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Moorhuhn Kart 2
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Build: Mar 23 2004 20:27:19
Version 1.00

Started at: 2019-03-23 10:22:09


Windows version: 6.01 build 1db1
Starting in directory C:\Users\user\Desktop\g ayush\Moorhuhn Kart 2\Game\
Executable: C:\Users\user\Desktop\g ayush\Moorhuhn Kart 2\Game\MHK2-XXL.exe
Program path: C:\Users\user\Desktop\g ayush\Moorhuhn Kart 2\Game\
OleInitialize ok
GameParameters::Load
GameParameters::Load ok
available video modes:
0: 1366x768x32 60Hz format: 1536
1: 320x200x16 70Hz format: 512 (EXCLUSIVE)
2: 320x200x32 70Hz format: 1536 (EXCLUSIVE)
3: 320x240x16 70Hz format: 512 (EXCLUSIVE)
4: 320x240x32 70Hz format: 1536 (EXCLUSIVE)
5: 400x300x16 70Hz format: 512 (EXCLUSIVE)
6: 400x300x32 70Hz format: 1536 (EXCLUSIVE)
7: 512x384x16 70Hz format: 512 (EXCLUSIVE)
8: 512x384x32 70Hz format: 1536 (EXCLUSIVE)
9: 640x400x16 70Hz format: 512 (EXCLUSIVE)
10: 640x400x32 70Hz format: 1536 (EXCLUSIVE)
11: 640x480x16 75Hz format: 512 (EXCLUSIVE)
12: 640x480x32 75Hz format: 1536 (EXCLUSIVE)
13: 800x600x16 75Hz format: 512 (EXCLUSIVE)
14: 800x600x32 75Hz format: 1536 (EXCLUSIVE)
15: 1024x768x16 75Hz format: 512 (EXCLUSIVE)
16: 1024x768x32 75Hz format: 1536 (EXCLUSIVE)
17: 1280x600x16 60Hz format: 512 (EXCLUSIVE)
18: 1280x600x32 60Hz format: 1536 (EXCLUSIVE)
19: 1280x720x16 60Hz format: 512 (EXCLUSIVE)
20: 1280x720x32 60Hz format: 1536 (EXCLUSIVE)
21: 1280x768x16 60Hz format: 512 (EXCLUSIVE)
22: 1280x768x32 60Hz format: 1536 (EXCLUSIVE)
23: 1366x768x16 60Hz format: 512 (EXCLUSIVE)
24: 1366x768x32 60Hz format: 1536 (EXCLUSIVE)
setting video mode 16
RenderWare v3.7.0 initialised.
Registered Sample Loading types
OggLoader
WavLoader

Registered Sample Stream types


OggStream

GameMK2::Init
GameParameters::Load
GameParameters::Load ok
Create New Texture: <PP>\menu\<TP>\title.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar1.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar2.bmp (null)
Create New Texture: <PP>\menu\<TP>\branding.png (null)
Registered Render Objects
Billboard
Clump
Fog
ParticleSystem
ProjectedTexture
Rain
RenderObjectsList
Snow

Registered Camera Controls


CarTargetCameraControl
DriverCameraControl
FreeCameraControl
SplineCameraControl
StartCameraControl

Registered Actions
AnimateUVAction
AnimatedTextureAction
WaterAction

loading World: <<LP>\objects\level.bsp> <data\MK2\level05\Textures8Bit\>


WorldUtil::ApplyAnisotropicFiltering Settings anisotropic filter to 16 (max. 16)
loading Clump: "data\MK2\level05\objects\skydome.dff"
("data\MK2\level05\Textures8Bit\")
***ERROR: Clump::LoadClump: Failed to read clump.
Create New Texture: <PP>\Lensflares\<TP>\flare_01.bmp
<PP>\Lensflares\<TP>\flare_01.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_02.bmp
<PP>\Lensflares\<TP>\flare_02.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_03.bmp
<PP>\Lensflares\<TP>\flare_03.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_04.bmp
<PP>\Lensflares\<TP>\flare_04.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_05.bmp
<PP>\Lensflares\<TP>\flare_05.bmp
loading Clump: "<LP>\objects\Baeume.dff" ("data\MK2\level05\Textures8Bit\")
***ERROR: Clump::LoadClump: Failed to read clump.
Available tracks:
1: Moorhuhn X
2: Winter
3: Island
4: Egypt
5: Factory
6: Mine
7: Castle
8: Swamp
Available championships:
1: User Defined
2: Random
3: Championship 1
4: Championship 2
Num available tracks: 8
Num available championship: 2
available phantom karts: 0
Create Font: <PP>\misc\fonts\<TP>\debug.bmp
font texture size: 256 x 128
Create Font: <PP>\misc\fonts\<TP>\fnt30px_white.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_yellow.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_orange.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_redoutline.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\logos.png
font texture size: 512 x 256
loading Clump: "data\MK2\level05\objects\camera.dff" ("")
Create New Texture: <PP>\Menu\<TP>\character_moorhuhn.png (null)
Create New Texture: <PP>\Menu\<TP>\character_lesshuhn.png (null)
Create New Texture: <PP>\Menu\<TP>\character_moorfrosch.png (null)
Create New Texture: <PP>\Menu\<TP>\character_pumpkin.png (null)
Create New Texture: <PP>\Menu\<TP>\character_snowman.png (null)
Create New Texture: <PP>\Menu\<TP>\character_turtle.png (null)
Create New Texture: <PP>\Menu\<TP>\character_hank.png (null)
Create New Texture: <PP>\Menu\<TP>\track_01.png (null)
Create New Texture: <PP>\Menu\<TP>\track_01_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_02.png (null)
Create New Texture: <PP>\Menu\<TP>\track_02_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_03.png (null)
Create New Texture: <PP>\Menu\<TP>\track_03_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_04.png (null)
Create New Texture: <PP>\Menu\<TP>\track_04_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_05.png (null)
Create New Texture: <PP>\Menu\<TP>\track_05_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_06.png (null)
Create New Texture: <PP>\Menu\<TP>\track_06_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_07.png (null)
Create New Texture: <PP>\Menu\<TP>\track_07_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_08.png (null)
Create New Texture: <PP>\Menu\<TP>\track_08_lock.png (null)
Casts:
display
Cast Members:
RenderWare
Ambient Light
Directional Light
Directional Light Objects
Fog
Skydome
Lensflares
Ambient Light Trees
karts
Cast Members:
Game Settings
misc
Cast Members:
Debug Display
Sample Manager
Sound Engine
Cameras|Spline Camera
objects
Cast Members:
Level Settings
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
SampleManager::CreateSample <PP>SFX\Kart\CAL_BRAKE.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_CRASH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_DROP.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE100.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE150.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE50.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_JUMPLANDING.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERFAIL.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERSTART.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_PUSH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\kart\CLH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMF_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CML_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CPK_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Kart\CSM_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CTL_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_CLICK.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_PRESELECT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_TOGGLE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_CLOSE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_OPEN.wav
SampleManager::CreateSample <PP>SFX\PU\PFL_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_END.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_MOVE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETSEARCH.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETLOCKED.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PU_COLLECT.wav
SampleManager::CreateSample <PP>SFX\PU\PU_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FAILURE.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FINISH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START2.wav
SampleManager::CreateSample <PP>SFX\Track\UGMETALFLOOR.wav
SampleManager::CreateSample <PP>SFX\Track\TFT_AIRPRESSURE.wav
SampleManager::CreateSample <PP>SFX\Track\TFT_MACHINESOUND.wav
SampleManager::CreateSample <PP>SFX\Track\TML_BLUBBER.wav
loading Clump: "<LP>Objects\RobotArm_1a.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\RobotArm_1b.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\RobotArm_3.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\RobotArm_4.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\RobotArm_5.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\RobotArm_2.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\Pfeil.dff" ("<LP><TP>")
Create New Texture: <PP>\Menu\<TP>\raster.png (null)
Create New Texture: <PP>\Menu\<TP>\logo.png (null)
Create New Texture: <PP>\Menu\<TP>\line.png (null)
SampleManager::CreateStreamingSample <PP>\Menu\Music\MHK2Title.ogg
OggStream::Create: <PP>\Menu\Music\MHK2Title.ogg
StreamingSample::Loop Timer installed
GameMK2::Init done
SoundEngine::Clear
destroy voices
destroy temporary voices
destroy cleanup voices
destroy stream
SoundEngine::DestroyAudioStream 8643868
stream->Destroy
StreamingSample::Destroy
StreamingSample::Destroy killing timer
StreamingSample::Destroy delete stream source
StreamingSample::Destroy ok
stream->Destroy ok
SoundEngine::Clear ok
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
GameParameters::Save
GameParameters::Save ok
GameMK2::Init
Starting level 4
Create New Texture: <PP>\menu\<TP>\loading_04.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar1.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar2.bmp (null)
Registered Render Objects
Billboard
Clump
Fog
ParticleSystem
ProjectedTexture
Rain
RenderObjectsList
Snow

Registered Camera Controls


CarTargetCameraControl
DriverCameraControl
FreeCameraControl
SplineCameraControl
StartCameraControl

Registered Actions
AnimateUVAction
AnimatedTextureAction
WaterAction

loading World: <<LP>\objects\level.bsp> <data\MK2\level04\Textures8Bit\>


WorldUtil::ApplyAnisotropicFiltering Settings anisotropic filter to 16 (max. 16)
loading Clump: "data\MK2\level04\objects\skydome.dff"
("data\MK2\level04\Textures8Bit\")
Create New Texture: <PP>\Lensflares\<TP>\flare_01.bmp
<PP>\Lensflares\<TP>\flare_01.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_02.bmp
<PP>\Lensflares\<TP>\flare_02.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_03.bmp
<PP>\Lensflares\<TP>\flare_03.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_04.bmp
<PP>\Lensflares\<TP>\flare_04.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_05.bmp
<PP>\Lensflares\<TP>\flare_05.bmp
loading Clump: "<LP>\objects\Baeume.dff" ("data\MK2\level04\Textures8Bit\")
Create New Texture: <PP>\Misc\Hud\<TP>\trackline.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\trackIcons.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_0.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_1.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_2.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_3.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_4.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_5.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_6.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_7.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_8.png (null)
Create Font: <PP>\misc\fonts\<TP>\debug.bmp
font texture size: 256 x 128
Create Font: <PP>\misc\fonts\<TP>\fnt30px_white.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_yellow.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_orange.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_redoutline.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt_countdown.png
font texture size: 128 x 256
SampleManager::CreateStreamingSample <LP>\Music\music.ogg
OggStream::Create: <LP>\Music\music.ogg
StreamingSample::Loop Timer installed
RwPhysics::Init
RwPhysics::Init ok
loading Clump: "<LP>\objects\collision_objects.dff" ("<PP>\Misc\")
loading Clump: "<LP>\objects\collision_border.dff" ("<PP>\Misc\")
loading Clump: "<LP>\objects\collision_drop.dff" ("<PP>\Misc\")
loading Clump: "<PP>Items\Sheild3.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\FlashingLight.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>\Items\<TP>\hole.bmp hole_alpha.bmp
loading Clump: "<PP>Items\blackhole.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>Items\<TP>\powerup.bmp <PP>Items\<TP>\powerup.bmp
loading Clump: "<PP>Items\box.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Slimeball_STATIC.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Missile.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>Items\<TP>\powerup.bmp <PP>Items\<TP>\powerup.bmp
loading Clump: "<PP>Items\box.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\X_Field.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Stroh.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Box2.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Barrel.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Huetchen.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\oilbarrel.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass1.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass2.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass3.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass4.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass5.dff" ("<PP>Items\<TP>")
projected shadow ok
loading Clump: "<PP>\Karts\snowman\snowman.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman_LOD.dff" ("<PP>\Karts\<TP>\")
projected shadow ok
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\Menu\<TP>\raster.png (null)
Create New Texture: <PP>\Menu\<TP>\logo.png (null)
Create New Texture: <PP>\Menu\<TP>\line.png (null)
Casts:
display
Cast Members:
RenderWare
Ambient Light
Directional Light
Directional Light Objects
Fog
Skydome
Lensflares
Ambient Light Trees
karts
Cast Members:
Game Settings
snowman
moorhuhn
Cameras|Player 1 Camera 1
Cameras|Player 1 Camera 2
Cameras|Player 1 Camera 3
Cameras|Player 1 Rear View
Cameras|Player 1 Race finished
misc
Cast Members:
Debug Display
Sample Manager
Sound Engine
Cameras|Free Camera
Replay Cameras|Replay Camera 1
Replay Cameras|Replay Camera 2
Replay Cameras|Replay Camera 3
Replay Cameras|Replay Camera 4
Replay Cameras|Replay Camera 5
Replay Cameras|Replay Camera 6
Replay Cameras|Replay Camera 7
Replay Cameras|Replay Camera 8
Replay Cameras|Replay Camera 9
Replay Cameras|Replay Camera 10
Replay Cameras|Replay Camera 11
Replay Cameras|Replay Camera 12
Replay Cameras|Replay Camera 13
Replay Cameras|Replay Camera 14
Replay Cameras|Replay Camera 15
Replay Cameras|Replay Camera 16
Replay Cameras|Replay Camera 17
Replay Cameras|Replay Camera 18
Replay Cameras|Replay Camera 19
Replay Cameras|Replay Camera 20
objects
Cast Members:
Level Settings
Track
Track Path
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
SampleManager::CreateSample <PP>SFX\Kart\CAL_BRAKE.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_CRASH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_DROP.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE100.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE150.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE50.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_JUMPLANDING.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERFAIL.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERSTART.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_PUSH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\kart\CLH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMF_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CML_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CPK_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Kart\CSM_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CTL_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_CLICK.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_PRESELECT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_TOGGLE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_CLOSE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_OPEN.wav
SampleManager::CreateSample <PP>SFX\PU\PFL_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_END.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_MOVE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETSEARCH.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETLOCKED.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PU_COLLECT.wav
SampleManager::CreateSample <PP>SFX\PU\PU_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FAILURE.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FINISH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START2.wav
SampleManager::CreateSample <PP>SFX\Track\UGBUMPYSTONE.wav
SampleManager::CreateSample <PP>SFX\Track\UGSAND.wav
SampleManager::CreateSample <PP>SFX\Track\TEY_WIND.wav
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<LP>Objects\water.dff" ("")
loading Clump: "data\MK2\Level04\Objects\clothing.dff" ("data\MK2\Level04\<TP>\")
***ERROR: Clump::LoadClump: Failed to load file
<data\MK2\Level04\Objects\clothing.dff>!
loading Clump: "<PP>\Karts\snowman\snowman.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn_LOD.dff" ("<PP>\Karts\<TP>\")
GameMK2::Init done
loading Clump: "<PP>\Karts\snowman\snowman.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn_LOD.dff" ("<PP>\Karts\<TP>\")
GameMK2::Exit
CarManager::Exit
CarManager::Exit ok
RwPhysics::Exit
RwPhysics::Exit ok
SoundEngine::Clear
destroy voices
destroy temporary voices
destroy cleanup voices
destroy stream
SoundEngine::DestroyAudioStream 18a0628
stream->Destroy
StreamingSample::Destroy
StreamingSample::Destroy killing timer
StreamingSample::Destroy delete stream source
StreamingSample::Destroy ok
stream->Destroy ok
SoundEngine::Clear ok
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
GameParameters::Save
GameParameters::Save ok
GameMK2::Init
GameParameters::Load
GameParameters::Load ok
Create New Texture: <PP>\menu\<TP>\loading_menu.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar1.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar2.bmp (null)
Create New Texture: <PP>\menu\<TP>\branding.png (null)
Registered Render Objects
Billboard
Clump
Fog
ParticleSystem
ProjectedTexture
Rain
RenderObjectsList
Snow
Registered Camera Controls
CarTargetCameraControl
DriverCameraControl
FreeCameraControl
SplineCameraControl
StartCameraControl

Registered Actions
AnimateUVAction
AnimatedTextureAction
WaterAction

loading World: <<LP>\objects\level.bsp> <data\MK2\level05\Textures8Bit\>


WorldUtil::ApplyAnisotropicFiltering Settings anisotropic filter to 16 (max. 16)
loading Clump: "data\MK2\level05\objects\skydome.dff"
("data\MK2\level05\Textures8Bit\")
***ERROR: Clump::LoadClump: Failed to read clump.
Create New Texture: <PP>\Lensflares\<TP>\flare_01.bmp
<PP>\Lensflares\<TP>\flare_01.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_02.bmp
<PP>\Lensflares\<TP>\flare_02.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_03.bmp
<PP>\Lensflares\<TP>\flare_03.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_04.bmp
<PP>\Lensflares\<TP>\flare_04.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_05.bmp
<PP>\Lensflares\<TP>\flare_05.bmp
loading Clump: "<LP>\objects\Baeume.dff" ("data\MK2\level05\Textures8Bit\")
***ERROR: Clump::LoadClump: Failed to read clump.
Available tracks:
1: Moorhuhn X
2: Winter
3: Island
4: Egypt
5: Factory
6: Mine
7: Castle
8: Swamp
Available championships:
1: User Defined
2: Random
3: Championship 1
4: Championship 2
Num available tracks: 8
Num available championship: 2
available phantom karts: 0
Create Font: <PP>\misc\fonts\<TP>\debug.bmp
font texture size: 256 x 128
Create Font: <PP>\misc\fonts\<TP>\fnt30px_white.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_yellow.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_orange.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_redoutline.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\logos.png
font texture size: 512 x 256
loading Clump: "data\MK2\level05\objects\camera.dff" ("")
Create New Texture: <PP>\Menu\<TP>\character_moorhuhn.png (null)
Create New Texture: <PP>\Menu\<TP>\character_lesshuhn.png (null)
Create New Texture: <PP>\Menu\<TP>\character_moorfrosch.png (null)
Create New Texture: <PP>\Menu\<TP>\character_pumpkin.png (null)
Create New Texture: <PP>\Menu\<TP>\character_snowman.png (null)
Create New Texture: <PP>\Menu\<TP>\character_turtle.png (null)
Create New Texture: <PP>\Menu\<TP>\character_hank.png (null)
Create New Texture: <PP>\Menu\<TP>\track_01.png (null)
Create New Texture: <PP>\Menu\<TP>\track_01_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_02.png (null)
Create New Texture: <PP>\Menu\<TP>\track_02_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_03.png (null)
Create New Texture: <PP>\Menu\<TP>\track_03_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_04.png (null)
Create New Texture: <PP>\Menu\<TP>\track_04_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_05.png (null)
Create New Texture: <PP>\Menu\<TP>\track_05_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_06.png (null)
Create New Texture: <PP>\Menu\<TP>\track_06_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_07.png (null)
Create New Texture: <PP>\Menu\<TP>\track_07_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_08.png (null)
Create New Texture: <PP>\Menu\<TP>\track_08_lock.png (null)
Casts:
display
Cast Members:
RenderWare
Ambient Light
Directional Light
Directional Light Objects
Fog
Skydome
Lensflares
Ambient Light Trees
karts
Cast Members:
Game Settings
misc
Cast Members:
Debug Display
Sample Manager
Sound Engine
Cameras|Spline Camera
objects
Cast Members:
Level Settings
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
SampleManager::CreateSample <PP>SFX\Kart\CAL_BRAKE.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_CRASH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_DROP.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE100.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE150.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE50.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_JUMPLANDING.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERFAIL.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERSTART.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_PUSH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\kart\CLH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMF_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CML_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CPK_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Kart\CSM_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CTL_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_CLICK.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_PRESELECT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_TOGGLE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_CLOSE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_OPEN.wav
SampleManager::CreateSample <PP>SFX\PU\PFL_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_END.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_MOVE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETSEARCH.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETLOCKED.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PU_COLLECT.wav
SampleManager::CreateSample <PP>SFX\PU\PU_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FAILURE.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FINISH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START2.wav
SampleManager::CreateSample <PP>SFX\Track\UGMETALFLOOR.wav
SampleManager::CreateSample <PP>SFX\Track\TFT_AIRPRESSURE.wav
SampleManager::CreateSample <PP>SFX\Track\TFT_MACHINESOUND.wav
SampleManager::CreateSample <PP>SFX\Track\TML_BLUBBER.wav
loading Clump: "<LP>Objects\RobotArm_1a.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\RobotArm_1b.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\RobotArm_3.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\RobotArm_4.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\RobotArm_5.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\RobotArm_2.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\Pfeil.dff" ("<LP><TP>")
Create New Texture: <PP>\Menu\<TP>\raster.png (null)
Create New Texture: <PP>\Menu\<TP>\logo.png (null)
Create New Texture: <PP>\Menu\<TP>\line.png (null)
SampleManager::CreateStreamingSample <PP>\Menu\Music\MHK2Title.ogg
OggStream::Create: <PP>\Menu\Music\MHK2Title.ogg
StreamingSample::Loop Timer installed
GameMK2::Init done
SoundEngine::Clear
destroy voices
destroy temporary voices
destroy cleanup voices
destroy stream
SoundEngine::DestroyAudioStream c219300
stream->Destroy
StreamingSample::Destroy
StreamingSample::Destroy killing timer
StreamingSample::Destroy delete stream source
StreamingSample::Destroy ok
stream->Destroy ok
SoundEngine::Clear ok
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
GameParameters::Save
GameParameters::Save ok
GameMK2::Init
Starting level 1
Create New Texture: <PP>\menu\<TP>\loading_01.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar1.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar2.bmp (null)
Registered Render Objects
Billboard
Clump
Fog
ParticleSystem
ProjectedTexture
Rain
RenderObjectsList
Snow

Registered Camera Controls


CarTargetCameraControl
DriverCameraControl
FreeCameraControl
SplineCameraControl
StartCameraControl

Registered Actions
AnimateUVAction
AnimatedTextureAction
WaterAction

loading World: <<LP>\objects\level.bsp> <data\MK2\level01\Textures8Bit\>


WorldUtil::ApplyAnisotropicFiltering Settings anisotropic filter to 16 (max. 16)
loading Clump: "data\MK2\level01\objects\skydome.dff"
("data\MK2\level01\Textures8Bit\")
Create New Texture: <PP>\Lensflares\<TP>\flare_01.bmp
<PP>\Lensflares\<TP>\flare_01.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_02.bmp
<PP>\Lensflares\<TP>\flare_02.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_03.bmp
<PP>\Lensflares\<TP>\flare_03.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_04.bmp
<PP>\Lensflares\<TP>\flare_04.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_05.bmp
<PP>\Lensflares\<TP>\flare_05.bmp
loading Clump: "<LP>\objects\Baeume.dff" ("data\MK2\level01\Textures8Bit\")
Create New Texture: <PP>\Misc\Hud\<TP>\trackline.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\trackIcons.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_0.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_1.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_2.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_3.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_4.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_5.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_6.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_7.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_8.png (null)
Create Font: <PP>\misc\fonts\<TP>\debug.bmp
font texture size: 256 x 128
Create Font: <PP>\misc\fonts\<TP>\fnt30px_white.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_yellow.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_orange.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_redoutline.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt_countdown.png
font texture size: 128 x 256
SampleManager::CreateStreamingSample <LP>\Music\music.ogg
OggStream::Create: <LP>\Music\music.ogg
StreamingSample::Loop Timer installed
RwPhysics::Init
RwPhysics::Init ok
loading Clump: "<LP>\objects\collision_objects.dff" ("<PP>\Misc\")
loading Clump: "<LP>\objects\collision_border.dff" ("<PP>\Misc\")
loading Clump: "<PP>Items\Sheild3.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\FlashingLight.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>\Items\<TP>\hole.bmp hole_alpha.bmp
loading Clump: "<PP>Items\blackhole.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>Items\<TP>\powerup.bmp <PP>Items\<TP>\powerup.bmp
loading Clump: "<PP>Items\box.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Slimeball_STATIC.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Missile.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>Items\<TP>\powerup.bmp <PP>Items\<TP>\powerup.bmp
loading Clump: "<PP>Items\box.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\X_Field.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Stroh.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Box2.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Barrel.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Huetchen.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\oilbarrel.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass1.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass2.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass3.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass4.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass5.dff" ("<PP>Items\<TP>")
projected shadow ok
loading Clump: "<PP>\Karts\hank\hank.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank_LOD.dff" ("<PP>\Karts\<TP>\")
projected shadow ok
loading Clump: "<PP>\Karts\pumpkin\pumpkin.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet2.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet3.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\snowman\snowman.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet4.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet5.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\turtle\turtle.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet6.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet7.bmp (null)
Create New Texture: <PP>\Menu\<TP>\raster.png (null)
Create New Texture: <PP>\Menu\<TP>\logo.png (null)
Create New Texture: <PP>\Menu\<TP>\line.png (null)
Casts:
display
Cast Members:
RenderWare
Ambient Light
Directional Light
Directional Light Objects
Fog
Skydome
Lensflares
Ambient Light Trees
karts
Cast Members:
Game Settings
hank
pumpkin
lesshuhn
snowman
moorhuhn
turtle
moorfrosch
Cameras|Player 1 Camera 1
Cameras|Player 1 Camera 2
Cameras|Player 1 Camera 3
Cameras|Player 1 Rear View
Cameras|Player 1 Race finished
misc
Cast Members:
Debug Display
Sample Manager
Sound Engine
Cameras|Free Camera
Replay Cameras|Replay Camera 1
Replay Cameras|Replay Camera 2
Replay Cameras|Replay Camera 3
Replay Cameras|Replay Camera 4
Replay Cameras|Replay Camera 5
Replay Cameras|Replay Camera 6
Replay Cameras|Replay Camera 7
Replay Cameras|Replay Camera 8
Replay Cameras|Replay Camera 9
Replay Cameras|Replay Camera 10
Replay Cameras|Replay Camera 11
Replay Cameras|Replay Camera 12
Replay Cameras|Replay Camera 13
Replay Cameras|Replay Camera 14
Replay Cameras|Replay Camera 15
Replay Cameras|Replay Camera 16
Replay Cameras|Replay Camera 17
Replay Cameras|Replay Camera 18
Replay Cameras|Replay Camera 19
Replay Cameras|Replay Camera 20
objects
Cast Members:
Level Settings
Track
Track Path
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
SampleManager::CreateSample <PP>SFX\Kart\CAL_BRAKE.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_CRASH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_DROP.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE100.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE150.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE50.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_JUMPLANDING.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERFAIL.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERSTART.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_PUSH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\kart\CLH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMF_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CML_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CPK_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Kart\CSM_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CTL_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_CLICK.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_PRESELECT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_TOGGLE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_CLOSE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_OPEN.wav
SampleManager::CreateSample <PP>SFX\PU\PFL_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_END.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_MOVE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETSEARCH.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETLOCKED.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PU_COLLECT.wav
SampleManager::CreateSample <PP>SFX\PU\PU_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FAILURE.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FINISH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START2.wav
SampleManager::CreateSample <PP>SFX\Track\UGBUMPYSTONE.wav
SampleManager::CreateSample <PP>SFX\Track\UGSAND.wav
SampleManager::CreateSample <PP>SFX\Track\TIS_BIRDS.wav
SampleManager::CreateSample <PP>SFX\Track\COW.wav
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <LP><TP>Baum1_UV.bmp <LP><TP>Baum1_UV_alpha.bmp
loading Clump: "<LP>Objects\trees_pos.dff" ("")
loading Clump: "<LP>Objects\windmill.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\windmill_w.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\Cow.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\CowALT.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\Cow.dff" ("<LP><TP>")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank_LOD.dff" ("<PP>\Karts\<TP>\")
GameMK2::Init done
Create New Texture: <PP>\karts\<TP>\moorfrosch_sheet2.bmp (null)
Create New Texture: <PP>\karts\<TP>\mrTurtle2.bmp (null)
Create New Texture: <PP>\karts\<TP>\lesshuhn_sheet2.bmp (null)
on rank 0 : 2 (place: 4) time=271.320007
on rank 1 : 3 (place: 2) time=256.859985
on rank 2 : 1 (place: 0) time=253.470001
on rank 3 : 4 (place: 1) time=253.610016
on rank 4 : 0 (place: 3) time=264.330017
on rank 5 : 6 (place: 6) time=288.690735
on rank 6 : 5 (place: 5) time=288.672791
GameParameters::Save
GameParameters::Save ok
GameMK2::Exit
CarManager::Exit
CarManager::Exit ok
RwPhysics::Exit
RwPhysics::Exit ok
SoundEngine::Clear
destroy voices
destroy temporary voices
destroy cleanup voices
destroy stream
SoundEngine::DestroyAudioStream c219530
stream->Destroy
StreamingSample::Destroy
StreamingSample::Destroy killing timer
StreamingSample::Destroy delete stream source
StreamingSample::Destroy ok
stream->Destroy ok
SoundEngine::Clear ok
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
GameParameters::Save
GameParameters::Save ok
GameMK2::Init
Starting level 2
Create New Texture: <PP>\menu\<TP>\loading_02.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar1.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar2.bmp (null)
Registered Render Objects
Billboard
Clump
Fog
ParticleSystem
ProjectedTexture
Rain
RenderObjectsList
Snow

Registered Camera Controls


CarTargetCameraControl
DriverCameraControl
FreeCameraControl
SplineCameraControl
StartCameraControl

Registered Actions
AnimateUVAction
AnimatedTextureAction
WaterAction

loading World: <<LP>\objects\level.bsp> <data\MK2\level02\Textures8Bit\>


***WARNING: RenderWare::LoadWorld: (Warning) failed to load all textures.
WorldUtil::ApplyAnisotropicFiltering Settings anisotropic filter to 16 (max. 16)
loading Clump: "data\MK2\level02\objects\skydome.dff"
("data\MK2\level02\Textures8Bit\")
Create New Texture: <PP>\Lensflares\<TP>\flare_01.bmp
<PP>\Lensflares\<TP>\flare_01.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_02.bmp
<PP>\Lensflares\<TP>\flare_02.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_03.bmp
<PP>\Lensflares\<TP>\flare_03.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_04.bmp
<PP>\Lensflares\<TP>\flare_04.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_05.bmp
<PP>\Lensflares\<TP>\flare_05.bmp
loading Clump: "<LP>\objects\Baeume.dff" ("data\MK2\level02\Textures8Bit\")
Create New Texture: data\MK2\level02\Textures8Bit\snow.bmp
data\MK2\level02\Textures8Bit\snow_alpha.bmp
Create New Texture: <PP>\Misc\Hud\<TP>\trackline.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\trackIcons.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_0.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_1.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_2.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_3.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_4.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_5.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_6.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_7.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_8.png (null)
Create Font: <PP>\misc\fonts\<TP>\debug.bmp
font texture size: 256 x 128
Create Font: <PP>\misc\fonts\<TP>\fnt30px_white.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_yellow.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_orange.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_redoutline.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt_countdown.png
font texture size: 128 x 256
SampleManager::CreateStreamingSample <LP>\Music\music.ogg
OggStream::Create: <LP>\Music\music.ogg
StreamingSample::Loop Timer installed
RwPhysics::Init
RwPhysics::Init ok
loading Clump: "<LP>\objects\collision_objects.dff" ("<PP>\Misc\")
loading Clump: "<LP>\objects\collision_border.dff" ("<PP>\Misc\")
loading Clump: "<LP>\objects\collision_drop.dff" ("<PP>\Misc\")
loading Clump: "<PP>Items\Sheild3.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\FlashingLight.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>\Items\<TP>\hole.bmp hole_alpha.bmp
loading Clump: "<PP>Items\blackhole.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>Items\<TP>\powerup.bmp <PP>Items\<TP>\powerup.bmp
loading Clump: "<PP>Items\box.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Slimeball_STATIC.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Missile.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>Items\<TP>\powerup.bmp <PP>Items\<TP>\powerup.bmp
loading Clump: "<PP>Items\box.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\X_Field.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Stroh.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Box2.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Barrel.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Huetchen.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\oilbarrel.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass1.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass2.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass3.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass4.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass5.dff" ("<PP>Items\<TP>")
projected shadow ok
loading Clump: "<PP>\Karts\hank\hank.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank_LOD.dff" ("<PP>\Karts\<TP>\")
projected shadow ok
loading Clump: "<PP>\Karts\pumpkin\pumpkin.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet2.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet3.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\snowman\snowman.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet4.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet5.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\turtle\turtle.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet6.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet7.bmp (null)
Create New Texture: <PP>\Menu\<TP>\raster.png (null)
Create New Texture: <PP>\Menu\<TP>\logo.png (null)
Create New Texture: <PP>\Menu\<TP>\line.png (null)
Casts:
display
Cast Members:
RenderWare
Ambient Light
Directional Light
Directional Light Objects
Fog
Skydome
Lensflares
Ambient Light Trees
Snow
karts
Cast Members:
Game Settings
hank
pumpkin
lesshuhn
snowman
moorhuhn
turtle
moorfrosch
Cameras|Player 1 Camera 1
Cameras|Player 1 Camera 2
Cameras|Player 1 Camera 3
Cameras|Player 1 Rear View
Cameras|Player 1 Race finished
misc
Cast Members:
Debug Display
Sample Manager
Sound Engine
Cameras|Free Camera
Replay Cameras|Replay Camera 1
Replay Cameras|Replay Camera 2
Replay Cameras|Replay Camera 3
Replay Cameras|Replay Camera 4
Replay Cameras|Replay Camera 5
Replay Cameras|Replay Camera 6
Replay Cameras|Replay Camera 7
Replay Cameras|Replay Camera 8
Replay Cameras|Replay Camera 9
Replay Cameras|Replay Camera 10
Replay Cameras|Replay Camera 11
Replay Cameras|Replay Camera 12
Replay Cameras|Replay Camera 13
Replay Cameras|Replay Camera 14
Replay Cameras|Replay Camera 15
Replay Cameras|Replay Camera 16
Replay Cameras|Replay Camera 17
Replay Cameras|Replay Camera 18
Replay Cameras|Replay Camera 19
Replay Cameras|Replay Camera 20
objects
Cast Members:
Level Settings
Track
Track Path
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
SampleManager::CreateSample <PP>SFX\Kart\CAL_BRAKE.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_CRASH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_DROP.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE100.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE150.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE50.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_JUMPLANDING.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERFAIL.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERSTART.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_PUSH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\kart\CLH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMF_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CML_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CPK_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Kart\CSM_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CTL_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_CLICK.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_PRESELECT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_TOGGLE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_CLOSE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_OPEN.wav
SampleManager::CreateSample <PP>SFX\PU\PFL_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_END.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_MOVE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETSEARCH.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETLOCKED.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PU_COLLECT.wav
SampleManager::CreateSample <PP>SFX\PU\PU_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FAILURE.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FINISH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START2.wav
SampleManager::CreateSample <PP>SFX\Track\UGSNOW.wav
SampleManager::CreateSample <PP>SFX\Track\UGWOOD.wav
SampleManager::CreateSample <PP>SFX\Track\TWD_ICE.wav
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "data\MK2\Items\Objects\See.dff" ("data\mk2\Items\<TP>\")
***ERROR: Clump::LoadClump: Failed to load file <data\MK2\Items\Objects\See.dff>!
Create New Texture: <LP><TP>Tanne_UV.bmp <LP><TP>Tanne_alpha_UV.bmp
loading Clump: "<LP>Objects\tree_pos.dff" ("")
loading Clump: "<LP>Objects\MH_snowboarder.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\MH_snowboarder.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\MH_snowboarder.dff" ("<LP><TP>")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle_LOD.dff" ("<PP>\Karts\<TP>\")
GameMK2::Init done
Create New Texture: <PP>\karts\<TP>\lesshuhn_sheet2.bmp (null)
Create New Texture: <PP>\karts\<TP>\mrTurtle2.bmp (null)
on rank 0 : 4 (place: 5) time=253.049988
on rank 1 : 2 (place: 3) time=235.190002
on rank 2 : 3 (place: 1) time=232.009995
on rank 3 : 1 (place: 2) time=232.110016
on rank 4 : 6 (place: 0) time=229.230011
on rank 5 : 0 (place: 6) time=253.685364
on rank 6 : 5 (place: 4) time=239.470001
Create New Texture: <PP>\karts\<TP>\moorhuhn_sheet2.bmp (null)
GameParameters::Save
GameParameters::Save ok
GameMK2::Exit
CarManager::Exit
CarManager::Exit ok
RwPhysics::Exit
RwPhysics::Exit ok
SoundEngine::Clear
destroy voices
destroy temporary voices
destroy cleanup voices
destroy stream
SoundEngine::DestroyAudioStream c2194c0
stream->Destroy
StreamingSample::Destroy
StreamingSample::Destroy killing timer
SoundEngine::IsStreamValid stream c2194c0 not valid
StreamingSample::Destroy delete stream source
StreamingSample::Destroy ok
stream->Destroy ok
SoundEngine::Clear ok
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
GameParameters::Save
GameParameters::Save ok
GameMK2::Init
Starting level 3
Create New Texture: <PP>\menu\<TP>\loading_03.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar1.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar2.bmp (null)
Registered Render Objects
Billboard
Clump
Fog
ParticleSystem
ProjectedTexture
Rain
RenderObjectsList
Snow

Registered Camera Controls


CarTargetCameraControl
DriverCameraControl
FreeCameraControl
SplineCameraControl
StartCameraControl

Registered Actions
AnimateUVAction
AnimatedTextureAction
WaterAction

loading World: <<LP>\objects\level.bsp> <data\MK2\level03\Textures8Bit\>


***WARNING: RenderWare::LoadWorld: (Warning) failed to load all textures.
WorldUtil::ApplyAnisotropicFiltering Settings anisotropic filter to 16 (max. 16)
loading Clump: "data\MK2\level03\objects\skydome.dff"
("data\MK2\level03\Textures8Bit\")
Create New Texture: <PP>\Lensflares\<TP>\flare_01.bmp
<PP>\Lensflares\<TP>\flare_01.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_02.bmp
<PP>\Lensflares\<TP>\flare_02.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_03.bmp
<PP>\Lensflares\<TP>\flare_03.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_04.bmp
<PP>\Lensflares\<TP>\flare_04.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_05.bmp
<PP>\Lensflares\<TP>\flare_05.bmp
loading Clump: "<LP>\objects\Baeume.dff" ("data\MK2\level03\Textures8Bit\")
Create New Texture: <PP>\Misc\Hud\<TP>\trackline.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\trackIcons.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_0.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_1.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_2.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_3.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_4.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_5.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_6.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_7.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_8.png (null)
Create Font: <PP>\misc\fonts\<TP>\debug.bmp
font texture size: 256 x 128
Create Font: <PP>\misc\fonts\<TP>\fnt30px_white.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_yellow.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_orange.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_redoutline.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt_countdown.png
font texture size: 128 x 256
SampleManager::CreateStreamingSample <LP>\Music\music.ogg
OggStream::Create: <LP>\Music\music.ogg
StreamingSample::Loop Timer installed
RwPhysics::Init
RwPhysics::Init ok
loading Clump: "<LP>\objects\collision_objects.dff" ("<PP>\Misc\")
loading Clump: "<LP>\objects\collision_border.dff" ("<PP>\Misc\")
loading Clump: "<LP>\objects\collision_drop.dff" ("<PP>\Misc\")
loading Clump: "<PP>Items\Sheild3.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\FlashingLight.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>\Items\<TP>\hole.bmp hole_alpha.bmp
loading Clump: "<PP>Items\blackhole.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>Items\<TP>\powerup.bmp <PP>Items\<TP>\powerup.bmp
loading Clump: "<PP>Items\box.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Slimeball_STATIC.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Missile.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>Items\<TP>\powerup.bmp <PP>Items\<TP>\powerup.bmp
loading Clump: "<PP>Items\box.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\X_Field.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Stroh.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Box2.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Barrel.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Huetchen.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\oilbarrel.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass1.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass2.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass3.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass4.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass5.dff" ("<PP>Items\<TP>")
projected shadow ok
loading Clump: "<PP>\Karts\hank\hank.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank_LOD.dff" ("<PP>\Karts\<TP>\")
projected shadow ok
loading Clump: "<PP>\Karts\pumpkin\pumpkin.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet2.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet3.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\snowman\snowman.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet4.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet5.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\turtle\turtle.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet6.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet7.bmp (null)
Create New Texture: <PP>\Menu\<TP>\raster.png (null)
Create New Texture: <PP>\Menu\<TP>\logo.png (null)
Create New Texture: <PP>\Menu\<TP>\line.png (null)
Casts:
display
Cast Members:
RenderWare
Ambient Light
Directional Light
Directional Light Objects
Fog
Skydome
Lensflares
Ambient Light Trees
karts
Cast Members:
Game Settings
hank
pumpkin
lesshuhn
snowman
moorhuhn
turtle
moorfrosch
Cameras|Player 1 Camera 1
Cameras|Player 1 Camera 2
Cameras|Player 1 Camera 3
Cameras|Player 1 Rear View
Cameras|Player 1 Race finished
misc
Cast Members:
Debug Display
Sample Manager
Sound Engine
Cameras|Free Camera
Replay Cameras|Replay Camera 1
Replay Cameras|Replay Camera 2
Replay Cameras|Replay Camera 3
Replay Cameras|Replay Camera 4
Replay Cameras|Replay Camera 5
Replay Cameras|Replay Camera 6
Replay Cameras|Replay Camera 7
Replay Cameras|Replay Camera 8
Replay Cameras|Replay Camera 9
Replay Cameras|Replay Camera 10
Replay Cameras|Replay Camera 11
Replay Cameras|Replay Camera 12
Replay Cameras|Replay Camera 13
Replay Cameras|Replay Camera 14
Replay Cameras|Replay Camera 15
Replay Cameras|Replay Camera 16
Replay Cameras|Replay Camera 17
Replay Cameras|Replay Camera 18
Replay Cameras|Replay Camera 19
Replay Cameras|Replay Camera 20
objects
Cast Members:
Level Settings
Track
Track Path
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
SampleManager::CreateSample <PP>SFX\Kart\CAL_BRAKE.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_CRASH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_DROP.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE100.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE150.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE50.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_JUMPLANDING.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERFAIL.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERSTART.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_PUSH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\kart\CLH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMF_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CML_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CPK_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Kart\CSM_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CTL_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_CLICK.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_PRESELECT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_TOGGLE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_CLOSE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_OPEN.wav
SampleManager::CreateSample <PP>SFX\PU\PFL_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_END.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_MOVE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETSEARCH.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETLOCKED.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PU_COLLECT.wav
SampleManager::CreateSample <PP>SFX\PU\PU_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FAILURE.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FINISH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START2.wav
SampleManager::CreateSample <PP>SFX\Track\UGGRAS.wav
SampleManager::CreateSample <PP>SFX\Track\UGSAND.wav
SampleManager::CreateSample <PP>SFX\Track\UGWOOD.wav
SampleManager::CreateSample <PP>SFX\Track\TCI_JUNGLENOISE.wav
SampleManager::CreateSample <PP>SFX\Track\TCI_WATERRUSH.wav
SampleManager::CreateSample <PP>SFX\Track\UGWATER.wav
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "data\MK2\Level03\Objects\Wasserfall_h1.dff"
("data\MK2\Level03\<TP>\")
loading Clump: "<LP>Objects\Wasser.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\Brachio.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\Brachio.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\Brachio.dff" ("<LP><TP>")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle_LOD.dff" ("<PP>\Karts\<TP>\")
GameMK2::Init done
Create New Texture: <PP>\karts\<TP>\snowman_sheet2.bmp (null)
on rank 0 : 2 (place: 4) time=341.630005
on rank 1 : 1 (place: 1) time=332.760010
on rank 2 : 3 (place: 0) time=330.049988
on rank 3 : 4 (place: 2) time=334.739990
on rank 4 : 0 (place: 3) time=340.920013
on rank 5 : 6 (place: 6) time=360.686340
on rank 6 : 5 (place: 5) time=358.447113
GameParameters::Save
GameParameters::Save ok
Create New Texture: <PP>\karts\<TP>\moorhuhn_sheet2.bmp (null)
GameMK2::Exit
CarManager::Exit
CarManager::Exit ok
RwPhysics::Exit
RwPhysics::Exit ok
SoundEngine::Clear
destroy voices
destroy temporary voices
destroy cleanup voices
destroy stream
SoundEngine::DestroyAudioStream c2193e0
stream->Destroy
StreamingSample::Destroy
StreamingSample::Destroy killing timer
StreamingSample::Destroy delete stream source
StreamingSample::Destroy ok
stream->Destroy ok
SoundEngine::Clear ok
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
GameParameters::Save
GameParameters::Save ok
GameMK2::Init
Starting level 4
Create New Texture: <PP>\menu\<TP>\loading_04.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar1.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar2.bmp (null)
Registered Render Objects
Billboard
Clump
Fog
ParticleSystem
ProjectedTexture
Rain
RenderObjectsList
Snow

Registered Camera Controls


CarTargetCameraControl
DriverCameraControl
FreeCameraControl
SplineCameraControl
StartCameraControl

Registered Actions
AnimateUVAction
AnimatedTextureAction
WaterAction

loading World: <<LP>\objects\level.bsp> <data\MK2\level04\Textures8Bit\>


WorldUtil::ApplyAnisotropicFiltering Settings anisotropic filter to 16 (max. 16)
loading Clump: "data\MK2\level04\objects\skydome.dff"
("data\MK2\level04\Textures8Bit\")
Create New Texture: <PP>\Lensflares\<TP>\flare_01.bmp
<PP>\Lensflares\<TP>\flare_01.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_02.bmp
<PP>\Lensflares\<TP>\flare_02.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_03.bmp
<PP>\Lensflares\<TP>\flare_03.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_04.bmp
<PP>\Lensflares\<TP>\flare_04.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_05.bmp
<PP>\Lensflares\<TP>\flare_05.bmp
loading Clump: "<LP>\objects\Baeume.dff" ("data\MK2\level04\Textures8Bit\")
Create New Texture: <PP>\Misc\Hud\<TP>\trackline.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\trackIcons.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_0.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_1.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_2.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_3.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_4.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_5.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_6.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_7.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_8.png (null)
Create Font: <PP>\misc\fonts\<TP>\debug.bmp
font texture size: 256 x 128
Create Font: <PP>\misc\fonts\<TP>\fnt30px_white.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_yellow.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_orange.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_redoutline.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt_countdown.png
font texture size: 128 x 256
SampleManager::CreateStreamingSample <LP>\Music\music.ogg
OggStream::Create: <LP>\Music\music.ogg
StreamingSample::Loop Timer installed
RwPhysics::Init
RwPhysics::Init ok
loading Clump: "<LP>\objects\collision_objects.dff" ("<PP>\Misc\")
loading Clump: "<LP>\objects\collision_border.dff" ("<PP>\Misc\")
loading Clump: "<LP>\objects\collision_drop.dff" ("<PP>\Misc\")
loading Clump: "<PP>Items\Sheild3.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\FlashingLight.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>\Items\<TP>\hole.bmp hole_alpha.bmp
loading Clump: "<PP>Items\blackhole.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>Items\<TP>\powerup.bmp <PP>Items\<TP>\powerup.bmp
loading Clump: "<PP>Items\box.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Slimeball_STATIC.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Missile.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>Items\<TP>\powerup.bmp <PP>Items\<TP>\powerup.bmp
loading Clump: "<PP>Items\box.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\X_Field.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Stroh.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Box2.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Barrel.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Huetchen.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\oilbarrel.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass1.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass2.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass3.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass4.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass5.dff" ("<PP>Items\<TP>")
projected shadow ok
loading Clump: "<PP>\Karts\hank\hank.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank_LOD.dff" ("<PP>\Karts\<TP>\")
projected shadow ok
loading Clump: "<PP>\Karts\pumpkin\pumpkin.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet2.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet3.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\snowman\snowman.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet4.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet5.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\turtle\turtle.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet6.bmp (null)
projected shadow ok
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet7.bmp (null)
Create New Texture: <PP>\Menu\<TP>\raster.png (null)
Create New Texture: <PP>\Menu\<TP>\logo.png (null)
Create New Texture: <PP>\Menu\<TP>\line.png (null)
Casts:
display
Cast Members:
RenderWare
Ambient Light
Directional Light
Directional Light Objects
Fog
Skydome
Lensflares
Ambient Light Trees
karts
Cast Members:
Game Settings
hank
pumpkin
lesshuhn
snowman
moorhuhn
turtle
moorfrosch
Cameras|Player 1 Camera 1
Cameras|Player 1 Camera 2
Cameras|Player 1 Camera 3
Cameras|Player 1 Rear View
Cameras|Player 1 Race finished
misc
Cast Members:
Debug Display
Sample Manager
Sound Engine
Cameras|Free Camera
Replay Cameras|Replay Camera 1
Replay Cameras|Replay Camera 2
Replay Cameras|Replay Camera 3
Replay Cameras|Replay Camera 4
Replay Cameras|Replay Camera 5
Replay Cameras|Replay Camera 6
Replay Cameras|Replay Camera 7
Replay Cameras|Replay Camera 8
Replay Cameras|Replay Camera 9
Replay Cameras|Replay Camera 10
Replay Cameras|Replay Camera 11
Replay Cameras|Replay Camera 12
Replay Cameras|Replay Camera 13
Replay Cameras|Replay Camera 14
Replay Cameras|Replay Camera 15
Replay Cameras|Replay Camera 16
Replay Cameras|Replay Camera 17
Replay Cameras|Replay Camera 18
Replay Cameras|Replay Camera 19
Replay Cameras|Replay Camera 20
objects
Cast Members:
Level Settings
Track
Track Path
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
SampleManager::CreateSample <PP>SFX\Kart\CAL_BRAKE.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_CRASH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_DROP.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE100.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE150.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE50.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_JUMPLANDING.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERFAIL.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERSTART.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_PUSH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\kart\CLH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMF_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CML_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CPK_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Kart\CSM_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CTL_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_CLICK.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_PRESELECT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_TOGGLE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_CLOSE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_OPEN.wav
SampleManager::CreateSample <PP>SFX\PU\PFL_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_END.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_MOVE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETSEARCH.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETLOCKED.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PU_COLLECT.wav
SampleManager::CreateSample <PP>SFX\PU\PU_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FAILURE.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FINISH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START2.wav
SampleManager::CreateSample <PP>SFX\Track\UGBUMPYSTONE.wav
SampleManager::CreateSample <PP>SFX\Track\UGSAND.wav
SampleManager::CreateSample <PP>SFX\Track\TEY_WIND.wav
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<LP>Objects\water.dff" ("")
loading Clump: "data\MK2\Level04\Objects\clothing.dff" ("data\MK2\Level04\<TP>\")
***ERROR: Clump::LoadClump: Failed to load file
<data\MK2\Level04\Objects\clothing.dff>!
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\lesshuhn\lesshuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\snowman\snowman_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\pumpkin\pumpkin_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorhuhn\moorhuhn_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\moorfrosch\moorfrosch_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle_LOD.dff" ("<PP>\Karts\<TP>\")
GameMK2::Init done
Create New Texture: <PP>\karts\<TP>\lesshuhn_sheet2.bmp (null)
Create New Texture: <PP>\karts\<TP>\pumpkin_sheet2.bmp (null)
on rank 0 : 0 (place: 0) time=382.049988
on rank 1 : 3 (place: 4) time=399.526245
on rank 2 : 4 (place: 3) time=399.492188
on rank 3 : 2 (place: 1) time=387.290527
on rank 4 : 1 (place: 2) time=393.774353
on rank 5 : 5 (place: 5) time=418.196411
on rank 6 : 6 (place: 6) time=425.235596
Create New Texture: <PP>\karts\<TP>\mrTurtle2.bmp (null)
Create New Texture: <PP>\karts\<TP>\moorhuhn_sheet2.bmp (null)
Create New Texture: <PP>\karts\<TP>\hank_sheet2.bmp (null)
GameParameters::Save
GameParameters::Save ok
SoundEngine::DestroyAudioStream c21a170
stream->Destroy
StreamingSample::Destroy
StreamingSample::Destroy killing timer
StreamingSample::Destroy delete stream source
StreamingSample::Destroy ok
stream->Destroy ok
SampleManager::CreateStreamingSample <PP>\Menu\Music\MHK2Highscore.ogg
OggStream::Create: <PP>\Menu\Music\MHK2Highscore.ogg
StreamingSample::Loop Timer installed
Create New Texture: <PP>\karts\<TP>\moorfrosch_sheet2.bmp (null)
GameParameters::Save
GameParameters::Save ok
GameMK2::Exit
CarManager::Exit
CarManager::Exit ok
RwPhysics::Exit
RwPhysics::Exit ok
SoundEngine::Clear
destroy voices
destroy temporary voices
destroy cleanup voices
destroy stream
SoundEngine::DestroyAudioStream c219610
stream->Destroy
StreamingSample::Destroy
StreamingSample::Destroy killing timer
StreamingSample::Destroy delete stream source
StreamingSample::Destroy ok
stream->Destroy ok
SoundEngine::Clear ok
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
GameParameters::Save
GameParameters::Save ok
GameMK2::Init
GameParameters::Load
GameParameters::Load ok
Create New Texture: <PP>\menu\<TP>\loading_menu.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar1.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar2.bmp (null)
Create New Texture: <PP>\menu\<TP>\branding.png (null)
Registered Render Objects
Billboard
Clump
Fog
ParticleSystem
ProjectedTexture
Rain
RenderObjectsList
Snow

Registered Camera Controls


CarTargetCameraControl
DriverCameraControl
FreeCameraControl
SplineCameraControl
StartCameraControl

Registered Actions
AnimateUVAction
AnimatedTextureAction
WaterAction

loading World: <<LP>\objects\level.bsp> <data\MK2\level02\Textures8Bit\>


WorldUtil::ApplyAnisotropicFiltering Settings anisotropic filter to 16 (max. 16)
loading Clump: "data\MK2\level02\objects\skydome.dff"
("data\MK2\level02\Textures8Bit\")
Create New Texture: <PP>\Lensflares\<TP>\flare_01.bmp
<PP>\Lensflares\<TP>\flare_01.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_02.bmp
<PP>\Lensflares\<TP>\flare_02.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_03.bmp
<PP>\Lensflares\<TP>\flare_03.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_04.bmp
<PP>\Lensflares\<TP>\flare_04.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_05.bmp
<PP>\Lensflares\<TP>\flare_05.bmp
loading Clump: "<LP>\objects\Baeume.dff" ("data\MK2\level02\Textures8Bit\")
Create New Texture: data\MK2\level02\Textures8Bit\snow.bmp
data\MK2\level02\Textures8Bit\snow_alpha.bmp
Available tracks:
1: Moorhuhn X
2: Winter
3: Island
4: Egypt
5: Factory
6: Mine
7: Castle
8: Swamp
Available championships:
1: User Defined
2: Random
3: Championship 1
4: Championship 2
Num available tracks: 8
Num available championship: 2
available phantom karts: 0
Create Font: <PP>\misc\fonts\<TP>\debug.bmp
font texture size: 256 x 128
Create Font: <PP>\misc\fonts\<TP>\fnt30px_white.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_yellow.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_orange.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_redoutline.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\logos.png
font texture size: 512 x 256
loading Clump: "data\MK2\level02\objects\camera.dff" ("")
Create New Texture: <PP>\Menu\<TP>\character_moorhuhn.png (null)
Create New Texture: <PP>\Menu\<TP>\character_lesshuhn.png (null)
Create New Texture: <PP>\Menu\<TP>\character_moorfrosch.png (null)
Create New Texture: <PP>\Menu\<TP>\character_pumpkin.png (null)
Create New Texture: <PP>\Menu\<TP>\character_snowman.png (null)
Create New Texture: <PP>\Menu\<TP>\character_turtle.png (null)
Create New Texture: <PP>\Menu\<TP>\character_hank.png (null)
Create New Texture: <PP>\Menu\<TP>\track_01.png (null)
Create New Texture: <PP>\Menu\<TP>\track_01_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_02.png (null)
Create New Texture: <PP>\Menu\<TP>\track_02_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_03.png (null)
Create New Texture: <PP>\Menu\<TP>\track_03_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_04.png (null)
Create New Texture: <PP>\Menu\<TP>\track_04_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_05.png (null)
Create New Texture: <PP>\Menu\<TP>\track_05_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_06.png (null)
Create New Texture: <PP>\Menu\<TP>\track_06_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_07.png (null)
Create New Texture: <PP>\Menu\<TP>\track_07_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_08.png (null)
Create New Texture: <PP>\Menu\<TP>\track_08_lock.png (null)
Casts:
display
Cast Members:
RenderWare
Ambient Light
Directional Light
Directional Light Objects
Fog
Skydome
Lensflares
Ambient Light Trees
Snow
karts
Cast Members:
Game Settings
misc
Cast Members:
Debug Display
Sample Manager
Sound Engine
Cameras|Spline Camera
objects
Cast Members:
Level Settings
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
SampleManager::CreateSample <PP>SFX\Kart\CAL_BRAKE.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_CRASH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_DROP.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE100.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE150.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE50.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_JUMPLANDING.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERFAIL.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERSTART.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_PUSH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\kart\CLH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMF_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CML_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CPK_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Kart\CSM_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CTL_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_CLICK.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_PRESELECT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_TOGGLE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_CLOSE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_OPEN.wav
SampleManager::CreateSample <PP>SFX\PU\PFL_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_END.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_MOVE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETSEARCH.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETLOCKED.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PU_COLLECT.wav
SampleManager::CreateSample <PP>SFX\PU\PU_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FAILURE.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FINISH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START2.wav
SampleManager::CreateSample <PP>SFX\Track\UGSNOW.wav
SampleManager::CreateSample <PP>SFX\Track\UGWOOD.wav
SampleManager::CreateSample <PP>SFX\Track\TWD_ICE.wav
loading Clump: "data\MK2\Items\Objects\See.dff" ("data\mk2\Items\<TP>\")
***ERROR: Clump::LoadClump: Failed to load file <data\MK2\Items\Objects\See.dff>!
Create New Texture: <LP><TP>Tanne_UV.bmp <LP><TP>Tanne_alpha_UV.bmp
loading Clump: "<LP>Objects\tree_pos.dff" ("")
loading Clump: "<LP>Objects\MH_snowboarder.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\MH_snowboarder.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\MH_snowboarder.dff" ("<LP><TP>")
Create New Texture: <PP>\Menu\<TP>\raster.png (null)
Create New Texture: <PP>\Menu\<TP>\logo.png (null)
Create New Texture: <PP>\Menu\<TP>\line.png (null)
SampleManager::CreateStreamingSample <PP>\Menu\Music\MHK2Title.ogg
OggStream::Create: <PP>\Menu\Music\MHK2Title.ogg
StreamingSample::Loop Timer installed
GameMK2::Init done
SoundEngine::Clear
destroy voices
destroy temporary voices
destroy cleanup voices
destroy stream
SoundEngine::DestroyAudioStream c219760
stream->Destroy
StreamingSample::Destroy
StreamingSample::Destroy killing timer
StreamingSample::Destroy delete stream source
StreamingSample::Destroy ok
stream->Destroy ok
SoundEngine::Clear ok
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
GameParameters::Save
GameParameters::Save ok
GameMK2::Init
Starting level 8
Create New Texture: <PP>\menu\<TP>\loading_08.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar1.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar2.bmp (null)
Registered Render Objects
Billboard
Clump
Fog
ParticleSystem
ProjectedTexture
Rain
RenderObjectsList
Snow

Registered Camera Controls


CarTargetCameraControl
DriverCameraControl
FreeCameraControl
SplineCameraControl
StartCameraControl

Registered Actions
AnimateUVAction
AnimatedTextureAction
WaterAction

loading World: <<LP>\objects\level.bsp> <data\MK2\level08\Textures8Bit\>


WorldUtil::ApplyAnisotropicFiltering Settings anisotropic filter to 16 (max. 16)
loading Clump: "data\MK2\level08\objects\skydome.dff"
("data\MK2\level08\Textures8Bit\")
Create New Texture: <PP>\Lensflares\<TP>\flare_01.bmp
<PP>\Lensflares\<TP>\flare_01.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_02.bmp
<PP>\Lensflares\<TP>\flare_02.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_03.bmp
<PP>\Lensflares\<TP>\flare_03.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_04.bmp
<PP>\Lensflares\<TP>\flare_04.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_05.bmp
<PP>\Lensflares\<TP>\flare_05.bmp
loading Clump: "<LP>\objects\Baeume.dff" ("data\MK2\level08\Textures8Bit\")
Create New Texture: <PP>\Misc\Hud\<TP>\trackline.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\trackIcons.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_0.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_1.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_2.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_3.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_4.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_5.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_6.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_7.png (null)
Create New Texture: <PP>\Misc\Hud\<TP>\pu_8.png (null)
Create Font: <PP>\misc\fonts\<TP>\debug.bmp
font texture size: 256 x 128
Create Font: <PP>\misc\fonts\<TP>\fnt30px_white.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_yellow.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_orange.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_redoutline.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt_countdown.png
font texture size: 128 x 256
SampleManager::CreateStreamingSample <LP>\Music\music.ogg
OggStream::Create: <LP>\Music\music.ogg
StreamingSample::Loop Timer installed
RwPhysics::Init
RwPhysics::Init ok
loading Clump: "<LP>\objects\collision_border.dff" ("<PP>\Misc\")
loading Clump: "<LP>\objects\collision_drop.dff" ("<PP>\Misc\")
loading Clump: "<PP>Items\Sheild3.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\FlashingLight.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>\Items\<TP>\hole.bmp hole_alpha.bmp
loading Clump: "<PP>Items\blackhole.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>Items\<TP>\powerup.bmp <PP>Items\<TP>\powerup.bmp
loading Clump: "<PP>Items\box.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Slimeball_STATIC.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Missile.dff" ("<PP>Items\<TP>")
Create New Texture: <PP>Items\<TP>\powerup.bmp <PP>Items\<TP>\powerup.bmp
loading Clump: "<PP>Items\box.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\X_Field.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Stroh.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Box2.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Barrel.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\Huetchen.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\oilbarrel.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass1.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass2.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass3.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass4.dff" ("<PP>Items\<TP>")
loading Clump: "<PP>Items\glass5.dff" ("<PP>Items\<TP>")
projected shadow ok
loading Clump: "<PP>\Karts\hank\hank.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank_LOD.dff" ("<PP>\Karts\<TP>\")
projected shadow ok
loading Clump: "<PP>\Karts\turtle\turtle.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle_LOD.dff" ("<PP>\Karts\<TP>\")
Create New Texture: <PP>\karts\<TP>\CART_sheet2.bmp (null)
Create New Texture: <PP>\Menu\<TP>\raster.png (null)
Create New Texture: <PP>\Menu\<TP>\logo.png (null)
Create New Texture: <PP>\Menu\<TP>\line.png (null)
Casts:
display
Cast Members:
RenderWare
Ambient Light
Directional Light
Directional Light Objects
Fog
Skydome
Lensflares
Ambient Light Trees
karts
Cast Members:
Game Settings
hank
turtle
Cameras|2Player 1 Camera 1
Cameras|2Player 1 Camera 2
Cameras|2Player 1 Camera 3
Cameras|2Player 1 Rear View
Cameras|2Player 1 Race finished
Cameras|2Player 2 Camera 1
Cameras|2Player 2 Camera 2
Cameras|2Player 2 Camera 3
Cameras|2Player 2 Rear View
Cameras|2Player 2 Race finished
misc
Cast Members:
Debug Display
Sample Manager
Sound Engine
Cameras|Free Camera
Replay Cameras|Replay Camera 1
Replay Cameras|Replay Camera 2
Replay Cameras|Replay Camera 3
Replay Cameras|Replay Camera 4
Replay Cameras|Replay Camera 5
Replay Cameras|Replay Camera 6
Replay Cameras|Replay Camera 7
Replay Cameras|Replay Camera 8
Replay Cameras|Replay Camera 9
Replay Cameras|Replay Camera 10
Replay Cameras|Replay Camera 11
Replay Cameras|Replay Camera 12
Replay Cameras|Replay Camera 13
Replay Cameras|Replay Camera 14
Replay Cameras|Replay Camera 15
Replay Cameras|Replay Camera 16
Replay Cameras|Replay Camera 17
Replay Cameras|Replay Camera 18
Replay Cameras|Replay Camera 19
Replay Cameras|Replay Camera 20
objects
Cast Members:
Level Settings
Track
Track Path
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
SampleManager::CreateSample <PP>SFX\Kart\CAL_BRAKE.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_CRASH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_DROP.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE100.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE150.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE50.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_JUMPLANDING.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERFAIL.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERSTART.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_PUSH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\kart\CLH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMF_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CML_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CPK_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Kart\CSM_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CTL_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_CLICK.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_PRESELECT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_TOGGLE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_CLOSE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_OPEN.wav
SampleManager::CreateSample <PP>SFX\PU\PFL_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_END.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_MOVE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETSEARCH.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETLOCKED.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PU_COLLECT.wav
SampleManager::CreateSample <PP>SFX\PU\PU_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FAILURE.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FINISH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START2.wav
SampleManager::CreateSample <PP>SFX\Track\UGSAND.wav
SampleManager::CreateSample <PP>SFX\Track\UGWOOD.wav
SampleManager::CreateSample <PP>SFX\Track\TML_BLUBBER.wav
SampleManager::CreateSample <PP>SFX\Track\TML_BLUBBER2.wav
SampleManager::CreateSample <PP>SFX\Track\TML_BLUBBER3.wav
loading Clump: "<PP>\Karts\turtle\turtle.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<LP>Objects\water.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\Birdie_MAIN.dff" ("<LP><TP>")
loading Clump: "<PP>\Karts\hank\hank.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\hank\hank_LOD.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle.dff" ("<PP>\Karts\<TP>\")
loading Clump: "<PP>\Karts\turtle\turtle_LOD.dff" ("<PP>\Karts\<TP>\")
GameMK2::Init done
GameMK2::Exit
CarManager::Exit
CarManager::Exit ok
RwPhysics::Exit
RwPhysics::Exit ok
SoundEngine::Clear
destroy voices
destroy temporary voices
destroy cleanup voices
destroy stream
SoundEngine::DestroyAudioStream c219450
stream->Destroy
StreamingSample::Destroy
StreamingSample::Destroy killing timer
StreamingSample::Destroy delete stream source
StreamingSample::Destroy ok
stream->Destroy ok
SoundEngine::Clear ok
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
GameParameters::Save
GameParameters::Save ok
GameMK2::Init
GameParameters::Load
GameParameters::Load ok
Create New Texture: <PP>\menu\<TP>\loading_menu.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar1.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar2.bmp (null)
Create New Texture: <PP>\menu\<TP>\branding.png (null)
Registered Render Objects
Billboard
Clump
Fog
ParticleSystem
ProjectedTexture
Rain
RenderObjectsList
Snow

Registered Camera Controls


CarTargetCameraControl
DriverCameraControl
FreeCameraControl
SplineCameraControl
StartCameraControl
Registered Actions
AnimateUVAction
AnimatedTextureAction
WaterAction

loading World: <<LP>\objects\level.bsp> <data\MK2\level02\Textures8Bit\>


***WARNING: RenderWare::LoadWorld: (Warning) failed to load all textures.
WorldUtil::ApplyAnisotropicFiltering Settings anisotropic filter to 16 (max. 16)
loading Clump: "data\MK2\level02\objects\skydome.dff"
("data\MK2\level02\Textures8Bit\")
Create New Texture: <PP>\Lensflares\<TP>\flare_01.bmp
<PP>\Lensflares\<TP>\flare_01.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_02.bmp
<PP>\Lensflares\<TP>\flare_02.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_03.bmp
<PP>\Lensflares\<TP>\flare_03.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_04.bmp
<PP>\Lensflares\<TP>\flare_04.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_05.bmp
<PP>\Lensflares\<TP>\flare_05.bmp
loading Clump: "<LP>\objects\Baeume.dff" ("data\MK2\level02\Textures8Bit\")
Create New Texture: data\MK2\level02\Textures8Bit\snow.bmp
data\MK2\level02\Textures8Bit\snow_alpha.bmp
Available tracks:
1: Moorhuhn X
2: Winter
3: Island
4: Egypt
5: Factory
6: Mine
7: Castle
8: Swamp
Available championships:
1: User Defined
2: Random
3: Championship 1
4: Championship 2
Num available tracks: 8
Num available championship: 2
available phantom karts: 0
Create Font: <PP>\misc\fonts\<TP>\debug.bmp
font texture size: 256 x 128
Create Font: <PP>\misc\fonts\<TP>\fnt30px_white.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_yellow.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_orange.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_redoutline.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\logos.png
font texture size: 512 x 256
loading Clump: "data\MK2\level02\objects\camera.dff" ("")
Create New Texture: <PP>\Menu\<TP>\character_moorhuhn.png (null)
Create New Texture: <PP>\Menu\<TP>\character_lesshuhn.png (null)
Create New Texture: <PP>\Menu\<TP>\character_moorfrosch.png (null)
Create New Texture: <PP>\Menu\<TP>\character_pumpkin.png (null)
Create New Texture: <PP>\Menu\<TP>\character_snowman.png (null)
Create New Texture: <PP>\Menu\<TP>\character_turtle.png (null)
Create New Texture: <PP>\Menu\<TP>\character_hank.png (null)
Create New Texture: <PP>\Menu\<TP>\track_01.png (null)
Create New Texture: <PP>\Menu\<TP>\track_01_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_02.png (null)
Create New Texture: <PP>\Menu\<TP>\track_02_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_03.png (null)
Create New Texture: <PP>\Menu\<TP>\track_03_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_04.png (null)
Create New Texture: <PP>\Menu\<TP>\track_04_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_05.png (null)
Create New Texture: <PP>\Menu\<TP>\track_05_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_06.png (null)
Create New Texture: <PP>\Menu\<TP>\track_06_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_07.png (null)
Create New Texture: <PP>\Menu\<TP>\track_07_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_08.png (null)
Create New Texture: <PP>\Menu\<TP>\track_08_lock.png (null)
Casts:
display
Cast Members:
RenderWare
Ambient Light
Directional Light
Directional Light Objects
Fog
Skydome
Lensflares
Ambient Light Trees
Snow
karts
Cast Members:
Game Settings
misc
Cast Members:
Debug Display
Sample Manager
Sound Engine
Cameras|Spline Camera
objects
Cast Members:
Level Settings
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
SampleManager::CreateSample <PP>SFX\Kart\CAL_BRAKE.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_CRASH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_DROP.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE100.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE150.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE50.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_JUMPLANDING.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERFAIL.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERSTART.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_PUSH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\kart\CLH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMF_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CML_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CPK_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Kart\CSM_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CTL_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_CLICK.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_PRESELECT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_TOGGLE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_CLOSE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_OPEN.wav
SampleManager::CreateSample <PP>SFX\PU\PFL_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_END.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_MOVE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETSEARCH.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETLOCKED.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PU_COLLECT.wav
SampleManager::CreateSample <PP>SFX\PU\PU_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FAILURE.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FINISH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START2.wav
SampleManager::CreateSample <PP>SFX\Track\UGSNOW.wav
SampleManager::CreateSample <PP>SFX\Track\UGWOOD.wav
SampleManager::CreateSample <PP>SFX\Track\TWD_ICE.wav
loading Clump: "data\MK2\Items\Objects\See.dff" ("data\mk2\Items\<TP>\")
***ERROR: Clump::LoadClump: Failed to load file <data\MK2\Items\Objects\See.dff>!
Create New Texture: <LP><TP>Tanne_UV.bmp <LP><TP>Tanne_alpha_UV.bmp
loading Clump: "<LP>Objects\tree_pos.dff" ("")
loading Clump: "<LP>Objects\MH_snowboarder.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\MH_snowboarder.dff" ("<LP><TP>")
loading Clump: "<LP>Objects\MH_snowboarder.dff" ("<LP><TP>")
Create New Texture: <PP>\Menu\<TP>\raster.png (null)
Create New Texture: <PP>\Menu\<TP>\logo.png (null)
Create New Texture: <PP>\Menu\<TP>\line.png (null)
SampleManager::CreateStreamingSample <PP>\Menu\Music\MHK2Title.ogg
OggStream::Create: <PP>\Menu\Music\MHK2Title.ogg
StreamingSample::Loop Timer installed
GameMK2::Init done
StreamingSample::Stop Kill Timer
CloseRenderWindow
RenderWindow: Exit
MainProgram::Instance()->Exit()
SoundEngine::Clear
destroy voices
destroy temporary voices
destroy cleanup voices
destroy stream
SoundEngine::DestroyAudioStream c219df0
stream->Destroy
StreamingSample::Destroy
StreamingSample::Destroy killing timer
StreamingSample::Destroy delete stream source
StreamingSample::Destroy ok
stream->Destroy ok
SoundEngine::Clear ok
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
GameParameters::Save
GameParameters::Save ok
MainProgram::Instance()->Exit() ok
InputController::Instance()->Exit() ok
renderWindow.Destroy()
RenderWindow Destroy
SoundEngine::Instance()->Exit()
SoundEngine::Exit
SoundEngine::Clear
destroy voices
destroy temporary voices
destroy cleanup voices
destroy stream
SoundEngine::Clear ok
SoundEngine::Exit ok
SampleManager::Instance()->Exit()
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
RwGraphics::Instance()->Exit()
RenderWare exited gracefully.
RwGraphics::Instance()->Exit() ok
renderWindow.Destroy() ok
RenderWindow: Exit 2
Exit2:: detach window
Exit2:: delete m_pMainWnd
Exit2:: delete m_pMainWnd ok

AfxPostQuitMesage
AfxPostQuitMesage ok

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