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Campaign Summary

The campaign will last for eight weeks after the intro session, each week following a narrative conveying the
progression of the overall war. Games will be affected by different narrative events each week.
Games are played using current edition rules and codices (5th edition) with the following exceptions – missions
and scenarios are chosen from the 4th edition rulebook, use the 4th edition Victory Points rules and the 4th edition
Scoring Units rules instead. Any standard missions that are fought are played using the Gamma level rules.
The Victory Points Rules
To determine a victor in a mission using this rule each side scores a number of points equal to the points value of
each destroyed unit on the opposing side. Immobilised vehicles, units at half strength or less (including squadrons)
and independent characters/monstrous coffee with half wounds or less contribute half their points value. Scenario
objectives may also contribute extra victory points. This will be detailed in the scenario rules. In planetstrike
games, each objective is worth a number of victory points equal to the points value of the game divided by the
number of objectives (eg: 1500 point game, 5 objectives = each objective is worth 300 victory points)
Scoring Units Rules
Any unit may contest an objective. Dedicated Transports and Independent Characters may not hold objectives.
Any unit that is at least 50% of its starting strength or is not an immobilised vehicle may hold an objective.
The Good, the Bad, and anyone who’s up for a scrap!
This is a no-holds-barred good guys vs. bad guys brawl. This is a fight to the death for the Cadian gate. If the
forces of Chaos succeed here then the entire galaxy is threatened. If Cadia falls, Terra may not be long in doing
the same.
Armies are divided as follows between the Forces of Order and the Forces of Disorder
Order Disorder
Space Marines (+Variants) Chaos (Marines/Demons/Lost and the Damned)
Inquisition Dark Eldar
Imperial Guard Necrons
Eldar Tyranids
Tau Orks
Battles
Players can fight any opposing team member they like each week by challenging them; however you cannot fight
the same player twice in a row. The only condition is that scenery is appropriate to the world/warzone being
fought over.
Battles are decided by a roll-off between the opposing sides. The winner then chooses which mission to
play. Which missions he/she may choose from depends on whether they won their last game in the same warzone.
If they won their last game they may choose to be the attacker in any of the Battle or Raids scenarios as they
attempt to capitalise on their previous success and cripple the enemy further. If they lost their last game they may
choose to be the defender in any of the Battle or Breakthrough scenarios as they attempt to regroup and hold the
line against the relentless advance of the enemy. If they have yet to play or the last game was a draw, play a
Standard or mission.
If the roll is a draw then roll to determine which of the standard missions they play as their forces, not
expecting to encounter each other quite so soon, meet on the field. Note that there are only 5 standard missions so
re-roll any result of a 6. Strategy ratings are not used.
If a player wishes to invade a warzone not in a sector they already control a warzone in (see map) then
they must start the game with at least one thrid (1/3) of their force in reserve.
Players who are crazy/evil/whatever enough can invade a planet belonging to their own side. It’s
perfectly appropriate for the Eldar to deem a human world too insignificant to waste resources saving, taking what
they can and leaving. Or for the forces of darkness to become bogged down in distrust and power struggles.
Should the invading player win one of these battles he/she gains may re-use one of their event cards for that week
rolled for randomly from any others they have already played this week. If they have yet to play any cards then
this bonus is wasted. Regardless of bonus, if a player wins the planet in question suffers half the normal shift in
loyalty to the opposing side – a planet may still be under Imperial rule but if the military forces stationed there
descend into in-fighting it makes a much softer target for the forces of Chaos.
Attackers may choose whether or not to use the night-fight rules. Night Fight rules end after turn 1 on a
4+, rolled for from turn 2 onwards.

Results
The winner of the battle is the player with the most victory points. The planet’s loyalty then shifts by a percentage
equal the amount the victor won by multiplied by the warzone’s instability rating. So if a player beat his opponent
by 750 victory points and a warzone had and instability rating of 0.05 the warzone’s loyalty would shift 38%
(rounding up) in the victor’s favour. If a Forces of Order player takes a planet’s loyalty to 100% then they take
control of that planet. Forces of Disorder players do likewise if it is reduced to 0%. In the event of multiple team
players in a deciding battle, the player that contributed the most victory points that game gains control of the
warzone.

Event Cards
Any number of event cards can be played each week although many cards can only be played in certain weeks
specifically. Players may trade these cards within their own teams (Order and Disorder) however each player can
only make one trade per week.
Warzone Initial Control (%) Instability
Cadia 95 0.01
Demios Binary 85 0.01
Medusa 85 0.01
Solar Mariatus 80 0.01
Elnaur Delta 90 0.02
Kasr Holn 95 0.02
Kasr Sonnen 95 0.02
Thracian Primaris 90 0.02
Xersia 85 0.02
Agripinaa 85 0.03
Kantrael 85 0.03
Macharia 90 0.03
Subiaco Diablo 70 0.03
Ulant 60 0.03
Bar-el 75 0.04
Belis Corona 85 0.04
Kasr Partox 95 0.04
Vigilatum 95 0.04
Amistel 50 0.05
Finreht 75 0.05
Nysa Stromio 65 0.05
Yayor 50 0.05
Aurent 85 0.06
Caliban 50 0.06
Gudrun 70 0.06
Imbrium 70 0.06
Lelithar 35 0.06
Malin's Reach 35 0.06
Morten's Quay 85 0.06
Tabor 70 0.06
Albitern 65 0.07
Belisar 80 0.07
Chinchare 45 0.08
Lethe Eleven 70 0.08
Mordax Prime 65 0.08
Ulthor 75 0.08
Dentor 65 0.1
Eidolon 5 0.1
Narsine 65 0.1
Nemesis Tessera 95 0.1
Scelus 20 0.1
Sentinel Worlds 20 0.1
St Josmane's Hope 75 0.1
Belial IV 35 0.1
Army Composition
Players have a total of 2500pts to spend on creating a list of units and must fulfil certain compulsory unit
(see below). They may then choose units from this list for their games. Games will provisionally be 1500pts for
the entire campaign. The only time a unit may be changed after this is when a unit takes casualties or is
destroyed/wiped out – you’re given the equipment they can afford to send you! Units that fall back off the board
do not count as destroyed for this purpose. The player may then spend the leftover points on adding replacement
troops or adding new wargear. Nothing may be taken away from an army that is not lost in a battle.
There are no restrictions on special/named characters.

A player’s 2500pts roster must contain the unit choices shown in black. \They may choose to add any number of
additional units to this up to the limit shown in grey.

From the above roster, players pick 1500pts forces following the appropriate force org chart for their mission,

Force Organisation Charts


Battles – Attacker Battles - Defender

Raids –Attacker Raids - Defender

Breakthrough – Attacker Breakthrough – Defender


Planetstrike – Attacker Planetstrike – Defender

Standard Missions – All

Legal Codices
In addition to all current codices, the following are also allowed with the stated modifications.

Codex: Eye of Terror


Cadian Shock Troops and The Lost and the Damned use the squadron rules in Codex: Imperial Guard for
their vehicles (where appropriate). Only vehicles stated in Codex: Eye of Terror may be taken however.
Ursarkar Creed and Jarran Kell use the rules from Codex: Imperial Guard.
Daemons for The Lost and the Damned may be taken from either Codex: Chaos Space Marines or
Codex: Chaos Daemons.
Any The Lost and the Damned character (independent or a squad upgrade) may have a Personal Icon at
+5pts.
Wargear for Chaos Space Marine Aspiring Champions for The Lost and the Damned choose their
equipment from the same list as normal Aspiring Champions in Codex Chaos Space Marines.
Note that for The Lost and the Damned, Chaos Space Marine units with an Icon do not technically carry
a “Mark of Chaos” and so can still be fielded as troops choices. Khorne Brezerkers or Plague Marines, for
example, on the other hand will be counted as Elites.
Chaos Spawn use the rules and points cost in Codex: Chaos Space Marines.
The Augment psychic power costs +20 points instead of +5.

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