Documente Academic
Documente Profesional
Documente Cultură
Dwelling of the Modern Technology came accross our hands. Nowadays every
individual can access technology on just a touch of hand. As a part of this improvement,
gaming has been widely known since the personal computer has been introduced. On the
introduction of 21st century, Dota is one of the cosidered famous game to be widely
played. Until this year Dota is upgraded to Dota 2 and is in competition with other games
like ROS and Mobile Legends. Though their games can either be played through PC’s or
Mobile Phones.
Mobile Legends, one of the said online game which teenager are fond of. As was
observed, most of the students of Kamora National High School specifically the Senior
High School but not only in this school but stereotype of different schools inside or
outside Kabayan. Curiousity is one of the reason that gives us eagerness to know why
Objectives
To find out the number & Percentage of Senior High Students who are playing
Mobile Legends
To find out the reasons why students are engrossed in playing the game
To distinguised the amount spent in surfing for the game in a week
Research Question
What benifits does the player get from playing the game?
Are the other tasks or works being done affect by the game?
find out a solution on how to deal with the students who are fond of playing and to be
able to craft school rules and regulations which will help the school to manage the time of
every students on playing. For teachers, this study will give them an idea to what the
game is al about and it will help them to give advices to those students who are fond of
playing the game. And also for the parents, this study will serve as guidlines in advicing
their children and will give an idea on how to discipline them. For some reasons, this
study is towards the student who are fond of playing Mobile Legends. This study will
help in answering the questions in the mind of citizens who didn’t get aware of this. The
significsnce of this research is to help students on how to manage their time in school and
in manipulating gadget for them not to make this game as a habit. On fraction of
anything valuable is very valuable itself. In order to give an idea to the next researhers,
this research will have a fraction of the knowledge regarding the matter.
This study will be conducted within Kamora National High School Campus,
Senior High School Area. The respondents will be picked among the currently enrolled
for the school year 2019-2020 0f the KNHS. Students who play Mobile Legends will be
the focus of the study. The Grade 11 and Grade 12 will be chosen respondents during
Inclusion Criteria
Student of Kamora National High School currently enrolled school year 2019-
2020.
Senior High School student (Grade 11 and Grade 12)