such an effect. seems to have no romantic ties to anyone and Asgardian steed named Brightwind. It always
enjoys being a New Mutant. maintains a psi-link with her while she is on
Body Armor: When in her Magma form, Amara
appears as a humanoid female of flaming Earth. It has Excellent Strength and can carry
lava. This form gives her only Good protection
MIRAGE up to a maximum of 800 pounds when flying .
Danielle ("Dani") Moonstar Its wings provide Excellent Air Speed. It will
from physical damage, but Unearthly
Mutant hero defend its master, sensing when she is in
protection against fire and heat. Water has no
danger and flying to her rescue. It has three
significant effect on her fiery form. While F 10 Gd Health = 56
Magma can create earth tremors while in attacks per round, one bite (Excellent
A 6 Ty
damage), and two hooves (Remarkable
normal form, she must convert into her fiery s 10 Gd Karma= 70
damage each). The target must be in the
form to use her lava powers. In this form she E 30 Rm
same area with Brightwind for it to attack.
gives off Excellent intensity light and Good R 10 Gd Resources = Pr (4)
intensity heat. I 20 Ex TALENTS: Dani has the Wilderness Survival
p 40 In Popularity = 5 and Horsemanship talents. She receives + 1
Lava Blasts: Magma can telekinetically project
blasts of magma from her hands. She does so CS with a bow. She speaks both English and
KNOWN POWERS:
on the Energy column with Remarkable Agility, Cheyenne fluently.
causing up to Monstrous damage at a range of Image Generation: Dani has the power to pull
CONTACTS: Death.
3 areas. and display three-dimensional images from
the minds of others with Unearthly ability. She RUNNING MIRAGE: Dani is a proud, willful,
Power Stunts: Magma can use her lava bolts must concentrate on a specific image, such as and confident young woman, very similar to
to tunnel through solid matter (with a Material " greatest fear" or " heart's desire" or " symbol her warrior ancestors. She joined the New
Strength of Monstrous or less) at a rate of 2 of authority," etc. If the target fails a Psyche Mutants because it was her grandfather's wish
areas per round (1 area per round if making FEAT roll against this Unearthly power, he will that she study with his old friend, Professor
the tunnel traversable by others). see the image Dani sought (as will everyone Xavier (she originally had the codename,
else in the area, but only the subject(s) believe Psyche). On an adventure in Asgard she
Healing Powers: Amara regains her Health
it is real) and react accordingly (running from inadvertantly joined the Valkyrie (the
very quickly when she is in contact with the
what he fears the most, attracted to desire, shield-maidens who fly over the battlegrounds
ground. She recovers her Endurance rank
answering to authority, etc.). She can affect collecting the souls of the warriors for
every 10 rounds, provided she is in contact
multiple targets in the same area with this Valhalla), but seemed to fit right in. Upon her
with the ground during those 10 turns. Unlike
power, and all will see a different image return to Earth, she was allowed to keep her
the Regeneration power, Amara does not need
(unless they all share the same image of fear, steed, Brightwind, and sometimes uses it on
to be resting while she heals. This makes her
love, etc.) Her range is line-of-sight, but this missions. Though her first few months with the
a tough.opponent on the ground. If she is
can be improved through the use of optical New Mutants was touch and go, she now
brought to 0 Health while in contact with the
enhancement devices (binoculars or co-leads the team with Cannonball and is an
ground, she will fall unconscious for 1-10
telescope, but not television). As soon as Dani important member, usually developing many of
rounds and then must make a successful
stops concentrating on an image, it ceases to their tactics and mission plans.
Endurance FEAT roll to regain consciousness
exist.
and her full Health and abilities. If she is
brought to 0 Health when she is not in contact
Dani's power also works on animals, but the SUNSPOT
individual creature is the only one who sees Roberto Da Costa
with the natural earth (such as inside a
the image. Mutant hero
building or a spaceship), check for death as
usual. Limited Telepathy: While Dani can pull images F 10 Gd Health = 52 (76)
NOTE: Magma's powers are directly related from a character's mind, she has no idea what A 6 Ty
to her contact with the Earth. All of her powers those images are until she displays them, and s 6 Ty(30 Rm) Karma = 20
will weaken if she is removed from contact she is not a full telepath. She does possess a E 30 Rm
with the ground, or something that is affixed to telepathic rapport with higher animals, R 6 Ty Resources = Ex (20)
the ground, for over 10 rounds ( -1 CS for especially canines, felines, and birds. She can I 4 Pr
every 10 rounds off the ground to a maximum receive their images, sense their feelings, and p 10 Gd Popularity = 3
of -3 CS. The penalty is eliminated after 10 even see through their eyes with Monstrous
rounds on the ground). ability. This power allows her to mindlink with KNOWN POWERS:
Rahne Sinclair, when Rahne is in her wolf or Enhanced Strength: Sunspot has the mutant
TALENTS: Amara receives a + 1 CS when
wolfoid form. power to absorb solar energy and convert it
fighting with a sword. She speaks both Latin
and English fluently. Death Sense: Dani has the Unearthly ability to into Strength. When he does this his Strength
sense a being's approaching death. This was increases to the rank in parentheses. When
CONTACTS: Amara is the daughter of a using this energy, he turns fully black, almost
granted to her by the Valkyor of Asgard, who
senator of Nova Roma, a lost colony of ancient like a shadow. He may operate for an
accepted her as a member. She can perceive

20
I ,
Warlock"' lj j
Wolfsbane™
Mirage"' Q
unlimited number of rounds while in direct Roberto's life, died in the attack. Eventually he main trunk, including his optic sensors. He
sunlight without any serious depletion of his was rescued from Pierce by the New Mutants. can modify his body to form supports of
strength, but when in shade, underground, or His home life had been a shambles for a Remarkable strength, vehicles, even a fully
at night, he may only use his power for five while, so Roberto had no qualms about operative spaceship with life support for six
rounds. On the sixth round of use without leaving home and joining the New Mutants adults-in short, he can turn himself into
recharging, he must make an Endurance when he was offered membership. Roberto is anything. He has Unearthly control over these
FEAT roll. Failure indicates that his enhanced a natural charmer with the ladies. His changes, but when under stress will resort to
Strength is diminishing (-1 CS this round and cosmopolitan style and self-assured attitude his natural humanoid shape.
he returns to normal the next round). If a covers his bitterness about the past and anger Portions of his body can be separated or
second Endurance FEAT roll is failed, Roberto with his father's decision to join the Hellfire shredded (Excellent Material Strength), and
will fall unconscious. Club's Inner Circle. Sunspot can be stubborn, Warlock will merely regrow that part in normal
conceited, and a hot head at times, but his healing. When Warlock takes more than
TALENTS: Roberto speaks English and
fellow teammates still stick by him. Lately, Remarkable damage in a single round, he
Portuguese fluently and has a working
though, he has had second thoughts about must make an Endurance FEAT roll to
knowledge of Latin. remaining with the New Mutants. maintain his present shape. If he fails the roll
CONTACTS: Roberto's father is a member of his shape will take on a splattered look for at
the Hellfire Club's Inner Circle and, though WARLOCK least 1 round (once while flying as a jet he was
currently estranged from his son, may Warlock is its only name attacked by Hercules and looked like a mile of
unobtrusively act as a contact in Roberto's Alien mutant black, technical spaghetti afterward).
behalf without him knowing it. His mother, an F 10 Gd Health = 100 Form Change: Beca\Jse Warlock is both
archeologist, will come to his aid if she knows A 20 Ex organic and mechanical in nature, he can also
of any trouble, but she is usually on a dig S 30 Rm Karma = 60 assume the shape and appearance of
somewhere. Recently, he has added the E 40 In anything organic as well as anything
Fallen Angels to his contacts.
R 40 In Resources = None mechanical. His preferred form in society is
RUNNING SUNSPOT: Well into his teens I 10 Gd that of a tall, brown-haired young man, but he
before his mutant power manifested itself, P 10 Gd Popularity = 5 can imitate the form of any humanoid being
Roberto lost all of his friends, and indeed with Excellent ability.
KNOWN POWERS:
much of his world, one day on a soccer field Special Ti"icks: Aside from turning into tanks,
when he lost his temper and went shadow Shapechanging: Warlock is a techno-organic jets, spaceships, etc., Warlock has lately taken
black. Because of this he was captured by metar:norph, able to alter his shape and take to forming futuristic battle gear around Cypher.
Donald Pierce of the Hellfire Club who was any form he desires. He can extend any He knows of Doug's desire to battle alongside
'recruiting' young mutants. Juliana, the love of portion of his body up to 2 areas away from his his teammates, and Warlock's own passive ·

21
nature does not perfectly suit him in combat. WOLFS BANE Claws: Rahne's wolfoid form has claws that
Therefore, he will create a 'space tank' or Rahne (pronounced "rain") Sinclair cause Good damage on the Edged Attack
powered battle armor around Doug that Mutant hero column. These paws can also be used as hands.
responds to either Doug's movement or voice
commands. This combination gives them F 6 Ty Health= 42 Bite: Rahne's wolfoid form can bite, causing
Warlock's abilities and powers with Doug's A 10 Gd Typical damage on the Edged Attack column.
powers, talents, and decisiveness in battle. s 6 Ty Karma= 24
Tracking: Rahne's wolfoid form can track and
E 20 Ex
Conversion and Draining: Warlock can R 4 Pr Resources = Pr (4) recognize other creatures by their scent with
immediately heal damage. He does this by I 10 Gd Excellent ability.
fundamentally altering the DNA structure of an p 10 Gd Popularity = 5 Movement: Rahne's wolfoid form can sprint at
organic entity and transforming it into a up to Good Ground Speed for up to three
techno-organic construct, like himself. Then KNOWN POWERS:
rounds, then must slow back to Typical
he simply drains the energy (its "lifeglow"), Shapechange: Rahne is a metamorph, able to Ground Speed for at least 10 rounds before
thereby rendering it inert. This is change only into two other forms, one a large sprinting again.
accomplished through Warlock's touch when red wolf and the other a wolf/humanoid
he wills it. It leaves behind a lifeless, (wolfoid) creature. Mind/ink: Rahne's wolfoid form may speak.
crystalline shell of the organism he drained. She maintains her mindlink with Danielle
The amount of healing gained depends on the Moonstar, but her images are more complex,
source (equal to the Health of living creatures, WOLF so that Dani must make a Psyche FEAT roll to
Material Strength rank for objects such as F 20 Health= 60 understand them.
Ex
plants and food). Warlock now knows the A 10 Gd Damage to Rahne's wolf or wolfoid form is
difference between a sentient being and a s 10 Gd Karma= 44 healed when she returns to human form
lower life form. He loses all Karma if he drains E 20 Ex unless either the damage is caused by magic
a sentient being. He performs this conversion R 4 Pr Resources = None or her Health drops below 42. In these cases
as a Monstrous FEAT roll: green if his target's I 30 Rm the damage is then transferred to her normal
Endurance is lower ~han his own, yellow if they p 10 Gd Popularity = 0 state. Any damage she suffers in human form
are equal, and red if the target's Endurance is
Bite: Rahne's wolf form can bite, causing is carried over to her lupine forms.
higher. Warlock can take nourishment from the
Shi'ar computers in the X-Men Mansion Good damage on the Edged Attack column. Power Stunts: Rahne's only real unusual
without ill effect to either side. maneuver at this time is switching to more
Ti'acking: Rahne's wolf form can track and
recognize other creatures by their scent with than one form in a single round. For example,
CONTACTS: Fallen Angels.
Remarkable ability. she may move an area in wolfoid form (to
RUNNING WARLOCK: Warlock's home planet better mindllnk with Dani), jump a fence in the
has evolved a combination man/machine as Movement: Rahne's wolf form can sprint at Good second area in wolf form, then cover her third
its dominant life form. Young are produced on Ground Speed for up to five rounds, then must area in that same round, again in wolfoid form.
a genetic production line, with the elders slow back to Typical Ground Speed for at least If she switches like this while she is being
eliminating the weak and unsuitable in a battle 10 rounds before sprinting again. She can run at Grappled, Grabbed, or Caught, and her
to the death (called a "hunt"). In a way Typical Ground Speed for hours. opponent is not aware of her abilities, he must
Warlock is a mutant because his genetic make an Agility FEAT roll. If he fails the roll, he
Mind/ink: Rahne's wolf form cannot speak or
makeup does not include the normal desire to is so startled that he releases her.
communicate, but has a crude mindlink with
battle his father at the appropriate time, but to
Danielle Moonstar, and can transmit base Special Uniform: Rahne's uniform appears as a
live an independent life. He has fled to Earth
feelings and information. uniform when in human form, and shrinks to a
to escape his father, Magus. Magus has
collar when she is in her wolf or wolfoid forms.
located Warlock on Earth, but has been Heightened Sight: Rahne's wolf form can see
prevented from reaching him by the X-Men. into the ultraviolet and infrared portions of the TALENTS: Rahne speaks Scottish and
Warlock is a sensitive, peaceful soul who, electromagnetic spectrum at a Remarkable English fluently.
because of his innocence and naivete, easily rank. She can see anything in total darkness
panics. His loyalty and love for the New that gives off heat (like living organisms, CONTACTS: Rahne is an orphan. Her only
Mutants, his only friends and family, knows no anything that has been in the sun, etc.) family is Moira MacTaggert, who rescued her
bounds and he will risk his existence for them. Through the use of both her heightened from a mob in Scotland and is now her legal
The longer he stays on Earth, the more he senses, Rahne's wolf form can judge a guardian.
exhibits a hero's sense of good and evil, and a person's emotional state and detect any RUNNING WOLFSBANE: Rahne was brought
wonderful sense of humor (often changing into changes in that state. up by a 'fire and brimstone' preacher in
three-dimensional forms of comic strip Scotland who was always making her feel
characters for his friends' amusement). He Heightened Hearing: Rahne's wolf form can
hear above normal human levels at an sinful and cursed because of her powers.
often tries to converse with machinery, like the Moira brought her to Professor Xavier for help,
X-Men's jet, the Blackbird (he may possibly be Amazing rank. Anyone attempting to surprise
her in this form has a -1 CS. which is when he decided to start his second
able to communicate with items and group, the New Mutants. Rahne was the first
appliances, but it is doubtful). Despite his member. Because of her early upbringing, she
friends, he is acutely aware that he is an alien WOLFOID
is shy, extremely insecure, guilt-ridden, and
on a human world. F 10 Gd Health= 56 has little self-esteem. The longer she is with
A 10 Gd the New Mutants, however, the more she
s 6 Ty Karma= 34 gains confidence.
E 30 Rm
R 4 Pr Resources = None
I 20 Ex
p 10 Gd Popularity = O

22
Hellfire Club

A large mansion stands on Fifth Avenue, just a paramilitary organization, created its own introduced the original Phoenix to the Inner
few blocks from the Avenger's Mansion. This advanced devices and vehicles, and trained its Circle with the intent of making her Black
is the headquarters for the Hellfire Club, an own agents and successors, such as the a
Queen and becoming Bishop himself. As it
elite organization known for its politically and Hellions located at the Massachusetts Academy. turned out, Wynegard was really Mastermind
economically powerful membership. The The Inner Circle is structured like a chess who had mesmerized Phoenix. Wynegard 's
Hellfire Club dates back to colonial days, and set: the members take on titles such as King, tampering with Phoenix's mind backfired and
was originally started in England. Even then, Queen, Bishop, and so forth, with the turned her into the Dark Phoenix. The Inner
admission into the club was by Invitation only designation of White or Black purely out of Circle immediately withdrew its invitation for
and membership was only offered to the rich fancy. Sebastian Shaw is currently the leader him to join the Club. Friedrich von Roehm
and powerful. These traditions still exist today. of the Inner Circle and is known as the Black (Black Rook) gained more power for himself by
But there is more to the Hellfire Club than just King. There is no White King, as Shaw introducing a powerful mutant and sorceress
a social club where high powered wheeling and usurped his reign and will allow no others to named Selene to the Inner Circle. She is now
dealing takes place. At the core of the Hellfire share his leadership duties. The next two the Black Queen. Roehm, however, is now
Club is the Inner Circle, a high council whose characters in power under Shaw are Emma dead, as is Harry Leland.
members not only direct the funds and interests Frost, the White Queen (who helped Shaw The Inner Circle uses pawns, too, as
of the Hellfire Club, but are bound together as a ascend to his position). and Selene, the Black servants and agents. These also include
secret organization as well. The secret Inner Queen. While constantly vying for more power, special armored agents called the Knights of
Circle exists for the purpose of someday the two positions can co-exist, unlike the Hellfire, and young mutants whom they are
dominating the world. This domination is pursued Kingship. training. The investment of time and energy
by any means at their disposal, whether they be The most recent power struggle and seeking out and training mutants is now a
economic, political, or criminal in nature. To this changes have come about on the Bishop level. prime goal of the Inner Circle. Many of the
end, the Inner Circle has established its own A character named Jason Wynegard Inner Circle's members are

23
mutants themselves, and they view mutants as to make an Endurance FEAT roll or the victim receive (magic, mental, etc.) is taken off the
an important natural resource that they should collapsed and began losing Endurance ranks excess amount of Health first, then his own,
cultivate. (one per round whenever a FEAT roll fails). If and he takes no damage from those attacks
Members of the Inner Circle revel in their Endurance dropped below Feeble, the he absorbs.
power and influence, going so far as to dress character died. A target's mass returned to
up in stylized late 18th century garb to display normal if the target moved out of Leland's Special Tricks: Since Shaw gains his powers
their disdain for modern conventions and range or if Leland was knocked unconscious. when struck, he will often goad an opponent or
morals. They have had great success in put himself in situations where he will be
building their power base, but are occasionally TALENTS: Leland was a corporate lawyer. His · attacked, so that he will grow stronger. This
halted in critical matters. Reason was Excellent in matters pertaining to could include diving under a falling piece of
The only group that has continuously his occupation. architecture, using a Dodging or Luring
stopped the Inner Circle is the X-Men, but CONTACTS: Various corporations he maneuver to dodge into an attack, etc.
because both the X-Men and the Inner Circle represented in the past. TALENTS: Shaw has Incredible Reason in
are secret organizations, neither can divulge matters of business and Remarkable Reason
the existence of the other without blowing its RUNNING THE BLACK BISHOP: Leland
in the area of defense or armament design
own cover as well. enjoyed his status and power, lording it over
others of less good fortune whenever hE! (Shaw redesigned and upgraded the modern
Talents: All members have Remarkable Sentinels).
could. He was the type of villain who gloated
abilities to operate the weapons, computers, over a trapped hero. Hardly anything was CONTACTS: Shaw is the president and chief
and miscellaneous equipment within the known of Harry's background, only that he stockholder of Shaw Industries Inc., a
Hellfire Club Mansion. belonged to the Hellfire Club at least as long multinational corporation that is heavily
Contacts: The contacts of the Hellfire Club as Shaw. He seemed to have no overt involved with U.S. defense contracts and
are phenomenal. The organization has ambitions at ousting Shaw and stayed neutral munitions manufacturing. He has contacts
Monstrous business and political influence. in any power struggles. Leland died from a with the various U.S. defense departments,
This also extends into charity organizations, heart attack brought on by overusing his including Project Wideawake, for whom he
the local law enforcement authorities, and any power fighting the ultimate sentinal, Nimrod. If builds Sentinels. Of course, the government
other organization that economic and political not for the sacrifice of his life using his power, has no idea that he is a mutant himself.
power can easily influence. The Hellfire Club It is quite possible Nimrod would have Shaw's chief cohort is Emma Frost, the White
members have contacts with each other, but destroyed both the X-Men and the lords Queen, who helped him ascend to the
this does not necessarily mean they will cardinal of the Hellfire Club. leadership of the Inner Circle.
cooperate with each other unless it is in their
own best interest. BLACK KING RUNNING THE BLACK KING: Shaw was born
Sebastian Shaw into an impoverished family, but by the age of
BLACK BISHOP Mutant villain 20 he was a millionaire, primarily due to his
Harry Leland own business skills and hard work. He climbed
Mutant villain (deceased) F 30 Rm Health = 100 and clawed his way to the top of the business
A 10 Gd ladder, and did the same in the Inner Circle.
F 10 Gd Health .. 66 S 10 Gd Karma = 70 He presents himself as a refined man, but
A 6 Ty E 50 Am definitely believes in the survival of the fittest
S 20 Ex Karma • 36 R 20 Ex Resources = In (40) in every facet of life. Shaw supports the
E 30 Rm I 20 Ex development of mutant youngsters for the
R 6 Ty Resources = In (40) P 30 Rm Popularity = 15* Inner Circle, and is the true visionary of the
I 10 Gd •so with the business and social elite. group. He can be a cold, cruel, ruthless,
P 20 Ex Popularity = 15 scheming man when he must...or when it
KNOWN POWERS:
KNOWN POWERS: pleases him.
Kinetic Absorption: Shaw is able to absorb
Mass Alteration: Harry could temporarily kinetic energy and convert it to physical BLACK QUEEN (current)
increase the mass of any person or object Strength, Agility, and Health. He must be in Selene
within 5 areas of him. The increase was such contact with the energy to absorb it (he can Mutant villain and sorceress
that in the first round his target had to make a even strike a surface himself to absorb the
Strength FEAT roll to move or physically F 10 Gd Health= 110
energy). Whenever Shaw is attacked
attack. In the second round, any action physically (slugfest, missile weapons, A 20 Ex
required a yellow Strength FEAT roll. On the S 30 Rm Karma= 110
charging, concussive rays, etc., but not
third round of the mass increase, any action E 50 Am
wrestling) or by energy attacks that must strike
required a red Strength FEAT roll. At this point him to hurt him (Cyclop's optic blasts, Storm's R 10 Gd Resources = Am (50)
any floors made of Typical Material or less I 50 Am
lightning bolts, etc.), the appropriate amount of
gave way under the target, because he was so P 50 Am Popularity = -10
damage is added to his Health, not deducted.
heavy (if the target is an item and is made of His Health, if boosted in this manner, can go KNOWN POWERS:
Typical Material or less, it will collapse this as high as 400. For every additional 50 points
round). On every alternating round following over 100 Health that Shaw gains, he shifts his Psychic Vampire: Selene is not a true vampire
the third the Material Strength of the floor or Strength and Agility ranks by + 1 CS; (they were all driven out of the world by Doctor
item that gave way increased one level until, therefore, at 150 Health his Strength and Strange), but her feeding on other's Psyche is
on the 13th round and thereafter a maximum Agility would both be Excellent; at 200, reminiscent of vampirism. Every major use of
effect is reached: floors, the ground, an item, Remarkable; and so on up to the maximum of Selene's various powers (Excellent level or
etc., of Amazing Material Strength or less 400 Health and Unearthly Strength and Agility. over) requires energy, such that she must
collapsed. In the game, this energy dissipates after 10 make an Endurance FEAT roll whenever she
On each round following the third, the rounds by increments of 100 Health until he is utilizes them. Failure indicates a loss of 10
increased mass of a living target required him back to normal. All damage Shaw does Health (once below 20 Health she begins to

24
age rapidly, literally growing older in minutes). induce a momentary hypnotic trance in beings moved against the White Queen, possibly to
Her Health cannot be regained normally, it can in her same area by making a Psyche FEAT conserve her powers and not tip her hand to
only be regained by stealing it from others. roll. This trance only lasts one round and she Shaw too soon. Selene has fed off of
She drains Health by touch, at Unearthly cannot perform it more than once every 10 countless people in her life time, is extremely
ability. She will then regain as many Health rounds . She usually uses it in conjunction with evil, and plans on ruling the world (and
points as her prey has Psyche. By depriving a her Momentary Speed power to seem as if she possibly the Earth dimension) some day.
victim of some of his life force, she places the disappeared.
victim under her mental control, at the
Momentary Speed: Selene can move at Shift
BLACK ROOK
Monstrous level of effectiveness (this requires Friedrich von Roehm
two rounds of concentration). The victim loses Y Ground Speed in a single round, but only for
Human villain (deceased)
as many Health points as he had Psyche one round. She cannot perform this burst of
speed more than once every 10 rounds. F 10 Gd Health = 36
points. If his Health points are depleted as a
result, the victim will perish and his body will A 6 Ty
Special Tricks: Selene often uses her
disintegrate. If the victim's Psyche is S 10 Gd Karma = 46
Momentary Speed power in conjunction with
completely depleted, but he remains alive, and E 10 Gd
her Momentary Hypnotic Trance power,
Selene is defeated or driven away and cannot R 20 Ex Resources = In (40)
making it appear as if she disappeared.
spend the two rounds necessary to mentally I 6 Ty
control the character, then he retains his free Ma,gic: Selene is an ancient and powerful . P 20 Ex Popularity = 5
will, but becomes a psychic vampire like sorceress of Master level, but seldom uses her
KNOWN POWERS: None
Selene (though not subject to her will). magic anymore because use of It acts as a
major power drain on her Health. If the Judge TALENTS: Roehm was a jeweler and had
Psi Screen: Selene possesses a psychic is using the general magic system, she has Incredible Reason in that area, plus
shield that is always up and acts as Amazing Monstrous powers of illusions, influencing or Remarkable Reason in business matters.
protection from psionic attacks, attempts at controlling others, counteracting spells, and
controlling her, or mental intrusions. When summoning low level demons. If using the CONTACTS: Roehm had Incredible contacts
Selene uses her Psi Screens she cannot use Realms of Magic system, the following are in the jewelry business. He was the leader of
her telepathy, force-bolts, telekinesis, or specific powers she is known to use: the New York City cult that worshipped Selene
pyrokinesis powers. as a goddess, and thus, had many occult
Personal Spells: contacts.
Psychic Body Armor: Selene's psychic Astral Projection (Incredible)
vampirism has affected her body, giving her Image Projection (Monstrous) RUNNING THE BLACK ROOK: Apparently
the equivalent of Good body armor against Invisibility (Unearthly) the Rook position is not usually held by a
physical attacks. It also prevents others from Servant (Monstrous, demons) mutant. Little Is known of von Roehm. He
absorbing her power, such as Rogue. Selene Shield Individual (Incredible) worshipped Selene as a goddess, as did his
was once stabbed in the heart; she smiled and cult. Roehm introduced her into the Inner
announced that she had no heart. This may Universal Spells: Circle, to which he already belonged, for the
have been a ruse to rattle her assailant, but it Bands (Amaz.ing) position as Black Queen and was a member of
may also be true; she may also have the Charm (Incredible) her political faction within the Hellfire Club. He
Immortality power. Conjure (Amazing) seemed to have no other ambitions other than
Eldritch Beams (Incredible) serving Selene and gaining more power for
Telekinesis: Selene has Unearthly control over Healing-Others (Incredible) himself. He as disintegrated by Nimrod during
inanimate matter, and is able to manipulate it Illusions (Monstrous) the same battle which killed Harry Leland.
at her whim with Monstrous ability. She cannot
Dimensional Spells
rearrange molecular structure, but can
Pishogue (Monstrous)
WHITE BISHOP
disintegrate inanimate items up to Monstrous Donald Pierce
Material Strength that are in the same area Scrying (Amazing)
Sensing (Amazing) Cyborg villain (expelled)
with a successful Psyche FEAT roll.
F 20 Ex Health = 100
Pyrokinesis: Selene has Unearthly control TALENTS: Selene can speak Latin as fluently
A 30 Rm
over fire, and is able to manipulate it, as English, and is believed to know about a
S 40 In Karma = 50
extinguish it, or increase it (up to Amazing dozen other languages, learned through her
E 10 Gd
damage) at her whim. centuries of existence.
R 30 Rm Resources = In (40)
Telepathy: Selene cari read the thoughts of CONTACTS: Selene is a self-styled goddess with I 10 Gd
othars and contact sentient minds at a range cults worshipping her around the world. She has P 10 Gd Popularity = 8
of 100 miles (250 miles if she makes an contacts with these cults, and most members will
KNOWN POWERS:
Endurance FEAT roll). She can also fire die for her. Friedrich von Roehm, the Black
telepathic bolts at a 10 area range that cause Rook, is the leader of the New York cult. Cybernetics: Pierce's four limbs are
Incredible damage. cybernetic, which accounts for some of his
RUNNING THE BLACK QUEEN: Selene has
enhanced abilities. The g reat disadvantage for
Special Tricks: Selene will usually use her lived for millenia and enjoys being worshipped
Pierce is that these parts can be damaged,
telepathy to find a character her opponent as a goddess by many followers. She believes
and the damage cannot be healed, only
trusts, present a magical illusion of that in survival of the most powerful, and is fully
repaired (as in building items). Only the last 20
character around herself so she may move aware of the extent of her powers. Friedrich
points of his Health may be regained normally.
closer to the opponent, then attack the victim von Roehm introduced her into the Inner
Pierce may direct power to his skin,
to lower his Health, and finally feed off of his Circle recently to take the place of the former,
generating an Excellent electric field . Psionic
Psyche, allowing his Health to drop below and short-termed, Phoenix Black Queen.
assaults rarely work on Pierce because he has
Feeble and watch him crumble to dust. Since then, Selene has consolidated her
had numerous mechanical/electronic devices
power and is positioning herself to challenge
Momentary Hypnotic Trance: Selene can installed that screen him from them (act as
Sebastian Shaw's authority. She has not
Amazing psi screens).

25
TALENTS: Pierce is a mining magnate and Board and Chief Executive Officer of the Frost English fluently.
has an Incredible Reason in matters of the lnternationai corporation. Her Reason for
mining business. He also has Remarkable matters of business and economics is CONTACTS: Da Costa has vast South
Reason in the field of cybernetics. Incredible. She is also the headmistress of the American business contacts, especially in the
Emma Frost Massachusetts Academy located field of resource developments. His estranged
CONTACTS: Pierce's contacts have been son is the New Mutant codenamed Sunspot.
in the Berkshire Mountains in Snow Valley,
reduced to just those in the mining business, His estranged wife is an eminent archeologist.
Massachusetts. Her Reason in matters of
since he was expelled.
administration and education-is Remarkable. RUNNING T HE WHITE ROOK: Da Costa, like
RUNNING THE WHITE BISHOP: In recent Emma has built many devices that simplify von Roehm, is a human, but his son is a
years, Donald Pierce (White Bishop) tried a and diversify psionic energy (such as the mutant. He was recently recruited into the
coup by kidnapping the Inner Circle's device that allowed Jason Inner Circle, principally because of his vast
secretary (see Tessa). Professor Xavier and Wynegarde/Mastermind to use his powers on wealth and influence (and possibly to
the New Mutants defeated him, and Pierce the original Phoenix). Her Reason in matters eventually entice his son to join the Hellions).
was expelled from the Club. Pierce is now a of electronics and electronic theory is So far, he seems to have no allegiances to any
bitter and obsessed man whose villainous Incredible. power faction within the Inner Circle and no
actions will be completely unpredictable. immediate ambitions to further himself In their
CONTACTS: Emma's family came to New
England in the 1600s. This, combined with her ranks. He has a few more scruples than his
WHITE QUEEN business position and Hellfire Club fellow members, but they are quickly being
. Emma Frost eroded.
membership, gives her many contacts in high
Mutant villain
society, educational organizations and
F 10 Gd Health = 76 institutions, and areas of finance and business TESSA
A (particularly the electronics, ship building, (full name unrevealed)
10 Gd
S aircraft manufacturing, and transportation Believed to be human
6 Ty Karma = 145
E 50 Am industries that Frost International deals with). F 10 Gd Health= 30
R 30 Rm Resources = In (40) She has met and cooperated with Magneto in A 10 Gd
I 40 In the past when the welfare of young mutants s 4 Pr Karma= 95
P 75 Mn Popularity = 20 was concerned. She assisted Shaw in E 6 Ty
becoming the Black King and is still an R 75 Mn Resources = Ty (6)
KNOWN POWERS: integral part of his powerful faction of the Inner I 10 Gd
Telepathy: Emma Frost can read the thoughts Circle. p 10 Gd Popularity = 4
of others and contact sentient beings at a RUNNING THE WHITE QUEEN: Emma Frost KNOWN POWERS: None
range of 200 miles (400 if she makes an is one of the most organized, intelligent, and
Endurance FEAT roll) . She can also project capable villainesses in the Marvel Universe. TALENTS: Tessa has a computer-like mind
images into those minds with Monstrous She not onlypeated a private educational and cognitive facilities. Her Reason is only
ability. She can fire Monstrous strength bolts facility for influencing potential future Good with regards to invention and
of ps1onlc force with a 4-area range that is members of the society, but added training kit-bashing, but she has extensive knowledge
unaffected by body armor and some force facilities for her secret organization of young of the world, a photographic ·memory, and
fields, affecting the mind directly. Emma mutants called the Hellions, thus assuring her perfect recall. This is believed to be a skill
Frost's telepathy is unusual in that it allows her position in the Hellfire Club as overseer of learned through natural training, not a
to see into the astral plane as well. future resources. She even trains mutants with mutation.
Psi Screen: Emma can erect a psi screen of special promise (see Firestar in the CONTACTS: None
Amazing power when she wishes, but it Is not Miscellaneous Mutants section) personally to
always on like that of Magik or Selene. Emma keep them as a trump card in case she is RUNNING TESSA: Tessa acts as Shaw's
can still contact others through it, though she challenged. Emma has faced various advisor and secretary. She keeps most of the
cannot attack while it is in place. members of the X-Men and fought them to a Inner Circle's sensitive information in her
stalemate. She has had conflicts with the New head. Tessa is an example of Shaw's ability to
Psionic Rapport: Emma can establish an Mutants, but still has enough influence over manipulate the special talents of others for his
Amazing Strength psionic rapport with a them that they are not sure if she is an enemy. own benefit. She seems to have no other
willing character. This allows her to see and Frost's name is appropriate-she is cool as desire than to serve him and keep close to the
experience everything her host sees and feels. ice, completely in control, and extremely rich and powerful. Donald Pierce once
The host character must be within 10 areas of self-confident. kidnapped her to try and oust Shaw, but when
her before the link can be established, but he was defeated by the New Mutants she
then she can maintain her psionic rapport with WHITE ROOK immediately returned to Shaw and the Inner
him to her full range of 50 miles. Talents and Emmanuel Da Costa Circle.
information can also be shared in this fashion . Human villain
F 6 Ty Health - 32
Psionic Blast: Emma's mind is so powerful that A 10 Gd
she can focus its damaging potential through S 6 Ty Karma = 28
her hands. Her touch can either cause E 10 Gd
Amazing damage or, if she succeeds in a R 20 Ex Resources = In (40)
yellow Psyche FEAT roll, render an opponen~ I 4 Pr
unconscious (this last feat is dependent upon P 4 Pr Popularity = 4
her touching the brow of an opponent, which
requires a successful yellow Agility FEAT roll KNOWN POWERS: None
first). TALENTS: Da Costa has both Business and
TALENTS: Emma is the Chairman of the Finance talents. He speaks Portuguese and

26
Hellions

The Hellions are a group of adolescent training of the Hellions team and the smooth computers. The entire team has Good ability
mutants who are beginning to discover their operations of her school, she will also train when dealing with these, or similar,
abilities. They have been gathered and trained special mutants apar.t from the team. Recently computers.
by Emma Frost (the White Queen) at her one such independent trainee, Firestar, Contacts: All of the Hellions have contacts
Massachusetts Academy, a prep school set in discovered Emma's evil plans and fought with Emma Frost, their fellow teammates, and
the Berkshire Mountains near Snow Valley, back. As a result, the underground Hellion members of the Hellfire Club (in matters that
Massachusetts. Underneath the school is a complex was completely destroyed and is now further the Hellfire Club's interest). The
secret complex that serves as a training base being rebuilt. Hellions have limited contacts with the New
for her young mutants, much in the same Mutants, Magneto, and Professor Xavier. If a
manner as Professor Xavier trained the Costumes: The Hellions have costumes like Hellion seeks help from a New Mutant in a
original X-Men and is now training the New the New Mutants, made of unstable molecules matter that is in both of their interests, the
Mutants. that act as Remarkable strength material New Mutants would help him. Otherwise, the
Emma has patterned a good deal of their without providing any body armor. The Hellions are kept rather isolated by Emma
training after material and information stolen uniforms are insulated, providing Hellion Frost.
from Professor X's own computers, including members with Good insulation against heat Running the Hellions: Very little is known
the original plans of the Danger Room. Unlike and cold. The Hellions have an electronic about the Hellions. What is included here is
Professor Xavier, who is training mutants so device built into their uniforms that acts as an from the few, brief encounters they have had
they may better fit into society, Frost is training Amazing Strength psi screen. Characters with with the New Mutants. At this point it cannot
her young charges as a sort of natural psionic powers must make a red Psyche FEAT be said that the Hellions are a villainous team,
resource which will one day serve the Hellfire roll to detect their presence. because some of them (like Jetstream,
Club and thus secure her position in the Inner Talents: All of the Hellions have been Thunderbird, and Catseye) are definitely not
Circle. While Frost's main concern is the trained on the Massachusetts Academy's villainous in intent, while others (specifically

27
Empath) definitely are. Only time will tell how CONTACTS: Catseye feels very close to with him, then keep them dangling, or even
they should be classified. The Hellions operate Rahne Sinclair, Wollsbane of the New break their hearts, just for the enjoyment he
as a team, but they are not as team-oriented Mutants, who is also a metamorph. This is feels at his own power. Empath is slated by
as the New Mutants. As their training surprising, as Catseye seems to have no Frost and Sebastian Shaw (the Black King
progresses, they should become a more natural dislike for Rahne's canine forms. who runs the Inner Circle) for membership in
efficient arm of the Hellfire Club. the Hellfire Club if he can ever be brought
RUNNING CATSEYE: It is believed that
under control. He has so enraged Frost in the
CATS EYE Catseye's mutation manifested itself at birth,
past, however, that she has put psionic
Sharon Smith and her parents abandoned her. She spent
dampers on his powers. It is unknown how
most of her young life in her cat form trying to
Mutant (trainee) much control he really has over his powers at
survive, and believes she is a cat that can turn
present. Empath cannot tolerate defeat and
F 10 Gd Health = 50 human. Emma Frost has been working on the
has developed elaborate, and often
A 20 Ex development of her human side. Catseye is
S 10 Gd Karma = 44 successful, schemes to gain revenge on the
extremely innocent and naive, and definitely
X-Men or New Mutants for defeating him.
E 10 Gd not villainous. She loves nothing more than to
R 4 Pr Resources = Pr (4) romp around like an animal, especially at night
JETSTREAM
I 20 Ex as she is nocturnal by nature.
P 20 Ex Popularity = 2 Haroun ibn Sallah Al-Rashid
Mutant (trainee)
KNOWN POWERS:
EMPATH
Manuel Alfonso Rodrigo De la Rocha F 10 Gd Health = 60
Shapechange: Sharon is a metamorph whose Mutant villain A 20 Ex
natural form is human. However, she has S 10 Gd Karma = 32
F 6 Ty Health = 32
spent most of her life in a modified catlike form E 20 Ex
A 10 Gd
(lavender colored), and believes that to be her R 20 Ex Resources = Gd (10)
S 6 Ty Karma = 95
true body. She is able to shift to the form of a I 6 Ty
E 10 Gd
young girl with large, lavender, catlike eyes,
R 10 Gd Resources ,. Ex (20)
P 6 Ty Popularity = 4
long lavender hair, and a long, lavender furry
I 10 Gd KNOWN POWERS:
tail (which is usually concealed). Her human
P 75 Mn Popularity • 5
form is unnatural to her (she has no pure cat Flight: Jetstream can generate
form or middle catoid form, like KNOWN POWERS: thermo-chemical energy and release it from
Wolfsbane- only one feline, four-legged form , his skin. This energy, accompanied by the
about five to six feet long, that is not purely Emotion Control: Empath can psionically alter
plasma (super-heated state of matter) it
animal). When in human form, her Fighting the emotional state of anyone who meets his
produces, allows him to fly at Good Air Speed.
rank is only Typical, and she has no claws and gaze. He does this with Monstrous ability, but
He has bionic implants which allow him great
cannot crawl on walls. In either form she has a the foe is permitted a Psyche FEAT roll to
maneuverability (unlike Cannonball). He can
strange, almost poetic speech pattern. Her resist the manipulation. Failure indicates the
fly up to 10 areas per round and charge,
voice and language do not change from target is totally under Empath's control, and is
causing up to Remarkable damage, when in
human to catlike form. subject to his suggestions. He can summon
flight . .
love, fear, or hate, and force his target to react
Claws: Catseye has short claws that inflict up to those emotions. He has complete control of Sensor Implants: Jetstream's own senses
to Good damage in combat, attacking on the his target's emotional state, and can force a have been greatly improved by
Edged Attack column. They can also be used victim into acting against his or her will (such computer-enhanced technology. He can detect
as hands to a limited degree, reducing her as attacking a friend). At this time, he has objects with great detail from a mile away,
Agility to Poor when dealing with manual displayed the ability to summon only one locate objects in the dark, and relay
dexterity tasks. emotional state at a time, but may control information quickly via mini-computer
multiple targets in the same area. If he is transmissions. He may only use these abilities
Wal/crawling: Through the use of her claws
stunned, rendered unconscious, or defeated, by consciously turning on his sensor implants.
and catlike muscles, Catseye can cling to and
control is broken.
move along walls and ceilings at normal speed TALENTS: Haroun speaks Moroccan and
His influence over emotions is so great that
without ill effect. She must make an Agility English fluently.
once he has implanted them, he can leave the
FEAT roll , as if her rank was Good instead of
area and the targets will continue to act RU NNING JETSTREAM: Jetstream is a Moor
Excellent, to successfully adhere to slippery
according to his wishes for up to 48 hours. and a Berber who loves flying. Unlike
surfaces.
Empath's eyes glow when he uses his power. Cannonball, Haroun does not generate his
Prehensile Tail: In her cat form, Catseye's tail own force field, and he once caught on fire as
Special Tficks: Empath's favorite form of
becomes prehensile; she can use it like a third he was flying. To save his life and also allow
attacking the New Mutants or X-Men is to
hand with her normal Excellent Agility, and it him to use his power, the Hellfire Club had to
subtly take over control of one of them, then
can support her weight. implant bionic units in his body, turning him
have that hero attack his teammates while
lnfravislon: In her cat form , Catseye can see using the same hatred on the others so their into a cyborg. Because of this, Haroun feels
into the infrared portion of the spectrum. She attacks will be more damaging. honor bound to serve the Hellfire Club the rest
can see anything in darkness that gives off of his life, though he is not a villainous
TALENTS : Manuel speaks Spanish and character.
heat (like living organisms, anything that has
English fluently.
been heated by the sun, etc.).
RUNNING EMPATH: Empath Is the only true
TALENTS: Though Catseye's Reason is low,
villain of the team at the present time. He is
that is due to the undisciplined state of her
ruthless, arrogant, manipulative, cruel,
mind. Her 1.0. is actually very high, she has
scheming, overconfident, overbearing, and
total recall , and a photographic memory.
vengeful. He loves to make girls fall in love

28
ROULETTE constructs from her mind. She uses a tarot and may have contacts with them or the.
Jennifer Stavros deck as her focus , and as such is limited to lntertribal Council of Indian Nations. He 1s the
Mutant (trainee) the images contained in the deck. Tarot can younger brother of the original Thunderbird
summon images or effects from these cards who was an X-Man, and has a better chance
F 4 Pr Health • 28
with a maximum of Incredible abilities (no of seeking the X-Men's help than any other
A 10 Gd
ability or effect above Incredible rank). While member of the Hellions or Hellfire Club.
S 4 Pr Karma .. 70
there are many kinds of tarot decks and
E 10 Gd RUNNING THE CURRENT THUNDERBIRD:
hundreds of variations of illustrations (which
R 10 Gd Resources • Gd (10) For the longest time, James blamed the
she could someday expand into), she currently
I 10 Gd X-Men and Professor Xavier in particular, for
P prefers the standard deck.
50 Am Popularity = 8 his bro'ther's death (the original Thunderbird
A standard tarot deck has a Minor Arcana
KNOWN POWERS: consisting of four suits (Pentacles or Coins, died on his second recorded mission for the
Swords, Cups, and Wands or Staves), each X-Men as a result of his reluctance to let a
Probability Discs: Roulette can create_ ~isc~ of villain escape). This was James's main reason
suit having an ace and cards numbered two to
psionic energy which alter the pr?bab1h~ field for joining the Hellions, to seek revenge on
ten, plus a Page, Knight, Queen, and _Ki_ng. In
around the victim struck by the disc. This addition there is a Major Arcana cons1stmg of Professor X. But after confronting Professor
equates to causing good luck (white disc) or Xavier and facing the truth, he lost his hatred
23 cards representing the following: Fool,
bad luck (black disc) for the target. Good and need for revenge. Though Professor X
Magician, High Priestess, Empress, Empero~,
effects would be something like a lucky shot, a offered him a place on the New Mutant team,
High Priest, Lovers, Chariot, Strength, Hermit,
locked door suddenly unlocking, or some Thunderbird declined and returned to the
Wheel of Fortune, Justice, Hanged Man
other fortunate event. Bad effects include such (meaning a new way of life), Death (meaning a Hellions, where his friends are. James is
things as a section of the c~iling ~oll~psing on great change), Temperance, Devil (meaning proud, honorable, and a loyal teammate, and
someone, machinery breaking, shppmg, definitely not villain material.
subjugation), Tower, Star, Moon, Judgement,
energy depletion, and other unfortunate
and the World. For example, Tarot could pull
events. Recently, she has been able to
the Tower card and form a prison with walls
determine what the good or bad effect will be
and bars of Incredible Strength, or the King of
by suggesting out loud what will happen_ as
Swords could become a man with Incredible
she throws her discs. She can also modify any
body armor, Incredible Fighting ability and a
die roll of the target by plus or minus 50 (the
sword that causes Incredible damage on the
player must state this is the effect of the disc
Edged Attack column. Marie-Ange often reads
before the dice are rolled). Roulette may not
her tarot deck to find the most probable
spend her own Karma in the same round that
course of future events. She places great
she uses a disc. reliance on its auguries.
Weapons: Roulette has been known to employ
TALENTS: Marie-Ange speaks fluent French
a single shot, single victim, nerve gas gun. If
and English.
she hits with it, it will stun a character for 1-10
hours and negate any and all mental powe~s RUNNING TAROT: Tarot is more of a support
(or powers that require extreme concentration) member of the team rather than a combatant.
for 24 hours. Apparently, she does not keep She must pull her card randomly, so she has
extra gas loads with her. no idea of what will come next (for instance,
the Lovers card is not always a useful one to
CONTACTS: Jennifer spent a lot of time with show up). Almost nothing is known of her past,
local street gangs in Atlantic City, New Jersey,
except that she is a native of France. She
before she joined the Hellions, and still has
seems to be loyal to the Hellions, but not
contacts among them.
particularly villainous.
RUNNING ROULETTE: While not villainous,
Jennifer is spoiled, irresponsible, selfish, and THUNDERBIRD (current)
sometimes cruel. She has no real concern for James Proudstar
anyone but herself, and has stayed with the Mutant (trainee)
Hellions because it provides a better level of
F 20 Ex Health = 100
kicks than she was getting on the streets.
A 10 Gd
TAROT S 40 In Karma = 70
E 30 Rm
Marie-Ange Colbert
R 10 Gd Resources = Pr (4)
M utant (trainee)
I 30 Rm
F 4 Pr Health • 40 P 30 Rm Popularity = 13
A 10 Gd KNOWN POWERS:
S 6 Ty Karma = 90
E 20 Ex Body Armor: James has Good body armor vs.
R 1O Gd Resources • Ty (6) all physical and energy attacks.
I 30 Rm
Tracking: James's heightened senses e~~ble
P 50 Am Popularity =8 him to follow a trail with Remarkable ability
KNOWN POWERS: (check only when the trail crosses other tracks
or is in danger of being lost).
Image Animation: Tarot has the abiljty (exactly
how is unknown) to create three-dimensional CONTACTS: James is of the Apache nation

29
Brotherhood of Evil Mutants

\~
Mastermind.. Lorelei"'

(Original Organization) LORELEI MAGNETO


(real name unrevealed)
Around the same time that Professor Xavier Magneto has had quite a change of heart
Mutate from the Savage Land
was gathering mutant youngsters for his since those early years as head of the
School for Gifted Students, the then-villain F 6 Ty Health "' 28 Brotherhood. He can now be found with the
Magneto, Master of Magnetism, was collecting A 6 Ty X-Men. Magneto's powers during those early
mutants to further his terrorist activities S 6 Ty Karma "' 20 criminal years were not as developed as they
against humanity. He called his group the E 10 Gd are now. The early version of Magneto should
Brotherhood of Evil Mutants, and it originally R 4 Pr Resources = Pr (4) have a penalty of -1 CS for all Magnetic and
consisted of Magneto, Toad, the Scarlet Witch, I 10 Gd Energy Control and have no options for Power
Mastermind, and Quicksilver. This group P 6 Ty Popularity =O Stunts.
fought the X-Men many times over the years,
KNOWN POWERS:
more times than any other group. MASTERMIND
And, over the years, the Brotherhood Sonic Hypnosis: Lorelei has Amazing singing Jason Wyngarde
evolved. The Scarlet Witch and Quicksilver powers, giving her the ability to paralyze men. Mutant villain
defected from the group to join the Avengers Any mortal male who hears Lorelei's song
(their hearts were never really in Magneto's F 4 Pr Health = 44
(effective range of 10 areas) must make a
evil plans anyway). The Blob and Unus were A 6 Ty
Psyche FEAT roll vs. Amazing intensity to
inducted into the Brotherhood at different S 4 Pr Karma = 120
avoid being paralyzed by Lorelei's voice. The
times, as was Lorelei, but then left. Eventually, E 30 Rm
victim's Psyche, for the purpose of this FEAT
as Magneto's powers increased (and his R 10 Gd Resources = Gd (10)
roll, has a - 2 CS modifier. Immortal beings,
lackeys kept failing), Magneto disbanded the I 10 Gd
such as Thor or Hercules, are immune to her
group and they all went their separate ways. voice. A failed roll means that a character is
P 100 Un Popularity = -10
paralyzed as long as Lorelei continues KNOWN POWERS:
Contacts: Except under special
ci rcumstances, members of the original singing. If a character succeeds in the FEAT
roll, he is free to act during the same round Illusion Generation: Mastermind's sole power
Brotherhood of Evil Mutants are not is the generation of three-dimensional
necessarily contacts for each other. (the roll is automatic and does not require a
separate action), but must continue making illusions. He does this at the Unearthly level,
Running the Original Brotherhood of Evil and has fooled such psychically powerful
Mutants: This early group of villains seldom the FEAT roll every round she sings. Lorelei
cannot continue her song past 20 rounds. mutants as Professor X, Magneto, and the
acted as a team, but when they did they could Phoenix (though the latter required a device
be devastatingly effective. Fortunately for the When she finishes singing, those paralyzed by
it take two rounds to come to their senses. which enhanced his power). His illusions are
world, their own egos and personality so skillfully made that even when a character
differences too often kept them at odds with CONTACTS: Lorelei is one of the Savage realizes it is an illusion, he still subconsciously
each. other. Usually when they attacked it was Land Mutates and had Excellent contacts in believes it is real and will act accordingly (an
pr~meditated, with each member picking a the Savage Land before it was destroyed. obstacle will seem like an obstacle, opponents
different opponent to handle. This is the main can cause damage, natural dangers like flame
reason why the X-Men were able to defeat RUNNING LORELEI: Magneto, in his
will feel hot enough to burn, etc.) While
them so often, because if one member of the villainous days, decided to create an army of
damage is imaginary, it is still removed from
Brotherhood finished his job, he usually would mutates to help mutantkind rule the world (a
Health, with 0 Health resulting not in death,
not stick his neck out for another member mutant is born with his powers, a mutate is a
but in unconsciousness for 1-10 rounds. Only
(with the exception of Quicksilver and the human-born being that has gained his powers
characters making a Psyche FEAT roll vs.
Scarlet Witch, who looked out for each other). through tater mutation). When last seen most
Unearthly intensity may see through the
of the mutates had devolved back into their
illusion and not be harmed by it. Mastermind
BLOB human forms, but Lorelei had not (see the
has also used his power to change his own
The Blob is now a member of the Freedom Savage Land Mutates entry in the
apparent form , lately to an attractive,
Force and can be found in that section. Miscellaneous Mutants section). Her present
moustached man familiar to the Hellfire Club
whereabouts is unknown.
members. Mastermind can also make himself

30
invisible by creating the illusion that he is not TOAD UNUS
there. His illusions are visible to everyone who Mortimer Toynbee Gunther Bain
can see them and include all sensory input Mutant villain Mutant villain (presumed deceased)
(sound, touch, etc., but not smell). His illusions
are not recorded by camera, tape, or F 4 Pr Health = 60 F 20 Ex Health= 80
mechanical devices or entities. A 30 Rm A 10 Gd
s 6 Ty Karma= 30 s 20 Ex Karma= 56
CONTACTS: The Hellfire Club knows E 20 Ex E 30 Rm
Mastermind as Jason Wyngarde, a character A 20 Ex Resources = Pr (4) ·A 6 Ty Resources = Ty (6)
perfect for membership in the Inner Circle, I 6 Ty I 10 Gd
should he fulfill his promises. If he has another p 4 Pr Popularity = - 5 p 40 In Popularity = - 5
scheme that sounds feasible to them, they
might back him in it. Mastermind used to work KNOWN POWERS: KNOWN POWERS:
the carny circuit and still has Excellent Leaping: Toad 's mutant ability centers on the Force Field: Unus was known as " the
contacts with carnivals and circ uses. elastic cartilage and unusually well-developed Untouchable" because he continually
RUNNING MASTERMIND: Mastermind is one muscles in his legs. The farthest he can jump projected a field of psionic force that protected
of the X-Men's oldest foes, belonging to the in a single round is three areas horizontally him from all physical, energy, and mental
original Brotherhood of Evil Mutants until their (maximum height of one story) or four stories attacks. This field was constantly on at the
dissolution. He then applied to the Hellfire vertically (must be in the same area). Incredible level, but if Unus concentrated, he
Club for membership in the Inner Circle, could raise it to Amazing, Monstrous, and
Hopping, Multiple Attack: Toad 's favorite, and
hoping to buy his way in by bringing the even Unearthly level. This field would extend
most efficient, attack mode is used against a
original Phoenix into the group, under his completely around Unus's body, allowing him
group of characters in the same area. This
control, as the new Black Queen (all before attack uses the Charging column and is to levitate if need be, and provide full
Selene arrived). Using telepathic devices performed by Toad 's hopping from character to protection if Unus fell from any height. He
created by Emma Frost, he succeeded only in could partially lower his field to attack, while
character. His legs can deliver a blow causing
unleashing Dark Phoenix, who gained her maintaining it against attackers (the field's
Excellent damage to each target. The
revenge for his months of tampering with her maximum number of targets that he can strength could be no greater than Amazing at
mind by flooding his mind with the the moment he attacked). The density of his
hop-attack in one area in one round is nine.
overwhelming psychic impressions of the field could be increased to repel air. If gas was
Even if he misses one, he can continue to
cosmos. Wyngarde became catatonic, and hop-attack each potential target in the area. used against him by surprise, it would have its
stayed that way until recently, when he normal effects. If he had some warning the
snapped out of it and again began plotting to Hopping, Single Attack: If the Toad does field could easily repel the gas molecules.
defeat the X-Men. His current location is nothing else in a round but hop around, he
can end the round by striking a single target TALENTS: Gunther spent many years as a
unknown. costumed wrestler and has a + 2 CS to his
with a body hop, causing up to Remarkable
Strength when Grapplin~ or Escaping.
QUICKSILVER damage. This hop-attack uses the Charging
column. Because the direction and distance of CONTACTS: Unus was generally a loner. He
Quicksilver has been many things since his Toad's single attack hopping are so hard to had contacts in the wrestling business. He
early days with the Brotherhood. His current gauge when he is hopping about, his Agility only worked with the Brotherhood of Evil
abilities and statistics can be found in the can be used at the same time for Dodging. Mutants a short time, then returned to being a
Miscellaneous Mutants section. The early loner, and finally teamed up with Blob. They
version of Quicksilver should move at TALENTS: While not extremely skilled at
creating new items (Reason = Poor for enjoyed a partnership, and friendship, for
Incredible Land Speed, have no Power Stunts,
kit-bashing), Toad has helped build and many years.
and be obsessed with his sister's protection
and his own honor to the point of endangering maintain the machines of such luminaries as RUNNING UNUS: Unus was a real loner and,
his life for it. Magneto, Arcade, and the Stranger. He has except for the Blob, never really friendly or
Remarkable Reason in the fields of electronic loyal to anyone. He was never actually evil,
SCARLET WITCH maintenance·a nd rewiring. just trying to get by any way he could. Unus's
CONTACTS: Toad has helped build and powers had once been increased by an
The Scarlet Witch, too, has gone through invention of Hank McCoy's to the point where
many changes since her early criminal years. maintain the machines of Magneto, Arcade,
and the Stranger. Under the right he could no longer grasp food or drink liquids
Her current abilities and powers can also be or breathe; his force field allowed nothing
found in the Miscellaneous Mutants section. c ircumstances, Toad may still be able to treat
through. Though the effect of this device was
The early version of the Scarlet Witch often them as contacts. Toad was also an
amusement park manager for a time and has neutralized after Unus surrendered, his
attributed her powers to magic, though powers began to exhibit the same increase
whether she believed this is not known. When Good contacts within that industry.
years later. An encounter with the Hulk, who
using her probability alteration powers, she RUNNING TOAD: Mortimer Toynbee's smashed through his barrier, reduced his
suffers a -1 CS because she really was not a mutations were obvious at birth. His odd power temporarily, but it soon began growing
villainess and d id not want to hurt anyone. stature, homely features, and curious power again, slowly starving and asphyxiating him.
made him a subject of ridicule at an early age. He apparently perished in Madison Square
This deeply affected his personality such that Garden; the only witness to his passing was
he will be slavishly subservient to anyone who his friend, Fred J. Dukes (Blob).
shows concern for or interest in him. He has
tried to go straight recently and open his own
amusement park (with Arcade's help), but the
land belonged to Doctor Doom, who returned
and threw Toad out. Toad feels persecuted and
is extremely insecure.

31
The Second Brotherhood of Evil Mutants was Spider-Woman, and who is not known to have wave passes through). causing Remarkable
formed by Mystique and originally consisted of been a criminal, was recently assigned to damage and automatically stunning those
herself, Avalanche, the Blob, Destiny, and Freedom Force. characters in the effected areas with less than
Pyro. Rogue also briefly served as a member, Remarkable Endurance for 1-10 rounds.
but left the organization and sought out AVALANCHE Those with Remarkable Endurance or better
Professor Xavier to help her control her Dominic Petros are allowed an Endurance FEAT roll to avoid
powers. The Second Brotherhood of Evil Mutant villain being stunned.
Mutants, like the original group, was formed F 10 Gd Health = 70
Body Armor: Avalanche's suit provides Good
as a subversive criminal organization of A 10 Gd
mutants. Their logic was: if the public thought S 10 Gd Karma = 26 body armor from physical attacks, but no
protection from fire, cold, or any other attacks.
of mutants as evil, then they would call E 40 In
themselves that and work against society to R 10 Gd Resources = Pr (4) Special Tricks: Though he cannot use his
better their own lot. Since Mystique had I 10 Gd vibrations directly on a character, he can
considerable influence at the Pentagon in her P 6 Ty Popularity = -5 neutralize opponents by disintegrating any
alter ego identity, she set up the Brotherhood special items or weapons they may have,
headquarters in a sub-basement. Their chief KNOWN POWERS: ripping open the ground beneath them
adversary has been the X-Men. (trapping them in a large pit). destroying walls
The increase of anti-mutant sentiment in this Vibration Waves: Dominic has the ability to
generate powerful waves of vibrations from his next to them or ceilings above them (falling
country and the reaction of the federal damage as Material Strength). etc.
hands, disintegrating non-living, inanimate matter
government to it has led Mystique to the
up to 4 areas away from himself. He does this at TALENTS: Dominic speaks English and Greek
conclusion that her organization should give
up its criminal activities, for the present, and a Monstrous level of ability. Large areas (such as fluently.
buildings) require a yellow FEAT roll, while small
offer its services to the government in CONTACTS: None.
exchange for protection. Thus the Freedom objects (under a ton) can be destroyed
automatically. (Call for a FEAT roll only when the RUNNING AVALANCHE: Little is known of
Force was created.
object belongs to someone else or the effect will Avalanche's past. He emigrated from Greece
Unlike the Avengers, who are an
harm others.) The effect his powers have on and first appeared in his present persona
independent body that receives certain
privileges and some supervision from the large objects is the same as a medium-sized when the Second Brotherhood of Evil Mutants
earthquake or avalanche. He is immune to his tried to assassinate·an anti-mutant U.S.
federal government, Freedom Force is directly
own vibrations unless they are somehow Senator. He tried a caper of his own after that
under the control of the office of the U.S.
President. Dr. Valerie Cooper, special assistant reflected back on him. (blackmailing California with his earthquake
to the head of the National Security Note: Avalanche once tried to turn his abilities), but returned to the Brotherhood in
vibrations on the Hulk. Though his target was time to become part of Freedom Force.
Committee, began her relationship with
unaffected, Avalanche had both of his arms
Freedom Force by acting as the liaison and
coordinator for their creation. She now broken by the feedback. It seems that without BLOB
supervises Freedom Force on the President's a non-living, inanimate object to absorb his Fred J. Dukes
vibrations, they reflect back on Avalanche Mutant villain
behalf. A full pardon has been issued to the
causing damage.
members of Freedom Force for their past F 30 Rm Health= 139
crimes, though this can be revoked if a single Earth Moving: By projecting his vibrational A 4 Pr
member is ever discovered committing
another crime. Since Freedom Force's
waves into the ground, Avalanche can create s 30 Rm Karma= 34
an actual wave of moving, shattered earth. E 75 Mn
formation, an extradimensional alien named This wave has a range of 8 areas (though it R 4 Pr Resources = Pr (4)
Spiral has worked with them occasionally. The only moves 4 areas per round). It affects I 10 Gd
second adventurer to be known as everything in its path (the same areas that the p 20 Ex Popularity = - 20

32
KNOWN POWERS: DESTINY CONTACTS: Irene is a very old and dear
Immovability: Fred can bond himself to Irene Adler friend to Mystique, almost a mother figure for
whatever surface he is standing on (usually Mutant villain · her.
the ground) through force of will (requires one
round of concentration). Once he sets this
F 4 Pr Health= 34 RUNNING DESTINY: Irene appears to be a
A 6 Ty woman in her sixties, but it is thought that she
monodirectional gravitational field, he is S 4 Pr Karma = 185 might be much older than that. Almost nothing
literally an immovable object. It requires Class E 20 Ex is known of her background, only that she is a
1000 or better Strength plus a red Strength R 10 Gd Resources = Gd (10) longtime friend of Mystique. It is almost
FEAT roll to budge him, and even that pulls up I 100 Un surprising to find that she has engaged in past
the ground around him. Fred can never be P 75 Mn Popularity = - 5 criminal activities, as she does not seem the
Slammed or Stunned during combat, no villain type. Possibly, she feels she owes a
matter what martial art or attack column is KNOWN POWERS:
debt to Mystique and this is how she ls paying
used. Precognition: Destiny has the ability to scan it.
Note: If Blob can be caught off guard and multiple possible timelines in a single moment
knocked off-balance (perhaps when he is and select the one most likely to occur. She MYSTIQUE
moving), and his feet isolated (perhaps by cannot alter the timellnes, just judge the Raven Darkholme
being surrounded in a force field or anti-gravity probabilities of what Is going to happen to Mutant villain
device), he cannot adhere to a surface . people and places she knows within a few
miles of her. She has a 970/o chance of F 20 Ex Health• 90
Bodily Expansion: Blob can expand all of the
cells of his body's fatty covering at once.. This predicting the correct timeline for the next A 20 Ex
destroys any tight-fitting body restraints of round of gameplay, but loses 100/o of her s 10 Gd Karma .. 80
accuracy for every round following the initial E 40 In
Excellent Material Strength or less (if he is R 20
one. Another factor that may alter the timeline Ex Resources = Ex (20)
bound in simple iron chains, iced up, etc.) I 20
is any totally unexpected, irrational behavior Ex
Body Armor: Blob has Unearthly body armor p 40 In Popularity= 10/-10
by her teammates. If Destiny takes an active
against physical attacks, cold, and fire. He has hand in the actions of the next few rounds, her KNOWN POWERS:
Monstrous body armor against energy attacks. chance of guiding her team to the right
His eyes, nose, mouth, and ears are not so prediction is improved. Imitation: Mystique is a mutant metamorph
protected, and he may be temporarily blinded This has the following effects on the game: with the ability to mimic the form of other
or hurt by called shots in these areas. 1. As long as Destiny can clearly human and human-related creatures,
communicate with her comrades, her team including mutants, inhumans, and other
Soft Body: Blob can absorb physical impacts super-powerful creatures, by psionically
without harm to himself. Similarly, he can will always automatically gain surprise
(their initiative die roll is always considered shifting the atoms in her body and whatever
absorb and hold a being who Is physically clothing she is wearing. She can imitate the
attacking him (with a fist, kick, etc.). This a 1). All of Destiny's teammates must be
within three unobstructed areas of Destiny form with Unearthly ability, down to her vocal
requires a Psyche FEAT roll to relax his body chords, smell, fingerprints, and retinal scans.
around his opponent. Once grabbed, the for this power to work. If Destiny is
rendered unconscious, all the advantages She does not gain the powers of the form she
opponent is held (as in wrestling) with imitates, nor can she become non-human (an
Monstrous Strength. Blob's skin is so resilient are lost.
2 . Destiny can use her Karma to help other alien, plant, or machine). She cannot increase
and replaces its cells so quickly that he has or decrease her mass, and is under a physical
Monstrous protection vs. skin diseases. character's actions (as she would normally
help her own) if the other character is strain when maintaining a larger shape; she
CONTACTS: Blob originally operated alone, within three unobstructed areas of Destiny. must make an Endurance FEAT roll each
but he eventually began working with a 3. If Destiny attempts to make a long range round she is in a larger shape, in order to
partner or team. His favorite partner was prediction (more than five rounds In the remain that way. She can change into her alter
Unus, whose mutant power apparently killed future) the Judge should secretly make a ego, into another character, or into her normal
him. Blob was also a member of the original Psyche FEAT roll for her. Predicting up to midnight blue-skinned self in less than a
Brotherhood of Evil Mutants, and thus has 15 minutes into the future requires a green round.
some contacts with Toad and Mastermind (no FEAT roll, up to a 24 hours in the future is a Combat Suit: Mystique has worn a specially
one else would have anything to do with him yellow FEAT roll , and beyond that is a red designed combat suit (designed with the
now). Blob retains Excellent contacts with the FEAT roll. Any white failure means that she X-Men in mind) in the past which absorbs any
carnivals and circuses operating in America, has completely failed and sees nothing, electrical attack and converts it to an energy
as he spent years in them before he turned to while a colored failure means that she sees blast (damage caused is -1 CS at the rank
criminal activities and still keeps in touch. the wrong timeline and the Judge should that struck her, range is 2 areas). The combat
RUNNING BLOB: Blob's personality has never present a misleading scenario. When she suit also stabilizes her molecules to such a
fails, all surprise and initiative advantages, point that no teleportatlon power works on her
been firmly established. He can sound rough
and threatening (as most criminals try to do), and the ability to confer them on others, are unless she desires it and any teleportation
but has shown a sensitive side that is weary of lost for the next 1-10 rounds. negative effects are not felt by her.
being a deformed mutant. By the nature of his Handicap: Irene is blind and usually carries a Psionic Scrambler: Mystique uses a small
power, he is not an excellent team player, cane in her normal identity. When in battle, electronic psionic scrambler, fitted into her
rather he stands and waits for an opponent to she wears a full face mask. Her powers allow costume, to mask her true thoughts from mind
come to him and wear himself down attacking her to see the most probable objects, readers when she has altered her appearance.
Blob's soft body. Blob is a loyal teammate, characters, etc., that are present. She cannot If a character with psionic power is trying to
though. He quit the original Brotherhood when be attacked by holograms or optical attacks read her mind, he will have to succeed in a
he felt that he was betrayed by Magneto. (though some psionic illusions will still fool Psyche FEAT roll vs. Monstrous intensity or all
her). If her mental powers are stripped or he will receive is vague patterns.
neutralized she cannot see.

33
Weapons: The nine skulls on Mystique's belt PYRO writing efforts to tawdry novels, which the
contain various gases, flares, acids, and St. John Allerdyce critics hated. Not much else is known about
explosives, all of Incredible potential and Mutant villain Pyro or how he met Mystique, except that he
potency. She carries a razor sharp knife and a is Australian, is a bit cocky, but knows his
F 10 Gd Health= 56 place within the organization of the Freedom
garrote, both of which she uses with Excellent A 10 Gd
skill. Because of her connections, she has Force and does not make waves.
access to any weapon in the U.S. government
s 6 Ty Karma= 26
E 30 Rm ROGUE
arsenal or S.H.l.E.L.D. (she once used a Resources = Pr (4)
R 10 Gd Though a former member of the Second
Destruct Ray pistol that caused Monstrous
I 6 Ty Brotherhood of Evil Mutants, Rogue joined the
energy damage). p 10 Gd Popularity = -10 X-Men long before Freedom Force was
TALENTS: Raven is well versed in the use of founded. See her character with the X-Men.
KNOWN POWERS:
any percussion weapon up to a submachine
pistol with Excellent Agility. She is proficient in Fire Control: Pyro is a mutant with the ability SPIDER-WOMAN
martial arts types B and C. As Mystique, she to cause any fire to grow in size and intensity (real name unrevealed)
has the Leadership skill. and to take any form that he desires, even that Altered human
of a living creature. The abilities of such
CONTACTS: Mystique has successfully F 10 Gd Health = 130
creatures have the following maximums:
worked with Arcade in the past. Mystique is A 50 Am
like a mother to Rogue of the X-Men and once F A s E R p
s 40 In Karma= 46
tried to save her from them, believing Rogue In In In In E 30 Rm
had only left her side because she was R 10 Gd Resources = Gd (10)
kidnapped. Though Rogue will not now Health: 160 (maximum)
I 6 Ty
perform any criminal acts for Mystique, she Pyro can mentally control these creatures of p 30 Rm Popularity = 7
will still help her in areas that would not hurt flame and command them to do as he wishes.
Rogue or the X-Men. Through her alter ego, These creatures may cause up to Monstrous KNOWN POWERS:
who works in the U.S. Department of Defense, damage against normal beings and materials Wall-Crawling: Spider-Woman sticks to all
DARPA (Defense Advanced Research or Good damage against fire resistant surfaces automatically as she desires,
Planning Agency), Raven has contacts with creatures and things. allowing her to walk up walls and hang from
defense agencies and contractors around the Pyro must be within one area of the original ceilings. She must make a successful FEAT
world and with U.S. military personnel. She flame in order to control it, but then can roll vs. an Amazing rank difficulty to adhere to
also has access to top secret information manipulate his creatures with Monstrous wet or slippery surfaces.
(including some on anti-mutant projects). ability for as long as they are in his sight.
Through her position as head of Freedom These fire creatures are dispelled if Pyro stops Psychic Web: Through intense concentration,
Force, Mystique has contacts with the concentrating on them or is knocked Spider-Woman can weave a psychic web. This
President of the United States through his unconscious. The creatures then return to web radiates from Spider-Woman in all
intermediary, Valerie Cooper, on matters of normal fire. directions, and imprisons anyone within its
national security requiring response from a Pyro's fire creatures take no damage from range, friend or foe. Within the area
super-powered team. physical attacks except water (which acts as Spider-Woman is occupying, the web is of a
an Incredible attack against them) or throwing Monstrous Material Strength, while in adjacent
RUNNING MYSTIQUE: Little has been areas it has Remarkable Material Strength,
revealed about the background of Raven some smothering substance on them (which
acts as a Remarkable attack against them). and two areas away the web has Typical
Darkholme. It is likely that she began using Material Strength. Though psionically created,
her powers to her advantage at a young age Energy attacks only cause half damage
against them. · the psychic web is a physical manifestation of
and rose quickly to her present position in the either a web or a sphere surrounding the
Department of Defense. She has one of the Fire Resistance: Pyro has Class 1000 victims that can be ripped or shredded. If the
best kept alter ego identities in the world (her resistance to flame under his control. He is web is ripped or shredded, Spid~r-Woman
popularity reflects the difference between how vulnerable to normal fire, and wears a must make an Endurance FEAT or be stunned
she is viewed as Raven, the first number, and protective body suit that provides Amazing for one round. The web disappears if
how she is viewed as Mystique, the second insulation against fires other than his own. Spider-Woman is knocked unconscious.
number). In the past she has used her position Spider-Woman can move when projecting this
to gain information and weapons systems to Fire Generation: Since Pyro cannot create
flame, his suit is equipped with a flamethrower. web only if she makes a red Psyche FEAT roll;
help in her criminal activities. She is the the web disappears if she fails the roll.
undisputed leader of Freedom Force, as she It causes Remarkable damage and has a
was of the Second Brotherhood of Evil range of 2 areas. CONTACTS: Spider-Woman was caught in
Mutants. She is an intelligent, highly capable TALENTS: St. John Allerdyce worked as an that part of Denver that was taken by the
woman who, while having a streak of evil in Australian wire service journalist covering Beyonder in Secret Wars I to complete his
her, has managed to turn her position as a Vietnam and Indonesia. These experiences Battleplanet. She has contacts with Captain
criminal around to one viewed as a freedom give him Excellent Reason in any fields that America, the X-Men, the Fantastic Four, and
fighter. are related to journalism. the other heroes who fought in that conflict.
There is a strong possibility that some kind
CONTACTS: Allerdyce has had a few novels RUNNING SPIDER-WOMAN: AMhis point,
of connection exists between Mystique and
published and has contacts with the absolutely nothing is known about the new
Nightcrawler.
publishing business. Spider-Woman's past, motives, or why she is
working with the Freedom Force.
RUNNING PYRO: Pyro drifted around for
many years in the South Seas, going from j ob
to job. He covered some of the conflicts in
Southeast Asia, but eventually turned his

34
SPIRAL attack succeeds against her as normal. make a red Psyche FEAT roll to gain
(Spiral is her only name) She can perform this spiral in less than one domination. If she fails, it means her attacker
Altered alien humanoid round as a defensive maneuver, four slipped into and out of her mind and was not
F 20 rounds if creating it for another purpose. trapped.
Ex Health = 100
A 30 C) Cast an energy matrix around a character
Rm Special Tricks: Spiral will almost always sneak
which neutralizes all of his powers,
S 20 Ex Karma = 80 whether natural or artificial (but not up on an opponent when she operates alone,
E 30 Rm or teleport behind him. She will not hesitate to
magical) for three rounds. She can create
R· 10 Gd Resources = Gd (10) use her long sword. Operating with a team,
I 20 Ex this spiral in one round .
D) Slip between timespace and teleport a she will usually act as a support member,
P 50 Am Popularity - - 5 staying out of the initial action, casting spirals
short distance. Her teleport range is up to
KNOWN POWERS: 1O areas. She can teleport herself or any to help her teammates, and then using her
other characters in the same area that she fighting prowess if it is needed.
Multiple Arms: Spiral was genetically
desires. When she teleports, an audible Weapons: Spiral has a long, thin sword made
engineered to have certain superior powers.
'ping' always sounds. She can perform this of some Monstrous Material Strength alien
She has six arms and increased motor skills
spiral in one round. metal alloy. It causes Good damage if she
which allow her to control all arms at once.
E) Open a dimensional aperture to any on~ of uses it one-handed, but if she uses it
She can fight with up to three weapons at
a myriad of dimensions. Anyone occupying two-handed (and performs no other attacks
once, while using her other three arms for
the same area at the time will also that round with her other arms), it causes
various tasks at the same time (taking out
disappear through the dimensional Excellent damage. She also carries a normal
equipment, grasping another character, etc.)
aperture if she so desires. She performs dagger that she can use at the same time as a
Though one of her arms was somehow
this intricate spiraling dance by using a full one-handed sword attack.
severed in the past, it has been replaced by a
10 rounds of uninterrupted movement.
bionic arm of Incredible Material Strength TALENTS: Spiral is a swordswoman and gains
F) Make herself invisible to normal sight by
which operates like a normal limb (except it a + 1 CS with any edged weapon. She also
slipping into a thin layer of timespace. She
must be repaired instead of healed if knows martial arts type B and C. Spiral is a
can still touch and affect others if she wills
damaged). professional slave-hunter. If she has sufficient
it, but can be hurt by a stray shot or lucky
Magical Spirals: Spiral is a master of some attack while doing so. When invisible she information on a character, she cah track him
alien form of magic which uses universal and cannot be seen or heard by anyone (a down with Amazing proficiency. It is assumed
dimensional energies by weaving spirals (or character who can see into the astral plane that she can speak the languages of many
patterns) through intricate arm gestures and is allowed a red Psyche FEAT roll to see different dimensions.
dance. She performs these magics at the her). She can perform this spiral in less CONTACTS: Spiral is a slave-hunter for the
Amazing level, but cannot do anything else than one round . Spineless Ones from another dimension. She
while she casts them. She must make a G) Enhance or decrease another character's can obtain all manner of wondrous weapons
Psyche FEAT roll to be successful in any specific power for as long as she and hi-tech gear from them. She can also
magical spiral she weaves. While weaving a concentrates. She must first recognize a recruit other alien slave-hunters through the
spiral she is aware of what is going on around character's specific power before she can Spineless Ones. She is the property of one
her, and can even talk, but if she is affect it (requiring a Psyche FEAT roll). The Spineless One in particular, named Mojo, who
successfully attacked while she weaves, the enhancement shifts the character's power is a powerful magic wielder and a mad,
pattern fails. The effects of her magics have rank by + 2 CS, but not above Unearthly. pathological destroyer. Spiral has worked with
so far included the following (but she is The decrease shift's a character's power the Freedom Force on only a few missions so
certainly not limited to just these): rank by - 2 CS, but not below Feeble. She far, but she is considered to have contacts with
A) Shatter any inanimate, inorganic material can perform this spiral in one round and this group.
of Incredible Material Strength or less must keep it up for it to work in
within a 3 area range. The maximum size consecutive rounds. RUNNING SPIRAL: Spiral is a genetically
affected is the equivalent of a large H) Drain the life force from another sentient engineered humanoid created at the whim of
automobile. She can also shatter force being to keep herself young and vital. the Spineless Ones who rule another
fields; force walls, etc. (of any origin) with What is left of the drained character is a d imension. She has entered the Earth
this pattern, as long as they are Incredible lifeless husk. She will not perform this d imension a number of times in search of a
Strength or weaker and not larger than 1 spiral while acting as a member of the runaway slave named Longshot. Human forms
area. She can perform this spiral in less Freedom Force or if used as a player are mythological on the worlds from whence
than one round. character. She can perform this spiral as a she comes, and it was quite a shock to all of
B) Control energy attacks of all kinds 20 round dance that must be uninterrupted the inhabitants to discover that humans really
(including electro-magnetic, gravitational, to work. exist, especially as free beings. She is
magical, heat, etc.) directed at her by delighted over finding out that she is like
Alien Physique: Spiral's body has a thicker humans and that being humanoid does not
weaving them around herself and sending
epidermal layer than humans that acts as
them back at the user. They will attack the necessarily make her a slave, but revolted and
Good body armor against physical damage,
user with the sam£1 effect intended for her. embittered by her freakish six-armed
including heat and cold. Her muscles operate
If the energy attack causes Incredible appearance that separates her from humans.
differently than human musculature, so she Whether she is truly villainous or forced to
damage or less, her normal green Psyche
can move at Excellent Land Speed and has
FEAT roll is all that is required for her to perform villainous acts out of desperation and
Incredible Strength for the purpose of leaping. circumstances is as yet unknown. Lately,
control it. If the energy attack causes
Spiral's mind is so well disciplined that if Spiral has been engaged in other activities
Amazing or Monstrous damage, then she
someone tries to control her mind, absorb her outside of the Freedom Force, such as
needs to make a yellow Psyche FEAT roll.
powers (like Rogue), or otherwise att~mpt to operating the Body Shop (see Locations). She
If the attack causes Unearthly or greater psionically dominate her, they run a nsk of her
damage, she needs to make a red Psyche has indicated that she is searching for a
dominating them. She cannot be dominated,
FEAT roll . If she fails in her rolls the energy source of power on Earth; Phoenix may be
except by another of her race. Spiral must that source.

35
~
Time Bomb"'

~
The Fallen Angels was an informal team of TALENTS: Unknown. CONTACTS: Chance has Good contacts with
young people (primarily mutants) who felt like the street gangs of New York City.
CONTACTS: Unknown.
misfits in their own society, whether it was
mutant, human, or non-human. The team was RUNNING CHANCE: Chance is an illegal
RUNNING ARIEL: Ariel is a mutant of her own
immigrant from Korea. She was brought into
founded by the cowardly villain Vanisher, who alien race. She became a delinquent and is
America by a quasi-oriental/American religious
set himself up as the leader of runaway now a runaway.
organization. The church rules the immigrants'
mutants, sort of a cross between Fagan (the
lives thereafter, so Chance ran away and soon
conniving mentor of street urchins in Charles CHANCE became a delinquent.
Dickens's Oliver) and Professor Xavier. The (unknown identity)
original team members included Sunspot and Mutant (trainee)
Warlock from the New Mutants; Jamie
MAD ROX
F 10 Gd Health = 46 James Arthur "Jamie" Madrox
Madrox, the Multiple Man; Banshee's
A 10 Gd Mutant (trainee)
daughter Siryn; Moonboy and Devil Dinosaur
from the past; Time Bomb, the female teenage S 6 Ty Karma = 24
F 6 Ty Health= 28
mutant who met the Beyonder; and two new E 20 Ex
A 6 Ty
R 4 Pr Resources = Fb (2)
female characters named Chance and Ariel.
I 10 Gd
s 6 Ty Karma = 22
The team hacj a short existence and the E 10 Gd
characters went their own separate ways once P 1O Gd Popularity = O
R 10 Gd Resources = Pr (4)
it was dissolved. KNOWN POWERS: I 6 Ty
p 6 Ty Popularity = 0
ARIEL Power Boost: Chance has the power to
Ariel is her only name psionically boost or cancel another character's KNOWN POWERS:
Alien mutant powers. This has no effect on items or artificial
Duplication: Jamie possesses a unique power
powers, but will work on all others. She can
F 4 Pr Health= 34 to create duplicate bodies of himself. When
only boost or cancel powers when she is
A 6 Ty struck, a duplicate "splits off" from Jamie. It is
under stress, as she has not yet learned how
s 4 Pr Karma= 40 to control her power. When in a stress
identical in mass and abilities, including the
power to duplicate. Jamie can only produce
E 20 Ex situation (combat, being chased, and so on),
R 4 Pr Resources: Fb (2) one duplicate a round , but can keep producing
she must make a Psyche FEAT roll against the
I 6 Ty them consecutively. There is no known limit to
power rank. If successful, she may lower a
p 30 Rm Popularity = 0 the number of duplicates he can consecutively
character's abilities and powers by - 2 CS, or
produce (his maximum so far is 20). Since his
KNOWN POWERS: raise them by +2 CS, whichever is to her
duplicates can also duplicate, he could quickly
advantage. If she fails the roll, no noticeable
form a small army. All of the duplicates are
Illusions: Ariel can psionically generate effect takes place. For game's sake, Chance
psionically linked to Jamie and to each other.
illusions. She uses these illusions to mislead, can only affect one character per round. If she
Each is capable of independent thought,
confuse, and otherwise keep opponents decides to switch to another character the
feelings, and action. What is traumatic for one
off-balance. She must make a Psyche FEAT next round , the previously altered character
roll against her target's Psyche to affect him. of them, is usually traumatic for all of them,
immediately returns to normal.
but since they have independent thoughts,
Limited Gate: Ariel can enter space between TALENTS: Chance has had a lot of street treat each one as a separate FEAT roll for the
two points by opening a temporal gate. She fighting experience. She has Excellent ability purpose of trances, illusions, emotional control
does this with Amazing ability. When opening with a knife and knows the equivalent of attacks, etc. It is not known if all of them die if
this gate and stepping through, she martial arts type B. Chance speaks Korean Jamie dies, or all disappear if he is rendered
automatically exits at the other point, so it acts fluently, English is her second language. unconscious. They exist as long as he wills
like a teleport. them to, and he can dispel them at will,

36
absorbing them back into his body. Each time DEVIL DINOSAUR a short race of intelligent humanoids that
a duplicate dies, Jamie must make a Psyche F 10 Go Health .. 191 resemble highly evolved chimpanzee/men. His
FEAT roll or fall unconscious for 1-10 rounds. A 6 Ty lack of fear for the night time earned him his
Costume: Anticipating the problem of S 75 Mo Karma = 12 name. He saved a young tyrannosaur from
inadvertent duplicates popping out when E 100 Mo another race of primitive beings, but not
Jamie slipped and fell, was bumped, and so
R 6 Ty Resources: None before the dinosaur was seared red by strange
forth, Jamie's father designed a costume that
I 4 Po lava fires. He and the tyrannosaur became
P 2 Fb Popularity • - 20 quite close and Moon-boy named him Devil.
absorbed kinetic energy as body armor of
Good protection. When wearing this suit, MOON- BOY'S KNOWN POWERS: None After many adventures, Moon-boy and Devil
Jamie can create a duplicate from any impact stumbled onto a hag-witch who knew how to
if he desires, but only impacts causing MOON-BOY'S TALENTS: Moon-boy can ride activate a dimensional nexus in her domain.
Excellent damage or more will automatically Devil with Amazing ability. He can also Devil fell through this nexus into modern day
produce a duplicate. The suit has communicate with Devil on a basic level Earth, but soon returned to it and was brought
malfunctioned before, lowering the impact through unknown means. He has the Thrown back to h!s proper time and place. Apparently,
level for duplication to Typical, but absorbing Weapons, Acrobatics, and Tumbling talents. both Devil and Moon-boy again found the
up to Incredible levels of electrical and heat nexus and have returned to modern Earth.
MOON-BOY'S CONTACTS: Moon-boy can
damage. Jamie could use this stored energy Moon-boy is a fun-loving youth who loves
rely on help from his race, the Small People, in
to increase his Strength up to the level that riding and being with Devil. He takes g reat
his own dimension and time, but has no
was absorbed (but not exceeding Incredible). pride in the fact that Devil can defeat anything
contacts on Earth.
Eventually Reed Richards adjusted the suit that threatens them. Devil has the intelligence
back to its former Excellent level impact DEVIL DINOSAUR'S KNOWN POWERS: of a smart dog and exhibits genuine emotions
threshold. Whether it can still absorb and and loyalty concerning Moon-boy.
Altered Metabolism: For some unknown
convert electrical and heat energy is unknown. reason (possibly the highly chemical lava tires
that engulfed him at a young age), Devil is
SIRYN
TALENTS: Jamie has worked on Muir Island Theresa Cassidy
as a lab assistant for genetic research. His smarter and quicker than a normal Mutant (trainee)
Reason when dealing in laboratory tyrannosaur. He stands 20 to 25 feet high and
terminology and items is Good. has bright red skin, also a result of that lava F 6 Ty Health = 42
fire. He has unusual willpower for a creature A 10 Gd
CONTACTS: Jamie is friends with Professor and should be treated as a character rather S 6 Ty Karma = 22
Xavier, the X-Men, Banshee, and Moira than a dumb beast. E 20 Ex
MacTaggert, for whom he last worked. R 6 Ty Resources = Pr (4)
Bite: Devil's bite does Monstrous damage, but I 10 Gd
RUNNING MADROX: Jamie was orphaned any character has a chance to Dodge it.
when he was 15; his parents died in a tornado. P 6 Ty Popularity =o
He had known he was different before then, Stomp: Devil can stomp in one of two ways. KNOWN POWERS:
but had not known how different until he was He usually stomps with one leg into any
forced to live on his own. After a while, his adjacent area, causing Monstrous damage to Sonic Generation: Siryn's powers, like her
powers began to get out of control and he the target, if the target does not Dodge out of fathers, are variations on the sonic effects
sought help, eventually in New York City. the way. He can also leap into the air up to 2 produced by her voice. She can issue a sonic
Professor Xavier and Reed Richards found areas away and stomp with both legs, causing scream that can cause up to Amazing damage
him, reset his suit, and Xavier trained him for a Unearthly damage. The leaping stomp is so to non-living matter. The scream can be used
while. He had a chance to join the X-Men but unpredictable that anyone trying to Dodge it i~ one of two ways against living opponents,
decided to go to work for Moira MacTaggert receives a -1 CS. either to cause up to Incredible damage to a
instead. He has lived on Muir Island for quite a single target, or to cause Remarkable damage
Movement: Devil can move at Remarkable to all characters either in the area she
while now. Jamie is quite aware of his mutant Land Speed or Leap (not a leaping stomp)
power being not only extremely limiting on his occupies or along her flight route if she is
across 3 areas, but not up or down more than flying. For both attacks all victims must make
activities (without the suit), but also not being 1 area in height.
a highly useful mutation either (in comparison an Endurance FEAT roll vs. Typical intensity
to so many others). Tracking: Devil can track some creatures by o
Stunning or fall unconscious for 1-1 rounds .
their smell (particularly mammals). His ability Siryn is unaffected by her own sonic power.
MOON-BOY AND to do this Is Incredible. Flight: Siryn can fly using her sonic scream
DEVIL DINOSAUR Body Armor: Devil's natural hide acts as (Air Speed: Poor). The Good level sonics she
Intelligent primate and unusual reptile Monstrous body armor against physical uses to fly are not damaging, but she does
attacks and Amazing body armor against know a power stunt whereby she can fly and
MOON-BOY
energy attacks. scream for damage at the same time. Siryn
F 10 Gd Health = 56 cannot hear anything above her sonic scream
A 30 Rm DEVIL:S TALENTS: bevil can understand the while she is flying and her Intuition drops to
S 6 Ty Karma = 24 basic intent of humanoid characters by their Poor during flight.
E 10 Gd actions and has quite an understanding of
R 10 Gd Resources: None Moon-boy's intentions. Power Stunts and Special Tricks: Siryn has not
I 10 Gd yet worked at controlling her powers enough
P 4 Pr Popularity = o DEVIL:S CONTACTS: None. to know any other power stunts or special
RUNNING MOON-BOY AND DEVI L tricks.
DINOSAUR: Moon-boy and Devil come from TALENTS: Unrevealed.
an extradimensional primeval world where
dinosaurs and primitive men of various types CONTACTS: Siryn is the daughter of Sean
co-exist. Moon-boy is one of the Small People, Cassidy (Banshee), and is a friend of Moira

37
MacTaggert and Jamie Madrox. VANISHER
Telford Porter
RUNNING SIRYN: Siryn grew up without the
Mutant villain
benefit of father or mother and feels like quite
a misfit. She loves her father as much as she F 4 Pr Health = 38
can love a man she barely knows. Her best A 10 Gd
friend is Madrox and she knows her uncle, S 4 Pr Karma = 44
Black Tom Cassidy, who sent her to her father. E 20 Ex
R 30 Rm Resources = Gd (10)
SUNSPOT I 4 Pr
Sunspot is primarily known for his P 10 Gd Popularity = - 10
membership in the New Mutants. He can be
KNOWN POWERS:
found in that entry.
Teleportation: Vanisher has Unearthly
TIME BOMB teleportation powers. His teleportation ability is
Tabitha "Boom Boom" (last name unrevealed) entirely psionic, unlike Nightcrawler's
Mutant (trainee) biophysical ability, and allows Vanisher to .
instantly survey the area before teleporting,
F 4 Pr Health = 34
with no chance of teleporting into a wall or a
A 6 Ty
S 4 Pr Karma = 16 floor. He can therefore teleport into areas he
has never seen before. Vanisher's
E 20 Ex
teleportation power is so swift in effect that he
R 4 Pr Resources: Pr (4)
seems to disappear into thin air
I 6 Ty
instantaneously, hence his name. Holding on
P 6 Ty Popularity = 0
to Vanisher does not prevent his teleporting,
KNOWN POWERS: and a character cannot teleport with him no
matter how firm the hold (though Nightcrawler
Energy Bombs: Tabitha can generate spheres has teleported with him in the past, under his
of energy up to two feet in diameter that own power). Vanisher does need a clear mind
detonate up to 10 rounds after created (she to teleport, though, and cannot do so in any
presets them upon creation). The maximum
round if he sustains more than Good damage
size bomb causes up to Amazing damage in in that round.
one area when it explodes. She has only
created one such bomb at a time, and may not Weapons: Vanisher has used different guns in
be able .to create faster than this. Though she his past escapades. He has been known to
usually plants her bombs near the target, she carry a .45-caliber automatic (nine shot
can throw them up to two areas away. capacity, causing Good damage with a 3 area
range), a gun which fires sleeping gas of
TALENTS: Boom Boom has the Throwing
Incredible potency, and a gun which fires
Weapon talent for her energy bombs only. energy beams causing Incredible damage. At
CONTACTS: Boom Boom is a runaway and one point Vanisher reprogrammed several
has no contacts. Mark Ill Sentinels to do his bidding.
RUNNING TIME BOMB: Little is known about TALENTS: As was mentioned above, Vanisher
Time Bomb. Tabitha ran away from a bad has reprogrammed Sentinel robots in the past.
family environment after discovering her He has an Incredible Reason when dealing
power. She was en route to upstate New York with robots and computers.
(following a rumor of Professor Xavier's CONTACTS: Since Vanisher almost always
school's existence) when she met the deserts partners, he has no contacts.
Beyonder. She has not been heard of since
that time. Time Bomb has an attitude problem: RUNNING VANISHER: Vanisher is extremely
she needs people but rejects them at the insecure and not too comfortable around
same time. She has a streak of the practical adults (who know him for the villain and
joker in her and is not above giving a coward he is). Since he has always wanted to
departing friend a big hug of affection while be the 'big cheese' of a team, he decided that
slipping one of her energy bombs in a back setting up a team of runaway misfits was his
pocket (she even did this to the Beyonder!!) best bet.
She receives + 10 points to her Karma when
she pulls this off.

WARLOCK
Warlock is primarily known for his
membership in the New Mutants. He can be
found in that entry.

38
Morlocks

~ Beaumueeamer'"
The Morlocks are a large community of mutants ·Callisto was saved from death at the last KNOWN POWERS:
who feel they are outcasts, living in the moment by Healer. Though she is not the official
underground tunnels beneath New York, New ruler, she usually makes sure law and order is Projecting Empathy: Annalee can empathically
Jersey, and Connecticut. These tunnels were upheld in Morlock society while Storm is gone. project her emotions to other characters with
built in the 1950s by the U.S. Government as Most Mortocks are hideous and deformed Amazing ability. To project her emotions she
shelters in case of a national emergency, and (see Masque), yet another reason for them to must be within 10 areas of a character and
later abandoned. The vast majority of the public dwell away from society. When Professor see them, but after successful contact she has
has no idea these tunnels exist. There are Xavier offered to help resettle them on the a range of about 10 miles. Any character
numerous tunnels stretching out of sight, many surface; they declined because they feel the contacted has the opportunity to make a red
unexplored. The main tunnel is 50 feet high and tunnels are the right place for them. This Psyche FEAT roll to ignore the emotional
runs the length of Manhattan. It is called "the image of themselves as almost sub-human control. If the roll is failed, the character will be
alley" by its inhabitants. has psychologically affected most Morlocks awash with the main emotion Annalee is
The Morlocks are outcasts and rebels who feel frustrated, bitter, and vengeful about projecting (misery, anger, etc.) and will attempt
against surface society who named their situation. Lately rumors have begun to to fulfill her wishes so that she releases them.
themselves after subterranean creatures spread about another group of mutants, Once under her control, she can direct victims
found in H. G. Wells's book, The Time named the Marauders, who have attacked by switching emotions, until either the victim
Machine. They were founded by Callisto, who some or all of the Morlocks. The Morlock's leaves her range (usually accidentally), or
discovered the tunnels and moved into them present status is unclear. Annalee is knocked unconscious, is defeated,
decades ago, shortly after they were There are hundreds upon hundreds of or falls asleep. For the purpose of the game,
abandoned. She enlisted the aid of Caliban in Morlocks. Those listed here have featured Annalee can control up to eight characters
finding other mutants to create a new prominently in past X-Men or New Mutants with her empathy.
underground society, and has maintained the stories. TALENTS: None.
tunnels ever since (one tunnel that has an Talents: All Morlocks have Remarkable
underground rail line has even had its engine knowledge of not only the underground CONTACTS: She is a friend of the Power
restored to full working capability). Morlock tunnels they occupy, but Manhattan sewers, Pack children.
society has no actual class system, except for access tunnels, and subway lines that connect
the leader who all Morlocks obey, somewhat RUNNING ANNALEE: Annalee appears to be
their world with the surface. a frumpy housewife; one would never guess
like a huge street gang. Until recently, the Contacts: In addition to having c9ntacts
leader was Callisto. Under her reign, Morlocks that she was a mutant to look at her. Her
with each other (a bond which is quite strong), children, also Morlocks, were her purpose for
often raided the surface world, preying on the the Morlocks have met the X-Men and can
lower classes so that losses as a result of their living, and when they were murdered on the
seek out their aid if they are being persecuted. surface by a mutant-hating mob, her mind
activities would not be noticed. They stole The X-Man Storm is their leader.
furnishings, food, clothing, and the other snapped. She has tried kidnapping the Power
children more than once to replace her own,
necessities of life, but sometimes they stole ANNALEE but has always been defeated by the X-Men.
children, too, as many Morlocks are sterile. (real name unrevealed)
This raiding was discontinued when Callisto She is now a friend of theirs and sees them
Mutant renegade occasionally. While the other Morlocks feel
lost her rule to Storm in a fight.
Morlock society has many of its conflicts F 10 Gd Health = 30 sorry for her, they are also afraid of her as she
settled by combat. The decision of who will be A 6 Ty can make them perform actions against their
the Morlock leader has been settled by mortal S 4 Pr Karma = 18 will.
combat in the past. Storm actually stabbed E 10 Gd
Callisto through the heart, officially killing her, R 4 Pr Resources = Fb (2)
and won the title that way. Though Storm is not I 10 Gd
in residence, she is still considered the leader. P 4 Pr Popularity = O

39
APE rounds (uninterrupted) and is within 5 areas of bald, and lanky mutant with large, pale yellow
(real name unrevealed) them. She can extend her power out to a mile, eyes. He is a sensitive soul that would love to
Mutant renegade but must then· make an additional Endurance live in the normal world, but knows he
FEAT roll to project her voice that far and sing frightens people. He often will go to the
F 20 Ex Health • 106
for 20 rounds. Any character who is aware that surface at night and just walk the streets,
A 6 Ty she is trying to affect him is allowed a f>syche dressed in a long coat and large, floppy hat.
S 40 In Karma .. 10
FEAT roll (-1 CS vs. Incredible intensity) to
E 40 In
R 4 Pr Resources • Fb (2)
resist the memory alteration. It is not known CALLISTO
how long this memory alteration will last. (real name unrevealed)
I 4 Pr
Mutant renegade
P 2 Fb Popularity =-2 CONTACTS: None.
F 40 In Health = 90
KNOWN POWERS: RUNNING BEAUTIFUL DREAMER: Beautiful
A 20 Ex
Dreamer is used by the Morlocks as a covert
Metamorph: Ape is a metamorph of S 10 Gd Karma = 60
power, usually while people are asleep. When
Remarkable ability. He prefers to 'ape' things, E 20 Ex
some of the Morlocks wanted to abduct the
such as jars, vacuum cleaners, etc., rather Powers children (super-powered youngsters
R 10 Gd Resources = Ty (6)
than other people or animals. His only I 40 In
known as the Power Pack) and add them to
difficulty is that he Is so dull-witted that he P 10 Gd Popularity = -10
the Morlock community, Beautiful Dreamer
cannot think of the proper shape fast enough
sang away the Powers' parents' memories of KNOWN POWERS:
when he is on his own. Therefore he is usually the children.
paired with Tar Baby, who calls out the items Heightened Senses: All of Callisto's senses
for Ape. If Ape is on his own, he must make operate at the Incredible level. She can see in
both a Reason FEAT roll and a power rank
CALIBAN the dark, utilizing extremely dim light to find
(real name unrevealed)
FEAT roll to change into an item. If a friend of her way. She can use her senses to track a
Mutant renegade
his is with him and calls out an item, then just character through alleys and streets, just like a
the power rank FEAT is required . The size and F 4 Pr Health • 54 (74) bloodhound. Her sense of taste is so sensitive
mass of the item he turns into is roughly equal A 10 Gd that she can detect poison in solid, liquid, or
to his own and resembles him. S 10 Gd (30 Rm) Karma • 80 gas before it has a chance to do any harm.
E 30 Rm Her hearing and touch (feeling vibrations in
TALENTS: Ape has the Wrestling talent. His
R 10 Gd Resources • Fb (2) the floor) are so acute that she is impossible to
usual attack form is to come up from behind
I 30 Rm surprise when she operates alone.
and Grapple his opponent. If he pins an
opponent (able to get the victim flat down on
P 40 In Popularity =0 TALENTS: Callisto's knowledge of the
the ground), the victim suffers ·2 CS for any KNOWN POWERS: underground tunnel system is Monstrous. Her
attempts at Escaping. years of fighting are reflected in her ability
Limited Strength: Caliban's Strength and
scores, except for knife fighting . When she
CONTACTS: None. Health can shoot up to the statistics in
fights with a knife she has a + 1 CS modifier.
parentheses due to a fear-induced surge of
RUNNING APE: Ape is a big, She also has Remarkable Agility with a
adrenalin. Examples of situations that would
monkeyish·looking mutant who is gentle, but slingshot, which she always carries (range 2
trigger these increased abilities include
rather slow. He does not like to stand out from areas, 5 points damage, check for stun).
combat, being trapped, being hunted, etc.
the crowd and prefers to operate with Tar
CONTACTS: Callisto has an uneasy truce with
Baby. Mutant Detection: Caliban has the Amazing
Storm, whom she plans on challenging for
rank ability to detect mutant energies. He can
leadership of the Morlocks once Storm's
BEAUTIFUL .DREAMER only detect mutants whose powers have
powers return. She has saved the life of
(real name unrevealed) manifested themselves. He can locate a
Professor Xavier also.
Mutant renegade mutant within 25 miles and track him down like
a bloodhound. The Morlocks use Caliban to RUNNING CALLISTO: Callisto is the former
F 10 Gd Health - 40 track down young, unknown mutants who are leader of the Morlocks, l)aving earned that
A 6 Ty
then kidnapped into Morlock society. position by means of her superior fighting skill
S 4 Pr Karma .. SO
and tracking ability. She was once a beautiful
E 20 Ex Emotion Projection: Caliban has the ability to
woman, but how she lost her eye and had her
R 4 Pr Resources: Fb psionically project emotions into others.
face scarred is as unknown as the rest of her
I 6 Ty Currently he is limited to just fear, as that ls
past. She founded the Morlocks and is fiercely
P 40 In Popularity • 0 the emotion he most often has experienced in
protective of them, though she can be a harsh
the past. When threatened, Caliban projects
KNOWN POWERS: mistress toward those who would break her
fear at a target with the effect that his target
rules. She is crude, feisty, and has a constant
Memory Alteration: Beautiful dreamer can must succeed in a Psyche FEAT roll or run
chip on her shoulder, but is streetwise and
alter people's memories through a form of away in terror. He uses this fear projection at
honorable in her own fashion . She would
sonic/psionic power that manifests itself in an Incredible rank.
rather live apart from human society than have
what she calls dream smoke. She pictures the to answer for being a mutant. And she has
CONTACTS: Caliban has lost his heart to Kitty
memory she wants them to have, makes a good taste in men ...having once kidnapped
Pryde. He even kidnapped her once, so they
Psyche FEAT roll to fix it in her mind, then
could be married, but upon realizing her Angel so he would be her mate.
sings her song and, through her strange sonic unhappiness, decided that she should return
vibrations, alters characters' memories to
to the surface world while he lived below. She
accept or forget whatever it is she wanted to
is now a friend of his and should be
fix in their minds. If she makes her Psyche
considered a reliable contact for him.
FEAT roll, she can alter any character's
memories automatically if she sings for 10 RUNNING CALIBAN: Caliban is a chalk-white,

40
ERG healing. If he fails, he will be unable to perform MASQUE
(real name unrevealed) further healing for 1-10 days. He cannot affect (real name unrevealed)
Mutant renegade victims of the Morlock called Plague or others Mutant renegade
hurt by disease. Whether his powers can work
F 6 Ty Health = 38 on lethal doses of radiation is unknown. F 4 Pr Health = 50
A 6 Ty A 10 Gd
S 6 Ty Karma = 14 CONTACTS: Healer has saved Colossus from S 6 Ty Karma = 22
E 20 Ex death after he was frozen to sub-zero E 30 Rm
R 6 Ty Resources = Fb (2) temperatures, Danielle Moonstar after she was R 6 Ty Resources = Fb (2)
I 4 Pr badly mauled by a demon-bear, and Professor I 6 Ty
P 4 Pr Popularity = O X after he was nearly beaten to death. P 10 Gd Popularity = -5
KNOWN POWERS: RUNNING HEALER: Healer looks like an KNOWN POWERS:
ancient human wizard, complete with long
Energy Absorption: Erg can absorb energy robe and skull cap. He is the most civil of Metamorph Others: Masque is able to change
directed at him, or in the area he is occupying, the appearance of other humans or humanoid
Morlocks and seems content to heal those
like a sponge. He does this automatically with creatures by his mere touch. He must lay his
who need his help. Needless to say, he is the
energy which has a power ranked Excellent or most loved Morlock in the community, as he hand on a victim to change its flesh, and does
below. An energy level of Remarkable requires keeps them healthy. so with Monstrous ability. He cannot change
him to make a green FEAT roll , Incredible himself. If given enough time (and a picture),
requires a yellow roll , Amazing requires a red
roll . Erg can also attempt to absorb Monstrous
LEECH Masque can recreate almost any character's
likeness by resculpting a person's face. The
(real name unrevealed)
energy with a red FEAT roll , but whereas · Mutant renegade instant his hand touches flesh, it is like taffy to
failure for ·t he Amazing levels and less simply his manipulations. While the touch itself and
meant the energy was not absorbed, a failure F 2 Fb Health = 30 the changing does not affect his victim 's
when trying to absorb Monstrous levels of A 4 Pr Health, he can completely blank out the
energy results in his being stunned for 1-100 S 4 Pr Karma· = 12 mouth, ears, nose, eyes, or whole
hours. Any energy that he absorbs is sucked E 20 Ex head-blinding or suffocating the person in
up and harmlessly dissipated instantly. R 4 Pr Resources = Fb (2) the process. He has not yet used this power to
I 4 Pr kill, but that is usually because he was forced
Electric Eye: After he has absorbed energy P 4 Pr Popularity = 0 to return the character to his original state a
with the above power, Erg can release it round or two after blanking it out.
through his eyeless socket without having to KNOWN POWERS:
even raise the patch. The energy released is TALENTS: None.
Power Leech: Leech can prevent the use of all
at a rank one less than was absorbed by Erg,
up to Amazing strength. The energy is natural super powers (whether due to CONTACTS: None.
released as an electrical bolt and has a range mutations or not) within 1 area of his location.
This occurs automatically at the Class 1000 RUNNING MASQUE: Masque is a hideous
equivalent to the power rank level. humanoid who always wears hooded robes.
rank of ability. Technological powers, talents,
CONTACTS: None. natural skills, and powers above Class 1000 Since he cannot alter his own face, he
are not affected. For example, Wolverine's chooses to make everyone else as ugly as he
~UNNING ERG: Erg is not a bad sort, and is. His role in Morlock society is to alter the
tracking ability would be diminished to normal
does not brag overly much about his power. appearance of new recruits so that they are
levels, but his claws would not. Dampened
He is human looking and wears an eyepatch powers are returned to normal once the twisted and ugly by surface standards, thus
over his right eye. He is indispensable when character is more than 2 areas away from assuring that they will remain with the
fighting some super-powered characters, but Morlocks. Masque is a cruel, sadistic, and
Leech.
operates better when he is accompanied by extremely bitter character, and obeys Callisto
other Morlocks. His personality is upbeat, TALENTS: None. completely.
supportive of his fellow Morlocks, and very
energetic.
CONTACTS: None.
PIPER
RUNNING LEECH: Leech is the loneliest of (real name unrevealed)
HEALER Morlocks. He is a young humanoid mutant Mutant renegade
(real name unrevealed) with a large head, short stature, tentacled
Mutant renegade F 10 Gd Health = 42
arms, and pale green skin. His power makes
A 6 Ty
F 4 Pr Health = 26 him an outcast even among the Morlocks, as S 6 Ty Karma = 14
A 6 Ty no one wants their mutant powers (the only E 20 Ex
source of pride they have) diminished. Many
S 6 Ty Karma = 70
(even Annalee who wanted someone to love)
R 4 Pr Resources = Fb (2)
E 10 Gd I 6 Ty
consider him too ugly to be around; for the
R 10 Gd Resources = Fb (2) P 4 Pr Popularity = 0
longest time his only friend was a little kitten
I 20 Ex
P 40 In Popularity = 4 he had found . He is, however, an excellent KNOWN POWERS:
character to have around for defense and has
KNOWN POWERS: lately been adopted by Beautiful Dreamer. Sonic Manipulation: Piper can manipulate the
sonic waves of a flute or pipe with Amazing
Healing: Healer can heal 1oo points of Health ability. He can use these controlled sound
in a single round without ill effect to himself. waves to compel certain animals to do his
His touch can prevent a dying character from bidding. The animals he most often uses are
death, though if Endurance levels are lost they those living in the sewers, including alligators,
must be regained in the normal manner. He snakes, rats, and bats. The lesser animals,
must make an Endurance FEAT roll after each such as rats and bats, he can summon by the

41
dozens and have them swarm over characters, RUNNING PLAGUE: Plague resembles an old, touches him or is grabbed by Tar Baby is stuck
cutting the character's movement rate (and vision weather-beaten bag lady. While she is not fast in that same round. Thereafter, the victim
with bats) in half and causing Poor damage to the villainous in nature, she is one of the most feared has a chance to break free; the strength of the
characters every round (each bat and rat has and disliked Morlocks in the community, as her substance is Amazing. Even if the character
Feeble Health). Snakes (with Poor Health) can bite touch can easily mean death. The only time she breaks free , chances are that parts. of his
causing Typical damage, with a 100..i> chance that usually uses her power is in self~fense, to repel costume and any items that may have touched
they are poisonous (Typical potency). Alligators an invader in the tunnels, or at the behest of the Tar Baby are still stuck onto him. Tar Baby can
(with Remarkable Health) move 1 area per round Morlock leader. neutralize the sticky substance at will. It is
on land and 3 areas per round in the water and feasible that, given three rounds of
they have Excellent bites. If Piper has no pipe or SUNDER preparation, Tar Baby can secrete enough
flute music playing, his power does not work. (real name unrevealed) sticky stuff to form a small ball and throw it.
TALENTS: None. Mutant renegade This would act as an Incredible strength
F 30 Rm Health= 165 adhesive and could not be·neutralized by Tar
CONTACTS: None. Baby unless he touched it.
A 10 Gd
RUNNING PIPER: Piper is a pleasant sort of chap S 75 Mn Karma = 12 TALENTS: None.
who looks quite normal. He resembles a E 50 Am
Scotsman and is usually playing a pipe or flute. R 4 Pr Resources • Fb (2) CONTACTS: None.
He controls many of the creatures that occupy the I 4 Pr RUNNING TAR BABY: Very little is known
tunnels leading into the Mor1ock Alley. so he is P 4 Pr Popularity • -10 about Tar Baby except for his description. He
unofficially in charge of those tunnels' defense. is a tall humanoid with strangely textured skin
KNOWN POWERS:
and hair like a fright wig. When he secretes
PLAGUE Body Armor: Sunder has Excellent body armor his sticky liquid, he appears as though he is
(real name unrevealed) vs. physical or energy attacks. made out of tar.
Mutant renegade
TALENTS: None.
F 4 Pr Health = 46 FURTHER MORLOCK$
A 6 Ty CONTACTS: Sunder acts as Callisto's The characters described above are the
S 6 Ty Karma = 20 bodyguard and enforcer. important members of Morlock society who
E 30 Rm have been revealed so far. Most of the rest of
RUNNING SUNDER: Sunder is a lout and a bully
R 4 Pr Resources = Fb (2) the Morlocks have passive mutations, harmful
who acts immediately on Callisto's commands. He
I 6 Ty mutations, or mutations that only affect certain
is the most physlcalty powerful Morlock and
P 10 Gd Popularity .. -10 abilities or.powers.
disliked by many others because of it. He
Typical statistics for other Morlocks are
KNOWN POWERS: frequently goes to the surface world on errands for
presented below for use in crowded battles or as
callisto. He once kidnapped Angel for her.
Disease: Plague has the power to carry disease guidelines for the creation of new Morlocks.
These statistics can be modified by rolling
within herself and pass it on to others. Plague, TAR BABY percentile dice and referring to the three columns
herself, is immune to all diseases. She attacks (real name unrevealed)
on the Edged Attack column. A yellow or better after the ability to see if the result falls anywhere
Mutant renegade
result means that Plague has scratched and in them. There are three columns after the
infected her target. She cannot scratch a F 10 Gd Health = 46 normal statistic: below, above, and way above.
character whose skin is Good or better body A 6 Ty Below average means that the statistic should be
armor; but can infect him if he has been S 10 Gd Karma = 12 one or two ranks below what is listed as average
successfully hit by an Edged Attack within the E 20 Ex (there is a 500/o chance of either). Above average
past 48 hours (or otherwise has an open wound). R 4 Pr Resources = Fb (2) indicates that the ability is one rank higher than
Infection usually results in an immediate -3 I 4 Pr the average listed. Way above average indicates
CS reduction in all abilities, with an equivalent P 4 Pr Popularity .. 0 that the ability is at least two ranks above
drop in Health. If any ability rank drops to O, the average and possibly more (not to exceed
KNOWN POWERS: Monstrous rank). Variable indicates that variable
character falls unconscious. After the reduction
takes effect, the victim must make an Endurance Sticky Secretion: Tar Baby can secrete a abilities (Health and Karma) depend on the
FEAT roll using his lowered level of Endurance coal-black substance all over his skin that is randomly rolled abilities above them.
(characters whose powers include healing or a extremely sticky. Whatever or whoever
high resistance to diseases receive a + 2 CS to
their Endurance for this rolQ. Success indicates
the process has been halted by the body's ABILITY AVERAGE BELOW ABOVE WAY ABOVE
natural healing process; otherwise, the character - 1 cs +1CS +2CS
loses one rank off all abilities per day. When all
abilities fall to 0, the character goes into a coma. Fighting Gd (1·5) (92-98) (99-00)
Comatose characters can still make Endurance Agility: Ty (1 -3) (96-99) (00)
FEAT rolls, but failure indicates death. Medical Strength Pr (1·3) (90·97) (98-00)
help can stabilize a comatose character, and Endurance Ex (1-5) (92-98) (99-00)
Reason Pr (1·5) (92-98) (99-00)
Karma may be added to prevent death. Full
Intuition Gd (1-3) (~97) (98-00)
hospitalization can reverse these effects. It is not Psyche Pr (1 ·5) (92-98) (99-00)
known whether Plague can halt the progress of
the disease once a victim has been infected. Health 40 (V)
Karma 18 (V)
TALENTS: None. Resources Feeble
Popularity 0
CONTACTS: None.
Special Powers: 10% chance, roll on Table 28 for type, Table 25 for effectiveness (on pages 37 and 38 of the
Campaign Book).

42
Soviet Super Soldiers ·

Darkstar"" Ursa Major"'

The Soviet Super-Soldiers is a team of Super-Soldiers act for the good of their people, KNOWN POWERS:
super-powered heroes, primarily mutants, protecting their nation from internal and
currently operating inside Russia. Until the last external threats in much the same way as the Darkforce Manipulation: Laynia has the ability
few decades, official policy on mutants in the American Avengers and Canadian Alpha to wield a form of extradimensional energy
Soviet Union had been immediate euthanasia Flight protect their countries. known as the Darkforce. The Darkforce is a
for any child showing mutant powers. This Contacts: The Soviet Super-Soldiers still black energy-matter unlike any other. Darkstar
policy was altered when Soviet officials, have contacts within the Soviet government can form simple Darkforce shapes such as
showing concern over the growing numbers of and armed forces, but these contacts are pincers, spheres, columns, and rings by
American mutants, decided to establish a covert and not highly placed. mental commands. She can affect up to 2
Soviet Super-Soldier School for mutants that Item s and Locale: The exact location of the areas at any time, and increase the density of
would mold them into useful tools for the headquarters of the Soviet Super-Soldiers is the Darkforce to Amazing Material Strength. If
Soviet government. But, as it turned out, the using Darkforce material as a weapon , she
unknown, but it is somewhere in Khystym, the
school was used for the personal ends of its so-called "Dead Zone" in Soviet territory can fire it as a beam causing up to Incredible
director who was siphoning off the children's where nuclear testing has laid waste to the damage with a range of 2 areas. The
energies for himself. Eventually this was earth. The installation is an old Dire Wraith Darkforce can be used to support structures
exposed and the school shut down, only three secret scientific base. Any items they may as if it were Incredible strength material. If
students survived: Darkstar, her brother Darkstar is rendered unconscious, her
have in addition to what is listed below is
Vanguard, and their friend Ursa Major. unknown, though it would be reasonable to Darkforce constructs will disappear.
These three followed various paths in assume that they have some sort of flying Teleportation: Darkstar can enter the
serving their government over the next few vehicle and have various types of weapons dimension of the Darkforce and use it to
years, but they eventually were reunited and and hi-tech gadgets available to them. teleport across small distances (12 areas
along with the Crimson Dynamo, formed the maximum) with Remarkable accuracy. She
Soviet Super-Soldier team. When they DARKSTAR may take up to three individuals with her on a
discovered that they were being lied to by their Laynia Petrovna teleport. Anyone using this form of
government and that the Crimson Dynamo Mutant hero teleportation may not perform any other action
was a KGB plant, the three heroes dissolved during the round when teleportation occurs, as
F 10 Gd Health= 90
their ti es with Moscow (kicking the Crimson transit in this fashion is highly disorienting
Dynamo off the team). A 20 Ex
s 10 Gd Karma= 70 (even for Darkstar herself). It takes Darkstar
Operating as free agents within the Soviet an entire round to open a portal to the
E 50 Am
state, they were soon joined by Gremlin, who Darkforce Dimension that she uses to teleport.
R 10 Gd Resources = Gd (10)
had learned that the government was
I 20 Ex Flight: Darkstar can also manipulate the
responsible {or his father's death and had now
p 40 In Popularity = 5 Darkforce to partially neutralize the effects of
turned against it. Though they operate apart
from the government, the Soviet (50 in the Soviet Union) gravity, allowing her Good Air Speed.

43
TALENTS: Darkstar speaks English as well as insecure. His hatred for the Soviet government VANGUARD
· her native Russian. sets him apart from his fellow Soviet Nicolai Krylenko
Super-Soldiers, isolating him even more. Mutant hero
CONTACTS: Though she no longer works for
the Soviet government she may have contacts Gremlin's part in the team is primarily a
supporting one; he does not go out and fight F 20 Ex Health = 100
in it. A 20 Ex
as much as invent, maintain, and repair the
RUNNING DARKSTAR: Tyomni Zvezda, as team's equipment. S 20 Ex Karma = 30
her code-name is known in Russia, is an E 40 In
international hero who hates evil and will fight URSA MAJOR R 10 Gd Resource = Gd (10)
it wherever she finds it. Darkstar is one of twin Mikhail (Urlokovitch) Ursus I 10 Gd
mutant children born to the Soviet nuclear Mutant hero P 1o Gd Popularity = 5
physicist Sergei Krylov (the other child being (65 in the Soviet Union)
HUMAN FORM
Vanguard). She was taken as a child by the KNOWN POWERS:
KGB to a special school for Soviet mutants
F 10 Gd Health= 70
and later accompanied the Crimson Dynamo A 20 Ex Force Field: Vanguard has the ability to repel
S 10 Gd Karma= 36 any form of energy or physical attack. He does
on a mission to America. She stayed in
E 30 Rm so naturally at the Amazing rank, ignoring all
America for some time after the mission was
aborted and joined the super-powered team R 6 Ty Resources = Gd (10) damage for that rank and lower ones. If
I 10 Gd concentrating on his hammer and sickle (see
known as the Champions of Los Angeles.
When that team folded she returned to her
P 20 Ex Popularity = 10 Weapons below), Vanguard can defend
homeland. She is extremely close to her fellow (60 in the Soviet Union) himself against all attacks of up to Monstrous
Super Soldiers, has a great love of Russia, BEAR FORM rank. All reflected attacks return to the
and will do whatever she feels is necessary for F 30 Rm Health = 130 attacker, inflicting damage equal to the original
the good of the Motherland. She is A 20 Ex intended damage rank -1 CS. For example,
even-tempered, a good partner, and dedicated S 40 In Karma= 36 an attacker using an Incredible rank laser will
to her task of cleansing Russia of evil. E 40 In suffer Remarkable damage from the
R 6 Ty Resources = None successfully reflected attack. Such reflected
GREMLIN I 10 Gd attacks normally hit on the Good column,
(real name unrevealed) P 20 Ex Popularity = 10 unless reflected through Vanguard's hammer
Mutant hero (60 in the Soviet Union) and sickle, in which case they hit on the
Remarkable attack column.
F 6 Ty Health• 50 KNOWN POWERS:
A 10 Gd Weapons: Vanguard carries a hammer and
s 4 Pr Karma • 80 Metamorph: Mikhail is a metamorph who can
transform himself at will into a large brown
sickle, symbols of his government, to focus his
E 30 Rm reflective powers. In addition, he may attack
R 40 In Resources = Gd (10) bear. In his bear form, Ursa has different with the hammer and sickle at the Remarkable
I 10 Gd abilities, Good body armor, Excellent claws Fighting rank, inflicting Remarkable blunt
p 30 Rm Popularity = 5 allowing him an Edged Attack, a Good bite attack damage with the hammer and
attack as an Edged Attack, and Good Land Remarkable edged attack damage with the
KNOWN POWERS: None Speed movement. Even in bear form Ursa sickle. Finally, Vanguard's hammer contains
maintains his human intelligence and speech sophisticated electronic guidance systems
TALENTS: Gremlin is a brilliant scientist who
has a superior intellect and a natural ability faculties. Any damage inflicted to Mikhail in within it that allow him to throw it up to 3 areas
bear form first comes from the additional 60 and have it return to his hand the next round.
towards invention. Gremlin has the
Engineering talent, is well versed in points difference in Health between human When he throws his hammer he uses his
electronics, physics, and the design and and bear forms, then from Mikhail's original Agility for a throwing blunt weapon FEAT roll,
health. to catch it he again uses his Agility for a
construction of battle armor,
strength-magnifying exoskeletons, and TALENTS: Ursa Major can speak English as catching FEAT roll.
computer technology. well as his native Russian. TALENTS: Vanguard speaks English, as well
CONTACTS: Gremlin may still retain some CONTACTS: Mikhail may still have some as his native Russian.
contacts with Soviet intelligencia and the contacts with the Soviet army. CONTACTS: Vanguard may also retain some
scientific community, but he is officially an contacts with the Soviet army.
enemy of the state. RU NNING URSA MAJOR: Very little is known
of Ursa Major's past. He was born in the RUNNING VANGUARD: Vanguard Is one of
RUNNING GREMLIN: Gremlin was the son of Soviet Union and was taken as a child by the twi n mutant children born to the Soviet nuclear
a famous Soviet scientist called the Gargoyle KGB to a special school for Soviet mutants, physicist Sergei Krylov (the other child being
who was forced to experiment with, and was where he first met Darkstar and Vanguard. He Darkstar). He was taken as a child by the KGB
killed by, gamma rays. Most of Gremlin's later entered the Soviet army with Vanguard. to a special school for Soviet mutants and
career was spent working for the Soviet Ursa Major has the temperament of a bear: later entered the Soviet army. Vanguard is a
government in various research projects (he gruff, ornery, and always ready to fight. He typical noble hero who is best described as a
designed the armor and devices for the Soviet seems to love being in either form, human or Russian Captain America. He loves and feels
Super-Troopers and once captured the Hulk bear, and often likes to wander the huge fatherly towards the other Super-Soldiers,
for his superiors), until he discovered that his undeveloped tracks of Russian wilderness, especially his sister Darkstar. He is a proud
father's death was a direct result of the living off the land. man, but neither haughty nor self-deceptive.
heartless scientific practices of the Soviet
government. Though Gremlin is not a mutant,
he is a dwarf with grossly distorted features.
Because of this he is a loner and quite

44
Gladiators

The Gladiators was an organization of specific or killing. But it was the exhilaration of KNOWN POWERS:
mercenaries or kidnapped victims who were the combat and the audience applause itself
primarily mutants (though some human that most of the Gladiators became addicted Each character will possess some type of
support guards may also have been used). to. That was certainly Dazzler's case, when power, whether mutant, naturally, or artificially
They fought in an arena for the pleasure of the she returned to help the New Mutants, enhanced, or accidentally acquired (exposure
bored rich and depraved. The fights, Shadowcat, and Rachel Summers recapture to chemicals, radiation, etc.). These powers
reminiscent of ancient gladiatorial games, Sunspot and Magma from Karma's clutches. will always have some advantage for a
were often to the death. This organization was Many of the Gladiators were captured or killed Gladiator, whether it is simply a heightened
originally created by the human Hugo in the ensuing battle, and in the end they were ability, an unnaturally high skill with a weapon,
Longride, a gangster who touted it as shut down by the heroic mutants. Some psionlc powers that give the character an
"underground theatre." He told many of the Gladiators survived and will undoubtedly help advantage over his opponents, or an unusual
participants and the audience that it was all a reform the Gladiators some day. physical power (like shape-shifting) that would
show, but the combat and death was often There are two types of Gladiators, the top be considered a real "crowd-pleaser." The
real. Hugo was destroyed by Alexander Flynn, fighters and the average fighter. For the sake following Gladiator mutants, friends of Dazzler,
a mutant who claimed to be the son of Doctor of simplicity, use the following abilities for are good examples of top notch Gladiators:
Doom. He expanded the violent nature of the these members of the Gladiators: AXE: Axe resembles a seven-foot tall,
operation, but was closed down by Dazzler muscular black man with a mohawk haircut.
and friends before he really got going. TOP FIGHTERS
F 20 Ex Health = 90 His mutant power is unknown (if he is a
Later, Flynn reorganized and began the mutant), but his skill with the huge axe he
underground combat again, this time fronting A 20 Ex
S 20 Ex Karma = 34 wields is apparent. The axe causes Good
the operation for the possessed Karma. This damage and Axe has a + 2 CS when using it.
was during the period of time that Karma was E 30 Re
R 4 Po Resources = Po (4) He has the Thrown Weapons talent with his
possessed by the astral form of Amahl Farouk. axe, too.
Farouk and Flynn used drugs on the I 20 Ex
Gladiators to lower their inhibitions, intensify P 10 Go Popularity = - 5 to + 5 HORNS: Horns is a magenta colored
their violent natures, and keep them under AVERAGE FIGHTERS humanoid that looks demonic, he has a single
control when they were not " performing." In F 20 Ex Health = 60 long horn coming out from his forehead. The
game terms, these drugs add a + 1 CS to a A 10 Gd horn he wields like a sword with Incredible
character's Fighting ability for 3 hours (not to S 10 Gd Karma = 16 talent. Horns has Remarkable Strength and
exceed Monstrous), lower their Reason - 2 E 20 Ex Endurance, is a loner, and likes to kill.
CS for 3 hours (not to descend below Feeble), R 4 Pr Resources: Fb (2) IVICH: lvich is a green female mutant who has
and override any personality inhibitions the I 6 Ty been portrayed as looking very beautiful one
characters may have about attacking anyone P 6 Ty Popularity = 0 time and looking like a female Frankenstein

45
another. Possibly she took to wearing makeup many mutants into the Gladiator arena to die KNOWN POWERS:
as a crowd pleaser. She has Incredible Agility without flinching. He generally keeps his plans
and Remarkable Fighting abilities, and has a to himself. Poltergeist: The origin of Mickey's power is
+ 2 CS when using a sword. unknown. It seems to be uncontrolled
telekinesis, but he claims it is a living spiritual
LEXI: Lexi is a purple humanoid with large bat
wings. He can fly 5 areas per round, perform a
Heartbreak ·Hotel entity like a poltergeist. Whenever Mickey gets
Many mutants orbit the tight knit cluster of upset, Remarkable power is unleashed in a
flying Charge if doing nothing else that round, Gladiators without being fighters themselves. 2-area range that manifests itself similar to
and has a triple prehensile tail that he can use Most of these know the Gladiators because · Earth tremors; things topple, people have a
like three additional hands with Good Agility many of them live at Heartbreak Hotel, an old, hard time standing, structures begin to
and Strength. He can use the tail to wield secluded hotel overlooking the pacific. The collapse, etc. For game's sake, this power is
large weapons or three small weapons, but Heartbreak Hotel almost exclusively caters to triggered only by high stress situations,
then must suffer a -1 CS for any FEAT mutant misfits and runaways, such as Lucy, a emotional upheavals, combat, etc. Everyone
required for combat. young girl whose only mutant power is altering in a 2 area range of Poltergeist must make an
MAX ROCKER: Max is a bipedal humanoid
the pigmentation in botanical life forms. The Agility FEAT roll or fall to the ground. If Mickey
mutant that has many horse traits, including a hotel is run by Katherine, who admits to being continues to be upset the next round, any
a mutant of indeterminate power. Two mutants individuals on the ground must make a red
tail, a horse/human face, and hooves instead
of feet. His Strength and Fighting abilities are who live at the hotel stand out because they Agility FEAT roll to regain their tooting or move
helped Dazzler (who lived in the hotel during on land more than one-half area per round.
Remarkable. Max can stomp an opponent who
is down on the ground with his hooves, her Gladiator days) and Beast bust up the This will continue until Mickey calms down or
causing Excellent damage. He also has a original Gladiator operation. Nothing is known is rendered unconscious. Anything that is in
power stunt whereby he falls forward on his of their past or contacts other than those at the the area affected and is less than Good
hands and kicks back with his feet at anyone Heartbreak Hotel. Material Strength and not secured, will be
standing in the same area as he Is, much like smashed. It Is possible for Mickey's poltergeist
a donkey. LINK power to go over Remarkable level strength if
(real name unrevealed) he is in a life threatening situation.
ALEXANDE R FLYNN Mutant renegade
TALENTS: None.
Mutant villain F 6 Ty Health= 42
A 20 Ex CONTACTS: Everyone at Heartbreak Hotel.
F 10 Gd Health = 42
A 6 Ty s 6 Ty Karma= 32 RUNNING POLTERGEIST: Mickey is a human
S 6 Ty Karma = 34 E 10 Gd looking young man with silver hair. He ran
R 6 Ty Resources • Pr (4) away from his orphanage and has been doing
E 20 Ex
R I 6 Ty odd jobs around the Heartbreak Hotel to pay
10 Gd Resources = Ty (6) p
I 4 Pr 20 Ex Popularity • 0 his way. He is painfully shy and hardly says
P 20 Ex Popularity "" 0 KNOWN POWERS: anything. His best friend is Link.

KNOWN POWERS: Telekinesis: Link is a young man who usually


wears mime makeup (possibly that is his
Emotion Control: Flynn can psionically alter a
character's affection for him if the character pigmentation). He has Remarkable control
meets his gaze. He does this with Remarkable over his telekinesis and can move up to 200
ability on men and Amazing ability on women, pounds as far away as 4 areas. He often uses
but the target is allowed a Psyche FEAT roll to this telekinesis with his juggling talent. Link
resist the affection. This affection can range can also unleash telekinetic blasts that cause
from liking him to loving him. In any event, if Remarkable damage up to 2 areas away.
the roll is failed, the target will agree with TALENTS: Link is an Incredible juggler, and
Flynn on most courses of action. Flynn can also has the Acrobatics talent.
affect any number of individuals within 2 areas
who meet his gaze, though they all roll CONTACTS: Link has contacts with everyone
separately. If Flynn is stunned, defeated, or at Heartbreak Hotel.
rendered unconscious, the effect Is broken, RUNNING LINK: Link is very outgoing and
otherwise his targets will act according to his upbeat. He likes the clown face/sensitive inner
wishes for 36 hours. man image and tries to keep everyone happy
TALENTS: Flynn has a +2 CS to any FEAT while worrying about life himself. He is a close
roll required for promoting or selling an event. friend of Poltergeist.

CONTACTS: Flynn has contacts with the POLTERGEIST


American west coast crime organizations and Mickey (last name unrevealed)
mutant organizations. He also has personal Mutant renegade
contacts with many of the Gladiators.
F 4 Pr Health = 24
RUNNING FLYNN: Alexander Flynn is a A 6 Ty
con-man who dreams of making it big and S 4 Ty Karma = 46
having a lot of power. There is very little he will E 10 Gd
not do to achieve this desire. He has tried to R 6 Ty Resources .. Fb (2)
pass himself off as the son of Doctor Doom, I 10 Gd
and had plans to form a mutant army to invade P 30 Rm Popularity • 0
Latveria and usurp Doom. Flynn has sent

46
Alliance of Evil

Frenzy"' Stinger"'

Apocalypse"'

The origins of the Alliance of Evil are still away and maintain his full dexterity. He can FRENZY
unknown. The original team was headed by stretch beyond that to 4 or 5 areas, but must (real name unrevealed)
Apocalypse and included Frenzy, Mike Nowlan make an Endurance FEAT roll to do so. By Mutant villain
(against his will), Timeshadow, Tower, and flailing out his body in different directions
Stinger. It is believed that the Alliance was Apocalypse can attack up to four opponents at F 30 Rm Health= 140
formed by Apocalypse as a spearhead for an one time who are not standing adjacent, but A 10 Gd
all mutant paramilitary organization that he are in his range. This power also gives him the S 50 Am Karma = 30
would use to conquer the world. From the equivalent of the Wrestling talent. E 50 Am
start, the Alliance's main foes were X-Factor, Apocalypse's molecular rearrangement R 10 Gd Resources = Ty (6)
which is only logical as the two are constantly power allows him to constantly renew his cells, I 10 Gd
on the lookout for young and promising thus he never ages. This is identical to the P 10 Gd Popularity =O
mutants. Any details about the exact location Immortality power. KNOWN POWERS:
and contacts of the Alliance have not been Apocalypse has another added benefit from
revealed. being able to rearrange his molecular Body Armor: Though Frenzy's skin is normal
All members of the Alliance of Evil are kept structure. His body does not sustain physical looking, it provides Remarkable body armor
under control by the master, Apocalypse. At and energy damage like molecularly stable against all physical and energy attacks,
one time he used their addiction to what they bodies. Any physical or energy attack directed Incredible body armor against extreme heat
called " the source," which was Mike Nowlan's at Apocalypse must be considered -2 CS in and cold.
mutant power. Since Nowlan's demise rank for the purpose of damage, stunning, etc. TALENTS: Frenzy knows martial arts Types B,
Apocalypse has kept them in check by his own C, and E.
personality and power. TALENTS: Apocalypse has the Engineering
talent, and has Amazing reason in the fields CONTACTS: Unknown.
APOCALYPSE of hi-tech device creation and repairs. He also
(real name unrevealed) has the Leadership talent because of his RUNNING FRENZY: Frenzy is an 8 foot tall,
Mutant villain exceptional will. extremely well-developed black woman with
silver streaks at the temples of her short,
F 20 Ex Health = 160 CONTACTS: Unrevealed. tightly-curled, black hair. From what is known
A 10 Gd RUNNING APOCALYPSE: Almost nothing is of her so far, she seems to be an
S 30 Rm Karma = 50 known of Apocalypse's past. He has stated extraordinarily violent character, given to
E 100 Un that he is centuries old and, with his power, solving her problems with her fists. She is
R 30 Rm Resources = In (40) there is no reason to doubt it. From living all independent, and takes orders from no one
I 10 Gd these centuries, Apocalypse has formed a but the Alliance master, Apocalypse.
P 10 Gd Popularity = -5 bitter philosophy concerning life and survival.
KNOWN POWERS: He is the ultimate survivalist and believes that NOWLAN, MICHAEL
mankind should be enslaved by mutantkind. Mutant victim (deceased)
Molecular Rearrangement: Apocalypse has Furthermore, he feels that there ls no room for F 4 Pr Health = 20
Monstrous control over every molecule of his weak or feint-hearted mutants and believes A 4 Pr
body. He can re-arrange and re-structure it as that they, too, should be enslaved or
he desires. This allows him to appear like destroyed. This attitude is carried over to his
S 6 Ty Karma = 58
E 6 Ty
anyone he desires, even to the point of being fellow members of the Alliance of Evil. His R 6 Ty Resources = Fb (2)
able to increase or decrease his height. He leadership is unquestioned, as is his cruelty I 2 Fb
can stretch his body, somewhat like Mr. and determination to rule the world.
Fantastic. He can expand, contract, or deform
P 50 Am Popularity = -5
his body at will. He can stretch up to 3 areas

47
KNOWN POWERS: TIMESHADOW Shrinking: Tower can also instantly decrease
(real name unrevealed) the size of his body down to 112 inch. He can
Enhancement: Mike had the ability to enhance
Mutant villain do this with Incredible skill in less than a
other mutants' powers by a +2 CS, not to
exceed Unearthly. This affected the powers F 10 round . Once he shrinks down to under a foot,
Gd Health = 50
themselves and not the character's abilities, A 10 his Strength decreases to Typical and he can
Gd
unless an ability increase is part of their S 10 move no farther than 1 area per round, but
Gd Karma = 26
mutant powers (such as Colossus's Strength). E 20 any character trying to find him amongst
Ex
Mike could enhance one or any number of A 6 clutter, outside foliage, etc., must make a
Ty Resources = Ty (6)
mutants in the same area he was occupying, I 10 yellow Intuition FEAT roll. Also, in his
Gd
they could then leave the area enhanced and P 10 diminutive state, he has a +2 CS to hit
Gd Popularity = 0
stay that way for 2 hours. This enhancement normal-sized targets and anyone normal sized
caused him great pain and exhausted him to KNOWN POWERS: trying to strike him had a - 2 CS to hit. If
the point of unconsciousness. Being "powered Tower has any limit on how long he can stay in
Phase Forms: Timeshadow has the mutant
up" by Mike was a dangerous thing for his diminutive form , it is not yet known.
ability to step in and out of time-synch several
mutants because it was addictive. If he did not times per round. The effect this causes Is to Power Stunt: Tower's control over his size
continue to power characters who had used present multiple images of himself without change Is so complete, that he can shift size
his power at least three times, they went actually being any one of them (something like twice in a round if he does not move more
through extremely bad withdrawal ( - 4 CS on a strobe light photograph). For game than 2 areas. If completely defending himself
all abilities and power FEATs for 1-10 weeks). purposes, Timeshadow's power gives him the (as opposed to an all-out attack or moving his
Michael could "switch on" other mutants following abilities: full range) , he can use his shrinking powers to
within 3 areas of him and, if they had no Dodge an attack, then return to his normal
previous experience with him, their powers 1. Anyone attacking Timeshadow with
height after the attack has been attempted.
instantly manifested themselves. It then took anything or using any power must make a
the mutant 2 rounds to gain control of his red FEAT roll to hit him. Area effect attacks TALENTS: None.
enhanced powers. During this time all FEATS affect him as normal, unless he has moved
out of the area affected. CONTACTS: Unknown.
were at maximum power and range and could
not be controlled. When Mike was under the 2. Timeshadow is slightly faster in combat RUNNING TOWER: Little is known of Tower's
influence of drugs, his power was useless. and is allowed multiple attacks on past. He seems very mercenary in his
characters within 1 area. activities, calling a halt to a fight if he feels he
CONTACTS: Mike's ex·wife, Susan Nowlan, 3. Since Timeshadow has the habit of has not been paid enough to handle the
was one of the few normal contacts he had phasing in and out of time-synch, even opponents. His normal form is quite human
left. He was a drug addict and had criminal when he is not in combat, he is extremely looking and is average size. He tends to be a
contacts for acquiring his drugs, she had difficult to surprise. His Intuition ability rank wise-cracker while fighting, like Spider-Man,
kicked her habit and wanted nothing more to rises to Arna.Zing when he is time-synching. but can become quite violent if provoked.
do with it. Still, she loved him and hated to see
him destroy himself. There is also a mutant TALENTS: None.
member of the Alliance who·once tried to help
STINGER
CONTACTS: Unknown. (Real name unrevealed)
him escape, but Mike did not know who that Mutant villain
was. Mike met X-Factor, who wanted to help RU NNING TIMESHADOW: Absolutely nothing
him, but Mike had to cooperate or Susan is known about Timeshadow at this time, F 6 Ty Health= 26
would have been killed by the Alliance. except that he seems to be the most A 6 Ty
RUNNING MIKE NOWLAN: Mike was not a
self-controlled mutant in the Alliance of Evil s 4 Pr Karma = 16
and prefers not to use violence when trickery E 10 Gd
willing member of the Alliance of Evil. He was will suffice. R 4 Pr Resources = Pr (4)
a captive of theirs who they used as a battery I 6 Ty
to power themselves up. All manner of TOWER p 6 Ty Popularity = 0
mutants, known and unknown, had been after (real name unrevealed)
Mike, as if he was a drug himself. Mike Mutant villain KNOWN POWERS:
became an addict when he was serving in
F Electrical Bolts: Stinger can generate and
Vietnam. He kicked the habit once, but went 20 Ex Health = 60
A 10 release electrical bolts from her body. She
back to it when he became hunted by other Gd
s 10 usually aims them through her hands, causing
mutants because he was worthless to them Gd Karma = 18
E 20 Remarkable damage up to a range of 2 areas.
when he was stoned. Mike was the key to Ex
Apocalypse's plan to crush the world of R 6 Ty Resources = Ty (6) TALENTS: Unknown.
mankind with a race of super-mutants. But that I 6 Ty
plan went awry when Mike overpowered p 6 Ty Popularity = o CONTACTS: Unknown.
Alliance members so that they had no control RU NNING STINGER: Nothing is known about
KNOWN POWERS:
of their powers and X·Factor could defeat Stinger at this time, except that she is a young
them. That effort cost Mike his life, and earned Growth: Tower can instantly increase the size teenager that dresses and talks like a valley
him the respect of the X·Factor members. of his body up to 12 feet. He can do this with girl, and joined the Alliance for kicks. She is
Incredible skill in less than a round . Once he extremely irresponsible.
increases his height over 8 feet, his Strength
increases to Remarkable, his skin becomes
Remarkable body armor; he is + 1 CS to hit
and also to be hit, and he can move one
additional area per round. If Tower has any
limit on how long he can stay enlarged, it is
not yet known.

48
Mutant Force
project it from his hand/claws up to 2 areas
away as an attack or he can surround the area
he occupies and all adjacent areas as an
electrical defense field.

SLITHER
Aaron Salomon
Mutant villain
F 10 Gd Health = 50
A 20 Ex
S 10 Gd Karma = 14
E 10 Gd
R 6 Ty Resources = Pr (4)
The Mutant Force was yet another team of extremely close to the material. Burner can I 4 Pr
mutant villains founded by Magneto during his also project flames from his hands up to 3 P 4 Pr Popularity = -8
criminal career. Their original mission against areas away with Remarkable ability. He is
Captain America ended in failure , and they immune to his own heat and flames. KNOWN POWERS:
were soon abandoned by Magneto thereafter. Reptllisn Body: Slither resembles a snakish
Mandrill then became their leader, using them LIFTER humanoid. He has arms and legs, but his long
to further his world conquering ambitions. It Ned Lathrop neck and head are very snake-like and he is
was during this time that the Mutant Force was Mutant villain covered with scales. This acts as Typical body
captured by the old Defenders super heroes armor against physical attacks. Slither's
F 6 Ty Health= 42
team. They opted to become a senses are also like a snake's, so he can
A 6 Ty
government-sponsored deterrent force for use "smell" with his tongue, providing him with a
against the Hulk instead of prison terms
s 10 Gd (30 Rm) Karma• 14
Good Tracking power. But Slither's most
E 20 Ex
(establishing precedence for the later creation formidable adoption is his constrictor-like
R 6 Ty Resources = Pr (4)
of Freedom Force). Their, government attack mode. He can twist his cartilaginous
I 4 Pr
employment was not long, however, and they p body around an opponent with devastating
4 Pr Popularity = -1
eventually ended up working for a large effect. His Strength for Grappling is
criminal organization called the Secret Empire. KNOWN POWERS: considered Incredible. If he maintains even a
They met, and were defeated, by the partial hold on an opponent for more than 2
Density Control: Ned can alter the density of
Defenders a number of times after that, finally rounds, the victim must make an Endurance
ending up in SHIELD custody until the his body. He does this at will with Incredible
ability. When he increases his density he FEAT roll. If the character fails the roll , Slither
present. has partially suffocated the victim, who goes
All members of the Mutant Force have raises his Strength ability to that listed above
in parentheses, turning his skin into unconscious for 3 + 1-10 rounds. This roll
criminal records in the United States, have must be made every round until Slither's hold
unknown citizenship, and have no known Remarkable body armor. Ned can also affect
objects by reducing the effect of gravity on is completely broken or the victim falls
contacts other than each other. Nothing is unconscious.
them. He has Excellent ability doing this,
known about their past or possible talents at
effectively lowering an object's weight so low
this time. Running any of them is simple as
they are all bullies, disliking mankind and that anyone with Typical Strength can lift the PEEPER
object, no matter its size and Material Strength Peter Quinn
enjoying the chance of using their powers to Mutant villain
(which remains the same). Ned can affect any
work against humans. The only possible
exceptiqn to this is the weakest member, object up to the size of a van In this manner, F 4 Pr Health= 26
Peeper, who stays with the group because he but he must be within 1 area of it. A 6 Ty
has nowhere else to go, but who actually s 6 Ty Karma = 18
would rather not fight anyone. SHOCKER E 10 Gd
Randall Darby R 6 Ty Resources = Pr (4)
BURNER Mutant villain I
p
6
6
Ty
Ty Popularity = 0
Byron Calley F 20 Ex Health = 42
Mutant villain A 6 Ty KNOWN POWERS:
F 10 Gd Health = 46 S 6 Ty Karma • 14
E 10 Gd Telescopic Vision: Peeper's eyes give him
A 6 Ty
S 10 Gd Karma = 16 R 6 Ty Resources = Pr (4) Remarkable eyesight. He can see clearly for
I 4 Pr miles and is an invaluable team member when
E 20 Ex it comes to reconnaissance or as a lookout.
R 6 Ty Resources = Pr (4) P 4 Pr Popularity • - 5
I 6 Ty KNOWN POWERS: Energy Beams: Peeper can fire Excellent
P 4 Pr Popularity = O intensity energy beams from his eyes with a
~laws: Shocker has claw-like appendages range of up to 4 areas.
KNOWN POWERS: instead of feet or hands. This reduces his
Pyrokinesis: Burner can psionically ignite movement rate to never more than 2 areas per
round. His Agility in matters requiring manual
materials of Remarkable strength or less at a
distance of up to 2 areas. He does this with dexterity is Poor. He can attack with his
hand/claws as Excellent Edged Attacks.
Remarkable ability. The flames from his
combustion cause Remarkable damage each Electrical Generation: Shocker generates
round to anyone holding, wearing, or bioelectricity of Remarkable intensity. He can

49
Black Tom"'
el Aguila"'

~
This section contains mutants that do not want them to know he is a mutant). Since and stores this bioelectric ity in his central
currently belong to teams primarily composed Aguila possesses only so much electricity, his nervous system, any excess produced is
of mutants. Some of these characters belong power must be handled in a unique manner. harmlessly released into the air.
to other super hero teams, some are retired, He starts an adventure out with 100 points of
some are for hire as free lancers, others are electrical damage. He release this energy in TALENTS: Alejandro has the Weapon
trying to conceal the fact that they are any amount he desires. up to Amazing level Specialist: Sword talent. He speaks fluent
mutants, and still others are dead, but they are (but at the Amazing level he must make an Spanish and English.
all included here for your perusal. Endurance FEAT roll or be stunned from the
CONTACTS: El Aguila has Excellent contacts
exertion for 1-10 rounds). He can only unleash
AGUILA, EL (The Eagle) his energy once a round. These attacks can
with the poor communiti es of New York City for
Alejandro Montoya purposes of gaining information about criminal
be in any combinatio n he wishes, such as activities in their neighborho ods.
Mutant renegade hero three Remarkab le attacks and a Good attack,
F 20 Ex as long as they do not exceed his total. After RUNNING EL AGUILA: Little is known about
Health = 70
A 20 Ex he has drained his initial 100 point energy Alejandro Montoya's past. He is wealthy,
supply, he regenerate s his energy at a rate of comes from Spain, and learned about his
S 10 Gd Karma = 22 10 points every round . Therefore, if he mutant powers when he was a teenager. He
E 20 Ex
R 6 Ty retreated for three rounds after he was fancies himself a modern swashbuck ler and
Resources ., Rm (30)
I drained, he would have another Remarkable preys upon low life criminals infesting the poor
10 Gd
P 6 Ty attack ready (so after 10 rounds of non-release neighborho ods of New York: drug pushers,
Popularity = 5
he will be completely recharged). His energy slumlords, and so on. The money he takes
KNOWN POWERS: will regenerate under any condition except from these scum he redistributes to the poor.
while he is releasing it. He gains no 10 points El Aguila's crime fighting methods have been
Electric Shock: El Aguila can discharge
any round he unleashes his blast. The outside the law, hence he is wanted by the
electricity built up in his own body through a
electrical charge can be released by touching police and has even had run-ins with super
conductive medium. Since his power only
the target, as an Edged Attack, or fired heroes like Power Man and Iron Fist.
works through a conductive metal, he carries a
yard long, double-edg ed steel sword which he through the air as an Energy attack with a
tells people houses a blaster (he does not range of up to 2 areas. His body generates

50
AURORA personalities within the same body. Aurora is eventually turning to crime for kicks. Though a
Jeanne-Marie Beaubier the "super human," very sure of herself, blackguard, Tom Cassidy has a certain
Altered mutant hero dominant, powerful, sometimes wild. irrepressible, devil-may-care charm about him
Jeanne-Marie is meek, shy, submissive, and that endears him to those who are not familiar
F 20 Ex Health = 66 denies her powers (the way her teachers with his criminal activities.
A 20 Ex wanted her to be at the orphanage where she Black Tom is the cousin, and longtime rival,
S 6 Ty Karma = 18 grew up). Whenever Aurora loses more than of Sean Cassidy (Banshee). When Sean was
E 20 Ex half of her Health in damage, she must make an Interpol agent he sent Tom to prison for life.
R 4 Pr Resources: Ty (6) a red Psyche FEAT roll. Failure indicates that Unknown to Sean, he had a daughter,
I 10 Gd Jeanne-Marie's persona becomes dominant. Theresa, by his former love, Maeve Rourke,
P 4 Pr Popularity = 6 She will neither fight nor use her super powers who was later killed by terrorists. Theresa was
KNOWN POWERS: for the remainder of the battle. Recently, a brought up by Black Tom, who recently sent
third personality has evolved, an Aurora her to her father. He is very honorable in family
Flight: Aurora can channel the kinetic energy character with Jeanne-Marie's sense of matters.
from the atomic motion in her body into one responsibility. It is not known whether this
direction. She can fly at speeds of roughly character will become dominant, become an CALHOUN, JOSEPH
Shift X Air Speed in clear terrain. This use of equal with the others, or disappear completely
kinetic energy gives her Good body armor from Aurora's psyche.
''LICORICE''
when she is in flight. Her flying power used to Mutant citizen
be much greater before certain experiments BLACK TOM F 2 Fb Health= 12
altered her. Aurora can also hover in the air by Thomas Samuel Eamon Cassidy A 2 Fb
carefully controlled downward thrust. When Mutant villain s 4 Pr Karma= 110
carrying a passenger, she will not fly faster E 4 Pr
than 8 areas per round, so they can breathe. F 20 Ex Health= 80 R 4 Pr Resources = Pr (4)
A 10 Gd I 6 Ty
Lightburst: Due to a molecular rearrangement
experiment, Aurora can now perform her
s 10 Gd Karma= 40 p 100 Un Popularity = 0
E 40 In
lightburst power by herself, whereas before R 20 Ex Resources = Rm (30) KNOWN POWERS:
she had to be in contact with her brother, I 10 Gd
Northstar, before a lightburst would come p Mental Perception: Though Joe is usually in a
10 Gd Popularity = - 5
forth. By concentrating, Aurora can produce a comatose state, his mental mutant powers
burst of brilliant light which can blind watchers KNOWN POWERS: give him some knowledge of world affairs by
with Monstrous intensity up to 6 areas away. providing him with dreams of what is
Force Bolts: Black Tom's mutant ability allows happening outside of his hospital room. These
Now if Aurora and her brother touch, they both him to project force bolts from his body. These
lose their powers for 1-10 rounds. dreams are often incomplete or distorted,
do Remarkable intensity damage without a however, and Joe's later recreation of an
Non-Detection: Due to experiments Walter focus, Amazing intensity when using a historical event or time period is usually not
Langkowski ran on Aurora, she cannot now be shillelagh (a sort of Irish cane/bludgeon), as accurate. His mental perception is automatic
detected by any mutant-detection devices, wood focuses his power. and requires no FEAT of any kind. Apparently
including Cerebra and the Sentinels. She Heat Bolts: Black Tom can also fire heat bolts Joe used to have more of a precognitive type
registers as a human on all such devices. at Remarkable intensity without a focus, of perception, and it was this power that
Multiple Attacks: Aurora can strike multiple amazing intensity when using a shillelagh. His gangsters in the '30s wanted to use. This
blows against the same target. This has the Amazing heat bolts can melt steel alloys and precognition seems to have faded since his
equivalent effect of one Incredible damage granite. accident.
blow a round. Check for the chance of stun Sonic Immunity: Black Tom is immune to both Altering Reality: When Joe regains
with any target of less than Incredible Banshee's and Siryn's sonic powers. He is consciousness, which is rarely, he can
Endurance that suffers damage from this probably immune to all forms of sonic attack. mentally reach out and re-shape the world to
attack. his desire. He can do this with Unearthly
Special Ti'icks: Black Tom and Juggernaut ability. Events can be altered, time slips can
Costume: Aurora's costume is designed to have one of the most efficient criminal
withstand the wear and tear clothes endure exist combining modern heroes with past
partnerships. Usually Black Tom plots out their events, and so on. Joe can reach out over a
when flying at sonic speeds. Her natural body crimes and takes care of individual
armor protects her flesh and eyes from those range of 1000 miles and alter reality in a 25
interference while Juggernaut handles the area section. Characters actually never move
same factors. heavy competition or tasks (busting through or fly in the dream world, it just seems like
TALENTS: Jeanne-Marie is a grade school walls, vaults, etc.). Because they work so well they can. This area can be moved so
teacher and can support herself in that together, Black Tom and Juggernaut share an characters traveling across country can
occupation. All of her personalities speak additional 100 point Karma pool when they actually pass through the terrain with the
French and English fluently. perform one of their carefully plotted crimes. altered reality area moving with them. This
TALENTS: Thomas speaks both Irish and dream world usually revolves around 1936 or
CONTACTS: Aurora is a member of the
English. shortly before.
Canadian Alpha Flight super hero team and
Any character suffering damage or dying in
can count on them for support. She was also CONTACTS: Black Tom is the partner of
the girlfriend of the late Dr. Walter Langkowski the dream world will lose Karma for being
Juggernaut (see the V.l.P. section). defeated, but will actually be alive and well
of Alpha Flight (formerly Sasquatch, then Box)
and is the sister of Northstar, though she RUNNING BLACK TOM: Tom is a compulsive
when the dream is over, just unconscious. A
thrill seeker, losing his estates and castle to character's powers and abilities can be
shares no great love for him.
his younger cousin Sean on the roll of the increased or decreased in Joe's dream world,
RUNNING AURORA: Jeanne-Marie is a usually randomly. Joe's dream worlds last for a
dice, becoming a soldier of fortune, and
classic paranoid-that is, she has two distinct

51
\
day at the most and only he can tiring them music industry. creative that sometimes an attack seems
back to the normal world. much more threatening than it actually is. If a
RUNNING LILA : Not much is known of Lila.
TALENTS: Joe was a jazz clarinetist before She says she is a native of Earth who was normal opponent of hers has never seen her
his run in with the mob. sold into interstellar slavery at a young age. powers before, and has a Psyche of Good or
She sees herself as an interstellar packrat and less, he must make a Psyche FEAT roll
CONTACTS: None. against her first two attacks (if they are
thief of the first order. Being a rock star is
RUNNING " LICORICE" CALHOUN: Joe was something she just does for kicks. Lila has a sufficiently flashy). If either of the rolls fail , the
a clarinetist for " Sweet" Tommy Connors Jazz strong sense of self-preservation. opponent is convinced that the power she is
Band. He was 33 years old in 1936 when he ·eminating is much more dangerous and
was deliberately run down by gangsters who DAZZLER unpredictable than it really is and will attempt
had learned of his mutant power of to escape from her attacks and quit whatever
Alison Blaire
perceptions and tried to enlist his aid to no Mutant hero he was doing when she Intervened (mugging,
avail. Since then he has been lying in a coma robbing, etc.).
in a hospital, occasionally regaining F 10 Gd Health = 40
A 10 Costume: Dazzler now wears a special costume
consciousness and having his fevered mind Gd
s 10 in combat that stores sonic energy of
create his dream world somewhere, then Gd Karma = 16
E 10 Remarkable level at all times. Therefore she can
lapsing back into a coma after a day. His most Gd
R 4 Pr Resources = Pr (4) use this energy to create Remarkable light
recent dream world trapped She-Hulk, the effects In a sound environment that is relatively
Human Torch, Invisible Girl, and Nick Fury, I 6 Ty
p 6 Popularity = 0 quiet. The costume has enough energy for up to
head of S.H.l.E.L.D. in it. Ty
five attacks before it runs out and she has to
KNOWN POWERS: again rely on surrounding sound.
CHENEY, LILA Sound/Light Conversion: Alison has the ability
Mutant renegade TALENTS: Alison has the Performer talent.
to convert sound waves into coherent light. She is an accomplished and talented singer of
F 10 Gd Health = 66 She can create several effects with this light: Incredible ability. She has also used roller
A 20 Ex 1. As a laser, range 2 areas. skates (which magnetically attach to her
S 6 Ty Karma = 36 2. As a laser light shield around herself which boots) in her acts in the past, and can skate up
E 30 Rm provides protection against physical and to 3 areas per round. Dazzler has studied
R 20 Ex Resources = Rm (30) projectile attacks. hand-to-hand combat with the X-Men and
I 10 Gd 3. Used to dazzle, creating confusion and/or knows martial arts type A and D.
P 6 Ty Popularity • 55 blindness in those victims who fail an
Endurance FEAT roll versus the intensity of CONTACTS: Dazzler is friends with the X-Men
KNOWN POWERS: and the New Mutants. She had many friends
the light.
Specialized Teleport: Lila has extremely 4. Used to calm or hypnotize targets, effective among the Gladiators and was one herself.
powerful long-ranged teleportation powers range is 1 area. Alison has had many boyfriends in the past:
with specific limitations. She may only teleport 5. As a beautiful light show to accompany her Roman Nekoboh the movie producer, Warren
over interstellar distances, and to places that performances. Worthington Ill (Angel), the Beast, and others.
are well known to her, such as a home. Her The intensity of the laser and the RUNNING DAZZLER: Alison discovered her
homes are spread around the Earth, London, effectiveness rank of the dazzle, shield, and mutant powers in high school and used them
Los Angeles, etc., and she has at least one hypnotic abilities is determined by the amount to enhance her singing career. She had great
home in the stars (see below). When of ambient sound energy available. Usually, in success in her early days and even made a
teleporting she takes everyone in the same complete silence, no energy is available. In movie, which was never released . The movie's
area, friend or foe, with her. To teleport from normal sound areas (where there is producer, also her boyfriend at the time,
one home on Earth to another, Lila must first conversation or at least background noise) she Roman Nekoboh, felt that the movie was the
go to her Dyson Sphere home, then back can summon up effects and damage of up to perfect time to publicly proclaim that she was
again. Excellent intensity: even higher ranks can be a mutant. This plan backfired, it stirred up
attained in noisier environments. Use the intense anti-mutant sentiment in America, and
Dyson Sphere: Lila's home, located in the
following as a guide: she was blacklisted in the entertainment
Milky Way beyond the range of Earth's
Radio, crowded room = Remarkable community. Now she has trouble finding
scanners, is a Dyson sphere, a star totally
Streets, loud music = Incredible regular singing jobs and has had to take
encircled by a construct of unknown origin that
Explosions, subways = Amazing low-paying gigs to make ends meet.
is 200 million miles in diameter. The inner side
Jet engines, rockets = Monstrous
of the sphere, facing the star, Is covered by a
huge, ancient and magnificent, apparently
Banshee's scream, ultrasonic attacks = DIAMOND LIL
Unearthly Lillian Crawley
abandoned city, which Lila uses as home
For each round of Monstrous or Unearthly Mutant villain
base. There are a number of hi-tech devices in
damage she causes, Alison must make an
the dome, which Lila has discovered how to F 20 Ex Health = 150
Endurance FEAT roll to continue at the same
operate through trial and error. A 10 Gd
level the next round. Failure means that her
TALENTS: Lila has the Performer talent. She intensity suffers a - 1 CS for the next 1-1 O s 20 Ex Karma= 16
ls also a thief of Remarkable talents and once rounds. Dazzler prefers using the sound of E 100 Un
planned on stealing Earth and selling it. music as a source for her powers. She cannot R 4 Pr Resources: Pr (4)
use her own unampllfied voice as a source of I 6 Ty
CONTACTS: Lila has contacts with Professor sound waves. p 6 Ty Popularity = - 5
Xavier and his New Mutants through Sam
Guthrie (Cannonball), whom she finds Light Immunity: Dazzler is immune to all light KNOWN POWERS:
charming. She will help them as readily as attacks. Invulnerability: Lil has Class 1000 body armor
they will help her. Lila has connections in the against physical or energy damage, including
Special Tricks: Dazzler's use of light is so

52
heat and cold. Any attempts to slam or stun talents. single round she can generate enough heat
her must be made at a -2 CS for the attack Note: Willie's body does not have natural in an area to set the floor or street on fire.
due to her body's hardness. This hardness resistance to the cosmic radiation it absorbs. She can also throw microwave "bubbles"
extends to her entire being, such as her hands As a result, if Willie does not learn how to use up to 2 areas that have the same melting
and nails, which may rend things of Amazing his powers to syphon off the energy, he starts strength.
Material Strength or less, and her hair, which dying of radiation poisoning. This happened 3. She can direct the microwave energy
may be used as a whip for Excellent Edged once before; Willie went into a coma and his behind and under her to fly. She has
Weapons Attacks. Lil's invulnerability is such mind created warped, destructive versions of Typical Air Speed and Excellent
that her body's sense of touch is extremely the Fantastic Four. The characters created by maneuverability. She can generate enough
reduced. Normally she does not feel pain, and this method are every bit as powerful as lift to equal Excellent Strength in carrying
a strike on her body of Typical Strength or less Willie's normal duplicates, but are evil and weight with her.
is not even noticed by her. cannot be controlled by Willie. Unless the 4 . She can create a heat sphere around
cosmic energy that created them is absorbed, herself that melts any projectiles fired at
TALENTS: None.
they cannot really be defeated because her, offering her Amazing protection from
CONTACTS: Lil is a member of the criminal Willie's mind keeps creating them as fast as normal projectiles.
organization known as Omega Flight. She has they are destroyed up to the defeat of twelve If Firestar is excited, angry, or under any
contacts with its other members, including different duplicate characters, which is enough other undue stress, then she must make a
Flashback, another mutant, and its founder, energy drain so Willie is unable to create Psyche FEAT roll . Failure indicates that she
Jerome Jaxon, executive vice president of more. has lost control of herself for 1 round and
Roxxon O il. melted something down or blown something
TALENTS: None.
up as a result of her uncontrolled emotions.
RUNNING DIAMOND LIL: Lil was a waitress Firestar is apparently immune to any damage
CONTACTS: Willie was helped by Reed
when she was recruited by Canada's
Richards once before. from microwaves, which can be lethal to
Department H for membership into Gamma humans.
Flight, the second back-up team for Alpha RUNNING WILLIE EVANS JR.: Willie is a
Flight. When that program was abolished by youngster, slightly older than Franklin CONTACTS: The only contact Firestar may
the Canadian government, she was recruited Richards, whose mutant power has recently have is Professor Xavier, who once offered her
into Omega Flight to destroy James Hudson, manifested itself. W illie's parents were a position with the New Mutants.
the Guardian, and Alpha Flight. She has been referred to Professor Xavier by Reed
RUNNING FIRESTAR: Angelica was a
with Omega Flight ever since. Richards, but so far indications are that they
confused and lonely thirteen year old when
never followed up with their son's training. If
she discovered she was a mutant. She was
EVANS, WILLIE JR. this is so, he is in great danger as the cosmic
picked on at school, her grandmother (the only
Mutant child radiation in his body should be building up to
real friend she had) died, and her father was
critical levels again soon and he does not
F 4 Pr Health = 20 afraid of her. Though Professor Xavier
know how to control his power. Willie may also
A 6 Ty
have other powers not yet revealed .
discovered her through Cerebra, Emma Frost
S 4 Pr Karma = 87 arrived first and enrolled the girl in her private
E 6 Ty school. Firestar was a private student of
R 6 Ty Resources = Pr (4)
FIRESTAR Emma Frost at her Massachusetts Academy.
Angelica Jones
I 6 Ty There she was trained and learned to control
Mutant (trainee)
P 75 Mn Popularity = 0 her power, but she was also used, first by
F 10 Gd Health = 56 Empath to help Thunderbird try to get revenge
KNOWN POWERS: on Professor Xavier, then by Emma Frost who
A 10 Gd
Duplicate Generation: Willie's mutant body S 6 Ty Karma = 60 tried to develop her as an expendable
constantly absorbs an unusually high rate of E 30 Rm assassin. Angelica's best friend and
cosmic energy. Willie's mind uses this energy R 6 Ty Resources = Pr (4) bodyguard at the school, Randall, found out
to create duplicates of anyone Willie has seen I 4 Pr about her being manipulated into trying to kill
or studied (or even read about), complete with P 50 Am Popularity = 0 the Black Queen for Frost, and was able to tell
super powers. Willie must create these Angelica the truth, though he paid for the
KNOWN POWERS: attempt with his life. Feeling betrayed by
characters within the same area he is
occupying, but then can control them by Microwave Manipulation: Angelica's mutation everyone, Firestar faced the White Queen,
maintaining his concentration, even if they are allows her to continually absorb microwave defeated her, and demolished Frost's
out of his sight. energy from her environment, and then to underground training complex. This marks the
The limits on Willie's characters' range and project it for a variety of effects. She must first step in Firestar becoming a major,
duration are unknown, but he has created make a successful Psyche FEAT roll to use powerful mutant. She is now living at home
duplicates of the Fantastic Four that were her powers, and her body has a visible aura with her widowed father, trying to live out the
every bit as powerful as the originals. These when she does this. She is still pretty new at life of a normal teenager.
duplicates fought miles away from Willie's manipulating her powers and the full extent of
location and lasted for hours. The only them are unknown, but this is what she has FLASHBACK
difference between the duplicates and the displayed so far: Gardner Monroe
originals are that no powers over Monstrous 1. A microwave blast that can cause up to Mutant villain
level can be duplicated (the power will exist at Unearthly damage to living organisms or F Ty Health= 28
6
Monstrous rank); and that the duplicates are Monstrous damage to non-living matter. A Ty
6
not creative, have little memory, and depend Her range with these blasts is 3 areas.
on Willie's concentration to exist. This last 2. Generate heat of Monstrous intensity
s 6 Ty Karma= 26
E 10 Gd
point equates to the duplicate having a -1 CS melting obstacles up to the size of 1 area. R 10 Resources: Pr (4)
Gd
off of the original's Fighting ability and do not She has melted obstacles while flying so I 10 Gd
have a Reason greater than Typical nor any fast she did not have to slow down. In a p Ty Popularity = - 4
6

53
KNOWN POWERS: disappear forever. Otherwise, the counterpart FORGE
who dies is from a different timeline and will (real name unrevealed)
Temporal Counterparts: Flashback can not actually effect Flashback's future. Mutant neutral
psionically summon "future men," that is However, Flashback does not know this and
temporal counterparts of himself from the death of any counterpart serves to shake F 10 Gd Health = 50
alternate future timelines, to himself in the his sanity and lower his Reason, Intuition, and A 10 Gd
present. He can summon multiple versions of Psyche by one rank each for 48 hours after S 10 Gd Karma = 100
himself from different timelines, thus making a the death occurs. E 20 Ex
whole team of himself (usually up to 6, any R 40 In Resources: In (40)
more requires a red Psyche FEAT roll). He can TALENTS: Gardner is an actor. He has an I 10 Gd
summon all of them in one round , they will Excellent skill for portraying someone else, as P 50 Am Popularity = 3
appear within 2 areas of him, and will long as that person is roughly his size, sex,
KNOWN POWERS:
disappear if he wishes them gone or is and appearance.
knocked unconscious. These counterparts Invention: Forge has mutant powers that seem
CONTACTS: Gardner is a member of the
have the same ability scores as the original like talents to other people; his Reason is
criminal organization known as Omega Flight.
Flashback does and can engage in missions, Incredible in kit-bashing and cybernetics,
combat, etc. under his control. The He has contacts with its other members,
including Diamond Lil, another mutant, and its Amazing in electronics and sonics, and
counterparts seem to have no memory of Unearthly in optics and holography. A few of
where they are from when they are in the founder, Jerome Jaxon, executive vice
president of Roxxon Oil. his inventions are included in the Items
present and cannot convey future information section.
to him. Their costumes are always a negative RUNNING FLASHBACK: Gardner was an
of the original Flashback's, so he is easy to actor when he was recruited by Canada's Headquarters: Forge designed his
distinguish. Since these counterparts are from Department H for membership into Gamma headquarters in Dallas's Eagle Plaza, he lives
alternate timelines, the death of one is not Flight, the second back-up team for Alpha in the top five floors in a multi-level suite. This
necessarily the death of the Flashback Flight. When that program was abolished by suite is equipped with holograms of Unearthly
character in the present (or in the game the Canadian government, he was recruited intensity that can change the entire decor of
campaign). If the Flashback character is used into Omega Flight to destroy James Hudson, the place and, though actually harmless in
in a Judge's campaign and one of his the Guardian, and Alpha Flight. He has been themselves, can sometimes be dangerous.
counterparts dies, the Judge should roll with Omega Flight ever since. Anyone not familiar with them suffers a - 2 CS
percentile dice. A result of 01-05 indicates that to his Agility when moving about here (if
the counterpart was from the campaign future fighting here, they suffer an additional - 2 CS
timeline and that at some point in time in the to their Fighting and Intuition abilities when
future of the game, Flashback should simply any unfamiliar hologram is encountered).

54
Magic: Though he has not used his powers for at KNOWN POWERS: when he was a child, David became catatonic,
least a decade, Forge used to be a pupil of a then autistic. Because of the use of his powers
Cheyenne shaman named Naze. He had Telekinesis: Gypsy Moth is a mutant with the
during the unfortunate event, and the state of
developed oonsiderable powers, but for some power to manipulate materials by mental
his mind afterwards, David's personality
unexplained reason, quit using them during the command. She prefers manipulating " soft"
materials, such as organic tissue and fabric, splintered. Though David's core personality is
conflict in Vietnam. Recently, he was able to call now intact, different characters within him
forth his spirit sight. He must make a yellow as opposed to "hard" Inorganic ones. Gypsy
Moth can manipulate non-living material at control his psionlc powers. When an individual
Psyche FEAT roll for this but if successful, he will personality takes control of David, the
see things as they truly are for 10 rounds, Monstrous level, though she only willingly
affects materials of up to Remarkable Material individual power It wields can be used. The
ignoring illusions, holograms, etc. If and when he personalities that have made themselves
decides to use his full magic powers, he will be Strength rank. This Is sufficient, in most cases,
to cause a hero's costume or hair to constrict known so far, and their powers, are listed
rusty and a novice level magic wielder of below.
Remarkable power. Other spells that he can use or bind (treat as a wrestling hold at the
have not yet been revealed. clothing's Material Strength rank, maximum of Telepathy: Jemail Karamani, the
Remarkable). Gypsy Moth can also affect consciousness of a former terrorist whose
Bionics: Forge created a bionic right hand and organic material, causing muscles to cramp or actions made David catatonic, is now a caring,
leg to take the place of those he lost in skin to break. She must make a Psyche FEAT loving entity that seeks to help David regain
Vietnam. His hand is disguised to look like a roll to do this; if she is successful, the victim normalcy. He controls David's telepathic
real hand and is permanently attached to the must make an Endurance FEAT roll or suffer powers. He can read minds and project
muscles, bones, etc. It gives him all the up to Remarkable damage (check for stun if thoughts and images with Monstrous ability.
dexterity and use of a normal hand. His leg applicable). Her powers are effective within a His range is 75 miles (175 miles if he makes
looks like a bionic limb and is detachable at range of 1 area. an Endurance FEAT roll). He can also fire
the thigh. It does not slow his movement down telepathic bolts of up to Amazing potency at a
for normal periods of time, but after extensive Flight: The maximum weight Gypsy Moth can
fly using her psychokinetic powers to lift her is range of 3 areas.
use (over 16 hours straight) Forge often uses a
cane to take the pressure off. Both limbs have 120 pounds. This allows her to move a Telekinesis: Jack Wayne, a swaggering adult
their own internal power supply. maximum of 2 areas per round. She cannot robust adventurer, commands David's
carry significantly more than her weight. telekinetic powers. He can levitate up to a 1
TALENTS: Forge has an Excellent Reason in Gypsy Moth's wings are purely ornamental, ton object up to 5 areas away. He can place a
business matters. He has the Military talent usually constructed on the spot from available telekinetic force field around himself providing
and martial arts Type A from his years in the materials. If she is standing on a him with Amazing protection from any attack.
service. He must know some Cheyenne to well-supported, flat surface, she can levitate Jack can also telekinetically levitate David's
have worked as a shaman for his tribe. others, up to 120 pounds. body and have it float along at 3 areas per
CONTACTS: Forge works for the U.S. TALENTS: Sybil Dvorak speaks English as round through this method.
Department of Defense as an independent well as her native Rumanian. Pyrotics: Cyndi, a temperamental, rebellious
contractor and has connections with the teenage girl, controls David's pyrotic powers.
military, including Peter Henry Gyrich and CONTACTS: Gypsy Moth has fought
alongside the original Spider-Woman in the She can generate heat in an area (up to 4
Project: Wideawake, though Forge does not areas away) of Remarkable intensity or create
know what they actually do. past when they had a common foe. Her main
support group is her hedonistic cult. She often flames of an Incredible intensity in a single
RUNNING FORGE: Using his own abilities, has her servants steal for her. Usually those round. She can also concentrate on a single
Forge literally rebuilt himself when a bombing thefts are of shiny baubles, soft furs, and item up to 5 areas away and, if it is of
raid in Vietnam cost him his right leg and hand, Incredible Material Strength or less, it will
unusual organic substances, such as peacock
and seriously injured his right side. He has been feathers. burst into flames or melt.
living a solitary existence since then, devoting his David may possibly have other splinter
life to his inventions and quickly beooming one of RUNNING GYPSY MOTH: Dvorak's use of her
power is affected by her desire to be personalities within his mind with other
America's premier inventors. But he has opened powers. Only time will tell.
himself up, lately, to Storm, only to have one of surrounded by softness, to the point that she
his inventions stand between the two of them cannot tolerate being touched herself and will CONTACTS: David trusts his mother, Gabrielle
getting any closer. Recently he developed a react violently if touched or attacked. She is Haller (Israeli ambassador to England), his
larger, orbiting version of the neutralizer to use extremely materialistic and does not seem to father, Professor Charles Xavier, and Moira
against the Dire Wraiths, alien magic wielding have a firm grasp on reality. MacTaggert and the New Mutants Cypher,
creatures who were intent on the domination of Wolfsbane, and Mirage, who helped David's
the Earth. He destroyed the creatures and their LEGION core personality to stabilize.
horneworld, then altered the device so it could David Charles Haller
Mutant child RUNNING LEGION: David is the son of
not be used against Earth's super-powered Professor X, though Charles did not know it
population. F 2 Fb Health = 16 until recently, and apparently inherited many
A 4 Pr of his father's powers plus new ones as well.
GYPSY MOTH S 4 Pr Karma = 81 When he was 10 years old, he witnessed a
Sybil Dvorak E 6 Ty terrorist gun down his godfather. At that
Mutant villain R 4 Pr Resources = Ty (6) moment his powers catalyzed and he
F 6 Ty Health"' 42 I 2 Fb incinerated the attackers' brains. The shock of
A 10 Gd P 75 Mn Popularity = 0 this event and his attack, combined with his
s 6 Ty Karma .. 36 KNOWN POWERS: mentally absorbing Karami's consciousness
led to David going catatonic, then autistic.
E 20 Ex
R 6 Ty Resources = Rm (30) Psionics: David is an extremely powerful During the following years his powers ran
I 10 Gd mutant with multiple psionic powers, not all yet uncontrolled and other personalities were
p 20 Ex Popularity .. 70 revealed. Due to a severely traumatizing event absorbed and gained control over David's

55
different powers. Today he once again has a his father drove him out to the American Amazing intensity may see through the illusion
core personality, but it is that of a ten year old desert and abandoned him. Mandrill swore to and not be harmed by it.
(the age when he went catatonic), while his survive and get his revenge on his parents. He
body is that of an older teenager. He is living met Nekra in the desert, they survived Mental Blast: Mesmero can psionically cause
peacefully now on Muir Island, but it will be together and educated each other through pain in others, even those who are not
many years before his mind stabilizes to the stolen books. As he grew older, he began to hypnotised and do not believe in his illusions. His
point where he could be a player character. It take on the shape of a large ape, hence his Psyche is Monstrous level for this power and he
is suspected that David may have many other name. Eventually Nekra was captured by attacks by making a successful Psyche FEAT roll
buried personalities in his mind with other S.H.l.E.L.D., but Mandrill escaped to plot for up to four targets in the same area.
powers, waiting to take over some day. many more criminal activities. His present TALENTS: Unknown.
whereabouts is unknown.
MANDRILL Mandrill is yet another of the CONTACTS: Mesmero has worked as a stage
hypnotist and has contacts in theatres,
Jerome Beechman " conquer-the-world" type of villains, feeling
Mutant villain that only he has the power to control it. He is theatrical agents, and carnival people.
extremely chauvinistic, as one might expect RUNNING MESMERO: Mesmero's past is
F 20 Ex Health = 120 with his power, and quite ruthless.
A 40 In almost unknown. He worked under an android
S 30 Rm Karma = 46 he thought was Magneto with a group of
E 30 Rm
MESMERO androids disguised as mutants known as the
(real name unrevealed) Demi-Men. It was Mesmero who first sought
R 6 Ty Resources = Pr (4) Mutant villain
I 20 Ex out Polaris. He has fought Magneto in the
P 20 Ex Popularity = - 5 F 6 Ty Health • 38 past, but sought to rule mankind with mutants,
A 6 Ty the same philosophy as Magneto used to hold.
KNOWN POWERS:
s 6 Ty Karma• 66 Mesmero has battled Sentinels, Spider-Man,
and the X-Men, once capturing and controlling
Speed Bursts: Like a great ape, Mandrill can E 20 Ex
run on all fours for short periods of time R 10 Gd Resources • Ty (6) almost the entire team, making them think
(maximum of 3 rounds with a 10 round rest I 6 Ty they were circus attractions. His personality
period ln between). This burst is equivalent to p 50 Am Popularity = 0 seems to be average for a would be
Excellent Land Speed. world-conquering mutant. His current
KNOWN POWERS: whereabouts are unknown.
Attraction: Mandrill has a chemically-based
Hypnosis: Mesmero's mutant power is a form
ability to attract and enslave most human of instant hypnosis whereby any individual NEKRA
women by emitting a high concentration of Nekra Sinclair
character who is in line-of-sight and makes
pheromones into the air. He can either affect Mutant villain
eye contact with Mesmero must make a
all women within a 2 area radius or target one
Psyche FEAT roll vs. Amazing Psyche or be F 30 Rm Health= 110
woman in line-of-sight up to a maximum range warped. A successful roll means that the
of 5 areas. Any woman within range is allowed A 40 In
a Psyche FEAT roll vs. Monstrous intensity to target has resisted Mesmero's hypnotic s 10 Gd (40 In) Karma= 56
suggestion and is not hypnotized. If he looks E 30 Rm
resist the hormonal reaction. If she fails, she is
at Mesmero's face again, he must make R 6 Ty Resources = Pr (4)
extremely attracted to Mandrill, becomes
another roll. If any Psyche FEAT roll fails, it I 10 Gd
submissive to him, and is open to his
manipulations (as a friendly contact). If a means that Mesmero has successfully p 40 In Popularity = - 5
female character has the hormonal effect hypnotized the victim. The affects of the
hypnosis vary and are up to Mesmero. They KNOWN POWERS:
reinforced over a few months, she can
include partial or complete amnesia, adding Increased Strength: When Nekra feels
become addicted to his pheromones and will
new memories of things that really did not extreme hate, either through outside
be in his power almost permanently (some exist, alteration of the character's personality
electric shocks of at least Good intensity to the circumstances (like a mutant-hating mob) or
brain can snap them out of it). (making him a villain instead of a hero, etc.), through a Psyche FEAT roll, her Strength
complete paralysis (though the victim is aware increases to the amount listed above in
TALENTS: Mandrill has a Remarkable ability of what is happening), and whatever else parentheses. This hormonally increased
to forage and survive in the wilds. Mesmero wishes them to do that is within their Strength cannot be maintained for longer than
powers to complete. Actions contrary to the an hour (with a lapse of 8 hours before she
CONTACTS: Mandrill spent many years with character's nature O.e. Karma losing) permit
Nekra Sinclair, another mutant youngster, and can again increase her Strength). Her
the victim to make another Psyche FEAT roll to Endurance and Health do not increase with
plotted many of his criminal activities with her. break free of the influence. Mesmero has been
He formed Black Spectre, an organization of this power.
able to maintain hypnotic control over seven
black women dedicated to the overthrow of the individuals at the same time, though they were Body Armor: The same hormonal transformation
American government; Fem-Force, a women's not in the same place. that gives Nekra her Increased Strength also
army composed of radicals and dissidents for gives her body armor. Again, she must feel
the purpose of world conquest; and Mutant Illusion Generation: Mesmero can also create extreme hate to trigger her body mechanism and
Force, Magneto's final evil mutants team that three-dimensional illusions. He does this with this can be done through external influence or a
he had abandoned and Mandrill took over. Amazing ability. His illusions are so realistic successful Psyche FEAT roll. This Amazing body
that even when a character realizes it is an armor has the same duration as her Increased
RUNNING MANDRILL: Mandrill's father and illusion, he still subconsciously believes it is
Nekra's mother were victims of the same Strength power.
real and cannot help but act accordingly.
radiation explosion accident. Mandrill was While damage is imaginary, it is still removed Limitation: Nekra's enhanced senses make
born black and extremely hairy, even though from Health, with o Health resulting in her extremely vulnerable to scent-based
his parents were caucasian. It soon became unconsciousness for 1-10 rounds. Only attacks. She is a - 2 CS on FEATs involving
obvious that he was a mutant, and at age 10, characters making a red Psyche FEAT roll vs. scent-attacks (including tear gas).

56
Voodoo: Nekra has recently learned some RUNNING NEKRA: Mandrill's father and withstand the wear and tear clothes endure
voodoo rituals from the Black Talon, a Nekra's mother were victims of the same when flying at supersonic speeds. His natural
villainous magic wielder of the voodoo school radiation explosion accident. Nekra was born body armor protects his flesh and eyes from
of magic. The only actual spell that she has chalk white with fangs, even though her those same factors.
completely mastered at this time is the parents were black. She suffered through a
following: childhood filled with hate and ran away from TALENTS: Jean-Paul is a world class
home when she was 1O. As luck would have it, champion skier, which accounts for his
NECROMANCY (Remarkable): Nekra can resources. He speaks French and English
she ran across Mandrill in the desert and they
create up to a dozen zombies from the dead fluently.
teamed up to plot the conquest of West Africa
per day. These zombies' statistics are:
and later America. Eventually she was CONTACTS: Northstar has a rocky
F 6 Ty Health: 26 captured by S.H.l.E.L.D., who kept her relationship with Alpha Flight (in which he was
A 4 Pr drugged so her violent emotions would not a member), but would receive their aid if he
S 6 Ty Karma: 8 activate her powers. She escaped from them needs it. In addition, Jean-Paul was once a
E 10 Gd because of televised subliminal hate member of a militant French Canadian
R 2 Fb Resources: None broadcasts by the Hate-Monger, and went on separatist cadre and may still maintain
I 4 Pr to gain control of a world-wide radical cult connections with them.
P 2 Fb Popularity: - 5 dedicated to Kali. She later fought the original
Spider-Woman and, discovering too late that RUNNING NORTHSTAR: Jean-Paul was
Since zombies have no nerve endings and she was vulnerable to Spider-Woman's separated from his sister when still very young
feel no pain, it is not so easy to damage then. pheromone emissions, was badly injured in (she to an orphanage, he to relatives). Me
They have the equivalent of Excellent body the battle. She lay in a S.H.l.E.L.D. medical grew up relying on only himself, eventually
armor against physical or energy attacks. complex in a comatose condition for months, discovering his powers and using them to
Zombies feel no cold or heat and radiation or but then made a miraculous recovery and become a top rated skier. Unfortunately on the
gas does not affect them. Since their escaped the facility. She sought out the Black way to the top he also became an arrogant,
animation is magical, they have no real mental Talon and learned some voodoo from him. It pushy, bad-tempered, and egotistical young
functions and cannot be psionically affected. was the Black Talon who introduced the Grim man. He has departed from Alpha Flight and
Running Zombies: Nekra completely controls Reaper to Nekra, and she soon fell in love with has not really devoted his life to anything but
her zombies, and can do so at a range of 10 him. But a scheme to destroy the Vision and himself.
miles. Zombie creation can only take place in Scarlet Witch soon went awry and the Grim
a graveyard or other location where the Reaper died in his flight from them. Nekra NUKLO
remains of men can be found. A preparation found his body, animated it into a zombie Robert Frank Jr.
period of four rounds is required before state, and swore revenge on the Vision for her Mutant reformed villain
creation can commence. Nekra can summon lover's death. Her current activities are F 10 Gd Health:110
up to two zombies per round (a single power unknown. A 30 Rm
rank FEAT roll ls required for the two zombie S 40 In Karma: 16
creations) and they will remain animated until NORTHSTAR E 30 Rm
defeated or she dismisses them. Zombies can Jean-Paul Beaubier R 6 Ty Resources: Pr (4)
either fight with their hands or use hand-held Mutant hero I 6 Ty
melee weapons such as swords, bludgeons, P 4 Pr Popularity: O
etc.
F 20 Ex Health = 70
A 20 Ex KNOWN POWERS:
Nekra also knows the most ancient of S 20 Ex Karma = 22
necromantic spells, that of the creation of a E 30 Rm Nuclear Generation: At one time Nuklo
specific zombie, bringing back a loved one
almost to the state of the living. This can only
R 6 Ty Resources = Ex (20) generated so much nuclear energy that he
I 6 Ty would grow (up to 20 feet tall), or split into
be done once every few months, requires the P 10 Gd Popularity = 40 separate beings that could fuse back together
body to be dead only a short time, and takes a again, or could fire concussive energy blasts
tremendous effort out of the necromancer. It is KNOWN POWERS: of up to Incredible power. Since most of this
with this more powerful zombie-creating spell excess energy has been drained from his
Flight: Northstar can channel the kinetic
that she preserved her lover. body, Nuklo has lost these extreme powers,
energy from the atomic motion in his body into
TALENTS: Nekra has an Excellent ability to one direction. He can fly at supersonic speeds but has retained the increased strength,
forage and survive in the wilds. She also of roughly the speed of sound (Air Speed: Shift endurance, agility, and resistance to injury that
knows martial arts types A, B, and E. Y). This use of kinetic energy gives him his body evolved to handle the dangerous
Excellent body armor when he is in flight. radiation levels. His body no longer emits
CONTACTS: Nekra spent many years with Northstar can also hover in the air by carefully excess levels of radiation.
Mandrill, another abandoned mutant controlled downward thrust. When carrying a
youngster, and plotted many of his criminal Resistance: Nuklo has Remarkable resistance
passenger, he will not fly over 8 areas per to physical damage. heat, and cold.
activities with him. She helped form Black round, so they can breath and not be
Spectre, an organization of black women Furthermore, he has Amazing resistance to
damaged by the wind. energy damage based on radiation energy.
dedicated to the overthrow of the American
government. Later she became the High Multiple Attacks: Northstar can strike multiple Movement: Nuklo has Excellent Land Speed
Priestess of the Cult of Kali, but she seems to blows against the same target. This has the movement.
have ignored them since coming out of her equivalent effect of one Incredible damage
coma. She has worked with Black Talon in the blow a round. Check for the chance of stun CONTACTS: Dr. Linda Hyams, a psychologist
past (learning voodoo from him) and is in love with any target of less than Incredible living in upstate New York, took criminal
with the villaln, Grim Reaper, who is now a Endurance that suffers damage from this custody of Frank and has brought him into
zombie. attack. society as a hard working citizen.

Costume: Northstar's costume is designed to

57
RUNN ING NUKLO: Robert is the son of red Psyche FEAT roll before they attempted opponents at once, using his Fighting ability.
Robert Frank and Madeline Joyce, also known any action. The attack does no damage but can stun or
as the old World War II heroes, Whizzer and slam anyone in the area as a Shift X attack.
Miss America. His mutant powers were
Vulnerability to Metal: Proteus could not abide
metal, as it could imprison him or destroy him. Thick Skin: Pietro's body is slightly tougher
immediately apparent in his youth as he
For instance, he could not possess than a normal man's, enabling him to
emitted toxic levels of radiation. His parents
Wolverine's body because of his withstand the strains of high velocity. Treat his
were persuaded by the government to place
adamantium-laced skeleton. Any metal skin as Good body armor.
Robert in a special container that would drain
weapons striking Proteus have a +2 CS
off his energy while placing him in a state of Resistance to Cold: Pietro's metabolism is so
bonus for damage. This vulnerability led to his
suspended animation. Over the decades the high that he has an Incredible resistance to
destruction, as Proteus dies if his Health is
capsule found its way into the hands of the cold.
reduced to 0 by damage due to metal.
Avengers, who accidentally freed Robert. He
had aged very little over the years, but still CONTACTS: None. CONTACTS: Quicksilver is the son of the
emitted high levels of radiation. This mutant Magneto and the brother of the Scarlet
disorientation at being brought back to a world RUNNING PROTEUS: Decades ago, Moira W itch. He and his sister were very close, but
he did not recognize led Nuklo amok and the and Joseph MacTaggert had a son whose he ca.n~ot accept her marriage to the synthoid,
Avengers were forced to subdue him and hand mutant powers grew to be devastating. The the V1s1on. Though Magneto has tried to make
him over to the army. Eventually Nuklo was father left the family as a result and Moira had amends, Pietro has no love for his father.
rescued by his father, who died in the attempt, to have her son confined in a special cell on Quicksilver once belonged to the Avengers,
and had his energy levels reduced to a safe Muir Island. She named him Mutant X, but he then.left and married Crystal of the lnhumans.
degree. His muscular process is still nuclear called himself Proteus. Moira devoted her life He has recently left her because of her
powered, but no longer dangerously radiates. to genetic research after that. Proteus, having infidelity. At this time he has no contacts.
Nuklo is no longer disoriented and seems to consumed his own body, waited for years to
be released and 'feed.' Proteus never really RUNNING QUICKSILVER: Quicksilver started
better handle his bad temper. He has been a out his costumed career on the wrong foot and
loner by necessity but now wants to begin his developed a personality more than a predator
who hunts creatures so it may live. He looked was a member of the original Brotherhood of
life anew. Evil Mutants. He and his sister eventually left
on other characters as most humans look on
cattle. A battle between the X-Men and that group and joined the Avengers. He
PROTEUS (alias Mutant X) became an inactive member of the Avengers
(unnamed son of Moira MacTaggert) Magneto accidentally shut off the automatic
and tried enjoying the quiet life of a family man
Mutant villain (deceased) security locks holding him in and Proteus
escaped. Professor X, the X-Men, and Moira married to an Inhuman and living in their moon
F 4 Pr Health = 34 colony. His tranquility was recently shattered
all searched for him, following a trail of
A 4 Pr when he learned that his wife, Crystal, loved
consumed bodies. As Proteus usually
S 6 Ty Karma = 89 another man. Enraged, he has returned to
attacked with surprise, there was never
E 20 Ex Earth with his sanity in question. It appears ·
enough warning given to allow them to reach
R 4 Pr Resources = Pr (4) that he is now returning to his former, criminal
him. They finally caught up to him shortly after
I 10 Gd ways.
he had entered his father's body. Attempts to
P 75 Mn Popularity = - 5 Pietro has a bad temper, is quarrelsome,
destroy him or capture him were to no avail,
proud, overbearing, and overconfident. He has
but he made a lethal mistake. Desperate to
KNOW N POWERS: always nursed a deep fear and dislike for
enter a fresh " shell," Proteus started to enter
Life Force Vampirism: Proteus lived on the the body of Colossus, who was able to react in humans.
force of other humans or humanoids. If he time and turn into his metal form. Theoretically
makes a successful Psyche FEAT roll vs. this action demolecularized Proteus...at least
SABERTOOTH
Excellent intensity, he would enter another (real name unrevealed)
he has never been heard of since.
character's body (or "shell" as he thought of Mutant villain
it). then live off of the body's life force. The QUICKSILVER F 40 In Health = 120
Endurance of the host body drops one rank Pietro Maximoff A 30 Rm
per every 10 hours possessed. When the Mutant hero (retired) s 20 Ex Karma= 22
Endurance reaches Feeble, it stops and .t he E 30 Rm
body resembles rotting flesh. He was not
F 10 Gd Health = 150
A 100 Un
R 6 Ty Resource = Ty (6)
always this way, at one time he occupied his I 10 Gd
S 10 Gd Karma = 36
own body. But over the course of years he p 6 Ty Popularity = O
consumed it and became a creature of
E 30 Rm
sentient energy that could not be detected on R 20 Ex Resources = Gd (10) KNOWN POWERS:
advanced mutant detection equipment.
I 6 Ty
P 10 Gd Popularity = 20 Altered Sight: Sabertooth's eyesight is not
Proteus preferred to occupy non-super normal, he has no color vision whatsoeve~
powered bodies, as the minds were easier to KNOWN POWE.RS: seeing the world only in black and white, but
enter. does have Remarkable infravision and can
Lightning Speed: Quicksilver normally runs at
Reality Warp: Proteus had the mutant power see in the dark.
Shift X Land Speed. He can reach this speed
to warp reality, even down to the most basic in a single round and can stop in a single Heightened Senses: Sabertooth's senses of
laws of physics. This operates like an Illusion round. He has no trouble cornering, hearing, smell, and taste have all been raised
power, tiut the effects on the victims are real. zig-zagging, and other maneuvers, even at to the Amazing level. He can use these
While he could do this in the area he such high speeds. senses as an Amazing Tracking Ability power.
occupied, he could also target on a character Sabertooth can remember previous scents
that was in his line-of-sight and warp reality Power Stunt: By running in circles, Quicksilver
can make small cyclones that fill a whole area and tastes, can detect illusions by their lack of
around them too. He did this with Unearthly the same, and identify people or substances
power, forcing anyone in the warp to make a in one round. This is an attack against many

58
~
Quicksilver'" Silver Samurai"'
1.:\ ~., ~~\ ~~
~
by their smell or taste. It is impossible to drug SCARLET WITCH and he cannot gain enough traction to hop").
or poison Sabertooth by slipping anything into Wanda Maximoff and the Judge determines what actual results
his food or drink as he automatically detects it. Mutant hero are achieved. To use the power, the player
When concentrating on listening and smelling, must make a successful Psyche FEAT roll. It
his Intuition is raised to Remarkable (he can F 10 Gd Health= 46 the Scarlet Witch is trying to alter probabilities
hear light breathing 200 feet away in a cave). A 10 Gd
S 6 Ty Karma = 60 around unnatural materials or energies, such
He can use this last power stunt while walking. as complex alloys or force fields, her Psyche
E 20 Ex
Claws and Bite: Sabertooth has claws and A 1O Gd Resources = Ty (6) suffers a - 1 CS when making the FEAT roll.
teeth made of an unknown material of I 20 Ex Magic: Wanda has always been thought of by
Incredible strength. He can use the claws as a P 30 Am Popularity = 30 many as a magic wielder, but this was a
Remarkable Edged Attack and, if he can misrepresentation of her powers by others, a
Grapple for at least one full round, can bite as KNOWN POWERS:
misunderstanding which she fostered.
a Remarkable Edged Attack. Probability Field Alteration: The Scarlet Recently she has sought to increase her
TALENTS: None known. Witch 's power sometimes seems magical, but knowledge of the arcane arts by studying with
is actually a result of her mutation. In her an actual witch, Agatha Harkness. Wanda has
CONTACTS: Sabertooth has been younger days, the mutation seemed to act cast Eldritch Bolts, summoned Shields, and
underground for awhile, but rumors abound without conscious effort, but was unfocused. even reformed a destroyed book, but whether
that he has joined a large mutant criminal Minor disasters and events would occur which she actual has any long term working
organization. helped her and her allies in their efforts, but in knowledge of these spells is as yet unknown.
RUNNING SABERTOOTH: Sabertooth's past a way in which she would have no Wanda has taken on a young female disciple
has not yet been revealed. He has the forewarning. Her opponents would trip, or to learn from her, but as yet has not really
predatory instincts of one of the great cats, but hardware they were using would short out, etc. been able to teach her anything. Only time will
also has their natural distrust and dislike of Now that she is older she can focus her tell if Wanda can be a top-rated magic-wielder
weaker creatures. He can be a snarling, powers and consciously disrupt probability or not.
vicious fighter almost on the same level with fields at a Remarkable rank so that very
unlikely events occur. This does not affect an TALENTS: Wanda has some occultist training.
Wolverine. He has killed in the past and will do She has a +2 Column Shift when researching
so again if it helps him get what he wants. event that is impossible; she cannot create
obstacles from nothing or simply make or dealing with occult events or cults.
hardware disappear. When the Scarlet Witch CONTACTS: Wanda once belonged to the
uses her power, the player must describe Brotherhood of Evil Mutants but renounced
precisely what effect is desired (such as "I evil and became a member of the Avengers.
wish to hex the Toad so that the room ices up She has contacts with her husband, the

59
Vision, and members of the Avengers and RUNNING THE SILVER SAMURAI: Kenuichio wrestling, and piloting.
West Coast Avengers. She has also met and is a proud and ambitious young man. He fully
CONTACTS: For a time Taskmaster used his
worked with Spider-Man. believes in the ancient training of bushido and
has dedicated himself to Viper. He has little or wide range of skills as a trainer of aspiring
RUNNING SCARLET WITCH: Wanda has criminals, hoping to become a supplier of
no fear of combat.
always been optimistic and handles her criminal talent to the underworld. His training
responsibilities and powers quite well. She TASKMASTER centers were all eventually discovered and
tends towards modesty and is extremely loyal (real name unrevealed) shut down, but he still has extensive
to her brother, her husband, and her friends, Mutant villain underworld connections. He has no friends or
the Avengers. She and the Vision are currently relatives.
taking an extended leave of absence from the F 50 Arn Health = 150
RUNNING TASKMASTER: Taskmaster has
Avengers for a number of reasons. If and A 50 Arn
when they will return is unknown at this time. s 20 Ex Karma= 56 not displayed very many quirks to his
E 30 Rm personality. He is a professional in his criminal
SILVER SAMURAI R 10 Gd Resources = Gd (10) dealings and seems to bear no grudges
Kenuichio Harada I 40 In against those who have foiled him in the past.
Mutant villain p 6 Ty Popularity = - 5
TATTLETALE
F 30 Rm Health = 110 KNOWN POWERS: Franklin Benjamin Richards
A 20 Ex Mutant child
S 20 Ex Karma = 50 Photographic Reflexes: If the Taskmaster
E 40 In watches someone perform an action, he can F 4 Pr Health = 18
R 10 Gd Resources =
Gd (10) duplicate that action exactly. He cannot A 6 Ty
I 20 Ex .
duplicate super powers. He must watch the S 2 Fb Karma = 101
P 20 Ex Popularity = - 20 action (or a tape of the action) for a minimum E 6 TY
of one hour before he acquires it. He has an R 6 Ty Resources = None
KNOWN POWERS: upper limit of Amazing on any ability I 20 Ex
Tachyon Field: The Silver Samurai can
duplicated. He has watched many tapes of P 75 Mn Popularity =5
Captain America; as a result, he can fight as
summon an extremely powerful energy field. well as Captain America. He has also studied KNOWN POWERS: Franklin has exhibited
The focus for this energy is his katana, a Spider-Man, Iron Fist, Daredevil, Tigra, the extremely potent mental powers when under
samurai longsword. As a result, this sword dire stress (like seeing his parents' lives
Punisher, and El Aguila. From them he has
causes up to Unearthly damage and may cut threatened). These powers dwarf even the
gained their physical talents, fighting skill, and
through materials of less than Ur:iearthly Agility. power of creatures such as Annihilus. Most of
Material Strength in a single round. Franklin's powers are currently under mental
Prediction Ability: The Taskmaster can predict blocks because he cannot control them, and
Body Armor: Kenuichio wears a light steel the actions of anyone he has studied. In each they will only surface again when the child
alloy suit of plate armor in the Oriental style
round he attempts to do so, he makes an reaches maturity. The only part of his powers
that provides Remarkable body armor. The Intuition FEAT roll for every opponent that he usable at this time are his precognitive dream
design is a modern version and does not is aware of in the vicinity. If the roll is powers.
hinder his sight or movement.
successful, he does not have to decide what to
do in that round until after the hero or heroes Precognition: This power usually rnanifest's
Teleport Ring: The Silver Samurai has a
have declared thei r actions. itself in the child's dreams, but lately has also
hi-tech ring which allows him to teleport
Any hero whom he has studied fights been effective when the child is awake. Before
without error up to 3 miles away at an
against the Taskmaster with a -2 CS. If the an adventure, the Judge should make a
Unearthly rank.
hero surprises him, this modifier does not Psyche FEAT roll for Franklin. A white result
TALENTS: Kenuichio is an Oriental weapons apply for the first round of combat. means no noticeable dreams, a green result
master, gaining a + 2 CS with the katana, means ordinary dreams (Judge should feel
shurikens, and other oriental weapons. He Weapons/Equipment: The Taskmaster carries free to make something up), and a yellow or
knows martial arts types A and E. He has a steel alloy throwing shield (2 area range red result means that the character has
Amazing knowledge of bushido, the fighting causing Remarkable damage, does not peered into the future. If the latter occurs,
methods and code of honor of ancient return); a bow with some special arrows like inform the player of a dream. Run the dream
Japanese samurai. Kenuichio can speak both Hawkeye's; a steel alloy sword (causing as the initial encounter of the adventure. Run
Japanese and English fluently. Excellent damage); a multipurpose billy club it until the dream-Franklin must do something,
like Daredevil's that can give a + 1 CS when then end the dream. Be free with information
CONTACTS: Kenuichio has many contacts used with Acrobatics or be used as a that would otherwise be withheld from a
through different sources. His father was a bludgeon weapon causing Good damage, and player, but couch it in cloudy terms. Franklin's
former Japanese crirnelord, Shingen Harada, a .45 caliber automatic pistol (9 shots, 3 area dreams should give warnings, but not foretell
head of clan Yashida, but disinherited him. range, causing Good damage). the results of battles, actions, or adventures.
Through the efforts of Mastermind, Mariko He also has a variety of small common
Yashida, his half-sister and now head of the CONTACTS: Franklin has contacts with his
devices, such as magnesium flares, gas
clan, pardoned Kenuichio for his past bombs, etc., that he uses as desired for parents, Reed and Sue Richards (Mr.
transgressions and made him her heir. She is escape or distracting his opponents. Fantastic and the Invisible Woman of the
now duty bound to that decision. His cousin, Fantastic Four), his uncle Johnny Storm
whom he does not get along with, is the TALENTS: Only some of the Taskmaster's (Human Torch), and his favorite 'uncle' and
Japanese mutant hero, Sunfire. His lover and talents are known. With his photographic 'aunt': The Thing and She-Hulk. His best
criminal partner is Viper, and through her he reflexes it would be child 's play for him to pick friends are the children of the Power family,
has Excellent criminal contacts in America. In up a physical talent he did not already whose super identities are the Power Pack
the past he has allied with the Mandrill and the possess. He is known to have the talents of and with whom he 'adventures.'
original Black Spectre. marksman, weapon master, all martial arts,

60
RUNNING FRANKLIN RICHARDS: Franklin is CONTACTS: Larry had contacts with the Klaw, Melter, Radioactive Man, Egghead,
a good kid, inquisitive but with an unusual government and the military. Moonstone II, Beetle, Scorpion, Shocker I, and
awareness of how much trouble he can get
RUNNING LARRY TRASK: Larry became Tiger Shark. Consider him to have good
into if he ls not careful (most likely learned
obsessed with destroying mutants when his underworld contacts for the sake of acquiring
from his responsible parents). He makes a new identity.
friends with kids his own age easily, and is a · father was destroyed by the Sentinels he
member of the Power Pack. Franklin has a created. Larry blamed the X-Men for the RUNNING WHIRLWIND: When David Cannon
very strong sense of what is right and wrong, death, and designed the Mk II Sentinels to learned of his mutant powers, he quickly put
far more developed than most kids his age. As hunt down all mutants and destroy them. This · them to use becoming a bully and petty thief.
a result of his not being able to control his all changed when Larry discovered he was a He tends to be a bit of a braggart, is
mutant powers, which surfaced at a mutant. He helped the X-Men defeat the self-confident, and prefers working alone or as
remarkably young age, his parents have seen Sentinels. Later, he helped the Avengers a freelance criminal hired for a specific job.
to it that most of his powers have been locate the remaining Sentinels in the desert,
dampened until he is not so vulnerable to but Larry was killed by one of his own
environmental stimulus. creations who saw him as nothing more than a
mutant threat.
TRASK, LARRY
Mutant villain (deceased) WHIRLWIND
David Cannon
F 6 Ty Health = 28 Mutant villain
A 6 Ty
S 6 Ty Karma = 34 F
A
10 Gd Health = 90
E 10 Gd 40 In
R 20 Ex Resources = Ex (20) S 10 Gd Karma = 18
I 4 Pr E 30 Rm
P 1o Gd Popularity = O R 6 Ty Resources = Ty (6)
I 6 Ty
KNOWN POWERS: P 6 Ty Popularity "' -8
Precognition: Larry had his mutant power KNOWN POWERS:
hidden from him most of his life by his father
and the medallion his father gave him. When Spinning: Whirlwind can spin his body up to
Larry was no longer dampened, he had 400 revolutions per minute. He has an almost
uncontrollable precognitive sights, and could perfect sense of balance. Only a character
even see the death of characters in the future. with Unearthly or greater Strength can try to
If Larry is used in the game. the Judge should grab or grapple and stop him while he is
roll a Psyche FEAT roll for Larry at the spinning.
beginning of each adventu re. A white or green Lightning Speed: He can travel while spinning,
result indicates Larry has no visions. A yellow looking like a small hurricane. When traveling
or red result indicate that Larry has had a In this form, he has Excellent Land Speed.
vision of his near future tlmeline. The Judge
should determine what the vision is, write it Flight: Whirlwind can fly at Good Air Speed for
down, tell the player running Larry about it, up to 12 rounds. He is unable to use his arms
then make sure it is added to the adventure for anything else while flying because he is
sometime In the next few days of game time. using them as crude helicopter blades.
The event may be anything from the Force Field: Any time he is spinning,
performance of a crime to a character's
Whirlwind has the equivalent of Remarkable
defeat. body armor. If he does nothing else, and
Medallion: Larry's father was Bolivar Trask, the spends one round preparing, he can create an
inventor of the Sentinels. Bolivar did not trust Incredible air cushion force field.
mutants and saw them as threats to mankind. Tornado: Whirlwind can create tornado-force
When he discovered that his own son was a winds in the area he occupies and all adjacent
mutant, though, he could not turn him in. areas. Loose objects in these areas are picked
Instead, Bolivar designed a hi-tech device up and hurled with great force. Whirlwind has
disguised as a medallion that prevented a + 2 CS to the damage he causes by using
Larry's power from fully manifesting and
this attack form. He can also pick up people
screened Larry from all mutant scanners, (Strength is Remarkable for this task) by
whether artificial or characters. The medallion making a red Grabbing FEAT roll. If he tosses
did its work so well that Larry never suspected them while still in tornado mode it causes
that he was a mutant. After the medallion was Whirlwind"'
Remarkable damage to the victim. He must
removed and Larry was discovered to be a make an Agility FEAT roll if he wants to toss
mutant, the medallion disappeared. Its
someone or something to a specific spot.
location today is unknown.
CONTACTS: Whirlwind worked as a circus
TALENTS: Larry had the Engineer talent and
performer, pro wrestler, and professional
an Incredible Reason in the fields of iceskater in his younger days and has Good
cybernetics and robotics. He was the creator contacts in those areas. In the past, he has
of the Mk II Sentinels, the most powerful
worked with the villains Count Nefaria, Ultron,
Sentinels yet devised.

61
VIPs

This section includes those non-mutant VILLAINS . RUNNING ARCADE: Arcade is a psychotic
characters who have had great impact on the killer. He discovered this early in his life when
lives of certain mutants (like the X-Men) or
ARCADE he claims he murdered his father rather than
(real name unrevealed) be disinherited. It was so easy for him th,?t he
mutants as a whole (like Peter Henry Gyrich).
Human villain
The format for these characters is the same as felt it was his true calling and he has used his
that used for mutant characters, but F 6 Ty Health= 42 vast wealth since to build numerous death-trap
som~times an abbreviated format is A 20 Ex complexes called Murderworlds. It is not the
substituted for characters that will seldom be s 6 Ty Karma= 56 taking of another life that thrills Arcade, it is
used in a game, or only appear to add flavor to E 10 Gd the game he always places them in to do it. He
the game. V.l.P.'s are broken down into three R 30 Rm Resources = Rm (30) loves the game and the thrill of the chase,
specific groups: villains, supporting · I 20 Ex especially when the opponent's stake is his
characters, and aliens. Villains include those p 6 Ty Popularity = -5 life. Arcade does have a bizarre sense of
non-mutant villains that either have clashed honor, though, and he will allow an opponent
with one of the mutant hero teams a number KNOWN POWERS: None. to leave his complex if the opponent has won.
of times, or have an important connection to a Weapons: Arcade has been known to carry He has coerced the X-Men to play in his
mutant (like the Silver Samurai's lover and any number of different handguns, his favorite Murderworlds in the past numerous times.
partner in crime, Viper). Supporting characters being a dart pistol that fires initialed darts In addition to his two assistants, Arcade
are non-powered characters who are friends tipped with Amazing intensity knockout poison employs numerous advanced technology
or antagonists ofmutants and have figured in (holds five darts, range is 3 areas, any body robots in his Murderworlds that resemble
a number of Marvel mutant storylines. Aliens armor over Excellent stops them, they do not humans and super powered characters. They
include those alien races that have battled, inflict damage). are equipped with built-in devices that
befriended, or allied with mutant teams in the simulate those character's physical powers
past. TALENTS: Arcade's Reason is Incredible in and abilities (all powers operate at -1 CS
the fields of mechanics, robotics, architecture, from the original).
and applied technology.
CONTACTS: Arcade has Incredible contacts
for acquiring advanced technological items
and weapons. He has two assistants that are
listed right after this entry. They are
completely loyal to him. Arcade may have
some contact with Toad as he set. him up with
his own amusement park in the past.

62
MISS LOCKE ANDREA object for determinations of Material Strength.
(full name unrevealed) F 6 Ty Health = 42 Buildings, cars, and other, similar solid objects
Human henchman A 10 Gd do not slow him. Spider-Man's webbing, force
F 10 Gd Health = 36
S 6 Ty Karma = 36 fields, and the like will slow him to 1 area per
A 10 Gd
E 20 Ex round . The only way to " put him on ice" is to
R 10 Gd Resou rces .. Ex (20) either neutralize him psionically, or do
S 6 Ty Karma "' 0
E 10 Gd
I 6 Ty something like throw him into hardening
R 10 Gd Resources = Ty (6)
P 20 Ex Popularity • 0 concrete 100 feet deep (which once kept him
I 10 Gd KNOWN POWERS: " on ice" for a few months).
P 10 Gd Popularity "' 0 Invulnerability: Cain's mystical transformation
Disintegration Beam: When in physical contact
KNOWN POWERS: None. Andrea can fire a beam that will disintegrate not only made his body extraordinarily
matter at an Incredible intensity. It has no resistant to injury, it also provided him with a
RUNNING MISS LOCKE: Miss Locke is a mental force field that he constantly keeps
devoted agent of Arcade's , and is responsible effect on items with Monstrous Material
Strength or better. She cannot fire her beam around his body. This all equates into Class
for the coordination of the Murderworld 1000 body armor, protecting him against
complex. She is also often used as bait when when her brother is firing his.
physical damage, energy attacks, radiation,
Arcade kidnaps "players" for his Agents: The Strucker twins organized and toxins, corrosives, heat, cold, and gases. He
Murderworlds. Locke herself is a psychotic lead a secret terrorist organization, also has no need to breathe, eat, or drink (his
killer. Once a year, Locke is allowed 24 hours named Fenris. Agents of this organization are mystical energies sustain him), and is not
to kill Arcade and take over Murderworld using sometimes equipped with hi·tech battle suits. subject to any diseases. In addition.
Murderworld as the battlefield. In the past, he These battle suits add a +3 CS to the agent's Juggernaut has Monstrous resistance to
has recruited or coerced heroes into Strength (maximum of Remarkable), a +4 CS magical attacks. He is still vulnerable to
protecting him during this life and death game. to the agent's Endurance (maximum of mental and emotional attacks, but wears a
Incredible), provide Incredible protection vs. helmet from the mystic entity of Cytorrak that
MR. CHAMBERS physical attacks and Remarkable protection acts as an Unearthly force field from such
(full name unrevealed) vs. heat, cold, radiation, and energy attacks, attacks. He has welded this helmet around his
Human henchman and provide Poor Air Speed flight head (with Monstrous Strength welds); so that
capability.Fenr is agents have access to hi-tech it is difficult to remove. Recently he has
F 10 Gd Health • 32
10 weaponry and gadgets. fashioned a skull mask of the same material
A Gd
s Ty Karma = 0 and wears it underneath the helmet in case
6 RUNNING FENRIS: Andreas and Andrea
E 6 Ty the helmet is ripped off.
Strucker are the twin children of Wolfgang von
R 20 Ex Resources = Ty (6) Juggernaut does have a few vulnerabilities.
Strucker, a deceased Nazi war criminal and
I 6 Ty If, for some reason, he lowers his force field,
creator of the subversive organization called
p 6 Ty Popularity = 0 certain highly concentrated energy attacks can
HYDRA. He had his children genetically
jam his neural system, making him helpless.
KNOWN POWERS: None. altered so they would have super powers. Now
He can be affected by certain mystical forces
that he is dead, they have started their own
(Cytorrak spells or items gain + 1 CS against
TALENTS: Chambers's Reason is Remarkable terrorist organization, also called Fenris. So
J uggernaut). Marko once used the Ruby of
in matters of mechanics and electronics. far, they have tried to kill Magneto, Professor
Cytorrak to give his partner, Black Tom, .
Xavier, and Gabrielle Haller, three antagonists
RUNNING MR. CHAMBERS: Mr. Chambers is Juggernaut-like powers. Instead of raising
of their father. They also tried to blame many
a devoted agent of Arcade's, and is Black Tom's abilities to Juggernaut's, it altered
criminal acts on the X·Men, and destroy them.
responsible for the maintenance and repair of both of their statistics (lower Juggernaut's
They have encountered Ororo (Storm) on her
the Murderworld complex. He is also used as Fighting, Strength, and Endurance by -2 CS
own in Africa (not knowing she was an X·Man)
a strongarm when Arcade kidnaps " players" and use those ranks for both characters, lower
and casually shot her down (they thought they
for his Murderworlds. the Invulnerability and Force Field to
killed her). The two are dangerous, psychotic
Monstrous for both, take away Black Tom's
killers who will let nothing stand in the way of
FENRIS their immediate gratification, let alone their
blasting power). Cain eventually was able to
Andrea and Andreas Strucker reverse the process and threw the ruby into
long term goals. Their present whereabouts
Altered humans orbit, so that no other man could become a
and plans are unknown.
Juggernaut and steal his power.
ANDREAS
F 10 Gd Health = 46 JUGGERNAUT CONTACTS: Cain is the partner and best
A 6 Ty Caln Marko friend of the mutant villain, Black Tom Cassidy.
S 10 Gd Karma = 20 Magically altered Human
E 20 RUNNING JUGGERNAUT: Unlike his
Ex
R 10 Gd Resources = Ex (20) F 30 Rm Health = 234 half-brother, Professor Xavier, Caln is a
A 4 Pr spiteful, angry, vengeful man. He gained his
I 4 Pr
S 100 Un Karma = 20 powers as a result of raiding a Cytorrak temple
P 6 Ty Popularity = 0
E 100 Un located in Asia; he stole a mystic gem and
KNOWN POWERS: R 6 Ty Resources = Ty (6) thereby incurred a curse that turned him into a
I 4 Pr juggernaut. Thereafter, he turned to crime and,
Concussive Force: When in physical contact P 10 Gd Popularity .. -30 although many of his crimes have been foiled
with his sister, Andreas can fire a bolt of
by the X-Men and others, Juggernaut has
unknown energy causing Incredible damage KNOWN POWERS:
never been caught- and if he were, what
through concussive force. He cannot fire his
Movement: Juggernaut can normally move 2 prison could hold such an unstoppable man?
beam when his sister is firing hers.
areas per round . He is, however, literally
unstoppable. Consider him a Class 1000

63
LADY DEATHSTRIKE LIVING MONOLITH body armor vs. physical and energy attacks.
Oyama Yuriko AhmetAbdol He also acquires the power of firing Incredible
Cybernetically altered human Latent mutant villain ranked energy blasts at a range of up to 3
areas.
F 30 Rm Health = 100 F 6 Ty Health = 46
A 30 Rm A 10 Gd Movement: Remarkable Land Speed.
S 20 Ex Karma = 22 S 10 Gd Karma = 46
RUNNING PHASE II: Ahmet must receive
E 20 Ex E 20 Ex
cosmic radiation of a high level (Incredible or
R 6 Ty Resources = Rm (30) R 20 Ex Resources = Gd (10)
· Amazing rank) for 30 rounds before turning
I 10 Gd I 6 Ty
into the Phase II Living Monolith. To do this, he
P 6 Ty Popularity =0 P 20 Ex Popularity = o must be within 20 areas of the source of
KNOWN POWERS: KNOWN POWERS: cosmic radiation. He then grows to 33 feet tall.
He then begins to take on the gray hue and
Cybernetics: Oyama has had her abilities Latent Mutation: Ahmet is a perfect example texture of stone and his eyes begin to glow
boosted to their present level through the of a latent mutant, one who may be a mutant, slightly.
implantation of cybernetic devices. Her but whose mutant powers do not manifest
cybernetic body sections act to give her an themselves naturally. Usually a latent mutant PHASE Ill LIVING MONOLITH
overall Excellent body armor. She has a becomes a super powered character by F 30 Rm Health = 175
built-in medical scanner that can be tied into a setting off his mutations through a chemical A 20 Ex
computer of her choosing or to agents in her accident, a dose of radiation, etc. Ahmet S 50 Am Karma = 80
employ so they can follow not only her exact becomes the Living Monolith when he absorbs E 75 Mn
location, but they can monitor her Health a massive amount of cosmic energy. He R 20 Ex Resources = 0
status, consciousness status, etc. and rush to usually requires a cosmic battery to trigger his I 20 Ex
her aid if she needs it. She is equipped with a mutant powers. So far only three batteries P 40 In Popularity = O
built-in communicator, range is 1 mile in the have been discovered; Alex Summers (who,
Additional Powers: The Phase Ill Living
city, 10 miles in the country. She also has as Havok, absorbs cosmic energy naturally),
Monolith has a body that acts as Remarkable
built-in optical enhancements that allow her to the Fantastic Four members Mr. Fantastic,
body armor vs. physical and energy attacks,
see farther than normal, in the dark, and Invisible Woman, Thing, and the Human Torch
including heat, cold, and non-cosmic radiation.
prevent her from being blinded. Her cybernetic (who were created by cosmic energy), and the
He is completely impervious to diseases, gas,
systems heal her at a rate of 6 points an hour. Cheops Crystal.
and toxins in this phase. His energy blasts
And she has claws built into her hands (not
Cosmic Ray Absorption: When Ahmet absorbs increase to Amazing rank at a range of up to 5
outside like Wolverine's) that can extend at will
excessive cosmic energy he begins to change areas.
and cause up to Incredible damage on the
into the Living Monolith through different
Edged Attack column. Movement: Incredible Land Speed.
phases. These are listed below.
TALENTS: Oyama speaks fluent Japanese RUNNING PHASE Ill: Ahmet must receive
PHASE I LIVING MONOLITH
and English. cosmic radiation of a Monstrous level for 1o
(previously called the Living Pharoah)
hours or an Unearthly level for 50 rounds
CONTACTS: Oyama has contacts with Spiral F 10 Gd Health = 80
before turning into the Phase II Living
and her Body Shop, the location where she A 10 Gd
Monolith. To do this, he must be within 30
underwent her cybernetic transformation. She S 30 Rm Karma = 50
areas of the source of cosmic radiation. He
has had agents in her employ transformed to E 30 Rm
R 20 Ex Resources = O then grows to 41 feet tall and appears to be
cyborgs in the past to help her track down and
made of living stone, except for his glowing
kill Wolverine. The qriginal three agents were I 10 Gd
eyes.
agents that Wolverine trashed and who hated P 20 Ex Popularity = 0
This is as far as the Living Monolith normally
him with a passion. Her cyborg agents are
Additional Powers: His body must be treated progressed. Ahmet usually lost his powers
each different and can be equipped with
as Excellent body armor vs. physical and after he was defeated. Any damage he
almost anything (see the Villainous Agents at
energy attacks. sustained as the Living Monolith did not
the end of this section).
transfer to his human form unless it brought
Movement: Excellent Land Speed. his Health below 46 points. Any damage
RUNNING LADY DEATHSTRIKE: Oyama is
the daughter of a scarred Japanese warlord RUNNING PHASE I: Ahmet must receive sustained in human form was transferred to
who developed the process to bond cosmic radiation of a medium level (Excellent his Living Monolith form if he changed.
adamantium with bone. He was slain while or Remarkable rank) for a while before turning PHASE IV LIVING MONOLITH
fighting Daredevil, and she seeks to regain her into the Phase I Living Monolith. To do this, he
Not content with Phase Ill, Ahmet finally
father's honor by rediscovering the secret must be within 10 areas of the source of began, in his Phase Ill form, to be able to
process. For past transgressions against her cosmic radiation for at least 1O rounds. He absorb cosmic radiation from the atmosphere,
family Oyama hates Wolverine as much as then grows to 26 feet, b,ut still looks human. growing hundreds of feet in height and shifting
Daredevil. In an effort to hunt him down and
PHASE II LIVING MONOLITH all of his powers up +2 CS and all of his
kill him, Oyama sought out Spiral's Body Shop
F 20 Ex Health = 130 abilities up to Class-3000 level, until he went
and became a cyborg. She has already failed
A 20 Ex into space and became a "living planet:•
to defeat Wolverine in her cyborg state once.
Though Wolverine could have killed her, and S 40 In Karma 70 = Limitations: Ahmet never receives any Karma
she wished for death, he refused. As a result E 50 Am once he ascends past Phase II.
she hates him even more and she will hunt R 20 Ex Resources = O
him again as soon as she is able. I 20 Ex TALENTS: Ahmet has Remarkable skill as an
P 30 Rm Popularity o = archeologist. He can speak fluent Egyptian or
English.
Additional Powers: The Phase II Living
Monolith has a body that acts as Incredible CONTACTS: Ahmet is also known as the

64
Living Pharoah. He is the leader of an Form Change: Because Magus is both organic Savage Land, Dr. Lykos was bitten by a
international cult that believes he is the direct and mechanical in nature, he can also assume radioactive Pteranodon, possibly part of the
descendant of the pharoahs and should rule the shape and appearance of anything organic evolu1ion that allows the ancient flying
the earth. He has thousands of villainous as well as anything mechanical. Thus he can dinosaur to yet live. Chemicals from the
agents with hi-tech weapons and vehicles all appear as a human or alien male, female, or dinosaur's body mixed with Lykos's own
around the world at his disposal. whatever. He has Amazing skill at copying metabolism, altering the way his body attains
specific humans. sustenance. Now Dr. Lykos has no need to
RUNNING THE LIVING MONOLITH: Ahmet
Abdol has an interesting theory concerning the physically eat, but he must drain the life force
Conversion and Draining: Magus can
ancient Egyptian pharaohs. He believes they out of living animal organisms to survive. For a
immediately heal damage. He does this by
were powerful mutants and ruled through fundamentally altering the DNA structure of an while, Lykos lived on humans, paralyzing them
those mutations. This theory became an with hypnosis (they have a Psyche FEAT to
organic entity and transforming it into a
obsession and, through experimentation, techno-organic construct, like himself. Then resist), then draining small amounts from them
found that he was a latent mutant. He also during their visit to his office. It takes Lykos 30
he simply drains the energy (its "lifeglow"),
discovered Alex Summers' mutant powers and rounds to completely drain a human being,
thereby rendering it inert. This is
kidnapped him so he could serve as the accomplished through Magus's touch when he leaving it a shell of its former self. After a half
medium for Ahmet's powers. Ahmet became a hour of being drained, all abilities and powers
wills It. It leaves behind a lifeless, crystalline
man hungry for power and convinced that he shell of the organism he drained. The amount of a character are reduced by - 1 CS for at
should one day rule the Earth. Instead, he least two days. By continuing this process,
of healing gained depends on the source
became a god among men, then ascended to eventually a creature drops below Feeble in all
(equal to the Health of living creatures,
become a planet, happy and content at last Material Strength rank for objects such as of its abilities and dies. Currently, Lykos has
that he was at peace with himself. his cravings relatively in control and only feeds
plants and food, or Judge's discretion). While
on lesser animals. If he feeds on the life force
Magus knows the difference between a human
MAGUS being and a lower life form animal, he does
of a mutant, he turns into a pteranodold, a
humanoid pteranodon.
Magus is his only name not really care what he drains as long as it
Alien feeds him. He performs this conversion as a Pteranodoid Form: In this humanoid, bipedal
FEAT roll vs. unearthly intensity. form of a pteranodon, Lykos reverts to the
F 75 Mn Health .. 775
character of Sauron and becomes much more
A 100 Un Stellar Movement: Magus can travel through
S 100 Un bestial in his desires and morals. He grows
Karma • 275 the vacuum of space with no difficulty and can
E 500 ShiftZ wings with manipulative claws at the ends. His
pass through hyperspace at Class-3000 Air
R 75 Mn ability scores increase to those in
Resources = None Speed.
I 100 Un parentheses. Damage to Karl's pteranodoid
Limited Telepathy: Magus has Incredible form is healed when he returns to human form
P 100 Un Popularity =0 telepathy for the purpose of learning a new unless either the damage is done by radiation
KNOWN POWERS: language from a planet's native. It takes him or his Health drops below 32. In these cases,
five rounds to assimilate the language. the damage is then transferred to his normal
Shapechanging: Magus is a "techno-organic"
state. Any damage Kart suffers to his human
metamorph, able to alter his shape and form CONTACTS: None. form is transferred over to his pteranodoid
into any form he desires. His actual height, for
RUNNING MAGUS: Magus's home planet has form. Karl's powers wear off in 1·10 days or
example, can be from 6 feet to 45 million
evolved a combination man/machine as its immediately if he suffers the equivalent of an
nautical miles (the massive sizes only when he
dominant life form . Young are produced on a Unearthly energy shock in a single round.
is not around any gravitational fields). He can
extend any portion of his body 10 areas away genetic production line, with the elders
Wings: In his pteranodoid form, Sauron can
from his main trunk, including his optic weeding out the weak and unsuitable in a
attain Good Air Speed and has Monstrous
sensors. He can modify his Amazing Material battle to the death (called a "hunt"). Magus,
Agility to maneuver in the air. He can carry up
Strength body to form plugs, supports, apparently the ruler of his planet, has come to
to 500 lbs. in flight. His hands turn to claws
vehicles, even a fully operative spaceship for Earth looking for his runaway offspring, the
that can cause Typical damage on the Edged
twenty with life support - in short, he can turn New Mutant called Warlock. Magus plans on
Attack column, but are still manipulative
himself into anything. He has Unearthly destroying Warlock, and thereby ending the
enough to handle technological items.
control over these changes and can maintain hunt. He has already been stopped once by
them under stress. Portions of his body can be the X·Men and has not been seen since, as he Talons and Beak: When in pteranodoid form,
separated or shredded (Incredible Material does not wish his presence to be known by Sauron's feet become talons and his skull
Strength if shredded), and Magus will merely other local characters of his power level takes on the shape of the long " beaked"
regrow that part in normal healing. (Galactus, Odin, and so on). pteranodon. Both his bite and his talons can
cause Excellent damage on the Edged Attack
Holographic Projection: Magus is equipped SAU RON column. He can only use his talons if he is
with a holographic projector that can present Dr. Karl Lykos flying and his Strength is considered + 1 CS
an image at a distance of up to 20 areas away. Altered human for purposes of Grabbing a target and flying
The only way to "disbelieve" these images is away with it. He can only use his beak if he is
to touch them. He can present the image of F 6 Ty (20 Ex) Health = 32 (90) holding something or right next to an
anything he sees or has seen and stored in his A 6 Ty (20 Ex) opponent. Therefore, for game's sake, he can
memory. S 10 Gd (20 Ex) Karma = 60 never use both beak and talon attacks in the
E 10 Gd (30 Rm) same round.
Cloaking: Magus is completely cloaked, as R 20 Ex Resources = Ty (6)
Class-1000, against any form of electronic I 10 Gd Warped Hypnosis: Sauron can psionically
tracking, sonar, radar, psionics, or physical P 30 Rm Popularity = O warp an opponent's concept of reality and
tracking powers or talents. It is not known if he present it as a nightmarish world where
can be detected by magic. KNOWN POWERS: everyone is a monster. He does this by a form
Life Force Vampire: On an exploration into the of instant hypnosis whereby any individual

65
character who is in line-of-sight and makes mutated them. He called them the Strange PIPER: Piper was so named because he pould
eye contact with Sauron must make a Psyche Ones, and later, Neo-Mutants, but they are play pan pipes or other woodwind instruments
FEAT roll or be warped. A successful roll known to everyone else involved as the and, through the manipulation of their sonics,
means that the target has avoided Sauron's Mutates of the Savage Land. Each character summon and command any monsters,
eyes in time and is not hypnotized. If he looks had his own, unique power, but instead of mindless savages, or animals hearing it. The
at Sauron's face again, he must make another being born with them, as a mutant is, Magneto range of his music is 12 areas in the country, 2
roll. If any Psyche FEAT roll fails, it means that "granted" them the power, along with an areas in the city. His Psyche was Remarkable
the victim now sees others, especially his increased intellect. He planned on mutating in this power, and he had to make a successful
former comrades, as monsters and will attack thousands of the Swamp People and, with this Psyche FEAT roll to manipulate the creature.
them immediately. This warped illusion will last super powered army, conquering the world,
VERTIGO: Vertigo had the same power as
for 2 + 1-10 rounds (or until the affected but the X-Men foiled his plans. Those Savage
Equilibrius but she could only affect one
character is knocked unconscious), even if Land Mutates that he had created eventually
individual at a time. Also, her power was
Sauron leaves the area. devolved back to their original state, except
through a psionic blast, not eyesight. Instead
Lorelei who later joined Magneto's
Special Trick: Sauron will often fly to surprise a Brotherhood of Evil Mutants.
of the victim making the FEAT roll, Vertigo
target, then use his hypnosis on him (Judges must make a successful Psyche FEAT roll to
The Savage Land Mutates that Magneto
may want to g rant a player character + 20 succeed: Her Psyche is Incredible.
had created are listed below:
Karma for good roleplaying as a hypnotized
victim). AMPHIBUS: Amphibus looked like a large VIPER
frog, was amphibious (could stay submerged (real name unrevealed)
Vulnerability to Cold: Sauron dislikes the cold in water for an hour), and had a Monstrous Human terrorist/villain
intensely and, thus, cannot climb to great
Leaping rank.
altitudes. When he enters an area where the F 20 Ex Health= 70
temperature is 45 degrees or below, all of his BARBARUS: Barbarus had four arms that he A 20 Ex
powers and ability scores lose -1 CS. For had complete control over, he could attack s 10 Gd Karma= 46
every 10 rounds he stays in a cold area (or is with all four of them a round. He used either E 20 Ex
wrapped in ice, etc.), he loses an additional his fists, grappled, or used a bludgeon R 20 Ex Resources = Rm (30)
-1 CS (not to lower below Feeble). weapon. He also had Amazing Strength, I 20 Ex
Remarkable Endurance, and Excellent p 6 Ty Popularity = 0
CONTACTS: None.
Fighting abilities, resulting in a 106 Health.
KNOWN POWERS: None.
RUNNING SAURON: The tale of Dr. Lykos is
BRAINCHILD: Brainchild possessed a
very similar to those old Wolfman movies; a
computer-like mind, an Amazing Reason, but
Weapons: Viper wears prosthetic fangs, which
decent, respected doctor is accidentally secrete a lethal poison (Remarkable potency
the emotions of an adolescent. He could throw
transformed into a monster and must commit rank) made from snake venom. Most hospitals
stone axes with Amazing Agility, and always
hideous acts to stay alive. Eventually Dr. Lykos carry an anti-venom that will prevent further
carried at least one with him. It was Brainchild
returned to the Savage Land to live there as damage from her poison but a victim must get
who restored Magneto's machines and tried to
Sauron and hunt free and wild. Supposedly, to it before 8 hours elapses for it to be
create more mutates.
he has since been cured of his metamorphic affective. She further outfits herself with the
disease, but since he has not been heard from EQUILIBRIUS: If one looked into Equilibrius's following:
recently, no one knows if this is true or not. eyes (required line-of-sight), one had the * Eight throwing darts tipped with the same
chance of being affected by his power to poison (range is 2 areas, damage caused is
SAVAGE LAND MUTATES distort the equilibrium. Equilibrius's Psyche 3 points plus the poison).
Mutated Swamp People from the Savage Land was Incredible. A character who looked in the • A laser pistol with an infra-red scope (range
Used by Magneto as agents direction of Equilibrius's face had to make a is 6 areas, damage caused is 25 points, it
Psyche FEAT roll vs. Incredible intensity. A holds 5 shots before it has to be recharged,
AVERAGE MUTATE ABILITIES
successful roll meant that the potential victim and can fire in the dark with no penalties for
F 10 Gd Health = 42
averted his eyes in time, but any subsequent aim).
A 6 Ty
viewing of Equilibrius's face would require • Any one of hundreds of hi-tech weapons
S 6 Ty Karma = 20
another check. An unsuccessful roll meant developed by the old secret, subversive
E 20 Ex
that Equilibrius had induced vertigo in the agency, HYDRA.
R 4 Pr Resources = Fb (2)
character. A character with this affliction had
I 10 Gd TALENTS: Viper uses all normal weapons
an immediate - 4 CS to all actions and could
P 6 Ty Popularity = 0 (including ballistic and laser weaponry) with
not stand up. This lasted for 1 + 1-10 rounds.
Remarkable skill. She has been rigorously
BACKGROUND: In his villainous past,
GAZA: Gaza was a giant with Incredible trained in hand to hand fighting, knows all
Magneto tried many schemes that organized
Strength and Endurance, and a 96 Health. He martial arts types, and has Excellent Strength
mutants into an effective force that he used to
was blind, but could see psionically and when Grappling, Grabbing, or Escaping. Viper
try and take over the world, assuring
therefore was not affected by illusions and has Remarkable knowledge of all hi-tech items
mutantkind a safe place in it. One of his
could not fall victim to any attacks that developed by both Hydra and many other
schemes took place in the Savage Land, a
required the victim to look into someone's criminal organizations; items such as vehicles,
secret prehistoric world best known as the
eyes. computers, defense systems, etc. Viper has
land of Ka-Zar. By assuming the guise of "the
the Leadership talent.
Creator," he built a large installation. Using his LORELEI: See her description in the
superior intellect in the field of genetics, his Brotherhood of Evil Mutants section. CONTACTS: Viper was at one time head of
magnetic manipulation powers, and tapping HYDRA's New York operations (under the alias
LUPO: Lupo could psionically summon and
into the power of the South Magnetic Pole for Madame Hydra). She still has criminal
command carnivores with Remarkable skill,
immense energy, he used this energy on a contacts from those days. She was the
except wolves, with which he could talk and
handful of Swamp People, no more intelligent reorganizer and leader of the dreaded Serpent
control with Amazing skill.
than the average prehistoric man, and Squad, and is considered to have Excellent

66
contacts with Cobra, Eel I (now deceased), type B. They have Excellent knowledge of all d isease.
and Princess Python. Since that time she has the organization's equipment. When a
become the lover and partner of the mutant sub-commander is with a battle group, the loss Built-in Weapons: Most, but not all, cyborgs
villain Silver Samurai, and has been the leader of personnel climbs to 75% before a group will have some built-in weapons, usually a laser. A
of many different criminal operations and break ranks. typical example is a laser built into the hand
organizations. that fires Remarkable laser blasts at a range
COMMANDERS of 5 areas with a maximum of 5 shots before
RUNNING VIPER: Viper is an attractive, recharging is required.
Human, mutants, aliens, cyborgs, etc.
well-built young woman, except that her hair
always covers the right side of her face where F 20 Ex Health = 70 Full Scanners: Most cyborgs are equipped
she has been scarred in the past. Her whole A 10 Gd with Infra-red and starlight optics, sonar, and
adult life has been dedicated to the pursuit of S 20 Ex Karma = 30 radar. This allows the cyborg to "see" in the
criminal activities and she is one of the most E 20 Ex dark, smoke, gas, underwater, or in the air.
experienced villains around. Her attitude R 10 Gd Resources = Gd (10) Consequently, if a cyborg is using a specific
(concerning all but her lover) is cold, I 10 Gd scanner and it is overloaded (such as a high
calculating, and ruthless. P 10 Gd Popularity = 5 heat blast while using an infra-red scanner).
the cyborg is blinded for a round, then
A commander is a right-hand man, a first
VILLAINOUS AGENTS lieutenant, the employee (or employees in the
switches to another scanning mode the next
In the course of this book many agents of round . If intense light, high heat, and strong
criminal organizations or government case of a large organization) that are the most sonics (Remarkable rank or higher for each)
organizations have been mentioned (Project: valued and trusted ...and powerful, after the are all directed at a cyborg for 3 consecutive
Wideawake personnel, Hellfire Club agents, leader. All commanders are + 2 CS with all rounds, it loses all scanning functions and
and so forth) . Though all of these agents wear weapons available to the organization. They operates blindly (-4 CS for all actions).
different uniforms, have different talents and know martials arts types A & B. They have
Remarkable knowledge of all the Med-Scanners: Most cyborgs are equipped
goals, and have different leaders, the~ all can with an Internal unit which scans their life
be classified into three groups: operatives (or organization's equipment. When a commander
is with a battle group and he has at least one support systems (breathing, brainwaves, etc.)
agents). sub-commanders (or group agents), and broadcasts that information to a master
and commanders (or mission heads). The sub-commander under him, the chance of the
group breaking ranks is only considered after computer or controller somewhere. In this
following statistics are provided for ease of fashion, it can be known at a distance if the
game play. Judges should add additional 85% casualties are inflicted on the group.
Commanders are the most likely personnel to cyborg has been terminated or if it is in danger
. talents and equipment as they see fit. of such a fate .
be saved by an organizational head.
OPERATIVES CYBERNETIC AGENTS
Full Human Attack Capabilities: Cyborgs can
Human use any weapon a human can, or can fight
Part human, part machine hand-to-hand. Some have programmed
F 10 Gd Health = 32 computer units in them that add talents to the
A 6 Ty F 30 Rm Health = 100
A unit, such as a +2 CS with guns or martial
s 10 Gd Karma = 18
S
20
20
Ex
Ex Karma = 16 arts Types A through C. ·
E 6 Ty
R 6 Ty Resources .. Pr (4) E 30 Rm Additional Equipment: The Judge can add
I 6 Ty R 6 Ty Resources = Gd (10) various additional powers and capabilities to a·
p 6 Ty Popularity .. o I 6 Ty cyborg; most duplicate powers of super
P 4 Pr Popularity = - 5 heroes, though usually at a lesser rank. For
All operatives have a + 1 CS with the every added power, though, a little more
weapons they carry, usually a handgun of Cybernetic agents are often used by villains.
Lady Deathstrike, herself a cyborg, has humanity must be sacrificed to machinery.
some sort. Operatives generally are trained In
the use of any installation or vehicular employed three of them at a time to act as Limitations: Cyborgs are powered by various
equipment available. Operatives will follow body guards and flanking attackers when they types of energies. While some of the most
their superior's orders Implicitly unless their hunted Wolverine. Often, they are agents who expensive and superior types have their own
combat group suffers over 65% casualties. In have lost limbs or other functions in service to miniature nuclear reactors, most retain a
that case they all must make an Intuition FEAT the villain and the villain does not want to lose charge of energy, such as electrical energy.
roll. Any who fail will either run and hide, give them or their loyalty. Generally, cyborgs are The most common type of charge is the
up, or attempt to return to base on their own. regarded as freaks, even by themselves, and electrical charge that will power the unit for a
(If the leader is with them, add another 5% to they hate whoever forced them into their 24 hour period. If the unit fails to recharge at
the total casualties lost before the group partially artificial state by defeating them. this time, each ability and power loses a -1
breaks). Cyborgs always have organic brains. CS per hour until all abilities are gone and the
Consequently, they can be affected by those cyborg is dead. If death occurs, the
SUB-COMMANDERS attacks which affect the mind (psionic, mechanical units may be reactivated, but the
Human magical, illusions, etc.) These characters are brain is dead and gone. The cyborg may then
considered human and Karma loss for only be refitted as a robot (Reason, Intuition,
F 20 Ex Health = 50 completely destroying them is identical to and Psyche all have Poor ability scores).
A 10 Gd killing a character.
s 10 Gd Karma = 26
KNOWN POWERS:
E 10 Gd
R 10 Gd Resources • Ty (6) Armor: Cyborgs generally have Remarkable
I 10 Gd body armor vs. physical and energy attacks.
p 6 Ty Popularity = 3
Resistance: Cyborgs usually have Amazing
All sub-commanders are + 2 CS with all resistance to poisons, gas, heat, cold, and
handguns and rifles. They know martials arts

67
Supporting Characters

COOPER, DR. VALERIE Petrie, the President's National Security the idea and is now the Presidential liaison for
Human Advisor. She has been assigned to Project: that group. She was with Gyrich when Storm
Wideawake, despite her personal doubts was stripped of her powers, and has been told
F 6 Ty Health = 32
about the project and Henry Peter Gyrich. She by Rogue that she will pay for her actions.
A 10 Gd
did such a good job in that assignment, that
S 6 Ty Karma = 40 CONTACTS: Dr. Cooper has extensive
she has recently taken on added
E 10 Gd contacts with the U.S. Government and
responsibility. She was approached by
R 10 Gd Resources = Gd (10) Mystique with a plan to convert her criminal military.
I 10 Gd
organization, the Second Brotherhood of Evil
P 20 Ex Popularity = 5
Mutants, into a mutant deterrent team,
Valerie is an assistant to Judge Richard Freedom Force. Valerie sold the President on

68
CORBEAU, PETER Mutants' medical needs (her ability with the HUNTER, STEVIE
Human computerized medical equipment in the Human
mansion, including the auto-doc, makes her
F 4 Fb Health= 44 F 6 Ty Health = 56
the equal of a doctor). Recently, Tom and
A 10 Gd A 20 Ex
Sharon were controlled by Empath, but seem
s 10 Gd Karma - 50 to have regained control of their lives. s 10 Gd Karma= 30
E 20 Ex E 20 Ex
R 30 Rm Resources = Ex (20) R 10 Gd Resources = Ty (6)
I 10 Gd
GYRICH, PETER HENRY I 10 Gd
p Human
10 Gd Popularity • 12 p 10 Gd Popularity = 10
F 10 Gd Health = 32
Peter Corbeau is an astronaut, physicist, Stevie Hunter was a world-class dancer
A 10 Gd
engineer, and the designer of Starcore, the before an accident injured her legs. While she
manned orbital solar laboratory. He is a friend
s 6 Ty Karma = 30
regained her ability to walk, she would never
E 6 Ty
of Professor Xavier's and has assisted the dance as she had before (even excessive
R 10 Gd Resources = Am (50)
X-Men many times both on the ground and strain such as running will make her legs go
(through his agency)
when they have gone into space. out). She then became a teacher of dance so
I 10 Gd
p 10 Gd Popularity = 10 that she could pass her training on to others.
CONTACTS: Peter has many contacts in the
One of her students was Kitty Pryde
scientific community.
Henry is a top agent for the National (Shadowcat, though she was called Ariel
Security Council. His most publicized action to then). As a result of that contact, Stevie soon
CORSI, THOMAS date revolves around his former position as became a friend of Charles Xavier and an
Human
liaison to the Avengers. His investigation Into instructor in dance and exercise for the New
F 10 Gd Health = 46 the Avengers security resulted in that group Mutants. She is fully aware of their powers,
A 6 Ty losing its government sanction and access to and has even assisted them on missions,
s 10 Gd Karma• 22 the government information net. This decision playing a minor role.
E 20 Ex was later overturned in court. Henry was
R 6 Ty Resources = Ty (6) switched from this position to that of the LOCKHEED THE DRAGON
I 10 Gd director of Project: Wideawake (see the Dragon
p 6 Ty Popularity • 5 Mutant Menace section). His authorization
F 10 Gd Health = 52
comes from the office of the President, and he
Tom Corsi was a Westchester County Police answers only to the Oval Office. It was Henry A 30 Rm
Officer investigating an attack on Danielle who first enlisted Forge's aid in creating s 2 Fb Karma= 60
Moonstar, when the Demon-spirit-bear who devices for the U.S. Government, and it was E 10 Gd
had attacked her sucked Tom into it (and later, R 20 Ex Resources = None
Henry who confiscated Forge's neutralizer and
nurse Sharon Friedlander). Tom was used it to strip Storm's powers (though he was I 20 Ex
eventually freed from the spirit dimension, but p 20 Ex Popularity = 0 (unknown)
aiming at Rogue). Gyrich's obsession with his
as a handsome American Indian. Since that work shows the kind of man he is: cold, Lockheed is a type of dragon, an alien
time, Tom has worked as the handyman for heartless, and aggressive. If it was up to him, creature that the X-Men d iscovered on the
Professor Xavier at his School for Gifted every super powered person on Earth would Brood's homewor1d, where he hunted the
Youngsters. Recently, Tom and Sharon were have his powers stripped or be locked away. Brood for food . Lockheed followed the X-Men
controlled by Empath, but seem to have
CONTACTS: 0yrich has vast contacts with the home to Earth and adopted Kitty Pryde as his
regained control over their own lives.
U.S. Government and with law enforcement owner. Lockheed can fly at Typical Air Speed,
FRIEDLANDER, SHARON agencies. and can hover in place. He can breathe fire up
Human to 1 area away, causing Remarkable damage.
HODGE, CAMERON Lockheed is impervious to fire and heat of
F 6 Ty Health = 38 Human Amazing level and under. His mind is of a type
A 6 Ty that not even Professor Xavier can penetrate
s 6 Ty Karma = 36 F 4 Pr Health = 26 (he has a Class-1000 Psi-Screen), so that no
E 20 Ex A 6 Ty one is really sure what he is thinking, but it
R 20 Ex Resources .. Ty (6) s 6 Ty Karma= 36 does appear that he understands English and
I 10 Gd E 10 Gd may even have a language of his own. He has
p 6 Ty Popularity ,. 5 R 20 Ex Resources = Gd (10) proven time and time again that he has a great
I 10 Gd love of eating and for his mistress, Kitty
Sharon Friedlander was the Emergency p 6 Ty Popularity = 15 (though not necessarily in that order).
-admitting nurse the night that Danielle
Moonstar was attacked by the Cameron Hodge is an old college roommate
Demon-spirit-bear. The spirit returned to finish of Warren Worthington Ill. He was working for
MACTAGGERT, MOIRA
Human
the job and sucked Sharon into it (and earlier, one of New York's top advertising and public
officer Tom Corsi, who was a friend of relations firms, when Warren hired him away F 6 Ty Health = 32
Sharon's). Sharon was eventually freed from to do research on public opinion concerning A 10 Gd
the spirit dimension, but as a handsome mutants, and how to change that opinion to a S 6 Ty Karma = 60
American Indian woman. Since that time, favorable one. Cameron came up with the E 10 Gd
Sharon has worked as the resident nurse for concept of X-Factor and is now its chief R 30 Rm Resources = Ex (20)
Professor Xavier at his School for Gifted administrator and public relations director. I 20 Ex
Youngsters, also performing some domestic Cam also screens the mail, discarding the P 10 Gd Popularity = 13
duties out of love for her charges. She and crank mail but alerting X-Factor to possible
mutant recruits. Moira is a noted geneticist who maintains a
Nightcrawler tend to all the X-Men and New
research facility on Muir Island, off the coast of

69
Scotland. She is the daughter of the Scots thought Rossi was an ex-boyfriend of hers. Candy Southern is the long-time love of
Lord Kinross, and was the wife of Joseph Mike has been invaluable to Professor Xavier, Warren Worthington Ill (Angel). They first met
MacTaggert, a member of the British and has warned him of impending attacks and when Angel was a member of the original
Parliament. She has won a Nobel Prize for her actions by illegal covert agencies a number of X-Men, and have been together off and on
work in genetics, and is a close personal times in the past. since then, finally setting up housekeeping in
friend and associate of Professor Charles Warren 's New Mexico "Aerie:' When Warren
Xavier. She and Charles were very close TALENTS: Rossi knows martial arts Types A
volunteered his place as a headquarters for
and C. He has the Marksman and Espionage
before the war. but drifted apart in the years the New Defenders (now defunct), Candy's
that followed . Moira and Joe had a mutant talents.
Remarkable Reason in business and
son, named Proteus, who eventually killed his management made her the logical choice as
father before being killed himself trying to SEFTON, AMANDA official leader of that team. But now that the
attack Colossus. The loss of her son has not Jemaine Szardos
New Defender phase of her life is over and
prevented her from "having children." She is Human, sorceress
Warren has moved to New York City to set up
the guardian of Rahne Sinclair (Wolfsbane), F 10 Gd Health= 56 X-Factor, plus the fact that his affections are
and may possibly someday be the step-mother A 10 Gd beginning to respond to Jean Grey again, their
of Siryn, Sean's daughter. Moira is Sean s 6 Ty Karma = 80 relationship is beginning to ba strained.
Cassidy's love now, and splits her time E 30 Rm
between her research station and Cassidy R 10 Gd Resources = Gd (10) YASHIDA, MARIKO
Keep. She employs Jamie Madrox to work for I 20 Ex Human
her at the station. p 50 Am Popularity = 1O
F 4 Pr Health = 38
RASSENDYLL, JUDITH Amanda Sefton is an airline stewardess who A 10 Gd
Human began dating Kurt Wagner (Nightcrawler) s 4 Pr Karma= 40
shortly after he joined the X-Men. She was not E 20 Ex
F 6 Ty Health= 24 put off by Kurt's demonic appearance because R 10 Gd Resources = Rm (30)
A 6 Ty she was in reality the Sorceress Jemaine, I 20 Ex
s 6 Ty Karma= 18 Kurt's German childhood sweetheart. Some p 10 Gd Popularity = 20
E 6 Ty believed that Amanda's magical powers
R 6 Ty Resources = Rm (30) Mariko is the daughter of Shingen Harada,
derived from her mother's magical influence.
I 6 Ty former head of Clan Yashida and crimelord of
However, her mother, Margali of the Winding
p 6 Ty Popularity = o the Tokyo underworld. She first met the X-Men
Road, had her magical powers removed by
when they visited the house of her cousin,
Judith Rassendyll was a college student Doctor Strange (for her own good). and
Shiro Yashida (Sunfire). She soon fell deeply
who was out jogging one day when she was Amanda's still remain . If the Judge is using a
in love with Logan (Wolverine). and he with
abducted by Arcade's man, Chambers, and general magic system within the campaign,
her. Her father, however, dictated her marriage
released in Murderworld. Fortunately for her suffice it to say that Amanda has Incredible
to someone else, but in an ensuing conflict
Kurt Wagner heard the sound of the huge magical powers, and can use all three types of
both her husband and her father were slain.
vacuum truck they used to abduct her (he had energy, with two limitations: she cannot effect
Mariko's plans to wed Logan were interrupted,
been picked up the same way once) and solid, non-living matter and she can perform
first by Mastermind, and later by her own
rescued her. It seems that someone wanted no magic around cold iron.
sense of duty to deal with her father's legacy
her dead because, unbeknownst to her, she is If the Judge is using the Realms of Magic
of crime. As head of Clan Yashida, Mariko has
the last of the Elfburgs, and heir to the throne advanced magic system, then Amanda is a
proven a reasonable, competent leader, but,
of Ruritania. She and Kurt shared an affection Disciple of Nature Magic (possibly fairy or
through Mastermind's intervention, Mariko
for each other, but it has not had time to grow druidic) with a vulnerability to cold iron. She
pardoned her step-brother Kenuichio Harada
beyond that stage as she was whisked off to has displayed the following powers in the past:
(Silver Samurai) and made him her heir. He
Ruritania by high government officials to Shield (Incredible), Protection from Fire
and Viper would love to see her pass
become queen. Elementals (acts as an Amazing Shield spell
away... soon ...so Kenuichio can inherit his
against fiery creatures). Dimensional Aperture
father's criminal empire. Mariko has taken in
ROSSI, MICHAEL (Remarkable). Healing (Incredible). Healing
the child Akiko, whose mother perished in a
Others (Remarkable), Net (Incredible), and
Human dragon attack on Japan that the X-Men turned
Death Image (Remarkable-can make herself
aside.
F 20 Ex Health = 60 or another willing character appear as though
A 10 Gd they are dead).
S 10 Gd Karma = 40 Recently, Amanda and Kurt have had
E 20 Ex difficulties in their relationship, stemming from
R 10 Gd Resources = Ty (6) his alienation that developed after he
I 20 Ex confronted the Beyonder and through his
P 10 Gd Popularity = 10 meeting Judith Rassendyll.
Michael Rossi is a Colonel in the U.S. Air
Force. His position is an undercover
SOUTHERN, CANDY
Human
intelligence agent. He has been investigating
various illegal government operations, F 10 Gd Health • 32
especially Project: Wideawake. He was Carol A 6 Ty
Danvers partner and lover, when she worked s 6 Ty Karma • 40
for military intelligence. Rossi has met Rogue, E 10 Gd
who absorbed the personality of the woman he R 20 Ex Resources = Rm (30)
loved, and was taken aback as she I 10 Gd
automatically assumed Danvers's persona and p 10 Gd Popularity = 6

70
ACAN Tl saved this race from Brood enslavement in the spreading the Brood empire, they feed off of
Alien Race past. They are held in great reverence by the the inside of the Acanti. Eventually, the
Acanti. creatures die from flight exhaustion and
F 2 Fb Health = 1222
internal damage. Their huge rotting corpses
A 20 Ex RUNNING ACANTI: The Acanti are huge,
s Shift Y Karma= 1105 are then " beached" on a planet, where they
200 sentient beings that have roamed the
E 1000 serve as food sources for a colony and their
C-1000 spaceways since creation in the endless
R Resources = None bones provide the structures for Brood
75 Mn pursuit of knowledge. They have a " racial
I buildings. Recently, the X-Men and
30 Rm soul," a knowledge/religious existence that is
p 1000 Starjammers destroyed Broodworld and,
C-1000 Popularity = 0 within their leader, the Prophet-Singer. The
hopefully, have stopped the slaughter and
songs he sings, and the Acanti repeat, over
KNOWN POWERS: the vast reaches of space keeps their society hideous use of these wondrous creatures.
Space Flight: Acanti are massive, space-faring alive. If he were to die before passing on their
creatures similar to Earth whales. They fly knowledge and beliefs, the race would soon
BROOD
Alien Race
through the stars at Class-3000 speed. die. In their drive for galactic domination the
Brood (see below) have used their AVERAGE BROOD MEMBER
Natural Invulnerability to Space: It seems that bioengineering skills to turn the Acanti into F 20 Ex Health = 50
the Acanti (and their insides) are invulnerable living, mindless starships. They lobotomized A 10 Gd
to the cold and pressures of space. It is not the Acanti, equipped them with cybernetic S 10 Gd Karma = 22
known if they eat, or what, but it is presumed controls which provided the Brood pilots with E 10 Gd
that they somehow absorb cosmic or solar Good control, and outfitted the creatures with R 6 Ty Resources = Ex (20)
energy to sustain themselves. weaponry; lasers which cause Monstrous I 6 Ty
CONTACTS: The X-Men and Starjammers damage. And while they fly the cosmos, P 1O Gd Popularity = -40

71
BROOD HUNTER limited precognition which allows her to destroyed himself.
F 30 Rm Health • 60 anticipate character attacks (she cannot be After this the Shi'ar High Council decided
A 10 Gd surprised or blindsided). She can inject eggs that Lilandra was the next in line for the
S 10 Gd Karma = 36 into a living host (a character) by successfully throne, and brought her back from Earth,
E 20 Ex striking with her tail (no poison is injected). where she was awaiting their decision, to rule.
R 10 Gd Resources = In (40) She usually does this when the victim is Shortly thereafter, Lilandra's sister, called
I 6 Ty unconscious. The victim must be alive during Deathbird, who had been exiled for
P 20 Ex Popularity • -50 the entire 1-10 week Incubation process for undisclosed crimes, led a successful coup
the new Brood queen to live. At the end of this d 'etat against Lilandra. Deathbird's alien
BROOD QUEEN
F 30 In time period, the character is transformed Into allies, the Brood, won the day for her, and
Health "' 110
a Brood queen with all the powers of the Lilandra was forced to flee once more, taking
A 10 Gd
S 20 Ex queen who automatically dies when the new refuge with the Starjammers and returning to
Karma • 140
queen is born. This process can be halted only Earth to await a counter-revolution.
E 50 Am
by characters with high natural immunities, or Meanwhile, Deathbird is running the Empire,
R 20 Ex Resources = Mn (75) by advanced medical aid. The queen has been and most probably planning on returning them
I 20 Ex
P 100 Un known to plant eggs in more than six hosts at to a more active state of expansionism, a
Popularity = -50
a time. policy they were learning to modify under
KNOWN POWERS: Lilandra. If and when the counter-revolution
RUNNING T HE BROOD: The Brood were
takes place, the X-Men will probably have a
Body Armor: All members of the Brood have natives of a nightmare planet known only as
" Broodworld." Their society was an absolute part in it.
thick, scaly hides that provide protection
against physical and energy attacks. Normal matriarchy built on an organizational structure
Brood members' hides grant them Good much like that of terran insects. The Brood DEATH BIRD
protection, while the hunters and queen have race is savage, merciless, and motivated by Alien Mutant
Excellent protection hides. the drive to eat, conquer, and produce more F 20 Ex Health = 90
Brood. In their.drive for domination, the Brood A 10 Gd
Sting: All Brood have double tails ending in have developed advanced weaponry and S 30 Rm Karma = 26
wicked spikes that have poison spines. bioengineering, and use other races for their
Normal Brood have a Good proficiency with E 30 Rm
their tails, causing Good damage. Brood
pleasure (see the Acanti above). Recently, the R 10 Gd Resources = Un (100)
Brood made the mistake of trying to conquer I 6 Ty
hunters have an Excellent proficiency with
Earth. Eventually the X-Men and Starjammers P 10 Gd Popularity = 0
their tails causing Excellent damage, and the
were forced to encounter them in deep space
Brood queen has a Remarkable proficiency KNOWN POWERS:
and destroy Broodworld. Members of the
with her tail causing Excellent damage. Any
Brood are scattered across the galaxies, but it Flight: Deathbird is a mutant because, though
character who is struck by this tail must make is not known if any queens survived the
an Endurance FEAT roll vs. the poison's she comes from an avian/humanoid race, she
destruction of their home. is a genetic throwback with a feathered head
intensity or fall unconscious for 1-10 hours.
The tail can only be brought into combat every and wings. She has Monstrous control over
other round.
SHl'AR her flying, which can reach Good Air Speed for
The Shi'ar Empire is an interstellar, up to 6 hours, less if she is carrying extra
Bite: All Brood members have razor sharp multi-galactic, multi-species sovereignty that is weight. If she is on a high-energy food supply,
teeth that can cause Good damage. They can under strict control of the Shi'ar, a race of which she can only get from Shi'ar sources,
use their bites to attack nearby opponents avian/humanoid aliens. The native world of the she can fly up to 20 hours. Her load-lift
every round , even those rounds that they use Shi'ar race is called Aerie, but the ruling capacity is 290 pounds, but it must be
their tall. planet of the Empire is an artificial planet attached to her back or feet as her arms are
named the Imperial Throneworld. The empire used to fly. She can hover in place, but not
Instant Disintegration: When any member of is reached from the Solar System by a
the Brood race reaches 0 Health, he dissolves very well and not more than two rounds. She
stargate, an interspace warp that allows a ship can use her hands for other things while flying.
on the spot. (or super powered individual who flys) to
Flight: Brood hunters have light, gauzy wings traverse space at Class-5000 Air Speed. All Pinions: Deatl)bird's pinions (her wingtip
and can fly at Poor Air Speed. the stargates to the Empire are now heavily feathers) are sharp, spur-like vanes and can
guarded, as a result of past Starjammer be used for fighting, causing Good damage on
Vulnerability to Dragons: Unexplainably, the activities. the Edged Attack column.
Brood live in stark terror of an alien miniature The ruling family of the Shi'ar Empire have
dragon race that lived on "Broodworld ,"
Talons: Deathblrd's fingernails are
undergone tempestuous times lately, and have extraordinarily long, hard, and sharp. They
though they may not have been native to it. plunged the Empire into civil war at least once,
Lockheed, Kitty Pryde's dragon, is a member cause Excellent Edged Attack damage, but
and possibly again soon. The rightful and are Remarkable Material Strength.
of that race. Though other flaming attacks do declared heir to the throne was named D'ken,
not seem to overly worry the Brood, they have and was quite insane. His plans for Berserk Frenzy: Deathbird can go into a
a cumulative 25% chance per dragon present expansionism included using ancient items of berserk frenzy when she is in combat. She
of breaking ranks and running scared, even in almost unlimited, and dangerous power. When must make a red Endurance FEAT roll to do
their queen's palace. his sister, Princess-Majestrix Lilandra this, as it is a metabolic change over which
Neramani, opposed him, he decided that she she has no control. If the roll is made, both her
ADDITIONAL QUEEN STATISTICS: The
was attempting to usurp the throne. This Fighting and Endurance ranks increase by a
Brood Queen is the absolute ruler of her race ,
though she may raise other queens to rule plunged the Shl'ar government into a bloody + 1 CS, but they do not alter her Health. She
upon her demise. She has Unearthly telepathy civil war, that ended when the X-Men assisted can only retain this frenzy for 10 rounds a day,
with her subjects and can communicate with Neramani in stopping D'ken from destroying as it is exhausting to the system.
them over light-years. She also has a form of the Empire by the misuse of power. He went
Weapons: Deathbird carries a number of
incurably insane and is believed to have

72
telescoping "javelins" on her wristlets. These can live in any environment for at least two Imperial Guard (see below). In his capacity he
can be expanded to javelin length (a bit over weeks. has individually fought, or led his corps in
two feet long) and perform different functions, fighting , other aliens, the X-Men, and the
Flight: Gladiator can fly both in space and in a Fantastic Four (the latter in the mistaken belief
depending on their type. She can throw these
planet's atmosphere. His Air Speed in space is that they were Skrulls). He is sometimes a
javelins with Remarkable Agility up to 4 areas
Class-5000, but he slows down in a planet's figure that seems to be straight out of an Earth
away. The types of javelins that have been
atmosphere, most likely because the tragedy play; the noble warrior, following his
shown so far include:
shockwaves of his normal speed combined vow of loyalty to protect the Shi'ar Empire,
a) Normal javelin that is a blunt weapon
with his invulnerable body would cause havoc . even when it means attacking those whom he
causing Remarkable damage.
on a planet's surface. If he is just flying from feels are not evil. Gladiator is completely
b) Javelin which causes no physical damage,
place to place on a planet and can attain a aware of how powerful and important he is
but releases a gas which fills up the area
safe altitude, his Air Speed is Shift Z, but in and this sometimes'comes out in his
struck. The gas is distracting and hard to
combat or at low altitudes it is Incredible. comments, though he is not given to boasting.
breathe. Everyone suffers a - 1 CS for all
FEATS performed in the area, unless they Psychic Reflection: Any character attempting
are protected from gas. The gas dissipates a psionic attack against Gladiator must make IMPERIAL GUARD,
in three rounds, multiple strikes only a yellow Psyche FEAT roll. If it succeeds, it ROYAL ELITE
expand the area of gas, not the potency. means the attacker was aware of the The Imperial Guar<l exists to act as
c) Two javelins that, when held in both of ramifications at the last second and stopped enforcers of imperial law. Each division of the
Deathbird's hands, then touched together, the attack. If it failed, it means the character's Imperial Guard has a leader, known as the
produce an Incredible strength electrical psionic attack was immediately turned back on Praetor. The division that we are concerned
bolt. These two javelins can produce eight him as an attack of the same type, but at a -1 with is the Royal Elite, who, under the
bolts, with a 2 area range, before they are CS strength. leadership of Gladiator, exist to protect the
drained. majestrix or majestor of the Empire. The ranks
Heat Beams: Gladiator is able to project heat
CONTACTS: Deathbird has used the alien beams from his eyes that cause up to of the all Imperial Guard divisions are made up
races of Badoon and Brood in the past to Monstrous damage at a range of 10 areas. of super champions gleaned from all of the
further her political aspirations. She has worlds within the Shi'ar Empire. The Royal
contacts with both, but does not trust t hem. Heightened Vision: Gladiator has vision that Elite contains the best of those champions,
She also enlisted the aid of rebellious allows him to see a far greater distance than a drafted from other divisions. For the ease of
members of the Royal Elite Imperial Guard in normal person. game play, the average ability statistics for
her coup (including Hussar, Fang, Warstar, Royal Elite Imperial Guard members are listed
Items: Gladiator carries an inflatable
and Quasar). Since she is now the acting below.
incarceration bubble with him that can expand
Majestrix, it seems logical that she can order to hold up to six human sized characters. He AVERAGE ROYAL ELITE IMPERIAL
the entire Guard with complete confidence in uses this bubble to carry criminals, GUARDSMAN
their loyalty. subversives, etc. through space with him, like F 20 Ex Health = 90
RUNNING DEATHBIRD: Deathbird is a crafty, a portable jail cell. The Material Strength of A 20 Ex
usurping, manipulative woman. She has the bubble is Monstrous. S 20 Ex Karma = 70
deposed her sister as Empress and plans to E 30 Rm
It is believed that many of Gladiator's
hold on to the throne by any means possible, R 20 Ex Resources = Ex (20)
powers may actually be psionic instead of
even using members of alien races unfriendly I 20 Ex
physical powers. Through covert use of
to the Shi'ar Empire. She hates her sister, P 30 Rm Popularity = o on Earth
pyrokinesis, levitation, telekinesis, and illusion,.
Lilandra Neramani, and will not rest until she (30 in the Empire)
he may appear to be something he really is
is dead and the throne is secured. not. Though this is a theory, it is known that if All Guardsmen wear anti-grav devices that
Gladiator begins to doubt himself, all of his allow them to fly at 5 areas per round .
GLADIATOR powers are affected. For game's sake, if The following characters are known Royal
Shi'ar Gladiator begins to lose confidence in himself Elite Guardsman. Their powers are listed
F 75 Mn Health = 725 all of his powers' ranks drop by a - 2 CS, and along with a reference, if possible, to another
50 Am his abilities drop by a -3 CS until he regains character in this book that has a similar power.
A
his confidence. If the Judge wishes to use a Guardsman, he
s 100 Un Karma= 675
It has also been theorized, but not proven, may use the referred character to detail the
E 500 Shift Z
R 100 Un Resources = Mn that some of Gladiator's powers may be royalist's abilities and powers.
I 75 Mn enhanced by Shi'ar technology. He once
p 500 Shift Z Popularity = 15 picked up the Baxter Building (the skyscraper ASTRA: Astra's powers are not fully revealed
(100 in the Empire) that houses the Fantastic Four Headquarters) but believed to be on the order of her
without having it crumble, an almost becoming intangible at will. Use Shadowcat's
KNOWN POWERS: impossible task without some form of Phasing power for this, but Astra is not able to
technological device that would stabilize the walk on air.
Invulnerable: Gladiator has the equi.valency of
structure. If he is using hi-tech devices, he has
Unearthly body armor against physical and EARTHQUAKE: Earthquake is a sentient
Unearthly access to them and control over
energy attacks. He has Shift Z invulnerability reptilian humanoid. He can psionically create
them.
to heat, cold , gas, disease, and most radiation, earthquakes and tremors on a planet's
though it is known that he is not invulnerable CONTACTS: It is Gladiator's sworn duty to surface. This acts as an Amazing ranked
to certain, unspecified, types of radiation. protect the Shi'ar Empire, no matter who Earth Control power. He can use the debris as
rules. He has Monstrous contacts within the a missile causing Incredible damage.
Environmental Independence: Gladiator can
Empire.
survive in deep space with no air, heat, or ELECTRON: Electron is a member of the
sustenance other than what his body RUNNING GLADIATOR: Gladiator is the Shi'ar race, but can fire electrical bolts from
regenerates. For all intents and purposes, he Praetor (leader) of the Shi'ar Royal Elite his body. Use El Aguila's electrical powers

73
for Electron, but Electron need not use a MENTOR: Mentor's power is unknown, but it proportionate Health. B'nee also has an
focusing medium, like Aguila's sword. has been suggested that his Reason is of the Incredible electrical shocking power, delivered
FANG: Fang was a traitor who helped Unearthly level, which would place him in the by his touch. C'cil has Remarkable body
Deathbird and the Brood overthrow Lilandra. same position with the Royal Elite Imperial armor.
He died on Broodworld, as a Brood host body. Guardsman that Gremlin has with the Soviet
Fang had heightened senses; use the Super-Soldier team. NERAMANI,
heightened senses powers for Wolfsb~ne's MIDGET: Midget has the power to shrink PRINCESS-MAJESTRIX
wolf form, if Fang Is to be represented . Fang's
Strength was Remarkable.
herself. Treat this as identical to the shrinking LILANDRA ·
power of Tower, member of the Alliance of Evil Alien
HOBGOBLIN: Hobgoblin is an antennaed with a Remarkable power rank.
humanoid who is a shape-shifter of F 10 Gd Health= 80
NIGHTSHAD E: Nightshade is a blue-skinned A 10 Gd
tremendous power. His Psyche is Monstrous, female, humanoid whose exact powers are
and when he makes a successful Psyche unknown, but believed to be the creation of
s 30 Rm Karma= 36
E 30 Rm
FEAT roll he can change into any shape and darkness. She must make a Psyche FEAT roll R 20 Ex Resources • Un (100)
size he wishes. If he changes into a creature, to use her power. If successful, Nightshade I 6 Ty
he automatically gains the Strength and can cover 4 areas with Monstrous intensity
Endurance of that creature, and any damage darkness so deep that no one can effectively
p 10 Gd Popularity =0
sustained in that form does not carry over to see in it even with infrared abilities. Everyone KNOWN POWERS:
his normal form, unless it is fatal. Endurance operates at a - 4 CS for any action that
losses do carry over. When in creature form he Limited Telepathy: Lilandra's telepathic powers
normally involves sight, such as combat,
must make a Psyche FEAT roll. If that roll is are not completely known yet, but she can
moving, and so forth. Any ranged attack in this
successful, he gains all of the powers of the contact Professor Xavier telepathically up to
area would be made at a - 6 CS. She can also
creature he has changed into. Hobgoblin vast stellar distances with Shift Z ability.
create shadowy illusions with Remarkable
cannot remain in the form of the same ability. Battle Armor: Lilandra, though in exile, has
creature tor more than 5 rounds or he runs the retained the Majestrix battle armor which
risk of having his personality permanently ORACLE: Oracle is a telepath who has the
provides her with Incredible body armor
change to the creature's (yellow Psyche FEAT equivalent telepathic powers of Emma Frost, against physical and energy attacks.
roll for every round after the fifth to resist this the White Queen of the Hellfire Club, but with
change). It takes Hobgoblin a full round to Amazing ability. TALENTS: Lilandra has Incredible Reason
change from one form to another. when it comes to items and devices produced
QUASAR: Quasar is another of the Royal Elite by Shi'ar technology.
HUSS AR: Hussar is a female, bright red, who assisted Deathblrd In her rebellion, and
cloven-hooved alien humanoid. She has whose present status is unknown. He appears CONTACTS: Lilandra has contacts with a
Amazing Agility with her neuro-whip, an to be humanoid, but has black and white skin political element within the Shi'ar Empire who
entangling attack that affects the nervous that is pigmented to look like star patterns in wishes to see her on the throne (possibly
system of the target. When she hits Hussar space. He has Unearthly Strength, Amazing some of those elements are In the Imperial
strikes vital nerve points of her opponent. Endurance, Incredible body armor, and, of Guard), and contacts with the X-Men, who
Those hit must make an Endurance FEAT roll course, better Health because of it. helped her ascend to the throne once before.
or fall unconscious for 1-10 rounds. She has chosen Professor Xavier as her
SMASHER: Smasher is a human-looklng alien
Hussar supported Deathbird's coupe. Her Shivarn'n Halanam (Imperial consort), and has
who has Monstrous Strength and, of course,
present status is unknown. become allied with the rebel Starjammers,
better Health because of it. He has
who wish to see her returned to the throne.
IMPULSE: Impulse has an optical blast that is Remarkable body armor.
very similar to Cyclops's power, but of RUNNING LILANDRA: Lilandra is a regal and
STARBOLT: Starbolt can ignite his whole body
Incredible intensity with a 3 area range. It is proud woman who is a perfect Empress for the
and shoot fiery bolts from his body. The type of Shi'ar Empire. Unlike her mad brother D'ken
theorized that Impulse may actually be a energy source that he uses to create this fire
sentient being made of pure energy, that is and her usurper sister, Deathbird, she believes
is unknown. He has Amazing control over this
using a costume which gives the appearance that the Shi'ar government must modify its
power and Amazing Fire Generation, causing
of a humanoid form . expansionistic policies and take a more
up to Amazing damage with his flames and
responsible, less militant role In galactic
MAGIC: Not to be confused with Magik of the covering up to 4 areas with his bolts.
affairs. She is currently in exile, nursing her
New Mutants, Magic is a member of the Shi-ar T EMPEST: Tempest's powers are not yet fully beloved back to health, and awaiting some
race that is a powerful sorceress. See Selene, known, but so far seem Identical to his fellow word on a movement that will help launch her
the Black Queen of the Hellfire Club, for Guardsman, Electron. The main difference is return to the Empire and a reclaiming of her
guidelines on how powerful Magic should be. Electron generates his own electricity and throne.
If the Judge is using the REALMS OF MAGIC Tempest draws his energy from the
magic system, use Clea's statistics for Magic, environment around him. SIDRI
but substitute different dimensional entreaty Alien Race
power. TITAN: Titan has the power to grow into giant Individual Sidri Bounty Hunter
size, which is the equivalent of Tower's F 10 Gd Health = 32
MANTA: Manta has the same heightened growing power. He does this with Remarkable
sight power that Wolfsbane's wolf form has. A 6 Ty
ability. S 6 Ty Karma = 20
She also has Heat Detection of Monstrous
rank. In addition, she can also project a WARSTAR: Warstar is the title for a E 10 Gd
blinding blue or white light, whose effect is mechanoid symbiote of two separate beings, R 6 Ty Resources Ex (20) =
similar to Aurora's light burst power, but of an C'cil (who Is 7(FM) 2(1M) tall) and B'nee (who I 10 Gd
Amazing intensity. Whether her blinding light is 2(FM) 2(1M) tall and rides on C'cil's back). P 4 Pr Popularity • NIA
is from her body or her costume Is unknown. Both characters have Amazing Strength. and

74
KNOWN POWERS: ebony, spider creatures with one, wide red the Royal Elite Imperial Guardsman who back
eye. They are usually hired on a single Lilandra, but that is unknown.
Colony Ship: The Sidri bounty hunters can contract basis, like to kill Starjammers, but
combine their mass of hundreds of bodies to hundreds of them are employed for this BINARY
form a large, black, organic starship shaped mission. They can fly to a specific planet, Carol Susan Jane Danvers
like a manta ray which has atmospheric flight break apart into a swarm, find the objective Altered Human
capabilities. The statistics for the ship are: and complete it, then reform into their ship
HUMAN FORM
Control: Good and fly away. They are tenacious to say the
· F 40 In Health= 110
Speed: Amazing (must use stargates for least.
A 20 Ex
hyperspace travel) S 20 Ex Karma = 50
Body: Remarkable STARJAMMERS E 30 Rm
The Starjammers is a group of renegade
When the body integrity of the ship is R 1O Gd Resources = Ty (6)
spacers who perform acts of piracy and
breached, the only option the attacker has is I 30 Rm
sabotage in the tradition of old English
to attack individual passengers, or members of P 1O Gd Popularity = 0
Buccaneers. The original Starjammers,
the structure. If more than 50 passengers are Corsair, the leader, Ch'od, Hepzibah, and BINARY FORM
destroyed by subsequent attacks, the ship Raza met in the slave pits of the Shi'ar F 40 In Health = 2080
literally falls apart in mid-air and rains Sidri to Empire. This was during the reign of D'ken the A 40 In
the ground. They seem to be able to fall from mad and the atrocities of the Empire were S 1000 C-1000 Karma= 115
remarkable heights, and still live. many. Thus, when the four escaped and stole E 1000 C-1000
Eye Beam: Each Sidrian bounty hunter has a a starship, they swore vengeance on the R 10 Gd Resources = Ex (20)
single, wide eye which fires an energy beam. tyrannical government that had enslaved I 30 Rm
The beam causes Excellent damage. When them. They are named the Starjammer~ P 75 Mn Popularity = 0
combined in the ship form, the eye beam because that is the name of their ships (of
which they have at least two). Soon others KNOWN POWERS:
causes Monstrous damage.
joined the Starjammers to fight for freedom . Transformation: Carol can transform herself
Adaptive Defense: If a Sidrian bounty hunter The Starjammers first met the X-Men when into her Binary form at will. Binary's powers
faces a certain attack twice (such as heat rays, they teamed up to fight the Royal Elite are listed hereafter. As Binary, she taps cosmic
darkforce beams, etc.), he can generate body Imperial Guard, who were protecting the energy and releases it in a number of ways.
armor to protect himself against any further insane D'ken. In a roundabout way, the Her personality, memories, etc. do not alter,
attack. Starting the next round, the individual Starjammers were responsible for putting only her physical appearance, as her skin
Sidrian has Good armor against that specific Lilandra on the throne, and she stopped the turns deep red and her hair becomes cold
attack only. Two rounds later, the armor Empire's attempts at capturing the flame. She cannot stay in this form indefinitely,
progresses to Excellent potency. That armor Starjammers. But now that Lilandra is in exile, but that length of time is not yet known (days
can exist as long as the Sidri desires and does Deathbird has let it be known that the at least). A lot would depend on her
not slow his reactions. An individual member Starjammers are outlawed and must be expenditure of power (if she were to be used
of the Sidri can possess two different types of hunted down, and she has increased security as a sort of living battery, her powers could be
armor at any one time, but must shed one of at the stargates to prevent surprise depleted in a matter of hours).
them before adding another (shedding time is Starjammer attacks. Lilandra and the
two rounds). The colony ship acts under the Starjammers have allied, along with Professor Flight: Binary can convert her cosmic energy
same principal. Xavier and the X-Men, in their fight against to release in such a way as to enable her to fly
Deathbird and her Brood allies. at near lightspeeds, Air Speed: Class-3000.
Swarm Attack: Sidrian bounty hunters attack Because of a tremendous energy release
in swarms of dozens (or hundreds). They All humanoid Starjammers use blaster when she does this, Binary must not fly faster
usually surround a building, then swarm into it pistols and swords. The pistols have a 3 area than 6 areas per round in the atmosphere of a
by all possible entrances. It is usually effective range, hold 15 shots in their power planet or she may ignite the landscape and
impossible to face such odds, and the bast packs, and cause Excellent Force damage. any living organisms that may live there. She
tactics ar~ usually fighting through to an exit, The swords are used primarily in combat has flown in space in the past, but how long
and then fleeing (there is no Karma loss for where a stray shot might damage a ship, she can fly there is unknown. She has
fleeing from Sidrian bounty hunters unless the jeopardizing its atmospheric integrity or Monstrous Agility when in flight. Her Strength
Judge feels the characters had a good chance controls, a hostage, or some valuable is not lessened when flying.
of winning the conflict, and do not leave equipment the Starjammers want. The sword
anyone behind). Because of this swarm, is made of Amazing Material Strength metal Focused Energy Release: Binary can do many
though, no more than two Sidri can come to alloy, causes 15 points of damage, and is fitted things by altering the focus of her cosmic
grips with any one character at any one time. with a non-conductive grip so striking into energy release. She can emit heat, light, and
The most effective way to handle a swarm robots or electrical machinery will not conduct the rest of the electro-magnetic spectrum as
attack is to entice the swarm into a potentially a shock to the user (as Incredible Electrical well as gravity. Whenever she wishes to focus
explosive area (like a petroleum plant), and Resistance). Starjammers are trained to fight her cosmic energy and utilize it, she must
blow the whole plant sky high. with a blaster and a sword at the same time make a Psyche FEAT roll. Power Stunts
with no penalties; they may elect to either include:
Vulnerability: The Sidri are vulnerable to
intense heat. Any fire or heat attack of shoot twice and not use the sword or shoot a) Beam attacks (heat, laser, microwave,
Remarkable potency or greater adds a + 1 CS once and hack once per round. gravitational/pressor, energy, force, or
to its damage rank. Talents: All Starjammers are marksmen with whatever) with a range of 4 areas that can
blasters and masters with their swords ( + 1 CS cause up to Monstrous damage.
RUNNING THE SIDRI: The Sidri that the for each weapon to hit). b) Blast effect (same types as listed above)
X-Men have encountered are bounty hunters Contacts: All Starjammers are considered that can cause up to Unearthly damage to
in the employ of enemies of the Shi'ar Empire. to have contacts with the X-Men. They may everything and everyone in a 6 area radius
They are large (7 feet wide), four-legged, pure secretly have some connections with a few of

75
(much larger radius if she is in the air or in CORSA IR Starjammers follows:
space). Major Christopher Summers
c) Light burst (intense light waves) that can Human CH'OD: Ch'od is a male Saurid, a large,
blind anyone for 1-10 rounds if they do not green, scaly member of his amphibious race.
make an Endurance FEAT roll vs. F 20 Ex Health= 80 His Strength and Endurance are Amazing and
Monstrous intensity. A 20 Ex his hide is so thick that it acts as Excellent
d) Repower almost any type of battery that is s 20 Ex Karma• 26 body armor against physical attacks. His
charged with electro-magnetic energy. This E 20 Ex talents include martial arts Type A, C, and D,
ranges from hi-tech weapon batteries to R 10 Gd Resources: Ex Amphibious, and Philosophical. He has a
starship batteries. The amount of time I 10 Gd pet...something, called Cr'reee (a small,
required and the drain on Binary's power is p 6 Ty Popularity= -10 four-legged mammal, which makes strange,
determined by the Judge. (with " loyal" imperial but comforting sounds) which usually is
citizens, ( + 10 with perched on his shoulder like a monkey. Ch'od
Cosmic Perception: When she is in her Binary "rebellious" Imperial seems to be the most easy-going of the
form Carol has a Class 1000 Psyche for the citizens)
pur~se of her perceptions on a universal Starjammers.
scale. This means that she has certain KNOWN POWERS: None. HEPZIBAH: Hepzlbah is a female Mephitlsoid.
heightened perceptions concerning the flux of Weapons: Corsair wears gauntlets that are Her Reason is Remarkable in matters of
ambient energy used in the space around her. equipped with " phasing jewels." When he astronavigation and ship's repair. She appears
If on a planet, she can detect the use of any touches them, they form two blasters, one in as a black and white feline humanoid (looks
energy, dimensional apertures, stargates, etc. each hand, from the molecules in the air like a female humanoid skunk because of her
of Monstrous rank or higher. In space she can surrounding Corsair's hands. When he tail). Hepzibah has Remarkable night vision,
detect warping starships, stars going nova, desires, they simply vanish back into thin air. retractable claws that cause Good damage as
space battles using massive energy weapons Whenever they appear, they are fully loaded. an Edged Attack, and an enhanced sense of
beyond sight, etc. This does not m.~an she . smell that allows her the Tracking power of
automatically knows how the spec1f1c energy 1s TALENTS: Summers was a major in the United Good rank. She apparently has some
used, but she can tell its level and general States Air Force before he was abducted and emotional attachment to Corsair. This is
purpose (dimensional travel, high intensity has greatly improved his piloting ability since matched by her hatred for the Empire.
weapon, etc.). then. He may make a Reason FEAT roll to figure
out how to fly any atmospheric aircraft or RAZA: Raza is an unusual Shi'ar, with a bald
TALENTS: Carol's phenomenal human ability spacecraft. If successful, he can fly it with skull, pointed ears, and cybernetic parts. His
statistics are due to her training as an agent. Excellent proficiency. After having flown in a craft left eye is bionic, allowing him to see normally
She is about as close to Captain America as for 1Ohours, Summers's proficiency with the in the light and dark, and it may have other
any female agent has ever been. Though she craft ascends to Amazing. He has Monstrous undisclosed abilities. Raza's left arm is also
had many talents as Carol Danvers, they were proficiency in piloting the Starjammer ships and bionic, and has Incredible Strength. He has
all accidentally erased from her mind by has the mechanics talent for all flight vehicles. taught himself to be ambidextrous so that he
Rogue. Professor Xavier eventually reinstated Like his sons, Corsair has the Leadership talent. may use that arm to its full advantage. No
some of them, including her Incredible talents reason has been given for Raza's bionic parts,
in intelligence work and as a pilot. CONTACTS : Summers is the father of Scott but his hatred for the Empire, and bitterness
Summers (Cyclops) and Alex Summers towards life, hint that he was not born that
CONTACTS: Carol had all memory of her (Havok), and ti. alternate timeline grandfather way.
contacts erased by Rogue, who now of Rachel Summers (the current Phoenix).
remembers them. While some of the SIKORSKY: Sikorsky is a Chr'ylite, a small
memories were returned to her, none of the RUNNING CORSAIR: Christopher Summers's (one and a half feet long from head to tail)
emotions could be and so those contacts, for terran life came to an end one day over a insectlike race, that resemble a cross between
all intents and purposes, are gone. After the decade ago when the aircraft he was flying a dragonfly and a helicopter. They can fly with
erasure, Carol became close with the X-Men, attracted the notice of a Shi'ar exploratory Poor Air Speed. Chr'ylites have Poor ranks in
and almost joined them. vessel. He and his wife were abducted, but all of their abilities, except Reason, which is
only after their children were jettisoned. He Excellent. They are known for their medical
RUNNING BINARY: Carol Danvers was an was transported to Throneworld , enslaved, expertise. Sikorsky is the Starjammer's medic
intelligence agent for the Air Force, chief of and forced to watch his wife murdered by the and has Incredible Reason when dealing with
security for NASA, a magazine editor, then-Majestor D'ken. He led a breakout from
freelance journalist, and a super heroine medicine and handling advanced medical
the slave pits and formed the Starjammers. machinery.
called Ms. Marvel in the past. All of that was Christopher sees himself as a futuristic version
drained from her during a combat with Rogue, of his heroes of legend, the corsairs and WALDO: Waldo is the name of the intelligent
however, and Carol's life started anew. She privateers of the old swashbuckler days. He computer aboard the spaceship, Starjammer.
was later abducted by the Brood and loves his sons dearly, but cannot give up his He has a floatable robotic form that links with
subjected to their evolutionary ray, which freebooting ways. the master computer. It has an Excellent Body,
released the genetic alteration in her DNA Feeble Air Speed, Remarkable Controls, and
planted by a Kree device which had made her OTHER STARJAMMERS Unearthly Reason. Waldo's robot form is
Ms. Marvel in the first place. Since she was treated as one of the crew by the other
left a blank emotional slate after Rogue's F 20 Ex Health= 60 Starjammers. Though Waldo is sapient, he is
absorption, she was looking for adventure to A 10 Gd not necessarily sentient.
fill the void. When introduced to the s 10 Gd Karma .. 26
Starjammers, she jumped at a chance to join E 20 Ex
them. R 10 Gd Resources = Ex (20)
I 10 Gd
p 6 Ty Popularity = see Corsair
A brief description of the remaining

76
Mutant Menace
----.......
Background Peter Henry Gyrich, a top agent for the spent his vast fortune hiring experts in the
Mutants in the Marvel Universe have usually National Security Council, was chosen to be various fields of science required to build
been feared, even when they were filling the head of operations for Project: Wideawake. mechanical mutant hunters. Their creations,
role of a super hero. Over the years, the term But right from the start the commission has the Mark I Sentinels, were extremely powerful,
" dirty mutie" became synonymous with "evil had troubles, mainly because they have not but were constructed with faulty logic. Those
mutant," a concept strongly reinforced by completely defined their course of action for early Sentinels soon decided that the only way
Magneto and his Brotherhood of Evil Mutants. handling the American mutant population to protect the " imperfect" human society was
Eventually "dirtie mutie" came to include all explosion. Because mutants are beginning to for them to dominate it and control it. Trask
mutants and racist prejudice against homo pop up all over the world, some members of · eventually came to see the error of his ways
superior increased. Helping to fan the flames the administration decided that America and sacrificed his life destroying the head
of this fear and hatred were various scientists, should start enlisting the aid of friendly Mark I Sentinel, called the Master Mold. The
politicians, and bureaucrats who were either mutants into the ranks of government ensuing explosion destroyed most of the other
filled with ignorance, fear, and envy agencies (under careful control, of course) for Sentinels.
themselves or had a grudge against a specific America's protection. Other members of the All Sentinels are 20-foot tall robotic
mutant individual or team. The atmosphere of administration felt that the mutants should be humanoids with their sensory package (how
misunderstanding was worsened by the public rounded up and used as a resource, but their they see, hear, etc.) in their head unit, but their
admission of mutations by starlet Alison Blair methods denied mutants even their most basic computer/brain In their trunk. All Sentinels
(Dazzler). Instead of bringing the problems to civil rights. Still other bureaucrats believe that have minimum senses of heightened sight and
light, she only startled and worried more all mutants should be destroyed. Project: hearing; that is, they can see and hear a little
people who see mutants as a growing threat. Wideawake has evolved more towards the better than man. Their sense of touch is
Inevitably this gave way to persecution, as second way of thinking (mutants as a equivalent to mankind, and though it is not
individuals who were believed to be mutants resource) under the direction of Petrie and definite, they seem to have no sense of taste
(usually by displaying some power in public) Gyrich. or smell. All Sentinels can speak and,
were accosted, and sometimes murdered, in Realizing that they would have a fight on presumably, are programmed with a number
the streets. This frenzy has also been their hands against mutant teams, such as the of languages. They can also communicate
spreading, at least minimally so far, to all X-Men , the government has enlisted the aid of with each other, or with a base computer, at an
super powered individuals. After all, the various private firms and interests to develop unlimited range . They can walk as well as an
average person tias no idea what character methods and equipment which will strengthen organic humanoid, and with Good Land
may be an altered human and who may be a their position. Strangely enough, some of the Speed. They cannot run, jump, or leap. And all
mutant. most efficient items and fighters have been Sentinels are sealed against unusual
recruited from the mutants themselves, environmental pressure and weather effects.
Project: WIDEAWAKE whether knowingly or unknowingly. The They can go into deep space, into the ocean
The U.S. Government had been studying mutant named Forge has developed many depths, can withstand normal weathering,
the mutant problem for years. Federal Judge items for the various defense departments, etc. The known description and powers of
Chambers headed up the Federal Council on including a gun that would strip a mutant's the Mark I Sentinels is as follows:
Mutant Activities, which concluded with a powers away from him for an indeterminate
5-year study that was interpreted to show period of time. This item was to be used Mark I Sentinel
mutants were a menace to mankind. against Rogue, but when Storm intervened, F 30 Rm Health = 155
Meanwhile, Senator Edward Kelly was also stripped her powers away instead. While all A 10 Gd
conducting a study on the mutant situation. known models of the device have been S 40 In Karma = -
He, too, did not trust mutants, but his destroyed, and Forge made sure the plans E 75 Mn
aspirations toward the presidency prompted were eliminated, he still continues to blindly R 20 Ex Resources =-
him to be much more vocal about the "mutant work for the U.S. defense agencies. Recently, I 4 Pr
menace." Mystique, and her Second Mystique and her Second Brotherhood of Evil P 4 Pr Popularity = -
Brotherhood of Evil Mutants, sought to show Mutants struck a deal with the U.S.
KNOWN POWERS:
people that mutants could not be pushed Government to become a mutant deterrent
around and attempted to assassinate Kelly. force answerable only to the Oval Office Flight: Mark I Sentinels can fly 8 areas per
They were stopped in the nick of time by the through a Special Presidential Liaison (Dr. round by using jets built into their boots.
X-Men. Instead of defusing the situation, Valerie Cooper). Thus Freedom Force was
born, a mutant team designed to fight Mutant Detection: The heart of the Sentinel is
Mystique had only made it worse. Despite the
mutants. But it is the involvement of Sebastian an all-band spectrum organic analyzer. This
fact that he was saved by mutants, Kelly clung
Shaw, the Black King of the Hellfire Club, and analyzer can detect all living things within 4
to his radical mutant deterrent theories and
areas, and determine whether each is animal,
helped press the White House for more action. himself a secret mutant, that may turn out to
human, mutant, or none of the above. In
In response to all these pressures, the be the greatest threat to American mutants . As
head of Shaw Industries, a major U.S. defense addition, Sentinels are tied to a central
President secretly instructed the National
contractor, Shaw has provided the Department processor that relays information about
Security Council to create a covert, illegal
particular mutants.
commission to deal with the problems posed of Defense with new versions of the
by the increasing numbers of mutants in mutant-hunting Sentinels. Body Armor: Each Sentinel's internal workings
America. Codenamed Project: Wideawake, the are protected by a flexible, micro-chainmail
commission is headed by the National
Security Advisor, Judge Petrie, and includes
Sentinels armor which provides Excellent body armor. If
the armor is attacked, treat it as Remarkable
The Sentinels were first designed years ago
Frank Lowell of the C.l.A., Raven Darkholme material.
by the noted anthropologist, Bolivar Trask.
(who is the alter ego of Mystique) of the Trask had stumbled onto the fact that his son
Defense Department, Dr. Valerie Cooper, Energy Beam: Mark I Sentinels have energy
was a mutant, and soon became obsessed and force beams of different types (plasma
Special Assistant to the National Security
with the conviction that mutants were the next beams, electron beams, heat rays, etc.) built
Advisor, plus many other currently unknown evolutionary step of mankind, and would
members of the U.S. intelligence community. into their fingers and chest. These beams
eventually dominate and enslave mankind. He have a 2 area range and cause Remarkable

77
damage. one round , disintegrate up to a cubic yard of was removed, Trask was identified by the
Stun Ray: The Mark I Sentinel has an energy up to Remarkable Strength inorganic matter. Sentinels as a mutant, and they became their
beam whose only function is to stun own masters . The X-Men destroyed a number
organisms. It has Remarkable intensity, a MARK II SENTINELS of the Mk II Sentinels and eventually
range of 3 areas and if the Sentinel makes its Lawrence Trask continued his father's work, convinced their leader, called Number Two,
Agility FEAT roll to hit, the victim is stunned for unaware that he, himself, was a mutant. He that the only way to destroy mutants was to
1-1 0 rounds. rebuilt some of the damaged Mark I Sentinels, destroy the source of ultimate radiation which
and constructed many new ones. His burning caused mutations, either directly or indirectly,
Disinteg rator Beam: The Mark I Sentinels ambition was to get revenge on the X-Men,
were equippe d with a disintegr ator beam the sun. He led his Sentinels to the Sun and
who he believed had killed his father. When orbited it for awhile, then returned to Earth,
Which had a range of 2 areas and could, in the inhibitor medallion that Trask always wore apparently with a flawed program that allowed

78
him to kill humans in pursuit of his quest to and has a range of 3 areas. The Material MARK Ill SENTINELS
eliminate mutants. He and what was left of his Strength of the net is Incredible. The U.S. Government obtained ownership
Sentinels went to the Great Australian desert of what was left of the Sentinels after Larry
Sonic Attack: Mk II Sentinels are equipped Trask's death. Stephan Lang was established
and began working on ·a means to cause solar with sonic attack capability. It can either be
flares that would "purify" mankind of its as head of the. project to try and recover what
used as the Mk I stun ray, as a 2 area radius he could from Trask's possessions (he had
genetic flaws. Then, he and the other Mk lls sonic attack causing Remarkable damage, or
would artificially recreate human life on Earth destroyed most of his notes and files
as a sonic beam causing Incredible damage concerning Sentinel construction before he
with no mutational flaws. Number Two and the up to 3 areas away.
rest of the Mk lls were destroyed by the died). u ·nknown to his superiors, though, Lang
Avengers or deactivated and buried before Gas Jets: Mk II Sentinels have gas jets in their was a mutant hater and sought to personally
they could complete their plan. Larry Trask hands that can emit various types of gas develop the Sentinel project through
was killed during this mop-up of the Sentinels. (knockout gas, tear gas, obscuring vision, non-government channels. He sought out and
etc.), all with Remarkable potency. The gas enlisted the aid of the Hellfire Club's Inner
F 40 In Health = 245 could be sprayed up to 2 areas away. Circle, especially the then-Black Bishop,
A 30 Rm Sebastian Shaw. The Inner Circle gave Lang
S 75 Mn Karma = - Learning Program: The greatest danger of the the capital he needed to start construction on
E 100 Un Sentinels, starting with the Mk II series, is their Mk Ill Sentinel and an orbiting space station
R 20 Ex Resources =- ability to learn from their mistakes. After three that they would use as a base, because the
I 10 Gd rounds of battling an opponent, all Sentinels Inner Circle wished to recruit the mutants as
P 6 Ty Popularity = - receive a + 1 CS when fighting that character resources. Lang, however, planned on
in the future. Even the destruction of a destroying mutants everywhere. He developed
KNOWN POWERS: Sentinel in the third round will not prevent the not only the Mk Ill Sentinel and the space
Flight: Mark II Sentinels can fly 12 areas per information from being broadcast back to help station, but the X-Sentinels as well. All of his
round by using jets built into their boots. other Sentinels in future battles. This also creations were destroyed in battles with the
justifies a Judge taking appropriate measures X-Men, and Lang was left a mindless
Mutant Detection: This is the same as the Mk I to neutralize a specific type of attack the next vegetable. His brain pattern, which he had
version, but has a 6 area range instead. time the Sentinels attack. For instance, if a encoded into the Mk Ill Master Mold, was
Body Armor: This is the same as the Mk I mutant with the power to light burst blinds the destroyed along with the robot by the Hulk
version, but provides Incredible body armor optical sensors of a Sentinel, and he is around some time later.
instead. If the armor Is attacked, treat it as long enough to broadcast this, the Judge Because of the secrecy involved with his
Incredible material. could fairly equip the next Sentinel sent after project, the desire not to create more
that character with an overriding device that Sentinels who would rebel, and Incomplete
Energy Beam: Mk II Sentinels have energy prevents optical sensor burnout, provided notes from Trask's estate, Lang's Sentinels are
beams similar to the Mk I versions, but have a enough time was available for the attachment the weakest yet developed.
6 area range and cause Amazing force or and the materials were available. By the time
energy damage. the Mk V series comes along, each Sentinel is F 20 Ex Health = 120
highly specialized to handle a specific mutant. A 10 Gd
Catch-Web Cables: High-strength plastic S 40 In Karma =-
cables shoot from the Mk ll's wrist to restrain Self-Repairing: Because of their learning E 50 Am
dangerous mutants. These cables are of programs, all Sentinels from the Mk II series R 4 Pr Resources = -
Amazing Material Strength, and may be shot on, can repair themselves IF: I 4 Pr
up to 2 areas away. a) They have at least 20% of their Health left; P 4 Pr Popularity = -
Water Jets: Mk II Sentinels have high-pressure b) The proper materials are available. They
are always available at the Sentinel's home KNOWN POWERS:
water jets in their fingers. These cause only
Excellent Force damage up to 3 areas away, base. If not at their home base, a Sentinel Flight: Mk Ill Sentinels can fly 7 areas per
but anyone hit has to make a yellow Agility cannot repair itself to better than 750/o of its round by using jets built into their boots.
FEAT roll or be knocked down. If the victim is Health;
c) The proper time is available. For game's Mutant Detection: This is the same as the Mk I
struck with the water jet while he is down, he
sake figure on a half-hour's time required to version, but has a 5 area range instead.
has to make an Endurance FEAT roll vs.
Excellent intensity to regain control of himself. repair 10 Health points. Body Armor: This is identical to the Mk I
Remote Control: Mk II Sentinels will respond Sentinel, Excellent body armor, Remarkable
Scalding Steam: Mk II Sentinels can spray Material Strength.
scalding steam from their fingers at a target in to a special control helmet that was
the same area. This steam is of Incredible specifically designed to allow a human being Energy Beam: This ls identical to the Mk I
heat intensity. to control them. The operator does not have to Sentinel, Remarkable force or energy beams
be within line-of-sight of the Sentinel, as he is with a 2 area range .
Adhesive Coating: Mk II Sentinels could spray psionically linked to the robot's sensors. If run
a liquid adhesive coating which contained this way, the human can do nothing else but Gas Jets: This is identical to the Mk II
elements which would shield the character concentrate and the Sentinel suffers a - 1 CS Sentinel, various Remarkable potency gases
inside from solar or cosmic rays, while for its Fighting, Agility, Strength, and with a 2 area range.
allowing him to breath. In this way, certain Endurance abilities. A mutant who would try to
mutants (Sunspot, Havok, etc.) could be Atmos-Sphere: Mk Ill Sentinels are equipped
control a Sentinel in this manner would be
deprived of their energy sources and rendered with a type of life support bubble that can hold
immediately detected and the Sentinel would
up to 6 human-sized life forms. The
inert. attack him unless the mutation somehow
atmos-sphere is heated and has enough
allowed the mutant to tap in and control the
Metallic Nets: Each Mk II Sentinel has a oxygen to allow the transport of air-breathing
energy impulses while a human was wearing
built-in metallic net that uses to trap the more beings in space. It is made of Incredible
It.
defenseless mutants. This is considered a Material Strength.
Thrown Blunt weapon that entangles If it hits

79
X-SENTINELS from the eyes. Gas Jets: This is identical to the Mk II
F 20 Ex Health= 120
A 10 Gas Jets: This is identical to the Mk II Sentinel, various Remarkable potency gases
Gd
s 40 In Karma= - Sentinel, various Remarkable potency gases with a 2 area range.
E 50 Am with a 2 area range.
R
I
4
2
Pr
Fb
Resources .. - Catch-Web Cables: This is similar to the Mk II Future Timeline
Sentinel, butJIJe..cables are made of Though we do not know for sure what the
p 2 Fb Popularity .. - future will hold for mutants in America, we do
Remarkable Material Strength steel.
The X-Sentinels were androids of Marvel know what has happened on a parallel Earth.
Search Lights: The Mk IV Sentinel Is equipped Rachel Summers comes from an almost
Girl, Cyclops, the earliest form of Beast, with searchlight eyes, for better hunting in the
Iceman, Angel, Havok, Professor Xavier, and identical Earth, but whose timeline has already
shadows and dark. differed from ours. In Rachel's tlmeline,
Lorna Dane before she became Polaris. They
were designed to confuse the X-Men just long MARK V SENTINEL Senator Kelly was successfully assassinated
enough for them to be destroyed. Each F 20 Ex Health = 190 by the Second Brotherhood of Evil Mutants.
android could simulate the orlginal's physical A 20 Ex By 1988, the Mutant Control Act was passed
by close Congress, giving the Department of
abilities and powers, but not mental ones S 50 Am Karma =- Defense and all of the American Intelligence
(though some, like telekinesis, could be E 100 Un
agencies wide spread powers for the purpose
duplicated by physical means, such as a R 10 Gd Resources =- of identifying mutants and neutralizing the
tractor beam). The power would seem I 6 Ty
identical up to the Incredible rank, anything P 4 Pr Popularity .. - mutant menace. By the year 2013, three
over that would just remain Incredible. A set of distinct classes of Americans exist, all
KNOWN POWERS: identified by large code letters on their
X-Sentinels faced their counterparts and were
destroyed , but it is not known if Lang built any Flight: Mk V Sentinels can fly 10 areas per clothing:
others. round by using jets built into their boots. H- Normal humans, who can breed and have
most of the freedom they do today.
MARK IV & V SENTINELS Mutant Detection : This is the same as the Mk I A-Anom olous Humans possessing mutant
With the creation of Project: Wideawake, version, but has a 1 mile range instead. genetic potential. These humans cannot
Shaw Industries began secretly creating breed and are considered second class
Body Armor: This is Identical to the Mk IV
Sentinels for the U.S. Department of Defense. citizens.
Sentinel, Remarkable body armor and Material M- Mutants, who are hunted down and either
They have developed two versions already, Strength.
the Mk IV and Mk V, and have the Mk VI on captured and placed in concentration
the drawing board. These Sentinels, while not Energy Beam: The Mk V Sentinels have camps, or murdered.
as powerful as the Mk II, are used more energy beams similar to the Mk I version, but By the beginning of the twenty-first century,
efficiently by the U.S. than any of its they cause Amazing damage instead. the state of America, and the world In general,
predecessors, often in conjunction with other has severely degenerated. To accomplish the
Gas Jets: This is identical to the Mk II government's 'mutant deterrent goals, the
units, such as crack agents in Mandroid armor. Sentinel, various Remarkable potency gases
The Mk IV, V, and VI Sentinels are extremely Sentinels are in charge and the country looks
with a 2 area range. like a world at war. Society is quickly breaking
customized and have numerous additional
powers to the ones listed below, that may be Cold Beams: The Mk V Sentinels can spray down, and the large urban areas are
added on for specific defense against a known liquid nitrogen from their eyes. An opponent dangerous to inhabit due to Sentinel/mutant
mutant. The Judge may add other powers hit by this beam makes an Endurance FEAT battle damage and rogue humans living in
listed from the Sentinels above, or create his roll and checks on the Stun Column. If gangs. The Sentinels or army have wiped out
own, depending on the nature of the mutants Stunned, the character is encased in a sheath most of the super heroes, mutant and
being hunted. of ice (Good Material Strength) . non-mutant alike, as well as any others who
seek to protect mutants or oppose the
MARK IV SENTINEL MARK VI PROTOTYPE SENTINEL Sentinels. This, of course, also includes
F 20 Ex Health = 165 F 30 Rm political "dissidents." The entire North
Health = 250
A 20 Ex A 20 Ex American continent is ruled by Sentinels, and
S 50 Am Karma = - S 50 Am the rest of the world has aimed its nuclear
Karma = -
E 75 Mn E 150 Shift X arsenal at America. They have served notice
R 6 Ty Resources • - R 10 Gd on America that if the Sentinels leave the
Resources = -
I 6 Ty I 10 Gd confines of North America, it means world
P 4 Pr Popularity .. - nuclear war. And to make matters worse, the
P 6 Ty Popularity =- ultimate defense robot has been created to
KNOWN POWERS: KNOWN POWERS: surpass the Sentinels, Nimrod.
Flight: Mk IV Sentinels can fly 9 areas per Flight: Mk VI Sentinels can fly 10 areas per We know of the Alpha and Omega series
round by using jets built into their boots. round by using jets built into their boots. Sentinels from Rachel's stories, and we know
of Nimrod, because it followed her to the
Mutant Detection: This is the same as the Mk 1 Mutant Detection: This is the same as the Mk I Marvel Universe Earth, drifting across
version, but has a 7 area range instead. version, but has a 2 mile range instead. timelines as she did. Although events have
Body Armor: The Mk IV Sentinels have Body Armor: This is Identical to the Mk IV already occurred differently from Rachel's
Remarkable body armor. If the armor is timeline's past, it is no guarantee that her
Sentinel, Remarkable body armor and Material
attacked, it is Remarkable Material Strength. Strength. ghastly future will not yet be the fate of the
mutants in the timeline she currently inhabits.
Energy Beam: The Mk IV Sentinels have Energy Beam: This is identical to the Mk V
energy beams similar to the Mk I but they Sentinel, fires a force or energy beam of
cause Incredible damage and may also fire Amazing intensity at a 2 area range.

80
21st CENTURY Encephalo-Scan: Omega Sentinels are c) The proper time is available. For game's
ALPHA SENTINEL equipped with a sensory beam that scans the sake, Nimrod can repair 15 Health points
brainwaves of characters its interrogating to every half hour.
(Warrior type) tell if they are lying or not. If the character is
purposely telling a lie, he must make a red Disintegrator Beam: Nimrod has a
F 50 Am Health • 290
Psyche FEAT roll, if he misses the roll , the disintegrator beam similar to the Mk I Sentinel,
A 40 In
Sentinel will know he is lying and react but it can affect up to Incredible Material
S 50 Am Karma = -
accordingly. Strength items or objects.
E 150 Shift X
R 20 Ex Resources = - Pressor-Tractor Beam: Nimrod has a peculiar
Electrical Insulation: Omega Sentinels are
I 10 Gd insulated to provide Remarkable resistance energy beam which pulls a target toward him
P 10 Gd Popularity = - or pushes it away from him. The Strength of
against an electrical attack of any nature.
the beam is Monstrous. It can propel a target 1
KNOWN POWERS: Darts: Omega Sentinels contain ten area away for every rank above Good used.
Flight: Alpha Sentinels can fly 12 areas per javelin-sized steel darts in their trunk. They For instance, if using an Incredible ranked
round by using jets built into their boots. can fire these _yp to 4 areas away, causing pressor setting, a character hit would be
Excellent Edged Attack damage to any moved 3 areas away in one round . If that
Mutant Detection: This is the same as the Mk I character or obstacle of Incredible Material character struck something in the third area, it
version, but has a 10 mile range instead. Strength or under. would be the equivalent of an Incredible
Body Armor: This is identical to the Mk II strength attack.
Learning Program: Omega Sentinels have
Sentinel, Incredible body armor and Material learning programs similar to all of the other Force Field: Nimrod can surround himself with
Strength. Sentinels, except they learn in two rounds an Incredible Strength force field .
Energy Beam: This is identical to the Mk II instead of three.
Teleportation: Through the use of his many
energy beams, a 6 area range of Amazing technical powers, Nimrod can teleport either
intensity energy or force. NIMROD
line-<>f·sight (if he is not familiar with the area)
Electrical Insulation: Future Sentinels are
(Ultimate Sentinel Robot) or up to 5 miles away (if the area has been
insulated to provide Excellent resistance F 50 Am Health= 300 computed by him). He must make a successful
against any electrical attack of any nature. A 50 In Psyche FEAT roll to accomplish this.
Darts: Alpha Sentinels contain 1Ojavelin-sized s 50 Am Karma = 70 Nerveshock: Anyone touching Nimrod must
E 150 ShiftX make an Endurance FEAT roll or be stunned
steel darts in their trunk. They can fire these
up to 3 areas away, causing Excellent Edged R 30 Rm Resources = In (40) for 1-10 rounds. If Nimrod grabs a character,
I 30 Rm they must make a red Endurance FEAT roll or
Attack damage to any character or item of p 10 Gd Popularity= +10 be stunned until he lets them go.
Remarkable Material Strength or under.
(currently in U.S.)
· Additional Equipment: Alpha Sentinels are Inhibitor Field: Nimrod can generate a psionic
designed as killer/hunters who go on long
KNOWN POWERS: inhibitor field in the area he is in plus all
range foraging missions. They are equipped Matrix Battle Computer: This operates as an adjacent areas. Anyone attempting to use any
with all other powers for the Sentinels listed Omega series Sentinel's Learning program, psionic or mental powers, mutant or otherwise,
above when they go on a long range mission but Nimrod does not have to actually battle the must make a red FEAT roll to do so.
(defined as more than one hour's flight from character to gain his advantage, he can view Full Scanners: Nimrod's scanners are so
their home base). recordings of the battle instead. acute and so protected, that he cannot be
Mutant Detection: Nimrod has a built-in blinded or deafened. They operate as
21st CENTURY detection ability out to 20 miles, but he can tap Class-1000 intensity. On Earth, he can tie-in to
OMEGA SENTINEL into a sophisticated computer sensing system orbiting satellites and scan huge areas for
(Executive type) like the Omega Sentinels. mutants (though the location is not precise). In
addition, he can scan a character up to 2
F 50 Am Health = 290 Body Armor: Nimrod has Amazing body armor areas away and identify not only a character's
A 40 In of Amazing Material Strength. powers, but their power rank as well. If the
s 50 Am Karma= -
Energy Beam: Nimrod also has numerous character is known in Rachel's timeline, then
E 150 Shift X Nimrod gains a + 1 CS when fighting him.
types of energy beams that fire from his
R 30 Rm Resources = -
hands, chest, and eyes. They have a range of ShockWeb: Nimrod can create a Remarkable
I 20 Ex
p 10 4 areas and can cause up to Monstrous strength energy web. It is shaped like a
Gd Popularity = -
damage. vertical web and covers one area. It does not
KNOWN POWERS: have to be anchored to anything. Nimrod can
Self-Repairing: Nimrod is self-repairing like
Flight: Omega Sentinels can fly 12 areas per most of the Sentinels, except his abilities are create it up to two areas away. It lasts only one
round by using jets built into their boots. far better since he has complete control of his round, and Nimrod must make a Remarkable
molecular construction and can make repairs FEAT roll each round he creates one. Nimrod
Mutant Detection: Similar to the Alpha creates these webs in the path of very fast or
by reassembling his molecules. He can repair
Sentinel, but can tap into main base computer flying characters who will hit it and be
himself IF:
net and detect a mutant 100 miles away. entangled before they can react. The net has
a) He has at least 10% of his Health left;
b) For every 20 points of Health restored he the equivalent of Amazing Material Strength.
Body Armor: Identical to the Mk II Sentinel,
Incredible body armor and Material Strength. lowers at least one power by two ranks. He Anyone becoming entangled in it not only
will retire from battle or a mission rather receives Remarkable damage from its energy
Energy Beam: Energy or force beam of than allow his powers to drop under but must make an Endurance Feat roll to
Amazing intensity with a 7 area range. Excellent level; avoid being stunned.

81
Items & Locations

·· ~ ---··

Blackbird"' Forge's neutralizer"' X-Factor plane"'

Special Items automatic emergency transmitting device that ELECTRONIC MASS CONVERTER: This
is activated when the escape capsule Is device was created by Professor Xavier years
This section includes devices and vehicles
jettisoned. The Blackbird can carry more than ago, but is rarely used by him anymore. It
that have played an important part in a
four passengers, but those extra passengers intensifies the user's thought waves and
mutant's life or adventure in the past. Devices
will be without such protection. Unlike the allows him to drive out any specific memories
that are used constantly by the character, such
similar YF-12A, the Blackbird has no on-board from any and all characters he wishes within
as Wolverine's claws, can be found In the
weapon systems. However, its canopy is 10 areas with no FEAT roll required, if the
character's description.
composed of a synthesis of plastiglass and memories are of events that have occurred
ACID BOMB: This Brood weapon looks like a ruby quartz with special polarizing elements within the last 24 hours. The device is
rifle grenade. It is launched from any Brood which focus and amplify the effects of extremely powerful and Charles most likely
rifle, has a 3 area range, and causes Excellent Cyclops's optical blast (or hand-held laser fire). wished for it to not fall into the wrong hands.
damage per turn to any character or item of The effect is to shift the power rank of the fire
Amazing Material Strength or less for five +2 CS, covering a range of one-half mile, but FORGE'S NEUTRALIZER: This hand held
rounds. Only large amounts of water or basic only straight forward. device, designed by the mutant inventor
chemicals can neutralize the acid. The Blackbird can circle the globe without Forge, is in the shape of a hand gun. When it
refueling and can ascend to the very edge of strikes a mutant character, it strips him of
ARCADE 'S TRUCK: Arcade often employs an space. It flies at hyper-sonic speeds, nearly 5 some or all of his powers either temporarily or
unusual truck when he kidnaps characters off times the speed of sound, and very few permanently, depending on the setting. The
the street. It looks like a normal sanitation aircraft (or super pc;iwered characters) can gun could be set for a removal time of 1-10
department truck (Control: Typical, Speed: keep up with it. It is equipped with three month rounds, 1-10 hours, 1-1 O weeks, 1-1 O months,
Good Body: Excellent), but the driver can survival gear for seven characters, all-band or permanently. Supposedly, all prototypes
operate a huge suction tube from the top. This communications equipment, intelligence and designs of this weapon have been
equates to a Remarkable ability to strike and gathering equipment of Shi'ar and human destroyed by Forge.
cover the target with the tube. The air pull design, automatic fire extinguishing sensors
inside the tube is as Incredible Strength. It FORGE'S SCANNER: This hand held scanner
and equipment, and camouflage netting and will tell a character trained in reading its output
deposits any who are pulled up Inside it into a poles for covering the Blackbird when on who is or is not baseline human, mutant, or
Remarkable Material Strength vault in the ground.
back of the truck. This vault is also equipped alien. It even differentiates between Kree,
with Remarkable potency knockout gas. After CEREBRO: Cerebro is a second generation Skrulls, Dire Wraiths, and other alien races.
the victim has been successfully sucked into mutant detecting device created by Professor Forge's scanner has a 10 area range.
the truck, he is then driven to Arcade's base Xavier (the original device was called Cyberno IMAGE INDUCER: This cigarette pack-sized
and deposited there. and not nearly as efficient). Cerebro detects device was used for awhile by Nightcrawler as
mutants by focusing on the distinctive pslonlc a form of disguise. It could be programmed to
BLACKBIRD: The Blackbird is Professor wavelengths that a mutant's brain generally
Xavier's Lockheed RS·150 reconnaissance create an image around the user of any
possesses. This device will only detect human character he desired. Treat this as an
plane that has been heavily modified. It has mutants once their powers have manifested
the following characteristics: Unearthly ranked illusion. Nightcrawler used it
themselves, usually during adolescence, but it a few times, then stowed it away somewhere
Control: EXCELLENT can pinpoint the precise location of the mutant because he wanted to live life as he appeared.
Speed: SHIFT Z and the relative strength of his or her powers
Body: EXCELLENT once the detection power is activated. Cerebro KNIGHTS OF HELLFIRE ARMOR: This
can be set to scan and detect automatically, hi-tech armor was designed by Shaw
The Blackbird has silent Vertical Take-Off but its range and effectiveness are then Industries and is available only to commander
and Landing capability (VTOL). It is equipped limited. (This device can be used by the Judge level agents of the Inner Circle. It provides the
with a Shi'ar cloaking device that provides it as a method of introducing new mutant friends following powers to its wearer:
with Unearthly detection from all types of or foes.) Professor Xavier can extend his own
scanning. The ship Is manned by a crew of Ability Modifier: The wearer has a Strength of
mutant-sensing power to worldwide scope by Amazing while wearing the suit due to its
three and has crash couches for an additional using Cerebro, but doing so requires him to powered exoskeleton.
four persons. Crash couches provide make a Psyche FEAT roll or be reduced in
Monstrous protection to those strapped in ability (lose 10 Health, cannot use psionic Body Armor: Provides Remarkable protection
them in the event of a crash. The entire flight powers) for 1-5 days afterward. Cerebro has a against physical and energy attacks.
deck, carrying all seven characters, is a remote hook-up in Xavier's desk, the
survival capsule that can be jettisoned in case Explosive Charge: Each suit is equipped with
Blackbird, and Professor Xavier's Rolls Royce. a hidden explosive charge that the wearer
of emergency. It is airtight (can even maintain There are even portable, wrist-worn units that
its integrity in outer space), holds enough does not know about. If he is caught or
tie-in to Cerebro for on the sight location of the knocked unconscious, the explosives can be
oxygen for 36 hours, contains food and scuba detected mutant.
gear for all seven personnel, and has an detonated by anyone at the control console

82
back at the Hellfire Club. It is an effective Instructions. back again by striking his old body with the
method for keeping flunkies from talking. beam.
MINDTAP MECHANISM: This device was
Flame Thrower: The flame thrower is built into designed by Emma Frost, the White Queen of PSI-ID WEAPON: The Psi-Id weapon is a
the arm of the suit, has a range of 2 areas, the Hellfire Club, for a mutant whose powers Brood rifle which strikes as a Remarkable
causes Remarkable damage, and can melt include illusion generation. It allows th~t kind force weapon with a range of 5 areas. Upon
materials of less than Remarkable Material of mutant to monitor a potential victim's contact with a target, it amplifies the victim's
Strength. thoughts, without being aware that they are subconscious primal fears and hatred, and
Force Field: Raises protection from physical being read. Then he can project his Illusions twists and reshapes them to make them even
and energy attacks to Incredible, but the sonic directly into the victim's mind by altering the more hideous. A character struck by the Psi-Id
beam and Strength enhancing exoskeleton reality around the victim to that which closely beam must make a Psyche FEAT roll vs.
cannot be used while this is on. resembles their innermost desires. The user Monstrous intensity or be completely disabled
must make a Psyche FEAT roll (with his while he struggles and screams with his id. A
Grav-Grip Boots: The armor is equipped with Psyche as a +2 CS) to initiate contact with the successful roll implies that the character was
boots that seem to defy gravity. They are mind every time he wishes to plant an illusion. able to hold onto reality, then dodge the beam.
covered with synthetic micro-suction material By continually planting illusions, a proficient As long as the beam is trained on a character,
that allows the wearer to walk on walls at a illusionist can eventually affect almost any he is affected by his fears, which do not
rate of 2 areas per round. He must make an mind and reprogram it as he desires. appear real to anyone else. If two characters
Agility FEAT roll if walking on a wall of slick Mastermind used this device to increase his are close enough to touch each other when
material and his movement rate is cut down to powers and establish a hold over the original the beam strikes, both can be effected and
1 area per round. Phoenix, turning her into the Black Queen for must make a roll . An individual suffering the
awhile. effects of the beam will attack anyone who
On-Board Battle Computer: The suit is
equipped with a micro-computer programmed MUTANT POWER INTENSIFIER: This ray gun comes near him.
to analyze an attack and defend against it. device was created by Hank McCoy. When PSI-SCREAM DEVICE: This is an anti-mutant
Add a + 1 CS to the wearer's Fighting ability striking a character it can increase his power terrorist device that is tripped when a
vs. any opponent he fights for more than two up to the CLASS 3000 level. This is not always character in the same area as the device uses
rounds. desirable, as most mutants could not learn to any mental power. It amplifies the use of any
control their increased mutations and could be psychic energy used near it a hundredfold and
On-Board Communications: The Knights of
seriously harmed or killed by them. This instantly feeds it back to its source. Treat this
Hellfire armor is equipped with a minicam,
device was used against Unus, whose force as a Monstrous level mental attack against the
voice-activated microphone, and
field became so strong that he could not pull user. If successful, it causes Incredible
micro-receiver in the helmet. These are food or drink through it, and even air could not
constantly on and provide anyone at the damage and the character must make a
pass through. The intensifier can also be set Psyche FEAT roll or be stunned for 1·10 hours.
control console back at the Hellfire Club with a
to return the mutant power back to normal, but The device is the size of a wallet and is good
first person view of what is happening during past events have indicated that this return to
the operation and the ability to communicate for one use.
normality may wear off after some years and
directly with the team. PSIONIC HEADBAND: This hi-tech device
the power will slowly increase to its dangerous
Sonic Beam: This beam has two functions. It level. The whereabouts of the device is was created by Hank McCoy and Professor
can be used as a general sonic attack device, currently undisclosed. Xavier. It is worn as a headband by a
causing Excellent damage up to 5 areas away. non-psionic character, and they can
NEUTRONIC TANGLER GLOVE: This glove telepathically communicate with a mutant with
It can also be focused down to a tight beam
was once used by Black Tom Cassidy against mental powers.
that is used on one target who is in the same
the X-Men. It does not cause physical
area as the suit. If it hits the victim, it RESTRAINTS: An amazing amount of
damage, but causes extreme mental agony.
scrambles his brainwaves, like a form of different devices have been used to restrain
Any character who is interrogated while the
psychic epilepsy. The character is completely various mutants in the past. Magneto created
glove is used on him must make a Psyche
helpless. However, to work properly the beam hypno-magnetic bands, titanium hand and feet
FEAT roll every 15 minutes or break down and
MUST be set for a specific character's give the information requested. Victims are cuffs, thermo-nuclear heat tubes, and the like
brainwave at the beginning of the adventure. to counter-act the X·Men's powers. The Judge
affected by Amazing intensity pain.
Though the Knights of Hellfire armor is not can simply create one of these items for any
PERSONA EXCHANGE MODULE: This mutant he desires, give it a name, and,
outfitted to fly, they do come with a silent device, shaped like a gun, was developed by
anti-grav sled. This scooter-like vehicle has usually, give it one minor flaw so that the
the Hellfire Club. To date it has only been used clever character can defeat it by figuring out.
Good body armor, moves at 5 areas per round ,
by Emma Frost, the White Queen, on Storm The most effective restraint is the Inhibitor
and is equipped with a blaster on the front
when she still had her powers. When the Field, which comes in many shapes and sizes.
(Excellent damage, up to 3 areas range).
beam of the gun strikes a character, the An inhibitor field completely dampens a
MIND-PROBE: This large apparatus, also consciousness of the victim is exchanged with mutant's powers, no roll is allowed to
sometimes called a Mental-Wave Amplifier, the consciousness of the user. All of the overcome it. The character still has his normal
was designed by Professor Xavier based on a powers and abilities remain the same, in abilities and talents. Most inhibitor fields are
published article by Dr. Henry Pym. It allows a effect, but the person inside the body is technological and cover a specified area. If
character who is trained in its use to skim the different and the talents change. Because of thei r power is cut, the field is gone and the
surface of a character's mind. The character this, the powers and abilities are at a -1 CS powers are immediately returned to the
must be unconscious and the user must make for 24 hours while the characters get used to character.
a Psyche FEAT roll or suffer psionic backlash their new bodies. Immediately after the switch,
resulting in his Psyche being lowered by a -1 the victim is helpless for 1-10 rounds , due to a TANGLE WEB: The Tangle Web Is a Brood
CS for 1-10 days. The device is really useful in psychic vertigo effect. The transference is weapon that fires a small explosive package
trying to find out if an unconscious person is permanent, unless the victim of the first shot for a range of 4 areas. The package detonates
trying to communicate a concept or can obtain the device and switch personalities before it strikes the target, sending dozens of
Remarkable Strength streamers zipping

83
around the target. If the target fails a red BODY SHOP: The Body Shop is an shore of Breakstone Lake. Most of the land is
Agility FEAT roll, the streamers completely establishment equipped with devices of alien lightly wooded, with low hills rising to the east.
enwrap him so that he cannot move. Starting technology. It was created by Spiral, who Nestled in these hills are the runway and
the round after the target is hit, the streamers operates it in a covert fashion. It sells underground hangars for the Blackbird. The
begin to tighten, causing Typical damage per cybernetics; that is, for an exorbitant fee, Blackbird is kept underground, with the
round until the character goes unconscious. Spiral can turn a character into a cyborg (see hangars and tool shops, for secrecy, and is
VIP Villainous Cybernetic Agents for raised to the runway by a huge turbo-lift. The
X-FACTOR PLANE: The X-Factor's plane is a
examples). She also claims to be able to revert hangar area and boathouse on the lake are
prototype "aerospace plane" developed by the customer back to human form, but that is connected to the main mansion by
Worthington Industries (which is owned by doubtful and has yet to be done. The Judge underground tunnels. Finally, a Very Low
Angel). This civilian model is being " tested" should feel free to create any amount of Frequency (VLF) antenna is buried beneath
by X-Factor, for the aircraft's actual int~nded cyb~rnetic abilities for a character (see Lady the grounds west of the mansion, allowing the
use is to someday replace the space shuttle. It Dea(Qstrike for an example) and charge complex to pick up communications from
has the following characteristics: accordingly. The time required is usually no around the world and throughout outer space.
Control: REMARKABLE more than a week. Spiral can also equip her
Hangar Area: This part of the complex can be
Speed: SHIFT Y customers with highly advanced versions of
contemporary weaponry.. .for a price, of reached by heading east overland, by a
Body: EXCELLENT shuttle tube transport system running through
course. Spiral's intent behind this, as well as
The X-Factor plane requires a long runway the Body Shop's location and customer a tunnel from the mansion, or by going
to take off and land. It has no known cloaking requirements, is unknown. Spiral can through an underwater lock beneath
devices on board, but can outrun most magically move the Body Shop from place to Breakstone Lake. The underground monocar
missiles. The plane is the size of a Boeing 727 place, and through time and dimensions as shuttle takes less than a minute to reach the
and is manned by a minimum crew of three. It well. hangar area. The hangars themselves have
has crash couches for an additional six facilities to produce or repair almost any type
persons. Crash couches provide Monstrous X-MEN MANSION: Professor Charles Xavier's of aircraft from scratch.
protection to those strapped in them in the School for Gifted Youngsters is located at
The Main Building: The aboveground portion
event of a crash. The entire flight deck, 1407 Graymalkin Lane in Salem Center,
Westchester County, New York, some 40 miles of the mansion is divided into three wings. The
carrying all nine characters, is a survival western wing contains the dining rooms, the
capsule that can be jettisoned in case of north of New York City. The property, located
on the shore of Breakstone Lake, has been in kitchen, and living quarters for the New
emergency. It is airtight (designed to withstand Mutants. The eastern wing holds the library,
space), holds enough oxygen for four months Xavier's family since 1698. The mansion itself
has been destroyed many times in the past as the main computer, and living quarters for the
(has a recyclable air system), contains food X-Men, including Ororo's loft in the attic. The
and gear for all nine personnel tor four a result of battles. The present incarnation of
central building, or main wing, contains
months, and has an automatic emergency the mansion was built using Shi'ar technology
Professor X's quarters, his office, and
transmitting device that is activated when the provided by Empress Lilandra Neramani.
Cerebro.
escape capsule is jettisoned. The X-Factor Defenses: Due to the nature of the school, The heart of the complex is in the levels
plane can carry more than six passengers, but most of the mansion's defenses are passive in below the mansion proper. The basement
those extra passengers will be without such nature. Alarm sensors line the perimeters of appears normal for its type, containing a
protection. The X-Factor plane has no the main roads and paths and surround the back-up generator, water heaters, furnace,
on-board weapon systems. major buildings. These alarms are of and storage room, but the complex actually
The X-Factor plane is designed to fly like a Remarkable sophistication. When an alarm is runs much deeper.
jet in Earth's atmosphere, but has the capacity tripped it will be noted on the security monitors The sub-basement is broken into two levels,
to leave the atmosphere and enter into orbit located in Xavier's office, the Danger Room, the medical level and the Danger Room.
around the Earth, even dock with a space the hangar areas, the labs, and the briefing Access to these lower levels is restricted. The
station. Since it can reach such altitudes, the rooms. elevators operate on palm activated plates
X-Factor plane can fly from the east coast to The world at large does not know that that are keyed to open only for authorized
the west coast in 12 minutes, and reach any Xavier's school is the headquarters of the members of the two teams. Should power be
destination on the planet in 90 minutes. The X-Men and the training facility for the New cut, there are stairs leading up to the main
aircraft can circle the globe without refueling, Mutants. Xavier prefers it this way, since mansion.
in low Earth orbit, for weeks. The cargo bay widespread knowledge of the truth might The Medical level contains extensive health,
has been renovated to live-in quarters, result in attacks against the school. Several rest, and recuperative facilities. The health
complete with all the luxuries of an expensive powerful groups, including the Avengers, facilities include a gymnasium, steam rooms,
apartment, including sleeping quarters for six, Fantastic Four, and Hellfire Club, know the sauna, and an indoor pool. The medical
all-band communications and television location and true purpose of the mansion. The facilities include auto-docs and monitors
equipment, a galley for meal preparation, and latter group has stolen the plans from an (Shi'ar technology) that allow characfers to
a large lounge/work area. The craft is
earlier version of the mansion, and has heal up to twice their Endurance in a single
equipped with automatic fire extinguishing duplicated both the Cerebro mechanism day from normal damage (physical injury,
sensors and equipment, a quad-computer (which they call Mutivac), the old computer burns, known diseases) and increases nurse
backup system that virtually eliminates system, and the old Danger Room (but not any Friedlander's abilities to that of a General
computer error, and the most sophisticated Shi'ar technology that has been included Practitioner of medicine. Also on this level is
navigational systems of any Earth-created
since then). Player characters who are the terminal tor the shuttle tube system to the
ship. mutants or friends of anyone connected with hangar area.
the school should lose Karma for needlessly The Danger Room level is ten meters below
Locations endangering the school and its staff by
revealing its true purpose.
the mansion itself, for the protection of the
innocents aboveground. No matter what
This brief section covers some locations that
may come into play when using mutant happens on this level, there is no indication of
Mansion Grounds: The mansion occupies a
characters. anything wrong on the ground floor. The level
3-mile-long, 1-mile-wide plot of land on the

84
contains a library, mission briefing and decide how tall the Danger Room scenario is automatically blows up), causing Remarkable
debriefing rooms, the major communications in advance, as each 8 foot ascent is also damage. Even more information can be added
room, back-up computers for the computer considered an area in here. Finally, he should by a clever Judge, such as:
system and Cerebro, and reserve living assign the entrance to one of the border
quarters. All the equipment and information plates. It is important to know where the A1-(Pryde) 3 FLYING BOMBS (fr: A4-2)
needed for a mission is contained on this level characters enter when programming the room. (Hit-Ex, Rng-4-Boom, Dam-Go, Check stun)
and the X-Men and New Mutants proceed This indicates that when Kitty Pryde steps
here before leaving for a mission. The majority Playing the Danger Room: An entire evening
of game play can be spent in the Danger on panel A 1, three flying bombs are released
of the level, however, is occupied by the from panel A4, elevation of 2 areas (which
Danger Room (see the next entry). Room, complete with Karma earned for
accomplishing the mission or lost for failing. means out of the wall at 16 feet high), and
THE X-MEN MANSION DANGER ROOM: The The mission, along with the appropriate zoom immediately for her. They hit as
Danger Room is a training ground fo_unutants Karma, must be set by the Judge in advance Excellent ability, have a range of 4 areas
learning to use, improve, or maintain theuse and can vary widely from a few points for before they explode, cause Good damage
of their powers. This is done by simulated crossing the room and exiting the door (with each, and the character should be checked on
combat conditions using built-in tests, devices, numerous obstacles and traps in between) to the Stun column if struck. One last example is
and obstacles to challenge those within the whole adventures spent in a fantasy or in order:
room. The current Danger Room in the X-Men futuristic land (with many encounters along the CS-1 x2 EX. WALL for 4 turns
Mansion is enhanced by Shi'ar technology, way). It is all up to the Judge.
specifically with holographic projectors, a A player character performing in the Danger This decodes into any character stepping on
mobius strip generator, and Shi'ar computers Room can lose Health as he normally would, floor plate CS sets off an Excellent Material
coordinating the whole room. The result of this but since many of the attacks are illusionary Strength wall that is 1 area wide by 2 areas tall
is a Danger Room that can completely and the rest are buffered by the computers, (always record width by height, then add
duplicate any site or situation on or off the the actual loss is figured out a different way. thickness if necessary). The wall will pop up in
Earth for training purposes. While the Hellfire Deduct the Health as you normally would from an instant and stay there for 4 turns, then
Club's secret Hellion Complex, underneath successful attacks, when a character reaches disappear into the floor again. Maybe the
Emma Frost's Massachusetts Academy, has a 0 Health he goes unconscious. When the Judge put it there to rattle the character,
Danger Room (called the Combat Room) built session is over, the actual Health lost is maybe as the first section of a trap.
on stolen designs of one of Professor X's one-quarter of that sustained in the Danger Below is just a brief list of the many events
earlier Danger Rooms, it does not include this Room. So if a character finishes the session you can use in the Danger Room.
sophisticated holographic capability. The area with a loss of 32 Health, he has actually only ENERGY WEAPONS: Weapons that fire
is usually monitored by Professor Xavier, or lost 8 points.
beams of a specific type of energy (magnetic,
another responsible adult, from an overhead NOTE: If the safety lock is turned off in the
gravitational, heat, laser, etc,), sonic weapons
control room. There is a safety lock built into control room by some villain, Health loss is full (stun?), concussive blasts, light bursts, etc.
the room 's computers that prevents the room and for real. Anyone being hit by anything in
from killing any character. This lock can be the danger room will know that immediately. MISSILES: Explosive rockets, flying batons,
turned off in the main control room, but it must whizzing razor rings, and other attacks
be a conscious act to do so. For most of the How to Program the Danger Room: There through the air. Always list range.
game's purposes, the safety lock is always on are two ways to program the room, randomly
and no character can be killed in the Danger or for select characters. The basic difference NORMAL WEAPONS: Machine guns, cannon,
Room. In any event, if a session gets out of is that for select individuals, the room senses and other percussion weapons,
control, activity can be terminated either from their positions and attacks them with situations flame-throwers , water-cannons, crossbow
the control room or by pushing a cut-off button you have preprogrammed for them. So, if a bolts, javelins, rams from the walls, etc., from
near the door within the Danger Room itself. character steps on a plate in a randomly fixed, movable, or tracking positions.
(Interestingly, Emma Frost has recorded her programmed Danger Room, whatever is listed
OBSTACLES: Sliding walls, cubes, bars, rings,
Combat Room to completely ignore her, so for that plate happens (if anything). If the room
netting, and other obstacles that can also be
she can walk through the room and not be is specifically programmed, a character will
used to a character's advantage. Smoke
attacked.) The Danger Room is equipped with only trip something that the room has
screens, hydraulic presses designed to keep a
many programs, a gymnasium mode, a simple programmed on that plate for HIM. Many
character in place, etc.
obstacle apparatus mode for increasing one's events can be programmed into one area,
flying ability or whatever, a clean-up mode for each for a different character. In both methods ROBOTICS: Robots of any type the Judge
ridding the room of the debris inevitably left by you list on a separate sheet of paper the plate desires, robotic limbs from the walls and
the characters from destroying devices, and code, then the event (or events for each floors, such as hands, tentacles, and so on.
others. But the one we are most interested in character). The kinds of events in a Danger
Room is almost limitless. The proficiency and TRAPS: Trapdoors or chutes into pits, water
is the combat mode. vats, electric grids, deadweights that bll on
On the back of the detachable fold-out, potency of any attack can be up to Monstrous,
but should be around the character's average the area, nets that fall on an area, steam jets,
found at the end of this book, is a sample of oil slick on floor or walls, huge suction tubes,
the Danger Room floor. Each floor plate is power rank. After listing the event on the
sheet, the Judge should list the rank of nets and catchers from the floor and walls,
considered an area in the Danger Room, if you etc.
can move 3 areas per round , you move 3 damage, the range (if appropriate), and the
plates. Note that the plates are coded with attack's proficiency to hit, such as: The Judge may want to assign a fixed
letters and numbers. This ls so a Judge can A1-FLYING BOMB (Hit-Ex, Rng-4, Dam-Re) Material Strength to all items not otherwise
program his Danger Room for an adventure in noted (Excellent is suggested). When using
advance, and know what plates trigger off Which would indicate that anyone who steps the Shi'ar holograms, a successful psionic
what effects. He can even increase the size of on panel A 1 receives a flying bomb attack power used against a holographic opponent
the Danger Room by photocopying the fold-out (most likely from the wall above it) striking as will work if the proper FEAT roll is successful.
and changing the codes so that the Danger an Excellent ability, with a range of 4 areas
Room is longer, wider, etc. He should also before it is no longer a threat (or maybe

85
Ch'od"' Corsair"'

~ 86
Dreamchild
Introduction a bad dream and that their son's power had know each other, and that there is a mutant
This mini-adventure is included in this book as gone away. plot brewing to overthrow the government. But
a means of introducing more mutant super But Willie's power had not gone away, his Willie shows no more knowledge of the other
heroes into a campaign. The adventu re itself body had just adjusted, while he was growing, mutants than the average person.
is not programmed for specific player to better handle the cosmic radiation he Next, Gyrich wants his technicians to try to
characters, that is, it is not set-up only for the absorbed. Lately, though, unbeknownst to trigger Willie's mutation again, hoping he can
X-Men or the New Mutants. It is an open Willie or his parents, his powers had isolate the exact stimulus and possibly create
participant scenario, where any mutant hero manifested themselves in his dreams. a drug that will arrest it. They use the only
the player wants to run, including a The first four encounters are to take place radiation source immediately available to
player-generated character, can be used. It is days or weeks before the main adventure, sort them, cosmic radiation . Of course, they are
designed for four or five medium-level of a psychic rumbling before a major storm. not aware that Willie's body has absorbed
characters. If there are fewer or weaker Encounter 4 presents a version of Mastermind almost lethal levels of cosmic radiation already
characters playing, the Judge may wa~ to and the heroes will most likely believe that he and is on the brink of a relapse into his
alter the encounters so that they are weaker somehow has been using his illusions in a new comatose/dream state. The minute Willie is hit
(fewer opponents or longer time between manner to cause damage. During these with the rays he passes out and a warped
encounters so the heroes can heal, etc.) If the encounters Cerebro (and the Hellfire Club's version of Nekra appears in the park outside,
Judge feels lhe player characters are really Mutivac) picks up sporadic signals of a latent beginning Encounter 6.
tough, or there are more than five, then he mutation manifesting itself, though not long By the time the Knights of Hellfire arrive,
may want to strengthen the opposition a bit enough for them to lock onto. However, Willie's condition has worsened considerably
(add more opponents, Increase their firepower, Project: Wideawake has also picked up on the and he Is within the medical ward of the 11th
or whatever). This mini-adventure requires the child's emerging power by a stroke of pure floor, where he will stay until the end of the
MARVEL SUPER HEROES~ Advanced Game luck. On the test run of a new Mk V Sentinel, it scenario. If Willie has the opportunity to create
Supplement, especially the City Map that happened to fly over the Evans household nine more dream-characters he will come out
accompanies it, and the map of the interior of while Willie was creating one of his fevered of his coma, but be seriously weakened. If not,
the Federal Building included at the end of this dream characters. Since its present the radiation will eventually kill him (unless a
section. instructions were to record data but not react character who absorbs cosmic radiation can
This scenario may be added to the Judge's to it, the Sentinel returned to base and be found to siphon off enough to stabilize
existing campaign if the player characters reported the sighting. Willie). In either case, the player character's
involved are mutants . We stress mutants here, Peter Henry Gyrich took charge of the primary mission for this entire scenario is to
as most of the encounters are geared towards operation personally, as this was Project: rescue Willie and get him major medical help
them, and it is in keeping with this book's Wideawake's first opportunity to observe what before he dies. The best places to obtain this
theme of Children of the Atom. This they thought was an emerging mutant. Gyrlch help include Professor Xavier's mansion, the
mini-adventure includes many short hoped to eventually kidnap the boy at the most Starjammer ship's medical bay, the Fantastic
adventures that are tied into one major story. opportune moment, and experiment on him to Four's Baxter Building, X-Factor's facilities , or
That story is explained in the Background see what actually triggered the powers. He set even the Hellfire Club.
sect.ion below. up a surveillance team to monitor the Evans
family members, following them wherever they
went. Project: Wideawake team members Encqunter 1
Background recorded Willie's second dream (the second
This scenario revolves around the mutant encounter) and felt he should be abducted A Dazzling Performance
child na·med Willie Evans, Jr. Before reading before any more occurred. Gyrich agreed with SUMMARY: Willie's power siphons off his
any further, you should review his description them and moved his Sentinels in position to radiation poisoning for the first time in years. It
in the Miscellaneous Mutants section. Though kidnap the child. occurs during his sleep, following an evening
Reed Richards referred Willie to Professor As will be explained in Encounter 5, the of television watching that included a
Xavier, he has never been enrolled in Xavier's location of the kidnapping is not that documentary on mutants, featuring footage of
school. For the sake of this mini-adventure, important. What is important is that the Hellfire Dazzler, who had told the world she was a
this Is what has happened to Willie since the Club knew of the Sentinels' activities because mutant. That night, an evil, warped version of
day the Fantastic Four helped him: of Shaw's close contacts with the Department D~ler appears.
Upon returning home with a "drained" of Defense. Within minutes of the abduction,
Willie, his parents discussed his mutation for the Knights of Hellfire appear, hoping to STARTIN G: This encounter can take place
weeks, trying to decide what to do. He seemed abduct Willie themselves before the Sentinels anywhere the Judge desires in or around New
alright, now that the cosmic radiation had arrive, but settle on interrogating Willie's York City. It should occur days, or even weeks
parents. This is when the player characters before the major scenario, possibly with an
been drained from his body, and no more
are first brought into the current scenario. unrelated scenario run between this and the
manifestations of his mutant power occurred.
Weeks turned into months, which turned into Willie has been brought to the Federal rest of the adventure. The encounter will start
years, and Willie's parents put aside their Building for testing, even as the player if and only if the players respond to television
characters arrive to help his parents. The first and radio broadcasts of some strangely
fears. garbed female, who resembles the
" Maybe," they thought, " Mr. Fantastic was thing Gyrich does is plug him into the new
Psionic Identification Device Project: mutant-starlet Dazzler. A news team provides
wrong. Maybe it was just a freak occurrence
Wideawake's technicians have created. 1n·a the television audience with live coverage of
and Willie was not a mutant after all."
matter of minutes, Willie is bombarded with her going on a rampage.
Even if Willie was a mutant, the growing
hatred in the country towards mutants was a images and video footage of all the known
ENCOU NTER: As the heroes approach the
factor his parents could not overlook. If they mutants in this country. The file is extensive
site of Dazzler's mayhem, they will note a
brought their child to this Professor Xavier, he and, for the sake of the game, includes most
live-action news team on the spot. If they wish
might teach Willie to use his powers ... and it of the characters listed in this book. Willie is
to retain their anonymity, they will have to
had been so long since Willie had shown any monitored the entire time for reactions to the
either draw the Dazzler away from the
signs of being a mutant. They hoped it was all images. It is Gyrich's belief that most mutants
cameras (which have a filming range of 4

87
areas) or somehow disrupt the filming. The the main scenario, preferably following the last City Map 1 that came with the original
warped Dazzler will take no notice of them, major scenario the Judge ran. This time, as MARVEL SUPER HEROES® Game. It should
unless they attract her attention by attacking luck would have it, the encounter will happen take place at least two days after Encounter 2.
her or by a display of power within 6 areas of within line-of-sight of at least one of the player The Judge should wait until he has the
her, whereupon she will attack. Any one of the characters. It will appear as though the opportunity to draw the player characters into
player characters who has met Dazzler will warped Quicksilver and the warped Scarlet this area on some pretense (possibly following
note that this character looks like Dazzler, yet Witch are bait.ling each other. up on another adventure).
it somehow...twisted. Also, this character is ENCOUNTER: Once the heroes arrive at the ENCOUNTER: When the heroes are within 6
wearing Dazzler's old costume, the one she site, the two warped ex-Avengers will areas of the construction sight, they will see
used to wear when she was shooting her immediately attack them. Use Quicksilver's an awesome sight, as will everyone else in the
movie. and Scarlet Witch's statistics for the surrounding neighborhood. Up from the
Use the Dazzler's statistics for this
characters, but modify them in the following ground, ripping through the surface like paper,
character, but limit the damage she can cause..
ways. Quicksilver will have lost 30 Health is what appears to be the final phase version
to no more than Monstrous and lower her
points by this time, from battling the Scarlet of the Living Monolith before it ascended Into
Fighting ability to Typical. She will retreat if Witch, have a Fighting ability of Typical, an planethood. It will stand 100 feet tall and look
she Is being badly beaten, but stop a few
Agility of Monstrous, and a Reason of Typical. like It was carved from solid stone. His bright,
areas away and begin going on a rampage The Scarlet Witch will have had her Health glowing eyes will simply look around the
again. Once her Health drops to 0, she
reduced by 6 points from Quicksilver's attack areas, as if looking for someone to stomp on.
disappears. If she is not defeated, but defeats
and have Fighting and Reason abilities of The police and citizens will run in terror; of it,
the player characters instead, she will have Typical. Neither of the warped characters will the Living Monolith has rampaged through
exhausted all her energy and disappear retreat. Once the warped characters' Health New York City once before. It will be obvious
anyway. to any hero that he does not have much of a
reaches 0 they disappear. If they defeat the
AFTERMATH: If asking around after the heroes, they will then continue to battle each chance of stopping this villain. What the
battle, bystanders will say that she just other, until one reaches 0 Health, then they heroes do not know is that the power drain for
appeared out of nowhere. Extensive will both disappear. a character this big is phenomenal and it only
questioning of bystanders will raise the has a Health of Poor and no abilities or powers
AFTERMATH: If the heroes ask around after to speak of. It is, in effect, a shadow villain and
comment that the creature who just was
this battle, they will find out that the two cannot harm anyone. If no one touches it, it
beaten by the player characters looked " just warped characters materialized out of thin air,
like that mutie broad on TV tonight." When will dissipate after five rounds of looking
just like Dazzler had done. If they go back and around. If any character has the courage to
pressed, the bystander will mention the check the previously mentioned mutant
documentary on mutants that Willie watched. attack It and causes Poor damage or better, it
documentary, they will again find out that both will dissipate.
If the player characters make an effort to
characters used tactics and struck poses
obtain a copy of the film, they should have no
similar to those broadcast. They will also note AFTERMAT H: This encounter is a good
trouble finding it. In the documentary, both lesson in courage. Whoever the first hero is (or
that the sequence showing Quicksilver and
Dazzler and the first Brotherhood of Evil Scarlet Witch followed right after the sequence heroes are) to attac~ it (must be in the same
Mutants are featured, since they are publicly
on Dazzler. The next sequence is on the round if more than one attacker) receives the
known as mutants. The shots of Dazzler
leader of the original Brotherhood of Evil full Karma for defeating it. Those who just
sometimes show her in the exact positions she
Mutants, Magneto! Again, try as they might, stood by or ran away lose out. It is common
struck tonight during the battle. Even some of knowledge that the Living Monolith
her comments would be the same. Try as they this encounter will seem like an aimless
rampage to the player characters. Almost disappeared into space some time ago.
might, there will be no rhyme or reason to
everyone who follows the Avengers knows that Absolutely no one who sees it dissipate
tonight's attack. If any character thinks to
the Scarlet Witch and her husband, the Vision, believes that this was the Living Monolith. If
check Cerebro the next day, they will find a
are on a leave of absence and have gone the heroes are not aware of these facts, the
record of a mutational manifestation in the
away. Judge should inform them of it now. He can
area where they fought last night during the
even bring in another NPC hero who had
time that they fought the warped Dazzler. KARMA:
rushed to the scene to confirm that this could
Responding to the Threat + 10 not possibly have been the Living Monolith. If
KARMA:
Defeating Scarlet Witch +20 the hero player characters relate their recent
Responding to the Threat + 10 +50
+ 30 Defeating Quicksilver experiences with these dissipating characters
Defeating the Warped Dazzler Being Defeated -30
Being Defeated by the - 25 to the NPC hero, he will just shrug and say it
Gaining Information Afterwards + 10 sounds like an illusion to him.
Warped Dazzler
Gaining Information Afterwards + 10
Encounter 3 KARMA:
Attacking the Living Monolith + 100
Encounter 2 Fe Fi Fo Fum (to be divided among those who
first attacked-must have been
Speed and Spells SUMMARY: Willie's radiation level continues in the same round)
to rise and his dream creatures are still being Standing by and not attacking -20
SUMMARY: Willie is absorbing too much Running Away -40
produced. One of the most vivid images of the
cosmic radiation again. During his night's
documentary, that of the Living Monolith,
sleep he again siphons off power, this time
creating a warped version of both Quicksilver
sparks his appearance. Encounter 4
and the Scarlet Witch as he saw them on the STARTING: This encounter can take place
previously mentioned documentary. anytime the Judge desires, as Willie could be It's All Done With Mirrors
daydreaming too. Its location will be the empty SUMMARY: Willie's drain from creating the
STARTING: This encounter can take place
construction lot on the corner of W. 7th Living Monolith in Encounter 3 is slowly
anywhere the Judge desires in or around New Avenue and N. Cleveland Street, located on
York City. It should occur a few days before beginning to lose its effect. He is beginning to

88
drift off all the time and dream. This time, it is KARMA: keeping them at bay, and many of New York's
a dream creature version of Mastermind that Defeating Phoenix Illusion +40 Finest have already fallen today."
Willie creates. This may lead the heroes to Defeating Mastermind +35
believe that they have discovered the source Being Defeated by - 30 ENCOUNT~R : Upon the heroes' arrival, they
of these recent illusions. Phoenix Illusion see the police pulling back, the park and
Being Defeated by Mastermind ~urrounding streets deserted, and at least two
STARTING: Again, this encounter can take l~ve~action news teams set up on rooftops
after the Phoenix Illusion is gone - 25
place anytime during the day or night, and filming the whole thing. In the park itself can
Anyone guessing that this is
anywhere in the city or near Willie's home. If be seen:
all tied in and Mastermind is
the Judge has no preference, it will take place
on the northeast corner of the City Map 1 that not really involved + 1o -a young black woman lying prone (Mrs.
Evans lying In shock);
comes with the original MARVEL SUPER - .a young black man (Mr. Evans) being held
HEROE~ Game, in the park. It is up to the Encounter 5\ by his lapels by one of the Knights who
Judge to again lure the player characters to <>?casionallY, shakes ~im, as if interrogating
this spot, this time with a story of a fire truck Knights Errant him (the Knight has his helmet off and lying on
that has blown up under its own pressure the ground);
harming dozens of people. The encounte; SUMMARY: The Knights of Hellfire have
missed the Sentinels and Willie Evans, and so -a damaged air sled smoking on the
should take place within 24 hours of ground, behind the Knight who is interrogating
Encounter 3 . are intimidating his parents when the police
Mr. Evans;
show up. During this battle, another live-action
ENCOUNTER: As the heroes approach the news team shows up and the heroes see this -numerous poli.cemen, unconscious, lying
scene of the d isaster, everything they see attack on television. on the ground (their weapons are strewn hither
(firetruck, victims, passerbys, etc.) disappears. and yon);
The illusion was only directed at them. Just for STARTING: This encounter takes place during -seven other Knights on their air sleds
a fleeting moment, they catch a glimpse of a the day in the easternmost area of Rathbone firing their blasters, forcing the police back at
man (Intuition FEAT roll to see if they Park that is available to the Judge (the City le~st a block away from the park (add one
recognize Mastermind), then he disappears. A Map that com·es with the boxed MARVEL knight for every additional player character
round later, as if in answer to the emergency, SUPER HEROES Game contains the western over five).
the original Phoenix flies around a building, half of Rathbone Park, while the City Map that The Knights are not expecting any trouble
lands, and begins to talk with them like a is included in the MSH Secret Wars II Special from super heroes and are just preparing to
normal super hero meeting friends. The Judge Campaign Adventure includes the eastern half leave on their air-cycles, when the heroes
should make sure they all know that the of Rathbone Park). It should occur from two to arrive. They will battle for six rounds, then
original Phoenix was destroyed a while back four days after Encounter 4. One half hour those who are left will retreat, flying off in all
and the greatest probability is that this is an before Encounter 5, Gyrich, who had the directions to avoid pursuit. The Knight on the
illusion. In fact, it is one of the d ream state Evans family followed, called in the Sentinels ground with the damaged air-cycle will treat
Mastermind's illusions and should be treated to kidnap little Willie Evans, Jr. This took place Mr. Evans as a hostage until he is neutralized
accordingly. Mastermind can have no power In Rathbone Park. Mrs. Evans went into shock by the player characters (or the police if the
rank over Monstrous, nor can his illusions his and Mr. Evans was hurt trying to stop them. player characters will not do it). The police will
Fighting rank is Feeble and his Reason is' Willie was taken by the Sentinels to a north not interfere with the battle between the
Typical. The strain of a dream character to access tunnel off the river, and through that Knights and the heroes, and will only attempt
create and maintain an illusion is too much for tunnel to the second level parking ramp to save Mr. Evans if the heroes obviously will
prolonged action. If the illusionary Phoenix is entrance to the Federal Building (see the map not.
not defeated within seven rounds, she will on page 94).
Meanwhile, Hellfire Club agents had called AFTERMATH: This is a good chance for the
disappear as if an illusion. If she is defeated, heroes to score Karma points on television as
she will also disappear as if an illusion. Either In their own Knights of Hellfire to abduct Willie
being one of the good guys. Of course, they
w~y, once gone Mastermind will appear on an Ju.st ?"oments before the Sentinels arrived (see
Villain Agents-Commanders in the VIP section can also lose Karma by making an
adjacent area, weakened and looking afraid. unfavorable impression (killing characters,
He will start to run west. If he is attacked and their armor in the items section). By the
time the Knights arrived, Willie and the un~alled for damage of property, letting the
within the next two rounds, he will be too weak pohce rescue Mr. Evans, etc.) The
to present another illusion, otherwise he will Sentinels were gone and police were
everywhere. Since the Knights had to talk with determination of this publicized Karma, and
be able to make an illusion of himself being the exact amount of it, is left to the Judge. If
invisible, switch directions and head south Mr.. Evans, they have been battling police,
while one of their numbers interrogates Evans. any character follows one of the Knights as
and dissipate after another two rounds. If he is they scatter, the Knight will turn to fight after
caught and defeated, he will dissipate, but the The Judge must arrange for the heroes to see
three blocks of flight.
heroes will not be sure if he was real and the live broadcast of the battle and hear the
words of the live-action news announcer: If the heroes seek out Mr. Evans after the
transported out of the area somehow, if this battle, he will ask to speak with the heroes
was an illusion of him, or if it was another of " Apparently little Willie Evans was abducted
this afternoon by giant robots from downtown alone and the police will accomodate him (as
the weird occurrences that have been they whisk ~rs. Evans away to the hospital).
happening lately. Rathbone Park. Shortly after, these men in
weird, armored costumes that are on your Mr. Evans will tell the heroes Willie's entire
AFTERMATH: Very little aftermath is involved screen now, arrived and kept everyone away past, and mention that his son has been
in this encounter. The Judge should hint and from the child's father. They were thought to having bad dreams again lately (if asked he
subtly imply, if questioned, that it seems as be the local authorities until police arrived and will name the nights that match Encount~rs 1
though Mastermind is around to plague the &2).
were fired upon. Now the Evans family is
heroes and has gotten away. being held hostage in the middle of the park If asked, Mr. Evans will describe the two
while the battle rages around them. Though ' Sentinels who abducted his son, and tell them
the Special Weapons unit has been ordered that one of the Sentinels said "Come with us!
up by the New York Police Department, the
armored marauders seem to have no problem

89
It is illegal for a mutant to resist arrest by a as well as the remaining Knights. building.
Sentinel." (Obviously faulty programming of
the Sentinel in expectation of the future.) ENCOUNTER: The Knights will fight with the STARTING: This encounter can take place
Fortunately, no one else heard the Sentinel heroes against this Magneto until he is either immediately after Encounter 4, or a day
but Willie's parents. defeated, then, if all three still remain, attack later. Whatever day they are going into the
If asked, Mr. Evans will say that the armored the heroes, try to drive them off, and resume building, it will be a Sunday or a federal
men came out of nowhere, did not seem to their search for the boy. If only one or two holiday and there will only be skeleton crews
know anything about the previous giant robot Knights remain, they will get their tails out of working. The heroes can either enter through
attack, and kept asking Evans questions such there. the roof, through the front door, try to smash
as "Where have they taken your son?" "Can Us~ Mag~eto's chara~ter ~tat!stics with the through one of the windows, or through the
you hear his thoughts?" " Did the sentinels following a~!~stments: his F~ghtin~ and underground parking ramp. The.Judge should
say anything about where they were going?" Reason abilities drop to Typical, ~1s P?Wers mention to the heroes, if they take any time at
and the like. He tried to explain to the man ~ never go above Monstrous, and his Flight all to scout out the objective, that there is a
that he had no idea of what was going on but · speed drops to 12 areas per round. sign near the underground parking ramp off of
that only seemed to provoke the man further. T~e "."'arped Magnet.o will concentrate his West 6th Avenue, that directs visitors to the
After that, Evans will pass out from his injuries beginning attacks against t~e character(s) ~ith Federal Building to park in this parking lot. If
and the police will put him in an ambulance. the most metal on them. This character, unlike they go down one level, they cannot help but
Just before the heroes are about to leave, t~~ present Magneto, has ~o diffi~ulty with notice a) an entrance to the Federal Building
the police will call out to them that the helmet killing a character, so he will not simply in the southeast corner and b) a ramp that
left behind by the Knight on the ground, was ' remove.them from play by mag~etically flying says "For Federal Employees Only" that
making some kind of noise. Inside the helmet, t~em out of there. At the sam~ time, he.has proceeds down to a lower level. The Judge will
the communications receiver picks up a call ~1ttle Reason 3:nd an u~co~sc1ous. foe will be use the City Map that accompanies the
from the Hellfire Knight leader (there are 1~nored. He will kee~ fighting until he has MARVEL SUPER HEROES® Game to show
others, even if all those in this encounter were either defeated or dnven away all of the the players where their target is and have
defeated). The transmission says, "Hellfire heroes and Hellfire Knights (including them indicate where they will enter, exit, etc.
Knight leader to all Knight units. Mutivac has characters who ~ppear .to hav~ been The Judge himself will also use the Judge's
detected the mutant target in the area defeated), or unt~I h~, himself 1s defeated, maps included in the back of this section. He
between North Hayes and North Fillmore whereupon he will disappear. should be careful not to let the players see
these maps, as they indicate actual windows,
Streets, east-west, and West 9th and West 5th AFTERMATH: The aftermath of this encounter
relative wall strengths, etc.
?treet~, nort~-south. Proceed there should include interrogating one of the
1mmed1ately. Knights. If the heroes pursue and capture one ENCOUNTER: Since this is the main scenario
NOT.E: If the ~eroe.s are too badly damaged of the Knights, then they can interrogate him. of the mini-adventure, the description of the
to continue at this point, th~ Judge ~ould . If they do not do this, the Judge should supply Federal Building will be handled in great
arrange so that the helm~t 1s taken in!o their them with one by having one of the previously detail, floor by floor. Refer to the map legend
cu~tody for study, and this broadcast 1s made fallen Knights moan his way back into when referring to wall types, door types,
a little later, to let them have a chance to rest. consciousness. window types, and so on. And now, a few
KARMA: The heroes can interrogate a prisoner by 'givens' for the entire building.
Responding to the Threat + 10 threatening him, etc., but not actually harming The building is a maximum security
Each Knight Defeated +2S him (or they will suffer Karma loss). The building, that is, it is made of some of the
Good Publicity on TV + 50 prisoner is interrogated by making a Psyche strongest materials, built at great cost, to
Bad Publicity on TV - so FEAT roll and a Reason FEAT roll, every 5 house most of the New York City branches of
Each Important Piece of Information minutes he is interrogated. If he fails both rolls the various federal law enforcement and
That They Received by Questioning + 10 at the same time, he will answer three intelligence authorities. All of the electrical
questions put to him by the interrogating conduits, plumbing pipes, and ventilation
character. He has the potential for telling all he systems are built between layers of the walls
Encounter 6: knows, including the fact that Emma Frost and have a life expectancy of one hundred
believes she had located the kid just before years. There is no way into them except
A Magnetic Personality the warped Magneto attacked. He is through lighting or plumbing fixtures or the
somewhere within the Federal Building. After small vents. The designers opted for
SUMMARY: Upon the Knights' arrival in the
the three questions are answered, the thousands of small ventilation shafts, instead
area, the Hellfire Club's White Queen starts interrogating can begin again so three more of large ones. The vents in a room are no
telepathically scanning with Mutivac from afar questions can be asked. larger than six inches square. Every 30 feet,
to try to pinpoint Willie's position. Willie, in his the ventilation systems have small electronic
delirium, senses this and creates another warp KARMA:
grids which deliver Remarkable shocks to
character to protect himself. Responding to the Threat +10
anything touching them larger than
Defeating the Warped Magneto +100
STARTING: By the time the heroes arrive at one-quarter inch.
Each Knight Defeated +25
the City Map that comes with the MARVEL The entire building is considered fire proof,
Successfully Interrogating the
SUPER HEROES® Advanced Game, the with smoke and heat sensors, and water
Prisoner, per Fact Revealed +10
battle seems to be raging on 8th Avenue, sprinklers or foam nozzles everywhere. A
where it borders on the north section of Remarkable level fire, breaking out anywhere
Buchanan Park. Strewn over the area are Encounter 7 within the building, will be extinguished in two
/ about a dozen fallen Knights and their sleds. rounds. Because of the high security factor of
Three more are circling a figure that appears Siege of the Federal Building the building, there are no emergency
to be Magneto Oudging by his powers) in his stairwells, just the four elevators: A, which is
SUMMARY: Willie is being held somewhere in the public elevator going from floors S2 to 11 ,
old costume (the same one worn in the mutant
documentary). As soon as the characters the Federal Building. It is up to the heroes to B, which is another public elevator going from
find him and get him to a hospital. Between floors S2 to 10, C, which is the U.S.
make themselves known, he will attack them,
Willie and them is a maximum security

90
~
Tempest"'

u) ~
Department of Defense's elevator that goes The entire building is made of three wall devices can penetrate the building. All
from floor S2 straight to floor 11 , D, which is types: Type A, reinforced concrete or steel of bureaus have separate communicat ions
another U.S.D.D. elevator going from the 11th Remarkable Material Strength, Type B, solid frequencies through their own systems. They
to the 12 floor. The C and D elevators are stone blocks of Incredible Material Strength, all broadcast through a mega-scrambler on
unknown to the other bureaus in the building and Type C, granite blocks or steel alloys of the roof, but cannot tap into each other's
and are used by Project: Wideawake Amazing Material Strength. network. They can communicat e via satellite
(hereafter referred to as P:W) personnel (note The doors within the Federal Building, with any of their stations in the world.
that elevator C is surrounded by Type C walls). whether room doors, elevator doors, or The electrical circuitry has pulsating
All elevators have emergency ladders in their oversized doors, are of three types: Type 1, breakers in it, which means that any high
shafts. There is one stairwell from the normal doors of either reinforced metal or electrical charge traveling through them must
helicopter pad on the roof to the twelfth floor. simulated wood that are of Excellent Material be of Excellent intensity or better before they
That will be covered later. Strength and have Remarkable level locks on short out. If a system is short circuited, it will
The entire building, from the outside, looks them (in the case of room or building exit only shut down the area shorted, and all
like it has windows evenly spaced on every doors), Type 2 , strongly reinforced metal or adjacent areas. The electrical system will
floor aboveground. All of the windows are simulated wood doors of Remarkable Material automatically reset in three rounds, in any
coated with a mirror screen, so no one can Strength and all fitted with Incredible level case.
see in. In point of fact, only the windows Jocks, and Type 3, extremely reinforced metal All rooms marked " E" are rest rooms. They
shown on the individual levels are actually doors of Incredible Material Strength and all are equipped for either sex, unless marked
windows that pe0ple inside can see through. fitted with Amazing level locks. None of the otherwise.
They are a new bulletproof glass/high strength locks are electrical, so they cannot be shorted All personnel not listed separately in this
plastic compound and have a Remarkable out. The locks are of a space age plastic and book will be considered as either agents,
Material Strength. Any other window has an cannot be magnetically opened. It would commander s, or sub-commanders. Use the
Incredible Material Strength, and then is require Incredible heat to melt them and the Villain Agents entry in the V.l.P. section for
backed by whatever wall type is there. If a door would melt first. The door hinges are their general statistics.
character wishes to smash through a window situated in such a manner as to be NOTE: The Judge should feel free to add or
from the outside, have the player designate on inaccessible from either side of the door. delete anything he wants. On the less
the City Map which level and approximate ly Since all of the floors are high security important floors, (FBI, CIA, etc.) he may wish
where on the building he wishes to enter. Look areas, no security scanners or video cameras to add characters or information peculiar to his
on the Judge's maps and see if that are mounted, for fear of someone tapping into game. The only "floating" encounter, that is
approximate location is a real or false window, the video line and identifying all the agents. an encounter not fixed to a specific locale, is
and treat accordingly. All real windows are The building itself has a nullifying field the following one.
equipped with sensors which detect breakage constantly broadcast around it, so no
and sound an alarm on the floor penetrated. electronic (or super powered) visual or hearing

91
Floating Encounter player characters alone, then figure out the the damage by a + 2 CS. It can continue to add
Karma normally. If a warped hero was needed, lasers this way, up to a battery of 6 lasers, if all
SUMMARY: The player characters meet
subtract Karma from those heroes who were have a clear line-of-fire to the target, and if they
warped versions of themselves. are not firing at another target.
defeated. Any player character who the Judge
STARTING: Before the players have gone too far feels actually defeated a warped character on Both Garage doors 23 and 24 are on this
(no more than three floors from the bottom up or his own, despite the warped hero's presence, level. They belong to Project: Wideawake and
if they enter in the middle, and on the roof if they should earn his Karma for defeating the villain. have been expertly camouflaged to appear as
try to enter through the rooQ, the player If an undefeated character did what he could if they have not been used in years. Both have
characters will run into warped versions of in the battle, but the warped hero actually sensors above them to tell if there are any
themselves. The fevered Willie, sensing their defeated the warped villain(s), grant the persons within eyesight of the doors. They will
presence, has sent them after their originals. The Karma to the warped hero, but do not deduct not open the doors if someone is around.
Judge may place them wherever he desires, but Karma from the undefeated player character. The Amazing Material Strength Garage door
they will not be too cleverly hidden in an \,_ The actual Karma won depends on who 23 is the exit from the tunnel that leads to area
ambush. Try to locate the conflict at least one~ defeated whom, and is up to the discretion of 6 of Sub-Basement Level 2, the special
floor away from Gyrich and Willie. the Judge. The Karma lost from being operations bay. If garage door 23 is breached,
defeated depends upon whether the player a Mk Ill Sentinel in S2, area 5 will come to
ENCOUNTER: The warped characters will character was defeated by a less powerful investigate. Garage door 24 (also Amazing
appear 6 areas away from the player character ( - 40), his own warped version Material Strength) is the exit from this level to
characters. Check for surprise as normal. ( - 30). or a more powerful character ( -20). a tunnel that stretches miles north to open on
Each warped character will attempt to attack When the Karma has been determined, the an abandoned lot near the river. This is how
his own original, but if engaged by another players may continue. Project: Wideawake can move their Sentinels
player character, will attack him first. Only or advanced vehicles in and out of
when the first is destroyed will he then
continue after his own original. The player The Federal Building headquarters without being seen.

characters may fight whomever they choose SUB-BASEMENT Level 1


SUB-BASEMENT LEVEL 2 Parking lot.
and can reach. (Use the map on page 96, ignore numbers
(Use the map on page 96, ignoring
Use the characters' own statistics for their numbers 21 and 22.) 16, 23 and 24.)
warped versions. Remember to lower the This is the normal underground parking lot
The parking level that is the same depth as
warped versions' Fighting ability by a -1 CS, for visitors and average employees of the
Sub-Basement level 2 is reserved only for
lower the Reason to Typical, and lower any Federal Building. It is reached by an open
Federal Building Employees of
power of Unearthly or greater to Monstrous. Sub-Commander rank and higher. It is also ramp on the southwest that has access onto
Also, no warped version can perform power West 8th Avenue. The parking lot actually
used to store special vehicles, bring in
stunts. The warped version of each character fugitives, etc. The S2 parking level is only opens up much farther to the northwest (the
will only disappear after it is destroyed, or the blank block). but this is the only location we
reached from the S1 parking level by either
original character is defeated (so it is the 16 ramp or the stairwell outside of 21 . The are concerned with. The entire parking level is
conceivable that a warped Beast who is patrolled by two NYPD officers in a squad car
ramp has a security guard (operative level) at
fighting the real Cyclops will disappear after all times, armed with a six-shot handgun, (each armed with walkie-talkies, a six-shot
the real Beast is either defeated or leaves the handgun, a can of mace, and handcuffs; there
mace, and a nightstick. The guard gate is only
building for two rounds). is an eight-shot shotgun in the trunk). In
opened from inside the guard booth and is an
This encounter could get pretty hairy for the addition, there is a security guard outside of
Excellent Material Strength barrier. The
heroes. If they are down to two characters left 21 , the entrance to the Federal Building, as
stairwell opens up to the entrance to the
and it looks like they will lose the Judge can described in the previous chapter. The only
Federal Building on level S1. There is an
use the Willie Option. That option is that armed security guard at the top of the stairs other thing of note in here is the Garage Door,
Willie's mind is struggling with itself for with a nine-shot automatic pistol and two extra 22. It opens into a 3 area long garage which
balance. Part of it suddenly realizes that these holds the maintenance equipment for the
clips. Both security guards are equipped with
characters are here to help him. He then walkie-talkies that keep them in contact with parking lot. The lighting on this level,
sends a warped character to help the player combined with the many columns and pillars,
the building security commander.
characters. If he is defeated another warped The lighting combines with the many act to limit normal eyesight to 4 areas.
hero will show up, and another, until the columns and pillars down here to lower normal
warped villains are defeated. The final warped FLOOR SUB-LEVEL 2
eyesight to 3 areas.
hero will stay and assist the heros in whatever Since this is a high security installation, there (Use the map marked Sub-Level 2)
way he can for 10 + 1 - 10 rounds. The twist ·are built-in defenses down here. On support 1. Guardroom ; one security guard
is, the warped character is also a product of (operative) armed with a six-shot handgun,
columns 1, 4, 5, 6, 11, 12, 13, 14, 25, 26, 27, and
Willie's poisoning, so it should be a former mace, nightstick, and walkie-talkie. He also
28, there are auto-scans which run off the
villain who not only is acting as a hero, but has has an eight-shot shotgun in his cube. His job
building's security computer. They each have a
the demeanor of a hero also. Possible warped is to make sure no unauthorized personnel
range of 2 areas and guide the firing systems
heroes could include Juggernaut, Blob, Silver (note that the scanners work on line-of-sight, so if enter this level. Only U.S. Department of
Samurai, Whirlwind, etc. a character is property situated, like on the Defense personnel are allowed down here.
AFTERMATH: If the encounter takes place on an northeast side of pillar 3, they cannot locate him). 2. This is a security door hidden behind
occupied floor, the miscellaneous people on the The auto-scans can see in the dark, but not some crates. It is so well hidden that to find it
floor will lock up any important material, then call through dense smoke or gas. without knowing it is there requires a
for help from the NYPD. The police will start with On pillars 2, 3, 7, 8, 9, 10, 15, 17, 18, 19, and successful Intuition FEAT roll.
the lobby and search floor by floor until they find 20, lasers are mounted. Each laser fires a beam 3. Project: Wideawake operative here,
the characters. This might add a little more that causes up to Remarkable damage. If the armed with a sub-machine gun. He is not to
pressure to the mission (use Villainous computer sees through its scanners that an allow any non-Project: Wideawake personnel
Agents-operatives statistics for the police). individual is not affected by Remarkable laser into area 4, and asks no questions of
If the warped characters are defeated by the fire, it will turn another laser on the target to raise personnel exiting from 4.

92
4. Project: Wideawak e vehicle and Sentinel that has the building's furnaces, central air 7. This is a maintenance room containing all
repair and maintenan ce room. There is a Mk conditioning, water pumps, heaters, and the equipment the maintenance people use in
Ill Sentinel currently taken apart in here. Other filters, and a back-up electrical generator in cleaning the building (but not levels 11 and
than that, the place is abandoned. case Con-Ed has a blackout. 12).
5. Project: Wideawak e storage of Sentinels.
8. This is an empty conference room.
Locations a through d are all Mk V versions, e FIRST FLOOR 9. This is the office of the manager of the
is a Mk IV, and back in the shadows, f is a Mk (Use the map marked Lobby Level) Federal Building. It also holds document
VI prototype. All of them but d are completely 1. This is the marble floored lobby of the copying and shredding equipment.
shut down. Dis on low battery usage mode. Federal Building. Though today most of the
This means that unless it is disturbed it will offices are officially closed for the holiday (or FLOORS 2·10
remain ' asleep' and conserve power. It is Sunday), intelligence work never ends and so (Use the map marked Levels 2-10)
activated so it can investigate any tampering the building is open. There are numerous IN GENERAL: Each level is d ivided into two
with Garage Door 23 on parking level S2. large potted plants spread around the lobby areas, which are filled with cubicles of Good
Unless it is disturbed by gunshots from the and many large marble statues of past famous Material Strength. Most of these levels are
adjoining areas or by mass destruction within law enforcement officers (J . Edgar Hoover, deserted and most valuable documents stored
here, it will remain inert. Characters can Elliot Ness, and so on). There is an index by in various vaults. The lights are real low,
quietly try to open a Sentinel's hatch and rip the elevators door that reads: except for where the people are located,
out some wires, but that requires an Agility consider it dim lighting in the middle of the
FEAT roll. If the roll is failed, enough noise was AGENCY FLOOR floors. Room 1 on each level is always the
made for Sentinel d to activate. It will demand CENTRAL INTELLIGENCE AGENCY communic ations room, containing
identification, then enter combat for three
8 sophisticated communic ations equipment, the
FEDERAL BUILDING SECURITY 1
rounds. At the end of the third round, it will FEDERAL BUREAU OF agency's main computer, document copying
activate the Mk IV Sentinel and another Mk V INVESTIGATIONS and shredding machines, etc. There is an
9
Sentinel. If one of these backups are INTERNAL REVENUE SERVICE agent on duty in every communications room.
destroyed within three rounds, it will not be
2 Most cubicles have office supplies and a
SUPREME HEADQUARTERS FOR
replaced, but if it is destroyed after three INTERNATIONAL ESPIONAGE, computer station. Any computer station can
rounds, another is activated, until all are used LAW ENFORCE MENT DIVISION. tap into that agency's computer, but
4 passwords are required. If searching for more
up. U.S. DEPT OF DEFENSE 11
6. This large garage usually contains a U.S. DEPT OF JUSTICE than six rounds in a section, the player
number of vehicles of fantastic design, but all U.S. MARSHALL characters can find at least one passcard for ·
7
are on assignmen t today (if the Judge wishes U.S. SECRET SERVICE that floor's doors.
to include one in here of his own design that is 3
U.S. DEPT OF TRANSPORTATION Type 1
fine-a mutant stealing a Project: Wideawake COASTGU ARD 10 That agency's armory is always in Room 2.
vehicle is not a Karma loss activity, since it is U.S. DEPT OF THE TREASUR Y It usually contains, bullet-proof vests,
not evidence and P:W is an illegal ALCOHOL , TOBACCO, & handguns, rifles, sub-machi ne guns, tear gas
organization). FIREARMS DIV.
The lower access to elevator C is off of this 5 and smoke grenades and rifles , and some
CURRENC Y DIV. 6 may even contain LAWs rockets. The contents
area and requires a special l.D. card to open it
(it has a scanner which visually recognizes The Federal Building has its own security of each armory is at the discretion of the
Sentinels and allows them passage- no more guards. Unless otherwise stated, they are Judge.
operative level, carry six-shot handguns and The head of the New York branch of that
than two at a time).
mace. There are three of them always floor's agency has his office in room 3. It
FLOOR SUB-LEVE L 1 stationed in the lobby, one at each door on usually contains valuable information that the
(Use the map marked Sub-Level 1) either side of the elevators, and one outside of Judge may be able to use for leading the
7. This is a simple entryway from the S1 room 3 . characters into further adventures.
2. This is an information booth where a PERSONNEL: Each floor has 1 + 1·5
parking level to the Federal Building elevators.
The door on the southeast is marked female clerk will provide information about people working. One is always in the
federal law enforcement programs, etc. communic ations room. If there are more than
"Employee s Only."
3. This is the office of the head of security at three people on the floor, one of them is the
8. This is a security room. A guard here
the Federal Building. He is here today trying to branch head. The head of each agency is a
checks to make sure that no one enters this
area who does not have clearance. He is catch up on his work. He has an eight-shot commande r level, every other agent there is a
armed with a 20-shot sub-machine pistol and shotgun in a locker in his office. Treat him as a sub-commander level. All of them have
is a sub-commander. sub-commander. six-shot revolvers (the Judge may vary this as
9. A large expanse of pipes and machinery 4. This room contains the Federal Building he desires).
security force's security computer that A warped version of Nightcrawl er is roaming
takes up this area. It is simply to discourage
anyone from looking around. monitors break-in alarms, fire alarms, and the 8th floor, but will only be noticed if a player
10. The door to 10 is so well camouflaged controls the 52 parking level's auto-scanners character arrives on that floor and starts
that it requires an Incredible Intuition to even and lasers. It also contains direct snooping around. Otherwise, he is just
roll the red FEAT roll result needed to locate it communic ations to all the heads of the crawling around and quietly sabotaging the
if one does not know where to look. A bureaus on all the floors above and to the office equipment. Use Nightcrawl er's
NYPD. statistics, but lower his Fighting to Good and
character with an architectural or engineerin g
5. This is the security force's break room . his Reason to Typical.
talent would automatically be allowed the
FEAT roll to find it, as they know there might There is currently no one here. A warped version of Shadowcat is phasing
be one. 10 is the back-up systems room to 6 . This is the office of the owner of the randomly throughou t the first through the tenth
room 11. If 11 is destroyed or otherwise fails, security building. It holds the plans for the floors. The Judge should roll 1d10 when the
10 kicks on automatica lly. structure of the entire building, except for player characters first enter floors 1 through
11 . This is the maintenance systems room, elevators C and D, which are described as 10 for her initial location. She will move up or
utility shafts. down one floor, every round after that (50-50

93
chance). If she is occupying the same floor as the Treasury Department handle different its kind in existence, not even the Project:
a player character, she will attack. If she is on jobs-Currency handles forgery, Wideawake computer files have these names
a floor when an elevator passes it, she will counterfeiting, and the protection of the mints. in them. Gyrich is with Willie in room 23.
follow the elevator (up to 2 floors at a time). A.T.F. handles illegal importing or 19. This is the Project: Wideawake meeting
Other than to the heroes, she will not show manufacturing of liquor (bootlegging) and all room for security non-Project: Wideawake staff
herself. Use Shadowcat's statistics for the forms of crimes dealing with the illegal (Sebastion Shaw, senators, etc.). It is also
warped character, lowering her Fighting to manufacturing or smuggling of firearms. bugged and taped by room 20. It has a huge
Good, and her Reason to Typical. etched-mirror map of the world on the north
FLOOR 11 wall. A massive oak table runs the length of
Brief Agency Descriptions: (Use map labeled level 11)
the room and is surrounded by large, leather
CIA: The leading American intelligence Unless otherwise noted, no personnel are chairs.
agency which controls most U.S. information here today. 20 & 21 . This is the Project: Wideawake
gathering and covert operations overseas. 12. This is the reception desk for the DOD. outer security room. All conversations and
Coast Guard: The Coast Guard is a division The receptionist is here today. She is nice, actions in rooms 13, 16, and 19 are recorded
of the Department of Transportation dur! ng polite, and has no idea what they do here. and videotaped through here. Two
peacetime, and is charged with the protectiO!:I _ 13. This is the waiting lounge for people communications operatives are always on duty
of America's major internal rivers and lakes, who have appointments. It is bugged by the here. They are armed with twenty-shot
and with all of her shoreline. C.G. is also DOD and everything anyone says in here is sub-machine gun pistols. They also have a
active in preventing drug smuggling over our recorded by the personnel in room 20. The constant open microphone to room 21. Room
waterways. room is equipped with a wall-sized one way 21 is a final security clearance room before
FBI: The leading American intelligence mirror (14), and all activity in lounge 13 is entering P:W's inner complex. There are three
agency which controls most U.S. criminal videotaped as well. No one is admitted to any Project: Wideawake operatives in here that are
investigations within U.S. boundaries that do of the DOD officers without full verification of to prevent anyone going through either way
not come under the jurisdiction of other their identity first. without checking their l.D.s. Two of them are
agencies. Anti-terrorism is becoming a major 14. One-way mirror. armed with sub-machine guns, one with an
part of their activities. 15. Colonel Daniel Sample's office. He is a automatic shotgun (can fire twice per round)
IRS: The investigative branch if the legitimate army officer and is here to handle that holds 10 shots. If the agents in room 20
American agency which oversees payment of all non-Project: Wideawake matter that relate note anyone sneaking into the floor via the
taxes. This branch has put many an organized to military intelligence. He is not here today. elevator or see trouble in the lounge or
gangster away for tax evasion. 16. This is a meeting room used by the meeting rooms, they inform the agents in room
SHIELD: This intelligence agency was DOD, or even by Project: Wideawake 21. Two agents go and check it out, one
originated by America, but is actually personnel when dealing with the non-security always stays on duty in 21 with his hand on a
international in authority. It usually handles public. It is also bugged and video-taped by dead-man switch. If room 20 is breached, the
super-powered villains and huge criminal room 20. agents in that room immediately trigger an
agencies. It currently is in great turmoil and is 17. This is Dr. Valerie Cooper's office here in alarm that lets the whole complex know it's
suffering from a power struggle to oust its New York City. It has invaluable information on under attack. The single guard in 21 th en
leader, Nick Fury. many mutants, but most importantly, all the rushes to help them, releasing the dead-man
DOD: The Department of Defense is the information on Freedom Force. She has a switch and completely sealing the lock. It can
cover for the Project: Wideawake operations in computer station here that allows it to stand then only be opened from the inside. Usually
New York (see the 11th and 12th floors). alone or connect with DOD's mainframe the inside will not be open until they are sure
Justice/US Marshal: The main concern of computer. All of the Freedom Force everything is secure outside. This is normally
this agency with respect to the game is its information is on both computer discs and done by a few agents going down elevator C
witness protection program, whereby it printed documents in her desk safe. The safe to S2, then taking elevator A back to the 11th
protects federal witnesses (usually criminals is made of Monstrous material and it has a floor keeping in radio contact the whole time. If
who turn federal evidence) during the trial and Monstrous level lock on it. Dr. Cooper is not in this fails, they call in three Sentinels up to this
resettles them in a new life afterward. town at the current time. floor to open the door and capture the
Secret Service: This agency is primarily 18. This is Peter Henry Gyrich's office. It has intruders. If no Sentinels appear, they destroy
charged with the protection of the U.S. a computer station like in room 17, but all of their computer files and documents, and
President, Vice-President, their families, and his information is kept in the mainframe escape through the roof exit.
all candidates for the presidency. computers. A list of all known and suspected
22. A guard stands on duty here at all times,
Treasury: These two separate divisions of mutants is in his wall safe. It is the only list of to guard this level from anyone coming down

94
elevator D who is not supposed to. He is equipment herein is left to the Judge's authorized Project: Wideawake personnel, and
sub-commander level and is equipped with a discretion. The MARVEL SUPER HEROES~ the elevator shack for Elevator A in case it
20 shot sub-machine pistol. Game Accessory, Weapons Locker; is needs repairs. It also has a Project:
23. This is the Project: Wideawake medical invaluable for outfitting such a location. Wideawake armed guard (commander level
ward in NYC. It is equipped with an auto-doc 33. This is the room where agents who are with a sub-machine gun) making sure no one
similar to that in the X-Men mansion. on duty that week stay during their off hours. goes near that stairwell entrance. The stairwell
Currently, Willie is the only patient in here. Since Project: Wideawake is always subject to entrance, door, and lock are all made out of
Peter Henry Gyrich is in here too, observing. a moments notice, a crew of agents are Monstrous metal material. The guard carries a
He is equipped with a nine-shot automatic always here. The room is equipped with walkie-talkie and checks in with the 11th
pistol. bunks, chairs, television, stereo, etc. It can floor's room 20 every half hour.
24. This is the Project: Wideawake sleep eight. It currently holds six snoozing
communication s room. It is the best equipped sub-commander level agents. They are AFTERMATH: The adventure should end in
such room in the whole building and has unarmed and will not awaken unless the alarm one of two ways: the heroes rescuing Willie
monitors cove ring all the covert activities of goes off or one of their fellow agents wakes and getting him competent medical help in
the Project: Wideawake organfza:tion within them. The first thing they do, when responding time, or Gyrich escaping with Willie and the
400 miles. The Sentinels can also be to an emergency, is go to the armory and heroes having to track him down (which is up
summoned from this room . If Gyrich feels the equip themselves. to the Judge to design). No other ending is
complex is threatened, he must come in here 34. This long room is a library/study room suitable, and another Willie option will have to
to summon the Sentinels. It then takes them for Project: Wideawake agents. It has pictures be used to arrive at one conclusion or another.
six rounds to arrive here from S2. of all the known mutants tacked up on the Even if all of the player characters are
25. This is the Project: Wideawake main walls, along with famous mutant supporters defeated, Willie's warped characters will
computer room. Though some duplicate files and those people strongly suspected of being become so tough, that Gyrich will not know
exist in the Washington Project: Wideawake a mutant. There are videotape machines in what is going on and mistakenly believe he is
bureau, most are kept right here. If this room here with a videocassette library of all known under full " mutie attack". The following Karma
is destroyed, Project: Wideawake operations footage of mutant super heroes and villains. is only some of the suggested results, the
will be set back more than a year. Full dossiers This is where the tapes were played for Judge should feel free to reward creative
on every known mutant are contained in the Willie's interrogation, though the device used planning on the player characters part for
computer files, PLUS damaging evidence that to feed those images to his mind is currently in assaulting the Federal Building. Since Gyrich
lists P:W's illegal activities. It would take the medical ward with him, not here. can only exit by the roof or the S2 secret
someone with at least Good computer skills to 35. This large theatre is the mission tunnels, the best possible scenario would be
access the computer, and Incredible or better briefing/debriefing room that also serves as a to flush him outside with Willie, and then take
skills to have a chance at making the red meeting room for all the agerits of Project: him, but, of course, that implies that the
FEAT roll required to print out this information. . Wldeawake when they are here. It has a large heroes know where he is and how to scare
26. This is the maintenance room for the screen and a projector room , plus a him out.
supplies needs to keep floors 11 and 12 clean. ceiling-hung holographic projector. There is
Project: Wideawake supplies their own
KARMA:
only one agent c urrently here (operative level, Each operative level opponent
maintenance personnel. six-shot handgun). He is cleaning up the defeated +15
27. This is the elevator B works room. If place. Each sub-comm. level opponent
there is any breakdown with elevator B, it Is 36. This is the office of the head of the New
repaired here. defeated +20
York branch of the P:W. In his floor safe is a Each commander level opponent
FLOOR 12 list of all the Project: Wideawake agents defeated +25
(Use map labeled level 12) assigned to his office, their cover identities Gyrich defeated +30
Unless otherwise noted, no personnel are and addresses. It is the only list of its kind. He Each Sentinel rendered inoperative +30
here today. is not in today. Warped Nightcrawler defeated +40
28. This is the elevator C works room . If 37. This is the access stairway room to the Warped Shadowcat defeated +40
there is any breakdown with elevator C, it is rooftop. It has a guard in here at all times Each Sentinel defeated in combat +50
repaired here. Elevator A has its shed on the (sub-command er level, armed with a Anti-mutant information destroyed +60
roof. sub-machine gun). He is making sure that no Incriminating evidence secured + 75
29. This is a lounge area for the Project: one comes in here from the roof who should Project: Wideawake seriously set back +90
Wldeawake personnel. A small kitchenette Is not. If he believes he cannot hold back an Willie safely captured and treated + 125
located here, as is a coffee maker, radio , etc. invader, there is a red button that he is to push Mission accomplished without
30. A guard stands on duty here at all times, that will sound an alarm in the Project: having to injure any
to guard this level from anyone coming up Wideawake complex. There is also a security non-Project: Wideawake personnel +125
elevator D who is not supposed to. He ls camera JD-here that ties-in to floor 11 's room Mission aborted -75
sub-command er level and is equipped with a 20, but"it is currently having difficulties. It will Gyrich escapes with Willie -75
20 shot sub-machine pistol. not be turned on unless the alarm is sounded. Gyrich escapes by himself - 50
31 . This is the Project: Wideawake security There are a couple of Project: Wideawake Defeat by Sentinel -40
chiefs office. He is commander level, carries uniforms in this room that agents don once Defeat by warped characters -30
an experimental X-ray laser pistol that has a they have arrived from their helicopter flight. Defeat by numerous agents -25
10 area range , has a 10 shot power pack, and ROOFTOP LEVEL Any act which sends debris down into
causes Remarkable damage. He is here today, (No specific map, use the City Map) the streets, thus endangering
and is always here when operatives are The rooftop has two helicopter pads, a large civilians -25
working. communications broadcasting antenna and Unnecessary acts endangeri ng civilians - 20
32. This is the Project: Wideawake armory. scrambler, an opening into elevator A for Unnecessary damage to other agency's
Almost any kind of weapon a character could members of those non-Project: Wideawake property -15
want is in here. An entire 30-man fighting team agencies to take down to their floors, the
can be fully equipped from this room. (Actual stairwell entrance down into the 12th floor for

95

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