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2017 3rd International Conference on Control, Automation and Robotics

Minimalist Mechanical Design and Characterization of an Android for Human


Robot Interaction

I I l I 2
Prashanth N , Karthik Ravi K M , Prashanth Kumar Reddy , Sunil Kumar H S , Jharna Majumdar
I
Department of Mechanical Engineering
2
Department of M Tech Computer Science & Engineering
Nitte Meenakshi Institute of Technology,
Bengaluru, India
e-mail: shanu.prashanth@gmail.com.karthikravi1992@gmail.com.prashanth.gpkr92@gmail.com.sunihsn@gmail.com.
jharna.majumdar@gmai1.com

Abstract-Design and Development of an Android (A robot research in Human Robot Interaction has been design of
with human resemblance and behaviour) is complex which socially expressive robots. The embodiment design of
requires high level of dexterity and cognitive capability. In the socially expressive robots can be either of Abstract type or
present work, we propose a low cost minimalist mechanical Android type i.e. robots with human resemblance and
design of an android robot called ARIA (Advanced Robot for behaviour. Out of these two, the design of androids has
Interactive Applications) which has 12 Degrees of Freedom
always been one of the fascinating and challenging areas of
(DoF). ARIA is capable of expressing various emotions such as
research in robotics. Research on Android robot tends
Sadness, Surprise, Fear, Anger, and Tiredness etc, along with
towards the robot's physical embodiment design, level and
various neck articulations such as flexion, extension, lateral
form of anthropomorphism, simplicity and complexity of
flexion and rotation. In the present work, we have adopted the
design [1]. In the present work, we will propose a minimalist
minimalist design approach to design the android with an
overall objective of reducing the design complexity and
mechanical design of one such android called "ARIA"
development time. We have described in detail the basic
(Advanced Robot for Interactive Applications) which can be
rationale behind minimalist design approach, the design of
used as an HRI research platform.
facial features, its kinematic linkage and actuation The paper is organized into three main sections; the
mechanisms; and finally we have conducted the experiments to contributions in each section are as follows:
characterize and validate the effectiveness of the facial 1. To start with, we would introduce the rationale behind
expressions of the minimalist android. The experimental minimalist mechanical design approach for androids; its
results reveal that the design trade-offs as a result of need and its benefits.
minimalist mechanical design highly impacts the interactive 2. Next, we would present the minimalist design
dynamics between humans and robot. The cognitive architecture of ARIA and discuss the design configuration
perceptions of humans towards androids demand more using Computer Aided Design (CAD) models of individual
realistic facial expressions which were not possible to achieve facial features such as eyes, eyelids, eyebrows, face, and
using minimally designed ARIA. neck etc. The kinematic linkage, actuation mechanisms and
fabrication of ARIA will also be discussed.
Keywords-minimalist design, human robot interaction,
3. Finally the characterization of various facial
mechanical design, kinematics, social robotics, android design.
expressions of ARIA using design of experiments is
I. INTRODUCTION
presented and the trade-offs in android as a result of
minimalist mechanical design and its effects on interaction
Over many decades, the designs of robots have evolved dynamics between the robot and humans are discussed.
and continue to evolve from science fiction to reality. Today
Robots are not only confined to Industrial applications, they A. Minimalist Design Approach
are also used in whole new range of applications which Minimalist design is a process of eliminating unwanted
include entertainment, health care, elder care, office or over engineering in design of a product by reducing its
assistance etc. As the technology advances, the social gap configuration to necessary elements. The Idea is to simplify
which exists between humans and intelligent robots have the design as much as possible without compromising on the
reduced; this may be attributed to the increased interaction of functional aspect, so that overall development and
human beings with robots. As a result of this, it is imperative maintenance cost comes down. Minimalist design doesn't
to study the interactive dynamics between humans and mean unattractive design; it only means meeting all
robots. The study of this interaction falls under the ambit of functional requirements with minimum elements. See Figure
Human-Robot Interaction (HRI). Human Robot Interaction 1 for basic cycle of minimalist design approach. The concept
(HRI) is an interdisciplinary field of study encompassing of minimalist design has wide range of application ranging
various areas such as the Engineering, Psychology, from webpage design [2] [3] to industrial product design [4]
Cognitive science, Social science, Artificial Intelligence (AI), [5]. Minimalist design philosophy has been highly
Computer science etc. One of the main focus areas of influenced by prominent Industrial designer Dieter Rams. He

978-1-5090-6088-7117/$31.00 ©2017 IEEE 77


has proposed lO principles [6] for a good design. One of his it will increase the product's reliability and bring down the
most famous and influential design principle is "Less, but maintenance cost.
better" [7], which is a minimalist design approach.
II. DESIGN ARCHITECTURE OF ARIA
Identify redundant design
elements which are not
ARIA consists of 12 Degrees of freedom (DoF) in
adding any significant value totality, Out of which 9 DoF is in the head and the remaining
to the product. 3 DoF is used for the neck articulation. The various
movements associated with these DoF is given in Table I.
ARIA is capable of expressing various emotions such as
Test the design
Eliminate the Sadness, Surprise, Anger, Fear and Tiredness etc; it can also
MINIMALIST identified
for functional DESIGN PROCESS
perform various neck articulations such as Flexion,
design
requirements.
elements Extension, Lateral Flexion and Rotation of head.

TABLE I. DEGREES OF FREEDOM (DOF) OF ARIA

SINO Feature Qty Movement DOF


Rearrange the design
elements to accommodate 1 Eyes 2 Pitch and Yaw 4
changes .
2 Eyelids 2 Pitch 2

Figure 1. Basic cycle of minimalist design approach 3 Eyebrows 2 Roll 2

4 Lower Jaw I Pitch 1


From android design point of view, not much research
5 Neck I Roll,Pitch and Yaw 3
has been reported in design of android with minimalist
design approach. However there are many minimally Total 12
designed robots for human robot interaction such as Feelix
[8], KASPAR [9], Telenoid [lO] and Hugvie [11]. Some of A. Design ofEye Mechanism
the difference between ARIA and the aforementioned robots Eyes play an important role in any interaction system.
include, ARIA is in the form of an android which comprises Apart from performing its primary function of providing the
neck and head of the size of an average adult. The objective vision; it also sends visual cues such as line of sight, gaze etc.
of ARIA is to achieve minimal anthropomorphism without Designing mechanical eyes is complex because of its range
affecting the interactive dynamics between humans and of motions and miniaturization of the design elements.
robots. Research on minimalist android design has been very Although mechanical eyes in the present context do not
rarely explored; perhaps one of the reasons for this may be provide any vision to the robot, it definitely plays a central
that the functional requirements of an android and its level of role in effective Human-Robot Interaction. In the present
anthropomorphism make it very difficult to arrive at work, the eyes constituted almost four Degrees of Freedom
minimalist design. Also androids are still seen more as a (DoF) of ARIA, i.e. 2 DoF in each eye. The process of
research tool rather than a consumer product. In this regard, designing mechanical eyes was started with anatomical and
we need to ask couple of critical questions: physiological review of human eye [13]-[17]. For an
• How would a minimally expressive android look effective human robot interaction and facial expression, the
like? mechanical eyes had to replicate various human eye
• What are the design trade-offs, if an android with movements such as "Saccades" which are rapid, ballistic
minimalist mechanical design is developed? movements of the eyes that abruptly change the point of
• How would humans react to a minimally expressive fixation; "Smooth pursuit movements" which are much
android? slower tracking movements of the eyes and [mally
In the present work, we would try to answer these critical "Convergence" movement which align the fovea of each eye
questions. Androids are complex systems. Out of all the with targets located at different distances from the observer.
physical features of an android; the design of head is the Convergence is one of the three reflexive visual responses
most complex. Mapping all the facial action coding units [12] elicited by interest in a near object [18] . To begin with, a
of a biological human head onto a mechanical head is a very pair of eyeball with 24mm diameter was designed.
challenging task. None of the androids designed and Connecting points were identified and holes were provided
developed until now have been able to successfully over the surface of eyeball to connect the kinematic linkages.
accomplish this task. In general, a balance needs to be A universal joint was designed to support the eyeball at the
achieved between human likeness and technical complexity centre to facilitate the pitch (up-down orientation) and yaw
and thereby optimizing the cost and time of android (left-right orientation) movement of the eyes as shown in the
development. One way of achieving this is to reduce as Fig. 2a. A simple 4 bar linkage mechanism was used to
many degrees of freedom as possible in the android so that connect the eye balls to the actuators. A pair of micro servo
the design is brought down to its essential elements i.e. motors was used to actuate the pitch and yaw movements of
minimalistic design. This will bring down the overall each eye. In total four micro servo motors were used to
development time and cost of the product. On the other hand actuate both the eyes.

78
supported eyelid held in between two holders was designed,
which was connected to the actuator using the 4 bar linkage
mechanism as shown in Fig. 4. By studying the physiology
of eyelids we understand that the human beings use both
upper and lower eyelid, for instance during closure of eyes,
Upper eyelid move downward and lower eyelid move
upwards and nasally [19], from the empirical observations,
the lower eyelids are least noticed in humans as compared to
Figure 2. U-Joint for eyeball mechanism and eyeball kinematic linkage upper eyelids, hence we decided not to incorporate the same,
Mechanism ( Horizontal Plane-Pitch Movement) this was in line with the minimalist design approach.

Fig. 2b shows the kinematic linkage mechanism for pitch


movement of the eyeball. Where Rph, Sp, Lp are the horn
____
_ '�:�:�:d
radius, input angular displacement and length of the rigid
<\\
connecting link respectively for the pitch movements. Rb is ''-'''--'--t--- --- -_. �
the radius of eyeball. S pb is the resultant angular
displacement of eyeball during pitch. Similar mechanism Eyeball

was implemented for yaw mechanism. The relationship


between the input and resultant angular displacement for Figure 4. Eyelid kinematic linkage mechanism
pitch movements can be given by a simple equation as
follows: The main factor which influenced the design of eyelid
was the voluntary blinks (winking) of eyelids. Since the
Rph Op
eyelids were having only 1 DOF each, we could have
8pb = Rb
(1)
designed the kinematic linkage in such way that both the
eyelids were actuated by a single motor, this would have not
We could have designed the kinematic linkage
affected the involuntary blinks, since during involuntary
mechanism such that only 2 motors could jointly Actuate
blinks both the eyelids close together, however voluntary
both the eyeballs (one for pitch and other for yaw
blinks such as winking i.e. closing one eye would have been
movement), this would have also ensured that both the
impossible, hence we decided to use independent motors for
eyeballs would move in unison giving the perfect saccadic
each eyelid, so that ARIA could express various emotions.
and smooth pursuit movement of the eyes, however, it would
have been impossible for us to achieve the convergence eye C. Design ofEyebrow Mechanism
movement, hence two independent motors were used for Out of all the design elements of ARIA, Eyebrow design
each eye, this implied that a proper synchronization of eye was the simplest. Eyebrows of ARIA were designed such
movement was necessary so that both the eyes could move that it had only rotary motion and no translation motions.
in unison; this however was taken care by the motor control Also the two eyebrows were independently actuated to
system of ARIA. The arrangement of 4 independent servo provide more degrees of freedom, so that ARIA could rotate
motors and the kinematic linkages are shown in figure 3. The its eyebrow independently. From control point of view, we
figure also shows the internal framework of the chassis on fixed three distinct positions for eyebrow such as Neutral
which all four servo motors and other essential design (Default Position), Raised, and Lowered as shown in the Fig.
elements are mounted. The chassis was designed with 5. Fig. 6 shows the eyebrows & mountings of its servo
modular design arrangement to address any misalignment drives.
issues.

QQQ
Q' Q' g'
..,,=-. POch unk . . . . . .
- - -

/ g-g- Q'
Modular
arrangement to ,. . . . . . .
make alignment - - -
adjustments Neutral Raised Lowered

Figure 5. Three distinct positions of eyebrows and various facial


expressions by utilizing three distinct positions of eyebrows

Figure 3. Arrangements of motors,kinematic linkage and chassis for


eyeball movement

B. Design ofEyelid Mechanism

Design of eyelids was straight forward as each eyelid


Figure 6. Eyebrows and servo drives mounted inside ARIA's face to drive
contributed to one degree of freedom to ARIA. A simply eyebrows

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D. Design a/Face of great importance for minimal human resemblance [20].
Face is the focal point of interaction vis-a-vis Human­ ARIA's face was designed without nose and lips to simplify
Human Interaction and/or Human Robot Interaction. Design the design process. The Lower jaw or mandible mechanism
of an Android's face, i.e. its shape, size, aspect ratio etc [20] of ARIA was modelled after the human mandible. Lower
are the principal factors which would influence the Jaw contributed 1 DOF to ARIA (See Fig. 8).
communication modalities in HRI. The relationship between
robot's physical Appearance and the interest that it evokes Point of connection
between Link &
among people can be explained using "Uncanny valley" lowerJaw

effect which was proposed by Masahiro Mori in the late


1970s [21]. Mori proposed that as the Robot's level of
anthropomorphism increases, the positive interest that it
would evoke from the people would also increase, however lowerJaw

this effect would start to reverse from a point where the


robot would start to evoke negative interest from the people, Figure 8. Kinematic linkage mechanism for lower jaw
resulting in decrease of its acceptance. Mori termed this
region of negative emotional response as uncanny valley The servo motor in turn was fixed to the base or chassis.
(see Fig. 7). At the bottom of the uncanny valley, the robot We started design of ARIA's face by mapping its boundary
would appear and move like a zombie evoking the least against a Computer Generated Image (CGI) of a human
interest from the people. The uncanny valley effect is present model. Once the shape and size of ARIA's face was
in both inanimate and animate robots, but the emotional established, it was fabricated (see Fig. 9) using Rapid
response would amplify for animate robots. Mori cautioned Prototyping technology. The disfigurement of face arising
the robot designers to ensure that increased due to lack of nose and lips were overcome by placing a
anthropomorphism of robots need not necessarily improve commercially available latex mask over ARIA's face. The
the emotional response from people. latex mask increased the level of anthropomorphism of
ARIA. Other than increasing the human likeness, the latex
Moving Healthy mask had no other role to play in terms of facial expression.
Person i.e. the latex mask didn't have any actuation points or
... �!!Il...
deformities. This is further discussed in the facial expression

1
characterization section.
Animal
.. 1 ..
...
. .

.
. •

..
.

... ...
.
.

-
.

..
.

Industrial ..
• .


...
• .

.
• .
..
. ... ..
. . .. . .
.
. .. �
-- --
Human Likeness Corpse "." _ Prosthetic
Hand Figure 9. ARIA's face from CAD to reality

Zombie __

Figure 7. Uncanny valley as proposed by masahiro mori

Uncanny valley is not devoid of any criticisms. Hanson


has criticized the uncanny valley by arguing that even robots
with an abstract design or least anthropomorphism can also
elicit uncanny valley effect [22]. In general, the degree of
human resemblance and human behaviour should match. For
example a robot which has an appearance like an appliance
would elicit least expectation, while a robot with high degree
of human appearance would elicit higher expectation [23].
Considering the minimalist design approach of the present
work, we had very little scope to explore the higher level of
anthropomorphism in our robot. This was intentional, as the
level of anthropomorphism increases so does the design
complexity of the robot. However a robot needs to have
minimal degree of human resemblance and behaviour so that
Yow
it can be called as an android. For instance empirical work
has shown that face aspect ratio, mouth, nose and eyelids are Figure 10. Kinematic linkages and servo drive arrangement for neck

80
E. Design ofNeck eyelid holders etc were fabricated using Stereolithography
ARIA's Neck was designed with 3 Degrees of freedom (SLA) based Rapid Prototyping (RP) technique. SLA utilizes
to provide Roll, Yaw and Pitch movements. The curable polymer resins and LASER to build the material in
Arrangement of motors and kinematic linkages are shown in layers. It is capable of delivering high surface finish which is
the Fig. 10. crucial for fitments. Face was fabricated using Fused
The Roll, Pitch and Yaw Dynamixel servo motors were Deposition Modelling (FDM) based Rapid Prototyping as
connected in daisy chain arrangement and were physically the surface finish of the face was unimportant since ARIA's
linked using aluminium frames to reduce the overall weight face was covered using the Latex mask. FDM based Rapid
of the robot. It has to be noted that, we have not used any Prototyping has several advantages such as cost
mechanical stoppers in our design and the robot was free to effectiveness, lower post processing & ease of use [24] [25].
rotate over a range of angles. This was intentional in the
III. FACIAL EXPRESSION CHARACTERIZATION
view of reducing the unnecessary design elements. However
the range of motion of neck was fixed by control system ARIA is capable of expressing various emotions such as
using a control algorithm. surprise, sadness, tiredness, fear, winking etc. It also uses
various neck articulations along with the aforesaid
F. Fabrication ofARIA expressions to convey its emotions. However as a result of
Miniaturization, curvilinear surface profile and tight Minimalist design approach ARIA suffered from lack of few
tolerance of certain design elements in ARIA meant that we essential facial features, these are given in Table II along
had to fabricate using additive manufacturing. Hence with their impact.
elements such as eyelids, eyeballs, miniature universal joint,
TABLE II. DESIGN TRADE-OFFS AND ITS IMPACT

Design Trade-offs Impact

Non-Pliable Skin - Lack of Positive Expressions such as


Static Upper and Lower Lips happiness, joy, relief etc
- Reduced Anthropomorphism
Protruded Eyebrows
- Reduced Anthropomorphism
Lack of Lower Eyelids

TABLE Ill. ACTUATION UNITS AND FACS AU FORARlA's FACIAL

FACS Action Unit


SINO Facial Expression Actuation Unit
(AU)
I Neutral - AUO
Inner Eyebrows Up
AU 1+ AU 2+AU
2 Surprise Eyelid Up
5+AU 26
Jaw Drop
Inner Eyebrow Down
3 Sadness Tilted Neck AU 42 + AU 55+AU 7
Eyelid Down
Eyebrow Lower
AU 2+AU5+
4 Anger Upper Eye lid Raiser
AU 24
Eyelid Up
Flexion
5 Tiredness Eyelid Down AU 53+ AU 7 +AU 26
Jaw Drop (Mild)
Inner Eyebrow Up
6 Fear Eyeballs Converge AU 1+ AU66+AU26
Jaw Drop (Mild)
Nod Head ( Up and Down) AU M59+
7 Laughter
Jaw Drop AU 26
8 Wink Eyelid Open/Close AU 46
9 Eyes Closed - AU 43

The lack of posItIve emotional expressions such as background (using external speakers). The Facial Action
pleasantness, happiness or joy meant that, it was impossible coding system (FACS) [12] were used to map the actuation
to ascertain whether the robot was enjoying the interaction or units (9 DOF in face) of ARIA to produce various human
not. Hence we incorporated a method of audio-visual cue facial expressions.
such as laughter to convey the positive response of ARIA Fig. 11 shows a glimpse of various emotions and neck
during an interaction. This was achieved by making ARIA to articulation expressed by ARIA. The control points for
rhythmically nod its head, open and close its mouth (Lower various facial expressions and their corresponding Action
Jaw), while an auditory cue of laughter played in the Units (AU) as per FACS are given in Table III.

81
_ MEAN SCALE -0- MEAN RESPONSE TIME (SEC)

LatemlFlexioll Gazing Gazing Tiredncss Closed Skcping Figure 12. Mean semantic differential scale and mean response time in
Sidcways DC)\\1l Eycs
seconds for various expressions
Figure I I . Glimpse of various facial and neck articulation of ARIA
B. Results and Discussions
A. Experiment
Fig. 12 shows the response of the participants, i.e. mean
Experiments were conducted to validate the effectiveness values of semantic differential scale and the mean response
of ARIA's minimal facial expressions. A sample size of time in seconds for various facial expressions and
N= 30 participants comprising both male and female with an behaviours of ARIA. From the results, it can be inferred that
age range of 19 to 28 years and mean age of 21.33 (SD= 2.91) the participants were able to easily identify various
were involved in the experiment. These participants were behaviours of the robot such as 'wakeup', 'sleeping',
asked to interact with ARIA, identify its facial expressions 'winking', and 'closed eyes' etc with lower response time.
and rate the same on a Semantic differential scale of 1 to 7 For the facial expression, the majority of the participants
with two anchors being machine like at 1 and human like at were able to recognize 'Sad' and 'Tiredness' leaning
7. Similar experiments have been conducted in the past by towards the human likeness. Expressions such as 'surprise',
MacDorman [26], Powers and Kiesler [27]. However in the 'anger' and 'laughter' received mixed reactions which were
current experiment we also included the response time, i.e. rated below par by the participants. They also took longer
time taken by the participants to identify the facial response time. Out of all the expressions, 'fear' received the
expressions. Semantic differential scale [28] was used lowest rating on a 7 point scale. Overall the correlation
instead of Likert scale [29] since it reduced the acquiescence between semantic differential scale and response time was
bias without affecting the psychometric quality [30]. found to be -0.80. The detailed result is given in the Table
IV.

TABLEIV. DETAILS OF MEAN AND STANDARD DEVIATION FOR VARlOUS EXPRESSIONS

SCALE RESPONSE TIME (SEC)


(1-7)
EXPRESSION
Mean SD Mean SD

WAKE UP 5.80 1.13 7.22 3.28


GAZE DOWN 5.60 1.19 7.58 3.25
WINK 6.40 0.67 3.85 1.76
CLOSE EYES 6.23 0.73 2.59 1.01
SAD 4.67 2.76 7.02 3.53
SURPRISE 3. 70 3.87 7.39 2.64
LAUGH 3.43 3.67 10.21 5.72
TIREDNESS 4.83 2.20 7.36 4.19
OPEN MOUTH 4.90 3.23 6.91 1.85

GOTO SLEEP 6.20 0.76 7.78 2.13


FEAR 2.97 2.97 12.31 4.36

ANGER 3. 73 3.23 11.32 3.39

TABLE V.INTERESTING REACTIONS FROM PARTICIPANTS

Expressions Reaction from Participants


Laughter ( Without Audio Cue) Robot is Nodding its Head Robot is Coughing
Robot has Closed its Eyes
Tiredness Robot is Feeling Sleepy
-
Gaze Down Robot is Sad
Fear Robot is Surprised Robot is Shocked
Surprise Robot has Opened Mouth -

82
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