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Issue #16

Boilers & Breechloaders


Christmas 2006

Although most colonial pressed, as it was actually


wargaming rules usually better than I thought it
have a small section set would be. After looking at
aside for gunboats, they’re the materials I opened the
usually treated as an after- rulebook and began to go
thought, a gimmick, or as a over it.
scenario objective. For
The rules are written in
those gamers who’ve read
a style similar to TSATF.
about the expedition to
In fact, there’s several ref-
save Gordon, watched the
erences to that set of rules,
converted steamer run the
so gamers familiar with
gauntlet of Dervish fire in
TSATF should have no
the film Khartoum, the
problems, meaning that
Sultan shell Omdurman in
you sometimes have to
The Four Feathers, or the
interpret what the author is
climactic battle sequence in
saying or design a house
WASATCH FRONT HISTOICAL GAMING SOCIETY

The Sand Pebbles, you’ve


rule or two! The meat of
always imagined that some game with generalized
the rules is taken up by
day you could game gun- armament where you roll a
designing the gunboats.
boat operations. D6 for 20 guns and see
Players have a full range of
what the damage result is.
Now, with Boilers & options here, from beam
Each player commands a
Warning Order

Breechloaders from The width, length, and arma-


gunboat and has numerous
Virtual Armchair General, ment, all which are crucial
decisions to make each
you can. Patrick Wilson to determine how many
turn.
has designed a set of rules hits the boat can take, crew
that makes gunboats take The rules come in a size, handling, speed, and
center stage. Better yet, standard 8 x 11 format, more. In fact, this is one of
they are designed to work with a color, glossy cover. the more fun aspects of the
with The Sword and The There are several separate rules.
Flame rules, as well as components inside, such as
(cont. on page 13)
fitting seamlessly into The a player refer-
Sun Never Sets campaign ence card, acti-
game. vation cards
for the ships,
This is a set of rules
torpedo count-
designed to simulate gun-
ers, a wind
boat operations in colonial
gauge, and
settings, whether that might
several ship
be in China or the Nile.
logs for vary-
Each ship is treated indi-
ing types of
vidually, with separate
gunboats. So
weapons, crew types, etc.,
far, I was im-
so this is no “fleet action’

Inside this issue:


Special points of interest:
Interview with David Marks 2
• Interview with David Marks, author of In
Cold War Commander Future Wars 7 The Name of Glory.
Building colonial gunboats 10 • A how to section on building colonial gun-
Boardgame Reviews 14
boats.

Seven Years War Campaign Report 16 • Reviews of board games, magazines, and
buildings.
Memoirs of a Miniature Gamer Pt. 3 22
• A Seven years War campaign report.
Blast From The Past Pt. 2 23
Interview With David Marks– designer of In the Name of Glory
David Marks is the designer and author of
a new set of Napoleonic rules called In The
Name of Glory. ITNOG, as it’s commonly
known by its fans, has generated a lot of
positive comments. In this interview,
David outlines his thoughts on the Napole-
onic period, wargaming in general, and the
genesis of creating a set of rules.
Editor

How did you get into wargaming


I was about 11 or 12 years old when I
first got into wargaming with figures.
Some friends and I got a wargaming rule-
book by Donald Featherstone from the
local library.
We would take turns setting up in each
others parent’s homes. We used books for
hills, which we placed on the kitchen
table and covered them with a green felt
cloth, which was actually the playing
pitch from a ‘Subbuteo’ football game.
We had a few bits of scenery, but pride of
place was the ‘Waterloo farmhouse’ that
rules, with ITNOG 2006 being the most
Airfix produced, which was a model of What was the Inspiration for IT-
La Haye -Sainte. current.
NOG
We also used Airfix Napoleonic fig- The inspiration for the rule’s name ‘In With so many Napoleonic rules
ures and I remember that we all got into a the Name of Glory’ was my wife Gloria. already on the market, what do
kind of arms race where you were only The inspiration for the rule’s them- you think makes your rules stand
allowed to table figures that were painted. selves was that our wargaming group out?
It was all quite mad, but great fun. back in the late 80’s, early 90’s were First of all there is no rebasing as the
playing ‘Sound of the guns’. These rules game is dependant upon unit morale and
What are your favourite periods
were great fun to play, but as our knowl- not number of figures per base. If you
and why edge of the Napoleonic wars increased already have an army painted and based
I have to confess that I am a bit of a we felt the need to tweak things to suit then just keep them as they are all you
stick in the mud and tend for the most our newfound knowledge and views, a need is four bases per unit. If base sizes
part to play Napoleonic’s. I have tried process that continue even now. As a are needed then these are detailed in the
other periods but they just don’t seem to result of this I came up with my ‘Off to rules.
work for me, with the exception to this War’ rules. This rule set was based upon
being the English Civil war and more Because the game is dependant upon
traditional mechanics, such as number of
recently the American Civil War. morale each army is rated for a break
figures firing, figure removal etc.
point. When that many units have been
I extensively game Napoleonic’s us- In 1997 our group was invited to stage destroyed (broken), the game is over.
ing 1/300th Adlers, but I have started to a participation game at the Napoleonic NOTE: A broken unit is a unit that has
collect 10mm ECW figures, but I may Fare in London. I found that in order for had its morale point rating reduced to
change these for 15mm. I am also looking our game to work we needed a much zero.
into starting a 15mm ACW figure collec- faster rule system, so after much head
tion. Each nation is given its own percent-
scratching I devised what was to become
age break point, which ranges from 25%-
It was the film ‘Waterloo’ with Chris- the basis for ITNOG. The game was a
50%. This is a clear way of telling when
topher Plummer as the Duke of Welling- success and we all really enjoyed the new
the game has finished and stops the game
ton and Rod Steiger as Napoleon that got rule system, so I started to rapidly expand
dragging on unnecessarily. This also
me interested in the Napoleonic period and amend the rules as we played more
forces players to think about reserves as
and you have to agree the uniforms are and more games using them. It was in
they will need to replace their unit with
just great, only surpassed by the renais- April 1998 that the first edition of ‘In the
low morale ratings that are engaged with
sance period. Name of Glory’ was produced. Since
the enemy with fresh troops to stop then
then there have been five editions of the
becoming broken, which will help pre-

Page 2 WARNING ORDER


Interview With David Marks– designer of In the Name of Glory
vent their army loosing the game. scale is universal for 6 to 28
mm figures and is applicable to
A lot of people have told me
all movement and weapon
that most distinctive feature of the
ranges. Although it is generally
rules is the command & control
accepted that the ground scale
system, which uses unit activation
and therefore weapon ranges
counters. In their turn each player
should be amended to suit the
may use ALL, SOME or NONE
figure size, I have found that
of their activation counters to
using the same measurements
activate their units or command-
irrespective of figure size
ers and bring them into play, up to
makes no difference to the out-
the maximum number of activa-
come of the game. NOTE:
tion counters they are permitted to
When using 2mm figures all
play in their turn, which averages
measurements should be
about 60% of the total number of
halved.
units in a players army. A Player
may activate the same unit and/or com- National characteristics: Basic morale
The rules fully consider the possibility
mander a number of times in the same point supplement for 24 nations, 60 lists
that you may have more than one player
turn, by allocating additional activation in total.
per side, and are written to accommodate
counters to the same unit and/or com-
this fact. No figure removal: Until a unit is re-
mander in the same turn. However, an
duced to zero morale point rating it re-
activated unit may either fire artillery/ I have also provided an extensive
tains all its figures and bases throughout
muskets once or fight one round of melee chronology of the period covering a ma-
the game. Once a unit is reduced to zero
but not both in the same turn, irrespective jority of the period from 1769 (birth of
morale point rating then the unit as a
of the number of times the unit is acti- Wellington and Napoleon), to 1852
whole (all four bases), is removed from
vated. Units on the inactive side can re- (death of Wellington), and list of 157
the gaming table.
turn fire or counter-charge if fired upon major battles covering the period from
or attacked. 1792 - 1803 and 805 – 1815 to help peo- Number of figures per base: Not impor-
ple new to gaming or not familiar with tant as the game does not use single fig-
This means that a player can never get
the period to get a better understanding of ure removal. However, the number of
their whole army moving at the same
the Napoleonic era. I don’t know of any figures per base is given if required.
time, because the total number of activa-
other rules that give players this amount
tions allowed per turn is always less than
of background information.
the number of units in your army. This I
feel is more realistic because no army In addition to the aforemen- (cont. on page 4)
ever moved as a single entity. Players tioned, here is an overview of the
must therefore prioritize their activations rules which I hope provides the
and focus on those units that are the most reader with useful information:
important to the battle. I think this system
The rule system: These rules create
really forces players to get their thinking
a strategic game that primarily de-
caps on, making the game far more chal-
pends upon overall command and
lenging.
control of troops and their morale
The other advantage of this system is and not the actions of individual
that players never see the full develop- figures.
ment of the enemy forces, and vice versa,
Commander lists: 13 nations, 231
so players never really know what each
commanders listed in total.
other are up to, which means that the
rules allow players to out wit each other. Complexity: Easy / Moderate.
The rules also use pre-calculated artil- Counters: All the counters needed
lery, musket and melee tables so you to play the game are provided. How-
don’t have to add or subtract a list of ever, you do not need to use the
factors, just look at the events applicable counters if you wish to use a differ-
to what you want to resolve. Some people ent method of record keeping.
at first are a bit put off by the tables but it
is worth noting that you only use a small Figure sizes: 2mm, 6mm, 10mm,
section of them at any one time, making 15mm, 20mm, 25mm and 28mm.
them quick and easy to use. Ground scale: 1mm = 2 yards. This

ISSUE #16 Page 3


Interview With David Marks– designer of In the Name of Glory
Scenarios: Arroyo de Molinos, a small a very unsteady platform from which to different sets of Napoleonic rules.
engagement fought in Spain 1811. discuss and agree what are the best rules.
The one thing that I do feel would be a
Tactical level: Brigade or divisional Some players prefer a more rapid play greatly benefit Napoleonic gaming and I
level, where the smallest tactical unit is a system such as Grande Armee, Volley suppose gaming generally would be the
battalion represented by four bases. How- and Bayonet, and ITNOG, others want a standardisation of base sizes and number
ever, these rules have been successfully system that go into slightly more detail of figures per base (applicable to figure
used for playing Divisional and corp. like General de Brigade, Shako, Napole- size). That would be really worth looking
level games by making each unit repre- onic principles of war, Horse, foot and into, but in the meantime if we really
gun, Piquet les gro- must have a definitive set of rules then I
nards etc, etc, etc., and propose that we use ITNOG, but then
for those players who again others may not agree…AAHHH!!
want a great amount of The debate starts all over again!
detail then rules such
as Empire will fit the One of the most argued about
bill. So Napoleonic topics in Napoleonic wargaming
gamers may not agree is the ratings of various leaders.
on a particular rule set, How do you feel about the subject
but at least they are and who do you think were some
well served with a vari-
of the great leaders during that
ety of rule systems
from which to choose era?
from. With so many Commander ratings, this I feel is a
good rules available, tricky subject and is a very subjective
why should players issue, based on people’s own viewpoint
stick with one or two and perceptions. I don’t suppose we will
sets of rules? I know every really have a detailed and accurate
many players who use picture of how well commanders per-
sent a brigade instead of a battalion and one rule set for Brigade level games and formed throughout their careers during
replacing unit commanders with brigade another set for playing Corps. level the Napoleonic wars.
commanders. games and why not. I think that rules should reflect these
Turn sequence: These rules use alternate I think you own editorial comments in variable factors, so a commanders rating
moves with Side A going first. Once side Warning Order No. 14, where you say should be variable within a given band,
A has completed their turn it is Side B “Could we inject at least some realism after all even Napoleon had his off days.
turn. Once side B has completed their into games” highlights why gamers can- I would like to point out that the pri-
turn it is Side A turn again and so on. not agree on one or two sets of rules. mary reason that I have given commander
Although I do not disagree with what you ratings in ITNOG is so that people new to
say, I think we have to accept that there gaming or the period at least have a start-
What is your theory on why after are some section of the gaming commu- ing point. For those gamers who have
all these years wargamers can't nity who like rules that only touch on knowledge of the period please feel free
settle on one or two sets of Napo- history and enjoy the games they pro- to amend the commander ratings.
leonic rules? duce; otherwise such rules would not
exist. I feel at times that commanders and
I personally think that the reason we
their ability to conduct a battle are judge
cannot agree on one or two sets of Napo- As a rule writer I have found it is very using isolated instances and I feel that
leonic rules is that players all seem to difficult to get a happy balance between other factors beyond the battlefield itself
want different things. It appears to be a historical fact and playability. Some say I have a great bearing on the performance
simple case of “one man’s meat is an- have achieved this balance, other say I of a commander and the troops who will
other man’s poison”. Some players want have not. It is all down to the simple fact ultimately have to carry out the com-
a game without much reference to histori- that I am never going to be able to cater manders orders. As someone once said
cal fact or realism; others want almost a for everyone’s likes or dislikes. “Soldiers win battles; generals get the
historical thesis, while a majority want
I do not believe that Napoleonic credit for them." and it is these external
something in between. Add to this that
wargaming would benefit if we all agreed factors that sometimes get overlooked.
everyone has their own idea on how Na-
to use one rule set, like ancient gamers Take the Duke of York, as a field com-
poleonic warfare was conducted, which is
use DBA. After all there are currently mander it is accepted that he was poor,
why so many gamers add their own house
many successful Napoleonic champion- but as an administrator he was fantastic
rules to existing rule sets. All this creates
ships held throughout the world using and his reforms I am sure assisted Wel-

Page 4 WARNING ORDER


Interview With David Marks– designer of In the Name of Glory
lington and other commanders in the At another show I had a cannon ball I think that a well laid out product
British army to achieve the status as field on display and a gentleman asked if he does go some way to get peoples atten-
commanders, that they did. could have a closer look. I said OK, but tion, but more importantly it allows play-
to be careful as it is a 12 lb shot and is ers to easily look things up and get to
With regards to greatest leaders of the
deceptively heavy for its size. I handed it grips with the rules in an easier fashion. I
era, for me this would be an extensive list
to him and he nearly dropped it, saying, do get the impression that many gamers
but to cut things short I would have say
“Wow! That is heavy, how much does it feel that any rules that have been pro-
weigh”, to which I replied “12 lb”. duced to a reasonable standard are done
by large companies with a lot of financial
Odd situations have occurred during
support, which for ITNOG is not the
our games that were not covered by the
case, but hopefully with your donations I
rules. So I wrote new rules to address
will be able to feed and cloth my Wife
these unforeseen situations, which is the
and Children!!!
reason for the different editions of the
rules. With regards to exposure of the rules,
again advertising costs a lot of money
and for the most part it is way beyond my
Your rules have a very profes- budget. Because of this I have found that
sional fell to them. Was this a a great number of gamers have not heard
conscious decision to do them this of my rules, which is a shame as I feel
way and do you think it helps in they have a lot to offer.
today's gaming market to in- What do you think the next big
crease your sales and exposure developments will be in game de-
with a better produced set? sign?
I am glad that you like the presenta- I wish I knew then I would design it
tion of the rules as they are the product of and retire. But on a serious note I think
a lot of hard work. I have always seen the that whatever the development will be I
Wellington; Napoleon; Crawford; Louis publication of the rules as a bit of fun, think for the time being that it will still
Desaix - if he had not died early he would just an extension of my wargaming revolve around printed rules and dice. I
have probably equalled or bettered Napo- hobby. They have never been a commer- did think, like Sam Mustafa said in an
leon and lets not forget the American cial enterprise and the money I get from earlier interview, that computer would
commander Commodore Edward Preble the sale of the rules occasionally helps to have a big impact on gaming. I thought
who defeated the Barbary Pirates. Bet cover my print/production costs. All the that as computer technology was getting
you now get a lot of post saying how adverts in the rules are free, so you can smaller, more powerful and more mobile
wrong I am…hehehe!! see that the rules have been produced on that gamers would utilise computers to
a shoestring budget. I have prepared and run games instead of hard copy books
publish the rules myself using a desktop and dice. At shows held here in the UK,
We know that wargamers can do publishing program and I have strived to the few computer-moderated games that
things that a rules designer would produce the very best product that I can. I are staged are always popular.
never think of. Can you tell us am pleased with the results.
(cont. on page 6)
about some bizarre situations
that you've seen with your rules
being played or unusual questions
that you've received?
I have received a number of very odd
questions from the public and gamers
alike over the years, such as:
“What period games are you doing?”
“Napoleonic” I replied. “That’s funny”
said the man, “there seems a lot of Napo-
leonic stuff going on here and little else”.
“Well this is the Napoleonic fare, did you
not realise this when you bought the
ticket at the entrance”.

ISSUE #16 Page 5


Interview With David Marks– designer of In the Name of Glory
I am surprised that computes have not ting to other interest members of the pub- want to join in the game do not have to
made more impact and am not really sure lic explaining what was happening in our wait, or are left disappointed by being
why they are not used more too moderate game. told that the game is full up and the next
games. Then again programmes for such available slot will be later that afternoon.
“Hi Dave Thanks for the rules and the
game at Colours, It was my 9 year old Finally, what are you working on
sons first show and he was a little shy for the future?
and would not join in with any thing. We I have recently completed a set of
sat down at your game, he was able to American Civil War rules, ‘Honor &
pick the rules up and managed to run of Glory’. These rules can be downloaded,
your cavalry and thrash an infantry at- free of charge from the following yahoo
tack. The next day we picked up some old chat group.
Airfix civil war figs at a toy soldier fair,
he is in the process of basing them up and www.groups.yahoo.com/group/honorag
we have down loaded the rules. So thanks It has been great fun putting these
to your effort the ranks of wargamers has ACW rules together, which is the result
increased by one. Well done.” of a sportsman’s bet I had with my good
I think this posting is brilliant and I American friend Brian Casey. Prior to
really appreciate what Tim has written. writing the rules I had little interest in the
ACW period, but writing these rules has
use do not appear to be readily available The games that we put on at the shows certainly got me hooked on this fascinat-
and I personally have no idea how to tend to be big affairs and we run them on ing period and I can’t think why I have
convert my own rules for computer use. a “Game it and go” principle. What I overlooked this period until now.
Maybe computers will have more impact mean by this is that people can join the
game at any time throughout the show. As for the next big project, first it will
in the future when more suitable pro-
They may play for as long as they like be a booklet on how to make terrain. Peo-
grammes have been written.
and leave whenever they wish and are ple are always asking me how I construct
One thing I am sure of thought is that more than welcome to rejoin the game my terrain plates. So I think as simple
the same old argument about which rule should they want to. If no member of the booklet will help people out.
system is best will still rage on, because public is available to play then we run the Once that is complete it will be a set
the game you get using a computer will game as a demo until someone joins in. of English Civil War or 30 Years War
be totally dependant upon the rule system
This system really works well and we rules, but I won’t be starting this project
programmed into it.
all have a great time chatting and gaming. for a long, long time.
A lot has been voiced about the future I don’t know of any other group that runs Thanks for giving me the opportunity
of historical gaming and how to encour- games on this basis, but I would highly to discuss my rules and my thoughts on
age new younger players into the hobby. I recommend it. Maybe show organisers wargaming and I would like to wish you
personally feel that the way forward on should introduce this type and your readers all the best and happy
this issue is to stop of game on their list, gaming in the future.
presenting historical rather than the usual Dem-
gaming as a history onstration or Participation Regards
lesson and concentrate game options. We never
more on the fun aspect Dave
win any ‘best demonstra-
of historical gaming. tion game’ or ‘best partici-
pation game’ as the organ-
On The Miniature
isers say that our games
Page, ‘Tim at Front-
can not be both…but our
line’ wrote the follow-
games are. I firmly believe
ing about our meeting
that we are at shows to
at Colours 2006
encourage both experi-
wargaming show and
enced games and those
the game he and his
new to gaming into the
son played using my
hobby and our chosen
ACW rule set, which
period, be that historical,
are base upon my IT-
fantasy or sci-fi alike and our ‘Game it
NOG system. I thought we had played for
and go’ philosophy I believe is a total
about 20 mins, but was later told that we
winner for the public as they really can
gamed for over an hour, while still chat-
have their cake and eat it and those who

Page 6 WARNING ORDER


Cold War Commander: Which War?
This month will see the source for hundreds of scenarios. have very modern equipment, so you
release of Cold War Com- would see a bewildering array of vehicles
Disadvantages: If you like a lot
mander which will take the and aircraft on the battlefield.
of tanks and armored operations,
Blitzkrieg Commander sys-
then move on to another war. Advantages: Lots of scenario possibili-
tem into the Post WW2
ties plus figures are available in all scales.
period. Unlike WW2 where Arab-Israeli War 1967 You could see M-1s going up against
you have some clear cut
OK, this is for masochists only. Merkavas. Certainly there is a potential
choices about which armies
The Israeli advantages are so for large scale armored operations which
and periods to game, the
numerous here that any attempt to is what the rules are intended for.
modern period offers a lot
of confusion! After seeing equalize the playing field will
Disadvantages: Coming up with feasible
some threads on TMP about result in a total abstraction of
backgrounds for your games, given the
this subject, here’s some history. The fighting in Jerusa-
ever changing and volatile situation in the
possibilities with their advantages and lem or the push up the Golan Heights are
Middle East.
disadvantages. the only redeemable scenarios for this
war. Iran-Iraq War
Soviet Union/Warsaw Pact vs. NATO
Advantages: Plenty of info and figs Strangely enough, other than the Warsaw
1950-1990 available. pact vs. NATO era, this may be one of
the best periods to use the rules for.
This is the potential conflict that kept the Disadvantages: Not much fun for the
There were armored thrusts, large scale
wargaming industry viable in the 70s and Arab player and the war was over pretty
infantry assaults, helicopter deep strikes,
80s. Literally hundreds of scenario possi- quick, so you’ll run out of scenario ideas
and more. The wide open spaces would
bilities involving recon elements, artil- after the first few battles.
make for some great battles.
lery, air support, and more.
Arab-Israeli War 1973 Advantages: Figures are available in
Advantages: Lots of scenario possibili-
Now we’re getting somewhere. From many scales and you have a wide variety
ties, plenty of information available about
armor slugfests on the Golan Heights to of actions to game.
equipment and TO&Es, plus a wide range
of figures are available in all scales. massive tank battles around the Canal,
Disadvantages: Good info is only now
We’re talking large scale combat opera- this period has a lot going for it. Plenty
coming out, plus the operations in the war
tions involving all areas of the armed of scenarios, desperate fighting, and lots
were kind of haphazard on both sides.
forces. of armor.
Angola 1980s
Advantages: Readily available figures,
orders of battle, and painting info. The This is actually a pretty interesting period
Israeli tactical advantages are balanced that has some potential. Both South Af-
out by numbers on the Arab side. rica and the terrorist armies with their
Cuban support fielded a lot of armor and
Disadvantages: Not many other than
mechanized units. Probably a good pe-
there’s not much room for fictional sce-
riod for 15mm due to the large number of
narios.
low quality infantry units that would be
War in Lebanon 1982 present.
Disadvantages: Not many other than it There were some major armor battles Advantages: Interesting mix of unit
never happened, so you’re essentially with the Syrians, but the war was very types and an unusual theater with good
going back in the past to play a fictional limited and neither side wanted to get scenario possibilities.
war. Some gamers like that, others don’t. heavily involved.
Disadvantages: OOBs might be hard to
Vietnam 1965-1975 Advantages: Other than being able to come by (continued on page 8)
Again, a lot of scenario possibilities, but use some of your 1973 War equipment
if you’re looking for massed armor bat- mixed with a few new weapons, not
tles then you’re in the wrong period. many.
This would be good for large airmobile Disadvantages: Very limited scenario
operations, city fighting, and for gamers possibilities.
who like infantry battles.
Arab-Israeli Wars-Future
Advantages: Again, there is a lot of info
readily available, plus plenty of minia- This could be quite interesting, particu-
tures in all scales. The countless thou- larly if you had Jordan, Syria, and Egypt
sands of books on the subject are the all gang up on Israel again. Both sides

ISSUE #16 Page 7


Cold War Commander: Which War? (cont.)
and after a few games it could start gener- China-Vietnam 1970s to Present Disadvantages: The similar nature of
ating a déjà vu type feeling. both forces’ organizations and equipment
China briefly invaded Vietnam in the late
might get old after the first few games.
Falklands 1982 70s and didn’t fare too well. Relations
have improved since then, but the recent Russia Resurgent!
While this is certainly an interesting op-
posturing by China over the oil rich areas
erational exercise, I’m not sure how it It appears that Russia is trying to get back
claimed by Vietnam and other countries
would do other than in a skirmish type into the superpower fold by increasing its
could erupt into open war.
setting. Once the British got on the main armed forces, particularly upgrading the
island it was just a matter of time. Advantages: Interesting David vs. Goli- navy and air force. Also, political devel-
ath type match up with unusual equip- opments in the region over natural re-
Advantages: Could be done easily since
ment and organizations. sources could lead to several conflicts
it was primarily an infantry battle and
that might even drag NATO forces into a
there’s plenty of info on the war. Disadvantages: Virtually no information
war.
to be found and because of the terrain,
Disadvantages: Very limited scenario
this would mainly be an infantry war. Advantages: A super hi-tech conflict,
options and who wants to play the Argen-
especially if NATO gets involved. Plenty
tine forces? China vs. Taiwan of combined arms operations and many
India-Pakistan 1971 This has been feared for several decades, scenario possibilities. In 1/300th scale
but has never come to pass. If China ever most of the present day equipment is
This was a full scale war that had several available.
attains significant sealift assets, they
large battles featuring armor and infantry.
might give it a try, depending upon the
Pakistan was in a bad strategic position Disadvantages: Might be too much fan-
world’s political climate. If the Chinese
and India took full tasy for some gamers.
get a foothold on the
advantage of it.
main island, then the Desert Storm/Iraqi Freedom
Close air support,
handwriting would be on
naval strikes, ar- Both of these conflicts pitted a hi-tech,
the wall for Taiwan.
mor, artillery, and combined arms juggernaut against a me-
infantry actions Advantages: Another hi- dium-tech army that turned into a slaugh-
make this an ideal tech conflict that would ter both times.
period for this rules see some sizeable forces
Advantages: Lots of info, maps, scenar-
set. deployed. Plenty of fig-
ios, and miniatures are available. The
ures and info are readily
Advantages: A game would definitely let you use masses
available for this potential conflict.
wide ranging war that has many scenario of figs.
possibilities, plus figures are available in Disadvantages: Limited in scope, al-
Disadvantages: To keep the game realis-
multiple scales. though you could use your Chinese forces
tic, the scenario objectives would have to
for other potential conflicts in the region.
Disadvantages: Painting info and OOBs be so high for the Coalition player(s) that
may be hard to come by. There was a China vs. Russia even one tiny screw up should cost you
good game and articles on this period in the game. Also, not much fun if you’re
This seemed more probable in the 80s
an issue of Strategy & Tactics. playing Iraqis.
and 90s than now, although that could
India-Pakistan Future change. This list is by no means exhaustive.
Currently, Potential conflicts in the Balkans, Greece
This would be a major war with modern,
Russia is vs. Turkey, Egypt vs. Libya, and many
hi-tech equipment. The scenario possi-
the largest others could be covered. Naturally, the
bilities are endless, but you would see a
exporter rules are designed for the use of armored
virtual showcase of military equipment in
of arms to vehicles in combined arms operations, so
use, from SU-27s to T-80 variants.
China, so you should be looking for conflicts that
Advantages: Hi-tech battles with lots of I’m sure feature armies that have them. Although
armor and mechanized infantry backed they don’t want to bite the hand that feeds infantry slugfests can be done with this
with artillery, helicopters and air support. them. This would be a hi-tech conflict set of rules, where’s the fun in that? I do
Figures are available in multiple scales. fought over greatly varied terrain in vast believe that this rules set (based upon a
What’s not to like? spaces with both sides using similar few years of playing the WW2 version)
equipment. will be what a lot of modern players have
Disadvantages: Finding current OOBs is been craving, namely a rules set where
very tough and the wide variety of equip- Advantages: Lots of scenario possibili-
ATGMs, artillery, air support, SAMs, and
ment within even the same units makes ties, plenty of mechanized stuff, aircraft,
more can work smoothly on the tabletop
this tough to get accurate painting info. and artillery on both sides.
without taking 12 hours for a game!

Page 8 WARNING ORDER


Cold War Commander: Which War? (cont.) Resources
Surprisingly, some of the best re- West End Games:
sources for this period are board games!
In the 70s and 80s modern day combat Air Cav
was at its zenith for the historical gamer. A tactical level treat-
The NATO vs. Warsaw Pact theme was ment of air cav opera-
the #1 topic for gaming and a whole host tions in a future Euro-
of games, magazines, and books poured pean war. Scenarios can
out on the topic. Many of these spilled Strategy & Tactics #174: India- be easily converted over
over into other theaters and are still good Pakistan to CWC and there’s big focus on delay-
for info even today. Many of these can ing operations, probing attacks, and other
be found on Ebay for under $20 and Strategy & Tactics #200: Taiwan
situations that you rarely see on the table-
could be essential for creating scenarios Strategy & Tactics #215: Iran-Iraq top.
for Cold War Commander. This list will
take a look at a few games that could be All three of these games follow a similar SPI: Mech War 2
helpful. theme, namely operational level treat-
Another “monster”
ments of modern warfare. The games are
Avalon Hill: The game from the old SPI
at a much higher level than CWC, but the
Arab-Israeli Wars days with 1600 count-
info in the magazines is very useful on
ers, four maps, and
the armies of the combatants and the
Based on the popular several booklets. How-
games are a great background for gener-
Panzerblitz and Pan- ever, there are plenty of
ating scenarios.
zer Leader system, scenarios for NATO/
this game features GDW Phase Line Smash Warsaw Pact plus a
around twenty scenar- dozen or so for the Arab-Israeli Wars.
ios from 1956 to the This is a highly complex,
present. The great solitaire treatment of Opera- Command Post
thing is that the scale (platoon level) is tion Desert Storm that is an Quarterly
the same as Cold War Commander, so outstanding game. The
Not a game, but a
you just replace the counters for minia- booklet with the notes, or-
series of magazines
tures. ders of battle, and after
that were produced in
action reports is worth the
GDW Team Yankee the early 90s in sup-
price of the game itself. Again, great for
port of the Command
generating scenarios and background
Part of the First Battle Decision/Combined
info.
system, this game has Arms miniatures
numerous scenarios Victory Games: rules. The same
about U.S forces engag- scale as CWC so you
ing a Soviet/Warsaw Flashpoint Golan can easily use the scenarios just by sub-
pact invasion of Ger- A detailed treatment of a stituting CWC stats for all the units. Al-
many. Again, it’s at the future Syrian-Israeli though primarily focused on WW2, there
same scale as CWC, so using the scenar- battle for control of the were several good modern scenarios.
ios is pretty easy. There was also a desert Golan Heights. Great One that was particularly interesting was
version covering the scenario ideas for using the U.S. Marine armor at the Kuwaiti
Iran-Iraq war and Desert the most modern weap- International Airport, pitting their mod-
Storm. ons of both sides. ernized M-60A3s against the Iraqi armor.
GDW Assault West End Games: Final Thoughts
The Assault series had Air & Armor Naturally, this only scratches the sur-
several modules, includ- face in regards to books, Ospreys, maga-
ing Bundeswehr, Boots Another treatment of zine articles, and more. However, many
& Saddles, and a British operational level actions of these games have information that is
module. All of the depicting NATO forces not readily available in other places and
games are platoon based, which again against a Soviet/Warsaw the scenario ideas can be used to provide
means that since the units are the same Pact invasion. Not only unusual and challenging game situations.
scale as CWC you just transfer the units is this a great game, but In future issues I’ll keep adding on re-
into miniatures. More complex than the there are some good scenario ideas here, sources and future conflicts that I’ve
First Battle series by the same company, even if the game is on a slightly higher missed here in this opening article and
but the TO&E info is pretty amazing. level than CWC. feel free to send me your ideas.

ISSUE #16 Page 9


Building a 15mm Colonial Nile Gunboat Workshop
Introduction What is Known? want a stern or sidewheeler? These deci-
sions will impact the design of the boat,
No Sudan game would be complete We do know for a fact that there were
the complexity of building it, and what
without Nile gunboats! The big problem? very few dedicated gunboats and most of
parts you will need. Screw driven are the
Other than the Melik and some drawings those were around during Kitchener’s
easiest, since everything is under the hull
of the Tamai class, there exists very little final drive to Omdurman. Most
there’s no need to build anything extra.
information about colonial gunboat op- “gunboats” were converted passenger or
Sidewheelers take some work, but look
erations on the Nile. This despite the fact freight steamers, with some boiler plate
the best in my opinion. Finally, stern-
that in some operations there were close armor, sandbags, and an assortment of
wheelers are the hardest to build because
to 30 steamers in the combat zone! Not armament. But, this is what makes the
of the exposed paddles.
only that, the Mahdists did have steamers topic so much fun and interesting!
and gunboats of their own, but the only Also, you will need to decide if it will
reference I’ve seen is the one that was put Choosing a Gunboat Type be lightly or heavily armed, will be ar-
out of action by French forces near Here’s your first big decision. Do mored or use improvised armor such as
Fashoda. Gordon’s forces operated gun- you want a converted steamer or a dedi- mealie bags, crates, etc., and how many
boats continuously during the siege, but cated gunboat? Second, do you want it to decks it will have. All of these need to be
again, little is known about the actual be screw driven, i.e., all of the propellers, decided before you get started as they
combat operations. rudder, etc., under the hull, or do you will seriously impact the construction.

Getting Started
For this project I’ve decided to build First, I used the 1/2” thick foamcore Now, cutting foamcore is not an exact
a Mahdist gunboat. The boat is available from science, particularly any rounded sec-
a converted river steamer with craft stores. tions, so you will have gaps, usually at
sandbag armor, two decks, some You can use the bow and stern. Here’s where a great
antique cannon, and it will be a wood, thinner little product can help you out. By using
sidewheeler. I’ve chosen a sections of acrylic modeling gel(sold at arts and craft
length of about 10 1/2” with a foamcore, or stores near the oil paints), you can fill in
beam of around 2 1/2”. Large other materials, any gaps quickly as it dries clear and fast.
boats such as the heavily armed but I’ve found
Sultan and Melik would be that this works
around 15” long. Although your best. To take
boats will probably be way out care of the foam
of proportion to the ground scale of your sides, cut out 1/2” strips of sheet plastic
land rules, they need to look right for the and glue them over the sides of the hull.
game. You also need to decide if you If you want the bow section to be raised,
want a narrow bow or a wide bow as cut the strips for the front a little higher
well. I’ve gone with a wide bow ending or taper them so it appears as if the hull is
in a point, with a rounded stern. raised a little towards the front.

Large gaps between the hull and


The Main Deck plastic strips.

Most river steamers and gunboats in about 1” long and 1/8” wide. ments and lightly cut
the 19th century had some type of Use the back of an X-Acto them into the plastic.
wooden or teak deck. This is tough to blade to make the impressions While this method is
model in 15mm as the boards would not on the sheet plastic. This is much faster and looks a
be very long. There’s two ways that I use time consuming, but it comes little better, the only
to make decks for the gunboats and out pretty good. The other drawback is that the
steamers. method is to use scribed sheet decks will be a little bit
plastic available at most thicker than regular
The first is to trace the top of the hull
hobby stores that already has sheet plastic. Paint the
onto some very thin sheet plastic. Then,
the long lines done for you. You just decks tan, then ink them, and drybrush
using a ruler, mark off boards that are
have to mark off the boards in 1” incre- with a lighter color.

Page 10 WARNING ORDER


Building a 15mm Colonial Nile Gunboat (cont.) Workshop
At the start of this section of bagged wooden pieces just poking out
project I said that that are generally used for doll beneath the
building these boats houses. I took two of the wooden paddlewheel
was all about deci- shapes and glued them together, covers so that
sions, and here we then added a few odds and ends they touch the
are again with some that looked like valves, doors, and surface of the
more that have to be a few pieces of wire. I then spray water. Glue
made! Do you want painted the whole thing black and the boiler, pad-
the boiler exposed? Should the boiler be drybrushed it gunmetal. In no time at dlewheels, and
at the front, middle, or back? What all I had the boiler done. some lengths of dowels to connect the
should you use for the paddlewheels and boiler and the paddles to the deck.
Covered paddlewheels are the easiest
should they be exposed or covered? Again, paint everything first, then assem-
to model, so again at Michaels I found a
ble it, which is much easier.
I decided that the boiler would be in round cardboard jewelry box for around
the middle of the boat (as are about 75% $1. I then cut it in half and notched the
of all river steamers) and that it would be base of them to fit over the hull, leaving
exposed enough so that it would have to about 3/16” between the water surface
be modeled. We’re not building a boat and the paddlewheel cover. Then, take
that will be displayed in a museum with some extra cardboard or sheet plastic and
the correct scale and working parts, so the cut out a semi-circle to cover the inside of
idea is to make something that looks the paddlewheel as we’re not going to
functional. build the paddlewheel itself! However,
you will need to make some paddles out
Michael’s craft stores have a great
of balsa wood and glue them so they are

The Main Deck Superstructure & Upper Deck


sheet plastic or thick cardboard as deck from a few steps ago, although the
well. Whether or not you want to second deck will be smaller than the main
scribe the balsa wood to show verti- deck. Leave a place for the stack, arma-
cal planks is up to you. The varia- ment, and ladders , plus an open area near
tions on river steamers is astound- the stern, which seemed to be a common
ing, with some having rounded feature on many ships of this era, particu-
corners, pilot houses back from the larly river steamers. Also, as mentioned
front, no cabins on the second deck, previously, paint the various built sec-
and the list goes on. tions before gluing them to the ship.
I chose a height of 7/8” of an By this time you should have a pretty
inch for the walls, which gives good looking gunboat, especially if
enough room to fit some of the you’ve been painting all the sections as
larger 15mm figures. The windows you assembled them. (cont. on p.10)
and doors are small sections of sheet
Again you are faced with numerous
plastic that are cut out, then spray
decisions at this stage. What kind of su-
painted black before they are glued
perstructure? Should I have a pilot house
on to the superstructure walls. Al-
on the second deck? Where should the
though you could make fancier doors
ladders go? My suggestion at this point
and paint the windows gray, these
is to plan out how you want the main
are gaming models, so I determined
deck and the second deck to look. Take
that black would be the easiest way
into account the type of armament that
to represent them.
your ship will have and the room it will
need for the crew. Once you’ve deter- The second deck floor is again
mined how it should look, it’s time to made from foam core, with sheet
start building again. plastic strips that go around the out-
side to hide the foam section. Again,
I built my superstructures out of balsa
repeat the process for creating the
wood, although you could easily use

ISSUE #16 Page 11


Building a 15mm Colonial Nile Gunboat (cont.) Workshop
Now here’s where can be made from straight pins be used, especially around the gun em-
you can have a little and string. Also, adding a few placements. Boiler plate armor might be
fun. What will make crates and flour sacks can’t used around critical sections of the deck
or break how your hurt the overall look and a flag to afford extra protection to the boiler and
gunboat looks are the should be added to the stern. gun crews.
details. Anyone can
East Riding Miniatures Don’t worry about clutter as these
build a few boxes on
makes some great 15mm ship boats aren’t the QE II! Adding these
top of a hull, but it’s
accessories such as anchors, kinds of details are part of the fun.
the details that really
small boats, ladders, and ar-
make the gunboat
mament. Since these are con-
model stand out.
verted gunboats, the armament would be
First, most steamers are going to have whatever was handy, which meant
some kind of tarp or awning over one of smoothbore cannon, early machine guns,
the open places on the deck. This can be and the odd howitzer.
made with paper, then the stripes marked
Armor (if you could call it armor)
and painted on. Second, since the pri-
would be mainly boards nailed to the
mary role of most of these boats was
sides of the hull to provide some cover
transporting passengers, there would be
from small arms fire. Sandbags, mealie
railings on the sides of the ship. These
bags, large sacks, and crates would also

Final Thoughts
Hopefully, this They would mistakes if you keep going. By adding
article has been of have seen exten- pieces day by day, you can see the ship
use and has provided sive civilian coming together, which inspires you to
the gamer with some service on the do even more. Again, I cannot stress
god ideas or inspira- Nile and are not enough how important it is to paint each
tion to get started on really designed section before you glue it on. Building a
a gunboat project. for military ship, then painting it will be difficult, if
Details on this era operations, so not impossible to attain better results by
are difficult to find, keep that in doing it a piece at a time. Taking time of
which is good for mind when you the details, such as adding lengths of
gamers as you can are designing thread to the stack that are tied down to
pretty much make your rules. the deck, can make your gunboat stand
anything that looks out.
Also, the
like a steamer and no one can say that it’s
Nile can be very wide at places, then So, wedge some sections of boiler
not historical!
extremely narrow in others, so shore bat- plate armor between some sandbags, nail
If you try to build the Melik or the teries can be added to your games. There some 2 x 4s around the upper deck, drag
Sultan, remember that those boats are are also several places with islands in the a Krupp gun forward, and load up the
heavily armored and armed, so they will middle of the river, plus shallows and marines. Gordon has to be saved!
pretty much destroy anything on the rocks, so there are plenty of obstacles to
river. Instead, I would focus on creating navigation as well.
converted steamers and lightly armed
I’ve built six gunboats so far and
gunboats, which would provide a much
plan to do more. My advice is to plan out
more challenging game. A three gunboat
the construction, get the parts ( I have a
flotilla backed by dhows with Dervishes
scrap box full of sheet plastic, balsa
providing the Marines that are trying to
wood, dowels, etc….), then get started.
intercept a three or four Egyptian/British
Patience can be required at times, so if
gunboats trying to run supplies to a be-
you feel that you are pressing on the pro-
sieged city would make for a great game.
ject, back off for awhile. You’ll only get
Remember that these boats are held to-
more frustrated and make some critical
gether by rusty nails, glue, and prayers!

Page 12 WARNING ORDER


Boilers & Breechloaders Review (cont.) Featured Story
In fact, if you’ve ever played Starfleet So, how does the game play? Because
Battles and are familiar with SSDs, then of some holiday scheduling problems
you’ll feel right at home here! The ship with my gaming group, we have yet to
logs are well laid out, with spaces for have a major gunboat battle. However, I
damage, fires, officer status, and more. have done some solo battles to test out
The beauty of the system is that once the system.
you’ve filled out the sheets you can use
First, it is kind of like The Sword and
them forever if you laminate them or
The Flame at Sea! The game plays fast
place them in a sheet protector, then use
and I especially like the firing and dam-
grease pencils.
age systems. I could easily see where if
There is also a comprehensive list of you had multiple ships in a battle things
ship armament, ranging from muzzle could get quite interesting. Decisions
loading smoothbore cannons to maxim have to be made about where to move the
guns, along with a chart showing how First Officer, whether or not to bring up
many weapons certain sized ships can the Black Gang to fight fires or repel
carry. The firing and damage systems are boarders, and more. I’m also anxious to
easy to pick up and if you have marines try out the rules for engaging shore bat-
on board or engaging enemy forces on teries, boarding actions, and more.
the shore, then the TSATF shooting rules
Our first playtest of this game as a
are used.
group will involve a flotilla of Anglo-
The sequence of play is pretty unique, Egyptian gunboats trying to run supplies
although it does use a card activation rica, these rules are the answer. There’s through a blockade and this will appear
system. Basically, each turn when your even rules for the first torpedoes! as a battle report hopefully in the next
ship’s card is drawn, you run through a issue.
So there is a lot to be positive about.
series of orders, such as “Stand by to
A good system, great ideas, and better
repel boarders”, ordering the Black Gang
than average components. This system
to fight fires, and so on. This is followed
can be grafted on to any number of colo-
by movement and then combat. Move-
nial rules and our group is going to use it
ment is again pretty easy to grasp, with
for some sizeable actions on the Nile,
the different kinds of ships (i.e., stern-
with hypothetical actions between an
wheelers, screw-driven, etc.) having dif-
Anglo-Egyptian fleet and all of the cap-
ferent advantages.
tured steamers that the Mahdi had.
There is also a lot of space devoted to
There are a few problems, but thank-
lifeboats and saving survivors, which can
fully nothing major. First, the pictures in
be critical in skirmish games or if you are
the rules are less than inspiring. I think a
involved in a campaign. For those of you
call should go out to all gunboat gamers
interested in actions in the Far East, there
to get some new pictures for the next
is an extensive section devoted to native
edition. The main point of a good set of
sailing vessels such as junks and for those Hopefully in the future the authors can
rules is to make gamers want to go out
Darkest Africa type be convinced to produce some pre-made
and buy things! A one
games there is a section ship forms for famous gunboats of the
page “Gunboat Design”
on fighting masses of era, along with transports and native
flow chart would also be
war canoes. craft. I also think that by making some
good, listing the steps and
deck plans and counters for crew that you
What I like the most options of designing your
could apply the system for 1/600 and
about the rules is that gunboats. I also think that
1/300th scale ships where the counters
whether you are trying for new gamers an example
are moved on the deck plans as the ships
to build and fight his- of a gunboat duel, showing
slug it out on the tabletop.
torical actions along the how everything works
Chinese coastline at the would be very helpful. Overall, for $25 this book is worth the
turn of the century, or Again, I must stress that money. The components are well done,
you are creating con- these are minor problems there’s some great ideas here, and these
verted steamers for a and have to deal more with kind of products should be supported so
fictional campaign set the presentation than any- that the authors are encouraged to do
on a mythical continent thing else. more.
that looks a lot like Af-

ISSUE #16 Page 13


Shifting Sands Board Game Review
Having been a big late replacements, or conduct opera- get a big bonus, so the Brit-
fan of the recent wave tions. Some cards can be used for ish are put on the defensive.
of card driven games, multiple things when played and Meanwhile, the British are
it seemed only natural several require certain events that trying to clear out East Af-
to be sucked into had to have already been played. rica and getting ready in
Shifting Sands. I’ve Naturally, this makes the game great case Iraq and the units in
played Paths of Glory, for multiple playings as you will get the Near East revolt. This
Wilderness War, different hands every time. is usually where each side is
Thirty Years War, and getting ready for the big
As with most card driven games,
I love Empire of the showdown in 1942.
the choices that are presented to you
Sun, so when it was
each turn can be overwhelming. Do Halfway through 1942
announced that Mi-
you bring in more reinforcements? Malta is under siege, Torch
chael Rinella, de-
Should you play that event or use the is coming in, most armor
signer of another of my favorite games,
card for badly needed replacements? units have been upgraded, and there’s
Monty’s Gamble, was doing a card
Should you attack or move with the next plenty of forces all over the map. So
driven North Africa game, I was immedi-
card? Should you save the card for future what’s the big problem? You only have
ately interested. There was a lot of hype
use, but then you’re not “burning” so many cards to play for units spread all
on the Consimworld forums leading up to
through the cards quick enough to get to over the theater, which simulates the cha-
its release, so the big questions was, will
the good stuff! otic supply situation that both sides faced.
this be a successful game? The answer is
a resounding yes. Counters represent divisions and bri- The Germans launch counterattacks
gade size batttlegroups. You have divi- against the U.S., British, and Free French
The components are definitely above
sions from India, New Zealand, Australia, units in Tunisia, trying to hold on to
average, with a beautiful map of the
South Africa, and even a Polish battle- Libya, and most importantly of all, trying
North African theater that also includes
group! Movement and combat are fairly to maintain enough victory points to sur-
the Middle East and East Africa. There
straightforward, although the redeploy- vive 1943! Whew! I’ve played this three
are 110 cards that are also well designed,
ment and supply rules may times for this review and
with period style photographs and a few
need to be read twice to get the all three games have been
hundred counters of various sizes. The
nuances straight. different. I will say that it
rule book is well laid out and the designer
is maybe a little too de-
has published a few sets of errata and In fact, if there’s any com-
pendent on the card draw,
clarifications since it came out. The rules plaint at all with the game, it’s
however, good play and a
are not that difficult and after a second that while the rules are basi-
well thought out strategy
reading, you can pretty much figure out cally simple, there’s a lot of
can alleviate some bad
how the game is played. odd items and finding them can
hands.
be difficult. For example, the
The game starts in 1940 with two
Americans are –1 in combat Overall, this game will
turns, then goes through 1941 and 1942
until a certain card is played, be a hit and played for a
that have four turns each, then finally
but if you don’t remember see- long, long time. I feel
there are two turns in 1943. You start
ing that, good luck trying to that you could play it 15
with a hand of seven cards in 1940, then
come across it in the rules. times and not one of the
it gets larger so you have a hand size of
This goes for many other items, games will be the same.
ten cards in 1943. Each turn, which
although multiple games will see that So far, I haven’t seen any “killer” strate-
represents three months, has six action
most points are included. gies show up on Consimworld, which is
rounds where players can play cards to
the mark of a good game in my book!
move, bring in reinforcements, accumu- The game starts out with the British
This may not be the North Africa game
holding Egypt and with small forces in
for every gamer, especially if you’re use
the Near East and East Africa. The Ital-
to hexes and having a lot of control over
ians are in good shape, except the combat
the situation. It does, however, give a
strength of their units makes offensive
very good feel of the see-saw struggle of
operations tricky. The first few turns are
the conflict. Both sides have a variety of
desperate as the British try to rush in
strategies open to them, plus you never
reinforcements, bring units up to strength,
know what your opponent has planned
and try to prevent Egypt from being lost.
for you! The designer should definitely
Then Rommel and the first of the Af- be encouraged to create more games like
rika Korps units show up and things get this for a variety of periods. In one word,
interesting. Units attacking with Rommel “Outstanding!”

Page 14 WARNING ORDER


Wargames Downloads: Three Game Reviews
Wargame Downloads is an unique site wargame style. So far, so After assembling the map and counters I
in the gaming world. Here you can find good. read through the rules in a few minutes
complete board games, miniatures rules, and tried my first game.
I think if the game had a
paper models, and more, that can be
traditional odds ratio com- Each game turn represents 100 years
downloaded and printed for a good price.
bat chart, the game could of the Roman Empire. During each turn
I received three wargames for review and
have succeeded on many you build cities and legions, attack and
I will discuss each of them as well as
levels. But here, in my try to seize control of other provinces,
some printing options.
view, is where the designer and shift troops to meet expected threats.
First, the board wargames fall into the got a little too clever.
category of DTP games, or Desktop Pub-
First, a stack of units moves to attack,
lishing Games. These are not the usual
then the defender, if they roll right can
Avalon Hill/GMT/MMP type games that
launch an instant counterattack. Then
come in a box with high grade compo-
both sides can try to move additional
nents. Instead, you will get maps, count-
forces into the combat, which can pro-
ers, charts, and rules that you will have to
duce more counterattacks, then you have
print and assemble yourself. The kind of
artillery support that can be added in on
printer and materials that you have access
both sides. Not too bad if there’s only a
to will greatly influence the quality of the
handful of counters, but there’s about 250
finished product. Many companies sell
combat counters! This means that there Then, you roll for the size of the first
blank counters or you can simply glue the
is a lot of combat and you need to use Barbarian force and the size plus location
counters on to some thick cardboard or
large stacks as you will take some horren- of the second enemy force. These follow
foam sheets sold in many craft stores. If
dous losses every time someone shoots. a specific line of attack, plus the combat
you have a variety of graphics programs
Also, the combat table is bloody as system is very simple.
on your computer, you can also re-size
losses are expressed in counters. So, After the first three
the map to your specifications.
after a few rounds of combat there turns you can put away
Breslau-Hitler’s isn’t much left. the rule book and just
Stalingrad use the charts on the
Overall, I think it is an inter-
map. This enables you
by Perry Moore of Fire- esting topic with good compo-
to play the entire game,
fight Games nents. What is definitely needed
about 1500 years, in an
is a step by step example of com-
As many of you hour!
bat in the rules, with some illus-
know, I love WW2 East- trations. Also, the roll 2D6 for The game is simple,
ern Front battles, so I this, 1D6 for this, or 1D10 for this but yet very challeng-
was pretty excited when other thing needs to be changed to ing. You know the
this game showed up as just one type of die roll. If you starting point of the first
part of the review pack- like a lot of tactical level combat in Barbarian force each turn, but you have
age. Breslau was an an operational setting, then this is the no idea of its strength or where the sec-
interesting setting as the city held out game for you. If you prefer games like ond force in each turn will appear. A few
against a massive Russian force until the SCS series from MMP/The Gamers, times they showed up in the same spot,
after the war ended. The game portrays you may want to stay away from this one. which can lead to the enemy forces over-
the Russian attacks on one side of the city running half of the Empire! You then
(where most of the action was during the Solitaire Caesar spend the remaining turns trying to fight
siege) and comes with over 300 well fires and hold on to cities to fulfill the
I’m not much of
done counters representing German and victory conditions.
an Ancients fan, but
Russian forces. There are Panthers, Ti-
this little game This is the kind of game where you
gers, 88s, SS units, Russian Guard units,
looked intriguing. want to play a second game to see if you
and even Goliath remote controlled tanks.
The newest version can beat your previous score, almost like
The map is functional and the rules are
has a re-worked map playing video games! Another great
written in the old SPI or traditional
with all the charts on thing is that if it looks like things are
it and there are addi- going badly and you will lose by a lot,
tional counter sheets you can dump the game and quickly start
available at boardgamegeek.com. You a new one. For $5 this game is tough to
get a small map, broken up into prov- beat and well recommended!
inces, a sheet of around 100 counters, a
record sheet, and a simple set of rules. (continued on page 23)

ISSUE #16 Page 15


Age of Reason: Beyond The Salle Campaign Replay
Every so often our group gets into one It’s a small campaign with about 60
of those moods where we desire to play a SPs a side designed for Age of Reason
campaign. Whether we forget that we’ve that would give us a few interesting bat-
never finished a campaign (has any tles. This would be our second time play-
wargame group ever finished a cam- ing it, so everyone was familiar with the
paign?) or we get tired of set piece battles rules and set up. I designed a new map
is unknown. We have a good selection of for the game as the old one was not very
French, Austrian, Russian, and Prussian good.
forces, so we went looking for a suitable
One of the reasons why we like cam-
campaign.
paigns, even though we rarely finish any
Fortunately, I had designed a game of them, is that the battles mean some-
called Beyond The Salle back in 2000. thing. There’s no, “Well, it’s the last turn
This is a fictional battle assuming that the so I’m sending all of my cavalry into a
Prussians had achieved a victory at Zorn- gigantic charge against that grand battery go bad concerning withdrawals.
dorf. Frederick and the main Prussian and hope that one unit survives to win the
striking force are now force marching to day.” The terrain is random, the battle So, we sat down, placed our pieces,
Western Europe to counter an attack by plans are given far more scrutiny than the discussed some strategy (another fun part
French and Austrian forces in the Leipzig regular Friday night fight, and serious of campaigns), then got the campaign
area. decisions are needed about when things under way.

Turn 1-2: The French Offensive Begins

PRU

PRU

PRU

FR

AUS
PRU

Page 16 WARNING ORDER


Age of Reason: Beyond The Salle Campaign Replay
This campaign is pretty straightfor- The French naturally headed for ing force at Naumberg, other forces were
ward in that there aren’t a whole lot of Naumberg, but bad rolls meant that some advancing to A13, and things were look-
options for either side at the start. The of their force was a little slow in moving ing good for the Allies as they grew
French and Austrians are trying to get a up ( in the campaign the Prussian move- stronger every turn.
force together and crush the Prussians ment is fixed and faster, but the French
The Prussians were quickly moving
quickly before they can concentrate. The and Austrians have to roll to move a sec-
forces all over the map into blocking
Prussians are trying to assemble forces ond dot each turn).
positions, trying to determine the main
that are scattered all over the map to re-
By the end of Turn 2, however, the axis of advance and waiting for the mo-
sist the Allied offensive.
French were attacking a Prussian block- ment to counterattack.

First Contact

The French had a definite advantage in numbers, especially artillery. The huge Prussian ad-
vantage in cavalry, both in terms of units and quality, was heavily offset by the random terrain.
With several bottlenecks and no large plain for the cavalry to operate the Prussians were
forced on the defensive, which is something that they’re not very good at.

With 15SPs to the Prussian 10, the Naturally, all wargaming plans don’t turns later when the French artillery be-
French were pretty confident of winning usually work out and this was no excep- gan to unload on the Prussian battle line.
the first engagement. Their confidence tion! The Prussian cavalry jumped off The French were having a good day roll-
only got better after seeing what terrain too early and the French were waiting. ing the dice while the Prussians were far
map was rolled up for the battle. Defi- Their artillery fired into the flanks of the less than average. By turn 6 it was over
nitely not cavalry friendly, which would Prussian dragoon brigade, then the and the Prussians decided the better part
help the French as they are usually short French cavalry counterattacked, routing of valor was fleeing as soon as possible!
on cavalry during this period. the Prussian horse. Now the second Prus-
The Prussians lost 3SPs and the
sian cavalry brigade had to redeploy
The Prussians decided to attack, French only 1SP. The pursuit was not a
across the battlefield to shore up the left
which is what they do best and the rules factor as the Prussian cavalry advantage
flank.
give them several advantages if they’re prevented a complete collapse. However,
on the offensive. It was decided to strike The two Prussian infantry brigades the French had given the Prussians a
a blow at the French cavalry across the advanced to contact and despite some bloody nose in this first battle, which
river, hopefully forcing the French infan- success near the town, things weren’t probably encouraged them to make a
try on the defensive. looking good. This was confirmed a few stand against Frederick’s counterstroke.

ISSUE #16 Page 17


Age of Reason: Beyond The Salle Campaign Replay

PRU
PRU

PRU PRU
FR
PRU

AUS
FR
PRU

AUS

Turns 3-4: Prussian Counterattack


Frederick grabs all available forces in The Austrians have had bad move- points on the map. If the Prussians can
the area around Naumberg and launches a ment rolls and so are still trying to assem- hold for a few turns, they can assemble
counterattack against the victorious ble their forces in the A13-A14 area. several good sized forces to push the
French, knowing that additional French Allies back. The situation is still in flux,
Meanwhile, the Prussians are desper-
forces have entered the area and will be but a huge victory by the French now
ately trying to move their smaller forces
joining the main force soon. could open the floodgates.
along the roads to block the main choke

Second Battle: Frederick Moves to Block the French


With Frederick now present along Once the move a swamp/marsh in the
with reinforcements, the Prussian side was made the battle center of the board,
decided to restore the balance of power in was determined to be which is definitely not
the area at least until the main thrust of 34 SPs of Prussians what the Prussians
the Allied attack could be determined. against 24SPs of needed. However, the
Knowing the Allies had been bloodied in French, which would attack needed to be de-
the previous battle, but not knowing what be a good sized fight. livered to prevent the
reinforcements they may have received, However, the terrain French from establishing
the Prussians decided to counterattack in was rolled up and themselves in the are, so
the Naumberg area. there was a river plus the battle began.

Page 18 WARNING ORDER


Age of Reason: Beyond The Salle Campaign Replay
In Age of Reason, if Frederick is
present the Prussians have the op-
tion of setting up second. After
looking at the French deployment,
the Prussian players decided on a
pinning attack in the center and the
right, then overwhelming the de-
fenses on the left with the best
troops, namely a brigade of grena-
diers plus the infantry Guard. No
one could have foreseen the deter-
mined defense of the hill by the
French, nor the “win at all costs”
determination by both sides in what
quickly became a meat grinder,
similar to Zorndorff. By turn 9 both
sides were appalled at their losses
and yet the battle continued.

Second Battle: Prussians Launch an All Out Attack


The Prussian plan line. Units Prussians moved forward and engaged
was to essentially became en- the French, who by this time had commit-
stretch the French line as gaged in artil- ted all of their reserves. There were a
thin as possible by put- lery duels with number of firefights, attempted melees,
ting pressure all along French forces and artillery bombardments that kept
the front. It was hoped on the opposite adding to the carnage. By turn 8 both
that the French would side of the sides had taken some serious losses and it
not be able to send re- river while in looked as if it might go on awhile.
serves to the left where the middle the
However, by turn 9 both sides had
the best Prussian bri- Prussians
lost 25% casualties and were forced to
gades would attack crossed the
check to see if their force would with-
through the entrench- swamp and
draw. The Prussians had lost too many
ments and carry the began to de-
flags, leaders, and were at 30%, so they
French rear areas. ploy in front of the French positions.
failed the check and Frederick was forced
Unfortunately, the entire Prussian The Prussian hussars on the far left to withdraw. The Prussians had lost 9SPs
force got drawn into the attack. There launched a massive charge against the while the French only had a 6SP perma-
seems to be a natural inclination for gam- entrenchments, but in series of close die nent loss. A chance for the Prussians to
ers to not sit around doing anything like rolls they were repulsed. The Prussian re-gain the initiative had been lost.
holding flanks, pinning enemy forces, artillery formed a massed battery of four
etc., so they attack the first enemy force guns and started to wreak destruction
that presents itself! upon the French troops not in entrench-
ments.
On the far right the Prussian cavalry
got far more than it bargained for and On the far right the Prussian cavalry
after some initial success, they were was finally victorious, but hey had lost a
checked and forced to fall back on their flag, had an officer killed, and were beat
supports. The French cavalry launched up pretty badly. The French reformed
an attack on the Prussians that crossed the their lines to refuse the flank while more
bridge, but were repulsed with heavy Prussian infantry deployed for the attack.
losses. This had the unfortunate effect of
Simultaneously, all along the front the
causing an advance all along the Prussian

ISSUE #16 Page 19


Age of Reason: Beyond The Salle Campaign Replay

PRU PRU
FR

FR PRU

AUS

Turns 5-7: Consolidation & the Allies Attack


The next two turns were spent by both fense. The French, meanwhile, continued pieces in place, the Allies struck at two
sides in consolidating their forces and moving up forces and the Austrians also different locations in an effort to pin
moving up reserves. The Prussians waited on their reinforcements to join down the Prussian forces. The first battle
seemed to have forgotten about how fast them. would be between a French/Austrian
they could move compared to the Allies force of 35 SPs against a Prussian force
Finally, on turn 7, with all of their
and instead opted for a more static de- of 25SPs.

Third Battle: French & Austrians Join Forces


Again, the Prussians got the worst three batteries of deliver the main blow
battlefield roll possible. Needing some heavy guns to turn with the big Austrian
choke points or a river to offset the nu- the left flank and infantry brigades at
merical advantage of the Allies, the bat- crash in the Allied the Prussian right,
tlefield instead was a fairly open table center. backed by most of the
with a town and hill in the center and cavalry. After set up
The Allies, how-
some slightly rising hills on the flanks. and some tactical
ever, had other
The Prussians set up first with the plan of discussions, the piv-
plans. They opted
holding in the center and right, then using otal third battle was
for a pinning attack
the best cavalry brigade, an infantry bri- ready to get under
in the center and to
gade of grenadiers, two siege guns, and way.

Page 20 WARNING ORDER


Age of Reason: Beyond The Salle Campaign Replay

Third Battle (cont.)


The first attack on the town was eas- time in a row.
ily repulsed and the Prussian grenadier
At this time the campaign has been
brigade was making progress on the left,
halted for the holiday season and we hope
helped by three heavy batteries that were
to pick it up again in 2007. As most
obliterating any forces in their way. The
gamers know, completing a campaign is
Austrian attack was just getting started in
difficult, if not downright impossible, for
support of the assault on the village and
a variety of reasons. Keeping focus, one
the first firefight showed the huge advan-
side losing badly, and new interests have
tage of those 18 figure units.
doomed many a campaign in the past.
Back on the Prussian right things On the positive side, however, we fought
were not going well. The Prussian cui- three battles that we would have never
rassier brigade charged to restore the tried at regular club meetings, gamers are
situation, if even for a few turns, but after much more cautious on the tabletop, and
some initial success, the were hit by fresh the strategy sessions with map moves are
The game started out well for the
units and sent reeling back. The victori- a lot of fun. I encourage everyone to at
Prussians when the French got a little
ous French and Austrian cavalry contin- least try a campaign once in awhile.
more than they bargained for by trying to
ued the pursuit, inflicting heavy
flank the town on the Prussian left. Met
casualties on the Prussian cavalry
by two siege guns and a brigade of hus-
force.
sars, the French cavalry took some seri-
ous losses and the infantry fell back. By this time the Prussian right
flank was wide open and the Austri-
On the Prussian right, however, things
ans were getting ready to over-
started off bad from the beginning. The
whelm the remaining defenders.
opening cavalry charge saw one Prussian
Even though the Prussian left was
dragoon regiment routed and another
having success and moving towards
broken. The Prussian cuirassier brigade
the center, there were no reserves
that was being held in reserve moved to
left, so the Prussians decided to
the flank for support and the remaining
withdraw. Casualties were equal,
infantry brigade deployed to help.
but the Prussians lost for the third

ISSUE #16 Page 21


Memoirs of a Miniatures and Board Wargamer pt. 3
Yes, Peter Gilder’s Sudan miniatures The other period that I became fasci- Other great games included GDW’s
on the cover of Miniature Wargames #5 nated with was the Mexican-American The Third World War series, of which we
started something over twenty years ago War. Again, this started with an ad by played the full campaign game with all of
that continues to Frei-Korps and a battle re- the maps and counters not once, but
this very day. Al- port in The Courier maga- twice! Avalon Hill’s Firepower was an-
though I had just zine, using a new set of other favorite, along with the excellent
bought some of the rules called The Complete GDW Assault series. You could start to
new Ral Partha Brigadier. I have always see, however, towards the end of the 80’s
Colonial figs, they found it funny that gamers, that the game companies had run out of
were for the Zulu including myself, jump into ideas and games were coming out less
War. However, a period for the strangest frequently and cost more. This situation
with a little re- reasons! Then, you just would go on until around 2000 when
search I found out can’t sample the period, ,but there was a great resurgence in that side
that most of them you have to buy Osprey of the hobby.
would work fine for books, bags and bags of
Ral Partha 25mm Colonial range This was also, I believe, the height of
the Sudan. There figures, terrain, and rules.
British infantry, now sold through complexity in wargaming. Enola Games’
was something
Again, I had chosen a Combat Commander, with it’s 150 pages
about the vast space Great Endeavors. Visit their site at:
period that was tough on of rules and a chart for every weapon in
of the desert, the http://www.greatendeavours.co.uk/c finding research material. existence was
Nile, desperate olonials/ Yet again, I was greatly treated as a mat-
battles in the mid-
helped by a six issue series ter of fact.
dle of nowhere, etc., that caught my at-
on the period in The Courier magazine. Looking
tention.
Despite all the criticism that magazine through SPI’s
So I started collecting plenty of packs has received over the years, before the NATO Division
of the Ral Partha Sudan range, then added Internet came into everyone’s lives it was Commander for
in guns and camels from Lyzard’s Grin, heaven sent for a specific rule
the odd Minifigs pack, and anything else historical gamers. for 5 minutes
I could get my hands on. Unlike the Zulu So I slowly was just a nec-
War, there was little in the way of infor- started building essary part of
mation on the period and I was greatly forces for this playing the
helped by getting a subscription to Sav- period as well, game. Today’s
age & Soldier. Lynn Bodin, who passed even though there gamers don’t have the time or the pa-
away at too early an age, was the editor wasn’t really tience for that anymore, which has led to
and was kind enough to answer my letters anyone else inter- new dimensions in gaming, both in play-
about the Egyptian army and some of the ested in this pe- ability and realism. Some good, some
odd units deployed in the Sudan. At riod. Within two bad.
about the same time The Courier ran a six years I had
So the 80’s were coming to a close. It
issue series on the Sudan, with battle enough forces to try a solo game and
had been a great run for gaming and I
reports, figure reviews, and more. within three years I had amassed about
loved the hobby. I had made a lot of
250 painted 15mm figs for the period.
Within about three years I had assem- friends, had way too much fun, and it was
bled a painted force approaching around I was still playing board games and an important part of many of our lives.
300 figs. After looking at numerous sets they were about to reach their zenith. A Unfortunately, the real world was calling
of rules, I settled on two; The Sword and new company called Victory Games was all of us to join it. Jobs in the private
the Flame plus Colonial Skirmish rules. releasing some high quality games, in- sector, armed forces members transfer-
We played several games, but most of my cluding Persian Gulf and Sixth Fleet, the ring out, marriage, and a growing trend in
group at that time were not into colonials, start of the Fleet series. We spent a lot of the hobby towards science-fiction gaming
so they only came out every so often. hours on these games, sometimes devot- took a toll on the group and people we
This was also right at the time (around ing entire weekends to playing the cam- gamed with. Within about a year, every-
1986-88) where 25mm manufacturers paign games. Most gamers also have a one who I had gamed with (around 20
started going to the 28mm scale, leaving thing for air combat (why is that?) , so people) had moved on or left the area.
me the choice of just using Ral Partha naturally when GDW’s Air Superiority Suddenly, I was pretty much alone as far
figures. I kept building up forces for the came out we flocked to it and many, as historical gaming went and close
period, however, always hoping that I many hours were spent in the skies above friends who were interested were over an
would end up in a gaming group that Europe, fighting hypothetical battles with hour away and scheduling was a night-
liked colonials, but that wouldn’t happen F-15s against Mig-29s. mare. It was time to move on.
for a few years down the road.

Page 22 WARNING ORDER


Blast From The Past Pt. 2
Colonial Skirmish Rules Battle Lust Melee & Wizard
There was an article in The Courier By Columbia Games By Metagaming
during the Sudan series that listed rules
for the colonial period and this set was When role-playing games were all Following hot on the heels of the
mentioned in it. I was curious, so I or- the rage in the late 70s and early 80s, a success that Ogre had, Metagaming re-
dered a copy from England back in the number of companies started putting out leased Melee, then
early 80’s. It is definitely an “Old high quality supplements that pretty Wizard. These two
School” set of rules, with a plain blue much changed the course of the hobby. fantasy board
cover, small text in the book itself, and One of these was the Harn fantasy games offered the
about four pages of charts that have been world, with its well done maps, books, combat systems in
crammed onto two pages, so you really and endless scenario possibilities. Out a board game that
need to look closely! of this role-playing world came a unique up to that point
set of skirmish rules called Battle Lust. were only available
This is truly man to man combat, with in role-playing.
each turn representing about three sec- Battle Lust is not for every gamer. It
Both had simple
onds of actual time and each character/ is a detailed set of skirmish rules where
maps, counters
figure has its own stats. Loading a rifle, one figure equals one man and each
representing differ-
aiming, and firing can take several turns, figure has a wallet photo sized stat card.
ent fighters, wiz-
all of which have to be written down. So Each gamer can run 10-20 figures and
ards, and monsters, and a small booklet
far, it sounds tedious, complex, and bor- the emphasis is on melee, with a detailed
of rules. What made these games so
ing, right? set of rules regarding mounted troops.
special was that the system not only
The rules do take some getting used to,
Well, the answer is no. The game worked, but it worked so well!
particularly if you’ve never played any-
plays well, even with each player running thing beyond WH40K and you will need I had played Melee several times,
10 figures. Filling out orders is quick and to go through the examples a few times. then when Wizard came out I became a
the game plays faster than you would big fan of that game also. But when the
think. The shooting and melee systems Combat is again a very unique sys-
first solitaire adventure called Death
each work extremely well, plus it’s pretty tem, with a wide range of weapons and
Test arrived, I was hooked. I spent
easy to figure out. The game plays like results depending upon the die rolls.
many hours of my high school days
an action movie since everyone starts This gives the game system a chance to
playing these games. They were simple,
pretty close to each other and the players let players feel the chaos of armored
played fast, and best of all, they were
get heavily involved with the life and troops in a mas-
fun. Wizard had a great little spell book
death decisions of their command. True, sive melee. Not
and the programmed adventures made
there is a wide variety of modifiers for only that, but it
you really determined to see that your
every conceivable situation, but after a does it very well.
character lived! Several role-playing
few turns you can pretty much focus on It does take some
groups scrapped the D&D melee system
just those sections that pertain to your getting used to as
and replaced it with this, which shows
scenario. there aren’t
you how good this little game for $3
many other sys-
I do like the individual hit locations really was.
tems I’ve come
and players must decide whether to try to across that are There was an attempt to produce an
load their rifles or drop them and defend like this. entire fantasy role-playing system out of
themselves with swords, etc., when the these two games and in fact, several
fighting gets close. Basically, you’re Although it
books were released. Unfortunately, it
taking about two minutes out of a battle was designed for a fantasy setting (and
was into an all too crowded market.
and recreating the final, desperate rush there are stats for Orcs, etc., in the army
Add in the fact that Metagaming had lost
that usually results in melee. The game lists) it can easily be adapted to Saxons
it’s compass as far as game design went,
works well and can be quite enjoyable. vs. Normans, Viking raids, other fantasy
then the company folded.
The only problems I’ve encountered is if settings, and virtually any type of pre-
you’re playing in a large group and a few gunpowder era. Today, the games fetch a pretty good
players don’t like filling out the orders price on Ebay. There are several sites
The rules are professionally done,
sheet, it can quickly ruin it for everyone that still support the game and it has
pack a lot of information, and are still
else, so I would say that no more than almost a cult following. The rights for
sold toady through Columbia Games. If
four would be a good sized game. the game are for all intents lost, which is
you are interested in pre-gunpowder
a shame as I think that new versions of
I’m not sure if they’re still available, close combat, this set of rules is defi-
the game would definitely do well.
but if you can find a copy it’s worth nitely worth the investment and it will
Hopefully, someday they will return.
every penny. stand the test of time.

ISSUE #16 Page 23


Strange Defeat Board Game Review
Strange De- counters are nice and similar to previous plans. Victory is based upon securing
feat, about the games in the series. The rules are pretty “Political Points”, which means destroy-
Fall of France simple and if you’ve played the other ing units, capturing forts, withdrawing
in 1940, is the games in the series then you’ll be playing Allied forces to England, and others.
third in a rela- in a few minutes as there’s only minor Unfortunately, there’s so many that keep-
tively new se- changes. Apparently there was a huge ing track of them during the game is
ries of games by goof with the set up in the first shipment, tough. Basically, and here’s where I have
Avalanche but my copy had the some real problems with
Press, Defiant new set up card and the game, is that it forces
Russia and Red terrain chart included. the Allied player to “not
Vengeance have lose too bad”. This
After set up, the first
already been means that you have no
thing that you notice is
reviewed in previous issues, with Defiant chance to defeat the Ger-
that there is a lot of map
Russia remaining one of my favorite mans other than prevent-
with few pieces on it.
games in recent years. The series feature ing them from beating
The Germans have some
regular sized maps, about 120-150 count- you too bad. So, every-
choices in the set up, but
ers, and can be played in 2-3 hours, mak- thing you do is in terms
the game begins with the Germans blow-
ing them ideal for quick games. of losing, but denying the German player
ing holes in the Dutch, Belgian, and
political Points, then declare victory!
The first thing you notice about French borders. Now here’s where it gets
Strange Defeat is the map. Obviously it’s interesting for the Allies. Do you stay Overall, it is an average game with
France, but it is printed light gray with and fight, or flee to fulfill the victory mediocre components. Why they didn’t
the lettering an even lighter gray, making objectives? make all the games in this series with the
things like the hex numbers and the po- same rules and graphics so they could be
The game is only several turns long,
litical track almost unreadable. The linked is beyond me.
so players need to stick to their original

Gringo! Board Game Review


The Great some getting used to. The ground scale and a
Battles of the combat and melee systems, lot of special rules,
American Civil likewise, or not for new gam- so players will
War (GBACW) ers. Both are detailed and have to familiarize
is one of GMT’s produce realistic results, but themselves with
most popular add to the complexity of the these rules before
series. Gringo system. With each counter playing some of
takes the series to representing a section/battery the scenarios.
the Mexican- of guns, or several hundred Monterey, for
American War of men, we are talking about example, has a
1846-48 with five battalion level actions set inside of major lengthy section on street fighting.
different battles. battles.
I played the Churubusco scenario for
As with most GMT games, the com- Gringo features the battles of Mon- this review and it definitely had a lot of
ponents are very nice. You get several terey, with its difficult street fighting, the action in it. The system worked well,
maps, 500+ counters, the standard rules, huge battle of Buena Vista, Cerro Gordo, even though I had to reference the rules a
then the battle book with the Molino del Ray, and Chapulte- lot. Players have a number of decisions
scenarios and commentary for pec. Also, if you buy Issue 16 to make each turn and the activation sys-
the particular game. So far, so of GMT’s C3 magazine, you get tem keeps you guessing.
good. counters and a map for Churu-
Overall, despite the high price tag
busco. All of these, except for
Now, the GBACW series is (around $60) this is an excellent game.
Buena Vista, are relatively small
not for the beginner and it can be They are supposed to be releasing a sim-
battles and are good for learning
like ASL for the ACW in some pler set of rules, similar to the simple
the system. Better to start here
regards. There is an excellent ancients system rules, which will enable
than with Gettysburg! Some of
command and activation system even more gamers to try these games.
the battles also have a smaller
built into the rules that will take

Page 24 WARNING ORDER


Wargames Downloads: Three Game Reviews (cont.)
Rommel at Gazala Experienced gamers can be playing in a themselves as you need to decide when to
matter of minutes and this would make an pull out of defensive positions and where
This was the excellent “gateway” game to bring people to make a stand. There’s nothing here
third and final into historical wargaming. that’s brilliant or memorable, but the
game I was sent game is good and as stated before, it
to review. Hav- would be great for new gamers.
ing just bought
and played Ava-
lanche Press’
Gazala 1942
(read review in
WO 15), I was
interested to see
how this game
compares.
First, there is an 11 x 17 map with
average graphics covering the Tobruk
area plus about 70 counters, so this is a
fairly small game. The rules are well laid
out and simple to grasp, but I was pleas-
antly surprised by the inclusion of a 20+ Since there are few pieces and the
page battle guide going over the actual objective is simply to seize Tobruk while
campaign! So, you have few units and a killing off enemy units, the game plays All of these games are available at
lot of space on the map, which accurately very fast. Unlike the Avalanche version Wargame Downloads (see their site at:
depicts the North African campaign. where the Afrika Korps moves and every- www.wargamesdownloads.com) for a
For anyone who has played wargames, thing else sits around for days, the Ger- small fee (usually less than $10 each).
this will be strictly standard fare with man player has an entire range of move- The site also features more wargames,
ZOCs, supply, and combat losses ex- ment and attack options. The British miniatures rules, paper models, and
pressed in steps lost or hexes retreated. player also has his/her work cut out for much more.

Latest Historical Miniatures Magazines Magazine Reviews


First off, I’ve been Wargames Illustrated, which I believe One minute you’re looking at some in-
pretty critical of the were for September and October 2006, for credible Seven Years War miniatures and
historical gaming which again I am pleasantly surprised. the next page over is a huge feature on
magazines over the After months of skirmish oriented gam- zombies overrunning a
last year, but with ing, there has been a huge change and city! Just plain weird.
these new issues I’m now we are treated to beautiful shots of
Overall, I thin I’m
seeing some light at mass combat with well painted minia-
back to buying the maga-
the end of the tunnel! tures. One of the issues featured a mas-
zine on a regular basis. I
Historical Gamer sive report on Historicon 06 with several
was getting worried that
Magazine, which I had forgotten about pages of full color photos that was well
the VSF guys and au-
since I hadn’t seen one in awhile, comes worth the price alone just for inspiration!
thors promoting their
out with issue #7 and it’s pretty good.
One thing I still find mildly annoying own rules sets had taken
The pictures have improved, the inter-
are the fantasy/sci-fi articles that keep over, but these two is-
view with Scotty Bowden is outstanding,
sneaking into what has been for almost 20 sues have laid to rest at
and overall the magazine has taken a
years a predominantly historical oriented least some of those fears. Hopefully
huge leap forward from #6. Hopefully
magazine. Features on the Daleks and we’ll see some more “how did we do
this trend will continue!
Zombies hold almost no interest for me, no this” type features on some of the more
I also received the latest (at least over matter how well done and I’m sure that elaborate games, including figure lists,
here in the States) two issues of this goes for many other readers as well. rules used, and more, which are helpful.

ISSUE #16 Page 25


I guess I don’t get the excitement over the new “pre-painted miniatures” type
WFHGS games that are due out soon. Part of the attraction of the hobby to me has always
been the research and painting of historical miniatures. I find it to be relaxing and
enjoyable, even though I probably only get one game hour to every four to five hours
WASATCH FRONT HISTOICAL of painting. There’s a great feeling of accomplishment when a new unit gets finished
GAMING SOCIETY
and added to the collection, plus not to mention the hours spent sifting through a
Meets every other Friday night in Salt Lake City, Utah. We play mountain of lead trying to determine what to paint next!
Age of Reason, Age of Discovery, Phantoms, Age of Eagles, The
Sword and the Flame, Battles for Empire, Blitzkrieg
Commander, Flames of War, and more.
Judging by some of the Star Wars and Battletech stuff that is sold pre-painted, why
Letters to the editor can be sent to:
mirsik1@juno.com would you want to be seen using that on the tabletop? Is it that critical that you open
up a box, dump the miniatures on the board, then start playing? Is “getting in a
game” the overriding priority that trumps what the hobby is really all about? Then

The best in historical miniatures what about the games themselves? Judging from what I’ve seen it seems like the rules
wargaming were designed after the miniatures, which isn’t a good sign. It’s this “dumbed down”
version of gaming that really irritates the grognards and old timers(and I’m only 44!)
with good reason. The hobby has been fracturing for awhile now and this will just
make the crevices a little larger. So go ahead and plunk down your $100 for a couple
Visit our stie at:
of boxes of pre-painted figs, run over to a table and dump them out, play your 30 min-
www.wfhgs.com
ute game, then scoop them all into a plastic storage bin for the trip home. If that’s
what excites you, then by all means have at it, but count me out.

Crescent Root Studio 25mm Buildings Product Review


Last year I saw an ad sculpted, with and even the painted
for a new firm called Cres- numerous versions are hard to
cent Root Studios and I cracks, exposed beat, so gamers should
ordered in some of their brick areas, and have no excuses to not
15mm desert buildings. I full of character. have good looking ter-
reviewed them a few is- rain for their desert
I also or-
sues ago and gave them games.
dered several of the wall pieces
high marks. Now they’ve
and again, the unpainted prices Finally, a wish list! I would definitely
come out with a new line
are a real bargain. There is an like to see a large mosque, a well, a mar-
of 25/28mm desert build-
entrance with a gate, corner ket area, a governor’s residence, and a
ings. Naturally, since I
pieces, plus short and long wall small fort/outpost. I can dream, right?
game colonials in two dif-
sections. All of the parts are
ferent scales, I had to order http://crescent-root.com/
easily assembled and can be
some samples!
painted in a variety of ways.
The first piece I or-
I must also mention the
dered is a watchtower/
quick and professional service
mosque type large building
that I have received from this
that arrived in four pieces. You get a first
company. I recently saw a thread on TMP
floor, a second floor, a door that slides in
where a few people were unhappy over
the first floor, and a dome for $17, which
the service, but I have never had any
is an outstanding price. You can also
problems. In fact, I have placed three
order them pre-painted in several shades
orders and the longest time I had to wait
that suits your gaming table.
for an order to arrive has been four days!
All of the pieces fit well and are well
The pre-painted prices are great value

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