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Human 165000
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
Life of Seclusion - I was partaking of communal living in accordance with
STRENGTH
20 +1 30
the dictates of a religious order.
Trait - The leader of my community had something wise to say on every topic, and I
am eager to share that wisdom.
-1 +5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
8 PERSONALITY TRAITS
+1
+1
+2
Dexterity
Constitution
138 shared with all, not used for my own
benefit.
CURRENT HIT POINTS IDEALS
+2
Intelligence
12 ● +10
Wisdom
Nothing is more important than the other
● +4
Charisma members of my hermitage, order, or
CONSTITUTION SAVING THROWS association.
TEMPORARY HIT POINTS BONDS
+2
+1
Acrobatics (Dex) Total 15d8 SUCCESSES Now that I've returned to the world, I enjoy its delights
a little too much
14+1
+5
Animal Handling (Wis) 15 FAILURES
+2
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)
+2
-1
+7
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
--==Racial==--
***Race - Human***
Mace +4 1d6-1Blud *Ability Score - Wisdom +2
Insight (Wis)
*Size - Medium
14 ●
+10
*Skill - Perception(Wis)
*Feat - Healer
-1
Intimidation (Cha) S. Flame D18 3d8Radian *Languages - Common and Celestial
--==Background==--
Investigation (Int)
***Background - Hermit***
WISDOM +2
*Skills - Medicine(Wis) and Religion(Int)
*Tools - Herbalism Kit
Medicine (Wis)
● +10 *Language - Sylvan
+5
+2
Nature (Int) Divine Strike (+2d8 Radiant)
--==Class==--
***Class - Cleric***
*Ability Score - Wisdom +3 and Constitution +1
*Hit Dice - 15d8
Perception (Wis)
*Armor - Light, Medium and Shields
●
+10 Sacred Flame - 60' 1 target takes 3d8 Radiant damage or *Weapons - Simple
15+5 makes a Dexterity save to negate, no benefit for cover. *Saving Throws - Wisdom and Charisma
Performance (Cha)
-1 *Skills - Insight(Wis) and History(Int)
*Starting Wealth - 200GP(5d4x10)
Healer's Kit (10/10) *Prepared Spells(20)
Persuasion (Cha)
-1 *Ritual Casting - you may cast any Prepared Spell with the "Ritual" tag as a Ritual without
-1 +1
Sleight of Hand (Dex)
*Preserve Life (75HP) away from you as it can, and cannot willingly move to a space within 30' of you. It also
cannot make Reactions, for its Action it can only make the Dash action or attempt to
escape from an effect that prevents it from moving, if there's nowhere to move it can use
the Dodge action.
*Destroy Undead(CR3) - when an Undead fails its saving throw against your "Turn Undead"
+1
Stealth (Dex) ability it is instantly destroyed if it is equal or below a certain Challenge Rating(CR).
*Divine Intervention - you may call upon Ilmater for assistance, roll a d100 and if you roll
8 equal or below your Cleric level Ilmater intervenes; you may use this ability again after 7
+5
Survival (Wis) days if Ilmater intervenes, if not then after a long rest.
--==Archetype==--
***Archetype - Life Domain***
SKILLS ATTACKS & SPELLCASTING *Deity - Ilmater
*Armor - Heavy
*Disciple of Life - whenever you cast a Healing spell of 1st level or higher, targets gain
additional Hit Points equal to 2 plus the spells level.
*Channel Divinity(Preserve Life - 75HP) - you may use a pool equal to 5 times your Cleric
no Dexterity Modifier, *Divine Strike(+2d8) - once per turn you may add Radiant damage your weapon attack.
--==Special==--
Stealth) to their maximum Hit Dice number; once a creature receives restoration by this method
they may not do so again until after a Short Rest.
*Tough - gain 2 Hit Points per level.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric
Wisdom 18 +10
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 3 6 1
Spare the Dying ● Beacon of Hope (Domain) ● Heal
Bestow Curse
● Animate Dead
Tongues
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED Water Walk
EPAR
SPELL NAME Regenerate
ED
PR
Sanctuary
Earthquake
2 3 Control Weather
Holy Aura
● Prayer of Healing
5 2
Aid
Scrying
Contagion
Greater Restoration
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.