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I I l I 2
Prashanth N , Karthik Ravi K M , Prashanth Kumar Reddy , Sunil Kumar H S , Jharna Majumdar
I
Department of Mechanical Engineering
2
Department of M Tech Computer Science & Engineering
Nitte Meenakshi Institute of Technology,
Bengaluru, India
e-mail: shanu.prashanth@gmail.com.karthikravi1992@gmail.com.prashanth.gpkr92@gmail.com.sunihsn@gmail.com.
jharna.majumdar@gmai1.com
Abstract-Design and Development of an Android (A robot research in Human Robot Interaction has been design of
with human resemblance and behaviour) is complex which socially expressive robots. The embodiment design of
requires high level of dexterity and cognitive capability. In the socially expressive robots can be either of Abstract type or
present work, we propose a low cost minimalist mechanical Android type i.e. robots with human resemblance and
design of an android robot called ARIA (Advanced Robot for behaviour. Out of these two, the design of androids has
Interactive Applications) which has 12 Degrees of Freedom
always been one of the fascinating and challenging areas of
(DoF). ARIA is capable of expressing various emotions such as
research in robotics. Research on Android robot tends
Sadness, Surprise, Fear, Anger, and Tiredness etc, along with
towards the robot's physical embodiment design, level and
various neck articulations such as flexion, extension, lateral
form of anthropomorphism, simplicity and complexity of
flexion and rotation. In the present work, we have adopted the
design [1]. In the present work, we will propose a minimalist
minimalist design approach to design the android with an
overall objective of reducing the design complexity and
mechanical design of one such android called "ARIA"
development time. We have described in detail the basic
(Advanced Robot for Interactive Applications) which can be
rationale behind minimalist design approach, the design of
used as an HRI research platform.
facial features, its kinematic linkage and actuation The paper is organized into three main sections; the
mechanisms; and finally we have conducted the experiments to contributions in each section are as follows:
characterize and validate the effectiveness of the facial 1. To start with, we would introduce the rationale behind
expressions of the minimalist android. The experimental minimalist mechanical design approach for androids; its
results reveal that the design trade-offs as a result of need and its benefits.
minimalist mechanical design highly impacts the interactive 2. Next, we would present the minimalist design
dynamics between humans and robot. The cognitive architecture of ARIA and discuss the design configuration
perceptions of humans towards androids demand more using Computer Aided Design (CAD) models of individual
realistic facial expressions which were not possible to achieve facial features such as eyes, eyelids, eyebrows, face, and
using minimally designed ARIA. neck etc. The kinematic linkage, actuation mechanisms and
fabrication of ARIA will also be discussed.
Keywords-minimalist design, human robot interaction,
3. Finally the characterization of various facial
mechanical design, kinematics, social robotics, android design.
expressions of ARIA using design of experiments is
I. INTRODUCTION
presented and the trade-offs in android as a result of
minimalist mechanical design and its effects on interaction
Over many decades, the designs of robots have evolved dynamics between the robot and humans are discussed.
and continue to evolve from science fiction to reality. Today
Robots are not only confined to Industrial applications, they A. Minimalist Design Approach
are also used in whole new range of applications which Minimalist design is a process of eliminating unwanted
include entertainment, health care, elder care, office or over engineering in design of a product by reducing its
assistance etc. As the technology advances, the social gap configuration to necessary elements. The Idea is to simplify
which exists between humans and intelligent robots have the design as much as possible without compromising on the
reduced; this may be attributed to the increased interaction of functional aspect, so that overall development and
human beings with robots. As a result of this, it is imperative maintenance cost comes down. Minimalist design doesn't
to study the interactive dynamics between humans and mean unattractive design; it only means meeting all
robots. The study of this interaction falls under the ambit of functional requirements with minimum elements. See Figure
Human-Robot Interaction (HRI). Human Robot Interaction 1 for basic cycle of minimalist design approach. The concept
(HRI) is an interdisciplinary field of study encompassing of minimalist design has wide range of application ranging
various areas such as the Engineering, Psychology, from webpage design [2] [3] to industrial product design [4]
Cognitive science, Social science, Artificial Intelligence (AI), [5]. Minimalist design philosophy has been highly
Computer science etc. One of the main focus areas of influenced by prominent Industrial designer Dieter Rams. He
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supported eyelid held in between two holders was designed,
which was connected to the actuator using the 4 bar linkage
mechanism as shown in Fig. 4. By studying the physiology
of eyelids we understand that the human beings use both
upper and lower eyelid, for instance during closure of eyes,
Upper eyelid move downward and lower eyelid move
upwards and nasally [19], from the empirical observations,
the lower eyelids are least noticed in humans as compared to
Figure 2. U-Joint for eyeball mechanism and eyeball kinematic linkage upper eyelids, hence we decided not to incorporate the same,
Mechanism ( Horizontal Plane-Pitch Movement) this was in line with the minimalist design approach.
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Modular
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make alignment - - -
adjustments Neutral Raised Lowered
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D. Design a/Face of great importance for minimal human resemblance [20].
Face is the focal point of interaction vis-a-vis Human ARIA's face was designed without nose and lips to simplify
Human Interaction and/or Human Robot Interaction. Design the design process. The Lower jaw or mandible mechanism
of an Android's face, i.e. its shape, size, aspect ratio etc [20] of ARIA was modelled after the human mandible. Lower
are the principal factors which would influence the Jaw contributed 1 DOF to ARIA (See Fig. 8).
communication modalities in HRI. The relationship between
robot's physical Appearance and the interest that it evokes Point of connection
between Link &
among people can be explained using "Uncanny valley" lowerJaw
1
characterization section.
Animal
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Industrial ..
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Human Likeness Corpse "." _ Prosthetic
Hand Figure 9. ARIA's face from CAD to reality
Zombie __
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E. Design ofNeck eyelid holders etc were fabricated using Stereolithography
ARIA's Neck was designed with 3 Degrees of freedom (SLA) based Rapid Prototyping (RP) technique. SLA utilizes
to provide Roll, Yaw and Pitch movements. The curable polymer resins and LASER to build the material in
Arrangement of motors and kinematic linkages are shown in layers. It is capable of delivering high surface finish which is
the Fig. 10. crucial for fitments. Face was fabricated using Fused
The Roll, Pitch and Yaw Dynamixel servo motors were Deposition Modelling (FDM) based Rapid Prototyping as
connected in daisy chain arrangement and were physically the surface finish of the face was unimportant since ARIA's
linked using aluminium frames to reduce the overall weight face was covered using the Latex mask. FDM based Rapid
of the robot. It has to be noted that, we have not used any Prototyping has several advantages such as cost
mechanical stoppers in our design and the robot was free to effectiveness, lower post processing & ease of use [24] [25].
rotate over a range of angles. This was intentional in the
III. FACIAL EXPRESSION CHARACTERIZATION
view of reducing the unnecessary design elements. However
the range of motion of neck was fixed by control system ARIA is capable of expressing various emotions such as
using a control algorithm. surprise, sadness, tiredness, fear, winking etc. It also uses
various neck articulations along with the aforesaid
F. Fabrication ofARIA expressions to convey its emotions. However as a result of
Miniaturization, curvilinear surface profile and tight Minimalist design approach ARIA suffered from lack of few
tolerance of certain design elements in ARIA meant that we essential facial features, these are given in Table II along
had to fabricate using additive manufacturing. Hence with their impact.
elements such as eyelids, eyeballs, miniature universal joint,
TABLE II. DESIGN TRADE-OFFS AND ITS IMPACT
The lack of posItIve emotional expressions such as background (using external speakers). The Facial Action
pleasantness, happiness or joy meant that, it was impossible coding system (FACS) [12] were used to map the actuation
to ascertain whether the robot was enjoying the interaction or units (9 DOF in face) of ARIA to produce various human
not. Hence we incorporated a method of audio-visual cue facial expressions.
such as laughter to convey the positive response of ARIA Fig. 11 shows a glimpse of various emotions and neck
during an interaction. This was achieved by making ARIA to articulation expressed by ARIA. The control points for
rhythmically nod its head, open and close its mouth (Lower various facial expressions and their corresponding Action
Jaw), while an auditory cue of laughter played in the Units (AU) as per FACS are given in Table III.
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_ MEAN SCALE -0- MEAN RESPONSE TIME (SEC)
LatemlFlexioll Gazing Gazing Tiredncss Closed Skcping Figure 12. Mean semantic differential scale and mean response time in
Sidcways DC)\\1l Eycs
seconds for various expressions
Figure I I . Glimpse of various facial and neck articulation of ARIA
B. Results and Discussions
A. Experiment
Fig. 12 shows the response of the participants, i.e. mean
Experiments were conducted to validate the effectiveness values of semantic differential scale and the mean response
of ARIA's minimal facial expressions. A sample size of time in seconds for various facial expressions and
N= 30 participants comprising both male and female with an behaviours of ARIA. From the results, it can be inferred that
age range of 19 to 28 years and mean age of 21.33 (SD= 2.91) the participants were able to easily identify various
were involved in the experiment. These participants were behaviours of the robot such as 'wakeup', 'sleeping',
asked to interact with ARIA, identify its facial expressions 'winking', and 'closed eyes' etc with lower response time.
and rate the same on a Semantic differential scale of 1 to 7 For the facial expression, the majority of the participants
with two anchors being machine like at 1 and human like at were able to recognize 'Sad' and 'Tiredness' leaning
7. Similar experiments have been conducted in the past by towards the human likeness. Expressions such as 'surprise',
MacDorman [26], Powers and Kiesler [27]. However in the 'anger' and 'laughter' received mixed reactions which were
current experiment we also included the response time, i.e. rated below par by the participants. They also took longer
time taken by the participants to identify the facial response time. Out of all the expressions, 'fear' received the
expressions. Semantic differential scale [28] was used lowest rating on a 7 point scale. Overall the correlation
instead of Likert scale [29] since it reduced the acquiescence between semantic differential scale and response time was
bias without affecting the psychometric quality [30]. found to be -0.80. The detailed result is given in the Table
IV.
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