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Vonkas Nuracral :
Militia
Female Drow, any
alignment
Skills: Perception +3
Intimidation +2 Persuasion +2
Challenge: 3 (700 XP)
Actions
Multiattack.
Multiattack.The Militia makes
three weapon melee attacks or
three ranged attacks.
Javelin. Melee Weapon Attack
+4 to hit, range 30/120ft, one
target. Hit: 9 (2d6 +2 ) piercing
damage.
Properties: Thrown: range 30/120ft,
Special Abilities
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Racial Features
Ability Modifiers
Modifiers: +2 Dex, +1
Cha
Fey Ancestry
Ancestry: You have
advantage on saving throws
against being charmed, and
magic can’t put you to sleep.
Superior Darkvision
Darkvision: 120ft
(36m / 24sqr)
Sunlight Sensitivity
Sensitivity:
Disvantage on attack rolls and
wisdom perception (sight) when
your target is on direct sunlight
Trance
Trance: meditate for 4 hours
instead of sleep.
Keen Senses
Senses: proficiency in the
Perception skill.
Drow Weapon Training
Training:
proficiency with the rapiers,
shortswords, and hand
crossbows (not considered for
template)
Drow Magic
Magic: know Dancing
Lights cantrip, once per day can
cast Faerie Fire (if CR is greater
than 3) and Darkness, also once
per day (if CR is greater than 5).
Charisma as spellcasting ability
for those spells
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Languages
Languages: speaks Elvish and
Undercommon.
Character created at
rpgtinker.com
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