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Domination Quest-Kuro & the Naughty Monster Girls-

ver1.30

[How to Play]
- Run "kuro.exe" to start the game.
- It might not run properly when installed within the "Program Files" folder, so
please install the game in a different location.
- If you receive an "emoteplayer_d3d11.dll" error when starting the application,
please use the included "dxwebsetup.exe" to update DirectX and fix this issue.

[Warning]
- This game is intended to be played by adults. If you are under 18 years of age
you can not play this game.
- This game includes many graphic displays of things like vore. Play this game at
your own discretion.

[Controls] �iKeyboard controls shown below. Also playable with gamepad.)


- Numerical keys: Move, dash (double tap), move the cursor.
- Z or Enter: Confirm, inspect, talk, run (press and hold while moving).
- Backspace: Cancel, return.
- X or Right Alt: Open menu.
- W: Change window size.
- S: Changes the animation display method when used during skinship. Enables skip
mode for messages during H-scenes.
- A: Enables automatic dialogue advancement when pressed while a message is
displayed during a battle or H-scene.
- Escape: Return to title.

[Mouse Controls]
- Moving the mouse will change the direction the protagonist faces.
- Hold the Left Mouse Button down to walk in that direction.
- Double clicking the Left Mouse Button to DASH instead.
- NPCs, Treasure chests, etc can be interacted with by clicking the Left Mouse
Button when next to and facing the object of interest.
- Clicking the Right Mouse Button will open the Menu.
- On the Menu screen, move the cursor with the mouse and Select with Left Mouse
Button / Cancel with Right Mouse Button.
- When a message is being displayed, rolling the Mouse Wheel upwards will display
the dialog history of the message box.
- When skinship animations are being displayed, rolling the Mouse Wheel will change
the method of display.

[Regarding character parameters]


- HP (Health points): Decreases by skill use and when receiving enemy attacks. Upon
reaching 0, you will become incapacitated.
- SP (Stamina points): Decreases by skill use and as turns progress in battle. Upon
reaching 0, you will become incapacitated.
- ATK (Attack): Effects the power of normal attacks and physical skills.
- MATK (Magic attack): Effects the power of magic skills.
- SATK (Special attack): Effects the power of special skills (like Mushroom girl's
poison spores).
- DEF (Defense): Effects the damage mitigation of physical attacks.
- MDEF (Magic defense): Effects the damage mitigation of magic attacks.
- SDEF (Special defense): Effects the damage mitigation of special attacks.
- AGI (Agility): The higher this is, the faster your turn will arrive during
battle.
- DEX (Dexterity): The higher this is, the more likely critical attacks will occur.
- LUCK: The higher this is, the less likely you will receive critical attacks.
- Affection: As this increases, the character's H-scenes will be unlocked.
- Trust: As this increases, the character's passive skills will be unlocked.
- Size: The character's approximate size. The larger the character, the more SP it
consumes over turn progression.

[Regarding status effects]


Poison: Take damage from poison every turn.
Lewdness: There is a high chance your action will be replaced with the "Ejaculate"
skill. Enemies will have a high chance to be incapacitated, but will sometimes
start using restraining attacks.
Madness: There is a high chance your action will change into an attack on an ally
(or an enemy if no ally is present).
Sleep: While asleep you cannot act. There is a fair chance this status will be
removed when you are attacked.
Paralysis: You can't move while paralyzed.
Blind: You can't see, so the chance of missing with attacks is greatly increased.

* Some enemies are immune to certain status effects.

[Regarding your monster girl companions]


- Once you reduce an enemy monster girl's health, you can use Kuro's "Dominate"
skill to turn them into an ally.
- If you raise your "connection" to an enemy using a certain skill, Dominate is
more likely to succeed.
- H-scenes can be viewed after each character's affection is raised. Affection has
little to no effect on that character's status parameters.
- When you raise each character's trust, a unique passive skill can be unlocked.
Trust is harder to raise than affection.
- Affection is raised by fighting together (The character must be positioned
somewhere other than Mystic Sanctum Depths), or moving around during skinship.
- Trust is mainly raised by fighting together. Skinship has no effect on trust.
- Characters placed outside or in the Outer Mystic Sanctum via "Placement" will
gain experience each battle, and their affection and trust will go up.
- Characters placed in the Mystic Sanctum Depths will not gain anything.
- Characters outside or in the Outer Mystic Sanctum can be switched around even in
battle. Characters placed in the Mystic Sanctum Depths cannot participate in
battle.
- Allied characters will lose stamina each turn, and cannot fight when it reaches
0. Using "Ejaculate" will consume Kuro's mana to restore their stamina.

[About Kuro, the main character]


- In combat, Kuro's action always happens last each turn.
- Kuro's mana recovers while walking. Allied characters do not recover health or
stamina in this way.
- Unless he has no allies, or they're all incapacitated, Kuro will not be attacked,
except for certain special attacks.
- If Kuro is restrained by an enemy's restraining attack, a puppet icon will be
displayed over his portrait. When allied characters attack the enemy this icon will
decrease until the restraint is lifted.
- If Kuro's mana is depleted while restrained, the game is over.
- When an enemy is restraining Kuro, they take significantly reduced damage.

[Hints, etc.]
- You need to view a scene in-game to unlock it for the memories room.
- If you put an item into your Magic Bin, the Magic Bin will remain after the item
is used.
- If you are blinded your attacks will often miss, but many skills that affect all
enemies never miss. This depends on the skill in question.
- You can craft up to 10 gems of A and D type with the gem crafting system. You can
only craft more gems by disassembling existing ones.
- Many of the status effects you can add to gems only apply to direct attacks and
physical skills. Most don't affect magical or special attacks.

[Terms of Use]
No responsibility can be taken for any risks or damages that may arise from the
possession or usage of this product.
The contents and data making up this product, as well as the product itself, may
not be misappropriated, copied, or distributed without permission.
However, captured images of the game window (screenshots) may be used for reviews
on individual websites. There is no need to contact us in this case.
Although we bear no responsibility, please understand that this product is intended
for adults.

[Credits etc.]

Circle name: Kokage no Izumi

Graphics: Anchors, HEO, M@:RIO, X TIA, Koniro, Nunosuke, Yuto Hoshino, Muroku,
Moyashi Udon, Aki Kokageno

Pixel Art: Pipoya, Un Almacen

Music: Maoudamashii, Music Atelier Amacha

Sound Effects: Codama Production, Maoudamashii, Taira Komori, otonomori, On-Jin

Planning and Production: Aki Kokageno

[Homepage]
http://kokageno.net

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