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flayer-carnals
Mind Flayer
Carnals
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Table of Contents
Mindflayer, Carnal
Mindflayer Childer,
Carnal
Mindflayer Childer Mob,
Carnal
Mindflayer Egg Sac
Mindflayer Carnal, Brute
Mindflayer Carnal, Brain
Mindflayer Carnal, Bimbo
Mindflayer Carnal, Hulk
Mindflayer Carnal, Blob
Mindflayer Carnal,
Twitcher
Mindflayer Carnal,
Beholder
Mindflayer Carnal,
Medusae
Mindflayer Carnal,
Hexapod
Mindflayer Carnal,
Nautiloid
Mindflayer Carnal, Slimer
Mindflayer,
Carnal
Mindflayer, Carnal
Large Aberration
Hit Dice: 10d8+30 (110
hp)
Initiative: +6
Speed: 40 ft. (8 squares)
Armor Class: 16 (-1
Size, +2 Dex, +5
Natural), touch 11, flat-
footed 14
Base Attack/Grapple:
+7/+16
Attack: Tentacle +11
melee (1d6+5)
Full Attack: 4 Tentacles
+11 melee (1d6+5)
Space/Reach: 10 ft./10
ft.
Special Attacks: Mind
Blast, Psionic Powers,
Improved Grab, Extract
Special Qualities:
Power Resistance 25,
Telepathy 100 ft.
Saves: Fort +6, Ref +5,
Will +9
Abilities: Str 20, Dex 15,
Con 16, Int 17, Wis 15,
Cha 19
Skills: Bluff +9,
Concentration +9,
Diplomacy +9,
Intimidate +0,
Knowledge (Psionics)
+9, Listen +9, Move
Silently +8, Psicraft +8,
Sense Motive +9, Spot
+9, Use Psionic Device
+9
Feats: Alertness,
Combat Manifestation,
Improved Initiative,
Overchannel (Combat
manifestation and
Overchannel are found i
nthe Expanded Psionics
Handbook)
Environment: Underground
Organization: Solitary,
Pair, Cult (3-6 plus 5-10
servants), or City (10-
100)
Challenge Rating: 8
Treasure: Double Standard
Alignment: Usually
Chaotic Evil
Advancement: By
Character Class
Level Adjustment: +8
Somewhere in long
forgotten history a
group of Mindflayers
were cut off from their
God, the Elder Brains,
and their entire society.
They also seemed to be
stricken by some sort
of disease, and their
tadpoles were failing. It
was becoming obvious
that they would no
longer be able to
reproduce by
ceremorphosis.
Something needed to
be done. So the
experimentation began,
and eventually success
was achieved at a
horrible price. They now
reproduced by the
traditional method:
having children. The
accompanying changes
also partially broke
their minds driving
them into mild lunacy.
The resulting
Mindflayers are much
bigger than usual, and
bulkier. They don't
require eating brains to
live, but are still
addicted to them. While
their society still
(vaguely) resembles
that of their ancestors,
their newly Chaotic
nature makes
predicting what they
will do or dealing with
them an exercise in
extreme patience. One
might believe he is lord
of the world (despite all
evidence to the
contrary). One might be
obsessed with
convincing pert young
drow boys that joining
her harem is a normal
rite of passage for all
drow men (really she
swears). One might
think that fire is the
solution to all of life's
problems (many of
which are also
coincidentally cause by
his constantly setting
fires). All of them are
obsessed with slavery.
Mostly to have minions
to babysit their
slavering carnivorous
offspring (The
Mindflayers haven't
taken to parenting
well). Carnal
Mindflayers are usually
at least 8' tall, and at
least 500 lbs. They still
speak Undercommon.
Psionic Powers: A
Carnal Mindflayer
manifests psionic
powers as an 10th level
Wilder. Save DC's are
Charisma based.
Extract (Ex): A
Mindflayer that begins
it's turn with all 4
tentacles attached to
an opponent and that
makes a successful
Grapple Check extracts
it's opponents brain
killing it instantly. This
power is not instantly
fatal to creatures with
multiple heads, and it
does not work on
Constructs, Elementals,
Oozes, Plants, and
Undead.
Combat: Carnal
Mindflayers are an
unpredictable bunch.
Each one is an
individual and has their
own fighting style they
prefer.
Mindflayer
Childer,
Carnal
Mindflayer Childer,
Carnal
Small Aberration
Hit Dice: 2d8 (16 hp)
Initiative: +3
Speed: 20 ft. (4 squares)
Armor Class: 16 (+1
Size, +3 Dex, +2
Natural), touch 14, flat-
footed 13
Base Attack/Grapple:
+1/-4
Attack: Tentacle +4
melee (1d3-1)
Full Attack: 4 Tentacles
+4 melee (1d3-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Mind
Blast, Psionic Powers,
Improved Grab, Extract
Special Qualities:
Power Resistance 10,
Telepathy 30 ft.
Saves: Fort +3, Ref +6,
Will +1
Abilities: Str 8, Dex 17,
Con 10, Int 10, Wis 13,
Cha 13
Skills: Hide +7, Listen
+5, Move Silently +4,
Spot +5
Feats: Alertness,
Weapon Finesse (B)
Environment: Underground
Organization: Solitary,
Pair, or Horde (10-100)
Challenge Rating: 1
Treasure: None
Alignment: Usually
Chaotic Evil
Advancement: By
Character Class
Level Adjustment: -
Psionic Powers: A
Carnal Mindflayer
Childer manifests
psionic powers as an
2nd level Wilder. Save
DC's are Charisma
based.
Extract (Ex): A
Mindflayer that begins
it's turn with all 4
tentacles attached to
an opponent and that
makes a successful
Grapple Check extracts
it's opponents brain
killing it instantly. This
power is not instantly
fatal to creatures with
multiple heads, and it
does not work on
Constructs, Elementals,
Oozes, Plants, and
Undead.
Combat: Mindflayer
kids aren't subtle, and
they definitely aren't
tactical geniuses.
Usually their idea of
fighting consists of
charging anything they
outnumber, fleeing
anything they don't (or
thats to big), and
mobbing or blasting the
crap out of everything
else.
Mindflayer
Childer Mob,
Carnal
Mindflayer Childer Mob,
Carnal
Gargantuan Aberration
Hit Dice: 30d8 (240 hp)
Initiative: +0
Speed: 10 ft. (2 squares)
Armor Class: 11 (-4
Size, +3 Dex, +2
Natural), touch 9, flat-
footed 8
Base Attack/Grapple:
+22/-33
Attack: Mob (5d6)
Full Attack: Mob (5d6)
Space/Reach: 20 ft./0 ft.
Special Attacks: Mind
Blast, Improved Grab,
Extract, Expert Grappler,
Trample 2d6-1
Special Qualities:
Power Resistance 10,
Telepathy 30 ft., Mob
Anatomy
Saves: Fort +9, Ref +12,
Will +17
Abilities: Str 8, Dex 17,
Con 10, Int 10, Wis 10,
Cha 10
Skills: Hide +7, Listen
+4, Move Silently +4,
Spot +4
Feats: Alertness,
Improved Bull Rush (B),
Improved Overrun (B),
Weapon Finesse (B)
Environment: Underground
Organization: Solitary,
Horde (3-6 Mobs)
Challenge Rating: 7
Treasure: None
Alignment: Usually
Chaotic Evil
Advancement: -
Level Adjustment: -
Trample (Ex): DC 24
Reflex Save for half
damage.
Extract (Ex): A
Mindflayer that begins
it's turn with all 4
tentacles attached to
an opponent and that
makes a successful
Grapple Check extracts
it's opponents brain
killing it instantly. This
power is not instantly
fatal to creatures with
multiple heads, and it
does not work on
Constructs, Elementals,
Oozes, Plants, and
Undead.
Mindflayer
Egg Sac
Mindflayer Egg Sac
Medium Aberration
Hit Dice: 5d8+5 (45 hp)
Initiative: +8
Speed: 30 ft. (6
squares), Climb 30 ft.
Armor Class: 19 (+4
Dex, +4 Natural), touch
14, flat-footed 14
Base Attack/Grapple:
+3/+4
Attack: Claw +4 melee
(1d4+1)
Full Attack: 4 Claws +4
melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spray
Special Qualities: 60'
Dark Vision, Low Light
Vision, Spider Climb,
Wide Angle Vision
Saves: Fort +2, Ref +5,
Will +6
Abilities: Str 13, Dex 19,
Con 13, Int 4, Wis 14,
Cha 4
Skills: Climb +9, Hide
+4, Listen +2, Move
Silently +4, Spot +2
Feats: Improved
Initiative, Run
Environment: Underground
Organization: Solitary
or Creche (10-100)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: —-
Mindflayer
Carnal,
Brute
Carnal Mindflayer, Brute
Large Aberration
Hit Dice: 15d8+75 (195
hp, 240 hp Rage)
Initiative: +6
Speed: 50 ft. (10
squares)
Armor Class: 21 (-1
Size, +2 Dex, +10
Natural), touch 11, flat-
footed 19
Rage AC: 19 (-1 Size, -2
Rage, +2 Dex, +10
Natural), touch 9, flat-
footed 17
Base Attack/Grapple:
+11/+22
Attack: Tentacle +17
melee (1d6+7)
(Rage) Tentacle +20
melee (1d6+10)
Full Attack: 4 Tentacles
+17 melee (1d6+7) and
2 Claws +12 melee
(1d8+3)
(Rage) 4 Tentacles +20
melee (1d6+10) and 2
Claws +15 melee
(1d8+5)
Space/Reach: 10 ft./10
ft.
Special Attacks:
Improved Grab, Extract,
Rage
Special Qualities:
Power Resistance 30,
Dark Vision 60',
Immunity to Psionics,
Damage Reduction 5/-,
Fast Healing 2
Saves: Fort +10 (Rage
+13), Ref +7, Will +11
(Rage +14)
Abilities: Str 24 (Rage
30), Dex 15, Con 20
(Rage 23), Int 8, Wis 15,
Cha 19
Skills: Climb +7, Hide
+2, Intimidate +10,
Listen +6, Move Silently
+4, Spot +6, Survival +4
Feats: Alertness,
Improved Initiative,
Improved Natural
Attack (Claws),
Instantaneous Rage,
Intimidating Rage,
Power Attack
Environment: Underground
Organization: Solitary,
Pair, or Pack (4-8)
Challenge Rating: 10
Treasure: Double Standard
Alignment: Usually
Chaotic Evil
Advancement: By
Character Class
Level Adjustment: —-
Every so often
something results in a
normal Mindflayer
becoming a Ulitharid.
Unfortunately the
Carnal Mindflayers
aren't so lucky. In their
case the result is a
horrifying mutation
resulting from their
mucking about with
their genetics. One
common such type of
mutant is the Brute, a
Mindflayer standing
almost 16 feet tall, and
weighing half a ton.
Psionically blind they
are prone to frightening
rages, eventually being
driven from their homes
by their fellows. Brutes
crave brains like an
addict craves heroin,
and the more powerful
a psionic brain, the
more they want it.
Eventually it leads
many to become secret
cannibals (assuming
they're allowed to stay
instead of being exiled
or killed at birth).
Brutes are renowned
for high divorce rates,
addiction, and brow
ridges. They speak a
grunting, pidgin version
of Undercommon.
Immune to Psionics
(Ex): Brutes are
immune to all
psionically manifested
powers that allow a
Saving Throw. They get
their Power Resistance
score against arcane
and divine magic, and
against Psionic Powers
that allow for Power
Resistance.
Extract (Ex): A
Mindflayer that begins
it's turn with all 4
tentacles attached to
an opponent and that
makes a successful
Grapple Check extracts
it's opponents brain
killing it instantly. This
power is not instantly
fatal to creatures with
multiple heads, and it
does not work on
Constructs, Elementals,
Oozes, Plants, and
Undead.
Mindflayer
Carnal,
Brain
Carnal Mindflayer, Brain
Medium Aberration
Hit Dice: 10d8 (80 hp)
Initiative: +5
Speed: Fly 30 ft. (6
squares)
Armor Class: 14 (+1
Dex, +3 Natural), touch
11, flat-footed 13
Base Attack/Grapple:
+7/+4
Attack: Tentacle +4
melee (1d3-3)
Full Attack: 8 Tentacles
+4 melee (1d3-3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Mind
Blast, Improved Grab,
Psionics, Extract
Special Qualities:
Telepathy 1 mile, Power
Resistance 27, Flight,
Wide Angle Vision
Saves: Fort +3, Ref +4,
Will +14
Abilities: Str 4, Dex 12,
Con 10, Int 30, Wis 24,
Cha 24
Skills: Autohypnosis
+20, Bluff +17,
Concentration +10,
Hide +13, Knowledge
(Arcana, Psionics, The
Planes) +23, Listen +21,
Move Silently +13,
Psicraft +23, Sense
Motive +17, Search +14,
Spot +25, Use Psionic
Device +20
Feats: Alertness,
Combat Manifestation,
Improved Initiative,
Weapon Finesse,
Overchannel (B),
Talented (B), Power
Penetration (B), Greater
Power Penetration (B)*
Environment: Underground
Organization: Solitary
Challenge Rating: 9
Treasure: Double Standard
Alignment: Usually
Chaotic Evil
Advancement: By
character class
Level Adjustment: -
Extract (Ex): A
Mindflayer that begins
it's turn with at least 4
tentacles attached to
an opponent and that
makes a successful
Grapple Check extracts
it's opponents brain
killing it instantly. This
power is not instantly
fatal to creatures with
multiple heads, and it
does not work on
Constructs, Elementals,
Oozes, Plants, and
Undead.
Psionic Powers: A
Carnal Mindflayer Brain
manifests psionic
powers as an 10th level
Psion. Save DC's are
Intelligence based.
They get 40 Power
Points more per day
than a Psion of their
level.
Mindflayer
Carnal,
Bimbo
Carnal Mindflayer, Bimbo
Medium Aberration
Hit Dice: 8d8+8 (88 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 16 (+3
Dex, +3 Natural), touch
13, flat-footed 13
Base Attack/Grapple:
+6/+6
Attack: Tentacle +4
melee (1d3)
Full Attack: 4 Tentacles
+4 melee (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Mind
Blast, Improved Grab,
Psionics, Extract,
Mesmerize
Special Qualities:
Telepathy 100', Power
Resistance 25
Saves: Fort +3, Ref +5,
Will +10
Abilities: Str 10, Dex 16,
Con 12, Int 10, Wis 18,
Cha 24
Skills: Bluff +7,
Concentration +6,
Diplomacy +7, Hide +7,
Knowledge (Psionics)
+3, Listen +6, Move
Silently +7, Psicraft +3,
Sense Motive +4, Spot
+6, Use Psionic Device
+10
Feats: Alertness,
Combat Manifestation,
Improved Initiative,
Weapon Finesse (B) *
Environment: Underground
Organization: Solitary
Challenge Rating: 7
Treasure: Double Standard
Alignment: Usually
Chaotic Evil
Advancement: By
character class
Level Adjustment: +7
Combat Manifestation
is from the Expanded
Psionics Handbook.
Extract (Ex): A
Mindflayer that begins
it's turn with all 4
tentacles attached to
an opponent and that
makes a successful
Grapple Check extracts
it's opponents brain
killing it instantly. This
power is not instantly
fatal to creatures with
multiple heads, and it
does not work on
Constructs, Elementals,
Oozes, Plants, and
Undead.
Psionic Powers: A
Carnal Mindflayer
Bimbo manifests
psionic powers as an
8th level Wilder. Save
DC's are Charisma
based.
Mindflayer
Carnal, Hulk
Carnal Mindflayer, Hulk
Huge Aberration
Hit Dice: 20d8+300
(460 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 30 (-2
Size, +18 Natural),
touch 8, flat-footed 30
Base Attack/Grapple:
+15/+40
Attack: Tentacle +30
melee (1d6+17)
Full Attack: 4 Tentacles
+30 melee (1d6+17)
and 2 Slams +25 melee
(1d6+8)
Space/Reach: 15 ft./15
ft.
Special Attacks: Mind
Blast, Improved Grab,
Psionics, Extract,
Swallow Whole
Special Qualities:
Telepathy 5 miles,
Power Resistance 35,
Damage Reduction 5/-
Saves: Fort +21, Ref +6,
Will +21
Abilities: Str 44, Dex 10,
Con 40, Int 10, Wis 28,
Cha 24
Skills: Climb +17,
Concentration +35,
Intimidate +7,
Knowledge (Psionics)
+6, Listen +11, Psicraft
+10, Spot +11, Use
Psionic Device +17
Feats: Alertness,
Combat Manifestation,
Empower Power,
Greater Power
Penetration, Improved
Initiative, Maximize
Power, Power
Penetration *
Environment: Any
Organization: Solitary
Challenge Rating: 20
Treasure: Double Standard
Alignment: Usually
Chaotic Evil
Advancement: 21-25
HD (Huge), 26-35 HD
(Gargantuan)
Level Adjustment: ——
"You wanna go to
WHAT island? Mister
we should kill you just
for thinkin' bout that…"
Extract (Ex): A
Mindflayer that begins
it's turn with all 4
tentacles attached to
an opponent and that
makes a successful
Grapple Check extracts
it's opponents brain
killing it instantly. This
power is not instantly
fatal to creatures with
multiple heads, and it
does not work on
Constructs, Elementals,
Oozes, Plants, and
Undead.
Psionic Powers: A
Carnal Mindflayer Hulk
manifests psionic
powers as an 10th level
Wilder. Save DC's are
Charisma based. But it
may spend points on
powers, and has the
Power Points per day,
of a 20th level Wilder.
Their huge brains have
massive power cells,
but lose flexibility.
Mindflayer
Carnal, Blob
Carnal Mindflayer, Blob
Large Aberration
Hit Dice: 12d8+70 (166
hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1
Size, -4 Dex, +10
Natural), touch 5, flat-
footed 15
Base Attack/Grapple:
+9/+15
Attack: Tentacle +10
melee (1d4+2+1d6
acid)
Full Attack: 4 Tentacles
+10 melee (1d4+2+1d6
acid)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Improved Grab,
Psionics, Extract,
Constrict
Special Qualities:
Telepathy 100', Power
Resistance 30,
Semisolid, Immunities,
Fast Healing 3
Saves: Fort +9, Ref +0,
Will +12
Abilities: Str 15, Dex 3 ,
Con 20, Int 15, Wis 18,
Cha 18
Skills: Concentration
+15, Knowledge
(Psionics) +12, Listen
+14, Psicraft +12, Spot
+14, Use Psionic Device
+14
Feats: Combat
Manifestation,
Improved Initiative,
Narrow Mind, Psionic
Body, Psionic Fist,
Psionic Meditation *
Environment: Underground
Organization: Solitary
Challenge Rating: 11
Treasure: Standard
Alignment: Usually
Chaotic Evil
Advancement: By
character class
Level Adjustment: —-
Extract (Ex): A
Mindflayer that begins
it's turn with all 4
tentacles attached to
an opponent and that
makes a successful
Grapple Check extracts
it's opponents brain
killing it instantly. This
power is not instantly
fatal to creatures with
multiple heads, and it
does not work on
Constructs, Elementals,
Oozes, Plants, and
Undead.
Psionic Powers: A
Carnal Mindflayer Blob
manifests psionic
powers as an 12th level
Wilder. Save DC's are
Charisma based.
Mindflayer
Carnal,
Twitcher
Carnal Mindflayer,
Twitcher
Medium Aberration
Hit Dice: 6d8 (56 hp)
Initiative: +7 (Spastic
+12)
Speed: 30 ft. (6 squares)
Armor Class: 16 (+3
Dex, +3 Natural), touch
13, flat-footed 13
Spastic: 25 (+8 Dex, +7
Natural), touch 18, flat-
footed 17
Base Attack/Grapple:
+4/+3
Attack: Tentacle +3
melee (1d4-1)
Spastic: Tentacle +12
melee (1d4+4)
Full Attack: 4 Tentacles
+3 melee (1d4-1)
Spastic: 4 Tentacles
+12 melee (1d4+4) and
2 Slams +7 melee
(1d3+4)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Improved Grab,
Psionics, Extract, Go
Spastic
Special Qualities:
Telepathy 100', Power
Resistance 18
Saves: Fort +4, Ref +5
(Spastic +10), Will +11
Abilities: Str 8 (Spastic
18), Dex 17 (Spastic
27), Con 10, Int 13, Wis
18, Cha 18
Skills: Concentration
+6, Hide +7, Knowledge
(Psionics) +6, Listen +6,
Move Silently +6,
Psicraft +6, Spot +6,
Use Psionic Device +8
Feats: Alertness,
Combat Manifestation,
Improved Initiative *
Environment: Underground
Organization: Solitary
Challenge Rating: 6
Treasure: Standard
Alignment: Usually
Chaotic Evil
Advancement: By
character class
Level Adjustment: -
*Combat Manifestation
is in the Expanded
Psionics Handbook.
"Mah gawd you is thuh
thinnest Flayah evah ah
did see."
"Bulls.."
"BLEARGHHH" wham
wham wham
Extract (Ex): A
Mindflayer that begins
it's turn with all 4
tentacles attached to
an opponent and that
makes a successful
Grapple Check extracts
it's opponents brain
killing it instantly. This
power is not instantly
fatal to creatures with
multiple heads, and it
does not work on
Constructs, Elementals,
Oozes, Plants, and
Undead.
Psionic Powers: A
Carnal Mindflayer
Twitcher manifests
psionic powers as an
6th level Wilder. Save
DC's are Charisma
based.
Go Spastic (Ex): If
insulted, angered, or
hurt the Twitcher must
make a DC 25
Willpower Save or Go
Spastic. It gains a +10
Enhancement bonus to
Strength, and Dexterity.
Natural Armor Bonus
increases to +7, and it
gets DR: 5/-. While
going Spastic and
making a Full Attack it
gains 2 Slam attacks
doing 1d3 plus it's
Strength modifier as
Secondary Attacks. It
will immediately attack
every living thing within
sight until everything is
dead, or
(3+Constitution
modifier) rounds have
passed, at which point
it stops being Spastic,
and is instead Fatigued
until it gets a full nights
sleep. If it becomes
Spastic again while
Fatigued, it will be
Exhausted when the
spasm where's off
instead. Should it go
Spastic again before
rresting it must make a
DC 20 Fort Save or
become unconscious
for 12 hours.
Combat: Twitchers
usually use their
powers and ambush
tactics. Until they get
hurt and go Spastic.
Then they just charge
and flail.
Mindflayer
Carnal,
Beholder
Carnal Mindflayer,
Beholder
Medium Aberration
Hit Dice: 10d8+10 (90 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 16 (+3
Dex, +3 Natural), touch
13, flat-footed 13
Base Attack/Grapple:
+7/+7
Attack: Tentacle +7
melee (1d4) and 10 Eye
Rays +9 ranged touch
(2d8+10)
Full Attack: 4 Tentacles
+7 melee (1d4) or 10
Eye Rays +9 ranged
touch (2d8+10)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Improved Grab,
Psionics, Extract, Eye
Rays
Special Qualities:
Telepathy 100', Power
Resistance 25, Wide
Angle Vision
Saves: Fort +4, Ref +5,
Will +11
Abilities: Str 10, Dex 15,
Con 12, Int 17, Wis 18,
Cha 18
Skills: Autohypnosis +9,
Concentration +11,
Hide +12, Knowledge
(Arcana, Psionics) +13,
Listen +10, Move
Silently +12, Psicraft +3,
Spot +10, Use Psionic
Device +14
Feats: Ability Focus
(Eyebeams), Alertness,
Combat Manifestation,
Improved Initiative *
Environment: Underground
Organization: Solitary
Challenge Rating: 10
Treasure: Standard
Alignment: Usually
Chaotic Evil
Advancement: By
character class
Level Adjustment: —-
*Combat Manifestation
can be found in the
Expanded Psionics
Handbook
Beholder Mindflayers
are mutations with
many eyes, but
otherwise they
resemble regular
flayers. When informed
of the nickname, actual
Beholders took
unprecedented offense
and vowed to wipe
them and all
Mindflayers from the
face of existence. As
well as anyone who
used the nickname or
made the comparison.
Darn touchy them
Beholders. And it has
nothing to do with the
rumors of cross
species mating either.
No sir…….They speak
Common,
Undercommon, and
Beholder (hmm…).
Extract (Ex): A
Mindflayer that begins
it's turn with all 4
tentacles attached to
an opponent and that
makes a successful
Grapple Check extracts
it's opponents brain
killing it instantly. This
power is not instantly
fatal to creatures with
multiple heads, and it
does not work on
Constructs, Elementals,
Oozes, Plants, and
Undead.
Psionic Powers: A
Carnal Mindflayer
Beholder Manifests
psionic powers as an
9th level Wilder. Save
DC's are Charisma
based.
Combat: Beholder
Mindflayers usually just
hose down their
opponents with eye
beams, using their
psionic powers to
retreat or set up
ambushes.
Mindflayer
Carnal,
Medusae
Carnal Mindflayer,
Medusae
Large Aberration
Hit Dice: 10d8+20 (100
hp)
Initiative: +7
Speed: 30 ft. (6
squares), Climb 30'
Armor Class: 17 (-1
Size, +3 Dex, +5
Natural), touch 12, flat-
footed 14
Base Attack/Grapple:
+7/+13
Attack: Tentacle +8
melee (1d4+2)
Full Attack: 4 Tentacles
+8 melee (1d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Improved Grab,
Psionics, Extract, Gaze
Attack
Special Qualities:
Telepathy 100', Power
Resistance 25,
Blindsight 120'
Saves: Fort +5, Ref +5,
Will +11
Abilities: Str 15, Dex 15,
Con 15, Int 17, Wis 18,
Cha 18
Skills: Autohypnosis
+14, Concentration +7,
Hide +8, Knowledge
(Psionics) +13, Listen
+6, Move Silently +12,
Psicraft +13, Spot +6,
Use Psionic Device +14
Feats: Alertness,
Combat Manifestation,
Improved Initiative, Up
the Walls *
Environment: Underground
Organization: Solitary
Challenge Rating: 10
Treasure: Standard
Alignment: Usually
Chaotic Evil
Advancement: By
character class
Level Adjustment: —
"Okay…dude, seriously…
what has your daddy
been fooling around
with?"
"Yeeeeaaahhh….yeah I
didn't but that crap from
the one with all the
eyestalks
either….friggin'
perverts…."
Medusae Mindflayers
are hideous. The only
Mindflayer so ugly it's
opponents eyes
explode rather than
look at it. They
resemble regular
mindflayers with a
sluglike body from the
waist down, and a head
and back teeming with
small writhing tendrils.
The other Carnal
Mindflayers sometimes
refer to them as "fugly".
The Medusae
sometimes refer to
other Mindflayers as
"you hypocritical,
condescending mother
fuckers". They speak
Common,
Undercommon,
Draconic, and Goblin.
Extract (Ex): A
Mindflayer that begins
it's turn with all 4
tentacles attached to
an opponent and that
makes a successful
Grapple Check extracts
it's opponents brain
killing it instantly. This
power is not instantly
fatal to creatures with
multiple heads, and it
does not work on
Constructs, Elementals,
Oozes, Plants, and
Undead.
Psionic Powers: A
Carnal Mindflayer
Medusae manifests
psionic powers as an
10th level Wilder. Save
DC's are Charisma
based.
Combat: Medusae
Flayers rely on their
Gaze Attack to render
their victims sufficiently
disabled to close in and
finish them. They save
their Psionic abilities
for stubborn foes who
make their save or
avoid their Gaze.
Mindflayer
Carnal,
Hexapod
Carnal Mindflayer,
Hexapod
Medium Aberration
(Aquatic)
Hit Dice: 8d8+16 (80 hp)
Initiative: +7
Speed: Swim 30 ft. (6
squares)
Armor Class: 15 (+2
Dex, +3 Natural), touch
12, flat-footed 13
Base Attack/Grapple:
+6/+7
Attack: Arm +12 melee
(1d4+6)
Full Attack: 4 Arms +12
melee (1d4+6) and 2
Tentacles +7 melee
(1d6+3)
Space/Reach: 5 ft./5 ft.
(10 ft. with tentacles)
Special Attacks:
Improved Grab,
Psionics, Extract, Mind
Blast
Special Qualities:
Telepathy 100', Power
Resistance 25
Saves: Fort +4, Ref +4,
Will +9
Abilities: Str 22, Dex 15,
Con 15, Int 19, Wis 17,
Cha 17
Skills: Concentration
+12, Hide +12,
Knowledge (Psionics)
+14, Listen +13,
Psicraft +14, Spot +13,
Swim +14, Use Psionic
Device +9
Feats: Improved
Initiative, Combat
Manifestation,
Multigrab *
Environment: Warm Aquatic
Organization: Solitary
Challenge Rating: 8
Treasure: Standard
Alignment: Usually
Chaotic Evil
Advancement: By
character class
Level Adjustment: -
Combat manifestation
is from the Expanded
Psionics Handbook,
Multigrab is from
Savage Species.
"Hoooooweeee!! Lookit
what ah got's in mah
net heah!! You is the
ugliest octopus ever I
did see…"
Extract (Ex): A
Mindflayer that begins
it's turn with any combo
of 4 arms or tentacles
attached to an
opponent and that
makes a successful
Grapple Check extracts
it's opponents brain
killing it instantly. This
power is not instantly
fatal to creatures with
multiple heads, and it
does not work on
Constructs, Elementals,
Oozes, Plants, and
Undead.
Psionic Powers: A
Carnal Mindflayer
Hexapod manifests
psionic powers as an
8th level Wilder. Save
DC's are Charisma
based.
Mindflayer
Carnal,
Nautiloid
Carnal Mindflayer,
Nautiloid
Large Aberration
(Aquatic)
Hit Dice: 12d8+60 (156
hp)
Initiative: +0
Speed: 30 ft. (6
squares), Swim 20 ft.
Armor Class: 21 (-1
Size, +12 Natural),
touch 9, flat-footed 21
Base Attack/Grapple:
+9/+20
Attack: Claw +15 melee
(1d8+7)
Full Attack: 2 Claws
+15 melee (1d8+7), and
1 Radula +10 melee
(2d6+3)
Space/Reach: 10 ft./10
ft.
Special Attacks:
Improved Grab,
Psionics, Bore, Charge,
Powerful Build
Special Qualities:
Telepathy 100', Power
Resistance 30, Damage
Reduction 5/-,
Amphibious
Saves: Fort +11, Ref +4,
Will +12
Abilities: Str 25, Dex 10 ,
Con 24, Int 15, Wis 18,
Cha 18
Skills: Concentration
+17, Knowledge
(Psionics) +12, Listen
+14, Psicraft +12, Spot
+14, Use Psionic Device
+14
Feats: Combat
Manifestation,
Improved Inititative,
Power Attack, Improved
Bull Rush, Reckless
Charge *
Environment:
Underground or any
Aquatic
Organization: Solitary
Challenge Rating: 12
Treasure: Standard
Alignment: Usually
Chaotic Evil
Advancement: By
character class
Level Adjustment: -
Combat Manifestation
is from the Expanded
Psionics Handbook,
Reckless Charge is
from the Miniature's
Handbook.
"Abner…"
"Yuh Cletus?"
Psionic Powers: A
Carnal Mindflayer
Nautiloid manifests
psionic powers as an
12th level Wilder. Save
DC's are Charisma
based.
Charge (Ex): A
Nautiloid does 2d8+14
damage with a charge.
Combat: Nautiloids
almost always charge,
and follow up with a
grapple if they believe
they can. Psionics are
reserved for trickier
situation where brute
force will not suffice.
Mindflayer
Carnal,
Slimer
Carnal Mindflayer, Slimer
Medium Aberration
Hit Dice: 8d8+16 (80 hp)
Initiative: +7
Speed: 30 ft. (6
squares), Climb 30'
Armor Class: 17 (+2
Dex, +3 Natural, +2
Deflection), touch 14,
flat-footed 16
Base Attack/Grapple:
+6/+7
Attack: Tentacle +7
melee (1d4+1)
Full Attack: 4 Tentacles
+7 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Improved Grab,
Psionics, Extract, Mind
Blast
Special Qualities:
Telepathy 100', Power
Resistance 25, Slime
Saves: Fort +4, Ref +4,
Will +9
Abilities: Str 12, Dex 15,
Con 15, Int 19, Wis 17,
Cha 17
Skills: Balance +4,
Climb +5,
Concentration +12,
Hide +2, Knowledge
(Psionics) +14, Listen
+13, Psicraft +14, Spot
+13, Use Psionic Device
+13
Feats: Improved
Initiative, Combat
Manifestation,
Multigrab
Environment: Underground
Organization: Solitary
Challenge Rating: 8
Treasure: Standard
Alignment: Usually
Chaotic Evil
Advancement: By
character class
Level Adjustment: -
Extract (Ex): A
Mindflayer that begins
it's turn with all 4
tentacles attached to
an opponent and that
makes a successful
Grapple Check extracts
it's opponents brain
killing it instantly. This
power is not instantly
fatal to creatures with
multiple heads, and it
does not work on
Constructs, Elementals,
Oozes, Plants, and
Undead.
Psionic Powers: A
Carnal Mindflayer
Slimer manifests
psionic powers as an
8th level Wilder. Save
DC's are Charisma
based.