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12/12/2019 PUBLICATION – INFORMATION SOMATICS LAB

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RCAST, THE UNIVERSITY OF TOKYO

PUBLICATION

2019
1. Azumi Maekawa, Shota Takahashi, MHD Yamen Saraiji, Sohei Wakisaka,
Hiroyasu Iwata, and Masahiko Inami. 2019. Naviarm: Augmenting the
Learning of Motor Skills Using a Backpack-type Robotic Arm System. In
Proceedings of the 10th Augmented Human International Conference 2019

(AH2019), 38:1–38:8. https://doi.org/10.1145/3311823.3311849


2. Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara,
Katie Seaborn, Atsushi Hiyama, and Masahiko Inami.
2019. MagniFinger: Fingertip Probe Microscope with
Direct Micro Movements. In Proceedings of the 10th
Augmented Human International Conference 2019

(AH2019), 32:1–32:7.
https://doi.org/10.1145/3311823.3311859

3. Tomoya Sasaki, Kao-Hua Liu, Taiki Hasegawa, Atsushi


Hiyama, and Masahiko Inami. 2019. Virtual Super-
Leaping: Immersive Extreme Jumping in VR. In
Proceedings of the 10th Augmented Human

International Conference 2019 (AH2019), 18:1–18:8.


https://doi.org/10.1145/3311823.3311861

4. Atsushi Izumihara, Daisuke Uriu, Atsushi Hiyama, and Masahiko Inami.


2019. ExLeap: Minimal and highly available telepresence system creating
leaping experience. In 2019 IEEE Virtual Reality (VR).
5. Daisuke Uriu, Ju-Chun Ko, Chen Bing-Yu, Hiyama Atsushi, and Inami
Masahiko. 2019. Digital Memorialization in Death-Ridden Societies: How
HCI Could Contribute to Death Rituals in Taiwan and Japan. In Human
Aspects of IT for the Aged Population. Design for the Elderly and

Technology Acceptance , 532–550. https://doi.org/10.1007/978-3-030-


22012-9_38
Atsushi Izumihara, Tomoya Sasaki, Masahiro Ogino, Reona Takamura, and
Masahiko Inami. 2019. Transfantome: transformation into bodies of various
scale and structure in multiple spaces. In ACM SIGGRAPH 2019 Emerging
Technologies, 27. https://doi.org/10.1145/3305367.3327980

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12/12/2019 PUBLICATION – INFORMATION SOMATICS LAB

6.

7. Azumi Maekawa, Seito Matsubara, Hiyama Atsushi,


and Inami Masahiko. 2019. PickHits: Hitting Experience
Generation With Throwing Motion via a Handheld
Mechanical Device. In ACM SIGGRAPH 2019 Emerging
Technologies, 20.

https://doi.org/10.1145/3305367.3327996

8. Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara,


Atsushi Hiyama, and Masahiko Inami. 2019.
MagniFinger: magnified perception by a fingertip
probe microscope. In ACM SIGGRAPH 2019 Posters
(SIGGRAPH '19), 17:1–17:2.
https://doi.org/10.1145/3305367.3327994

9. Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara,


Atsushi Hiyama, and Masahiko Inami. 2019.
MagniFinger: fingertip-mounted microscope for
augmenting human perception. In ACM SIGGRAPH
2019 Posters (SIGGRAPH '19), 2:1–2:2.

https://doi.org/10.1145/3306214.3338563

10. Daichi Ito, Sohei Wakisaka, Atsushi Izumihara, Tomoya Yamaguchi, Atsushi
Hiyama, and Masahiko Inami. 2019. EyeHacker: Gaze-Based Automatic
Reality Manipulation. In SIGGRAPH '19 Emerging Technologies.
11. 堀江新 and 稲⾒昌彦. 2019. 背部にひずみ分布を提⽰する回転接触⼦アレイの基礎
的検討. In 24 第 回 ⽇本バーチャルリアリティ学会⼤会 予稿集 , 1A – 06.
12. 佐々⽊智也, ⿑藤寛⼈, 脇坂崇平, 檜⼭敦, and 稲⾒昌彦. 2019. ⾜の動作に連動する
バーチャルハンドを⽤いた⾝体認知の研究.
13. 伊藤⼤智, ⾼原慧⼀, 坂本凜, 泉原厚史, 脇坂崇平, 檜⼭敦, and 稲⾒昌彦. 2019. 視線
情報に基づき主観的現実の⾃動操作を⾏うシステムの検証. In 24 第 回 ⽇本バーチャ
ルリアリティ学会⼤会 .
14. 廣瀬雅治, 荒川陸, and 稲⾒昌彦. 2019. ⼯場内データ分析案件の推進を⽬的とした時
系列センサデータに対するパターン認識のためのセンサプラットフォームの提案. In
第 回インターネットと運⽤技術研究会
47 .
15. 成宮正隆, 堀江新, and 稲⾒昌彦. 2019. 実物体とのインタラクションにおける⼿⾸へ
第 回 ⽇本バーチャルリアリティ学会⼤会
の⼒覚の重畳提⽰. In 24 .

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16. 仮屋郷佑, 佐々⽊智也, 檜⼭敦, and 稲⾒昌彦. 2019. ⽔平⽅向運動感覚のための⼒覚


提⽰.
17. Yudai Tanaka, Sohei Wakisaka, and Masahiko Inami. 2019. A Formative
Study for Record-timeManual Annotation of First-personVideos. In
Proceedings of MobileHCI 2019 (Late Breaking Results).

https://doi.org/https://doi.org/10.1145/3338286.3344403
18. Guillaume Gourmelen, Adrien Verhulst, Benjamin
Navarro, Tomoya Sasaki, Ganesh Gowrishankar, and
Masahiko Inami. 2019. Co-Limbs: An Intuitive
Collaborative Control for Wearable Robotic Arms. 9–10.
https://doi.org/10.1145/3355049.3360526

2018
1. Tomoya Sasaki, Richard Sahala Hartanto, Kao-Hua Liu,
Keitarou Tsuchiya, Atsushi Hiyama, and Masahiko
Inami. 2018. Leviopole: Mid-air Haptic Interactions
Using Multirotor. In ACM SIGGRAPH 2018 Emerging
Technologies (SIGGRAPH '18), 12:1–12:2.

https://doi.org/10.1145/3214907.3214913

2. MHD Yamen Saraiji, Tomoya Sasaki, Reo Matsumura,


Kouta Minamizawa, and Masahiko Inami. 2018. Fusion:
Full Body Surrogacy for Collaborative Communication.
In ACM SIGGRAPH 2018 Emerging Technologies
(SIGGRAPH '18), 7:1–7:2.
https://doi.org/10.1145/3214907.3214912

3. Azumi Maekawa, Ryuma Niiyama, and Shunji


Yamanaka. 2018. Aerial-biped: A New Physical
Expression by the Biped Robot Using a Quadrotor. In
ACM SIGGRAPH 2018 Emerging Technologies

(SIGGRAPH '18), 2:1–2:2.


https://doi.org/10.1145/3214907.3214928

4. MHD Yamen Saraiji, Tomoya Sasaki, Kai Kunze, Kouta


Minamizawa, and Masahiko Inami. 2018. MetaArms:
Body Remapping Using Feet-Controlled Artificial
Arms. In Proceedings of the 31st Annual ACM
Symposium on User Interface Software and

Technology (UIST '18), 65–74.


https://doi.org/10.1145/3242587.3242665

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12/12/2019 PUBLICATION – INFORMATION SOMATICS LAB

5. Nina Lee, Katie Seaborn, Atsushi Hiyama, Masahiko Inami, and Michitaka
Hirose. 2018. Evaluating a smartphone-based social participation app for
the elderly. In Proceedings of Human Aspects of IT for the Aged
Population (Lecture Notes in Computer Science), 505–517.

https://doi.org/10.1007/978-3-319-92034-4_38
6. Seaborn Katie, Lee Nina, Narazani Marla, Chien-Hsu Chen, Hiyama Atsushi,
Inami Masahiko. 2018. 共感のための共有アクションゲームのデザインと評価.
Proceedings of the 23rd Annual Conference of the Virtual Reality Society

.
Japan

7. Marla Narazani, Katie Seaborn, Chen Chien-Hsu, Atsushi Hiyama, and


Masahiko Inami. 2018. StepSync: Wearable skill transfer system for real-
time foot-based interaction. In Proceedings of the 23rd Annual
Conference of the Virtual Reality Society in Japan.

8. Daisuke Uriu, William Odom, and Hannah Gould. 2018.


Understanding Automatic Conveyor-belt Columbaria:
Emerging Sites of Interactive Memorialization in
Japan. In Proceedings of the 2018 Designing
Interactive Systems Conference (DIS '18), 747–752.

https://doi.org/10.1145/3196709.3196801

9. Daisuke Uriu, William Odom, Mei-Kei Lai, Sai Taoka,


and Masahiko Inami. 2018. SenseCenser: An Interactive
Device for Sensing Incense Smoke & Supporting
Memorialization Rituals in Japan. In Proceedings of
the 2018 ACM Conference Companion Publication on

Designing Interactive Systems (DIS '18 Companion),


315–318. https://doi.org/10.1145/3197391.3205394

10. Tomoya Sasaki, MHD Yamen Saraiji, Kouta


Minamizawa, and Masahiko Inami. 2018. MetaArms:
Body Remapping Using Feet-Controlled Artificial
Arms. In The 31st Annual ACM Symposium on User
Interface Software and Technology Adjunct

Proceedings (UIST '18 Adjunct), 140–142.


https://doi.org/10.1145/3266037.3271628

11. 崎⼭恵美理, 檜⼭敦, 脇坂崇平, 泉原厚史, and 稲⾒昌彦. 2018. ポイントクラウドか


らの⾻盤⾓度計測に関する研究. In ⼈⼯知能学会⼤会.
12. 泉原厚史, 檜⼭敦, and 稲⾒昌彦. 2018. 複数の360度カメラ間を移動できるテレプレ
ゼンスシステムの開発. In 23 第 回 ⽇本バーチャルリアリティ学会⼤会
.
13. 松原晟都, 脇坂崇平, ⻘⼭⼀真, 檜⼭敦, and 稲⾒昌彦. 2018. 筋電位と連動した筋電
気刺激によるモーションインダクション. In 23 第 回 ⽇本バーチャルリアリティ学会
⼤会
.
14. マーラナラザニ, ケイティーシーボン, 檜⼭敦, and 稲⾒昌彦. 2018. StepSync:脚部
スキル転移のためのリアルタイムなウェアラブルシステム. In 23 第 回 ⽇本バーチャ
ルリアリティ学会⼤会 .
15. 芹沢信也, 脇坂崇平, 泉原厚史, ⾼原慧⼀, 檜⼭敦, and 稲⾒昌彦. 2018. Style
Transferred Reality : 画⾵変換による絵画世界VR没⼊システムの構築. In 23 第 回
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12/12/2019 PUBLICATION – INFORMATION SOMATICS LAB

⽇本バーチャルリアリティ学会⼤会.
16. シーボンケイティー, 李宜家, ナラザネマーラ, 陳建旭, 檜⼭敦, and 稲⾒昌彦. 2018.
共感のための共有アクションゲームのデザインと評価. In 23 第 回 ⽇本バーチャルリ
アリティ学会⼤会 .
17. 佐々⽊智也, 伊藤⼤智, 原⼝純也, 荻野将拓, Liu Kao-Hua, 檜⼭敦, and 稲⾒晶彦.
2018. 全⾝運動のためのマルチロータを⽤いた空中触覚提⽰デバイス. In エンタテイ
ンメントコンピューティングシンポジウム 2018.

18. 坂井俊介, ⼜吉康綱, 簗瀨洋平, 檜⼭敦, and 稲⾒晶彦. 2018. D-Ball: リアルタイム⾊
抽出動画処理技術を⽤いた縮減現実における球技体験設計. In エンタテインメント
コンピューティングシンポジウム 2018.

19. 荒川陸, 上間裕⼆, 檜⼭敦, and 稲⾒晶彦. 2018. ⾝体動作による分⾝体ドローンの⾮


同期経路決定インタラクションの構築. In エンタテインメントコンピューティング
シンポジウム 2018.

20. Azumi Maekawa, Ryuma Niiyama, and Shunji Yamanaka. 2018. Pseudo-
Locomotion Design with a Quadrotor-Assisted Biped Robot. In ROBIO
2018.

21. ⽠⽣⼤輔, 折⽥明⼦, ⾓⽥賢隆, 秋⽥光彦, 古荘光⼀, 近藤那央,


and 太⽥智美. 2018. 《特集》「弔いと技術⾰新」. 情報処理
(IPSJ Magazine) 59, 600–626.

2017
1. 泉原厚史, 川原⽥美雪, 脇坂崇平, 星貴之, 檜⼭敦, 稲⾒昌彦. 2017. 光学迷彩における
撮影系・投影系の共役配置. 22 第 回 ⽇本バーチャルリアリティ学会⼤会
.
2. Tomoya Sasaki, MHD Yamen Saraiji, Charith Lasantha
Fernando, Kouta Minamizawa, and Masahiko Inami.
2017. MetaLimbs: Multiple Arms Interaction
Metamorphism. In ACM SIGGRAPH 2017 Emerging
Technologies (SIGGRAPH '17), 16:1–16:2.

https://doi.org/10.1145/3084822.3084837

3. Tomoya Sasaki, MHD Yamen Saraiji, Charith Lasantha


Fernando, Kouta Minamizawa, and Masahiko Inami.
2017. MetaLimbs: Metamorphosis for Multiple Arms
Interaction Using Artificial Limbs. In ACM SIGGRAPH
2017 Posters (SIGGRAPH '17), 55:1–55:2.

https://doi.org/10.1145/3102163.3102166

4. 勝⼜航⽣, 坂井俊介, 星貴之, and 稲⾒昌彦. 2017. ゆりカモ⽬: 2台の360°カメラによ


るレール上浮遊体験. In エンタテインメントコンピューティングシンポジウム
2017.

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LANGUAGES

English

⽇本語

https://star.rcast.u-tokyo.ac.jp/publications/ 6/6

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