Sunteți pe pagina 1din 11

ROTHLEIN 55

A STUDY OF TRADITIONAL CIRCLE GAMES


PLAYED IN PUBLIC SCHOOL KINDERGARTENS
ACROSS THE UNITED STATES

Liz Rothlein, Eric Einspruch and Sally Goldberg'

Two hundred and three teachers of kindergarteners in public


schools, representing 35 states, reported on traditional circle games
used in their classrooms. They identified three of their favorite games
and indicated the frequency and duration of each. In addition, they
described the major purposes for games and also what curriculum
goals they accomplish. Music/movement games and racing games
were the major game categories mentioned. Specifically, "Duck,
Duck, Goose," "Farmer in the Dell," and the "Hokey Pokey" were the
three most frequently identified traditional circle games named by
respondents. Three times per week for twenty minutes was the most
common response in regard to frequency and duration with which
circle games were played. The four major purposes for playing circle
games were the same as the four curriculum goals which games ac-
complish. These were fun, social development, physical motor
development, and intellectual development. In addition, many skills
necessary for academic success such as following directions, listen-
ing, paying attention, and language were described by the teachers as
skills that could be developed with traditional circle games.

Doscientas tres educadoras de jardin infantil de escuelas publicas,


provenientes de treinta y cinco estados, presentan los tradicionales
juegos de circulos y rondas infantiles utilizados en sus clases. Entre
estos juegos favoritos elias identificaron tres e indicaron la frecuencia
y la duracion de utilizacion de cada uno. Ademas, describieron los

lSchool of Education, University of Miami.


56 TRADITIO~AL GAMES

principales objectivos pedag6gicos de esos juegos y las razones por las


cuales los escogieron. Las categorias mas frecuentemente men·
cionadas fueron las referentes a los juegos ritmicos y a los de carreras.
Especificamente, los tres juegos de circulos mas mencionados por las
participantes fueron "Duck, Duck, Goose," "Farmer in the Dell" y
"Hockey Pokey." En 10 que respecta a la frecuencia y ala duracion en
que estos juegos se efectuan, la respuesta mas cornun correspondio a
tres veces por sernana, durante veinte minutos. Las cuatro razones
principales por las cuales se efectuan esos juegos correspondieron
igulmente a los cuatro objectivos curriculares aspirados, Estas eran:
entretencion, desarrollo, social, desarrollo motor y fisico y, desarrollo
intelectual. Ademas, las educadoras describieron varias habilidades
necesarias para el exito academico tales como, respetar las instruc-
ciones, escuchar, poner atenci6n y lenguaje, como siendo habilidades
susceptibles de ser desarrolladas gracias a los juegos tradicionales de
cirulo,

Deux cent trois educatrlces de maternelle, des ecoles publiques


representants 35 etats, se sont prononcees sur les traditionnelsjeux de
cercle utilises dans leurs classes. Elles ont identifies trois parmi leurs
preferes et elles ont indique la frequence d'utilisation et la duree de
chaque jeu. De plus, elles ont decrits les raisons principales de leur
choix et les objectifs poursuivis dans Ie programme. Les categories de
jeux les plus frequemment mentiormees furent les categories de jeux
rythmiques et de course. Plus precisernent, Ies repondantes ont
mentionnes les trois jeux suivants comme etant les plus utilises:
"Duck, Duck, Goose," "Farmer in the Dell" et "Hockey Pokey." En ce
qui concerne la frequence et la duree de ces jeux la reponse la plus
courante correspondait a trois fois par semaine. Les quatre raisons
principales qui les menent a jouer aces jeux de cercle correspon-
daient aux memes quatre objectifs poursuivis dans le programme.
Ceux-ci etaiente divertissement, developpernent social,
developpement physique et moteur, et developpement intellectuel.
Plusieurs habilites necessaires a la reussite scolaire, telles que suivre
les consignes, ecouter, porter attention et langage ont He deer-ites par
les educatzices comme etant des habiletes susceptibles d'etre
developpees grace aux jeux traditionnels de cercle.
ROTHLEIN 57
Historically, playing games can be was the prevalence of street play, which
traced back as far as 2600 B.C., the date carries with it the inherent conditions
ascribed to a Sumerian game board found that allow for a true game. It "frees the
by archaeologists (Avedon & Smith, spirit" in two ways. The first is that it
1971). However, the value of children allows the children to get fully involved
playing games, as well as the classifica- in the cares of the fictitious games itself.
tion, definition, and interpretation of the For example, children playing "Witches
term "games" remain many and widely of the Gluepot" just about opt out of the
varied. For example, one of the theorists, ordinary world. The second is that be-
G. Stanley Hall (1906) believed that cause of the circumstances of the game,
"ontogeny recapitulates phylogeny" and the children themselves decide what, how
saw children's games as the reproduction and when to play. They do not get in-
of activities natural, and even essential, volved in the outside world as they would
to our early ancestors but having little if adult were present to organize or even
relation to today's modern milieu. Groos just oversee the game (Opie and Opie,
(1898) concluded that through children's 1969).
games we have what is essentially an ex- Life in the 1980's suggests that our
ercise contributory to the development of children are missing out on the game
the physical organs. Groos further ex- playing experience as described above.
plained that playing games is motivated With the overprogramming of children
by a basic urge or instinct such as an urge caused by the availability of many after
to chase or an urge for physical contact school classes and activities, plus the rise
(wrestling). Freud (1920) and his fol- in the use of day care and organized play
lowers believed games substitute or com- groups, hardly anyone remains in the
pensate for instincts suppressed by the neighbourhood to play. Even if they
normal conscience. Huizinga (1949) were, one wonders how safe it would be to
believed all play is a voluntary activity let them congregate on their own.
and is either a contest for something or a However, although the current games
representation of something. Roberts, are not in their purest form, we do know
Sutton-Smith, and Kozelka (1967) con- from this study that they do exist and are
tended that games have a formative in- being played in our kindergartens today.
fluence on child development, par- Avedon and Sutton-Smith (1971)
ticularly "character development." have suggested that game playing is per-
According to a major study done haps a more fruitful and important field
with 10,000 children in England, Scot- to investigate than has actually been
land and Wales in the 1960's, there was realized. They further stated that there
no town or city where street games did is a need for studying traditional games
not flourish. Although some of the old before they are completely replaced by
traditional games had disappeared over those of more modern origin. The pur-
the years and many had been altered, pose of this study, therefore, was to deter-
children of that time were still playing mine what traditional children's games
group games. Certain characteristics of are still being played in the 1980's in kin-
society existed that fostered the playing dergarten classes across the Cnited
of such games. Of particular importance States, for what purposes the games are
58 TRADITION AL GAMES

being played, and to find out the amount Procedure


of time being allotted to them.
A questionnaire was developed to
Method gather data about traditional circle
games being used in five-year-old public
Subjects school kindergarten throughout the
United States. The questionnaires were
The sample was taken from 203 kin- mailed to members of a unit of Organisa-
dergartens in 35 states across the tion Mondiale pour L'Education Pres-
country. Kindergarten teachers were colaire (OMEP/USNC). The OMEP
selected by early childhood educators in members then distributed the question-
each state (see procedures). naires to kindergarten teachers in their
Demographic data about the teacher con- respective states. Kindergarten teachers
sisting of gender, number of years teach- were asked to identify three of the
ing, teaching experience, and teacher favorite traditional circle games used in
major was obtained, as well as number of their classroom and the frequency and
children and class ethnic composition. duration with which they were played.
Table 1 reveals that ninety-eight Following the identification of the three
percent of the respondents were female. games, they were asked to rank order the
Fifty-eight percent of them had also major purposes for including these games
taught primary school; only 22% of them in the curriculum and to relate how tradi-
had taught fourth through sixth grades, tional circle games helped to meet the
and one-third of them had also taught goals of the curriculum. A total of 203
other grades. Respondents had an surveys were collected from kindergarten
average of 14 years of teaching ex- teachers in 35 states.
perience, and had spent an average of 10
years teaching kindergarten. Results
Ninety-nine percent of the respon-
dents had a college degree, and 95% of The questions, "How often do
them had taken college courses in early children play traditional circle games?"
childhood education and/or child develop- and "How much time weekly is spent
ment. The most frequent college major playing traditional circle games?" were
was elementary education (43%), and the asked. Table 2 illustrates the responses
next most common major was early given by teachers in regard to how often
childhood education (23%). their children play traditional circle
The average kindergarten class games and for how long. Three times per
comprised 31 students. A roughly equal week and weekly were the most common
number of boys and girls were present in frequencies of game playing. Thirty
each class, with an average of 16 boys minutes and twenty minutes were the
and 15 girls. The classes consisted most common durations. When con-
predominantly of Caucasian students. sidered in more detail, three times per
but also typically, contained a small week for thirty minutes was most com-
number of minority students. (See Table mon (14.72%), followed by weekly for 15
1.) minutes (9.14%), weekly for 20 minutes
(8.12%) and daily for a duration other
than those specified (8.12%). (See Table
2.)
ROTHLEIN 59

Teachers were asked to describe tween playing traditional circle games in


three of the traditional circle games they their classrooms and the goals of the cur-
play with their students. These games riculum. Table 6 indicates that the
were categorized, and the number of results of this question identified the
times each category was indicated in the same four major skill areas as did the
reporting of the three traditional circle question in which teachers were asked to
games by each teacher is shown in Table give the purpose for each of these tradi-
3. Music/movement games (26.5%) and tional circle games they had identified as
racing games (21.1%) were the most fre- reported in Table 4. Social development
quent categories indicated. Teachers (18.3%), physical/motor development
were given the following purposes for (17.3%), intellectual development
playing traditional circle games and (14.8%), and fun (12.8%) were the most
asked to rank order these purposes for frequently given response for the
each of the three games they selected: so- relationship of traditional circle games
cial development, intellectual develop- and the goals of the curriculum, whereas
ment, physical/motor development, sen- fun (27.3%) social development (25.4%),
sory development, emotional develop- physical/motor development (22.1%) and
ment, relaxation, fun, and others. Table intellectual development (15.0%) were
4 summarizes the number of times each the most frequently mentioned reasons
purpose was ranked as the most impor- for playing the three selected traditional
tant in the reporting of three games. Fun circle games. The order and categories
(17.3%), social development (25.4%) and were almost the same. The only dif-
physical/motor development (25.4%) ference was in the analysis of fun. This
were the most common purposes for tea- was considered as less important for
chers having their students play tradi- meeting curriculum goals. While sen-
tional circle games. These data are sory development and relaxation were
weighted quite heavily by only a few not seen as part the curriculum goals,
games. Although a total of 194 tradi- teachers saw many additional ad-
tional circle games were identified .by vantages to the games. These included
respondents, several games were men- promoting group participation, develop-
tioned most frequently. For example, ing skills in following direction, listening
"Duck, Duck, Goose" was indicated 18.4% and paying attention, developing lan-
of the time. "Farmer in the Dell" ac- guage skills, developing self-confidence
counted for an additional 8.9% of the and self-image, and developing motiva-
responses. In other words, although kin- tion for learning. (See Table 6.)
dergarten teachers as a whole are having
their students play a wide variety of Discussion
traditional circle games, only a few of
these games are popular throughout the According to this study, teachers of
group. Table 5 contains the number of public school kindergartens throughout
times each of the most popular tradi- the United States are playing traditional
tional circle games was indicated by kin- circle games with their children, but are
dergarten teachers when reporting the they playing them enough? Is thirty
three games most played in their minutes three times a week of fifteen or
classrooms. (See Tables 3, 4, and 5.) twenty minutes once a week enough?
Kindergarten teachers were also What is happening during the remaining
asked what relationship they saw be- hours of the kindergarten (many of which
are full days)?
60 TRADITIO:-lAL GAMES

Many educators agree that what is According to Sava (1987), children


happening is that kindergartens are be- learn via play and what appears to adults
coming more of an "all work. no play" as aimless can actually be helping
setting. As summed up by a teacher of children learn about themselves and the
seventeen years in a recent Miami world around them. The teachers in this
Herald (1987) article, "Kindergarten is study agreed that playing traditional
not what it was. Now it is schedule, circle games helps develop important
schedule, schedule. In the 1980's, it's skills in young children. When teachers
goodbye blocks, hello books. Goodbye were asked to identify the purposes for
recess, hello structured activity. Good playing the selected traditional circle
bye free play, hello homework, report games, and how these games related to
cards, social studies, science, reading, the goals of the curriculum, the top four
writing and Stanford Achievement categories were the same: social develop-
Tests." This is happening and yet, David ment, physical development, intellectual
Elkind (1987), an internationally known development, and fun. Although fun was
child development specialist, states that the main purpose, it was the fourth as it
young children do not do their best learn- related to the goals of the curriculum.
ing while sitting quietly at the desk lis- The identification of these skills supports
tening to the teacher. He adds that the theories of many researchers (Piaget,
young children learn best through their 1962; Iverson, 1982; Tway, 1983; Cheyne
own experience. Young children learn & Rubin, 1983) who purport that play, in
from being actively involved with real ob- general, is a major medium for the over-
jects, talking with people, learning to all development of the child during the
solve problems, making mistakes and preschool years. This identification of
trying again, until they say "I can" and "I skills also agrees with responses given by
did it!." Through the involvement in a teachers when they were asked to define
variety of traditional circle games, play. Rothlein and Brett (1987) found
children have the opportunity to ex- that teachers defined playas enjoyment,
perience all of the above. fun, and/or amusing, as a way of develop-
Collecting information about games ing social skills, as a means of developing
is difficult because they, like other social cognitive abilities, and for developing
activities, are subject to continual physical/motor skills.
change. In addition, because games are If the teachers value games for such
played slightly differently in different important purposes, and if they see them
places, the same game might be collected as fulfilling goals in their curriculum,
twice. In Table 5, the 194 games studied then why are they used so infrequently?
probably represent fewer games, and the If it is because they are given curriculum
"All others" category is probably smaller. guidelines to follow, guidelines that use a
For example, "Chinese Puzzle" is also formal approach to what informal games
known as "Chinese Middle" and "Chinese could accomplish as well and in some
Puddle," "Jigsaw Puzzle," "Chinese cases better. What we see from this
Knots," "French Knots," "Chain Man," study (see Table 6 in particular) is that
"Tangle Man," "Police Man," and "Cups many academic skills can be gained from
and Saucers" (Opie and Opie, 1969). New traditional circle games. The "Hokey
games develop and old ones change or Pokey" and "Duck, Duck, Goose" are ex-
disappear, but this study indicates that amples of games that provide oppor-
games are being used in kindergartens tunities for following directions, Iisten-
today.
ROTHLEIN 61

ing and paying attention. "The Farmer Piaget, J. (1962). Play, Dreams and Im-
in the Dell," so prevalently used by tea- itations in Childhood. New York:
chers, covers all the goals, as shown in Norton.
Table 6. Games like "I Packed My Roberts, J. M., Sutton-Smith, B., &
Suitcase" and "Telephone" are especially Kozelka, R. M. (1967). Studies in
effective for teaching listening skills, an elementary game of strategy.
memory, and language skills. Genetic Psychological Monograph,
If kindergartens are indeed becom- 75,3-42.
ing too academic in style and if not Rothlein, L., & Brett, A. (1987). Percep-
enough time is spent in play activities, tions of play. Early Childhood
then educators need to speak out more Research Quarterly, 2,45-53.
emphatically about the importance of Sava, S. G. (1987). Development, not
play. Teachers, who realize that play academics. Young Children, 42,
does facilitate many types of learning, 15.
need to make their voices heard. Shaw, C. (1987, June). Good bye, kids'
stuff. The Miami Herald.
Sylva, K., Bruner, J., & Genova,
S. (1976). The role of play in the
problem-solving of children 3-5
References years old. InJ. Bruner, A. Jolly, &
S. Sylva (Eds.), Play: Its Role in
Avedon, E. M., & Sutton-Smith, Development and Evolution. New
B. (1971). The Study of Games. York: Basic Books.
New York: John Wiley and Sons. Tway, E. (1983). When will my child
Cheyne, J., & Rubin, K. (1983). Playful write? Childhood Education, 59,
precursors of problem solving in 332-335.
preschoolers. Developmental
Psychology, 19, 577-584.
Elkind, D. (1987). Superbaby syndrome
can lead to elementary school bur-
nout. Young Children, 42, 14.
Freud, S. (1920). Beyond the Pleasure
Principle. New York: Hogarth
Press.
Groos, K. (1898). The Play of Men. New
York: Appleton.
Hall, G. S. (1906). Youth. New York:
Appleton.
Huizinga, J. (1949). Home Ludens: A
study of the play- element in
culture. London: Penguin.
Iverson, B. (1982). Play, creativity, and
school today. Phi Delta Kappan,
63(10),693-694.
Opie, I., & Opie, P. (1969). Children's
Games in Street and Playground.
London: Oxford University Press.
Tabl!! 1
Respondent Denographics

Gender
H Percent
Male J --n-
FeNle 191 97.5
Missing 9 1.0
TOTAL 203 100.0

Teaching Major
H Percent
Early Chi ldhood 4-; ~
Elementary Education 86 43.0
EC/Elementary 19 9.5
flome Ec 18 9.0
Other 32 16.0

Number of Years Teaching


Standard
Mean Deviation
Tal 7.41

Number of Years Teaching Kindergarten


Standard
Mean Deviation
Tn":'J2 7.41

Teaching Experience YES NO


N Percent N Percent
Have you taught 111 ~ 8; 4'2'T
prillllry school?
Have you taught 45 22.3 157 77.7
grades 4-6?
Have you taught 65 32.2 137 67.8
other grades?

Education ill NO
N Percent N Percent
flave taken college 191 95:'r" ~ ~
course?
Do you have a 199 99.0 2 1.0
college degree?

Humber of Students
Standud
N l4ean Deviation
Total 19~ ~8 12.54
Boys 192 15.39 6.74
Girls 193 14.81 6.74
Black Americans 112 5.92 7.46
Mexican Americans 40 2.73 3.75
Migrants 39 4.26 7.43
Asians 69 2.36 3.83
Caucasians 162 25.57 13.90
~r;can Indians 33 1. 97 3.25
Other 30 3.67 7.01
Table 2
Frequency Reported for Playing Traditional Circle Games In Public Kindergartens in the
Un lted Sta us

Three
TiNS per
Daily Week Weekly Other To te 1
N ~ N : N ~ N : N ~
Duration
10 mlnutes 0.52 0.51 13 6.60 9 4.57 24 12.18
15 minutes 0.51 10 5.08 18 9.14 4 2.03 33 26.75
20 minutes 2 1.02 12 6.09 16 8.12 8 4.06 38 19.29
25 minutes 2 1.02 6 3.05 3 1.52 2 1.02 13 6.60
30 minutes 9 4.57 29 14.72 8 4.06 5 2.54 51 25.89
Other 16 8.12 7 3.55 3 1.52 12 6.09 38 19.29

TOTAL 31 15.74 65 32.99 61 30.96 40 20.30 197 100.00

Table 3
Total NUlCer of Tines Each Traditional Circle Gale Category Was Reported By Kindergarten
Teacher

Traditional Circle
Ii4I1le Cate~ories N Percent
Noslc/NOV MENT GAMES 1~6 ~
(i.e., """rchin9 Around the
Alphabet," "Hokey Pokey")
RACING GAMES 124 21.1
(i .e .• "Drop the Handkerchief,"
"Duck, Duck Goose")
COOPERATIVE/SOCIAL GAMES 95 16.1
(i.e., "Fa,.r in the Dell,"
"Hot Potato")
GUESSING GAMES 56 9.5
(i.e., "Doggie and the Bone,"
"Button, Button")
CIRCLE GAMES 36 6.1
(i.e., "Charades," "Exercises,"
"Funchanella")
CHASING GAMES 32 5.4
(i.e., "Cat &Mouse,"
"Squirrel in a Tree")
ACADEMIC GAMES 31 5.3
(i.e., ""th, Spe11 ing,
HangNn)
Table 3 continued

BALL GNlES 19 3.2


(f.e., Dodgeball, Wonderbal!)
CATCHING GAMES 18 3.1
(f.e., "Cut the Pie,"
"Red Rove r" )
MISC. 13 2.2
FINGER PLAYING GAMES 5 0.2
(f.e., "Ffve Lfttle Monkeys,"
"Thu~kfn")

EXERTING GAMES 4 0.7


(f.e., Relays, Runnfng)

Table 4
Total N~r of Tines Each Pu~ose for Playing the Game Was Rated ~st
Important By Klndergarten TeaCher

Purpose
N Percent
Fun ~jl ""7':"":T'""
Socfal deve IOplllln t 122 25.4
Phys1cal motor develo~nt 106 22.~

Inte I ~ectua 1 ·deye 1Opllll!nt 72 !5.C


Sensory develo~nt 27 5.6
Relaxation 10 2.1
Emotional development 4 0.8
Other 8 1.7
Table 5
Number of TiMes the Name of Each Traditional Circle Game Was Reported By
kindergarten Teacher

Name of Traditional Ci rcle Games


11 Percent
Duck. Duck Goose 1~3 ""TI:'4
Fanner in the Dell 5G 8.9
Hokey Pokey 3- 6.5
Records. i.e .• HaD Palmer's. Colors. 30 5.4
Marching Around the A~phabet. etc.
Doggie and the Bone 21 3.7
All others- 320 57.0

-A total of 194 traditional circle games were named by respondents.

TAble 6
Relationship 8e~en Traditional Circle Ga-es and 60als of the
Curricul.

Goals of Curriculum That Circle Games P~te


N Percent
Social development 7l """fB':3
Physical motor development 70 17.3

Inte llectua 1 deveIOpllll!nt 60 14.8

Fun 52 12.8

Emotional development 18 4.4

Other 132 32.4


p~te group participation 41 10.1
develop skills in following directions. 39 9.5
listening and paying attention
develOpllll!nt of language skills 26 6.4
develop self-confidence/positive 22 5.4
self-iuge
develop motivation for learning 4 .9

S-ar putea să vă placă și