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Bard 5 / Warlock 1 FefoBCR

CLASS & LEVEL PLAYER NAME


Firesong
Minotaur Boros Legionnaire (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+3 Constitution +3 17 51 --
+2 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
14
• +7 Charisma
Total 5d8 + 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION H +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+3 H

H
+2

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


16 P +5 Athletics STR Dice Set, Drum, Horn, Lute
ABILITY SAVE DC
H +5 Deception CHA
=== LANGUAGES ===
H +1 History INT Celestial, Common, Minotaur
INTELLIGENCE
E +7 Insight WIS
30 ft. (Walking)
+0 P +7 Intimidation CHA
H +1 Investigation INT
11 H +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM H +2 Perception WIS


E +10 Performance CHA === ACTIONS === Immediately after you use the Dash action on your
+1 P +7 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
turn and move at least 20 feet, you can make one
melee attack with your horns as a bonus action.
Help, Hide, Ready, Search, Use an Object,
P +3 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, Hammering Horns
H +3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Immediately after you hit a creature with a melee
attack as part of the Attack action on your turn, you
H +3 Stealth DEX === BONUS ACTIONS === can use a bonus action to attempt to shove that target
CHARISMA Bardic Inspiration • 4 / Short Rest with your horns. The target must be no more than one
H +2 Survival WIS
As a bonus action, a creature within 60 ft. that can size larger than you and within 5 feet of you. Unless it
succeeds on a Strength saving throw (DC 13), you
+4 hear you gains an inspiration die (1d8). For 10
minutes, the creature can add it to one ability check,
attack roll, or saving throw. This can be added after
push it up to 10 feet away from you.

seeing the roll, but before knowing the outcome. Healing Light • 2 / Long Rest
18 You have a 2d6 healing pool that resets when you
Goring Rush finish a long rest. As a bonus action, you can heal one
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Fire Bolt +8 2d10 Fire V/S

Eldritch Blast +8 1d10+4 Force Count: 2, V/S


17 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +5 3 Bludgeoning


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Horns +5 1d6+2 Piercing

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 5 / Warlock 1 FefoBCR
CLASS & LEVEL PLAYER NAME
Firesong
Minotaur Boros Legionnaire (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === You learn the light and sacred flame cantrips. They
* Bonus Proficiencies • PHB 55 count as warlock cantrips for you, but they don’t count
* Hit Points • PHB 52 You gain proficiency with medium armor, shields, and against your number of cantrips known.
martial weapons.
* Proficiencies • PHB 52 * Healing Light • XGtE 54
* Combat Inspiration • PHB 55 You have a 2d6 healing pool that resets when you
* Spellcasting • PHB 52 A creature that has a Bardic Inspiration die from you finish a long rest. As a bonus action, you can heal one
You can cast known bard spells using CHA as your can roll that die and add the number rolled to a creature you can see within 60 ft., spending dice from
spellcasting modifier (Spell DC 15, Spell Attack +7) weapon damage roll, or, when an attack roll is made the pool (max 4d6 at once).
and known bard spells as rituals if they have the ritual against the creature, it can use its reaction to roll the
tag. You can use a musical instrument as a die and add the number rolled to its AC against that | 2 / Long Rest • 1 Bonus Action
spellcasting focus. attack, after seeing the roll but before knowing whether
it hits or misses.
* Bardic Inspiration • PHB 53 === MINOTAUR RACIAL TRAITS ===
As a bonus action, a creature (other than you) within * Ability Score Improvement • PHB 54
60 ft. that can hear you gains an inspiration die (1d8). * Horns • GGtR
For 10 minutes, the creature can add it to one ability * Font of Inspiration • PHB Your horns are natural melee weapons, which you can
check, attack roll, or saving throw. This can be added You regain all of your expended uses of Bardic use to make unarmed strikes. If you hit with them, you
after seeing the roll, but before knowing the outcome. Inspiration when you finish a short or long rest. deal piercing damage equal to 1d6 +2, instead of the
bludgeoning damage normal for an unarmed strike.
| 4 / Short Rest • 1 Bonus Action === WARLOCK FEATURES ===
| 1 Action
* Jack of All Trades • PHB 54 * Hit Points • PHB 106
You can add half your proficiency bonus, rounded * Goring Rush • GGtR
down ( +1 ), to any ability check you make that doesn’t * Proficiencies • PHB 107 Immediately after you use the Dash action on your turn
already include it. and move at least 20 feet, you can make one melee
* Otherworldly Patron • PHB 107 attack with your horns as a bonus action.
* Song of Rest • PHB 54 You have struck a bargain with an otherworldly being.
If you or any friendly creatures who can hear your | 1 Bonus Action
performance regain hit points at the end of the short | The Celestial
rest by spending one or more Hit Dice, each of those * Hammering Horns • GGtR
creatures regains an extra 1d6 hit points. * Pact Magic • PHB 107 Immediately after you hit a creature with a melee
You can cast known warlock spells using CHA as your attack as part of the Attack action on your turn, you
* Bard College • PHB 54 spellcasting modifier (Spell DC 15, Spell Attack +7). can use a bonus action to attempt to shove that target
You can use an arcane focus as a spellcasting focus. with your horns. The target must be no more than one
| College of Valor size larger than you and within 5 feet of you. Unless it
* Expanded Spell List • XGtE 54 succeeds on a Strength saving throw (DC 13), you
* Expertise • PHB 54 Additional spells are added to the warlock spell list for push it up to 10 feet away from you.
Your proficiency bonus is doubled for any ability check you.
you make with chosen proficiencies (2 at 3rd and 10th | 1 Bonus Action
level). * Bonus Cantrips • XGtE 54

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Half Plate 1 40 lb.

Backpack 1 5 lb.

SP 0 Bedroll 1 7 lb.

Candle 5 --
EP 0 Clothes, Common 1 3 lb.

Clothes, Costume 2 8 lb.


GP 2 Rations (1 day) 5 10 lb.

Waterskin 1 5 lb.
PP 0 Disguise Kit 1 3 lb.

Drum 1 3 lb.
WEIGHT CARRIED

84 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Sacred Belt 1 --

PUSH/DRAG/LIFT

420 lb.

EQUIPMENT

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Bard 5 / Warlock 1 FefoBCR
CLASS & LEVEL PLAYER NAME
Firesong
Minotaur Boros Legionnaire (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Imposing Presence • GGtR


You have proficiency in one of the following skills of
your choice: Intimidation or Persuasion.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Firesong
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / CHA 15 / 15 +8 / +8
Bard / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Bard +8 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Vicious Mockery Bard WIS 15 1A 60 ft. V Instantaneous PHB 285 V

O Minor Illusion Bard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Eldritch Blast Warlock +8 1A 120 ft. V,S Instantaneous PHB 237 V/S

O Thunderclap Warlock CON 15 1A 5 ft. S Instantaneous EE 168 S

O Light Warlock DEX 15 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Sacred Flame Warlock DEX 15 1A 60 ft. V,S Instantaneous PHB 272 V/S

=== 1st LEVEL === 4 Slots OOOO | 1 Pact O

O Dissonant Whispers Bard WIS 15 1A 60 ft. V Instantaneous PHB 234 V

O Faerie Fire <C> Bard DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

O Id Insinuation (UA) <C> Bard WIS 15 1A 60 ft. V,S Concentration, up to 1 minute UA D: 1m, V/S

O Cure Wounds Warlock -- 1A Touch V,S Instantaneous PHB 230 V/S

O Heroism <C> Warlock -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

=== 2nd LEVEL === 3 Slots OOO

O Aid Bard -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Invisibility <C> Bard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

=== 3rd LEVEL === 2 Slots OO

O Tiny Hut [R] Bard -- 1m Self/10 ft. Sphere V,S,M 8 hours PHB D: 8h, 10 ft. Sphere, V/S/M

O Psionic Blast (UA) Bard DEX 15 1A Self/30 ft. Cone V Instantaneous UA 30 ft. Cone, V

SPELLS

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