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Pokémon 5e - Gen I & II Monster Manual


Stat blocks for all 251 Generation I and II Pokémon
Homebrew created by @JOEtheDM

The following pages contain the stat blocks of all 251 Generation I and II Pokémon to use with the Pokémon 5e ruleset by
JOEtheDM. The Monster Manuals have been split into multiple PDFs to conserve space and improve functionality within each file.
Links to the original manual and other Monster Manuals can be found below.

Pokémon 5e Gen I - V PHB:


https://drive.google.com/open?id=1DoqZVvNecVG4I7JRubpoCZJqSo_P6LDL
Generation III & IV Monster Manual:
https://drive.google.com/open?id=12AU0bpiYFbuhbITV1Afj6FO_nuI7N4vA
Generation V Monster Manual:
https://drive.google.com/open?id=1hyUT3P_LBRz_HCh2SvEPSGwv0Oaf6UYc

Disclaimer
Based on the original game by Satoshi Taijiri
© Game Freak © Nintendo Company Inc.
We do not claim ownership of anything related to Pokémon or Dungeons and Dragons. Please support the original source
No profits are made from the release of this supplement
Most images in this supplement are free, non-commercial use from FreePNG.com, PNGimg.com, FreePNGLogos.com
All others are credited below image.
Pokémon images in Stat Block section come from bulbapedia.bulbagarden.net and are owned by Nintendo
Inspiration and Ideas from: Pokémon Tabletop United, Pokérole, Sakutian from trulyoutofcharacter.wordpress.com
Special Thanks
To the members of the You Meet in a Tavern and Pokémon 5e Discord for your support, ideas, and playtesting
To R1bs99, John K. Walz Jr., Eschatonic, Ryan Wilkinson, FireWaterSound, Chancela Merkel, Hugh Berry, Kolkyboi, Lindseyrie,
and Tactical_Groot for all their behind the scenes work in creating this manual.
Made with GM Binder
Ideas/Concerns/Questions?
Join our Subreddit (https://reddit.com/r/Pokémon5e) or Discord! (https://discord.gg/DA9gQAa)

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Bulbasaur #001
Small Grass/Poison Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 30ft. walking

STR DEX CON INT WIS CHA


13 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Nature


Saving Throws: Strength
Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water

Overgrow: When this Pokémon falls below 25% of


its maximum HP, double the STAB damage for its Ivysaur #002
grass-type moves. Small Grass/Poison Type | Level 5 | SR 5
Hidden Ability Armor Class: 15
Chlorophyll: This Pokémon’s speed is doubled in Hit Points: 45
bright sunlight. Hit Dice: d8
Speed: 30ft. walking
Evolution: Bulbasaur can evolve into Ivysaur at level 6
and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its STR DEX CON INT WIS CHA
ability scores (max 20). 15 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Moves Proficient Skills: Athletics, Nature


Saving Throws: Strength
Starting Moves: Tackle, Growl Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water
Level 2: Vine Whip, Leech Seed
Level 6: Poison Powder, Sleep Powder, Take Down, Overgrow: When this Pokémon falls below 25% of
Razor Leaf its maximum HP, double the STAB damage for its
Level 10: Sweet Scent, Growth, Double-Edge grass-type moves.
Level 14: Worry Seed, Synthesis Hidden Ability
Level 18: Seed Bomb Chlorophyll: This Pokémon’s speed is doubled in
bright sunlight.
Learnable Moves:
TM: 01, 06, 09, 10, 11, 16, 17, 20, 21, 22, 27, 32, Evolution: Ivysaur can evolve into Venusaur at level
36, 42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, 14 and above. When it evolves, its health increases
100 by double its level, and it gains 10 points to add to
its ability scores (max 20).

Moves
Starting Moves: Tackle, Growl, Leech Seed, Vine Whip
Level 6: Poison Powder, Sleep Powder, Take Down
Level 10: Razor Leaf, Sweet Scent
Level 14: Growth, Double-Edge, Worry Seed
Level 18: Synthesis, Solar Beam
Learnable Moves:
TM: 01, 06, 09, 10, 11, 16, 17, 20, 21, 22, 27, 32,
36, 42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96,
100

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Venusaur #003
Medium Grass/Poison Type | Level 10 | SR 13

Armor Class: 16
Hit Points: 102
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


19 (+4) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Nature


Saving Throws: Strength, Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water

Overgrow: When this Pokémon falls below 25% of


Charmander #004
its maximum HP, double the STAB damage for its Small Fire Type | Level 1 | SR 1/2
grass-type moves.
Armor Class: 13
Hidden Ability Hit Points: 16
Chlorophyll: This Pokémon’s speed is doubled in Hit Dice: d6
bright sunlight. Speed: 30ft. walking

Moves STR DEX CON INT WIS CHA


Starting Moves: Tackle, Growl, Leech Seed, Vine 12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
Whip, Petal Dance, Poison Powder, Sleep Powder,
Take Down, Razor Leaf, Sweet Scent Proficient Skills: Acrobatics
Saving Throws: Dexterity
Level 14: Growth, Double-Edge, Worry Seed
Vulnerabilities: Ground, Rock, Water
Level 18: Synthesis, Solar Beam Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Learnable Moves:
Blaze: When this Pokémon falls below 25% of its
TM: 01, 05, 06, 09, 10, 11, 15, 16, 17, 20, 21, 22, maximum HP, double the STAB damage for its fire-
26, 27, 32, 36, 42, 44, 45, 48, 49, 53, 68, 75, 78, type moves.
86, 87, 88, 90, 96, 100
Hidden Ability
Solar Power: Damage rolls for this Pokémon get an
additional +2 during bright sunlight.

Evolution: Charmander can evolve into Charmeleon at


level 6 and above. When it evolves, its health
increases by double its level, and it gains 6 points to
add to its ability scores (max 20).

Moves
Starting Moves: Growl, Scratch
Level 2: Ember, Smokescreen
Level 6: Dragon Rage, Scary Face
Level 10: Fire Fang, Slash
Level 14: Flame Burst, Flamethrower
Level 18: Fire Spin, Inferno
Learnable Moves:
TM: 01, 02, 06, 10, 11, 17, 21, 27, 31, 32, 35, 38,
39, 40, 42, 43, 44, 45, 48, 49, 50, 56, 61, 65, 75,
80, 87, 88, 90, 100

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Charmeleon #005
Small Fire Type | Level 5 | SR 5

Armor Class: 14
Hit Points: 40
Hit Dice: d8
Speed: 30ft. walking

STR DEX CON INT WIS CHA


14 (+2) 16 (+3) 11 (+0) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Blaze: When this Pokémon falls below 25% of its


maximum HP, double the STAB damage for its fire-
type moves.

Hidden Ability
Solar Power: Damage rolls for this Pokémon get an
Charizard #006
Medium Fire/Flying Type | Level 10 | SR 13
additional +2 during bright sunlight.

Armor Class: 16
Evolution: Charmeleon can evolve into Charizard at Hit Points: 102
level 14 and above. When it evolves, its health Hit Dice: d12
increases by double its level, and it gains 10 points Speed: 30ft. walking, 30ft. flying
to add to its ability scores (max 20).

STR DEX CON INT WIS CHA


Moves
16 (+3) 19 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
Starting Moves: Growl, Scratch, Ember, Smokescreen
Level 6: Dragon Rage Proficient Skills: Acrobatics, Athletics
Saving Throws: Dexterity, Strength
Level 10: Scary Face Vulnerabilities: Electric, Rock, Water
Level 14: Fire Fang, Flame Burst, Slash Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
Immunities: Ground
Level 18: Flamethrower, Fire Spin, Inferno
Learnable Moves: Blaze: When this Pokémon falls below 25% of its
TM: 01, 02, 06, 10, 11, 17, 21, 27, 31, 32, 35, maximum HP, double the STAB damage for its fire-
38,39, 40,42, 43, 44, 45, 48, 49, 50, 56, 61, 65, type moves.
75, 80, 87, 88, 90, 100
Hidden Ability
Solar Power: Damage rolls for this Pokémon get an
additional +2 during bright sunlight.

Moves
Starting Moves: Growl, Air Slash, Scratch, Ember,
Dragon Claw, Shadow Claw, Wing Attack,
Smokescreen, Dragon Rage, Scary Face
Level 14: Fire Fang, Flame Burst, Slash
Level 18: Flamethrower, Fire Spin, Heat Wave,
Inferno, Flare Blitz
Learnable Moves:
TM: 01, 02, 05, 06, 10, 11, 15, 17, 19, 21, 22, 26,
27, 31, 32, 35, 28, 29, 40, 42, 43, 44, 45, 48, 49,
50, 51,52, 56, 58, 59, 61, 65, 68, 75, 76, 78, 80,
82, 87, 88, 90, 100

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Squirtle #007
Small Water Type | Level 1 | SR 1/2

Armor Class: 14
Hit Points: 18
Hit Dice: d6
Speed: 30ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA


12 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Wartortle #008
Torrent: When this Pokémon falls below 25% of its Small Water Type | Level 5 | SR 5
health, double the STAB damage for its water-type
moves.
Armor Class: 15
Hidden Ability Hit Points: 50
Hit Dice: d8
Rain Dish: In rainy conditions, this Pokémon heals for Speed: 30ft. walking, 30ft. swimming
an amount of HP equal to its proficiency bonus at
the end of each of its turns.
STR DEX CON INT WIS CHA
Evolution: Squirtle can evolve into Wartortle at level 14 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
6 and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its
ability scores (max 20). Proficient Skills: Survival
Saving Throws: Constitution
Vulnerabilities: Electric, Grass
Moves Resistances: Fire, Ice, Steel, Water
Starting Moves: Tackle, Tail Whip Torrent: When this Pokémon falls below 25% of its
Level 2: Water Gun, Withdraw health, double the STAB damage for its water-type
moves.
Level 6: Bubble, Bite, Rapid Spin
Level 10: Protect, Water Pulse Hidden Ability
Rain Dish: In rainy conditions, this Pokémon heals for
Level 14: Aqua Tail, Skull Bash, Iron Defense an amount of HP equal to its proficiency bonus at
Level 18: Rain Dance, Hydro Pump the end of each of its turns.
Learnable Moves:
Evolution: Wartortle can evolve into Blastoise at level
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 14 and above. When it evolves, its health increases
39, 42, 44, 48, 55, 56, 74, 87, 88, 90, 94, 98, 100 by double its level, and it gains 10 points to add to
its ability scores (max 20).

Moves
Starting Moves: Tackle, Tail Whip, Water Gun,
Withdraw
Level 6: Bubble, Bite
Level 10: Rapid Spin, Protect
Level 14: Water Pulse, Aqua Tail, Skull Bash
Level 18: Iron Defense, Rain Dance, Hydro Pump
Learnable Moves:
TM: 01. 06. 07. 10. 13. 14. 17. 18. 21, 27, 31, 32,
39, 42, 44, 45, 48, 55, 56, 74, 87, 88, 90, 94, 98,
100

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Blastoise #009
Medium Water Type | Level 10 | SR 13

Armor Class: 17
Hit Points: 122
Hit Dice: d12
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


17 (+3) 14 (+2) 19 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water

Torrent: When this Pokémon falls below 25% of its


health, double the STAB damage for its water-type
moves.

Hidden Ability
Rain Dish: In rainy conditions, this Pokémon heals for
an amount of HP equal to its proficiency bonus at
the end of each of its turns.
Caterpie #010
Moves Tiny Bug Type | Level 1 | SR 1/8
Starting Moves: Tackle, Flash Cannon, Tail Whip,
Water Gun, Withdraw, Bubble, Bite, Rapid Spin, Armor Class: 11
Protect Hit Points: 15
Hit Dice: d6
Level 14: Water Pulse, Aqua Tail, Skull Bash Speed: 20ft. walking, 20ft. climbing
Level 18: Iron Defense, Rain Dance, Hydro Pump
Learnable Moves: STR DEX CON INT WIS CHA
TM: 01, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 23, 9 (-1) 10 (+0) 8 (-1) 6 (-2) 10 (+0) 14 (+2)
26, 27, 31, 32, 39, 42, 44, 45, 48, 52, 55, 56, 68,
74, 78, 80, 82, 87, 88, 90, 91, 94, 97, 98, 100
Proficient Skills: None
Saving Throws: None
Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting

Shield Dust: Once per long rest, this Pokémon can


ignore a negative status condition that results from
an enemy move.

Hidden Ability
Run Away: This Pokémon cannot be the target of an
attack of opportunity.

Evolution: Caterpie can evolve into Metapod at level


4 and above. When it evolves, its health increases by
double its level, and it gains 5 points to add to its
ability scores (max 20).

Moves
Starting Moves: String Shot, Tackle
Level 2: Bug Bite
Learnable Moves: None

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Metapod #011
Small Bug Type | Level 2 | SR 1

Armor Class: 12
Hit Points: 29
Hit Dice: d8
Speed: 5ft. walking

STR DEX CON INT WIS CHA


10 (+0) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting

Shed Skin: If this Pokémon is affected by a negative


status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured.

Evolution: Metapod can evolve into Butterfree at level


6 and above. When it evolves, its health increases by Butterfree #012
double its level, and it gains 8 points to add to its Small Bug/Flying Type | Level 5 | SR 6
ability scores (max 20).
Armor Class: 14
Moves Hit Points: 38
Hit Dice: d10
Starting Moves: Harden Speed: 30ft. walking, 30ft. climbing, 30ft. flying
Learnable Moves: None
STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 10 (+0) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Acrobatics, Persuasion


Saving Throws: Dexterity, Charisma
Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Immunities: Ground

Compound Eyes: This Pokémon gets an additional +1


to attack rolls.

Hidden Ability
Tinted Lens: This Pokémon’s moves ignore
resistances.

Moves
Starting Moves: Confusion, Gust
Level 6: Poison Powder, Sleep Powder, Stun Spore,
Psybeam
Level 10: Silver Wind, Supersonic, Safeguard
Level 14: Whirlwind, Bug Buzz, Rage Powder
Level 18: Captivate, Tailwind, Air Slash, Quiver Dance
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27,
29, 30, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 77,
83, 85, 87, 88, 89, 90, 100

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Weedle #013
Tiny Bug/Poison Type | Level 1 | SR 1/8

Armor Class: 11
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA


9 (-1) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: None


Saving Throws: None
Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison

Shield Dust: Once per long rest, this Pokémon can


ignore a negative status condition that results from
an enemy move.

Hidden Ability
Run Away: This Pokémon cannot be the target of an
attack of opportunity.

Evolution: Weedle can evolve into Kakuna at level 4


and above. When it evolves, its health increases by
double its level, and it gains 5 points to add to its
ability scores (max 20).

Moves Kakuna #014


Starting Moves: Poison Sting, String Shot Small Bug/Poison Type | Level 2 | SR 1

Level 2: Bug Bite


Armor Class: 12
Learnable Moves: None Hit Points: 29
Hit Dice: d8
Speed: 5ft. walking

STR DEX CON INT WIS CHA


10 (+0) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison

Shed Skin: If this Pokémon is affected by a negative


status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured.

Evolution: Kakuna can evolve into Beedrill at level 6


and above. When it evolves, its health increases by
double its level, and it gains 8 points to add to its
ability scores (max 20).

Moves
Starting Moves: Harden
Learnable Moves: None

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Beedrill #015
Small Bug/Poison Type | Level 5 | SR 6

Armor Class: 14
Hit Points: 47
Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA


12 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Intimidation


Saving Throws: Dexterity, Charisma
Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison Pidgey #016
Tiny Normal/Flying Type | Level 1 | SR 1/4
Swarm: This Pokémon adds doubles its STAB bonus
when it has 25% or less of its maximum health.
Armor Class: 12
Hidden Ability Hit Points: 16
Hit Dice: d6
Sniper: On a critical hit made by this Pokémon, triple Speed: 20ft. walking, 25ft. flying
the dice roll instead of doubling it.

STR DEX CON INT WIS CHA


Moves
10 (+0) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
Starting Moves: Fury Attack, Twineedle
Level 6: Rage, Pursuit Proficient Skills: Perception
Saving Throws: Dexterity
Level 10: Focus Energy, Venoshock, Assurance
Vulnerabilities: Electric, Ice, Rock
Level 14: Toxic Spikes, Pin Missile, Poison Jab Resistances: Bug, Grass
Immunities: Ghost, Ground
Level 18: Agility, Endeavor
Learnable Moves: Keen Eye: This Pokémon ignores disadvantage when
TM: 06, 09, 10, 11, 15, 17, 19, 21, 22, 27, 31, 32, it relates to sight.
36, 40, 42, 44, 45, 46, 48, 54, 59, 62, 66, 75, 81, Tangled Feet: Attacks against this Pokémon have
83, 84, 87, 88, 89, 90, 100 disadvantage when it is confused.
Hidden Ability
Big Pecks: This Pokémon's AC cannot be reduced by
an opponent's moves.

Evolution: Pidgey can evolve into Pidgeotto at level 6


and above. When it evolves, its health increases by
double its level, and it gains 7 points to add to its
ability scores (max 20).

Moves
Starting Moves: Tackle
Level 2: Sand Attack, Gust
Level 6: Quick Attack, Whirlwind
Level 10: Twister, Feather Dance
Level 14: Agility, Wing Attack, Roost
Level 18: Tailwind, Mirror Move, Air Slash, Hurricane
Learnable Moves:
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 44,
45, 46, 48, 51, 76, 87, 88, 89, 90, 100

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Pidgeotto #017
Small Normal/Flying Type | Level 5 | SR 3

Armor Class: 13
Hit Points: 40
Hit Dice: d8
Speed: 20ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


13 (+1) 14 (+2) 10 (+0) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when


it relates to sight.
Tangled Feet: Attacks against this Pokémon have
disadvantage when it is confused.
Pidgeot #018
Medium Normal/Flying Type | Level 8 | SR 10
Hidden Ability
Big Pecks: This Pokémon's AC cannot be reduced by Armor Class: 16
an opponent's moves. Hit Points: 77
Hit Dice: d10
Evolution: Pidgeotto can evolve into Pidgeot at level Speed: 30ft. walking, 40ft. flying
14 and above. When it evolves, its health increases
by double its level, and it gains 11 points to add to
its ability scores (max 20). STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 12 (+1) 6 (-2) 14 (+2) 10 (+0)
Moves
Proficient Skills: Perception
Starting Moves: Tackle, Sand Attack, Gust Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Level 6: Quick Attack, Whirlwind Resistances: Bug, Grass
Level 10: Twister, Feather Dance Immunities: Ghost, Ground
Level 14: Agility, Wing Attack, Roost
Keen Eye: This Pokémon ignores disadvantage when
Level 18: Tailwind, Mirror Move, Air Slash, Hurricane it relates to sight.
Learnable Moves: Tangled Feet: Attacks against this Pokémon have
TM: 01, 06, 10, 11 ,17, 18, 19, 21, 27, 32, 40, 42, disadvantage when it is confused.
44, 45, 46, 48, 51, 76, 87, 88, 89, 90, 100
Hidden Ability
Big Pecks: This Pokémon's AC cannot be reduced by
an opponent's moves.

Moves
Starting Moves: Gust, Quick Attack, Sand Attack,
Tackle, Whirlwind
Level 10: Twister, Feather Dance
Level 14: Agility, Wing Attack
Level 18: Roost, Tailwind, Mirror Move, Air Slash,
Hurricane
Learnable Moves:
TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 46, 48, 51, 68, 76, 87, 88, 89, 90, 100

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Rattata #019
Tiny Normal Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Perception, Stealth


Saving Throws: Dexterity
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost Raticate #020
Senses: Darkvision 30ft Small Normal Type | Level 5 | SR 5

Run Away: This Pokémon cannot be the target of an


Armor Class: 15
attack of opportunity.
Hit Points: 45
Guts: When this Pokémon is burned or poisoned, Hit Dice: d8
they are not affected by the disadvantage or half Speed: 30ft. walking, 20ft. climbing
damage effects. They still take damage at the end of
each of their turns.
STR DEX CON INT WIS CHA
Hidden Ability 15 (+2) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 8 (-1)
Hustle: When this Pokémon scores a critical hit, it
may immediately use the same move to attack again
Proficient Skills: Perception, Stealth
at disadvantage.
Saving Throws: Dexterity
Vulnerabilities: Fighting
Evolution: Rattata can evolve into Raticate at level 6 Resistances: None
and above. When it evolves, its health increases by Immunities: Ghost
double its level, and it gains 10 points to add to its Senses: Darkvision 50ft
ability scores (max 20).
Run Away: This Pokémon cannot be the target of an
attack of opportunity.
Moves
Starting Moves: Tackle, Tail Whip Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half
Level 2: Quick Attack, Focus Energy, Bite damage effects. They still take damage at the end of
each of their turns.
Level 6: Pursuit, Hyper Fang, Assurance
Level 10: Crunch, Sucker Punch Hidden Ability
Hustle: When this Pokémon scores a critical hit, it
Level 14: Super Fang, Double-Edge, Endeavor may immediately use the same move to attack again
Learnable Moves: at disadvantage.
TM: 01, 06, 10, 11, 12 ,13, 14, 17, 18, 21, 24, 25,
27, 30, 32, 42, 44, 45, 46, 48, 57, 73, 86, 87, 88, Moves
89, 90, 93, 100
Starting Moves: Quick Attack, Tackle, Tail Whip,
Focus Energy, Scary Face, Swords Dance, Bite
Level 6: Pursuit, Assurance
Level 10: Hyper Fang, Crunch
Level 14: Sucker Punch, Super Fang
Level 18: Double-Edge, Endeavor
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 57, 68, 73,
75, 86, 87, 88, 89, 90, 93, 100

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Spearow #021
Tiny Normal/Flying Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 10ft. walking, 25ft. flying

STR DEX CON INT WIS CHA


10 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when


it relates to sight.

Hidden Ability
Sniper: On a critical hit made by this Pokémon, triple
the dice roll instead of doubling it.
Fearow #022
Evolution: Spearow can evolve into Fearow at level 6 Small Normal/Flying Type | Level 5 | SR 5
and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its Armor Class: 15
ability scores (max 20). Hit Points: 40
Hit Dice: d8
Moves Speed: 15ft. walking, 40ft. flying
Starting Moves: Growl, Peck, Leer
STR DEX CON INT WIS CHA
Level 2: Pursuit, Fury Attack
15 (+2) 16 (+3) 10 (+0) 6 (-2) 12 (+1) 10 (+0)
Level 6: Aerial Ace, Mirror Move
Level 10: Assurance, Agility Proficient Skills: Perception
Saving Throws: Dexterity
Level 14: Focus Energy, Roost Vulnerabilities: Electric, Ice, Rock
Level 18: Drill Peck Resistances: Bug, Grass
Immunities: Ghost, Ground
Learnable Moves:
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42, Keen Eye: This Pokémon ignores disadvantage when
44, 45, 46, 48, 49, 51, 54, 76, 87, 88, 89, 90, 100 it relates to sight.

Hidden Ability
Sniper: On a critical hit made by this Pokémon, triple
the dice roll instead of doubling it.

Moves
Starting Moves: Growl, Leer, Peck, Pluck, Pursuit
Level 6: Fury Attack, Aerial Ace, Mirror Move
Level 10: Assurance, Agility
Level 14: Focus Energy
Level 18: Roost, Drill Peck, Drill Run
Learnable Moves:
TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 32, 40, 42,
44, 45, 46, 49, 51, 54, 68, 76, 87, 88, 89, 90, 100

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Ekans #023
Medium Poison Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 16
Hit Dice: d6
Speed: 30ft. walking

STR DEX CON INT WIS CHA


12 (+1) 13 (+1) 11 (+0) 8 (-1) 10 (+0) 10 (+0)

Proficient Skills: Stealth, Deception


Saving Throws: Constitution
Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 30ft

Intimidate: Once per short rest, you can impose


disadvantage on an enemy attack roll of your choice. Arbok #024
Large Poison Type | Level 5 | SR 6
Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured. Armor Class: 15
Hit Points: 45
Hidden Ability Hit Dice: d10
Unnerve: Opponents in combat with this Pokémon Speed: 30ft. walking
cannot eat held berries.
STR DEX CON INT WIS CHA
Evolution: Ekans can evolve into Arbok at level 7 and
above. When it evolves, its health increases by 14 (+2) 16 (+3) 12 (+1) 8 (-1) 12 (+1) 10 (+0)
double its level, and it gains 8 points to add to its
ability scores (max 20). Proficient Skills: Stealth, Deception, Intimidation
Saving Throws: Constitution
Vulnerabilities: Ground, Psychic
Moves Resistances: Bug, Fairy, Fighting, Grass, Poison
Starting Moves: Leer, Wrap, Poison Sting Senses: Darkvision 50ft

Level 2: Bite, Glare Intimidate: Once per short rest, you can impose
Level 6: Screech, Acid disadvantage on an enemy attack roll of your choice.
Level 10: Spit Up, Stockpile, Swallow Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each
Level 14: Acid Spray, Mud Bomb, Gastro Acid of their turns. On a result of 4, they are cured.
Level 18: Haze, Coil, Gunk Shot
Hidden Ability
Learnable Moves: Unnerve: Opponents in combat with this Pokémon
TM: 06, 09, 10, 11, 17, 18, 21, 26, 27, 32, 34, 36, cannot eat held berries.
39, 41, 42, 44, 45, 46, 48, 59, 66, 78, 80, 83, 84,
87, 88, 90, 97, 100
Moves
Starting Moves: Bite, Crunch, Fire Fang, Ice Fang,
Leer, Poison Sting, Thunder Fang, Wrap
Level 6: Glare, Screech
Level 10: Acid, Spit Up, Stockpile, Swallow
Level 14: Acid Spray, Mud Bomb, Gastro Acid
Level 18: Haze, Coil, Gunk Shot
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 21, 26, 27, 32, 34,
36, 39, 41, 42, 44, 45, 46, 59, 66, 68, 78, 80, 82,
83, 84, 87, 88, 90, 97, 100

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Pikachu #025 Raichu #026


Tiny Electric Type | Level 1 | SR 1/2 Small Electric Type | Level 5 | SR 7

Armor Class: 13 Armor Class: 15


Hit Points: 16 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 12 (+1) 12 (+1) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Persuasion Proficient Skills: Acrobatics


Saving Throws: Dexterity, Charisma Saving Throws: Dexterity
Vulnerabilities: Ground Vulnerabilities: Ground
Resistances: Electric, Flying, Steel Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack, Static: When this Pokémon is hit by a melee attack,
roll a d4. On a result of 4, the attacker takes an roll a d4. On a result of 4, the attacker takes an
amount of electric damage equal to this Pokemon's amount of electric damage equal to this Pokemon's
proficiency bonus. proficiency bonus.

Hidden Ability Hidden Ability


Lightning Rod: If an ally within 30 feet is attacked Lightning Rod: If an ally within 30 feet is attacked
with an electric type move, this Pokémon can with an electric type move, this Pokémon can
choose to use a reaction to redirect that attack to choose to use a reaction to redirect that attack to
themselves instead. This does not work on area of themselves instead. This does not work on area of
effect moves. effect moves.

Evolution: Pikachu can evolve into Raichu at level 8


and above with the help of a Thunder Stone. When it
Moves
evolves, its health increases by double its level, and it Starting Moves: Quick Attack, Tail Whip, Thunder
gains 9 points to add to its ability scores (max 20). Shock, Thunderbolt
Learnable Moves:
Moves TM: 06, 10, 15, 16, 17, 19, 21, 24, 25, 27, 31, 32,
Starting Moves: Tail Whip, Thunder Shock 42, 44, 45, 46, 48, 52, 56, 57, 68, 72, 73, 86, 87,
88, 90, 93, 100
Level 2: Growl, Quick Attack
Level 6: Electro Ball, Thunder Wave, Feint
Level 10: Double Team, Spark, Discharge
Level 14: Slam, Thunderbolt, Agility
Level 18: Wild Charge, Light Screen, Thunder
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 31, 32, 42,
44, 45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93,
100

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Sandshrew #027
Tiny Ground Type | Level 1 | SR 1/2

Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA


14 (+2) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Constitution
Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock
Immunities: Electric
Senses: Tremorsense 60ft

Sand Veil: This Pokémon’s AC increases by 2 in


desert terrain, or during a Sandstorm.
Sandslash #028
Small Ground Type | Level 5 | SR 7
Hidden Ability
Sand Rush: This Pokémon’s speed is doubled in Armor Class: 16
desert terrain, or during a Sandstorm. Hit Points: 50
Hit Dice: d10
Speed: 30ft. walking
Evolution: Sandshrew can evolve into Sandslash at
level 7 and above. When it evolves, its health
increases by double its level, and it gains 10 points STR DEX CON INT WIS CHA
to add to its ability scores (max 20).
16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Moves Proficient Skills: Athletics


Starting Moves: Defense Curl, Scratch, Sand Attack Saving Throws: Constitution, Strength
Vulnerabilities: Grass, Ice, Water
Level 2: Poison Sting, Rollout, Rapid Spin, Fury Cutter Resistances: Poison, Rock
Immunities: Electric
Level 6: Magnitude, Swift Senses: Tremorsense 80ft
Level 10: Fury Swipes, Sand Tomb, Slash
Level 14: Dig, Gyro Ball Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm.
Level 18: Swords Dance, Sandstorm, Earthquake
Learnable Moves: Hidden Ability
Sand Rush: This Pokémon’s speed is doubled in
TM: 06, 10, 11, 17, 20, 21, 26, 27, 31, 32, 37, 39, desert terrain, or during a Sandstorm.
40, 42, 44, 45, 48, 56, 65, 74, 75, 78, 80,81, 84,
87, 88, 90, 100
Moves
Starting Moves: Crush Claw, Defense Curl, Poison
Sting, Sand Attack, Scratch, Rollout, Rapid Spin, Fury
Cutter
Level 6: Magnitude, Swift
Level 10: Fury Swipes, Sand Tomb
Level 14: Slash, Dig
Level 18: Gyro Ball, Swords Dance, Sandstorm,
Earthquake
Learnable Moves:
TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 37,
39, 40, 42, 44, 44, 46, 48, 52, 56, 65, 68, 71, 74,
75, 78, 80, 81, 84, 87, 88, 90, 100

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Nidoran ♀ #029
Tiny Poison Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA


12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception


Saving Throws: Constitution
Nidorina #030
Vulnerabilities: Ground, Psychic Small Poison Type | Level 5 | SR 4
Resistances: Bug, Fairy, Fighting, Grass, Poison
Armor Class: 14
Poison Point: On melee attacks made by this Hit Points: 45
Pokémon, roll a d10 on a hit. On a result of a 10, the Hit Dice: d8
target is poisoned. Speed: 30ft. walking
Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same STR DEX CON INT WIS CHA
type.
14 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
Hidden Ability
Hustle: When this Pokémon scores a critical hit, it Proficient Skills: Perception
may immediately use the same move to attack again Saving Throws: Constitution
at disadvantage. Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison
Evolution: Nidoran ♀ can evolve into Nidorina at
level 6 and above. When it evolves, its health Poison Point: On melee attacks made by this
increases by double its level, and it gains 5 points to Pokémon, roll a d10 on a hit. On a result of a 10, the
add to its ability scores (max 20). target is poisoned.
Rivalry: This Pokémon adds its proficiency bonus to
Moves damage when attacking a Pokémon of the same type.
Starting Moves: Growl, Scratch Hidden Ability
Hustle: When this Pokémon scores a critical hit, it
Level 2: Tail Whip, Double Kick may immediately use the same move to attack again
Level 6: Poison Sting, Fury Swipes at disadvantage.
Level 10: Bite, Helping Hand
Evolution: Nidorina can evolve into Nidoqueen at
Level 14: Toxic Spikes, Flatter level 14 and above with the help of a Moon Stone.
Level 18: Crunch, Captivate, Poison Fang When it evolves, its health increases by double its
level, and it gains 12 points to add to its ability
Learnable Moves: scores (max 20).
TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
32, 36, 40, 42, 44, 45, 46, 48, 49, 65, 84, 87, 88,
90, 100 Moves
Starting Moves: Growl, Scratch, Tail Whip, Double
Kick
Level 6: Poison Sting
Level 10: Fury Swipes, Bite
Level 14: Helping Hand, Toxic Spikes
Level 18: Flatter, Crunch, Captivate, Poison Fang
Learnable Moves:
TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
32, 36, 40, 42, 44, 45, 46, 48, 49, 65, 84, 87, 88,
90, 100

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Nidoqueen #031 Nidoran ♂ #032


Medium Poison/Ground Type | Level 10 | SR 13 Tiny Poison Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 12


Hit Points: 122 Hit Points: 17
Hit Dice: d12 Hit Dice: d6
Speed: 30ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception, Survival Proficient Skills: Perception


Saving Throws: Constitution, Strength Saving Throws: Constitution
Vulnerabilities: Ground, Ice, Psychic, Water Vulnerabilities: Ground, Psychic
Resistances: Fairy, Fighting, Fire, Bug, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison
Immunities: Electric
Poison Point: On melee attacks made by this
Poison Point: On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of a 10, the
Pokémon, roll a d10 on a hit. On a result of a 10, the target is poisoned.
target is poisoned.
Rivalry: This Pokémon adds its proficiency bonus to
Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same
damage when attacking a Pokémon of the same type.
type.
Hidden Ability
Hidden Ability Hustle: When this Pokémon scores a critical hit, it
Sheer Force: This Pokémon adds its proficiency may immediately use the same move to attack again
bonus to damage rolls while poisoned, burned, at disadvantage.
confused, or paralyzed.
Evolution: Nidoran ♂ can evolve into Nidorino at
Moves level 6 and above. When it evolves, its health
increases by double its level, and it gains 5 points to
Starting Moves: Double Kick, Poison Sting, Scratch, add to its ability scores (max 20).
Tail Whip, Chip Away
Level 14: Body Slam Moves
Level 18: Earth Power, Superpower Starting Moves: Leer, Peck
Learnable Moves:
Level 2: Focus Energy, Double Kick
TM: 05, 06, 09, 10, 11, 12, 13, 14, 15, 17, 18, 21,
Level 6: Poison Sting, Fury Attack
23, 24, 25, 26, 27, 30, 31, 32, 34, 35, 36, 37, 38,
39, 40, 41, 42, 44, 45, 46, 48, 52, 56, 60, 65, 68, Level 10: Horn Attack, Helping Hand
71, 78, 80, 82, 84, 87, 88, 90, 94, 100.
Level 14: Toxic Spikes, Flatter
Level 18: Poison Jab, Captivate, Horn Drill
Learnable Moves:
TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
32, 36, 42. 44. 45. 46. 48. 49, 65, 67, 84, 87, 88,
90, 100

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Nidorino #033 Nidoking #034


Small Poison Type | Level 5 | SR 4 Medium Poison/Ground Type | Level 10 | SR 12

Armor Class: 14 Armor Class: 15


Hit Points: 45 Hit Points: 112
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Perception Proficient Skills: Perception, Survival


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Ground, Psychic Vulnerabilities: Ground, Ice, Psychic, Water
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Fairy, Fighting, Fire, Bug, Poison
Immunities: Electric
Poison Point: On melee attacks made by this
Pokémon, roll a d10 on a hit. On a result of a 10, the Poison Point: On melee attacks made by this
target is poisoned. Pokémon, roll a d10 on a hit. On a result of a 10, the
target is poisoned.
Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same Rivalry: This Pokémon adds its proficiency bonus to
type. damage when attacking a Pokémon of the same
type.
Hidden Ability
Hustle: When this Pokémon scores a critical hit, it Hidden Ability
may immediately use the same move to attack again Sheer Force: This Pokémon adds its proficiency
at disadvantage. bonus to damage rolls while poisoned, burned,
confused, or paralyzed.
Evolution: Nidorino can evolve into Nidoking at level
14 and above with the help of a Moon Stone. When
it evolves, its health increases by double its level, and
Moves
it gains 12 points to add to its ability scores (max Starting Moves: Double Kick, Focus Energy, Peck,
20). Poison Sting, Chip Away, Thrash
Level 18: Earth Power, Megahorn
Moves Learnable Moves:
Starting Moves: Leer, Peck, Focus Energy, Double TM: 05,06, 09, 10, 11, 12, 13, 14, 15, 17, 18, 21,
Kick 23, 24, 25, 26, 27, 30, 31, 32, 34, 35, 36, 37, 38,
39, 41, 42, 44, 45, 46, 48, 49, 52, 60, 65, 67, 68,
Level 6: Poison Sting
71, 78, 80, 82, 84, 87, 88, 90, 94, 100
Level 10: Fury Attack, Horn Attack
Level 14: Helping Hand, Toxic Spikes
Level 18: Flatter, Poison Jab, Captivate, Horn Drill
Learnable Moves:
TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
32, 36, 42, 44, 45, 46, 48, 49, 65, 67, 84, 87, 88,
90, 100

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Clefairy #035 Clefable #036


Tiny Fairy Type | Level 1 | SR 1 Medium Fairy Type | Level 5 | SR 8

Armor Class: 13 Armor Class: 15


Hit Points: 18 Hit Points: 51
Hit Dice: d8 Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 12 (+1) 14 (+2) 15 (+2) 12 (+1) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Insight, Persuasion Proficient Skills: Insight, Persuasion


Saving Throws: Wisdom, Charisma Saving Throws: Wisdom, Charisma
Vulnerabilities: Poison, Steel Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting Resistances: Bug, Dark, Fighting
Immunities: Dragon Immunities: Dragon
Senses: Darkvision 30ft Senses: Darkvision 50ft

Cute Charm: Once per short rest, you can impose Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Magic Guard: If this Pokémon is subjected to a move Magic Guard: If this Pokémon is subjected to a move
that forces it to make a saving throw to take only half that forces it to make a saving throw to take only half
damage, it instead takes no damage on a success. damage, it instead takes no damage on a success.
Hidden Ability Hidden Ability
Friend Guard: Once per long rest, when an ally within Unaware: When this Pokémon attacks an opponent,
15 feet of this Pokémon is hit by an attack, it may it ignores any stat boosts the opponent has been
choose to halve the damage dealt. affected with since the start of battle. This includes
boosts to AC or saving throws the Pokémon has to
make.
Evolution: Clefairy can evolve into Clefable at level 8
and above with the help of a Moon Stone. When it
evolves, its health increases by double its level, and it
gains 11 points to add to its ability scores (max 20).
Moves
Starting Moves: Disarming Voice, Double Slap,
Metronome, Minimize, Sing, Spotlight
Moves
Learnable Moves:
Starting Moves: Disarming Voice, Encore, Growl,
Pound, Spotlight TM: 01, 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18,
20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 35. 38,
Level 2: Sing, Double Slap 42, 44, 45, 48, 49, 52, 56, 57, 68, 73, 77, 85, 86,
87, 88, 90, 99, 100
Level 6: Defense Curl, Follow Me, Bestow
Level 10: Wake-Up Slap, Minimize
Level 14: Stored Power, Metronome, Cosmic Power
Level 18: Lucky Chant, Body Slam, Moonlight,
Moonblast, Gravity, Meteor Mash, Healing Wish,
After You
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 13, 14, 16, 17, 18, 20,
21, 22, 24, 25, 25, 27, 29, 30, 31, 32, 33, 35, 38,
42, 44, 45, 48, 49, 56, 57, 73, 77, 85, 86, 87, 88,
90, 99, 100

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Vulpix #037 Ninetales #038


Tiny Fire Type | Level 1 | SR 1/4 Small Fire Type | Level 5 | SR 7

Armor Class: 13 Armor Class: 17


Hit Points: 16 Hit Points: 40
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1) 14 (+2) 18 (+4) 11 (+0) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Perception, Investigation Proficient Skills: Perception, Investigation


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Senses: Darkvision 30ft Senses: Darkvision 50ft

Flash Fire: This Pokémon takes no damage from fire. Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire- Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB type move, or in open flames, double the STAB
bonus on the next fire-type move. bonus on the next fire-type move.

Hidden Ability Hidden Ability


Drought: When this Pokémon enters an outside Drought: When this Pokémon enters an outside
battle, the weather immediately changes to bright battle, the weather immediately changes to bright
sunlight. In the case of another Pokémon with a sunlight. In the case of another Pokémon with a
similar weather ability, the tie goes to the Pokémon similar weather ability, the tie goes to the Pokémon
with the highest DEX score. with the highest DEX score.

Evolution: Vulpix can evolve into Ninetales at level 8


and above with the help of a Fire Stone. When it
Moves
evolves, its health increases by double its level, and it Starting Moves: Confuse Ray, Flamethrower,
gains 12 points to add to its ability scores (max 20). Imprison, Nasty Plot, Quick Attack, Safeguard
Learnable Moves:
Moves TM: 03, 04, 05, 06, 10, 11, 15, 17, 20, 21, 22, 27,
Starting Moves: Ember, Tail Whip 32, 35, 38, 42, 43, 44, 45, 48, 50, 53, 61, 66, 68,
77, 85, 88, 90, 97, 100
Level 2: Roar, Baby-Doll Eyes, Quick Attack
Level 6: Confuse Ray, Fire Spin, Payback
Level 10: Will-O-Wisp, Feint Attack, Hex
Level 14: Flame Burst, Extrasensory, Safeguard
Level 18: Flamethrower, Imprison, Fire Blast, Grudge,
Captivate, Inferno
Learnable Moves:
TM: 05, 06, 10, 11, 17, 20, 21, 27, 32, 35, 38, 42,
43, 44, 45, 48, 50, 53, 61, 66, 77, 87, 88, 90, 97,
100

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Jigglypuff #039 Wigglytuff #040


Tiny Normal/Fairy Type | Level 1 | SR 1 Small Normal/Fairy Type | Level 5 | SR 6

Armor Class: 13 Armor Class: 15


Hit Points: 18 Hit Points: 56
Hit Dice: d8 Hit Dice: d10
Speed: 20ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 12 (+1) 14 (+2) 13 (+1) 14 (+2) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Insight, Persuasion Proficient Skills: Insight, Persuasion


Saving Throws: Wisdom, Charisma Saving Throws: Wisdom, Charisma
Vulnerabilities: Poison, Steel Vulnerabilities: Poison, Steel
Resistances: Bug, Dark Resistances: Bug, Dark
Immunities: Dragon, Ghost Immunities: Dragon, Ghost

Cute Charm: Once per short rest, you can impose Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Competitive: This Pokémon adds its proficiency Competitive: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned, bonus to damage rolls while poisoned, burned,
confused, or paralyzed. confused, or paralyzed.
Hidden Ability Hidden Ability
Friend Guard: Once per long rest, when an ally within Frisk: Upon entering a battle, a single opponent’s
15 feet of this Pokémon is hit by an attack, it may held item is revealed, if it has one.
choose to halve the damage dealt.

Evolution: Jigglypuff can evolve into Wigglytuff at


Moves
level 8 and above with the help of a Moon Stone. Starting Moves: Defense Curl, Disable, Double-Edge,
When it evolves, its health increases by double its Double Slap, Play Rough, Sing
level, and it gains 11 points to add to its ability
scores (max 20). Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21,
22, 24, 25, , 27, 29, 30, 31, 32, 33, 35, 38, 42, 44,
Moves 45, 48, 49, 52, 56, 57, 68, 73, 74, 77, 85, 86, 87,
Starting Moves: Sing, Defense Curl 88, 90, 93, 99, 100

Level 2: Pound, Disarming Voice


Level 6: Disable, Double Slap
Level 10: Rollout, Round, Spit Up, Stockpile, Swallow,
Wake-Up Slap
Level 14: Rest, Body Slam, Gyro Ball, Mimic
Level 18: Hyper Voice, Double-Edge
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 16, 17, 18, 20, 21, 22,
24, 25, 27, 29, 30, 31, 32, 33, 35, 38, 42, 44, 45,
48, 49, 56, 57, 73, 74, 77, 85, 86, 87, 88, 90, 93,
99, 100

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Zubat #041
Small Poison/Flying Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 5ft. walking, 25ft. flying

STR DEX CON INT WIS CHA


10 (+0) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 8 (-1)

Proficient Skills: Stealth


Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison
Immunities: Ground
Senses: Blindsight 80ft Golbat #042
Medium Poison/Flying Type | Level 5 | SR 7
Inner Focus: This Pokémon is immune to flinching.

Hidden Ability Armor Class: 15


Hit Points: 50
Infiltrator: This Pokémon bypasses Light Screen and Hit Dice: d10
Reflect. Speed: 10ft. walking, 30ft. flying

Evolution: Zubat can evolve into Golbat at level 7 and


above. When it evolves, its health increases by STR DEX CON INT WIS CHA
double its level, and it gains 12 points to add to its 14 (+2) 18 (+4) 14 (+2) 6 (-2) 14 (+2) 8 (-1)
ability scores (max 20).
Proficient Skills: Stealth
Moves Saving Throws: Dexterity, Constitution
Vulnerabilities: Electric, Ice, Psychic, Rock
Starting Moves: Absorb Resistances: Bug, Fairy, Fighting, Grass, Poison
Immunities: Ground
Level 2: Supersonic, Astonish, Bite
Senses: Blindsight 100ft
Level 6: Wing Attack, Confuse Ray, Air Cutter
Level 10: Swift, Poison Fang Inner Focus: This Pokémon is immune to flinching.
Level 14: Mean Look, Leech Life, Haze Hidden Ability
Level 18: Venoshock, Air Slash, Quick Guard Infiltrator: This Pokémon bypasses Light Screen and
Reflect.
Learnable Moves:
TM: 06, 09, 10, 11, 12, 17, 18, 19, 21, 27, 28, 30, Evolution: Golbat can evolve into Crobat at level 14
32, 36, 40, 41, 42, 44, 45, 46, 48, 51, 62, 66, 76, and above. When it evolves, its health increases by
87, 88, 89, 90, 100 double its level, and it gains 5 points to add to its
ability scores (max 20).

Moves
Starting Moves: Absorb, Astonish, Bite, Screech,
Supersonic
Level 6: Wing Attack, Confuse Ray, Air Cutter
Level 10: Swift, Poison Fang
Level 14: Mean Look, Leech Life
Level 18: Haze, Venoshock, Air Slash, Quick Guard
Learnable Moves:
TM: 06, 09, 10, 11, 12, 15, 17, 18, 19, 21, 27, 28,
30, 32, 36, 40, 41, 42, 44, 45, 46, 48, 51, 62, 66,
68,76, 87, 88, 89, 90, 100

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Oddish #043
Tiny Grass/Poison Type | Level 1 | SR 1/4

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA


11 (+0) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Nature, Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water
Senses: Darkvision 30ft
Gloom #044
Chlorophyll: This Pokémon’s speed is doubled in Small Grass/Poison Type | Level 5 | SR 5
bright sunlight.

Hidden Ability Armor Class: 14


Hit Points: 50
Run Away: This Pokémon cannot be the target of an Hit Dice: d8
attack of opportunity. Speed: 20ft. walking

Evolution: Oddish can evolve into Gloom at level 7


and above. When it evolves, its health increases by STR DEX CON INT WIS CHA
double its level, and it gains 7 points to add to its 14 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
ability scores (max 20).
Proficient Skills: Nature, Survival
Moves Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic
Starting Moves: Absorb, Growth Resistances: Electric, Fairy, Fighting, Grass, Water
Senses: Darkvision 50ft
Level 2: Sweet Scent, Acid
Level 6: Poison Powder, Stun Spore, Sleep Powder Chlorophyll: This Pokémon’s speed is doubled in
Level 10: Mega Drain, Lucky Chant, Moonlight bright sunlight.
Level 14: Giga Drain, Toxic Hidden Ability
Level 18: Natural Gift, Moonblast, Petal Dance Stench: When this Pokémon is hit by a melee attack,
roll a d10. On a 10, the attacker flinches.
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42 44 Evolution: Gloom can evolve into Vileplume at level
45 48 53 75 83 86 87 88,90,96, 99, 100 14 and above with the help of a Leaf Stone, or
Bellossom at level 14 and above with the help of a
Sun Stone. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
ability scores (max 20).

Moves
Starting Moves: Absorb, Acid, Growth, Sweet Scent
Level 6: Poison Powder, Stun Spore, Sleep Powder
Level 10: Mega Drain, Lucky Chant
Level 14: Moonlight, Giga Drain
Level 18: Toxic, Natural Gift, Petal Dance
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44,
45, 48, 53, 56, 75, 83, 86, 87, 88, 90, 96, 99, 100

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Vileplume #045 Paras #046


Small Grass/Poison Type | Level 10 | SR 13 Tiny Bug/Grass Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 13


Hit Points: 107 Hit Points: 18
Hit Dice: d12 Hit Dice: d6
Speed: 30ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 14 (+2) 14 (+2) 12 (+1) 9 (-1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature, Survival, Persuasion Proficient Skills: Nature


Saving Throws: Constitution, Charisma Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
Resistances: Electric, Fairy, Fighting, Grass, Water Resistances: Electric, Fighting, Grass, Ground, Water
Senses: Darkvision 80ft Senses: Darkvision 30ft, Tremorsense 30ft

Chlorophyll: This Pokémon’s speed is doubled in Effect Spore: When hit by a melee attack, roll a d4.
bright sunlight. On a 4, deal an amount of grass damage equal to
your proficiency modifier to your attacker.
Hidden Ability
Effect Spore: When hit by a melee attack, roll a d4. Dry Skin: At the end of each of this Pokémon's turns,
On a 4, deal an amount of grass damage equal to it takes an amount of damage equal to its proficiency
your proficiency modifier to your attacker. modifier in strong sunlight, or heals for the same
amount during rain.

Moves Hidden Ability


Damp: This Pokémon is unaffected by Self Destruct
Starting Moves: Aromatherapy, Mega Drain, Poison and Explosion moves.
Powder, Stun Spore
Level 18: Petal Dance, Solar Beam Evolution: Paras can evolve into Parasect at level 7
and above. When it evolves, its health increases by
Learnable Moves: double its level, and it gains 10 points to add to its
TM: 06, 09, 10, 11, 15, 17, 20, 21, 22, 27, 32, 36, ability scores (max 20).
42, 44, 45, 53, 56, 68, 75, 83, 86, 87, 88, 90,
96,99, 100
Moves
Starting Moves: Scratch
Level 2: Poison Powder, Stun Spore, Absorb
Level 6: Fury Cutter
Level 10: Spore, Slash
Level 14: Growth
Level 18: Giga Drain, Aromatherapy, Rage Powder, X-
Scissor
Learnable Moves:
TM: 06, 09, 10, 11, 16, 17, 21, 22, 27, 28, 31, 32,
36, 49, 42, 44, 45, 46, 48, 53, 54, 75, 81, 86, 87,
88, 90, 96, 100

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Parasect #047
Small Bug/Grass Type | Level 5 | SR 7

Armor Class: 15
Hit Points: 55
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature, Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
Resistances: Electric, Fighting, Grass, Ground, Water Venonat #048
Senses: Darkvision 50ft, Tremorsense 60ft Small Bug/Poison Type | Level 1 | SR 1/2

Effect Spore: When hit by a melee attack, roll a d4.


Armor Class: 13
On a 4, deal an amount of grass damage equal to
Hit Points: 16
your proficiency modifier to your attacker.
Hit Dice: d6
Dry Skin: At the end of each of this Pokémon's turns, Speed: 20ft. walking
it takes an amount of damage equal to its proficiency
modifier in strong sunlight, or heals for the same
amount during rain. STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 11 (+0) 6 (-2) 12 (+1) 10 (+0)
Hidden Ability
Damp: This Pokémon is unaffected by Self Destruct
and Explosion moves. Proficient Skills: Nature
Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Psychic, Rock
Moves Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 30ft
Starting Moves: Absorb, Cross Poison, Poison
Powder, Scratch, Stun Spore Compound Eyes: This Pokémon gets an additional +1
Level 6: Fury Cutter to attack rolls.
Level 10: Spore Tinted Lens: This Pokémon’s moves ignore
resistances.
Level 14: Slash, Growth
Level 18: Giga Drain, Aromatherapy, Rage Powder, X- Hidden Ability
Scissor Run Away: This Pokémon cannot be the target of an
attack of opportunity.
Learnable Moves:
TM: 06, 09, 10, 11, 15, 16, 17, 21, 22, 27, 28, 31, Evolution: Venonat can evolve into Venomoth at level
32, 36, 40, 42, 44, 45, 46, 48, 53, 54, 68, 75, 81, 9 and above. When it evolves, its health increases by
86, 87, 88, 90, 96, 100 double its level, and it gains 8 points to add to its
ability scores (max 20).

Moves
Starting Moves: Disable, Foresight, Tackle
Level 2: Supersonic, Confusion
Level 6: Poison Powder, Psybeam
Level 10: Stun Spore, Signal Beam
Level 14: Sleep Powder, Leech Life
Level 18: Zen Headbutt, Poison Fang, Psychic
Learnable Moves:
TM: 06, 09,.10, 11, 17, 21, 22, 27, 28, 29, 32, 36,
42, 44, 45, 46, 48, 83, 87, 88, 90, 100

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Venomoth #049
Medium Bug/Poison Type | Level 8 | SR 8

Armor Class: 15
Hit Points: 64
Hit Dice: d10
Speed: 10ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


14 (+2) 17 (+3) 12 (+1) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature


Saving Throws: Constitution Diglett #050
Vulnerabilities: Fire, Flying, Psychic, Rock Tiny Ground Type | Level 1 | SR 1/2
Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 50ft
Armor Class: 12
Hit Points: 18
Shield Dust: Once per long rest, this Pokémon can
Hit Dice: d6
ignore a negative status condition that results from
Speed: 20ft. walking
an enemy move.
Tinted Lens: This Pokémon’s moves ignore
resistances. STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Hidden Ability
Wonder Skin: This Pokémon has advantage on all
saving throws related to being burned, frozen, Proficient Skills: Stealth, Athletics
poisoned, or paralyzed. Saving Throws: Dexterity
Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock
Moves Immunities: Electric
Senses: Tremorsense 80ft
Starting Moves: Disable, Foresight, Gust, Quiver
Dance, Silver Wind, Supersonic, Tackle, Confusion, Sand Veil: This Pokémon’s AC increases by 2 in
Poison Powder, Psybeam desert terrain, or during a Sandstorm.
Level 10: Stun Spore, Signal Beam Arena Trap: Wild Pokémon cannot flee from this
Level 14: Sleep Powder, Leech Life Pokémon if it is active in battle, except if they are
flying-type, or use the Levitate ability,.
Level 18: Zen Headbutt, Poison Fang, Psychic, Bug
Buzz Hidden Ability
Learnable Moves: Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent.
TM: 06. 09,.10, 11, 15, 17, 19, 21, 22, 27, 28, 29,
32, 36, 40, 42, 44, 45, 46, 48, 53, 62, 68, 83, 87,
88, 89, 90, 100 Evolution: Diglett can evolve into Dugtrio at level 8
and above. When it evolves, its health increases by
double its level, and it gains 13 points to add to its
ability scores (max 20).

Moves
Starting Moves: Sand Attack, Scratch
Level 2: Growl, Astonish
Level 6: Mud-Slap, Magnitude, Bulldoze
Level 10: Sucker Punch, Mud Bomb
Level 14: Earth Power, Dig, Slash
Level 18: Earthquake, Fissure
Learnable Moves:
TM: 06, 10, 11, 17, 21, 26, 27, 32, 36, 37, 39, 40,
42, 44, 45, 46, 49, 65, 78, 80, 87, 88, 90, 100

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Dugtrio #051 Meowth #052


Small Ground Type | Level 5 | SR 8 Tiny Normal Type | Level 1 | SR 1/2

Armor Class: 15 Armor Class: 13


Hit Points: 55 Hit Points: 16
Hit Dice: d10 Hit Dice: d6
Speed: 20ft. walking Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 15 (+2) 10 (+0) 8 (-1) 10 (+0) 12 (+1)

Proficient Skills: Stealth, Athletics Proficient Skills: Persuasion, Deception, Sleight of


Saving Throws: Dexterity, Constitution Hand
Vulnerabilities: Grass, Ice, Water Saving Throws: Dexterity, Charisma
Resistances: Poison, Rock Vulnerabilities: Fighting
Immunities: Electric Resistances: None
Senses: Tremorsense 120ft Immunities: Ghost
Senses: Darkvision 30ft
Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm. Pickup: If an opponent uses a consumable held item
in battle, this Pokémon gains a copy of it if it is not
Arena Trap: Wild Pokémon cannot flee from this currently holding an item.
Pokémon if it is active in battle, except if they are
flying-type, or use the Levitate ability,. Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the
Hidden Ability damage twice and use the higher result.
Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent. Hidden Ability
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.
Moves
Starting Moves: Growl, Night Slash, Sand Attack, Sand Evolution: Meowth can evolve into Persian at level 8
Tomb, Scratch, Tri Attack, Astonish and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
Level 6: Mud-Slap, Magnitude, Bulldoze ability scores (max 20).
Level 10: Sucker Punch, Mud Bomb
Level 14: Earth Power, Dig Moves
Level 18: Slash, Earthquake, Fissure Starting Moves: Growl, Scratch
Learnable Moves:
Level 2: Bite, Fake Out
TM: 06, 10, 11, 15, 17, 21, 26, 27, 32, 34, 36, 37,
Level 6: Fury Swipes, Screech
39, 40, 42, 44, 45, 46, 48, 49, 65, 68, 71, 78, 80,
87, 88, 90, 100 Level 10: Feint Attack, Taunt
Level 14: Pay Day, Slash
Level 18: Nasty Plot, Assurance, Captivate, Night
Slash, Feint
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
40, 41, 42, 44, 45, 46, 48, 49, 65, 66, 77,
85,87,88, 89, 90,.97, 100

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Persian #053
Small Normal Type | Level 5 | SR 7

Armor Class: 15
Hit Points: 40
Hit Dice: d10
Speed: 40ft. walking, 40ft. climbing

STR DEX CON INT WIS CHA


14 (+2) 18 (+4) 10 (+0) 8 (-1) 12 (+1) 14 (+2)

Proficient Skills: Persuasion, Deception, Sleight of


Hand
Saving Throws: Dexterity, Charisma Psyduck #054
Vulnerabilities: Fighting Small Water Type | Level 1 | SR 1/2
Resistances: None
Immunities: Ghost
Senses: Darkvision 50ft Armor Class: 13
Hit Points: 18
Hit Dice: d6
Limber: This Pokémon is immune to being paralyzed.
Speed: 20ft. walking, 25ft. swimming
Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result. STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Hidden Ability
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries. Proficient Skills: Insight
Saving Throws: Constitution, Wisdom
Vulnerabilities: Electric, Grass
Moves Resistances: Fire, Ice, Steel, Water
Starting Moves: Bite, Fake Out, Growl, Play Rough, Damp: This Pokémon is unaffected by Self Destruct
Scratch, Swift, Switcheroo and Explosion moves.
Level 6: Fury Swipes, Screech Cloud Nine: While this Pokémon is in battle, weather-
Level 10: Feint Attack, Taunt related abilities have no effect on the Pokémon that
have them.
Level 14: Power Gem
Level 18: Slash, Nasty Plot, Assurance, Captivate, Hidden Ability
Night Slash, Feint Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, Evolution: Psyduck can evolve into Golduck at level 9
27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 63, 65, and above. When it evolves, its health increases by
65, 66, 77, 85, 87, 88, 89, 90, 97, 100 double its level, and it gains 6 points to add to its
ability scores (max 20).

Moves
Starting Moves: Scratch, Water Sport
Level 2: Tail Whip, Water Gun, Confusion
Level 6: Fury Swipes, Water Pulse, Disable
Level 10: Screech, Zen Headbutt
Level 14: Aqua Tail, Soak, Psych Up
Level 18: Amnesia, Hydro Pump, Wonder Room
Learnable Moves:
TM: 03, 04, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27,
29, 31, 32, 40, 42, 44, 45, 48, 55, 56, 65, 77, 87,
88, 90, 94, 98, 100

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Golduck #055
Medium Water Type | Level 8 | SR 10

Armor Class: 16
Hit Points: 72
Hit Dice: d10
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


14 (+2) 15 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Insight Mankey #056


Saving Throws: Constitution, Wisdom Tiny Fighting Type | Level 1 | SR 1/2
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Armor Class: 12
Hit Points: 16
Damp: This Pokémon is unaffected by Self Destruct
Hit Dice: d6
and Explosion moves.
Speed: 20ft. walking, 20ft. climbing
Cloud Nine: While this Pokémon is in battle, weather-
related abilities have no effect on the Pokémon that
have them. STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 8 (-1)
Hidden Ability
Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. Proficient Skills: Athletics, Acrobatics
Saving Throws: Dexterity, Strength
Vulnerabilities: Fairy, Flying, Psychic
Moves Resistances: Bug, Dark, Rock
Starting Moves: Aqua Jet, Me First, Scratch, Tail Whip, Vital Spirit: This Pokémon cannot be put to sleep.
Water Gun, Water Sport, Confusion, Fury Swipes,
Water Pulse, Disable Anger Point: After suffering a critical hit, this
Pokémon adds proficiency to its damage if its next
Level 10: Screech, Zen Headbutt attack hits.
Level 14: Aqua Tail, Soak
Hidden Ability
Level 18: Psych Up, Amnesia, Hydro Pump, Wonder Defiant: When this Pokémon is subject to a move
Room that gives it a status condition, it has advantage on
Learnable Moves: the next attack.
TM: 03,04, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21,
27, 29, 31, 32, 40, 42, 44, 45, 47, 48, 52, 55, 56, Evolution: Mankey can evolve into Primeape at level 8
65, 68, 77, 87, 88, 90, 94, 98, 100 and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
ability scores (max 20).

Moves
Starting Moves: Covet, Focus Energy, Leer, Low Kick,
Scratch
Level 2: Fury Swipes, Karate Chop
Level 6: Pursuit, Seismic Toss, Swagger
Level 10: Cross Chop, Assurance
Level 14: Punishment, Thrash
Level 18: Close Combat, Screech, Outrage, Final
Gambit
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 24, 25,
26, 27, 31, 32, 39, 40, 42, 45, 46, 47, 48, 50, 52,
56, 62, 66, 78, 80, 84, 87, 88, 89, 90, 100

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Primeape #057
Small Fighting Type | Level 5 | SR 6

Armor Class: 15
Hit Points: 45
Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


16 (+3) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 8 (-1)

Proficient Skills: Athletics, Acrobatics


Saving Throws: Dexterity, Strength Growlithe #058
Vulnerabilities: Fairy, Flying, Psychic Small Fire Type | Level 1 | SR 1/2
Resistances: Bug, Dark, Rock
Armor Class: 13
Vital Spirit: This Pokémon cannot be put to sleep.
Hit Points: 16
Anger Point: After suffering a critical hit, this Hit Dice: d6
Pokémon adds proficiency to its damage if its next Speed: 25ft. walking
attack hits.
Hidden Ability STR DEX CON INT WIS CHA
Defiant: When this Pokémon is subject to a move 13 (+1) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
that gives it a status condition, it has advantage on
the next attack.
Proficient Skills: Perception
Saving Throws: Dexterity
Moves Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Starting Moves: Fling, Focus Energy, Leer, Low Kick,
Rage, Scratch, Fury Swipes, Karate Chop Intimidate: Once per short rest, you can impose
Level 6: Pursuit, Seismic Toss disadvantage on an enemy attack roll of your choice.
Level 10: Swagger, Cross Chop, Assurance Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire-
Level 14: Punishment, Thrash type move, or in open flames, double the STAB
Level 18: Close Combat, Screech, Outrage, Final bonus on the next fire-type move.
Gambit
Hidden Ability
Learnable Moves: Justified: When this Pokémon is hit by a dark-type
TM: 01. 06,. 08, 10, 11, 12, 15, 17, 18, 21, 23, 24, move, it gets advantage on its next attack.
25, 26, 27, 31, 32, 39, 40, 42, 44, 45, 46, 47, 48,
50, 52, 56, 62, 66, 68, 71, 78, 80, 84, 87, 88, 89, Evolution: Growlithe can evolve into Arcanine at level
90, 100 8 and above with the help of a Fire Stone. When it
evolves, its health increases by double its level, and it
gains 9 points to add to its ability scores (max 20).

Moves
Starting Moves: Bite, Roar
Level 2: Ember, Leer, Odor Sleuth
Level 6: Helping Hand, Flame Wheel
Level 10: Reversal, Fire Fang, Take Down
Level 14: Flame Burst, Agility, Retaliate, Flamethrower
Level 18: Crunch, Heat Wave, Outrage, Flare Blitz
Learnable Moves:
TM: 05, 06, 10, 11, 17, 20, 21, 27, 32, 35, 38, 40,
42, 43, 44, 45, 46, 48, 50, 61, 87, 88, 90, 93, 95,
100

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Arcanine #059 Poliwag #060


Medium Fire Type | Level 8 | SR 9 Tiny Water Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 13


Hit Points: 64 Hit Points: 16
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking Speed: 20ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception, Arcana Proficient Skills: Acrobatics


Saving Throws: Dexterity, Strength Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Electric, Grass
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Fire, Ice, Steel, Water

Intimidate: Once per short rest, you can impose Water Absorb: Water type moves do not damage this
disadvantage on an enemy attack roll of your choice. Pokémon. Instead, half of any water damage done is
absorbed, restoring the Pokémon's HP.
Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire- Damp: This Pokémon is unaffected by Self Destruct
type move, or in open flames, double the STAB and Explosion moves.
bonus on the next fire-type move.
Hidden Ability
Hidden Ability Swift Swim: This Pokémon's swim speed is doubled
Justified: When this Pokémon is hit by a dark-type in rainy conditions.
move, it gets advantage on its next attack.
Evolution: Poliwag can evolve into Poliwhirl at level 7
Moves and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its
Starting Moves: Bite, Fire Fang, Odor Sleuth, Roar, ability scores (max 20).
Thunder Fang
Level 14: Extreme Speed Moves
Learnable Moves: Starting Moves: Water Sport
TM: 05, 06, 10, 11, 15, 17, 20, 21, 22, 27, 32, 35,
Level 2: Water Gun, Hypnosis, Bubble
38, 40, 42, 43, 44, 45, 46, 48, 50, 61, 68, 78, 87,
88, 90, 93, 95, 100 Level 6: Double Slap, Rain Dance
Level 10: Body Slam, Bubble Beam
Level 14: Mud Shot, Belly Drum, Wake-Up Slap
Level 18: Hydro Pump, Mud Bomb
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 29, 32, 42,
44, 45, 46, 48, 55, 87, 88, 90, 94, 98, 100

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Poliwhirl #061 Poliwrath #062


Small Water Type | Level 5 | SR 3 Medium Water/Fighting Type | Level 10 | SR 12

Armor Class: 14 Armor Class: 16


Hit Points: 45 Hit Points: 97
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking, 30ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Acrobatics, Athletics Proficient Skills: Acrobatics, Athletics


Saving Throws: Dexterity, Strength Saving Throws: Dexterity, Strength
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass, Psychic, Fairy, Flying
Resistances: Fire, Ice, Steel, Water Resistances: Bug, Dark, Fire, Ice, Rock, Steel, Water

Water Absorb: Water type moves do not damage this Water Absorb: Water type moves do not damage this
Pokémon. Instead, half of any water damage done is Pokémon. Instead, half of any water damage done is
absorbed, restoring the Pokémon's HP. absorbed, restoring the Pokémon's HP.
Damp: This Pokémon is unaffected by Self Destruct Damp: This Pokémon is unaffected by Self Destruct
and Explosion moves. and Explosion moves.
Hidden Ability Hidden Ability
Swift Swim: This Pokémon's swim speed is doubled Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. in rainy conditions.

Evolution: Poliwhirl can evolve into Poliwrath at level


14 and above with the help of a Water Stone, or
Moves
Politoed at level 14 and above while holding a King's Starting Moves: Bubble Beam, Double Slap, Hypnosis,
Rock. When it evolves, its health increases by double Submission
its level, and it gains 12 points to add to its ability
scores (max 20). Level 14: Dynamic Punch
Level 18: Mind Reader, Circle Throw
Moves Learnable Moves:
Starting Moves: Hypnosis, Water Gun, Water Sport, TM: 01, 06, 07, 08, 10, 13, 14, 15, 17, 18, 21, 26,
Bubble 27, 29, 31, 32, 39, 42, 44, 45, 46, 47, 48, 52, 55,
56, 66, 68, 78, 80, 84, 87, 88, 90, 94, 98, 100
Level 6: Double Slap, Rain Dance
Level 10: Body Slam, Bubble Beam
Level 14: Mud Shot
Level 18: Belly Drum, Wake-Up Slap, Hydro Pump,
Mud Bomb
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 29, 31,
32, 42, 44, 45, 46, 48, 55, 56, , 78, 87, 88, 90, 94,
98, 100

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Abra #063
Small Psychic Type | Level 1 | SR 1/2

Armor Class: 12
Hit Points: 15
Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA


9 (-1) 13 (+1) 8 (-1) 12 (+1) 12 (+1) 10 (+0)

Proficient Skills: Arcana, Insight


Saving Throws: Intelligence, Wisdom
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Kadabra #064
Senses: Truesight 10ft Medium Psychic Type | Level 5 | SR 6

Synchronize: If this Pokémon becomes burned, Armor Class: 14


paralyzed, or poisoned, its attacker receives the Hit Points: 40
negative status condition as well (if not immune). Hit Dice: d8
Speed: 30ft. walking
Inner Focus: This Pokémon is immune to flinching.
Hidden Ability STR DEX CON INT WIS CHA
Magic Guard: If this Pokémon is subjected to a move
that forces it to make a saving throw to take only half 11 (+0) 15 (+2) 10 (+0) 14 (+2) 14 (+2) 10 (+0)
damage, it instead takes no damage on a success.
Proficient Skills: Arcana, Insight
Evolution: Abra can evolve into Kadabra at level 6 and Saving Throws: Intelligence, Wisdom
above. When it evolves, its health increases by Vulnerabilities: Bug, Dark, Ghost
double its level, and it gains 10 points to add to its Resistances: Fighting, Psychic
ability scores (max 20). Senses: Truesight 20ft

Synchronize: If this Pokémon becomes burned,


Moves paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune).
Starting Moves: Teleport, Scratch
Inner Focus: This Pokémon is immune to flinching.
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27, Hidden Ability
29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 53, 56, 57, Magic Guard: If this Pokémon is subjected to a move
63, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100 that forces it to make a saving throw to take only half
damage, it instead takes no damage on a success.

Evolution: Kadabra can evolve into Alakazam at level


14 and above. When it evolves, its health increases
by double its level, and it gains 7 points to add to its
ability scores (max 20).

Moves
Starting Moves: Confusion, Kinesis, Teleport
Level 6: Disable
Level 10: Psybeam, Miracle Eye, Reflect
Level 14: Psycho Cut, Recover, Telekinesis, Psychic
Level 18: Ally Switch, Role Play, Future Sight, Trick
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 16, 17, , 18, 20, 21, 27,
29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 53, 56, 57,
63, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100

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Alakazam #065
Medium Psychic Type | Level 10 | SR 12

Armor Class: 17
Hit Points: 87
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


12 (+1) 16 (+3) 12 (+1) 16 (+3) 16 (+3) 10 (+0)

Proficient Skills: Arcana, Insight Machop #066


Saving Throws: Intelligence, Wisdom Small Fighting Type | Level 1 | SR 1/2
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Truesight 30ft Armor Class: 12
Hit Points: 17
Hit Dice: d6
Synchronize: If this Pokémon becomes burned,
Speed: 25ft. walking
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune).
Inner Focus: This Pokémon is immune to flinching. STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Hidden Ability
Magic Guard: If this Pokémon is subjected to a move
that forces it to make a saving throw to take only half Proficient Skills: Athletics, Acrobatics
damage, it instead takes no damage on a success. Saving Throws: Strength, Dexterity
Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock
Moves
Guts: When this Pokémon is burned or poisoned,
Starting Moves: Confusion, Kinesis, Teleport, Disable, they are not affected by the disadvantage or half
Psybeam, Miracle Eye, Reflect damage effects. They still take damage at the end of
Level 14: Psycho Cut, Recover, Telekinesis, Psychic each of their turns.
Level 18: Ally Switch, Calm Mind, Future Sight, Trick No Guard: Any attack made by or against this
Pokémon has advantage.
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, Hidden Ability
27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 52, 53, Steadfast: Once per long rest, when this Pokémon
56, 57, 63, 68, 73, 77, 85, 86, 87, 88, 90, 92, 99, fails a saving throw against a negative status
100 condition, it can choose to pass instead.

Evolution: Machop can evolve into Machoke at level


8 and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its
ability scores (max 20).

Moves
Starting Moves: Leer, Low Kick, Focus Energy
Level 2: Karate Chop, Foresight
Level 6: Low Sweep, Seismic Toss, Revenge
Level 10: Knock Off, Vital Throw, Wake-Up Slap
Level 14: Dual Chop, Submission, Bulk Up
Level 18: Cross Chop, Scary Face, Dynamic Punch
Learnable Moves:
TM: 01, 06, 08, 10, 11, 16, 17, 18, 21, 23, 26, 27,
31, 32, 35, 38, 39, 42, 44, 45, 46, 47, 48, 52, 56,
66, 78, 80, 84, 87, 88, 90, 100

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Machoke #067 Machamp #068


Medium Fighting Type | Level 5 | SR 5 Medium Fighting Type | Level 10 | SR 12

Armor Class: 14 Armor Class: 15


Hit Points: 50 Hit Points: 107
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Acrobatics Proficient Skills: Athletics, Acrobatics


Saving Throws: Strength, Dexterity Saving Throws: Strength, Dexterity
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock Resistances: Bug, Dark, Rock

Guts: When this Pokémon is burned or poisoned, Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half they are not affected by the disadvantage or half
damage effects. They still take damage at the end of damage effects. They still take damage at the end of
each of their turns. each of their turns.
No Guard: Any attack made by or against this No Guard: Any attack made by or against this
Pokémon has advantage. Pokémon has advantage.
Hidden Ability Hidden Ability
Steadfast: Once per long rest, when this Pokémon Steadfast: Once per long rest, when this Pokémon
fails a saving throw against a negative status fails a saving throw against a negative status
condition, it can choose to pass instead. condition, it can choose to pass instead.

Evolution: Machoke can evolve into Machamp at level


16 and above. When it evolves, its health increases
Moves
by double its level, and it gains 9 points to add to its Starting Moves: Focus Energy, Karate Chop, Leer, Low
ability scores (max 20). Kick, Strength, Wide Guard, Foresight, Low Sweep,
Seismic Toss, Revenge, Knock Off, Vital Throw,
Wake-Up Slap
Moves
Level 14: Dual Chop, Submission, Bulk Up
Starting Moves: Focus Energy, Karate Chop, Leer, Low
Kick, Foresight Level 18: Cross Chop, Scary Face, Dynamic Punch
Learnable Moves:
Level 6: Low Sweep, Seismic Toss, Revenge
TM: 01, 06, 08, 10, 11, 15, 16, 17, 18, 21, 23, 26,
Level 10: Knock Off, Vital Throw, Wake-Up Slap
27, 31, 32, 35, 38, 39, 42, 44, 45, 46, 47, 48, 52,
Level 14: Dual Chop, Submission, Bulk Up 56, 66 68, 71, 78, 80, 84, 87, 88, 90, 100
Level 18: Cross Chop, Scary Face, Dynamic Punch
Learnable Moves:
TM: 01, 06, 08, 10, 11, 16, 17, 18, 21, 23, 26, 27,
31, 32, 35, 38, 39, 42, 44, 45, 46, 47,48, 52, 56,
66, 78, 80, 84, 87, 88, 90, 100

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Bellsprout #069
Small Grass/Poison Type | Level 1 | SR 1/4

Armor Class: 11
Hit Points: 18
Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA


10 (+0) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature, Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water
Senses: Tremorsense 20ft Weepinbell #070
Small Grass/Poison Type | Level 5 | SR 5
Chlorophyll: This Pokémon’s speed is doubled in
bright sunlight.
Armor Class: 13
Hidden Ability Hit Points: 50
Hit Dice: d8
Gluttony: This Pokémon must eat its held berry when Speed: 30ft. walking
it falls below ½ of its maximum HP.

Evolution: Bellsprout can evolve into Weepinbell at STR DEX CON INT WIS CHA
level 7 and above. When it evolves, its health 13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
increases by double its level, and it gains 8 points to
add to its ability scores (max 20).
Proficient Skills: Nature, Survival
Saving Throws: Constitution
Moves Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water
Starting Moves: Vine Whip Senses: Tremorsense 40ft
Level 2: Growth, Wrap
Chlorophyll: This Pokémon’s speed is doubled in
Level 6: Sleep Powder, Poison Powder, Stun Spore bright sunlight.
Level 10: Acid, Knock Off
Hidden Ability
Level 14: Sweet Scent, Gastro Acid Gluttony: This Pokémon must eat its held berry when
Level 18: Razor Leaf, Poison Jab, Slam, Wring Out it falls below ½ of its maximum HP.
Learnable Moves:
Evolution: Weepinbell can evolve into Victreebel at
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 33, 36, 42, level 14 and above with the help of a Leaf Stone.
44, 45, 46, 48, 53, 75, 83, 84, 86, 87, 88, 90, 96, When it evolves, its health increases by double its
100 level, and it gains 9 points to add to its ability scores
(max 20).

Moves
Starting Moves: Growth, Vine Whip, Wrap
Level 6: Sleep Powder, Poison Powder, Stun Spore
Level 10: Acid
Level 14: Knock Off, Sweet Scent
Level 18: Gastro Acid, Razor Leaf, Poison Jab, Slam,
Wring Out
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 33, 36, 42,
44, 45, 46, 48, 53, 75, 83, 84, 86, 87, 88, 90, 96,
100

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Victreebel #071 Tentacool #072


Medium Grass/Poison Type | Level 10 | SR 12 Small Water/Poison Type | Level 1 | SR 2

Armor Class: 14 Armor Class: 14


Hit Points: 122 Hit Points: 18
Hit Dice: d12 Hit Dice: d6
Speed: 30ft. walking Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 14 (+2) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Nature, Survival Proficient Skills: Sleight of Hand


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic Vulnerabilities: Electric, Ground, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison,
Senses: Tremorsense 60ft Steel, Water

Chlorophyll: This Pokémon’s speed is doubled in Clear Body: Other Pokémon's moves or abilities
bright sunlight. cannot lower this Pokémon stats.

Hidden Ability Liquid Ooze: If an enemy uses a leeching or absorb


Gluttony: This Pokémon must eat its held berry when move against this Pokémon, the Pokémon must
it falls below ½ of its maximum HP. make a DC 12 CON save or become poisoned.
Hidden Ability
Moves Rain Dish: In rainy conditions, this Pokémon heals for
an amount of HP equal to its proficiency bonus at
Starting Moves: Leaf Tornado, Razor Leaf, Sleep the end of each of its turns.
Powder, Spit Up, Stockpile, Swallow, Sweet Scent,
Vine Whip
Evolution: Tentacool can evolve into Tentacruel at
Level 14: Leaf Storm level 8 and above. When it evolves, its health
increases by double its level, and it gains 8 points to
Level 18: Leaf Blade add to its ability scores (max 20).
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 21, 22, 27, 32, 33, 36, Moves
42, 44, 45, 46, 48, 53, 68, 75, 83, 84, 86, 87,
88,90, 96, 100 Starting Moves: Poison Sting
Level 2: Supersonic, Constrict, Acid
Level 6: Toxic Spikes, Water Pulse, Wrap
Level 10: Acid Spray, Bubble Beam
Level 14: Barrier, Poison Jab, Brine
Level 18: Screech, Hex, Sludge Wave, Hydro Pump,
Wring Out
Learnable Moves:
TM: 06, 07, 09, 10, 13, 14, 17, 18, 20, 21, 27, 32,
34, 36, 42, 44, 45, 46, 48, 55, 66, 75, 83, 84, 87,
88,90, 94, 98, 99, 100

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Tentacruel #073 Geodude #074


Medium Water/Poison Type | Level 5 | SR 8 Tiny Rock/Ground Type | Level 1 | SR 1/2

Armor Class: 17 Armor Class: 13


Hit Points: 50 Hit Points: 18
Hit Dice: d10 Hit Dice: d6
Speed: 20ft. walking, 40ft. swimming Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 8 (-1) 14 (+2) 9 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Sleight of Hand Proficient Skills: Athletics, Survival


Saving Throws: Constitution, Strength Saving Throws: Constitution
Vulnerabilities: Electric, Ground, Psychic Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison, Water
Steel, Water Resistances: Fire, Flying, Normal, Poison, Rock
Immunities: Electric
Clear Body: Other Pokémon's moves or abilities Senses: Tremorsense 30ft
cannot lower this Pokémon stats.
Rock Head: This Pokémon takes no recoil damage.
Liquid Ooze: If an enemy uses a leeching or absorb
move against this Pokémon, the Pokémon must Sturdy: When this Pokémon takes an amount of
make a DC 12 CON save or become poisoned. damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is
Hidden Ability halved.
Rain Dish: In rainy conditions, this Pokémon heals for
an amount of HP equal to its proficiency bonus at Hidden Ability
the end of each of its turns. Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm.
Moves Evolution: Geodude can evolve into Graveler at level
Starting Moves: Acid, Constrict, Poison Sting, Reflect 7 and above. When it evolves, its health increases by
Type, Supersonic double its level, and it gains 7 points to add to its
ability scores (max 20).
Level 6: Toxic Spikes, Water Pulse, Wrap
Level 10: Acid Spray, Bubble Beam
Moves
Level 14: Barrier, Poison Jab
Starting Moves: Defense Curl, Tackle
Level 18: Brine, Screech, Hex, Sludge Wave, Hydro
Pump, Wring Out Level 2: Mud Sport, Rock Polish, Rollout
Learnable Moves: Level 6: Magnitude, Rock Throw, Smack Down
TM: 06, 07, 09, 10, 13, 14, 15, 17, 18, 20, 21, 27, Level 10: Bulldoze, Self-Destruct
32, 34, 36, 42, 44, 45, 46, 48, 55, 66, 68, 75, 83,
Level 14: Stealth Rock, Rock Blast, Earthquake
84, 87, 88, 90, 94, 98, 99, 100
Level 18: Explosion, Double-Edge, Stone Edge
Learnable Moves:
TM: 06,10, 11, 17, 21, 23, 26, 27, 31, 32, 35, 37,
38, 39, 42, 44, 45, 48, 56, 64, 69, 71, 74, 78, 80,
87,88, 90, 96, 100

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Graveler #075 Golem #076


Small Rock/Ground Type | Level 5 | SR 6 Medium Rock/Ground Type | Level 10 | SR 13

Armor Class: 15 Armor Class: 16


Hit Points: 55 Hit Points: 117
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Survival Proficient Skills: Athletics, Survival


Saving Throws: Constitution, Strength Saving Throws: Constitution, Strength
Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
Water Water
Resistances: Fire, Flying, Normal, Poison, Rock Resistances: Fire, Flying, Normal, Poison, Rock
Immunities: Electric Immunities: Electric
Senses: Tremorsense 50ft Senses: Tremorsense 80ft

Rock Head: This Pokémon takes no recoil damage. Rock Head: This Pokémon takes no recoil damage.
Sturdy: When this Pokémon takes an amount of Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater than damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is half the Pokémon's maximum HP, the damage is
halved. halved.
Hidden Ability Hidden Ability
Sand Veil: This Pokémon’s AC increases by 2 in Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm. desert terrain, or during a Sandstorm.

Evolution: Graveler can evolve into Golem at level 14


and above. When it evolves, its health increases by
Moves
double its level, and it gains 9 points to add to its Starting Moves: Defense Curl, Mud Sport, Rock
ability scores (max 20). Polish, Tackle, Steamroller, Magnitude, Rock Throw,
Smack Down, Bulldoze, Self-Destruct

Moves Level 14: Stealth Rock, Rock Blast, Earthquake


Starting Moves: Defense Curl, Mud Sport, Rock Level 18: Explosion, Double-Edge, Stone Edge, Heavy
Polish, Tackle, Rollout Slam
Learnable Moves:
Level 6: Magnitude, Rock Throw, Smack Down
TM: 05, 06, 10, 11, 15, 17, 21, 23, 26, 27, 31, 32,
Level 10: Bulldoze, Self-Destruct
35, 37, 38, 39, 42, 44, 45, 48, 52, 56, 64, 68, 69,
Level 14: Stealth Rock, Rock Blast, Earthquake 71, 74, 78, 80, 87, 88, 90, 96, 100
Level 18: Explosion, Double-Edge, Stone Edge
Learnable Moves:
TM: 06, 10, 11, 17, 21, 23, 26, 27, 31, 32, 35, 37,
38, 39, 42, 44, 45, 48, 56, 64, 69, 71, 74, 78,
8087, 88, 90, 96, 100

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Ponyta #077 Rapidash #078


Small Fire Type | Level 1 | SR 1/2 Medium Fire Type | Level 10 | SR 11

Armor Class: 14 Armor Class: 16


Hit Points: 18 Hit Points: 98
Hit Dice: d8 Hit Dice: d10
Speed: 35ft. walking Speed: 50ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Run Away: This Pokémon cannot be the target of an Run Away: This Pokémon cannot be the target of an
attack of opportunity. attack of opportunity.
Flash Fire: This Pokémon takes no damage from fire. Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire- Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB type move, or in open flames, double the STAB
bonus on the next fire-type move. bonus on the next fire-type move.
Hidden Ability Hidden Ability
Flame Body: The flames from this Pokémon's body Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when hit shine dim light in a 15 ft radius. In addition, when hit
by a melee attack, roll a d10. On a 10, the attacker is by a melee attack, roll a d10. On a 10, the attacker is
burned. burned.

Evolution: Ponyta can evolve into Rapidash at level


10 and above. When it evolves, its health increases
Moves
by double its level, and it gains 12 points to add to Starting Moves: Ember, Fury Attack, Growl,
its ability scores (max 20). Megahorn, Poison Jab, Quick Attack, Tail Whip,
Flame Wheel, Stomp, Flame Charge, Fire Spin

Moves Level 14: Take Down, Inferno, Agility


Starting Moves: Growl, Tackle Level 18: Fire Blast, Bounce, Flare Blitz
Learnable Moves:
Level 2: Tail Whip, Ember
TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 35, 38, 42,
Level 6: Flame Wheel, Stomp
43, 44, 45, 48, 49, 50, 61, 67, 68, 84, 87, 88, 90,
Level 10: Flame Charge, Fire Spin 93, 100
Level 14: Take Down, Inferno, Agility
Level 18: Fire Blast, Bounce, Flare Blitz
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 27, 32, 35, 38, 42, 43,
44, 45, 48, 49, 50, 61, 87, 88, 90, 93, 100

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Slowpoke #079 Slowbro #080


Small Water/Psychic Type | Level 1 | SR 1/2 Medium Water/Psychic Type | Level 8 | SR 11

Armor Class: 12 Armor Class: 16


Hit Points: 20 Hit Points: 97
Hit Dice: d8 Hit Dice: d10
Speed: 15ft. walking, 25ft. swimming Speed: 20ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 8 (-1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 12 (+1) 18 (+4) 6 (-2) 16 (+3) 10 (+0)

Proficient Skills: Insight, History Proficient Skills: Insight, History


Saving Throws: Constitution, Wisdom Saving Throws: Constitution, Wisdom
Vulnerabilities: Bug, Dark, Electric, Ghost, Grass Vulnerabilities: Bug, Dark, Electric, Ghost, Grass
Resistances: Fighting, Fire, Ice, Psychic, Steel, Water Resistances: Fighting, Fire, Ice, Psychic, Steel, Water

Oblivious: This Pokémon is immune to moves that Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it. attempt to charm or taunt it.
Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.
Hidden Ability Hidden Ability
Regenerator: Once per long rest, this Pokémon Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns to regains hit points equal to its level when it returns to
its Pokéball. its Pokéball.

Evolution: Slowpoke can evolve into Slowbro at level


10 and above, or Slowking at level 10 and above
Moves
while holding a King's Rock. When it evolves, its Starting Moves: Curse, Growl, Tackle, Withdraw,
health increases by double its level, and it gains 14 Yawn, Water Gun, Confusion, Disable
points to add to its ability scores (max 20).
Level 10: Headbutt
Level 14: Water Pulse, Zen Headbutt, Slack Off
Moves
Level 18: Amnesia, Psychic, Rain Dance, Psych Up,
Starting Moves: Curse, Tackle, Yawn Heal Pulse
Level 2: Growl, Water Gun Learnable Moves:
Level 6: Confusion, Disable TM: 03, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18,
20, 21, 26, 27, 29, 30, 31, 32, 35, 38, 40, 42, 44,
Level 10: Headbutt
45, 48, 49, 52, 55, 56, 68, 73, 77, 78, 85, 86, 87,
Level 14: Water Pulse, Zen Headbutt, Slack Off, 90, 92, 94, 100
Amnesia
Level 18: Psychic, Rain Dance, Psych Up, Heal Pulse
Learnable Moves:
TM: 03, 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20,
21, 26, 27, 29, 30, 32, 35, 38, 42, 44, 45, 48, 49,
55, 73, 77, 78, 85, 86, 87, 88, 90, 92, 94, 100

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Magnemite #081 Magneton #082


Tiny Electric/Steel Type | Level 1 | SR 1/2 Small Electric/Steel Type | Level 5 | SR 8

Armor Class: 14 Armor Class: 16


Hit Points: 18 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 0ft. walking, 20ft. flying (hover) Speed: 0ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 14 (+2) 8 (-1) 10 (+0) 8 (-1) 13 (+1) 15 (+2) 17 (+3) 8 (-1) 12 (+1) 8 (-1)

Proficient Skills: Insight, Acrobatics Proficient Skills: Insight, Acrobatics


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Ground Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dragon, Electric, Fairy, Grass, Ice, Resistances: Bug, Dragon, Electric, Fairy, Grass, Ice,
Normal, Psychic, Rock Normal, Psychic, Rock
Immunities: Poison Immunities: Poison

Magnet Pull: Steel opponents in battle with this Magnet Pull: Steel opponents in battle with this
Pokémon may not switch out or flee. Pokémon may not switch out or flee.
Sturdy: When this Pokémon takes an amount of Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater than damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is half the Pokémon's maximum HP, the damage is
halved. halved.
Hidden Ability Hidden Ability
Analytic: After this Pokémon misses an attack, its Analytic: After this Pokémon misses an attack, its
next attack is done at advantage. next attack is done at advantage.

Evolution: Magnemite can evolve into Magneton at Evolution: Magneton can evolve into Magnezone at
level 8 and above. When it evolves, its health level 15 and above. When it evolves, its health
increases by double its level, and it gains 11 points increases by double its level, and it gains 8 points to
to add to its ability scores (max 20). add to its ability scores (max 20).

Moves Moves
Starting Moves: Supersonic, Tackle Starting Moves: Magnet Bomb, Supersonic, Tackle,
Thunder Shock, Tri Attack, Thunder Wave
Level 2: Thunder Shock, Magnet Bomb, Thunder
Wave Level 6: Light Screen, Sonic Boom
Level 6: Light Screen, Sonic Boom, Spark Level 10: Spark, Mirror Shot, Metal Sound
Level 10: Mirror Shot, Metal Sound Level 14: Electro Ball, Flash Cannon, Screech
Level 14: Electro Ball, Flash Cannon, Screech, Level 18: Discharge, Lock-On, Magnet Rise, Gyro
Discharge Ball, Zap Cannon
Level 18: Lock-On, Magnet Rise, Gyro Ball, Zap Learnable Moves:
Cannon
TM: 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 32,
Learnable Moves: 33,42, 44, 48, 57, 64, 68, 72, 73, 74, 77,87, 88,
90, 91, 93, 100
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 32, 33,
42, 44, 48, 57, 64, 72, 73, 74, 77, 87, 88,90, 91,
93,100

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Farfetch'd #083
Small Normal/Flying Type | Level 1 | SR 3

Armor Class: 14
Hit Points: 25
Hit Dice: d8
Speed: 25ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


14 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception, Intimidation


Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock Doduo #084
Resistances: Bug, Grass Medium Normal/Flying Type | Level 1 | SR 1/4
Immunities: Ghost, Ground
Armor Class: 12
Keen Eye: This Pokémon ignores disadvantage when
Hit Points: 17
it relates to sight.
Hit Dice: d6
Inner Focus: This Pokémon is immune to flinching. Speed: 35ft. walking

Hidden Ability
Defiant: When this Pokémon is subject to a move STR DEX CON INT WIS CHA
that gives it a status condition, it has advantage on 10 (+0) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
the next attack.
Proficient Skills: Perception, Acrobatics
Moves Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Starting Moves: Fury Cutter, Leer, Peck, Poison Jab, Resistances: Bug, Grass
Sand Attack Immunities: Ghost, Ground
Level 2: Fury Attack, Aerial Ace
Run Away: This Pokémon cannot be the target of an
Level 6: Knock Off, Slash attack of opportunity.
Level 10: Air Cutter, Swords Dance Early Bird: This Pokémon has advantage on rolls to
Level 14: Agility, Night Slash wake from sleep.
Level 18: Acrobatics, Feint, False Swipe, Air Slash, Hidden Ability
Brave Bird Tangled Feet: Attacks against this Pokémon have
Learnable Moves: disadvantage when it is confused.
TM: 01, 06, 10, 11, 17, 19, 21, 27, 32, 40, 42, 44,
45, 46, 48, 51, 54, 59, 62, 75, 76, 77, 84, Evolution: Doduo can evolve into Dodrio at level 9
87,88,89, 90, 100 and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
ability scores (max 20).

Moves
Starting Moves: Growl, Peck
Level 2: Quick Attack, Rage
Level 6: Fury Attack, Pursuit, Pluck
Level 10: Double Hit, Agility
Level 14: Uproar, Acupressure, Swords Dance, Jump
Kick
Level 18: Drill Peck, Endeavor, Thrash
Learnable Moves:
TM: 01, 06, 10, 11, 17, 19, 21, 27, 32, 40, 42, 44,
45, 46, 48, 49, 51, 75, 87, 88, 90, 100

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Dodrio #085
Medium Normal/Flying Type | Level 8 | SR 9

Armor Class: 15
Hit Points: 64
Hit Dice: d10
Speed: 50ft. walking

STR DEX CON INT WIS CHA


16 (+3) 19 (+4) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception, Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass Seel #086
Immunities: Ghost, Ground Small Water Type | Level 1 | SR 1/2

Run Away: This Pokémon cannot be the target of an


Armor Class: 14
attack of opportunity.
Hit Points: 17
Early Bird: This Pokémon has advantage on rolls to Hit Dice: d6
wake from sleep. Speed: 10ft. walking, 30ft. swimming

Hidden Ability
Tangled Feet: Attacks against this Pokémon have STR DEX CON INT WIS CHA
disadvantage when it is confused. 13 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Moves Proficient Skills: Acrobatics


Saving Throws: Dexterity
Starting Moves: Growl, Peck, Quick Attack, Rage, Tri Vulnerabilities: Electric, Grass
Attack, Fury Attack, Pursuit, Pluck Resistances: Fire, Ice, Steel, Water
Level 10: Double Hit, Agility
Thick Fat: This Pokémon takes quarter damage from
Level 14: Uproar, Acupressure, Swords Dance Fire and Ice type moves.
Level 18: Jump Kick, Drill Peck, Endeavor, Thrash Hydration: This Pokémon is unaffected by negative
Learnable Moves: status ailments in water or during rainy conditions.
TM: 01, 06, 10, 11, 12, 15, 17, 19, 21, 27, 32, 40, Hidden Ability
41, 42, 44, 45, 46, 48, 49, 51, 66, 68, 75, 76, 87, Ice Body: While it is snowing or hailing, this
88, 90, 100 Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns.

Evolution: Seel can evolve into Dewgong at level 9


and above. When it evolves, its health increases by
double its level, and it gains 13 points to add to its
ability scores (max 20).

Moves
Starting Moves: Headbutt, Growl
Level 2: Water Sport, Icy Wind
Level 6: Encore, Ice Shard, Rest
Level 10: Aqua Ring, Aurora Beam
Level 14: Aqua Jet, Brine, Take Down, Dive
Level 18: Aqua Tail, Ice Beam, Safeguard, Hail
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42,
44, 45, 46, 48, 49, 56, 67, 87, 88, 90, 94, 98, 100

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Dewgong #087
Medium Water/Ice Type | Level 8 | SR 10

Armor Class: 16
Hit Points: 72
Hit Dice: d10
Speed: 15ft. walking, 50ft. swimming

STR DEX CON INT WIS CHA


17 (+3) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Acrobatics Grimer #088


Saving Throws: Dexterity Small Poison Type | Level 1 | SR 1/2
Vulnerabilities: Electric, Fighting, Grass, Rock
Resistances: Ice, Water
Armor Class: 12
Hit Points: 19
Thick Fat: This Pokémon takes quarter damage from
Hit Dice: d6
Fire and Ice type moves.
Speed: 15ft. walking
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.
STR DEX CON INT WIS CHA
Hidden Ability 14 (+2) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 8 (-1)
Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns. Proficient Skills: Stealth
Saving Throws: Constitution
Vulnerabilities: Ground, Psychic
Moves Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 30ft
Starting Moves: Growl, Headbutt, Icy Wind, Sheer
Cold, Signal Beam, Encore, Ice Shard Stench: When this Pokémon is hit by a melee attack,
Level 10: Rest, Aqua Ring, Aurora Beam roll a d10. On a 10, the attacker flinches.
Level 14: Aqua Jet, Brine, Take Down, Dive Sticky Hold: Held items cannot be stolen or knocked
away from this Pokémon.
Level 18: Aqua Tail, Ice Beam, Safeguard, Hail
Learnable Moves: Hidden Ability
Poison Touch: When this Pokémon is hit with a
TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 32, melee attack, roll a 1d4. On a result of 4, the attacker
42, 44, 45, 46, 48, 49, 56, 67, 68, 79, 87, 88, 90, takes an amount of poison damage equal to this
94, 98, 100 Pokémon’s proficiency modifier.

Evolution: Grimer can evolve into Muk at level 10 and


above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
ability scores (max 20).

Moves
Starting Moves: Poison Gas, Pound
Level 2: Harden, Mud-Slap
Level 6: Disable, Sludge, Mud Bomb
Level 10: Minimize, Fling
Level 14: Sludge Bomb, Sludge Wave, Screech
Level 18: Gunk Shot, Acid Armor, Memento
Learnable Moves:
TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
32, 34, 36, 38, 39, 41, 42, 44, 45, 48, 56, 64, 66,
80, 83, 84, 87, 88, 90, 100

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Muk #089
Small Poison Type | Level 8 | SR 10

Armor Class: 16
Hit Points: 80
Hit Dice: d10
Speed: 20ft. walking

STR DEX CON INT WIS CHA


17 (+3) 13 (+1) 20 (+5) 6 (-2) 12 (+1) 8 (-1)

Proficient Skills: Stealth


Saving Throws: Constitution Shellder #090
Vulnerabilities: Ground, Psychic Tiny Water Type | Level 1 | SR 1/2
Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 40ft
Armor Class: 14
Hit Points: 18
Stench: When this Pokémon is hit by a melee attack,
Hit Dice: d6
roll a d10. On a 10, the attacker flinches.
Speed: 5ft. walking, 15ft. swimming
Sticky Hold: Held items cannot be stolen or knocked
away from this Pokémon.
STR DEX CON INT WIS CHA
Hidden Ability 12 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Poison Touch: When this Pokémon is hit with a
melee attack, roll a 1d4. On a result of 4, the attacker
takes an amount of poison damage equal to this Proficient Skills: Survival
Pokémon’s proficiency modifier. Saving Throws: Constitution
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Moves
Shell Armor: This Pokémon is immune to extra
Starting Moves: Harden, Mud-Slap, Poison Gas, damage dealt by a Critical Hit.
Pound, Disable, Sludge, Mud Bomb
Skill Link: On combo moves like Fury Swipes, Comet
Level 10: Minimize, Fling Punch, etc., this Pokémon is guaranteed to hit at
Level 14: Sludge Bomb, Sludge Wave least twice.
Level 18: Screech, Gunk Shot, Acid Armor, Memento Hidden Ability
Learnable Moves: Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc.
TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
30, 31, 32, 34, 35, 36, 39, 41, 42, 44, 45, 46,
48,52, 56, 64, 66, 68, 80, 83, 84, 87, 88, 90, 97, Evolution: Shellder can evolve into Cloyster at level 8
100 and above with the help of a Water Stone. When it
evolves, its health increases by double its level, and it
gains 9 points to add to its ability scores (max 20).

Moves
Starting Moves: Tackle, Water Gun
Level 2: Withdraw, Supersonic
Level 6: Icicle Spear, Protect
Level 10: Leer, Clamp
Level 14: Ice Shard, Razor Shell, Aurora Beam,
Whirlpool
Level 18: Brine, Iron Defense, Ice Beam, Shell Smash,
Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
45, 48, 64, 66, 87, 90, 94, 100

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Cloyster #091
Medium Water/Ice Type | Level 5 | SR 8

Armor Class: 18
Hit Points: 55
Hit Dice: d12
Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


15 (+2) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution, Strength
Vulnerabilities: Electric, Fighting, Grass, Rock
Resistances: Ice, Water

Shell Armor: This Pokémon is immune to extra


damage dealt by a Critical Hit.
Skill Link: On combo moves like Fury Swipes, Comet
Punch, etc., this Pokémon is guaranteed to hit at Gastly #092
least twice. Medium Ghost/Poison Type | Level 1 | SR 1/2
Hidden Ability
Overcoat: This Pokémon does not take damage from Armor Class: 12
weather-related moves like Hail, Weather Ball, etc. Hit Points: 16
Hit Dice: d6
Speed: 0ft. walking, 30ft. flying (hover)
Moves
Starting Moves: Aurora Beam, Hydro Pump, Protect, STR DEX CON INT WIS CHA
Shell Smash, Supersonic, Toxic Spikes, Withdraw
9 (-1) 13 (+1) 11 (+0) 6 (-2) 14 (+2) 10 (+0)
Level 6: Spike Cannon
Level 14: Spikes Proficient Skills: Stealth, Deception
Saving Throws: Constitution
Level 18: Icicle Crash Vulnerabilities: Dark, Ghost, Psychic
Learnable Moves: Resistances: Bug, Fairy, Grass, Poison
Immunities: Fighting, Normal
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 41, Senses: Darkvision 30ft
42, 44, 45, 48, 64, 66, 67, 68, 79, 84, 87, 88, 90,
94, 100 Levitate: This Pokémon is immune to ground moves.

Evolution: Gastly can evolve into Haunter at level 7


and above. When it evolves, its health increases by
double its level, and it gains 8 points to add to its
ability scores (max 20).

Moves
Starting Moves: Hypnosis, Lick
Level 2: Spite, Mean Look
Level 6: Curse, Night Shade
Level 10: Confuse Ray, Sucker Punch, Payback
Level 14: Shadow Ball, Dream Eater
Level 18: Dark Pulse, Destiny Bond, Hex, Nightmare
Learnable Moves:
TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 27, 29, 30,
32, 36, 41, 42, 44, 45, 46, 48, 53, 61, 63, 64, 66,
77, 83, 85, 87, 88, 90, 92, 97, 99, 100

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Haunter #093
Medium Ghost/Poison Type | Level 5 | SR 5

Armor Class: 14
Hit Points: 45
Hit Dice: d10
Speed: 0ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA


12 (+1) 15 (+2) 13 (+1) 6 (-2) 15 (+2) 10 (+0)

Proficient Skills: Stealth, Deception


Saving Throws: Constitution
Vulnerabilities: Dark, Ghost, Psychic
Resistances: Bug, Fairy, Grass, Poison
Immunities: Fighting, Normal
Senses: Darkvision 50ft

Levitate: This Pokémon is immune to ground moves.

Evolution: Haunter can evolve into Gengar at level 14


and above. When it evolves, its health increases by
double its level, and it gains 8 points to add to its Gengar #094
ability scores (max 20). Medium Ghost/Poison Type | Level 10 | SR 12

Moves Armor Class: 15


Hit Points: 102
Starting Moves: Hypnosis, Lick, Shadow Punch, Spite, Hit Dice: d12
Mean Look Speed: 30ft. walking, 30ft. flying (hover)
Level 6: Curse, Night Shade
Level 10: Confuse Ray, Sucker Punch STR DEX CON INT WIS CHA
Level 14: Payback, Shadow Ball 14 (+2) 18 (+4) 14 (+2) 8 (-1) 16 (+3) 10 (+0)
Level 18: Dream Eater, Dark Pulse, Destiny Bond,
Hex, Nightmare Proficient Skills: Stealth, Deception
Saving Throws: Constitution, Charisma
Learnable Moves: Vulnerabilities: Dark, Ghost, Psychic
TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 27, 29, 30, Resistances: Bug, Fairy, Grass, Poison
32, 36, 41, 42, 44, 45, 46, 48, 53, 56, 61, 63, 64, Immunities: Fighting, Normal
65, 66, 77, 83, 84, 85, 87, 88, 90, 92, 97, 99, 100 Senses: Darkvision 80ft

Cursed Body: When hit by a melee attack, this


Pokémon may roll 1d4. On a result of 4, the
opponent who made the attack cannot use the same
move on its next turn.

Moves
Starting Moves: Hypnosis, Lick, Shadow Punch, Spite,
Mean Look, Curse, Night Shade, Confuse Ray, Sucker
Punch
Level 14: Payback, Shadow Ball
Level 18: Dream Eater, Dark Pulse, Destiny Bond,
Hex, Nightmare
Learnable Moves:
TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
29, 30, 31, 32, 36, 41, 42, 44, 45, 46, 48, 52, 53,
56, 61, 63, 64, 65, 66, 68, 77, 83, 84, 85, 87, 88,
90, 92, 97, 99, 100

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Onix #095
Huge Rock/Ground Type | Level 5 | SR 10

Armor Class: 17
Hit Points: 65
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


18 (+4) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Constitution, Strength
Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Drowzee #096
Water Small Psychic Type | Level 1 | SR 1/2
Resistances: Fire, Flying, Normal, Poison, Rock
Immunities: Electric
Senses: Tremorsense 120ft Armor Class: 14
Hit Points: 17
Hit Dice: d6
Rock Head: This Pokémon takes no recoil damage.
Speed: 25ft. walking
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is STR DEX CON INT WIS CHA
halved. 13 (+1) 10 (+0) 12 (+1) 6 (-2) 14 (+2) 8 (-1)
Hidden Ability
Weak Armor: When an attack hits this Pokémon, its Proficient Skills: Insight, Persuasion
speed increases by 5 feet, but its AC is temporarily Saving Throws: Intelligence, Wisdom
reduced by 1 until the end of battle (for a maximum Vulnerabilities: Bug, Dark, Ghost
reduction of -5). Resistances: Fighting, Psychic

Insomnia: This Pokémon is immune to sleep.


Evolution: Onix can evolve into Steelix at level 14
and above while holding a Metal Coat. When it Forewarn: When this Pokémon enters battle, it
evolves, its health increases by double its level, and it selects a target to reveal the move it knows with the
gains 7 points to add to its ability scores (max 20). most damage output. In the case of a tie, the target
can choose which move it reveals.
Moves Hidden Ability
Starting Moves: Bind, Harden, Mud Sport, Tackle, Inner Focus: This Pokémon is immune to flinching.
Curse, Rock Throw, Rock Tomb
Evolution: Drowzee can evolve into Hypno at level 8
Level 6: Rage, Stealth Rock, Rock Polish and above. When it evolves, its health increases by
Level 10: Gyro Ball, Smack Down, Dragon Breath, double its level, and it gains 11 points to add to its
Slam ability scores (max 20).
Level 14: Screech, Rock Slide, Sand Tomb, Iron Tail
Level 18: Dig, Stone Edge, Double-Edge, Sandstorm Moves
Learnable Moves: Starting Moves: Hypnosis, Pound

TM: 05, 06, 10, 11, 12, 17, 21, 23, 26, 27, 32, 37, Level 2: Disable, Confusion
39, 41, 42, 44, 45, 48, 59, 64, 66, 69, 71, 74, 77, Level 6: Headbutt, Poison Gas
78, 80, 82, 87, 88, 90, 91, 96, 100
Level 10: Meditate, Psybeam
Level 14: Psych Up
Level 18: Synchronoise, Zen Headbutt, Swagger,
Psychic, Nasty Plot, Psyshock, Future Sight
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27,
29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 47, 48, 56,
73, 77, 85, 89, 87, 88, 89, 90, 92, 99, 100

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Hypno #097
Medium Psychic Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 45
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


14 (+2) 15 (+2) 13 (+1) 8 (-1) 16 (+3) 8 (-1)

Proficient Skills: Insight, Persuasion


Saving Throws: Intelligence, Wisdom
Vulnerabilities: Bug, Dark, Ghost Krabby #098
Resistances: Fighting, Psychic Tiny Water Type | Level 1 | SR 1/4
Senses: Truesight 20ft
Armor Class: 13
Insomnia: This Pokémon is immune to sleep.
Hit Points: 17
Forewarn: When this Pokémon enters battle, it Hit Dice: d6
selects a target to reveal the move it knows with the Speed: 30ft. walking, 20ft. swimming
most damage output. In the case of a tie, the target
can choose which move it reveals.
STR DEX CON INT WIS CHA
Hidden Ability 14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 8 (-1)
Inner Focus: This Pokémon is immune to flinching.
Proficient Skills: Survival, Sleight of Hand
Moves Saving Throws: Constitution
Vulnerabilities: Electric, Grass
Starting Moves: Confusion, Disable, Future Sight, Resistances: Fire, Ice, Steel, Water
Hypnosis, Nasty Plot, Nightmare, Pound, Switcheroo
Level 6: Headbutt, Poison Gas Hyper Cutter: This Pokémon’s ability modifiers
cannot be decreased by an opponent’s moves.
Level 10: Meditate, Psybeam
Shell Armor: This Pokémon is immune to extra
Level 14: Psych Up damage dealt by a Critical Hit.
Level 18: Synchronoise, Zen Headbutt, Swagger,
Psychic, Psyshock Hidden Ability
Sheer Force: This Pokémon adds its proficiency
Learnable Moves: bonus to damage rolls while poisoned, burned,
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, confused, or paralyzed.
27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 47, 48,
52, 56, 68, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100 Evolution: Krabby can evolve into Kingler at level 8
and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
ability scores (max 20).

Moves
Starting Moves: Bubble, Mud Sport
Level 2: Vice Grip, Leer, Harden
Level 6: Bubble Beam, Mud Shot
Level 10: Metal Claw, Stomp
Level 14: Protect, Guillotine, Slam
Level 18: Brine, Crabhammer, Flail
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 39,
42, 44, 45, 46, 48, 54, 55, 56, 75, 80, 81, 87, 88,
90, 94, 100

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Kingler #099
Medium Water Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 50
Hit Dice: d10
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


17 (+3) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 8 (-1)

Proficient Skills: Survival, Sleight of Hand Voltorb #100


Saving Throws: Constitution Tiny Electric Type | Level 1 | SR 1/2
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Armor Class: 14
Hit Points: 17
Hyper Cutter: This Pokémon’s ability modifiers
Hit Dice: d6
cannot be decreased by an opponent’s moves.
Speed: 20ft. walking
Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit.
STR DEX CON INT WIS CHA
Hidden Ability 12 (+1) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 8 (-1)
Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
confused, or paralyzed. Proficient Skills: Stealth
Saving Throws: Constitution
Vulnerabilities: Ground
Moves Resistances: Electric, Flying, Steel
Starting Moves: Bubble, Leer, Mud Sport, Vice Grip, Soundproof: This Pokémon is immune to sound-
Wide Guard, Harden based moves.
Level 6: Bubble Beam, Mud Shot Static: When this Pokémon is hit by a melee attack,
Level 10: Metal Claw, Stomp roll a d4. On a result of 4, the attacker takes an
amount of electric damage equal to this Pokemon's
Level 14: Protect, Slam proficiency bonus.
Level 18: Guillotine, Brine, Crabhammer, Flail
Hidden Ability
Learnable Moves: Aftermath: This Pokémon deals damage to an
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 31, 32, attacker equal to half of the damage received when
39,42, 44, 45, 46, 48, 54, 55, 56, 60, 68, 75, 80, knocked out by a melee move.
81,87, 88, 90, 94, 100
Evolution: Voltorb can evolve into Electrode at level 8
and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
ability scores (max 20).

Moves
Starting Moves: Charge, Tackle
Level 2: Sonic Boom, Spark
Level 6: Rollout, Screech, Charge Beam
Level 10: Swift, Electro Ball, Self-Destruct
Level 14: Light Screen, Magnet Rise
Level 18: Discharge, Explosion, Gyro Ball, Mirror Coat
Learnable Moves:
TM: 06, 10, 12, 16, 17, 18, 21, 24, 25, 27, 32, 41,
42, 44, 46, 48, 57, 64, 72, 73, 74, 87, 88, 90, 93,
100

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Electrode #101 Exeggcute #102


Small Electric Type | Level 5 | SR 8 Tiny Grass/Psychic Type | Level 1 | SR 1/2

Armor Class: 17 Armor Class: 14


Hit Points: 50 Hit Points: 19
Hit Dice: d10 Hit Dice: d8
Speed: 30ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 15 (+2) 6 (-2) 12 (+1) 8 (-1) 13 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Stealth Proficient Skills: Nature


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Ground Vulnerabilities: Bug, Dark, Fire, Flying, Ghost, Ice,
Resistances: Electric, Flying, Steel Poison
Resistances: Electric, Fighting, Grass, Ground,
Soundproof: This Pokémon is immune to sound- Psychic, Water
based moves.
Chlorophyll: This Pokémon’s speed is doubled in
Static: When this Pokémon is hit by a melee attack, bright sunlight.
roll a d4. On a result of 4, the attacker takes an
amount of electric damage equal to this Pokemon's Hidden Ability
proficiency bonus. Harvest: At the end of this Pokémon's turn, if it used
Hidden Ability a berry, roll 1d4. On a result of 3 or 4, it regains that
berry as a held item.
Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when
knocked out by a melee move. Evolution: Exeggcute can evolve into Exeggutor at
level 8 and above with the help of a Leaf Stone.
When it evolves, its health increases by double its
Moves level, and it gains 11 points to add to its ability
Starting Moves: Charge, Sonic Boom, Tackle, Spark scores (max 20).

Level 6: Rollout, Screech, Charge Beam


Moves
Level 10: Swift, Electro Ball, Self-Destruct
Starting Moves: Barrage, Hypnosis, Uproar
Level 14: Light Screen
Level 2: Reflect, Leech Seed
Level 18: Magnet Rise, Discharge, Explosion, Gyro
Ball, Mirror Coat Level 6: Bullet Seed, Stun Spore
Learnable Moves: Level 10: Poison Powder, Sleep Powder
TM: 06, 10, 12, 15, 16, 17, 18, 21, 24, 25, 27, 32, Level 14: Confusion, Worry Seed
31, 42, 44, 46, 48, 57, 64, 68, 72, 74, 87, 88, 90,
Level 18: Natural Gift, Solar Beam, Extrasensory,
93, 100
Bestow
Learnable Moves:
TM: 06, 10, 11, 16, 17, 21, 22, 27, 29, 32, 33, 36,
42, 44, 45, 46, 48, 53, 64, 75, 77, 83, 85, 86, 87,
88,90, 92, 96, 100

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Exeggutor #103 Cubone #104


Medium Grass/Psychic Type | Level 5 | SR 8 Tiny Ground Type | Level 1 | SR 1/2

Armor Class: 15 Armor Class: 14


Hit Points: 56 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Nature Proficient Skills: Survival


Saving Throws: Dexterity Saving Throws: Constitution
Vulnerabilities: Bug, Dark, Fire, Flying, Ghost, Ice, Vulnerabilities: Grass, Ice, Water
Poison Resistances: Poison, Rock
Resistances: Electric, Fighting, Grass, Ground, Immunities: Electric
Psychic, Water
Rock Head: This Pokémon takes no recoil damage.
Chlorophyll: This Pokémon’s speed is doubled in
bright sunlight. Lightning Rod: If an ally within 30 feet is attacked
with an electric type move, this Pokémon can
Hidden Ability choose to use a reaction to redirect that attack to
Harvest: At the end of this Pokémon's turn, if it used themselves instead. This does not work on area of
a berry, roll 1d4. On a result of 3 or 4, it regains that effect moves.
berry as a held item. Hidden Ability
Battle Armor: This Pokémon is immune to extra
Moves damage dealt by a Critical Hit.
Starting Moves: Barrage, Confusion, Hypnosis, Seed
Bomb, Stomp Evolution: Cubone can evolve into Marowak at level 8
and above. When it evolves, its health increases by
Level 6: Psyshock double its level, and it gains 9 points to add to its
ability scores (max 20).
Level 10: Egg Bomb
Level 18: Wood Hammer, Leaf Storm
Moves
Learnable Moves:
Starting Moves: Growl, Tail Whip
TM: 03, 06, 10, 11, 15, 16, 17, 21, 22, 27, 29, 32,
33, 36, 42, 44, 45, 46, 48, 53, 64, 68, 75, 77, 83, Level 2: Bone Club, Headbutt
85,86, 87, 88, 90, 92, 96, 100
Level 6: Leer, Focus Energy
Level 10: Bonemerang, Rage, False Swipe
Level 14: Thrash, Fling
Level 18: Endeavor, Double-Edge, Retaliate, Bone
Rush
Learnable Moves:
TM: 06, 10, 11, 13, 14, 17, 21, 23, 26, 27, 31, 32,
35, 37, 38, 39, 40, 42, 44, 45, 46, 48, 49, 54, 56,
59, 75, 78, 80, 87, 88, 90, 100

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Marowak #105
Small Ground Type | Level 5 | SR 7

Armor Class: 16
Hit Points: 50
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


18 (+4) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Athletics


Saving Throws: Constitution, Strength
Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock
Immunities: Electric

Rock Head: This Pokémon takes no recoil damage.


Lightning Rod: If an ally within 30 feet is attacked Hitmonlee #106
with an electric type move, this Pokémon can Medium Fighting Type | Level 5 | SR 6
choose to use a reaction to redirect that attack to
themselves instead. This does not work on area of
effect moves. Armor Class: 16
Hit Points: 45
Hidden Ability Hit Dice: d10
Battle Armor: This Pokémon is immune to extra Speed: 30ft. walking
damage dealt by a Critical Hit.
STR DEX CON INT WIS CHA
Moves 14 (+2) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
Starting Moves: Bone Club, Growl, Headbutt, Tail
Whip Proficient Skills: Athletics, Acrobatics
Saving Throws: Strength, Dexterity
Level 6: Leer, Focus Energy Vulnerabilities: Fairy, Flying, Psychic
Level 10: Bonemerang, Rage Resistances: Bug, Dark, Rock
Level 14: False Swipe, Thrash
Limber: This Pokémon is immune to being paralyzed.
Level 18: Fling, Endeavor, Double-Edge, Retaliate,
Bone Rush Reckless: When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus.
Learnable Moves:
TM: 06, 10, 11, 13, 14, 15, 17, 21, 23, 26, 27, 31, Hidden Ability
32, 35, 37, 38, 39, 40, 42, 44, 45, 46, 48, 49, 52, Unburden: While this Pokémon is active and not
54, 56, 59, 68,, 71, 75, 78, 80, 87, 88, 90, 100 holding an item, its trainer gets advantage on
initiative rolls.

Moves
Starting Moves: Double Kick, Revenge, Reversal,
Meditate, Rolling Kick
Level 6: Jump Kick, Brick Break
Level 10: Focus Energy, Feint, Foresight
Level 14: High Jump Kick, Mind Reader
Level 18: Wide Guard, Blaze Kick, Endure, Mega Kick,
Close Combat
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32,
39, 42, 44, 45, 46, 47, 48, 52, 56, 71, 78, 80, 84,
87, 88, 90, 100

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Hitmonchan #107
Medium Fighting Type | Level 5 | SR 6

Armor Class: 16
Hit Points: 45
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Acrobatics


Saving Throws: Strength, Dexterity
Lickitung #108
Vulnerabilities: Fairy, Flying, Psychic Small Normal Type | Level 5 | SR 7
Resistances: Bug, Dark, Rock
Armor Class: 14
Keen Eye: This Pokémon ignores disadvantage when Hit Points: 70
it relates to sight. Hit Dice: d10
Speed: 30ft. walking
Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage STR DEX CON INT WIS CHA
twice and take the higher result.
15 (+2) 12 (+1) 15 (+2) 6 (-2) 10 (+0) 12 (+1)
Hidden Ability
Inner Focus: This Pokémon is immune to flinching. Proficient Skills: Perception
Saving Throws: Constitution
Vulnerabilities: Fighting
Moves Resistances: None
Starting Moves: Comet Punch, Pursuit, Revenge, Immunities: Ghost
Agility
Own Tempo: This Pokémon is immune to becoming
Level 6: Bullet Punch, Mach Punch confused.
Level 10: Feint, Vacuum Wave, Fire Punch, Ice Punch, Oblivious: This Pokémon is immune to moves that
Thunder Punch attempt to charm or taunt it.
Level 14: Quick Guard, Sky Uppercut, Mega Punch
Hidden Ability
Level 18: Detect, Focus Punch, Counter, Close Cloud Nine: While this Pokémon is in battle, weather-
Combat related abilities have no effect on the Pokémon that
Learnable Moves: have them.
TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32,
39, 42, 44, 45, 46, 48, 52, 56, 71, 78, 80, 87, 88, Evolution: Lickitung can evolve into Lickilicky at the
90, 100 time it learns 'Rollout'. When it evolves, its health
increases by double its level, and it gains 12 points
to add to its ability scores (max 20).

Moves
Starting Moves: Lick, Supersonic, Defense Curl
Level 6: Knock Off, Wrap
Level 10: Stomp, Disable
Level 14: Slam, Rollout
Level 18: Chip Away, Me First, Refresh, Screech,
Power Whip, Wring Out
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25,26, 27, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45,
46, 48, 56, 59, 68, 75, 77, 78, 80, 82, 85, 87, 88,
90, 94, 100

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Koffing #109
Tiny Poison Type | Level 1 | SR 1/2

Armor Class: 14
Hit Points: 18
Hit Dice: d6
Speed: 0ft. walking, 20ft. flying (hover)

STR DEX CON INT WIS CHA


15 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Deception


Saving Throws: Constitution
Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison

Levitate: This Pokémon is immune to ground moves.

Evolution: Koffing can evolve into Weezing at level 9


and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Poison Gas, Tackle
Level 2: Smog, Smokescreen
Level 6: Assurance, Clear Smog, Sludge Weezing #110
Level 10: Self-Destruct, Haze Small Poison Type | Level 8 | SR 10
Level 14: Gyro Ball, Sludge Bomb
Armor Class: 16
Level 18: Explosion, Destiny Bond, Memento Hit Points: 88
Learnable Moves: Hit Dice: d10
Speed: 0ft. walking, 30ft. flying (hover)
TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
32, 35, 36, 38, 41, 42, 44, 45, 46, 48, 61, 64, 66,
74, 83, 87, 88, 90. 97. 100 STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 8 (-1)

Proficient Skills: Deception


Saving Throws: Constitution
Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Double Hit, Poison Gas, Smog,
Smokescreen, Tackle, Assurance, Clear Smog, Sludge
Level 10: Self-Destruct, Haze
Level 14: Gyro Ball, Sludge Bomb
Level 18: Explosion, Destiny Bond, Memento
Learnable Moves:
TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
30, 32, 35, 36, 38, 41, 42, 44, 45, 46, 48, 61, 64,
66, 68, 74, 83, 87, 88, 90, 97, 100

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Rhyhorn #111 Rhydon #112


Small Ground/Rock Type | Level 1 | SR 3 Medium Ground/Rock Type | Level 10 | SR 11

Armor Class: 13 Armor Class: 15


Hit Points: 45 Hit Points: 133
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Intimidation Proficient Skills: Athletics


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
Water Water
Resistances: Fire, Flying, Normal, Poison, Rock Resistances: Fire, Flying, Normal, Poison, Rock
Immunities: Electric Immunities: Electric
Senses: Tremorsense 40ft Senses: Tremorsense 60ft

Lightning Rod: If an ally within 30 feet is attacked Lightning Rod: If an ally within 30 feet is attacked
with an electric type move, this Pokémon can with an electric type move, this Pokémon can
choose to use a reaction to redirect that attack to choose to use a reaction to redirect that attack to
themselves instead. This does not work on area of themselves instead. This does not work on area of
effect moves. effect moves.
Rock Head: This Pokémon takes no recoil damage. Rock Head: This Pokémon takes no recoil damage.
Hidden Ability Hidden Ability
Reckless: When attacking with moves with recoil Reckless: When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus. damage, this Pokémon doubles its STAB bonus.

Evolution: Rhyhorn can evolve into Rhydon at level Evolution: Rhydon can evolve into Rhyperior at level
11 and above. When it evolves, its health increases 16 and above while holding a Protector. When it
by double its level, and it gains 8 points to add to its evolves, its health increases by double its level, and it
ability scores (max 20). gains 8 points to add to its ability scores (max 20).

Moves Moves
Starting Moves: Horn Attack, Tail Whip Starting Moves: Fury Attack, Hammer Arm, Horn
Attack, Scary Face, Tail Whip, Smack Down, Stomp,
Level 2: Fury Attack, Scary Face Bulldoze, Chip Away
Level 6: Smack Down, Stomp
Level 14: Rock Blast, Drill Run, Take Down
Level 10: Bulldoze, Chip Away
Level 18: Stone Edge, Earthquake, Megahorn, Horn
Level 14: Rock Blast, Drill Run, Take Down, Stone Drill
Edge
Learnable Moves:
Level 18: Earthquake, Megahorn, Horn Drill
TM: 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24,
Learnable Moves: 25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 46,
48, 52, 56, 59, 65, 66, 67, 68, 69, 71, 75, 78, 80,
TM: 05, 06, 10, 11, 13, 14, 17, 18, 21, 23, 24, 25,
82, 84, 87, 88, 90, 94, 100
26, 27, 32, 35, 37, 38, 39, 42, 44, 45, 46, 48, 66,
67, 69, 71, 75, 78, 80, 84, 87, 88, 90, 100

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Chansey #113
Small Normal Type | Level 5 | SR 7

Armor Class: 13
Hit Points: 65
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


11 (+0) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 16 (+3)

Proficient Skills: Arcana, Medicine


Saving Throws: Wisdom, Charisma
Vulnerabilities: Fighting
Tangela #114
Resistances: None Small Grass Type | Level 5 | SR 5
Immunities: Ghost
Armor Class: 15
Natural Cure: This Pokémon is cured of negative Hit Points: 28
status ailments upon returning to its Pokeball. Hit Dice: d8
Speed: 30ft. walking
Serene Grace: The DC to avoid a negative status
condition from this Pokémon is increased by 1.
STR DEX CON INT WIS CHA
Hidden Ability
Healer: As an action, this Pokémon can touch an ally 15 (+2) 14 (+2) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
to restore a negative status effect.
Proficient Skills: Nature
Evolution: Chansey can evolve into Blissey at level 14 Saving Throws: Constitution
and above if it has a Loyalty level of +2 or higher. Vulnerabilities: Bug, Fire, Flying, Ice, Poison
When it evolves, its health increases by double its Resistances: Electric, Grass, Ground, Water
level, and it gains 11 points to add to its ability
scores (max 20). Chlorophyll: This Pokémon’s speed is doubled in
bright sunlight.

Moves Leaf Guard: This Pokémon does not suffer from any
negative status ailments in bright sunlight.
Starting Moves: Defense Curl, Growl, Pound, Tail
Whip, Refresh Hidden Ability
Regenerator: Once per long rest, this Pokémon
Level 6: Double Slap, Soft-Boiled regains hit points equal to its level when it returns to
Level 10: Bestow, Minimize, Take Down its Pokéball.
Level 14: Sing, Fling
Evolution: Tangela can evolve into Tangrowth at the
Level 18: Heal Pulse, Egg Bomb, Light Screen, time it learns 'Ancient Power'. When it evolves, its
Healing Wish, Double-Edge health increases by double its level, and it gains 5
Learnable Moves: points to add to its ability scores (max 20).
TM: 01, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18,
20, 21, 22, 24, 25, 26,27, 29, 30, 31, 32, 35, 37, Moves
38, 39, 42, 44, 45, 48, 49, 56, 57, 68, 73, 77, 78,
80, 85, 86, 87, 88, 90, 93, 99, 100 Starting Moves: Constrict, Ingrain, Sleep Powder, Vine
Whip, Absorb
Level 6: Poison Powder, Bind
Level 10: Growth, Mega Drain
Level 14: Knock Off, Stun Spore, Natural Gift
Level 18: Giga Drain, Ancient Power, Slam, Tickle,
Wring Out, Power Whip
Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 33, 36, 42,
44, 45, 46, 48, 53, 68, 75, 83, 86, 87, 88, 90, 96,
100

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Kangaskhan #115 Horsea #116


Medium Normal Type | Level 8 | SR 10 Tiny Water Type | Level 1 | SR 1/2

Armor Class: 18 Armor Class: 13


Hit Points: 60 Hit Points: 16
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 8 (-1) 11 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Athletics, Intimidation, Perception Proficient Skills: Acrobatics


Saving Throws: Strength, Constitution Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Electric, Grass
Resistances: None Resistances: Fire, Ice, Steel, Water
Immunities: Ghost
Swift Swim: This Pokémon's swim speed is doubled
Early Bird: This Pokémon has advantage on rolls to in rainy conditions.
wake from sleep.
Sniper: On a critical hit made by this Pokémon, triple
Scrappy: This Pokémon's Normal and Fighting type the dice roll instead of doubling it.
moves hit Ghost type Pokémon.
Hidden Ability
Hidden Ability Damp: This Pokémon is unaffected by Self Destruct
Inner Focus: This Pokémon is immune to flinching. and Explosion moves.

Moves Evolution: Horsea can evolve into Seadra at level 9


and above. When it evolves, its health increases by
Starting Moves: Comet Punch, Leer, Fake Out, Tail double its level, and it gains 8 points to add to its
Whip, Bite, Double Hit ability scores (max 20).
Level 10: Rage, Mega Punch
Level 14: Chip Away, Dizzy Punch, Crunch Moves
Level 18: Endure, Outrage, Sucker Punch, Reversal Starting Moves: Bubble
Learnable Moves: Level 2: Smokescreen, Leer
TM: 01,05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 20, Level 6: Water Gun, Twister
21, 22, 24, 25, 26, 27, 30, 31, 32, 35, 37, 38, 39,
Level 10: Bubble Beam, Focus Energy
40, 42, 44, 45, 46, 48, 52, 56, 65, 68, 78, 80, 87,
88, 90, 94, 100 Level 14: Brine, Agility
Level 18: Dragon Pulse, Dragon Dance, Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
45, 48, 55, 87, 88, 90, 91, 94, 98, 100

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Seadra #117
Small Water Type | Level 8 | SR 8

Armor Class: 15
Hit Points: 64
Hit Dice: d10
Speed: 5ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA


15 (+2) 17 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Electric, Grass Goldeen #118
Resistances: Fire, Ice, Steel, Water Tiny Water Type | Level 1 | SR 1/4

Poison Point: On melee attacks made by this


Armor Class: 13
Pokémon, roll a d10 on a hit. On a result of a 10, the
Hit Points: 17
target is poisoned.
Hit Dice: d6
Sniper: On a critical hit made by this Pokémon, triple Speed: 5ft. walking, 30ft. swimming
the dice roll instead of doubling it.
Hidden Ability STR DEX CON INT WIS CHA
Damp: This Pokémon is unaffected by Self Destruct 11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
and Explosion moves.
Proficient Skills: Acrobatics
Evolution: Seadra can evolve into Kingdra at level 14 Saving Throws: Dexterity
and above while holding a Dragon Scale. When it Vulnerabilities: Electric, Grass
evolves, its health increases by double its level, and it Resistances: Fire, Ice, Steel, Water
gains 8 points to add to its ability scores (max 20).
Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Moves
Starting Moves: Bubble, Hydro Pump, Leer, Water Veil: This Pokémon is immune to burning.
Smokescreen, Water Gun, Twister Hidden Ability
Level 10: Bubble Beam, Focus Energy Lightning Rod: If an ally within 30 feet is attacked
with an electric type move, this Pokémon can
Level 14: Brine choose to use a reaction to redirect that attack to
Level 18: Agility, Dragon Pulse, Dragon Dance themselves instead. This does not work on area of
effect moves.
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 42, Evolution: Goldeen can evolve into Seaking at level 9
44, 45, 48, 55, 68, 87, 88, 90, 91, 94, 98, 100 and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Peck, Tail Whip, Water Sport
Level 2: Supersonic, Horn Attack
Level 6: Flail, Water Pulse
Level 10: Aqua Ring, Fury Attack
Level 14: Agility, Waterfall
Level 18: Horn Drill, Soak, Megahorn
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
45, 48, 55, 67, 84, 87, 88, 90, 94, 98, 100

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Seaking #119
Medium Water Type | Level 8 | SR 9

Armor Class: 15
Hit Points: 72
Hit Dice: d10
Speed: 5ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA


14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity Staryu #120
Vulnerabilities: Electric, Grass Small Water Type | Level 1 | SR 1/2
Resistances: Fire, Ice, Steel, Water
Armor Class: 14
Swift Swim: This Pokémon's swim speed is doubled
Hit Points: 16
in rainy conditions.
Hit Dice: d6
Water Veil: This Pokémon is immune to burning. Speed: 20ft. walking, 20ft. swimming

Hidden Ability
Lightning Rod: If an ally within 30 feet is attacked STR DEX CON INT WIS CHA
with an electric type move, this Pokémon can 10 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0)
choose to use a reaction to redirect that attack to
themselves instead. This does not work on area of
effect moves. Proficient Skills: Acrobatics
Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Moves Resistances: Fire, Ice, Steel, Water
Senses: Blindsight 100ft
Starting Moves: Peck, Poison Jab, Tail Whip, Water
Sport, Supersonic, Horn Attack, Flail, Water Pulse Illuminate: This Pokémon knows the Light cantrip and
Level 10: Aqua Ring, Fury Attack can cast it at will.
Level 14: Agility, Waterfall Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball.
Level 18: Horn Drill, Soak, Megahorn
Learnable Moves: Hidden Ability
Analytic: After this Pokémon misses an attack, its
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 42, next attack is done at advantage.
44, 45, 48, 55, 67, 68, 84, 87, 88, 90, 94, 98, 100
Evolution: Staryu can evolve into Starmie at level 9
and above with the help of a Water Stone. When it
evolves, its health increases by double its level, and it
gains 9 points to add to its ability scores (max 20).

Moves
Starting Moves: Harden, Tackle
Level 2: Water Gun, Rapid Spin, Recover
Level 6: Psywave, Swift
Level 10: Bubble Beam, Camouflage, Gyro Ball
Level 14: Brine, Minimize, Reflect Type, Confuse Ray
Level 18: Power Gem, Psychic, Light Screen, Cosmic
Power, Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 16, 17, 18, 21, 24, 25, 27,
29, 32, 33, 42, 44, 48, 55, 73, 74, 77, 87, 88, 90,
91, 94, 98, 99, 100

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Starmie #121
Small Water/Psychic Type | Level 8 | SR 9

Armor Class: 17
Hit Points: 64
Hit Dice: d10
Speed: 30ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA


14 (+2) 17 (+3) 13 (+1) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Bug, Dark, Electric, Ghost, Grass
Resistances: Fighting, Fire, Ice, Psychic, Steel, Water Mr. Mime #122
Senses: Blindsight 120ft Medium Psychic/Fairy Type | Level 5 | SR 9

Illuminate: This Pokémon knows the Light cantrip


Armor Class: 17
and can cast it at will.
Hit Points: 50
Natural Cure: This Pokémon is cured of negative Hit Dice: d8
status ailments upon returning to its Pokeball. Speed: 30ft. walking

Hidden Ability
Analytic: After this Pokémon misses an attack, its STR DEX CON INT WIS CHA
next attack is done at advantage. 12 (+1) 15 (+2) 8 (-1) 12 (+1) 14 (+2) 12 (+1)

Moves Proficient Skills: Performance


Saving Throws: Wisdom, Charisma
Starting Moves: Hydro Pump, Rapid Spin, Recover, Vulnerabilities: Ghost, Poison, Steel
Spotlight, Swift, Water Gun Resistances: Fighting, Psychic
Immunities: Dragon
Level 18: Confuse Ray Senses: Truesight 10ft
Learnable Moves:
TM: 03, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 24, Soundproof: This Pokémon is immune to sound-
25, 27, 29, 32, 33, 42, 44, 48, 55, 68, 73, 74, 77, based moves.
85, 86, 87, 88, 90, 91, 92, 94, 98, 99, 100. Filter: When hit by a move type this Pokémon is
vulnerable to, it may roll a d4. In a result of 4, it does
not take the additional damage.
Hidden Ability
Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result.

Moves
Starting Moves: Barrier, Confusion, Guard Swap,
Magical Leaf, Misty Terrain, Power Swap, Quick
Guard, Wide Guard, Copycat, Meditate, Double Slap
Level 6: Mimic, Psywave, Encore
Level 10: Light Screen, Reflect, Psybeam
Level 14: Substitute, Recycle, Trick
Level 18: Psychic, Role Play, Baton Pass, Safeguard
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
22, 24, 25, 27, 29, 30, 31, 32, 33, 40, 41, 42, 44,
45, 46, 48, 52, 53, 56, 57, 66, 68, 73, 77, 83, 85,
86, 87, 88, 90, 92, 99, 100

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Scyther #123
Medium Bug/Flying Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 58
Hit Dice: d10
Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


17 (+3) 18 (+4) 12 (+1) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass Jynx #124
Immunities: Ground Medium Ice/Psychic Type | Level 5 | SR 8

Swarm: This Pokémon adds doubles its STAB bonus


Armor Class: 15
when it has 25% or less of its maximum health.
Hit Points: 62
Technician: For damaging moves activated by this Hit Dice: d10
Pokémon with 15 max PP or more, they may roll the Speed: 30ft. walking
damage twice and use the higher result.
Hidden Ability STR DEX CON INT WIS CHA
Steadfast: Once per long rest, when this Pokémon 12 (+1) 16 (+3) 12 (+1) 8 (-1) 12 (+1) 14 (+2)
fails a saving throw against a negative status
condition, it can choose to pass instead.
Proficient Skills: Deception, Insight
Saving Throws: Charisma
Evolution: Scyther can evolve into Scizor at level 14 Vulnerabilities: Bug, Dark, Fire, Ghost, Rock, Steel
and above while holding a Metal Coat. When it Resistances: Ice, Psychic
evolves, its health increases by double its level, and it
gains 7 points to add to its ability scores (max 20). Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it.
Moves Forewarn: When this Pokémon enters battle, it
Starting Moves: Leer, Quick Attack, Vacuum Wave, selects a target to reveal the move it knows with the
Focus Energy, Pursuit most damage output. In the case of a tie, the target
can choose which move it reveals.
Level 6: False Swipe, Agility
Hidden Ability
Level 10: Wing Attack, Fury Cutter Dry Skin: At the end of each of this Pokémon's turns,
Level 14: Slash, Razor Wind it takes an amount of damage equal to its proficiency
modifier in strong sunlight, or heals for the same
Level 18: Double Team, X-Scissor, Night Slash, amount during rain.
Double Hit, Air Slash, Swords Dance, Feint
Learnable Moves:
Moves
TM: 06, 10, 11, 15, 16, 17, 18, 19, 20, 21, 27, 31,
32, 40, 42, 44, 45, 46, 48, 51, 54, 59, 68, 75, 81, Starting Moves: Draining Kiss, Pound, Lick, Lovely
87, 88, 89, 90, 100 Kiss, Powder Snow
Level 6: Double Slap, Ice Punch
Level 10: Heart Stamp, Mean Look
Level 14: Fake Tears, Wake-Up Slap
Level 18: Avalanche, Body Slam, Wring Out, Perish
Song, Blizzard
Learnable Moves:
TM: 03, 04, 06, 07, 10, 12, 13, 14, 15, 16, 17, 18,
21, 27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 48,
49, 52, 53, 56, 66, 68, 70, 77, 79, 85, 86, 87, 88,
90, 92, 100

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Electabuzz #125
Small Electric Type | Level 5 | SR 9

Armor Class: 15
Hit Points: 68
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


15 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Constitution
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack, Magmar #126


roll a d4. On a result of 4, the attacker takes an Medium Fire Type | Level 5 | SR 9
amount of electric damage equal to this Pokemon's
proficiency bonus.
Armor Class: 15
Hidden Ability Hit Points: 68
Hit Dice: d10
Vital Spirit: This Pokémon cannot be put to sleep. Speed: 30ft. walking

Evolution: Electabuzz can evolve into Electivire at


level 15 and above while holding an Electirizer. STR DEX CON INT WIS CHA
When it evolves, its health increases by double its 15 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
level, and it gains 4 points to add to its ability scores
(max 20).
Proficient Skills: Athletics
Saving Throws: Constitution
Moves Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Starting Moves: Leer, Quick Attack, Thunder Shock,
Low Kick Flame Body: The flames from this Pokémon's body
Level 6: Swift, Shock Wave shine dim light in a 15 ft radius. In addition, when hit
by a melee attack, roll a d10. On a 10, the attacker is
Level 10: Thunder Wave, Electro Ball, Light Screen burned.
Level 14: Thunder Punch, Discharge
Hidden Ability
Level 18: Screech, Thunderbolt, Thunder Vital Spirit: This Pokémon cannot be put to sleep.
Learnable Moves:
TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 29, 31, Evolution: Magmar can evolve into Magmortar at
32, 42, 44, 45, 46, 47, 48, 52, 56, 57, 68, 72, 73, level 15 and above while holding a Magmarizer.
87,88, 90, 93, 100 When it evolves, its health increases by double its
level, and it gains 4 points to add to its ability scores
(max 20).

Moves
Starting Moves: Ember, Leer, Smog, Smokescreen
Level 6: Feint Attack, Fire Spin, Clear Smog
Level 10: Flame Burst, Confuse Ray
Level 14: Fire Punch, Sunny Day
Level 18: Lava Plume, Flamethrower, Fire Blast
Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 27, 29, 31, 32, 35, 38,
42, 43, 44, 45, 46, 47, 48, 50, 52, 56, 61, 68, 87,
88, 90, 100

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Pinsir #127
Medium Bug Type | Level 5 | SR 9

Armor Class: 16
Hit Points: 60
Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


18 (+4) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting

Hyper Cutter: This Pokémon’s ability modifiers


cannot be decreased by an opponent’s moves. Tauros #128
Medium Normal Type | Level 5 | SR 10
Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water Armor Class: 16
Absorb, Snow Cloak, Thick Fat, etc.) Hit Points: 70
Hit Dice: d10
Hidden Ability Speed: 40ft. walking
Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action.
STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 16 (+3) 8 (-1) 10 (+0) 8 (-1)
Moves
Starting Moves: Focus Energy, Vice Grip, Bind, Proficient Skills: Athletics, Intimidation
Seismic Toss, Harden Saving Throws: Strength, Constitution
Vulnerabilities: Fighting
Level 6: Revenge, Vital Throw Resistances: None
Level 10: Double Hit, Brick Break Immunities: Ghost
Level 14: X-Scissor, Submission, Swords Dance
Intimidate: Once per short rest, you can impose
Level 18: Storm Throw, Thrash, Superpower, disadvantage on an enemy attack roll of your choice.
Guillotine
Anger Point: After suffering a critical hit, this
Learnable Moves: Pokémon adds proficiency to its damage if its next
TM: 06, 08, 10, 11, 15, 17, 18, 21, 23, 26, 27, 31, attack hits.
32, 39, 42, 44, 45, 46, 48, 52, 54, 56, 59, 68, 71,
75, 78, 80, 81, 87, 88, 90, 100 Hidden Ability
Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
confused, or paralyzed.

Moves
Starting Moves: Tackle, Tail Whip, Rage, Horn Attack,
Scary Face
Level 6: Pursuit, Rest
Level 10: Payback
Level 14: Work Up, Zen Headbutt, Take Down
Level 18: Swagger, Thrash, Giga Impact
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 26, 27, 32, 35, 37, 38, 39, 42, 44, 45, 48, 66,
67, 68, 71, 78, 80, 87, 88, 90, 93, 94, 100

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Magikarp #129
Small Water Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


9 (-1) 14 (+2) 13 (+1) 6 (-2) 8 (-1) 10 (+0)

Proficient Skills: None


Saving Throws: None
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water

Swift Swim: This Pokémon's swim speed is doubled


in rainy conditions.

Hidden Ability
Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at
advantage. Gyarados #130
Huge Water/Flying Type | Level 8 | SR 10
Evolution: Magikarp can evolve into Gyarados at level
6 and above. When it evolves, its health increases by Armor Class: 16
double its level, and it gains 16 points to add to its Hit Points: 80
ability scores (max 20). Hit Dice: d12
Speed: 30ft. walking, 40ft. swimming, 30ft. flying
Moves
STR DEX CON INT WIS CHA
Starting Moves: Splash
18 (+4) 16 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Level 2: Tackle
Level 6: Flail Proficient Skills: Athletics, Intimidation
Saving Throws: Strength, Constitution
Learnable Moves: None Vulnerabilities: Electric, Rock
Resistances: Bug, Fighting, Fire, Steel, Water
Immunities: Ground

Intimidate: Once per short rest, you can impose


disadvantage on an enemy attack roll of your choice.

Hidden Ability
Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action.

Moves
Starting Moves: Bite, Thrash
Level 10: Leer, Twister, Ice Fang
Level 14: Aqua Tail, Scary Face, Dragon Rage, Crunch
Level 18: Hydro Pump, Dragon Dance, Hurricane,
Rain Dance, Hyper Beam
Learnable Moves:
TM: 05, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 24,
25, 26, 27, 32, 35, 37, 38, 41, 42, 44, 45, 48, 55,
59, 66, 68, 71, 73, 78, 82, 87, 88, 90, 94, 97, 98,
100

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Lapras #131
Large Water/Ice Type | Level 5 | SR 10

Armor Class: 16
Hit Points: 70
Hit Dice: d10
Speed: 10ft. walking, 50ft. swimming

STR DEX CON INT WIS CHA


17 (+3) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Survival, Persuasion


Saving Throws: Dexterity, Charisma
Vulnerabilities: Electric, Fighting, Grass, Rock
Resistances: Ice, Water

Water Absorb: Water type moves do not damage this


Pokémon. Instead, half of any water damage done is
absorbed, restoring the Pokémon's HP.
Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit.
Hidden Ability
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.

Moves
Starting Moves: Growl, Sing, Water Gun, Mist,
Confuse Ray, Ice Shard
Level 6: Water Pulse, Body Slam Ditto #132
Level 10: Rain Dance, Perish Song Tiny Normal Type | Level 1 | SR 3
Level 14: Ice Beam
Armor Class: 13
Level 18: Brine, Safeguard, Hydro Pump, Sheer Cold Hit Points: 40
Learnable Moves: Hit Dice: d8
Speed: 20ft. walking
TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 24,
25, 27, 29, 32, 42, 44, 45, 48, 49, 67, 68, 78, 79,
85, 87, 88, 90, 94, 98, 100 STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 8 (-1) 12 (+1) 12 (+1)

Proficient Skills: Deception, Insight


Saving Throws: Constitution
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost
Senses: Truesight 20ft

Limber: This Pokémon is immune to being paralyzed.

Hidden Ability
Imposter: This Pokémon can use Transform as a
bonus action.

Moves
Starting Moves: Transform
Learnable Moves: None

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Eevee #133 Vaporeon #134


Tiny Normal Type | Level 1 | SR 1/2 Small Water Type | Level 5 | SR 8

Armor Class: 13 Armor Class: 15


Hit Points: 16 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1) 15 (+2) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Perception, Investigation Proficient Skills: Perception, Investigation


Saving Throws: Dexterity, Charisma Saving Throws: Dexterity, Charisma
Vulnerabilities: Fighting Vulnerabilities: Electric, Grass
Resistances: None Resistances: Fire, Ice, Steel, Water
Immunities: Ghost
Water Absorb: Water type moves do not damage this
Run Away: This Pokémon cannot be the target of an Pokémon. Instead, half of any water damage done is
attack of opportunity. absorbed, restoring the Pokémon's HP.
Adaptability: This Pokémon's STAB is increased by +1 Hidden Ability
at all levels. Hydration: This Pokémon is unaffected by negative
Hidden Ability status ailments in water or during rainy conditions.
Anticipation: When this Pokémon enters the battle,
an opponent must reveal if it has a move that the
Pokémon is vulnerable to. The move does not have
Moves
to be revealed - only that there is such a move. Starting Moves: Helping Hand, Tackle, Tail Whip,
Water Gun, Sand Attack, Baby-Doll Eyes
Evolution: Starting at level 8, Eeeve can evolve into Level 6: Quick Attack, Water Pulse
Vaporeon with a Water Stone, Jolteon with a Thunder
Stone, Flareon with a Fire Stone, Leafeon with a Level 10: Aurora Beam, Aqua Ring
Mossy Rock, Glaceon with an Icy Rock, Espeon Level 14: Acid Armor, Haze
during the day with a Loyalty level of +2 or higher, or
Umbreon at night with a Loyalty level of +2 or Level 18: Muddy Water, Last Resort, Hydro Pump
higher. When it evolves, its health increases by Learnable Moves:
double its level, and it gains 14 points to add to its
ability scores (max 20). TM: 01, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21,
27, 30, 32, 42, 44, 45, 48, 49, 55, 68, 87, 88, 90,
94, 98, 100
Moves
Starting Moves: Covet, Growl, Helping Hand, Tackle,
Tail Whip
Level 2: Sand Attack, Baby-Doll Eyes, Quick Attack
Level 6: Bite, Swift
Level 10: Refresh, Take Down
Level 14: Charm, Baton Pass
Level 18: Double-Edge, Last Resort, Trump Card
Learnable Moves:
TM: 01, 06, 10, 11, 17, 18, 21, 27, 30, 32, 42, 44,
45, 48, 49, 87, 88, 90, 100

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Jolteon #135
Small Electric Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 45
Hit Dice: d10
Speed: 40ft. walking

STR DEX CON INT WIS CHA


15 (+2) 18 (+4) 13 (+1) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Perception, Investigation


Saving Throws: Dexterity, Charisma
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Volt Absorb: Electric type moves do not damage this


Pokémon. Instead, half of any electric damage done
is absorbed, restoring the Pokémon's HP. Flareon #136
Hidden Ability Small Fire Type | Level 5 | SR 8
Quick Feet: When suffering from a negative status
condition, this Pokémon’s speed increases by 15 ft. Armor Class: 16
Hit Points: 45
Hit Dice: d10
Moves Speed: 40ft. walking
Starting Moves: Helping Hand, Tackle, Tail Whip,
Thunder Shock, Sand Attack, Baby-Doll Eyes STR DEX CON INT WIS CHA
Level 6: Quick Attack, Double Kick 18 (+4) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 14 (+2)
Level 10: Thunder Fang, Pin Missile
Proficient Skills: Perception, Investigation
Level 14: Agility, Thunder Wave Saving Throws: Dexterity, Charisma
Level 18: Discharge, Last Resort, Thunder Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Learnable Moves:
TM: 01, 05, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, Flash Fire: This Pokémon takes no damage from fire.
27, 30, 32, 42, 44, 44, 45, 48, 49, 57, 68, 72, 73, Instead, immediately after taking a hit from a fire-
87, 88, 90, 93, 100 type move, or in open flames, double the STAB
bonus on the next fire-type move.

Hidden Ability
Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half
damage effects. They still take damage at the end of
each of their turns.

Moves
Starting Moves: Ember, Helping Hand, Tackle, Tail
Whip, Sand Attack, Baby-Doll Eyes
Level 6: Quick Attack, Bite
Level 10: Fire Fang, Fire Spin
Level 14: Scary Face
Level 18: Smog, Lava Plume, Last Resort, Flare Blitz
Learnable Moves:
TM: 01, 05, 06, 10, 11, 15, 17, 18, 21, 27, 30, 32,
35, 38, 42, 43, 44, 45, 48, 49, 50, 61, 68, 87, 88,
90, 100

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Porygon #137
Small Normal Type | Level 5 | SR 6

Armor Class: 14
Hit Points: 35
Hit Dice: d8
Speed: 20ft. walking, 20ft. flying (hover)

STR DEX CON INT WIS CHA


15 (+2) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 12 (+1)
Omanyte #138
Proficient Skills: History Tiny Rock/Water Type | Level 1 | SR 2
Saving Throws: Constitution
Vulnerabilities: Fighting
Resistances: None Armor Class: 15
Immunities: Ghost Hit Points: 28
Hit Dice: d8
Speed: 15ft. walking, 30ft. swimming
Trace: This Pokémon copies a random ability of an
opponent when entering battle. The ability cannot be
Flower Gift, Forecast, Illusion, Imposter, Multitype, STR DEX CON INT WIS CHA
Trace, Wonder Guard, or Zen Mode.
14 (+2) 11 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
Download: Once per short rest, this Pokémon can
choose a different damage type for one of their Proficient Skills: Survival
normal attacks. Saving Throws: Constitution
Hidden Ability Vulnerabilities: Electric, Fighting, Grass, Ground
Analytic: After this Pokémon misses an attack, its Resistances: Fire, Flying, Ice, Normal, Poison
next attack is done at advantage. Senses: Darkvision 20ft

Swift Swim: This Pokémon's swim speed is doubled


Evolution: Porygon can evolve into Porygon2 at level in rainy conditions.
9 and above while holding an Upgrade. When it
evolves, its health increases by double its level, and it Shell Armor: This Pokémon is immune to extra
gains 8 points to add to its ability scores (max 20). damage dealt by a Critical Hit.
Hidden Ability
Moves Weak Armor: When an attack hits this Pokémon, its
Starting Moves: Conversion, Conversion 2, Sharpen, speed increases by 5 feet, but its AC is temporarily
Tackle, Psybeam reduced by 1 until the end of battle (for a maximum
reduction of -5).
Level 6: Agility, Recover
Level 10: Magnet Rise Evolution: Omanyte can evolve into Omastar at level
10 and above. When it evolves, its health increases
Level 14: Signal Beam, Recycle, Discharge, Lock-On by double its level, and it gains 9 points to add to its
Level 18: Tri Attack, Magic Coat, Zap Cannon ability scores (max 20).
Learnable Moves:
TM: 03, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24, Moves
25, 27, 29, 30, 32, 40, 42, 44, 46, 48, 57, 68, 73, Starting Moves: Constrict, Withdraw
77, 85, 87, 88, 90, 92, 100
Level 2: Bite, Water Gun
Level 6: Rollout, Leer
Level 10: Mud Shot
Level 14: Brine, Protect, Ancient Power
Level 18: Tickle, Rock Blast, Shell Smash, Hydro
Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 23, 27, 32, 37,
39, 42, 44, 45, 46, 48, 55, 69, 74, 80, 87, 88, 90,
94, 98, 100

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Omastar #139
Small Rock/Water Type | Level 8 | SR 11

Armor Class: 16
Hit Points: 105
Hit Dice: d12
Speed: 20ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


17 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Intimidation Kabuto #140


Saving Throws: Constitution Tiny Rock/Water Type | Level 1 | SR 2
Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Fire, Flying, Ice, Normal, Poison
Senses: Darkvision 50ft Armor Class: 14
Hit Points: 28
Hit Dice: d8
Swift Swim: This Pokémon's swim speed is doubled
Speed: 15ft. walking, 30ft. swimming
in rainy conditions.
Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Hidden Ability
Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily Proficient Skills: Survival
reduced by 1 until the end of battle (for a maximum Saving Throws: Constitution
reduction of -5). Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Fire, Flying, Ice, Normal, Poison
Senses: Darkvision 20ft
Moves
Swift Swim: This Pokémon's swim speed is doubled
Starting Moves: Constrict, Spike Cannon, Withdraw, in rainy conditions.
Bite, Water Gun, Rollout, Leer
Battle Armor: This Pokémon is immune to extra
Level 10: Mud Shot damage dealt by a Critical Hit.
Level 14: Brine, Protect, Ancient Power
Hidden Ability
Level 18: Tickle, Rock Blast, Shell Smash, Hydro Weak Armor: When an attack hits this Pokémon, its
Pump speed increases by 5 feet, but its AC is temporarily
Learnable Moves: reduced by 1 until the end of battle (for a maximum
reduction of -5).
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 23, 27, 32,
37, 39, 42, 44, 45, 46, 48, 55, 68, 69, 71, 74, 80,
87,88, 90, 94, 98, 100 Evolution: Kabuto can evolve into Kabutops at level
10 and above. When it evolves, its health increases
by double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Harden, Scratch
Level 2: Absorb, Leer
Level 6: Mud Shot
Level 10: Sand Attack, Endure
Level 14: Aqua Jet, Mega Drain
Level 18: Metal Sound, Ancient Power, Wring Out
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 23, 27, 32, 37,
39, 40, 42, 44, 45, 46, 48, 55, 69, 80, 87, 88, 90,
94, 98, 100

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Kabutops #141
Medium Rock/Water Type | Level 8 | SR 11

Armor Class: 16
Hit Points: 89
Hit Dice: d12
Speed: 30ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA


18 (+4) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Intimidation


Saving Throws: Constitution
Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Fire, Flying, Ice, Normal, Poison
Senses: Darkvision 50ft

Swift Swim: This Pokémon's swim speed is doubled


in rainy conditions.
Aerodactyl #142
Battle Armor: This Pokémon is immune to extra Medium Rock/Flying Type | Level 10 | SR 13
damage dealt by a Critical Hit.
Hidden Ability Armor Class: 16
Weak Armor: When an attack hits this Pokémon, its Hit Points: 102
speed increases by 5 feet, but its AC is temporarily Hit Dice: d12
reduced by 1 until the end of battle (for a maximum Speed: 10ft. walking, 50ft. flying
reduction of -5).
STR DEX CON INT WIS CHA
Moves 16 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Starting Moves: Feint, Harden, Leer, Scratch, Slash,
Absorb, Mud Shot Proficient Skills: Perception, Investigation
Saving Throws: Strength, Constitution
Level 10: Sand Attack, Endure Vulnerabilities: Electric, Ice, Rock, Steel, Water
Level 14: Aqua Jet, Mega Drain Resistances: Bug, Fire, Flying, Normal, Poison
Immunities: Ground
Level 18: Metal Sound, Ancient Power, Wring Out, Senses: Darkvision 50ft
Night Slash
Learnable Moves: Rock Head: This Pokémon takes no recoil damage.
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 23, 27, 31, Pressure: Any move targeting this Pokémon directly
32, 37, 39, 40, 42, 44, 45, 48, 55, 68, 69, 71, 75, costs an additional 1 PP.
80, 81, 87, 88, 90, 94, 96, 98, 100
Hidden Ability
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.

Moves
Starting Moves: Bite, Fire Fang, Ice Fang, Iron Head,
Scary Face, Supersonic, Thunder Fang, Wing Attack,
Roar, Agility, Ancient Power
Level 14: Crunch
Level 18: Take Down, Sky Drop, Hyper Beam, Rock
Slide, Giga Impact
Learnable Moves:
TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 19, 21, 23,
26, 27, 32, 35, 37, 38, 39,40, 41, 42, 44, 45, 46,
48, 51, 58, 59, 66, 68, 69, 71, 76, 78, 80, 87, 88,
90, 100

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Snorlax #143
Medium Normal Type | Level 10 | SR 14

Armor Class: 15
Hit Points: 132
Hit Dice: d12
Speed: 20ft. walking

STR DEX CON INT WIS CHA


18 (+4) 12 (+1) 20 (+5) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival


Saving Throws: Strength, Constitution
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost

Immunity: This Pokémon is immune to becoming


poisoned.
Thick Fat: This Pokémon takes quarter damage from
Fire and Ice type moves.
Hidden Ability
Gluttony: This Pokémon must eat its held berry when
it falls below ½ of its maximum HP.
Articuno #144
Medium Ice/Flying Type | Level 15 | SR 15

Moves Armor Class: 18


Starting Moves: Tackle, Defense Curl, Amnesia, Lick, Hit Points: 246
Chip Away, Yawn, Body Slam Hit Dice: d12
Speed: 20ft. walking, 60ft. flying
Level 14: Rest, Snore, Sleep Talk, Giga Impact
Level 18: Rollout, Block, Belly Drum, Crunch, Heavy STR DEX CON INT WIS CHA
Slam
18 (+4) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 16 (+3)
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 23, Proficient Skills: Arcana, Insight, Intimidation
24, 25, 26, 27, 29, 30, 31, 32, 35, 37, 38, 39, 42, Saving Throws: Dexterity, Constitution
44, 45, 48, 56, 68, 78, 80, 87, 88, 90, 93, 94, 100 Vulnerabilities: Electric, Fire, Rock, Steel
Resistances: Bug, Grass
Immunities: Ground
Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Snow Cloak: This Pokémon's AC is increased by 2 in
arctic conditions, or when it is snowing or hailing.

Moves
Starting Moves: Gust, Powder Snow, Mist, Ice Shard,
Mind Reader, Ancient Power, Agility, Reflect
Level 18: Hail, Tailwind, Ice Beam, Blizzard, Roost,
Hurricane, Sheer Cold
Learnable Moves:
TM: 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 19, 21,
27, 32, 33, 37, 40, 42, 44, 48, 51, 58, 68, 70, 76,
79, 97, 88, 89, 90, 100

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Zapdos #145
Medium Electric/Flying Type | Level 15 | SR 15

Armor Class: 17
Hit Points: 232
Hit Dice: d12
Speed: 20ft. walking, 60ft. flying

STR DEX CON INT WIS CHA


17 (+3) 19 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3)

Proficient Skills: Arcana, Insight, Intimidation


Saving Throws: Dexterity, Strength
Vulnerabilities: Ice, Rock
Resistances: Bug, Fighting, Flying, Grass, Steel
Immunities: Ground
Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Static: When this Pokémon is hit by a melee attack, Moltres #146
roll a d4. On a result of 4, the attacker takes an Medium Fire/Flying Type | Level 15 | SR 15
amount of electric damage equal to this Pokemon's
proficiency bonus. Armor Class: 16
Hit Points: 232
Moves Hit Dice: d12
Speed: 20ft. walking, 60ft. flying
Starting Moves: Peck, Thunder Shock, Thunder Wave,
Detect, Pluck, Ancient Power, Charge, Agility
STR DEX CON INT WIS CHA
Level 18: Discharge, Rain Dance, Light Screen, Drill
Peck, Thunder, Roost, Zap Cannon 18 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3)
Learnable Moves: Proficient Skills: Arcana, Insight, Intimidation
TM: 05, 06, 10, 11, 15, 16, 17, 18, 19, 21, 24, 25, Saving Throws: Constitution, Strength
27, 32, 37, 40, 42, 44, 48, 51, 57, 58, 68, 72, 73, Vulnerabilities: Electric, Rock, Water
76, 87, 88, 89, 90, 93, 100 Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
Immunities: Ground
Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when hit
by a melee attack, roll a d10. On a 10, the attacker is
burned.

Moves
Starting Moves: Ember, Wing Attack, Fire Spin, Agility,
Endure, Ancient Power, Flamethrower
Level 18: Safeguard, Air Slash, Sunny Day, Heat Wave,
Solar Beam, Sky Attack, Roost, Hurricane
Learnable Moves:
TM: 05, 06, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27,
32, 35, 38, 40, 42, 43, 44, 48, 50, 51, 58, 61, 68,
76, 87, 88, 89, 90, 100

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Dratini #147
Medium Dragon Type | Level 1 | SR 1/4

Armor Class: 13
Hit Points: 20
Hit Dice: d8
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


12 (+1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Arcana


Saving Throws: Wisdom
Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water

Shed Skin: If this Pokémon is affected by a negative Dragonair #148


status ailment, they can roll a d4 at the end of each Huge Dragon Type | Level 5 | SR 6
of their turns. On a result of 4, they are cured.

Hidden Ability Armor Class: 14


Hit Points: 53
Marvel Scale: This Pokémon's AC increase by 2 when Hit Dice: d10
suffering from a negative status condition. Speed: 30ft. walking, 30ft. swimming, 30ft. flying

Evolution: Dratini can evolve into Dragonair at level 6


and above. When it evolves, its health increases by STR DEX CON INT WIS CHA
double its level, and it gains 10 points to add to its 15 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 12 (+1)
ability scores (max 20).
Proficient Skills: Arcana
Moves Saving Throws: Wisdom
Vulnerabilities: Dragon, Fairy, Ice
Starting Moves: Leer, Wrap Resistances: Electric, Fire, Grass, Water
Level 2: Thunder Wave, Twister
Shed Skin: If this Pokémon is affected by a negative
Level 6: Dragon Rage, Slam status ailment, they can roll a d4 at the end of each
Level 10: Agility of their turns. On a result of 4, they are cured.
Level 14: Dragon Tail, Aqua Tail, Safeguard Hidden Ability
Level 18: Dragon Rush, Dragon Dance, Outrage, Marvel Scale: This Pokémon's AC increase by 2 when
Hyper Beam suffering from a negative status condition.
Learnable Moves:
Evolution: Dragonair can evolve into Dragonite at
TM: 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, level 16 and above. When it evolves, its health
24, 25, 32, 35, 38, 42, 44, 45, 48, 59, 73, 82, 87, increases by double its level, and it gains 12 points
88, 90, 94, 98, 100 to add to its ability scores (max 20).

Moves
Starting Moves: Leer, Thunder Wave, Twister, Wrap
Level 6: Dragon Rage, Slam
Level 10: Agility
Level 14: Dragon Tail, Safeguard
Level 18: Aqua Tail, Dragon Rush, Dragon Dance,
Outrage, Hyper Beam
Learnable Moves:
TM: 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21,
24, 25, 27, 32, 35, 38, 42, 44, 45, 48,59, 73, 82,
87, 88, 90, 94, 98, 100

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Dragonite #149
Medium Dragon/Flying Type | Level 15 | SR 14

Armor Class: 17
Hit Points: 173
Hit Dice: d12
Speed: 30ft. walking, 50ft. flying

STR DEX CON INT WIS CHA


19 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Arcana


Saving Throws: Wisdom
Vulnerabilities: Dragon, Fairy, Ice, Rock
Resistances: Bug, Fire, Fighting, Grass, Water
Immunities: Ground

Inner Focus: This Pokémon is immune to flinching.

Hidden Ability
Multiscale: If this Pokémon is at full health, the first
attack that hits it deals half damage.
Mewtwo #150
Moves Medium Psychic Type | Level 20 | SR 15

Starting Moves: Fire Punch, Leer, Roost, Thunder


Punch, Wing Attack, Wrap, Thunder Wave, Twister, Armor Class: 18
Dragon Rage, Slam, Agility, Dragon Tail Hit Points: 486
Hit Dice: d20
Level 18: Aqua Tail, Dragon Rush, Safeguard, Dragon Speed: 30ft. walking, 40ft. flying
Dance, Outrage, Hyper Beam, Hurricane
Learnable Moves: STR DEX CON INT WIS CHA
TM: 02, 05, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19 (+4) 24 (+7) 18 (+4) 20 (+5) 20 (+5) 18 (+4)
19, 20, 21, 24, 25, 26, 27, 31, 32, 35, 37, 38,
39,40, 42, 44, 45, 48, 51, 52, 56, 58, 59, 68, 71, Proficient Skills: Arcana, Insight, History, Religion
73, 76, 78, 80, 82, 87, 88, 90, 94, 98, 100 Saving Throws: Intelligence, Wisdom
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Darkvision 60ft, Truesight 30ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.

Moves
Starting Moves: Confusion, Disable, Psywave,
Safeguard, Swift, Future Sight, Psych Up, Miracle Eye,
Psycho Cut, Guard Swap, Power Swap, Recover,
Psychic, Barrier, Aura Sphere, Amnesia, Mist, Me
First, Psystrike
Learnable Moves:
TM: 03, 04, 06, 07, 08, 10, 11, 12, 13, 14, 15, 16,
17, 18, 20, 21, 22, 24, 25, 26, 27, 29, 30, 31, 32,
33, 35, 37, 38, 39, 40, 41, 42, 44, 47, 48, 52, 53,
56, 57, 59, 61, 63, 69, 71, 73, 77, 78, 80, 84, 85,
86, 87, 88, 90, 92, 100

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Mew #151
Tiny Psychic Type | Level 20 | SR 15

Armor Class: 18
Hit Points: 486
Hit Dice: d20
Speed: 20ft. walking, 50ft. flying

STR DEX CON INT WIS CHA


14 (+2) 22 (+6) 18 (+4) 16 (+3) 20 (+5) 20 (+5)

Proficient Skills: Arcana, Insight, History, Religion


Saving Throws: Intelligence, Wisdom
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Darkvision 60ft, Truesight 50ft

Synchronize: If this Pokémon becomes burned,


Chikorita #152
paralyzed, or poisoned, its attacker receives the Small Grass Type | Level 1 | SR 1/2
negative status condition as well (if not immune).
Armor Class: 14
Hit Points: 16
Moves Hit Dice: d6
Starting Moves: Pound, Reflect Type, Transform, Speed: 30ft. walking
Mega Punch, Metronome, Psychic, Barrier, Ancient
Power, Amnesia, Me First, Baton Pass, Nasty Plot,
Aura Sphere STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
Learnable Moves:
TM: EVERY TM Proficient Skills: Nature
Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 25% of


its maximum HP, double the STAB damage for its
grass-type moves.

Hidden Ability
Leaf Guard: This Pokémon does not suffer from any
negative status ailments in bright sunlight.

Evolution: Chikorita can evolve into Bayleef at level 6


and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its
ability scores (max 20).

Moves
Starting Moves: Growl, Tackle
Level 2: Razor Leaf, Poison Powder
Level 6: Synthesis, Reflect, Magical Leaf
Level 10: Natural Gift, Sweet Scent, Light Screen
Level 14: Body Slam, Safeguard
Level 18: Aromatherapy, Solar Beam
Learnable Moves:
TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33,
42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, 100

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Bayleef #153 Meganium #154


Small Grass Type | Level 5 | SR 5 Medium Grass Type | Level 10 | SR 13

Armor Class: 15 Armor Class: 17


Hit Points: 40 Hit Points: 112
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature Proficient Skills: Nature


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 25% of Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its its maximum HP, double the STAB damage for its
grass-type moves. grass-type moves.

Hidden Ability Hidden Ability


Leaf Guard: This Pokémon does not suffer from any Leaf Guard: This Pokémon does not suffer from any
negative status ailments in bright sunlight. negative status ailments in bright sunlight.

Evolution: Bayleef can evolve into Meganium at level


14 and above. When it evolves, its health increases
Moves
by double its level, and it gains 10 points to add to Starting Moves: Growl, Petal Dance, Poison Powder,
its ability scores (max 20). Razor Leaf, Tackle, Synthesis, Reflect, Magical Leaf,
Natural Gift

Moves Level 14: Sweet Scent, Light Screen, Body Slam


Starting Moves: Growl, Poison Powder, Razor Leaf, Level 18: Safeguard, Aromatherapy, Solar Beam
Tackle, Synthesis Learnable Moves:
Level 6: Reflect, Magical Leaf TM: 01, 06, 10, 11, 15, 16, 17, 20, 21, 22, 26, 27,
32, 33, 42, 44, 45, 48, 49, 53, 68, 75, 78, 82, 86,
Level 10: Natural Gift, Sweet Scent
87, 88, 90, 96, 100
Level 14: Light Screen, Body Slam
Level 18: Safeguard, Aromatherapy, Solar Beam
Learnable Moves:
TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33,
42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, 100

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Cyndaquil #155
Tiny Fire Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 16
Hit Dice: d6
Speed: 30ft. walking

STR DEX CON INT WIS CHA


12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Quilava #156
Small Fire Type | Level 5 | SR 5
Blaze: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire-
Armor Class: 14
type moves.
Hit Points: 45
Hidden Ability Hit Dice: d8
Speed: 30ft. walking
Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB STR DEX CON INT WIS CHA
bonus on the next fire-type move.
14 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
Evolution: Cyndaquil can evolve into Quilava at level
6 and above. When it evolves, its health increases by Proficient Skills: Athletics
double its level, and it gains 6 points to add to its Saving Throws: Dexterity
ability scores (max 20). Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Moves Blaze: When this Pokémon falls below 25% of its


maximum HP, double the STAB damage for its fire-
Starting Moves: Leer, Tackle type moves.
Level 2: Smokescreen, Ember, Quick Attack
Hidden Ability
Level 6: Flame Wheel, Defense Curl Flash Fire: This Pokémon takes no damage from fire.
Level 10: Flame Charge, Swift Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB
Level 14: Lava Plume, Flamethrower, Inferno bonus on the next fire-type move.
Level 18: Rollout, Double-Edge, Eruption
Learnable Moves: Evolution: Quilava can evolve into Typhlosion at level
14 and above. When it evolves, its health increases
TM: 01, 06, 10, 11, 17, 21, 27, 32, 35, 38, 40, 42, by double its level, and it gains 10 points to add to
43, 44, 45, 48, 50, 61, 87, 88, 90, 93, 96, 100 its ability scores (max 20).

Moves
Starting Moves: Leer, Smokescreen, Tackle, Ember,
Quick Attack
Level 6: Flame Wheel, Defense Curl
Level 10: Swift, Flame Charge
Level 14: Lava Plume, Flamethrower
Level 18: Inferno, Rollout, Double-Edge, Eruption
Learnable Moves:
TM: 01, 05, 06, 10, 11, 17, 21, 27, 31, 32, 35, 38,
40, 42, 43, 44, 45, 48, 50, 61, 87, 88, 90, 93, 96,
100

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Typhlosion #157
Medium Fire Type | Level 10 | SR 13

Armor Class: 16
Hit Points: 87
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


17 (+3) 20 (+5) 13 (+1) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Dexterity, Strength
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Totodile #158
Blaze: When this Pokémon falls below 25% of its Tiny Water Type | Level 1 | SR 1/2
maximum HP, double the STAB damage for its fire-
type moves. Armor Class: 13
Hit Points: 17
Hidden Ability Hit Dice: d6
Flash Fire: This Pokémon takes no damage from fire. Speed: 30ft. walking, 20ft. swimming
Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB
bonus on the next fire-type move. STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Moves
Proficient Skills: Athletics
Starting Moves: Ember, Gyro Ball, Leer, Smokescreen, Saving Throws: Strength
Tackle, Quick Attack, Flame Wheel, Defense Curl, Vulnerabilities: Electric, Grass
Swift Resistances: Fire, Ice, Steel, Water
Level 14: Flame Charge, Lava Plume, Flamethrower
Torrent: When this Pokémon falls below 25% of its
Level 18: Inferno, Rollout, Double-Edge, Eruption health, double the STAB damage for its water-type
Learnable Moves: moves.
TM: 01, 05, 06, 10, 11, 15, 17, 21, 22, 26, 27, 31, Hidden Ability
32, 35, 38, 39, 40, 42, 43, 44, 45, 48, 50, 52, 56, Sheer Force: This Pokémon adds its proficiency
61, 65, 68, 74, 78, 80, 87, 88, 90, 93, 96, 100 bonus to damage rolls while poisoned, burned,
confused, or paralyzed.

Evolution: Totodile can evolve into Croconaw at level


6 and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its
ability scores (max 20).

Moves
Starting Moves: Leer, Scratch
Level 2: Water Gun, Rage, Bite
Level 6: Scary Face, Ice Fang, Flail
Level 10: Crunch, Chip Away
Level 14: Slash, Screech, Thrash
Level 18: Aqua Tail, Superpower, Hydro Pump
Learnable Moves:
TM: 01, 02, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31,
32, 39, 40, 42, 44, 45, 48, 55, 56, 65, 75, 80, 87,
88, 90, 94, 98, 100

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Croconaw #159 Feraligatr #160


Small Water Type | Level 5 | SR 5 Medium Water Type | Level 10 | SR 13

Armor Class: 15 Armor Class: 16


Hit Points: 50 Hit Points: 107
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking, 25ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0) 19 (+4) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Strength Saving Throws: Strength, Constitution
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water

Torrent: When this Pokémon falls below 25% of its Torrent: When this Pokémon falls below 25% of its
health, double the STAB damage for its water-type health, double the STAB damage for its water-type
moves. moves.

Hidden Ability Hidden Ability


Sheer Force: This Pokémon adds its proficiency Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned, bonus to damage rolls while poisoned, burned,
confused, or paralyzed. confused, or paralyzed.

Evolution: Croconaw can evolve into Feraligatr at


level 14 and above. When it evolves, its health
Moves
increases by double its level, and it gains 10 points Starting Moves: Agility, Leer, Rage, Scratch, Water
to add to its ability scores (max 20). Gun, Bite, Scary Face, Ice Fang, Flail, Crunch
Level 14: Chip Away, Slash, Screech
Moves Level 18: Thrash, Aqua Tail, Superpower, Hydro
Starting Moves: Leer, Scratch, Water Gun, Rage, Bite Pump
Learnable Moves:
Level 6: Scary Face, Ice Fang
TM: 01, 02, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21,
Level 10: Flail, Crunch
26, 27, 31, 32, 39, 40, 42, 44, 45, 48, 52, 55, 56,
Level 14: Chip Away, Slash, Screech 65, 68, 75, 78, 80, 82, 87, 88, 90, 94, 98, 100
Level 18: Thrash, Aqua Tail, Superpower, Hydro
Pump
Learnable Moves:
TM: 01, 02, 05, 06, 07, 10, 13, 14, 17, 18, 21, 27,
31, 32, 39, 40, 42, 44, 45, 48, 55, 56, 65, 75, 80,
87, 88, 90, 94, 98, 100

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Sentret #161
Small Normal Type | Level 1 | SR 1/8

Armor Class: 11
Hit Points: 16
Hit Dice: d6
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


12 (+1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Acrobatics, Perception


Saving Throws: Dexterity
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost

Run Away: This Pokémon cannot be the target of an


attack of opportunity.
Furret #162
Keen Eye: This Pokémon ignores disadvantage when Medium Normal Type | Level 5 | SR 5
it relates to sight.
Hidden Ability Armor Class: 14
Frisk: Upon entering a battle, a single opponent’s Hit Points: 45
held item is revealed, if it has one. Hit Dice: d8
Speed: 35ft. walking, 35ft. climbing
Evolution: Sentret can evolve into Furret at level 5
and above. When it evolves, its health increases by STR DEX CON INT WIS CHA
double its level, and it gains 10 points to add to its
ability scores (max 20). 14 (+2) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Perception


Moves Saving Throws: Dexterity
Starting Moves: Foresight, Scratch, Defense Curl Vulnerabilities: Fighting
Resistances: None
Level 2: Quick Attack, Fury Swipes Immunities: Ghost
Level 6: Helping Hand, Follow Me
Run Away: This Pokémon cannot be the target of an
Level 10: Slam, Rest, Sucker Punch attack of opportunity.
Level 14: Amnesia, Baton Pass Keen Eye: This Pokémon ignores disadvantage when
Level 18: Me First, Hyper Voice it relates to sight.
Learnable Moves: Hidden Ability
TM: 01, 06, 10, 11, 13, 17, 18, 21, 22, 24, 27, 30, Frisk: Upon entering a battle, a single opponent’s
31, 32, 35, 42, 44, 45, 46, 48, 49, 56, 57, 59, 65, held item is revealed, if it has one.
86, 87, 88, 89, 90, 94, 100
Moves
Starting Moves: Agility, Coil, Defense Curl, Foresight,
Quick Attack, Scratch, Fury Swipes
Level 6: Helping Hand, Follow Me
Level 10: Slam, Rest
Level 14: Sucker Punch, Amnesia
Level 18: Baton Pass, Me First, Hyper Voice
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 27, 30, 31, 32, 35, 42, 44, 45, 46, 48, 49, 52,
56, 57, 59, 65, 68, 86, 87, 88, 89, 90, 94, 100

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Hoothoot #163
Small Normal/Flying Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 15ft. walking, 25ft. flying

STR DEX CON INT WIS CHA


10 (+0) 11 (+0) 10 (+0) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Perception, Insight


Saving Throws: Wisdom
Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Immunities: Ghost, Ground
Senses: Darkvision 60ft

Insomnia: This Pokémon is immune to sleep. Noctowl #164


Medium Normal/Flying Type | Level 5 | SR 6
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight.
Armor Class: 15
Hidden Ability Hit Points: 40
Tinted Lens: This Pokémon’s moves ignore Hit Dice: d8
resistances. Speed: 20ft. walking, 30ft. flying

Evolution: Hoothoot can evolve into Noctowl at level STR DEX CON INT WIS CHA
6 and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its 13 (+1) 16 (+3) 10 (+0) 6 (-2) 16 (+3) 10 (+0)
ability scores (max 20).
Proficient Skills: Perception, Insight
Saving Throws: Wisdom
Moves Vulnerabilities: Electric, Ice, Rock
Starting Moves: Foresight, Growl, Tackle, Hypnosis Resistances: Bug, Grass
Immunities: Ghost, Ground
Level 2: Peck, Confusion, Echoed Voice Senses: Darkvision 100ft
Level 6: Zen Headbutt, Psycho Shift, Extrasensory
Insomnia: This Pokémon is immune to sleep.
Level 10: Take Down, Reflect, Air Slash
Keen Eye: This Pokémon ignores disadvantage when
Level 14: Uproar, Roost, Moonblast it relates to sight.
Level 18: Synchronoise, Dream Eater
Hidden Ability
Learnable Moves: Tinted Lens: This Pokémon’s moves ignore
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 29, 30, 32, resistances.
33, 40, 42, 44, 45, 46, 48, 49, 51, 76, 77, 85, 87,
88, 90, 100
Moves
Starting Moves: Foresight, Growl, Hypnosis, Sky
Attack, Tackle, Peck, Confusion, Echoed Voice
Level 6: Zen Headbutt, Psycho Shift
Level 10: Extrasensory, Take Down
Level 14: Reflect, Air Slash, Uproar
Level 18: Roost, Moonblast, Synchronoise, Dream
Eater
Learnable Moves:
TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 29, 30,
32, 33, 40, 42, 44, 45, 46, 48, 49, 51, 68, 76, 77,
85, 87, 88, 90, 100

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Ledyba #165
Small Bug/Flying Type | Level 1 | SR 1/4

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing, 25ft. flying

STR DEX CON INT WIS CHA


10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Nature


Saving Throws: Dexterity
Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Immunities: Ground

Swarm: This Pokémon adds doubles its STAB bonus Ledian #166
when it has 25% or less of its maximum health. Medium Bug/Flying Type | Level 5 | SR 8
Early Bird: This Pokémon has advantage on rolls to
wake from sleep. Armor Class: 16
Hit Points: 50
Hidden Ability Hit Dice: d8
Rattled: When this Pokémon is hit by a damaging Speed: 30ft. walking, 30ft. climbing, 30ft. flying
Dark, Bug, or Ghost move, it makes its next attack at
advantage.
STR DEX CON INT WIS CHA
Evolution: Ledyba can evolve into Ledian at level 6 14 (+2) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its Proficient Skills: Nature
ability scores (max 20). Saving Throws: Dexterity
Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Moves Immunities: Ground
Starting Moves: Tackle
Swarm: This Pokémon adds doubles its STAB bonus
Level 2: Supersonic, Swift, Light Screen, Reflect when it has 25% or less of its maximum health.
Level 6: Safeguard, Mach Punch, Silver Wind, Comet Early Bird: This Pokémon has advantage on rolls to
Punch wake from sleep.
Level 10: Baton Pass, Agility
Hidden Ability
Level 14: Bug Buzz, Air Slash, Double-Edge Iron Fist: When attacking with a punch-based move
Learnable Moves: (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage
TM: 06, 10, 11, 16, 17, 19, 20, 21, 22, 27, 31, 32, twice and take the higher result.
33, 40, 42, 44, 45, 46, 48, 56, 62, 75, 83, 87, 88,
89, 90, 100
Moves
Starting Moves: Supersonic, Swift, Tackle, Light
Screen, Reflect, Safeguard
Level 6: Mach Punch, Silver Wind
Level 10: Comet Punch, Baton Pass
Level 14: Agility, Bug Buzz
Level 18: Air Slash, Double-Edge
Learnable Moves:
TM: 06, 10, 11, 15, 16, 17, 19, 20, 21, 22, 27, 31,
32, 33, 40, 42, 44, 45, 46, 48, 52, 56, 62, 68, 75,
83, 87, 88, 89, 90, 100

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Spinarak #167
Tiny Bug/Poison Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 18
Hit Dice: d6
Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA


11 (+0) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Stealth


Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 30ft

Swarm: This Pokémon adds doubles its STAB bonus


when it has 25% or less of its maximum health.
Ariados #168
Insomnia: This Pokémon is immune to sleep. Small Bug/Poison Type | Level 5 | SR 5
Hidden Ability
Sniper: On a critical hit made by this Pokémon, triple Armor Class: 14
the dice roll instead of doubling it. Hit Points: 55
Hit Dice: d8
Speed: 35ft. walking, 35ft. climbing
Evolution: Spinarak can evolve into Ariados at level 7
and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its STR DEX CON INT WIS CHA
ability scores (max 20).
15 (+2) 12 (+1) 17 (+3) 6 (-2) 12 (+1) 8 (-1)

Moves Proficient Skills: Stealth


Starting Moves: Constrict, Poison Sting, String Shot Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Psychic, Rock
Level 2: Absorb, Infestation, Scary Face Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 60ft
Level 6: Night Shade, Shadow Sneak, Fury Swipes
Level 10: Sucker Punch, Spider Web Swarm: This Pokémon adds doubles its STAB bonus
Level 14: Agility, Pin Missile, Psychic when it has 25% or less of its maximum health.
Level 18: Poison Jab, Cross Poison Insomnia: This Pokémon is immune to sleep.
Learnable Moves: Hidden Ability
TM: 06, 09, 10, 11, 17, 21, 22, 27, 28, 29, 32, 36, Sniper: On a critical hit made by this Pokémon, triple
42, 44, 45, 46, 48, 81, 83, 84, 87, 88, 90, 100 the dice roll instead of doubling it.

Moves
Starting Moves: Bug Bite, Constrict, Focus Energy,
Poison Sting, String Shot, Swords Dance, Absorb,
Infestation, Scary Face
Level 6: Night Shade, Shadow Sneak
Level 10: Fury Swipes, Sucker Punch, Spider Web
Level 14: Agility, Pin Missile
Level 18: Psychic, Poison Jab, Cross Poison
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 21, 22, 27, 28, 29, 32,
36, 42, 44, 45, 46, 48, 67, 68, 75, 81, 83, 84, 87,
88, 90, 100

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Crobat #169
Medium Poison/Flying Type | Level 10 | SR 13

Armor Class: 17
Hit Points: 112
Hit Dice: d12
Speed: 15ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


16 (+3) 20 (+5) 16 (+3) 6 (-2) 14 (+2) 8 (-1)

Proficient Skills: Stealth


Saving Throws: Dexterity, Constitution Chinchou #170
Vulnerabilities: Electric, Ice, Psychic, Rock Tiny Water/Electric Type | Level 1 | SR 1/4
Resistances: Bug, Fairy, Fighting, Grass, Poison
Immunities: Ground
Senses: Blindsight 120ft Armor Class: 13
Hit Points: 17
Hit Dice: d6
Inner Focus: This Pokémon is immune to flinching.
Speed: 5ft. walking, 20ft. swimming
Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and STR DEX CON INT WIS CHA
Reflect.
9 (-1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Moves Proficient Skills: Stealth


Starting Moves: Absorb, Astonish, Bite, Cross Poison, Saving Throws: Dexterity
Screech, Supersonic, Wing Attack, Confuse Ray, Air Vulnerabilities: Grass, Ground
Cutter, Swift, Poison Fang, Mean Look Resistances: Fire, Flying, Ice, Steel, Water

Level 14: Leech Life Volt Absorb: Electric type moves do not damage this
Level 18: Haze, Venoshock, Air Slash, Quick Guard Pokémon. Instead, half of any electric damage done
is absorbed, restoring the Pokémon's HP.
Learnable Moves:
Illuminate: This Pokémon knows the Light cantrip and
TM: 06, 09, 10, 11, 12, 15, 17, 18, 19, 21, 27, 28, can cast it at will.
30, 32, 36, 40, 41, 42, 44, 45, 46, 48, 51, 62, 66,
68, 76, 81, 87, 88, 89, 90, 97, 100 Hidden Ability
Water Absorb: Water type moves do not damage this
Pokémon. Instead, half of any water damage done is
absorbed, restoring the Pokémon's HP.

Evolution: Chinchou can evolve into Lanturn at level


8 and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Bubble, Supersonic
Level 2: Thunder Wave, Electro Ball, Water Gun
Level 6: Confuse Ray, Bubble Beam
Level 10: Spark, Signal Beam, Flail
Level 14: Discharge, Take Down
Level 18: Aqua Ring, Hydro Pump, Charge
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 24, 25, 27, 32,
42, 44, 45, 48, 55, 57, 72, 73, 87, 88, 90, 93, 94,
98, 99, 100

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Lanturn #171
Small Water/Electric Type | Level 5 | SR 6

Armor Class: 14
Hit Points: 50
Hit Dice: d8
Speed: 10ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


14 (+2) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Stealth


Saving Throws: Dexterity
Vulnerabilities: Grass, Ground
Resistances: Fire, Flying, Ice, Steel, Water

Volt Absorb: Electric type moves do not damage this


Pokémon. Instead, half of any electric damage done Pichu #172
is absorbed, restoring the Pokémon's HP. Tiny Electric Type | Level 1 | SR 1/8
Illuminate: This Pokémon knows the Light cantrip
and can cast it at will. Armor Class: 11
Hit Points: 12
Hidden Ability Hit Dice: d6
Water Absorb: Water type moves do not damage this Speed: 25ft. walking
Pokémon. Instead, half of any water damage done is
absorbed, restoring the Pokémon's HP.
STR DEX CON INT WIS CHA
9 (-1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
Moves
Starting Moves: Bubble, Spit Up, Stockpile, Thunder Proficient Skills: Acrobatics, Persuasion
Wave, Electro Ball, Water Gun Saving Throws: Dexterity, Charisma
Vulnerabilities: Ground
Level 6: Confuse Ray, Bubble Beam
Resistances: Electric, Flying, Steel
Level 10: Spark, Signal Beam
Level 14: Flail, Discharge Static: When this Pokémon is hit by a melee attack,
roll a d4. On a result of 4, the attacker takes an
Level 18: Take Down, Aqua Ring, Hydro Pump, amount of electric damage equal to this Pokemon's
Charge proficiency bonus.
Learnable Moves:
Hidden Ability
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 24, 25, 27, Lightning Rod: If an ally within 30 feet is attacked
32, 42, 44, 45, 48, 55, 57, 68, 72, 73, 87, 88, 90, with an electric type move, this Pokémon can
93, 94, 98, 99, 100 choose to use a reaction to redirect that attack to
themselves instead. This does not work on area of
effect moves.

Evolution: Pichu can evolve into Pikachu at level 3


and above if its loyalty level is +2 or higher. When it
evolves, its health increases by double its level, and it
gains 7 points to add to its ability scores (max 20).

Moves
Starting Moves: Charm, Thunder Shock
Level 2: Tail Whip, Sweet Kiss, Nasty Plot
Level 6: Thunder Wave
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93, 100

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Cleffa #173
Tiny Fairy Type | Level 1 | SR 1/8

Armor Class: 11
Hit Points: 12
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


10 (+0) 9 (-1) 10 (+0) 6 (-2) 10 (+0) 14 (+2)

Proficient Skills: Insight, Persuasion


Saving Throws: Wisdom, Charisma
Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting
Immunities: Dragon

Cute Charm: Once per short rest, you can impose Igglybuff #174
disadvantage on an enemy attack roll of your choice. Tiny Normal/Fairy Type | Level 1 | SR 1/8
Magic Guard: If this Pokémon is subjected to a move
that forces it to make a saving throw to take only half Armor Class: 10
damage, it instead takes no damage on a success. Hit Points: 12
Hit Dice: d6
Hidden Ability Speed: 25ft. walking
Friend Guard: Once per long rest, when an ally within
15 feet of this Pokémon is hit by an attack, it may
choose to halve the damage dealt. STR DEX CON INT WIS CHA
9 (-1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 14 (+2)
Evolution: Cleffa can evolve into Clefairy at level 3
and above if its loyalty level is +2 or higher. When it Proficient Skills: Insight, Persuasion
evolves, its health increases by double its level, and it Saving Throws: Wisdom, Charisma
gains 7 points to add to its ability scores (max 20). Vulnerabilities: Poison, Steel
Resistances: Bug, Dark
Immunities: Dragon, Ghost
Moves
Starting Moves: Charm, Pound, Encore Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Level 2: Sing, Sweet Kiss, Copycat
Competitive: This Pokémon adds its proficiency
Level 6: Magical Leaf bonus to damage rolls while poisoned, burned,
Learnable Moves: confused, or paralyzed.
TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, Hidden Ability
29, 30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 73, Friend Guard: Once per long rest, when an ally within
77, 85, 86, 87, 88, 90, 100 15 feet of this Pokémon is hit by an attack, it may
choose to halve the damage dealt.

Evolution: Igglybuff can evolve into Jigglypuff at level


3 and above if its loyalty level is +2 or higher. When
it evolves, its health increases by double its level, and
it gains 7 points to add to its ability scores (max 20).

Moves
Starting Moves: Charm, Sing, Defense Curl
Level 2: Pound, Sweet Kiss, Copycat
Learnable Moves:
TM: 01, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 29,
30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 73, 77,
85, 86, 87, 88, 90, 93, 100

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Togepi #175
Tiny Fairy Type | Level 1 | SR 1

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


13 (+1) 8 (-1) 12 (+1) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Arcana, Persuasion


Togetic #176
Saving Throws: Wisdom, Charisma Tiny Fairy/Flying Type | Level 5 | SR 8
Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting Armor Class: 16
Immunities: Dragon Hit Points: 45
Hit Dice: d8
Hustle: When this Pokémon scores a critical hit, it Speed: 30ft. walking, 30ft. flying
may immediately use the same move to attack again
at disadvantage.
STR DEX CON INT WIS CHA
Serene Grace: The DC to avoid a negative status
condition from this Pokémon is increased by 1. 15 (+2) 12 (+1) 12 (+1) 6 (-2) 14 (+2) 14 (+2)

Hidden Ability Proficient Skills: Arcana, Persuasion


Super Luck: This Pokémon increases its critical hit Saving Throws: Wisdom, Charisma
range by 1 (20 to 19+, etc.) Vulnerabilities: Electric, Ice, Poison, Rock, Steel
Resistances: Bug, Dark, Fighting, Grass
Evolution: Togepi can evolve into Togetic at level 7 Immunities: Dragon, Ground
and above. When it evolves, its health increases by Senses: Truesight 10ft
double its level, and it gains 8 points to add to its
ability scores (max 20). Hustle: When this Pokémon scores a critical hit, it
may immediately use the same move to attack again
at disadvantage.
Moves
Serene Grace: The DC to avoid a negative status
Starting Moves: Charm, Growl condition from this Pokémon is increased by 1.
Level 2: Metronome, Sweet Kiss, Yawn Hidden Ability
Level 6: Encore, Follow Me Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)
Level 10: Bestow, Wish, Ancient Power
Level 14: Safeguard, Baton Pass Evolution: Togetic can evolve into Togekiss at level
Level 18: Double-Edge, Last Resort, After You 15 and above with the help of a Shiny Stone. When it
evolves, its health increases by double its level, and it
Learnable Moves: gains 15 points to add to its ability scores (max 20).
TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27,
29, 30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 73,
77, 85, 86, 87, 88, 90, 99, 100 Moves
Starting Moves: Charm, Growl, Magical Leaf,
Metronome, Sweet Kiss, Yawn
Level 6: Fairy Wind, Encore, Follow Me
Level 10: Bestow, Wish, Ancient Power
Level 14: Safeguard, Baton Pass
Level 18: Double-Edge, Last Resort, After You
Learnable Moves:
TM: 01, 03, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21,
22, 27, 29, 30, 31, 32, 33, 35, 38, 40, 42, 44, 45,
48, 49, 51, 56, 67, 68, 73, 76, 77, 85, 86, 87, 88,
90, 99, 100

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Natu #177 Xatu #178


Tiny Psychic/Flying Type | Level 1 | SR 1/2 Medium Psychic/Flying Type | Level 5 | SR 7

Armor Class: 13 Armor Class: 15


Hit Points: 16 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 20ft. walking Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 17 (+3) 12 (+1) 8 (-1) 15 (+2) 10 (+0)

Proficient Skills: Insight, Perception Proficient Skills: Insight, Perception


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Electric, Ghost, Ice, Rock Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Fighting, Grass, Psychic Resistances: Fighting, Grass, Psychic
Immunities: Ground Immunities: Ground
Senses: Truesight 10ft
Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the Synchronize: If this Pokémon becomes burned,
negative status condition as well (if not immune). paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune).
Early Bird: This Pokémon has advantage on rolls to
wake from sleep. Early Bird: This Pokémon has advantage on rolls to
wake from sleep.
Hidden Ability
Magic Bounce: Once per long rest, when succumbing Hidden Ability
to a negative status effect, this Pokémon can instead Magic Bounce: Once per long rest, when succumbing
reflect the effect back on the attacker. to a negative status effect, this Pokémon can instead
reflect the effect back on the attacker.
Evolution: Natu can evolve into Xatu at level 7 and
above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
Moves
ability scores (max 20). Starting Moves: Air Slash, Leer, Night Shade, Peck,
Tailwind, Teleport, Lucky Chant

Moves Level 6: Stored Power, Ominous Wind, Confuse Ray


Starting Moves: Leer, Peck, Stored Power Level 10: Wish
Level 14: Psychic, Miracle Eye
Level 2: Night Shade, Teleport, Lucky Chant
Level 18: Psycho Shift, Future Sight, Guard Swap,
Level 6: Ominous Wind, Confuse Ray
Power Swap, Me First
Level 10: Wish
Learnable Moves:
Level 14: Psychic, Miracle Eye, Psycho Shift
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 19, 21, 22,
Level 18: Future Sight, Guard Swap, Power Swap, Me 27, 29, 30, 32, 33, 40, 42, 44, 45, 46, 48, 51, 68,
First 73, 76, 77, 85, 86, 87, 88, 89, 90, 92, 99, 100
Learnable Moves:
TM: 03, 04, 06, 10, 11, 16, 17, 18, 19, 21, 22, 27,
29, 30, 32, 33, 40, 42, 44, 45, 46, 48, 51, 73, 77,
85, 86, 87, 88, 89, 90, 92, 99, 100

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Mareep #179
Tiny Electric Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


10 (+0) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel Flaaffy #180
Small Electric Type | Level 5 | SR 4
Static: When this Pokémon is hit by a melee attack,
roll a d4. On a result of 4, the attacker takes an
Armor Class: 13
amount of electric damage equal to this Pokemon's
Hit Points: 50
proficiency bonus.
Hit Dice: d8
Hidden Ability Speed: 30ft. walking
Plus: This Pokémon boosts its attack and damage
rolls by 2 if an ally also has a Plus or Minus ability STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 12 (+1)
Evolution: Mareep can evolve into Flaaffy at level 5
and above. When it evolves, its health increases by
double its level, and it gains 5 points to add to its Proficient Skills: Survival
ability scores (max 20). Saving Throws: Constitution
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel
Moves
Static: When this Pokémon is hit by a melee attack,
Starting Moves: Growl, Tackle, Thunder Wave roll a d4. On a result of 4, the attacker takes an
Level 2: Thunder Shock, Cotton Spore amount of electric damage equal to this Pokemon's
proficiency bonus.
Level 6: Charge, Take Down, Electro Ball
Level 10: Confuse Ray, Power Gem, Discharge Hidden Ability
Plus: This Pokémon boosts its attack and damage
Level 14: Cotton Guard, Signal Beam rolls by 2 if an ally also has a Plus or Minus ability
Level 18: Light Screen, Thunder
Learnable Moves: Evolution: Flaaffy can evolve into Ampharos at level
11 and above. When it evolves, its health increases
TM: 06, 10, 16, 17, 18, 20, 21, 24, 25, 27, 32, 42, by double its level, and it gains 9 points to add to its
44, 45, 48, 49, 57, 73, 87, 88, 90, 93, 100 ability scores (max 20).

Moves
Starting Moves: Growl, Tackle, Thunder Shock,
Thunder Wave, Cotton Spore
Level 6: Charge, Take Down
Level 10: Electro Ball, Confuse Ray
Level 14: Power Gem, Discharge
Level 18: Cotton Guard, Signal Beam, Light Screen,
Thunder
Learnable Moves:
TM: 06, 10, 16, 17, 18, 20, 21, 24, 25, 27, 31, 32,
42, 44, 45, 48, 49, 56, 57, 72, 73, 87, 88, 90, 93,
100

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Ampharos #181
Medium Electric Type | Level 10 | SR 12

Armor Class: 16
Hit Points: 107
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


17 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack,


roll a d4. On a result of 4, the attacker takes an
amount of electric damage equal to this Pokemon's
proficiency bonus.

Hidden Ability
Plus: This Pokémon boosts its attack and damage
rolls by 2 if an ally also has a Plus or Minus ability

Moves
Bellossom #182
Tiny Grass Type | Level 10 | SR 13
Starting Moves: Fire Punch, Growl, Tackle, Thunder
Punch, Thunder Shock, Thunder Wave, Zap Cannon,
Cotton Spore, Charge, Take Down, Electro Ball, Armor Class: 16
Confuse Ray Hit Points: 107
Hit Dice: d12
Level 14: Power Gem, Discharge, Signal Beam Speed: 30ft. walking
Level 18: Cotton Guard, Light Screen, Thunder,
Dragon Pulse STR DEX CON INT WIS CHA
Learnable Moves: 16 (+3) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 15 (+2)
TM: 06, 10, 15, 16, 17, 18, 20, 21, 24, 25, 27, 31,
32, 42, 44, 45, 48, 49, 52, 56, 57, 59, 68, 72, 73, Proficient Skills: Nature, Performance
78, 87, 88, 90, 93, 100 Saving Throws: Constitution, Charisma
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water

Chlorophyll: This Pokémon’s speed is doubled in


bright sunlight.

Hidden Ability
Healer: As an action, this Pokémon can touch an ally
to restore a negative status effect.

Moves
Starting Moves: Leaf Blade, Magical Leaf, Mega Drain,
Stun Spore, Sunny Day, Sweet Scent
Level 14: Quiver Dance
Level 18: Petal Dance, Leaf Storm
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 20, 21, 22, 27, 32, 36,
42, 44, 45, 48, 53, 56, 68, 75, 83, 86, 87, 88, 90,
96, 99, 100

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Marill #183 Azumarill #184


Tiny Water/Fairy Type | Level 1 | SR 1/2 Small Water/Fairy Type | Level 5 | SR 6

Armor Class: 13 Armor Class: 15


Hit Points: 17 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 25ft. walking, 20ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 15 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 13 (+1)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Grass, Poison Vulnerabilities: Electric, Grass, Poison
Resistances: Bug, Dark, Fighting, Fire, Ice, Water Resistances: Bug, Dark, Fighting, Fire, Ice, Water
Immunities: Dragon Immunities: Dragon

Thick Fat: This Pokémon takes quarter damage from Thick Fat: This Pokémon takes quarter damage from
Fire and Ice type moves. Fire and Ice type moves.
Huge Power: Once per short rest, this Pokémon may Huge Power: Once per short rest, this Pokémon may
double the damage it does on a single move that double the damage it does on a single move that
requires an attack roll. The player must announce requires an attack roll. The player must announce
that they are using this ability before the attack roll. that they are using this ability before the attack roll.
Hidden Ability Hidden Ability
Sap Sipper: This Pokémon is immune to grass-type Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no moves. If hit by a grass type move, it takes no
damage and instead absorbs the energy, granting damage and instead absorbs the energy, granting
advantage on its next attack. advantage on its next attack.

Evolution: Marill can evolve into Azumarill at level 6


and above. When it evolves, its health increases by
Moves
double its level, and it gains 8 points to add to its Starting Moves: Tackle, Tail Whip, Water Gun, Water
ability scores (max 20). Sport, Bubble, Defense Curl, Rollout, Bubble Beam
Level 6: Helping Hand, Aqua Tail
Moves Level 10: Play Rough, Aqua Ring
Starting Moves: Tackle, Water Gun, Tail Whip Level 14: Rain Dance, Double-Edge
Level 2: Water Sport, Bubble, Defense Curl, Rollout Level 18: Superpower, Hydro Pump
Level 6: Bubble Beam, Helping Hand, Aqua Tail Learnable Moves:
Level 10: Play Rough, Aqua Ring, Rain Dance TM: 01, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 27,
31, 32, 42, 44, 45, 48, 52, 55, 56, 68, 78, 86, 87,
Level 14: Double-Edge, Superpower
88, 90, 94, 98, 100
Level 18: Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 31,
32, 42, 44, 45, 48, 55, 56, 86, 87, 88, 90, 94, 98,
100

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Sudowoodo #185
Small Rock Type | Level 5 | SR 6

Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


18 (+4) 10 (+0) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature, Survival


Saving Throws: Constitution, Strength
Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Resistances: Fire, Flying, Normal, Poison
Senses: Tremorsense 60ft

Sturdy: When this Pokémon takes an amount of


damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is Politoed #186
halved. Small Water Type | Level 10 | SR 12
Rock Head: This Pokémon takes no recoil damage.
Armor Class: 16
Hidden Ability Hit Points: 97
Rattled: When this Pokémon is hit by a damaging Hit Dice: d12
Dark, Bug, or Ghost move, it makes its next attack at Speed: 30ft. walking, 30ft. swimming
advantage.
STR DEX CON INT WIS CHA
Moves 17 (+3) 15 (+2) 14 (+2) 8 (-1) 16 (+3) 10 (+0)
Starting Moves: Copycat, Flail, Low Kick, Rock Throw,
Slam, Wood Hammer Proficient Skills: Athletics
Saving Throws: Strength
Level 6: Mimic, Feint Attack Vulnerabilities: Electric, Grass
Level 10: Rock Tomb, Block Resistances: Fire, Ice, Steel, Water
Level 14: Rock Slide, Counter, Sucker Punch
Water Absorb: Water type moves do not damage this
Level 18: Double-Edge, Stone Edge, Hammer Arm, Pokémon. Instead, half of any water damage done is
Head Smash absorbed, restoring the Pokémon's HP.
Learnable Moves: Damp: This Pokémon is unaffected by Self Destruct
TM: 04, 06, 10, 11, 12, 17, 21, 23, 26, 27, 31, 32, and Explosion moves.
37, 39, 41, 42, 44, 45, 46, 48, 56, 64, 69, 71, 77,
78, 80, 87, 88, 90, 96, 100 Hidden Ability
Drizzle: A constant light rain forms on the battlefield
when the Pokémon enters into combat. In the case
of another Pokémon with a similar weather ability,
the tie goes to the Pokémon with the highest DEX
score.

Moves
Starting Moves: Bubble Beam, Double Slap, Hypnosis,
Perish Song, Swagger
Level 14: Bounce
Level 18: Hyper Voice
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 29,
31, 32, 42, 44, 45, 46, 48, 49, 52, 55, 56, 66, 68,
78, 87, 88, 90, 94, 98, 100

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Hoppip #187
Tiny Grass/Flying Type | Level 1 | SR 1/4

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking, 20ft. flying (hover)

STR DEX CON INT WIS CHA


10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Nature


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Poison, Rock
Skiploom #188
Resistances: Fighting, Grass, Water Tiny Grass/Flying Type | Level 5 | SR 6
Immunities: Ground
Armor Class: 14
Chlorophyll: This Pokémon’s speed is doubled in Hit Points: 50
bright sunlight. Hit Dice: d8
Speed: 25ft. walking, 25ft. flying (hover)
Leaf Guard: This Pokémon does not suffer from any
negative status ailments in bright sunlight.
STR DEX CON INT WIS CHA
Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and 13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
Reflect.
Proficient Skills: Nature
Evolution: Hoppip can evolve into Skiploom at level Saving Throws: Constitution
6 and above. When it evolves, its health increases by Vulnerabilities: Fire, Flying, Ice, Poison, Rock
double its level, and it gains 10 points to add to its Resistances: Fighting, Grass, Water
ability scores (max 20). Immunities: Ground

Chlorophyll: This Pokémon’s speed is doubled in


Moves bright sunlight.
Starting Moves: Splash, Synthesis Leaf Guard: This Pokémon does not suffer from any
negative status ailments in bright sunlight.
Level 2: Tail Whip, Tackle, Fairy Wind, Poison Powder
Level 6: Stun Spore, Sleep Powder Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and
Level 10: Bullet Seed, Leech Seed, Acrobatics, Rage Reflect.
Powder
Level 14: Mega Drain, Cotton Spore, U-Turn, Worry Evolution: Skiploom can evolve into Jumpluff at level
Seed 12 and above. When it evolves, its health increases
Level 18: Giga Drain, Bounce, Memento by double its level, and it gains 7 points to add to its
ability scores (max 20).
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 27, 32, 33, 40, 42, 44,
45, 48, 53, 62, 75, 77, 83, 86, 87, 88, 89, 90, 99, Moves
100 Starting Moves: Tackle, Tail Whip, Synthesis, Splash,
Fairy Wind, Poison Powder
Level 6: Stun Spore, Sleep Powder, Bullet Seed
Level 10: Leech Seed, Mega Drain, Acrobatics
Level 14: Rage Powder, Cotton Spore
Level 18: U-Turn, Worry Seed, Giga Drain, Bounce,
Memento
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 27, 32, 33, 40, 42, 44,
45, 48, 53, 62, 75, 77, 83, 86, 87, 88, 89, 90, 99,
100

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Jumpluff #189 Aipom #190


Small Grass/Flying Type | Level 10 | SR 13 Small Normal Type | Level 1 | SR 3

Armor Class: 16 Armor Class: 14


Hit Points: 107 Hit Points: 25
Hit Dice: d10 Hit Dice: d8
Speed: 30ft. walking, 30ft. flying (hover) Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 12 (+1) 13 (+1) 15 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature Proficient Skills: Acrobatics, Sleight of Hand


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Ice, Poison, Rock Vulnerabilities: Fighting
Resistances: Fighting, Grass, Water Resistances: None
Immunities: Ground Immunities: Ghost

Chlorophyll: This Pokémon’s speed is doubled in Run Away: This Pokémon cannot be the target of an
bright sunlight. attack of opportunity.
Leaf Guard: This Pokémon does not suffer from any Pickup: If an opponent uses a consumable held item
negative status ailments in bright sunlight. in battle, this Pokémon gains a copy of it if it is not
currently holding an item.
Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and Hidden Ability
Reflect. Skill Link: On combo moves like Fury Swipes, Comet
Punch, etc., this Pokémon is guaranteed to hit at
least twice.
Moves
Starting Moves: Splash, Synthesis, Tackle, Tail Whip, Evolution: Aipom can evolve into Ambipom at the
Fairy Wind, Poison Powder, Stun Spore, Sleep time 'Double Hit' is learned. When it evolves, its
Powder, Bullet Seed, Leech Seed, Mega Drain health increases by double its level, and it gains 8
points to add to its ability scores (max 20).
Level 14: Acrobatics, Rage Powder
Level 18: Cotton Spore, U-Turn, Worry Seed, Giga
Drain, Bounce, Memento Moves
Learnable Moves: Starting Moves: Scratch, Tail Whip, Sand Attack
TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 33, 40, 42, Level 2: Astonish, Baton Pass
44, 45, 48, 53, 62, 68, 75, 77, 83, 86, 87, 88, 89,
Level 6: Tickle, Fury Swipes, Swift
90, 99, 100
Level 10: Screech, Agility, Double Hit
Level 14: Fling, Nasty Plot
Level 18: Last Resort
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 21, 22, 24, 25, 27,
30, 31, 32, 40, 42, 44, 45, 46, 47, 48, 56, 62, 65,
66, 73, 85, 86, 87, 88, 89, 90, 100

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Sunkern #191 Sunflora #192


Tiny Grass Type | Level 1 | SR 1/4 Small Grass Type | Level 5 | SR 7

Armor Class: 11 Armor Class: 14


Hit Points: 18 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 10ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 9 (-1) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 12 (+1) 16 (+3) 6 (-2) 14 (+2) 12 (+1)

Proficient Skills: Nature Proficient Skills: Nature


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water
Senses: Tremorsense 20ft Senses: Tremorsense 60ft

Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
bright sunlight. bright sunlight.
Solar Power: Damage rolls for this Pokémon get an Solar Power: Damage rolls for this Pokémon get an
additional +2 during bright sunlight. additional +2 during bright sunlight.
Hidden Ability Hidden Ability
Early Bird: This Pokémon has advantage on rolls to Early Bird: This Pokémon has advantage on rolls to
wake from sleep. wake from sleep.

Evolution: Sunkern can evolve into Sunflora at level 7


and above with the help of a Sun Stone. When it
Moves
evolves, its health increases by double its level, and it Starting Moves: Absorb, Flower Shield, Growth,
gains 13 points to add to its ability scores (max 20). Pound, Ingrain, Grass Whistle, Mega Drain, Leech
Seed

Moves Level 6: Razor Leaf, Worry Seed, Giga Drain


Starting Moves: Absorb, Growth, Ingrain Level 10: Bullet Seed, Petal Dance, Natural Gift
Level 14: Solar Beam, Double-Edge, Sunny Day
Level 2: Grass Whistle, Mega Drain, Leech Seed
Level 18: Leaf Storm
Level 6: Razor Leaf, Worry Seed, Giga Drain
Learnable Moves:
Level 10: Endeavor, Synthesis, Natural Gift
TM: 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32, 36,
Level 14: Solar Beam, Double-Edge, Sunny Day
42, 44, 45, 48, 53, 68, 75, 86, 87, 88, 90, 96, 100
Level 18: Seed Bomb
Learnable Moves:
TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 36, 42,
44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100

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Yanma #193
Small Bug/Flying Type | Level 5 | SR 5

Armor Class: 13
Hit Points: 58
Hit Dice: d10
Speed: 15ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


12 (+1) 17 (+3) 14 (+2) 6 (-2) 10 (+0) 10 (+0) Wooper #194
Tiny Water/Ground Type | Level 1 | SR 1/4
Proficient Skills: Acrobatics
Saving Throws: Dexterity
Vulnerabilities: Electric, Fire, Flying, Ice, Rock Armor Class: 11
Resistances: Bug, Fighting, Grass Hit Points: 17
Immunities: Ground Hit Dice: d6
Senses: Darkvision 50ft Speed: 20ft. walking, 20ft. swimming

Speed Boost: While this Pokémon is active and in an STR DEX CON INT WIS CHA
environment related to its type (DM Discretion), its
trainer gets advantage on initiative rolls. 10 (+0) 10 (+0) 12 (+1) 6 (-2) 12 (+1) 12 (+1)
Compound Eyes: This Pokémon gets an additional +1 Proficient Skills: Survival
to attack rolls. Saving Throws: Constitution
Hidden Ability Vulnerabilities: Grass
Frisk: Upon entering a battle, a single opponent’s Resistances: Fire, Poison, Rock, Steel
held item is revealed, if it has one. Immunities: Electric

Damp: This Pokémon is unaffected by Self Destruct


Evolution: Yanma can evolve into Yanmega at the and Explosion moves.
time 'Ancient Power' is learned. When it evolves, its
health increases by double its level, and it gains 8 Water Absorb: Water type moves do not damage this
points to add to its ability scores (max 20). Pokémon. Instead, half of any water damage done is
absorbed, restoring the Pokémon's HP.
Moves Hidden Ability
Starting Moves: Foresight, Tackle, Quick Attack, Unaware: When this Pokémon attacks an opponent, it
Double Team ignores any stat boosts the opponent has been
affected with since the start of battle. This includes
Level 6: Sonic Boom, Detect, Supersonic boosts to AC or saving throws the Pokémon has to
make.
Level 10: Uproar, Pursuit
Level 14: Ancient Power, Hypnosis Evolution: Wooper can evolve into Quagsire at level 6
Level 18: Wing Attack, Screech, U-Turn, Air Slash, and above. When it evolves, its health increases by
Bug Buzz double its level, and it gains 9 points to add to its
ability scores (max 20).
Learnable Moves:
TM: 06, 10, 11, 17, 19, 21, 22, 27, 29, 30, 32, 40,
42, 44, 45, 46, 51, 85, 87, 88, 89, 90, 100 Moves
Starting Moves: Tail Whip, Water Gun
Level 2: Mud Sport, Mud Shot
Level 6: Slam, Mud Bomb
Level 10: Amnesia, Yawn
Level 14: Earthquake, Rain Dance
Level 18: Haze, Mist, Muddy Water
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 26, 27, 32,
34, 36, 37, 42, 44, 45, 48, 55, 78, 83, 87, 88, 90,
94, 98, 100

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Quagsire #195
Medium Water/Ground Type | Level 5 | SR 6

Armor Class: 14
Hit Points: 45
Hit Dice: d10
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


16 (+3) 11 (+0) 12 (+1) 6 (-2) 14 (+2) 12 (+1)

Proficient Skills: Survival, Athletics


Saving Throws: Constitution, Strength
Vulnerabilities: Grass
Resistances: Fire, Poison, Rock, Steel
Immunities: Electric

Damp: This Pokémon is unaffected by Self Destruct


and Explosion moves.
Water Absorb: Water type moves do not damage this
Pokémon. Instead, half of any water damage done is
Espeon #196
absorbed, restoring the Pokémon's HP. Small Psychic Type | Level 5 | SR 8

Hidden Ability Armor Class: 16


Unaware: When this Pokémon attacks an opponent, Hit Points: 45
it ignores any stat boosts the opponent has been Hit Dice: d10
affected with since the start of battle. This includes Speed: 30ft. walking
boosts to AC or saving throws the Pokémon has to
make.
STR DEX CON INT WIS CHA
Moves 14 (+2) 16 (+3) 13 (+1) 8 (-1) 16 (+3) 13 (+1)
Starting Moves: Mud Sport, Tail Whip, Water Gun,
Mud Shot Proficient Skills: Insight, Persuasion
Saving Throws: Wisdom
Level 6: Slam, Mud Bomb Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Level 10: Amnesia, Yawn
Level 14: Earthquake, Rain Dance Synchronize: If this Pokémon becomes burned,
Level 18: Haze, Mist, Muddy Water paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune).
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 26, 27, Hidden Ability
31, 32, 34, 36, 37, 39, 42, 44, 45, 46, 48, 52, 55, Magic Bounce: Once per long rest, when succumbing
56, 68, 71, 78, 80, 83, 87, 88, 90, 94, 98, 100 to a negative status effect, this Pokémon can instead
reflect the effect back on the attacker.

Moves
Starting Moves: Confusion, Helping Hand, Tackle, Tail
Whip, Sand Attack, Baby-Doll Eyes, Quick Attack
Level 6: Swift, Psybeam
Level 10: Future Sight, Psych Up
Level 14: Morning Sun, Last Resort
Level 18: Psychic, Power Swap
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 21, 27,
29, 30, 32, 33, 42, 44, 45, 48, 49, 68, 77, 85, 86,
87, 88, 90, 92, 99, 100

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Umbreon #197 Murkrow #198


Small Dark Type | Level 5 | SR 8 Tiny Dark/Flying Type | Level 1 | SR 2

Armor Class: 16 Armor Class: 13


Hit Points: 45 Hit Points: 20
Hit Dice: d10 Hit Dice: d10
Speed: 30ft. walking Speed: 20ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 12 (+1) 6 (-2) 15 (+2) 14 (+2) 12 (+1) 16 (+3) 12 (+1) 6 (-2) 14 (+2) 8 (-1)

Proficient Skills: Stealth, Deception Proficient Skills: Insight, Deception


Saving Throws: Wisdom Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Fairy, Fighting Vulnerabilities: Electric, Fairy, Ice, Rock
Resistances: Dark, Ghost Resistances: Dark, Ghost, Grass
Immunities: Psychic Immunities: Ground, Psychic
Senses: Darkvision 30ft Senses: Darkvision 30ft

Synchronize: If this Pokémon becomes burned, Insomnia: This Pokémon is immune to sleep.
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune). Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)
Hidden Ability Hidden Ability
Inner Focus: This Pokémon is immune to flinching.
Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round,
Moves but must use a status-affecting move on its turn.
Starting Moves: Helping Hand, Pursuit, Tackle, Tail
Whip, Sand Attack, Baby-Doll Eyes, Quick Attack Evolution: Murkrow can evolve into Honchkrow at
level 10 and above with the help of a Dusk Stone.
Level 6: Confuse Ray, Feint Attack When it evolves, its health increases by double its
level, and it gains 8 points to add to its ability scores
Level 10: Assurance, Screech (max 20).
Level 14: Moonlight, Last Resort
Level 18: Mean Look, Guard Swap Moves
Learnable Moves: Starting Moves: Astonish, Peck
TM: 01, 06, 10, 11, 12, 15, 17, 18, 21, 27, 29, 30,
Level 2: Pursuit, Haze
32, 41, 42, 44, 45, 48, 49, 66, 68, 77, 85, 87, 88,
90, 95, 97, 100 Level 6: Wing Attack, Night Shade
Level 10: Assurance, Taunt
Level 14: Feint Attack, Mean Look
Level 18: Foul Play, Tailwind, Sucker Punch, Torment,
Quash
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 18, 19, 21, 27, 29, 30,
32, 40, 41, 42, 44, 45, 46, 48, 51, 60, 63, 66, 73,
76, 77, 85, 87, 88, 90, 95, 97, 100

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Slowking #199
Medium Water/Psychic Type | Level 8 | SR 11

Armor Class: 16
Hit Points: 97
Hit Dice: d10
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


17 (+3) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Insight, History


Saving Throws: Constitution, Wisdom
Vulnerabilities: Bug, Dark, Electric, Ghost, Grass
Resistances: Fighting, Fire, Ice, Psychic, Steel, Water

Oblivious: This Pokémon is immune to moves that


attempt to charm or taunt it.
Own Tempo: This Pokémon is immune to becoming
confused. Misdreavus #200
Hidden Ability Small Ghost Type | Level 5 | SR 7
Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns to Armor Class: 15
its Pokéball. Hit Points: 40
Hit Dice: d8
Speed: 0ft. walking, 30ft. flying (hover)
Moves
Starting Moves: Curse, Heal Pulse, Hidden Power,
Power Gem, Tackle, Yawn, Growl, Water Gun, STR DEX CON INT WIS CHA
Confusion, Disable 14 (+2) 15 (+2) 14 (+2) 6 (-2) 14 (+2) 12 (+1)
Level 10: Headbutt, Water Pulse, Zen Headbutt
Proficient Skills: Stealth, Deception
Level 14: Nasty Plot, Swagger Saving Throws: Wisdom, Charisma
Level 18: Psychic, Trump Card, Psych Up Vulnerabilities: Dark, Ghost
Resistances: Bug, Poison
Learnable Moves: Immunities: Fighting, Normal
TM: 03, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, Senses: Darkvision 30ft
20, 21, 26, 27, 29, 30, 31, 32, 35, 38, 42, 44, 45,
48, 49, 52, 55, 56, 60, 68, 73, 77, 78, 82, 85, 86, Levitate: This Pokémon is immune to ground moves.
87, 88, 90, 92, 94, 100
Evolution: Misdreavus can evolve into Mismagius at
level 10 and above with the help of a Dusk Stone.
When it evolves, its health increases by double its
level, and it gains 9 points to add to its ability scores
(max 20).

Moves
Starting Moves: Growl, Psywave, Spite, Astonish
Level 6: Confuse Ray, Mean Look
Level 10: Hex, Psybeam, Pain Split
Level 14: Payback, Shadow Ball
Level 18: Perish Song, Grudge, Power Gem
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 29,
30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 57, 61, 63,
66, 73, 77, 85, 87, 88, 90, 92, 97, 99, 100

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Unown #201
Tiny Psychic Type | Level 1 | SR 1

Armor Class: 13
Hit Points: 20
Hit Dice: d10
Speed: 0ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA


12 (+1) 12 (+1) 12 (+1) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Arcana, History


Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Truesight 20ft

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Hidden Power
Learnable Moves:
TM: 10

Wobbuffet #202
Medium Psychic Type | Level 5 | SR 6

Armor Class: 13
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


13 (+1) 9 (-1) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival


Saving Throws: Wisdom, Constitution
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Darkvision 40ft

Shadow Tag: If this Pokémon is active, an opponent


cannot flee or be switched out.

Hidden Ability
Telepathy: This Pokémon cannot be damaged by its
allies' attacks.

Moves
Starting Moves: Counter, Destiny Bond, Mirror Coat,
Safeguard
Learnable Moves:
TM: 20

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Girafarig #203
Medium Normal/Psychic Type | Level 5 | SR 6

Armor Class: 15
Hit Points: 48
Hit Dice: d8
Speed: 40ft. walking

STR DEX CON INT WIS CHA


15 (+2) 17 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Dexterity
Vulnerabilities: Bug, Dark
Resistances: Psychic
Immunities: Ghost
Pineco #204
Tiny Bug Type | Level 1 | SR 1
Inner Focus: This Pokémon is immune to flinching.
Armor Class: 13
Early Bird: This Pokémon has advantage on rolls to Hit Points: 25
wake from sleep. Hit Dice: d8
Hidden Ability Speed: 10ft. walking
Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no STR DEX CON INT WIS CHA
damage and instead absorbs the energy, granting
advantage on its next attack. 12 (+1) 8 (-1) 17 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature, Survival


Moves Saving Throws: Constitution
Starting Moves: Astonish, Confusion, Growl, Guard Vulnerabilities: Fire, Flying, Rock
Swap, Power Swap, Tackle, Odor Sleuth, Assurance Resistances: Grass, Ground, Fighting

Level 6: Stomp, Psybeam Sturdy: When this Pokémon takes an amount of


Level 10: Agility, Double Hit, Zen Headbutt damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is
Level 14: Crunch, Baton Pass halved.
Level 18: Nasty Plot, Psychic
Hidden Ability
Learnable Moves: Overcoat: This Pokémon does not take damage from
TM: 01, 03, 04, 06, 10, 11, 16, 17, 18, 21, 24, 25, weather-related moves like Hail, Weather Ball, etc.
26, 27, 29, 30, 32, 33, 42, 44, 45, 46, 48, 49, 53,
57, 73, 77, 78, 85, 86, 87, 88, 90, 92, 99, 100 Evolution: Pineco can evolve into Forretress at level 9
and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
ability scores (max 20).

Moves
Starting Moves: Protect, Tackle
Level 2: Self-Destruct, Bug Bite, Take Down
Level 6: Rapid Spin, Bide
Level 10: Natural Gift, Spikes, Payback
Level 14: Explosion, Iron Defense
Level 18: Gyro Ball, Double-Edge
Learnable Moves:
TM: 06, 09, 10, 11, 16, 17, 21, 22, 26, 27, 32, 33,
37, 39, 42, 44, 45, 48, 64, 66, 74, 78, 80, 87, 88,
90, 100

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Forretress #205
Small Bug/Steel Type | Level 8 | SR 12

Armor Class: 16
Hit Points: 109
Hit Dice: d12
Speed: 20ft. walking

STR DEX CON INT WIS CHA


17 (+3) 12 (+1) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature, Survival


Saving Throws: Constitution, Strength
Vulnerabilities: Fire
Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
Psychic, Steel
Immunities: Poison Dunsparce #206
Medium Normal Type | Level 1 | SR 2
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is Armor Class: 14
halved. Hit Points: 20
Hit Dice: d8
Hidden Ability Speed: 30ft. walking, 10ft. flying
Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc.
STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 8 (-1)
Moves
Starting Moves: Autotomize, Mirror Shot, Protect, Proficient Skills: Acrobatics, Perception
Tackle, Toxic Spikes, Self-Destruct, Bug Bite, Take Saving Throws: Dexterity
Down, Rapid Spin, Bide Vulnerabilities: Fighting
Resistances: None
Level 10: Natural Gift, Spikes, Payback Immunities: Ghost
Level 14: Explosion, Iron Defense Senses: Blindsight 80ft, Tremorsense 80ft
Level 18: Gyro Ball, Double-Edge, Magnet Rise, Zap
Cannon, Heavy Slam Serene Grace: The DC to avoid a negative status
condition from this Pokémon is increased by 1.
Learnable Moves:
Run Away: This Pokémon cannot be the target of an
TM: 06, 09, 10, 11, 15, 16, 17, 21, 22, 26, 27, 32, attack of opportunity.
33, 37, 39, 42, 44, 45, 48, 64, 66, 68, 69, 72, 74,
78, 80, 87, 88, 90, 91, 100 Hidden Ability
Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at
advantage.

Moves
Starting Moves: Defense Curl, Rage, Rollout
Level 2: Spite, Pursuit, Screech, Yawn
Level 6: Ancient Power, Body Slam, Drill Run
Level 10: Roost, Take Down, Coil, Dig
Level 14: Glare, Double-Edge, Endeavor, Air Slash
Level 18: Dragon Rush, Endure, Flail
Learnable Moves:
TM: 04, 06, 10, 11, 13, 14, 17, 18, 19, 21, 22, 24,
25, 26, 27, 30, 32, 35, 38, 39, 42, 44, 45, 46, 48,
57, 73, 74, 77, 78, 80, 84, 85, 87, 88, 90, 93, 100

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Gligar #207 Steelix #208


Small Ground/Flying Type | Level 1 | SR 3 Huge Steel/Ground Type | Level 10 | SR 14

Armor Class: 16 Armor Class: 21


Hit Points: 18 Hit Points: 147
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking, 25ft. climbing, 30ft. flying Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 20 (+5) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Stealth Proficient Skills: Athletics


Saving Throws: Dexterity Saving Throws: Strength, Constitution
Vulnerabilities: Ice, Water Vulnerabilities: Fighting, Fire, Ground, Water
Resistances: Bug, Fighting, Poison Resistances: Bug, Dragon, Flying, Normal, Psychic,
Immunities: Electric, Ground Rock, Steel
Senses: Darkvision 30ft Immunities: Electric, Poison
Senses: Tremorsense 120ft
Hyper Cutter: This Pokémon’s ability modifiers
cannot be decreased by an opponent’s moves. Rock Head: This Pokémon takes no recoil damage.
Sand Veil: This Pokémon’s AC increases by 2 in Sturdy: When this Pokémon takes an amount of
desert terrain, or during a Sandstorm. damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is
Hidden Ability halved.
Immunity: This Pokémon is immune to becoming
poisoned. Hidden Ability
Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
Evolution: Gligar can evolve into Gliscor at level 10
confused, or paralyzed.
and above while holding a Razor Fang at night. When
it evolves, its health increases by double its level, and
it gains 9 points to add to its ability scores (max 20). Moves
Starting Moves: Bind, Fire Fang, Harden, Ice Fang,
Moves Mud Sport, Tackle, Thunder Fang, Curse, Rock Throw,
Starting Moves: Poison Sting, Sand Attack Rock Tomb, Rage, Stealth Rock, Autotomize, Gyro
Ball, Smack Down, Dragon Breath, Slam, Screech
Level 2: Harden, Knock Off, Quick Attack
Level 14: Rock Slide, Crunch, Iron Tail
Level 6: Fury Cutter, Feint Attack, Acrobatics
Level 18: Dig, Stone Edge, Double-Edge, Sandstorm
Level 10: Slash, U-Turn
Learnable Moves:
Level 14: Screech, X-Scissor, Sky Uppercut
TM: 05, 06, 10, 11, 12, 15, 17, 21, 23, 26, 27, 32,
Level 18: Swords Dance, Guillotine 37, 39, 41, 42, 44, 45, 48, 59, 64, 66, 68, 69, 71,
74, 77, 78, 80, 82, 87, 88, 90, 91, 96, 97, 100
Learnable Moves:
TM: 06, 09, 10, 11, 12, 17, 18, 19, 21, 26, 27, 31,
32, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48, 51, 54,
56, 62, 66, 69, 71, 75, 78, 80, 81, 84, 87, 88, 89,
90, 97, 100

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Snubbull #209 Granbull #210


Tiny Fairy Type | Level 1 | SR 1 Medium Fairy Type | Level 5 | SR 5

Armor Class: 12 Armor Class: 14


Hit Points: 16 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 30ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 14 (+2) 15 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Intimidation Proficient Skills: Intimidation


Saving Throws: Charisma Saving Throws: Charisma, Dexterity
Vulnerabilities: Poison, Steel Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting Resistances: Bug, Dark, Fighting
Immunities: Dragon Immunities: Dragon

Intimidate: Once per short rest, you can impose Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Run Away: This Pokémon cannot be the target of an Quick Feet: When suffering from a negative status
attack of opportunity. condition, this Pokémon’s speed increases by 15 ft.
Hidden Ability Hidden Ability
Rattled: When this Pokémon is hit by a damaging Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at Dark, Bug, or Ghost move, it makes its next attack at
advantage. advantage.

Evolution: Snubbull can evolve into Granbull at level


7 and above. When it evolves, its health increases by
Moves
double its level, and it gains 7 points to add to its Starting Moves: Charm, Fire Fang, Ice Fang, Scary
ability scores (max 20). Face, Tackle, Tail Whip, Thunder Fang, Bite, Lick
Level 6: Headbutt
Moves Level 10: Roar
Starting Moves: Charm, Fire Fang, Ice Fang, Scary Level 14: Rage
Face, Tackle, Tail Whip, Thunder Fang
Level 18: Play Rough, Payback, Crunch, Outrage
Level 2: Bite, Lick
Learnable Moves:
Level 6: Headbutt
TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, 22,
Level 10: Roar, Rage 24, 25, 26, 27, 30, 31, 32, 33, 35, 36, 38, 39, 41,
42, 44, 45, 46, 48, 50, 52, 56, 66, 68, 71, 73, 78,
Level 14: Play Rough
80, 87, 88, 90, 93, 95, 99, 100
Level 18: Payback, Crunch
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 17, 18, 21, 22, 24,
25, 26, 27, 30, 31, 32, 33, 35, 36, 38, 41, 42, 44,
45, 46, 48, 50, 56, 66, 73, 78, 87, 88, 90, 93, 95,
99, 100

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Qwilfish #211
Tiny Water/Poison Type | Level 5 | SR 5

Armor Class: 15
Hit Points: 20
Hit Dice: d6
Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


15 (+2) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Intimidation


Saving Throws: Dexterity
Vulnerabilities: Electric, Ground, Psychic
Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison,
Steel, Water

Poison Point: On melee attacks made by this Scizor #212


Pokémon, roll a d10 on a hit. On a result of a 10, the Medium Bug/Steel Type | Level 10 | SR 14
target is poisoned.
Swift Swim: This Pokémon's swim speed is doubled Armor Class: 19
in rainy conditions. Hit Points: 120
Hit Dice: d12
Hidden Ability Speed: 30ft. walking, 30ft. flying
Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 8 (-1)
Moves
Starting Moves: Poison Sting, Spikes, Tackle, Water Proficient Skills: Acrobatics, Intimidation
Gun, Harden, Minimize, Bubble Saving Throws: Dexterity, Strength
Vulnerabilities: Fire
Level 6: Rollout, Toxic Spikes Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
Level 10: Spit Up, Stockpile, Revenge Psychic, Steel
Immunities: Poison
Level 14: Brine, Pin Missile, Take Down
Level 18: Aqua Tail, Poison Jab, Destiny Bond, Hydro Swarm: This Pokémon adds doubles its STAB bonus
Pump when it has 25% or less of its maximum health.
Learnable Moves: Technician: For damaging moves activated by this
TM: 06, 07, 09, 10, 12, 13, 14, 17, 18, 21, 27, 30, Pokémon with 15 max PP or more, they may roll the
32, 34, 36, 42, 44, 45, 48, 55, 64, 66, 73, 74, 84, damage twice and use the higher result.
87, 88, 90, 94, 98, 100
Hidden Ability
Light Metal: This Pokémon is especially light for its
species. Once per long rest, it may impose
disadvantage on an attack roll against it.

Moves
Starting Moves: Bullet Punch, Leer, Quick Attack,
Focus Energy, Pursuit, False Swipe, Agility, Metal
Claw, Fury Cutter, Slash
Level 14: Razor Wind, Iron Defense, X-Scissor
Level 18: Night Slash, Double Hit, Iron Head, Swords
Dance, Feint
Learnable Moves:
TM: 06, 09, 10, 11, 15, 16, 17, 18, 19, 20, 21, 27,
31, 32, 37, 40, 42, 44, 45, 46, 48, 51, 54, 56, 59,
62, 68, 75, 81, 87, 88, 89, 90, 91, 100

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Shuckle #213
Tiny Bug/Rock Type | Level 5 | SR 4

Armor Class: 22
Hit Points: 25
Hit Dice: d8
Speed: 10ft. walking

STR DEX CON INT WIS CHA


10 (+0) 8 (-1) 12 (+1) 6 (-2) 16 (+3) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Rock, Steel, Water
Resistances: Normal, Poison

Sturdy: When this Pokémon takes an amount of


damage from a single hit that is equal or greater than Heracross #214
half the Pokémon's maximum HP, the damage is Medium Bug/Fighting Type | Level 5 | SR 9
halved.
Gluttony: This Pokémon must eat its held berry when Armor Class: 18
it falls below ½ of its maximum HP. Hit Points: 50
Hit Dice: d10
Hidden Ability Speed: 30ft. walking, 30ft. climbing, 15ft. flying
Contrary: Moves that affect this Pokémon's stats
have the opposite effect. (For example, Defense Curl
would lower AC by 4. Growl would increase its attack STR DEX CON INT WIS CHA
by +1) 18 (+4) 16 (+3) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Moves Proficient Skills: Athletics


Saving Throws: Strength
Starting Moves: Bide, Constrict, Rollout, Withdraw, Vulnerabilities: Fairy, Fire, Flying, Psychic
Encore, Wrap, Struggle Bug Resistances: Bug, Dark, Grass, Ground
Level 6: Safeguard, Rest
Swarm: This Pokémon adds doubles its STAB bonus
Level 10: Rock Throw, Gastro Acid, Power Trick when it has 25% or less of its maximum health.
Level 14: Shell Smash, Rock Slide Guts: When this Pokémon is burned or poisoned,
Level 18: Bug Bite, Guard Split, Power Split, Stone they are not affected by the disadvantage or half
Edge damage effects. They still take damage at the end of
each of their turns.
Learnable Moves:
TM: 06, 09, 10, 11, 17, 20, 21, 23, 26, 27, 32, 34, Hidden Ability
36, 37, 39, 42, 44, 45, 48, 69, 71, 74, 78, 80, 83, Moxie: Upon causing an opponent to faint, this
87, 88, 90, 100 Pokémon may immediately take another action.

Moves
Starting Moves: Arm Thrust, Bullet Seed, Endure,
Horn Attack, Leer, Night Slash, Tackle, Feint, Aerial
Ace
Level 6: Chip Away, Counter, Fury Attack
Level 10: Brick Break, Pin Missile
Level 14: Take Down, Megahorn
Level 18: Close Combat, Reversal
Learnable Moves:
TM: 01, 06, 08, 09, 10, 11, 15, 17, 18, 21, 23, 26,
27, 31, 32, 39, 40, 42, 44, 45, 46, 48, 52, 54, 56,
65, 68, 71, 75, 78, 80, 87, 88, 90, 100

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Sneasel #215
Small Dark/Ice Type | Level 5 | SR 4

Armor Class: 15
Hit Points: 30
Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


13 (+1) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
Teddiursa #216
Proficient Skills: Stealth, Deception, Sleight of Hand Tiny Normal Type | Level 1 | SR 1/2
Saving Throws: Dexterity
Vulnerabilities: Bug, Fairy, Fighting, Fire, Rock, Steel
Resistances: Dark, Ghost, Ice Armor Class: 13
Immunities: Psychic Hit Points: 16
Senses: Darkvision 40ft Hit Dice: d6
Speed: 25ft. walking
Inner Focus: This Pokémon is immune to flinching.
Keen Eye: This Pokémon ignores disadvantage when STR DEX CON INT WIS CHA
it relates to sight. 13 (+1) 11 (+0) 11 (+0) 6 (-2) 10 (+0) 12 (+1)
Hidden Ability
Pickpocket: As a bonus action, this Pokémon can Proficient Skills: Persuasion, Medicine
make a DEX check contested by the opponent’s WIS Saving Throws: Charisma
to attempt to steal a held item. After the first Vulnerabilities: Fighting
attempt, all other attempts against the same Resistances: None
opponent are rolled at disadvantage. Immunities: Ghost

Pickup: If an opponent uses a consumable held item


Evolution: Sneasel can evolve into Weavile at level 10 in battle, this Pokémon gains a copy of it if it is not
and above while holding a Razor Claw at night. When currently holding an item.
it evolves, its health increases by double its level, and
it gains 12 points to add to its ability scores (max Quick Feet: When suffering from a negative status
20). condition, this Pokémon’s speed increases by 15 ft.
Hidden Ability
Moves Honey Gather: At the end of each battle, this
Starting Moves: Leer, Scratch, Taunt, Quick Attack, Pokémon may roll a d20. On a result of 20, its trainer
Feint Attack adds a Honey to its inventory.

Level 6: Icy Wind, Fury Swipes, Agility, Metal Claw Evolution: Teddiursa can evolve into Ursaring at level
Level 10: Hone Claws, Beat Up, Screech 8 and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
Level 14: Slash, Snatch ability scores (max 20).
Level 18: Punishment, Ice Shard
Learnable Moves: Moves
TM: 04, 06, 07, 10, 11, 12, 13, 14, 17, 18, 21, 27, Starting Moves: Baby-Doll Eyes, Covet, Fake Tears,
30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 47, 48, 54, Lick, Scratch
56, 63, 65, 66, 75, 77, 81, 84, 85, 87, 88, 90, 94,
95, 97, 100 Level 2: Fury Swipes
Level 6: Feint Attack, Sweet Scent
Level 10: Slash
Level 14: Charm
Level 18: Rest, Snore, Thrash, Fling
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27,
31, 32, 39, 40, 41, 42, 44, 45, 46, 48, 56, 65, 75,
78, 80, 87, 88, 90, 100

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Ursaring #217 Slugma #218


Medium Normal Type | Level 5 | SR 6 Small Fire Type | Level 1 | SR 1/8

Armor Class: 15 Armor Class: 11


Hit Points: 50 Hit Points: 18
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking, 25ft. climbing Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 9 (-1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Survival


Saving Throws: Strength Saving Throws: Constitution
Vulnerabilities: Fighting Vulnerabilities: Ground, Rock, Water
Resistances: None Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Immunities: Ghost
Magma Armor: This Pokémon is immune to freezing.
Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half Flame Body: The flames from this Pokémon's body
damage effects. They still take damage at the end of shine dim light in a 15 ft radius. In addition, when hit
each of their turns. by a melee attack, roll a d10. On a 10, the attacker is
burned.
Quick Feet: When suffering from a negative status
condition, this Pokémon’s speed increases by 15 ft. Hidden Ability
Weak Armor: When an attack hits this Pokémon, its
Hidden Ability speed increases by 5 feet, but its AC is temporarily
Unnerve: Opponents in combat with this Pokémon reduced by 1 until the end of battle (for a maximum
cannot eat held berries. reduction of -5).

Moves Evolution: Slugma can evolve into Magcargo at level


10 and above. When it evolves, its health increases
Starting Moves: Covet, Fake Tears, Leer, Lick, Scratch, by double its level, and it gains 12 points to add to
Fury Swipes its ability scores (max 20).
Level 6: Feint Attack, Sweet Scent
Level 10: Slash Moves
Level 14: Scary Face, Rest Starting Moves: Smog, Yawn
Level 18: Snore, Thrash, Hammer Arm Level 2: Ember, Rock Throw, Harden
Learnable Moves: Level 6: Incinerate, Clear Smog, Ancient Power
TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, 23, Level 10: Flame Burst, Rock Slide
26, 27, 31, 32, 39, 40, 41, 42, 44, 45, 46, 48, 52,
Level 14: Lava Plume, Amnesia, Body Slam
56, 65, 66, 68, 71, 75, 78, 80, 87, 88, 90, 100
Level 18: Recover, Flamethrower, Earth Power
Learnable Moves:
TM: 06, 10, 11, 16, 17, 21, 27, 32, 33, 35, 38, 39,
42, 43, 44, 45, 48, 50, 61, 80, 83, 87, 88, 90, 96,
100

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Magcargo #219 Swinub #220


Small Fire/Rock Type | Level 8 | SR 10 Tiny Ice/Ground Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 12


Hit Points: 88 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 25ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 11 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting, Ground, Rock, Water Vulnerabilities: Fire, Fighting, Grass, Steel, Water
Resistances: Bug, Fairy, Fire, Flying, Ice, Normal, Resistances: Poison
Poison, Steel Immunities: Electric

Magma Armor: This Pokémon is immune to freezing. Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it.
Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when hit Snow Cloak: This Pokémon's AC is increased by 2 in
by a melee attack, roll a d10. On a 10, the attacker is arctic conditions, or when it is snowing or hailing.
burned.
Hidden Ability
Hidden Ability Thick Fat: This Pokémon takes quarter damage from
Weak Armor: When an attack hits this Pokémon, its Fire and Ice type moves.
speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum
Evolution: Swinub can evolve into Piloswine at level 9
reduction of -5).
and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
Moves ability scores (max 20).
Starting Moves: Shell Smash, Smog, Yawn, Ember,
Rock Throw, Harden, Incinerate, Clear Smog, Ancient Moves
Power Starting Moves: Odor Sleuth, Tackle
Level 10: Flame Burst, Rock Slide
Level 2: Mud Sport, Powder Snow, Mud-Slap
Level 14: Lava Plume, Amnesia, Body Slam
Level 6: Endure, Mud Bomb, Icy Wind
Level 18: Recover, Flamethrower, Earth Power
Level 10: Ice shard, Take Down, Mist
Learnable Moves:
Level 14: Earthquake, Flail
TM: 06, 10, 11, 15, 16, 17, 21, 22, 23, 26, 27, 32,
Level 18: Blizzard, Amnesia
33, 35, 37, 38, 39, 42, 43, 44, 45, 48, 50, 61, 64,
68, 69, 71, 74, 78, 80, 83, 87, 88, 90, 96, 100 Learnable Moves:
TM: 05, 06, 07, 10, 13, 14, 16, 17, 18, 21, 26, 27,
32, 33, 37, 39, 42, 44, 45, 48, 78, 80, 87, 88, 90,
100

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Piloswine #221
Small Ice/Ground Type | Level 8 | SR 8

Armor Class: 14
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Fighting, Grass, Steel, Water
Resistances: Poison
Immunities: Electric

Oblivious: This Pokémon is immune to moves that


Corsola #222
Tiny Water/Rock Type | Level 1 | SR 3
attempt to charm or taunt it.
Snow Cloak: This Pokémon's AC is increased by 2 in Armor Class: 16
arctic conditions, or when it is snowing or hailing. Hit Points: 19
Hidden Ability Hit Dice: d6
Speed: 15ft. walking, 25ft. swimming
Thick Fat: This Pokémon takes quarter damage from
Fire and Ice type moves.
STR DEX CON INT WIS CHA
Evolution: Piloswine can evolve into Mamoswine at 14 (+2) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
the time 'Ancient Power' is learned. When it evolves,
its health increases by double its level, and it gains
Proficient Skills: Survival, Stealth
10 points to add to its ability scores (max 20).
Saving Throws: Constitution
Vulnerabilities: Electric, Fighting, Grass, Ground
Moves Resistances: Fire, Flying, Ice, Normal, Poison
Starting Moves: Fury Attack, Mud Sport, Odor Sleuth, Hustle: When this Pokémon scores a critical hit, it
Peck, Powder Snow, Mud-Slap, Endure, Mud Bomb, may immediately use the same move to attack again
Icy Wind at disadvantage.
Level 10: Ice Fang, Take Down Natural Cure: This Pokémon is cured of negative
Level 14: Ancient Power, Mist, Thrash status ailments upon returning to its Pokeball.
Level 18: Earthquake, Blizzard, Amnesia Hidden Ability
Learnable Moves: Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns to
TM: 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 26, its Pokéball.
27, 32, 33, 37, 39, 42, 44, 45, 48, 68, 71, 78, 80,
87, 88, 90, 100
Moves
Starting Moves: Harden, Tackle, Bubble
Level 2: Recover, Bubble Beam, Refresh
Level 6: Ancient Power, Spike Cannon
Level 10: Lucky Chant, Brine, Iron Defense, Rock
Blast
Level 14: Endure, Aqua Ring, Power Gem
Level 18: Mirror Coat, Earth Power, Flail
Learnable Moves:
TM: 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21,
26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 45, 48, 55,
64, 69, 71, 78, 80, 87, 88, 90, 94, 96, 100

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Remoraid #223 Octillery #224


Tiny Water Type | Level 1 | SR 1/4 Small Water Type | Level 5 | SR 6

Armor Class: 12 Armor Class: 15


Hit Points: 17 Hit Points: 45
Hit Dice: d6 Hit Dice: d10
Speed: 5ft. walking, 30ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water

Hustle: When this Pokémon scores a critical hit, it Suction Cups: This Pokémon cannot be forced out of
may immediately use the same move to attack again battle by an opponent’s moves.
at disadvantage.
Sniper: On a critical hit made by this Pokémon, triple
Sniper: On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.
the dice roll instead of doubling it.
Hidden Ability
Hidden Ability Moody: At the end of each long rest, this Pokémon
Moody: At the end of each long rest, this Pokémon rerolls on the nature table, replacing its nature with
rerolls on the nature table, replacing its nature with the result until the next long rest.
the result until the next long rest.

Evolution: Remoraid can evolve into Octillery at level


Moves
7 and above. When it evolves, its health increases by Starting Moves: Gunk Shot, Octazooka, Rock Blast,
double its level, and it gains 10 points to add to its Water Gun, Constrict, Psybeam
ability scores (max 20).
Level 6: Aurora Beam, Bubble Beam
Level 10: Focus Energy, Wring Out, Signal Beam
Moves
Level 14: Ice Beam, Bullet Seed
Starting Moves: Water Gun
Level 18: Hydro Pump, Hyper Beam, Soak
Level 2: Lock-On, Psybeam
Learnable Moves:
Level 6: Aurora Beam, Bubble Beam, Focus Energy
TM: 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 27, 29,
Level 10: Water Pulse, Signal Beam 32, 34, 35, 36, 38, 42, 44, 45, 46, 48, 53, 55, 57,
66, 68, 73, 87, 88, 90, 91, 94, 98, 100
Level 14: Ice Beam, Bullet Seed
Level 18: Hydro Pump, Hyper Beam, Soak
Learnable Moves:
TM: 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 27, 29,
32, 35, 38, 42, 44, 45, 46, 48, 55, 57, 73, 87, 88,
90, 94, 98, 100

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Delibird #225
Small Ice/Flying Type | Level 1 | SR 1

Armor Class: 13
Hit Points: 16
Hit Dice: d6
Speed: 30ft. walking

STR DEX CON INT WIS CHA


11 (+0) 15 (+2) 10 (+0) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Acrobatics, Survival


Saving Throws: Dexterity
Vulnerabilities: Electric, Fire, Rock, Steel
Resistances: Bug, Grass
Immunities: Ground

Vital Spirit: This Pokémon cannot be put to sleep.


Hustle: When this Pokémon scores a critical hit, it
may immediately use the same move to attack again
Mantine #226
at disadvantage. Medium Water/Flying Type | Level 8 | SR 11

Hidden Ability Armor Class: 17


Insomnia: This Pokémon is immune to sleep. Hit Points: 72
Hit Dice: d10
Moves Speed: 5ft. walking, 30ft. swimming, 30ft. flying

Starting Moves: Present


STR DEX CON INT WIS CHA
Level 6: Drill Peck
18 (+4) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 40, Proficient Skills: Athletics
42, 44, 45, 46, 48, 56, 59, 70, 76, 79, 87, 88, 90, Saving Throws: Dexterity
100 Vulnerabilities: Electric, Rock
Resistances: Bug, Fighting, Fire, Steel, Water
Immunities: Ground

Swift Swim: This Pokémon's swim speed is doubled


in rainy conditions.
Water Absorb: Water type moves do not damage this
Pokémon. Instead, half of any water damage done is
absorbed, restoring the Pokémon's HP.
Hidden Ability
Water Veil: This Pokémon is immune to burning.

Moves
Starting Moves: Bubble, Bullet Seed, Psybeam, Roost,
Signal Beam, Tackle, Supersonic, Bubble Beam,
Confuse Ray, Wing Attack, Headbutt, Water Pulse
Level 10: Wide Guard, Take Down, Agility
Level 14: Air Slash, Aqua Ring
Level 18: Bounce, Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 19, 21, 26, 27,
32, 39, 40, 42, 44, 45, 48, 55, 62, 68, 78, 80, 87,
88, 90, 94, 98, 100

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Skarmory #227 Houndour #228


Medium Steel/Flying Type | Level 8 | SR 10 Tiny Dark/Fire Type | Level 1 | SR 1/2

Armor Class: 17 Armor Class: 12


Hit Points: 68 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking, 40ft. flying Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Perception Proficient Skills: Stealth, Athletics


Saving Throws: Strength, Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Fire Vulnerabilities: Fighting, Ground, Rock, Water
Resistances: Bug, Dragon, Fairy, Flying, Grass, Resistances: Dark, Fire, Ghost, Grass, Ice, Steel
Normal, Psychic, Steel Immunities: Psychic
Immunities: Ground, Poison Senses: Darkvision 30ft

Keen Eye: This Pokémon ignores disadvantage when Early Bird: This Pokémon has advantage on rolls to
it relates to sight. wake from sleep.
Sturdy: When this Pokémon takes an amount of Flash Fire: This Pokémon takes no damage from fire.
damage from a single hit that is equal or greater than Instead, immediately after taking a hit from a fire-
half the Pokémon's maximum HP, the damage is type move, or in open flames, double the STAB
halved. bonus on the next fire-type move.
Hidden Ability Hidden Ability
Weak Armor: When an attack hits this Pokémon, its Unnerve: Opponents in combat with this Pokémon
speed increases by 5 feet, but its AC is temporarily cannot eat held berries.
reduced by 1 until the end of battle (for a maximum
reduction of -5).
Evolution: Houndour can evolve into Houndoom at
level 7 and above. When it evolves, its health
Moves increases by double its level, and it gains 9 points to
add to its ability scores (max 20).
Starting Moves: Leer, Peck, Sand Attack, Metal Claw,
Air Cutter, Fury Attack, Feint
Moves
Level 10: Swift, Spikes, Agility
Starting Moves: Ember, Leer, Howl
Level 14: Steel Wing, Slash
Level 2: Smog, Roar
Level 18: Metal Sound, Air Slash, Autotomize, Night
Slash Level 6: Bite, Odor Sleuth
Learnable Moves: Level 10: Beat Up, Fire Fang, Feint Attack
TM: 05, 06, 10, 11, 12, 17, 19, 21, 27, 32, 37, 39, Level 14: Embargo, Foul Play
40, 41, 42, 44, 45, 46, 48, 51, 58, 66, 75, 76, 80,
Level 18: Flamethrower, Crunch, Nasty Plot, Inferno
81, 87, 88, 90, 91, 97, 100
Learnable Moves:
TM: 05, 06, 10, 11, 12, 17, 21, 22, 27, 30, 32, 35,
36, 38, 41, 42, 43, 44, 45, 46, 48, 50, 61, 63, 66,
85, 87, 88, 90, 95, 97, 100

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Houndoom #229
Medium Dark/Fire Type | Level 5 | SR 8

Armor Class: 17
Hit Points: 45
Hit Dice: d10
Speed: 40ft. walking

STR DEX CON INT WIS CHA


15 (+2) 17 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Stealth, Athletics


Saving Throws: Dexterity
Vulnerabilities: Fighting, Ground, Rock, Water
Resistances: Dark, Fire, Ghost, Grass, Ice, Steel
Immunities: Psychic
Senses: Darkvision 60ft

Early Bird: This Pokémon has advantage on rolls to


wake from sleep.
Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB Kingdra #230
bonus on the next fire-type move. Medium Water/Dragon Type | Level 10 | SR 12
Hidden Ability
Unnerve: Opponents in combat with this Pokémon Armor Class: 17
cannot eat held berries. Hit Points: 99
Hit Dice: d12
Speed: 10ft. walking, 40ft. swimming
Moves
Starting Moves: Ember, Howl, Leer, Smog, Thunder STR DEX CON INT WIS CHA
Fang, Roar
18 (+4) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
Level 6: Bite, Odor Sleuth
Level 10: Beat Up, Fire Fang Proficient Skills: Acrobatics
Saving Throws: Dexterity
Level 14: Feint Attack, Embargo Vulnerabilities: Dragon, Fairy
Level 18: Foul Play, Flamethrower, Crunch, Nasty Resistances: Fire, Steel, Water
Plot, Inferno
Learnable Moves: Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
TM: 05, 06, 10, 11, 12, 15, 17, 21, 22, 27, 30, 32,
35, 36, 38, 41, 42, 43, 44, 45, 46, 48, 50, 61, 63, Sniper: On a critical hit made by this Pokémon, triple
66, 68, 85, 87, 88, 90, 95, 97, 100 the dice roll instead of doubling it.
Hidden Ability
Damp: This Pokémon is unaffected by Self Destruct
and Explosion moves.

Moves
Starting Moves: Bubble, Leer, Yawn, Smokescreen,
Water Gun, Twister, Bubble Beam, Focus Energy,
Brine
Level 14: Agility
Level 18: Dragon Pulse, Dragon Dance, Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 42,
44, 45, 48, 55, 60, 68, 87, 88, 90, 91, 94, 98, 100

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Phanpy #231
Tiny Ground Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA


13 (+1) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Athletics, Survival


Saving Throws: Strength
Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock
Immunities: Electric

Pickup: If an opponent uses a consumable held item


in battle, this Pokémon gains a copy of it if it is not
currently holding an item.
Donphan #232
Small Ground Type | Level 5 | SR 7
Hidden Ability
Sand Veil: This Pokémon’s AC increases by 2 in Armor Class: 16
desert terrain, or during a Sandstorm. Hit Points: 55
Hit Dice: d10
Speed: 30ft. walking
Evolution: Phanpy can evolve into Donphan at level 7
and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its STR DEX CON INT WIS CHA
ability scores (max 20).
16 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Moves Proficient Skills: Athletics, Survival


Starting Moves: Defense Curl, Growl, Odor Sleuth, Saving Throws: Strength
Tackle Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock
Level 2: Flail, Rollout Immunities: Electric
Level 6: Natural Gift, Endure
Sturdy: When this Pokémon takes an amount of
Level 10: Slam, Take Down damage from a single hit that is equal or greater than
Level 14: Charm, Last Resort half the Pokémon's maximum HP, the damage is
halved.
Level 18: Double-Edge
Learnable Moves: Hidden Ability
Sand Veil: This Pokémon’s AC increases by 2 in
TM: 05, 06, 10, 11, 17, 21, 26, 27, 32, 37, 39, 42, desert terrain, or during a Sandstorm.
44, 45, 48, 49, 78, 80, 87, 88, 90, 100

Moves
Starting Moves: Bulldoze, Defense Curl, Fire Fang,
Fury Attack, Growl, Horn Attack, Thunder Fang, Rapid
Spin, Rollout
Level 6: Assurance, Knock Off
Level 10: Slam, Magnitude
Level 14: Scary Face
Level 18: Earthquake, Giga Impact
Learnable Moves:
TM: 05, 06, 10, 11, 15, 17, 21, 26, 27, 32, 37, 39,
42, 44, 45, 48, 49, 59, 68, 69, 71, 74, 78, 80, 84,
87, 88, 90, 100

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Porygon2 #233 Stantler #234


Tiny Normal Type | Level 8 | SR 12 Medium Normal Type | Level 5 | SR 5

Armor Class: 16 Armor Class: 14


Hit Points: 81 Hit Points: 30
Hit Dice: d10 Hit Dice: d8
Speed: 30ft. walking, 30ft. flying (hover) Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 18 (+4) 6 (-2) 14 (+2) 12 (+1) 15 (+2) 17 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: History Proficient Skills: Athletics, Intimidation


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost

Trace: This Pokémon copies a random ability of an Intimidate: Once per short rest, you can impose
opponent when entering battle. The ability cannot be disadvantage on an enemy attack roll of your choice.
Flower Gift, Forecast, Illusion, Imposter, Multitype,
Trace, Wonder Guard, or Zen Mode. Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one.
Download: Once per short rest, this Pokémon can
choose a different damage type for one of their Hidden Ability
normal attacks. Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no
Hidden Ability damage and instead absorbs the energy, granting
Analytic: After this Pokémon misses an attack, its advantage on its next attack.
next attack is done at advantage.

Evolution: Porygon2 can evolve into Porygon-Z at


Moves
level 14 and above while holding a Dubious Disc. Starting Moves: Tackle, Leer, Astonish, Hypnosis,
When it evolves, its health increases by double its Stomp
level, and it gains 10 points to add to its ability
scores (max 20). Level 6: Sand Attack, Take Down
Level 10: Confuse Ray, Calm Mind
Moves Level 14: Role Play, Zen Headbutt
Starting Moves: Conversion, Conversion 2, Defense Level 18: Jump Kick, Imprison, Captivate, Me First
Curl, Tackle, Psybeam, Agility, Recover Learnable Moves:
Level 10: Signal Beam, Recycle TM: 01, 03, 04, 05, 06, 10, 11, 16, 17, 18, 21, 22,
24, 25, 26, 27, 29, 30, 32, 33, 42, 44, 45, 46, 48,
Level 14: Discharge, Lock-On, Tri Attack
53, 57, 68, 73, 77, 78, 85, 87, 88, 90, 92, 93, 100
Level 18: Magic Coat, Zap Cannon, Hyper Beam
Learnable Moves:
TM: 03, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 27, 29, 30, 32, 40, 42, 44, 46, 48, 57, 68, 73,
77, 85, 87, 88, 90, 92, 100

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Smeargle #235
Small Normal Type | Level 1 | SR 1

Armor Class: 12
Hit Points: 18
Hit Dice: d8
Speed: 30ft. walking

STR DEX CON INT WIS CHA


10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 14 (+2)

Proficient Skills: Performance, Sleight of Hand


Saving Throws: Charisma
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost

Own Tempo: This Pokémon is immune to becoming


confused.
Tyrogue #236
Small Fighting Type | Level 1 | SR 1/4
Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the Armor Class: 11
damage twice and use the higher result. Hit Points: 17
Hidden Ability Hit Dice: d6
Speed: 25ft. walking
Moody: At the end of each long rest, this Pokémon
rerolls on the nature table, replacing its nature with
the result until the next long rest. STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Moves
Starting Moves: Sketch, Sketch Proficient Skills: Acrobatics
Saving Throws: Dexterity
Level 2: Sketch, Sketch Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock
Level 6: Sketch, Sketch
Level 10: Sketch, Sketch Guts: When this Pokémon is burned or poisoned,
Level 14: Sketch, Sketch they are not affected by the disadvantage or half
damage effects. They still take damage at the end of
Level 18: Sketch, Sketch each of their turns.
Learnable Moves: None Steadfast: Once per long rest, when this Pokémon
fails a saving throw against a negative status
condition, it can choose to pass instead.
Hidden Ability
Vital Spirit: This Pokémon cannot be put to sleep.

Evolution: Starting at level 6, Tyrogue can evolve into


Hitmonchan if its STR is higher than its DEX,
Hitmonlee if its DEX is higher than its STR, or
Hitmontop if its STR is equal to its DEX. When it
evolves, its health increases by double its level, and it
gains 8 points to add to its ability scores (max 20).

Moves
Starting Moves: Fake Out, Foresight, Helping Hand,
Tackle
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32,
42, 44, 45, 46, 47, 48, 78, 80, 87, 88, 90, 100

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Hitmontop #237
Medium Fighting Type | Level 5 | SR 6

Armor Class: 16
Hit Points: 45
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


15 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Intimidation


Saving Throws: Dexterity Smoochum #238
Vulnerabilities: Fairy, Flying, Psychic Tiny Ice/Psychic Type | Level 1 | SR 2
Resistances: Bug, Dark, Rock
Armor Class: 12
Intimidate: Once per short rest, you can impose
Hit Points: 24
disadvantage on an enemy attack roll of your choice.
Hit Dice: d8
Technician: For damaging moves activated by this Speed: 25ft. walking
Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result.
STR DEX CON INT WIS CHA
Hidden Ability 10 (+0) 14 (+2) 11 (+0) 8 (-1) 10 (+0) 14 (+2)
Steadfast: Once per long rest, when this Pokémon
fails a saving throw against a negative status
condition, it can choose to pass instead. Proficient Skills: Deception, Insight
Saving Throws: Charisma
Vulnerabilities: Bug, Dark, Fire, Ghost, Rock, Steel
Moves Resistances: Ice, Psychic
Starting Moves: Revenge, Rolling Kick, Focus Energy, Oblivious: This Pokémon is immune to moves that
Pursuit attempt to charm or taunt it.
Level 6: Quick Attack, Rapid Spin Forewarn: When this Pokémon enters battle, it
Level 10: Feint, Counter, Quick Guard, Wide Guard selects a target to reveal the move it knows with the
most damage output. In the case of a tie, the target
Level 14: Triple Kick, Agility can choose which move it reveals.
Level 18: Gyro Ball, Detect, Close Combat, Endeavor
Hidden Ability
Learnable Moves: Hydration: This Pokémon is unaffected by negative
TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32, status ailments in water or during rainy conditions.
37, 40, 42, 44, 45, 46, 47, 48, 71, 74, 78, 80, 87,
88, 90, 100 Evolution: Smoochum can evolve into Jynx at level 8
and above if its Loyalty level is +2 or higher. When it
evolves, its health increases by double its level, and it
gains 4 points to add to its ability scores (max 20).

Moves
Starting Moves: Pound
Level 2: Lick, Sweet Kiss, Powder Snow
Level 6: Confusion, Sing, Heart Stamp
Level 10: Mean Look, Fake Tears, Lucky Chant
Level 14: Avalanche, Psychic, Copycat
Level 18: Perish Song, Blizzard
Learnable Moves:
TM: 03, 04, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27,
29, 30, 32, 33, 42, 44, 45, 46, 48, 49, 56, 66, 70,
77, 79, 85, 86, 87, 88, 90, 92, 100

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Elekid #239
Tiny Electric Type | Level 1 | SR 2

Armor Class: 13
Hit Points: 26
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA


12 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Constitution
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack,


roll a d4. On a result of 4, the attacker takes an
Magby #240
amount of electric damage equal to this Pokemon's Small Fire Type | Level 1 | SR 2
proficiency bonus.
Armor Class: 13
Hidden Ability Hit Points: 26
Vital Spirit: This Pokémon cannot be put to sleep. Hit Dice: d8
Speed: 25ft. walking
Evolution: Elekid can evolve into Electabuzz at level 8
and above if its Loyalty level is +2 or higher. When it STR DEX CON INT WIS CHA
evolves, its health increases by double its level, and it
gains 4 points to add to its ability scores (max 20). 12 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Moves Saving Throws: Constitution
Starting Moves: Leer, Quick Attack Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Level 2: Thunder Shock, Low Kick, Swift
Level 6: Shock Wave, Thunder Wave, Electro Ball Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when hit
Level 10: Light Screen, Thunder Punch by a melee attack, roll a d10. On a 10, the attacker is
Level 14: Discharge, Screech, Thunderbolt burned.
Level 18: Thunder Hidden Ability
Learnable Moves: Vital Spirit: This Pokémon cannot be put to sleep.
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 29, 31, 32,
42, 44, 45, 46, 48, 56, 57, 72, 73, 87, 88, 90, 93, Evolution: Magby can evolve into Magmar at level 8
100 and above if its Loyalty level is +2 or higher. When it
evolves, its health increases by double its level, and it
gains 4 points to add to its ability scores (max 20).

Moves
Starting Moves: Leer, Smog
Level 2: Ember, Smokescreen, Feint Attack
Level 6: Fire Spin, Clear Smog, Flame Burst
Level 10: Confuse Ray, Fire Punch
Level 14: Lava Plume, Sunny Day, Flamethrower
Level 18: Fire Blast
Learnable Moves:
TM: 06, 10, 11, 17, 21, 27, 29, 31, 32, 35, 38, 42,
43, 44, 45, 46, 48, 50, 56, 61, 87, 88, 90, 100

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Miltank #241
Small Normal Type | Level 8 | SR 10

Armor Class: 17
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


17 (+3) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 11 (+0)

Proficient Skills: Athletics, Survival


Saving Throws: Strength, Constitution
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost

Thick Fat: This Pokémon takes quarter damage from


Fire and Ice type moves.
Blissey #242
Scrappy: This Pokémon's Normal and Fighting type Medium Normal Type | Level 10 | SR 14
moves hit Ghost type Pokémon.
Hidden Ability Armor Class: 15
Sap Sipper: This Pokémon is immune to grass-type Hit Points: 152
moves. If hit by a grass type move, it takes no Hit Dice: d12
damage and instead absorbs the energy, granting Speed: 30ft. walking
advantage on its next attack.
STR DEX CON INT WIS CHA
Moves 14 (+2) 13 (+1) 20 (+5) 6 (-2) 14 (+2) 16 (+3)
Starting Moves: Tackle, Growl, Defense Curl, Stomp,
Milk Drink, Bide, Rollout Proficient Skills: Arcana, Persuasion
Saving Throws: Wisdom, Charisma
Level 10: Body Slam, Zen Headbutt Vulnerabilities: Fighting
Level 14: Captivate, Gyro Ball Resistances: None
Immunities: Ghost
Level 18: Heal Bell, Wake-Up Slap
Learnable Moves: Natural Cure: This Pokémon is cured of negative
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24, status ailments upon returning to its Pokeball.
25, 26, 27, 30, 31, 32, 37, 39, 42, 44, 45, 48, 49, Serene Grace: The DC to avoid a negative status
52, 56, 68, 73, 74, 77, 78, 80, 87, 88, 90, 94, 100 condition from this Pokémon is increased by 1.
Hidden Ability
Healer: As an action, this Pokémon can touch an ally
to restore a negative status effect.

Moves
Starting Moves: Defense Curl, Growl, Pound, Tail
Whip, Refresh, Double Slap, Soft-Boiled, Bestow,
Minimize, Take Down, Sing
Level 14: Fling, Heal Pulse
Level 18: Egg Bomb, Light Screen, Healing Wish,
Double-Edge
Learnable Moves:
TM: 01, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18,
20, 21, 22, 24, 25, 26, 27, 29, 30, 31, 32, 35, 37,
38, 39, 42, 44, 45, 48, 49, 52, 56, 57, 68, 73, 77,
78, 80, 85, 86, 87, 88, 90, 93, 99, 100

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Raikou #243
Medium Electric Type | Level 15 | SR 15

Armor Class: 17
Hit Points: 218
Hit Dice: d12
Speed: 50ft. walking

STR DEX CON INT WIS CHA


18 (+4) 20 (+5) 15 (+2) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Acrobatics, Intimidation


Saving Throws: Strength, Dexterity
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel
Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Inner Focus: This Pokémon is immune to flinching.

Moves
Starting Moves: Bite, Leer, Thunder Shock, Roar,
Quick Attack, Spark, Reflect, Crunch, Discharge
Entei #244
Medium Fire Type | Level 15 | SR 15
Level 18: Thunder Fang, Extrasensory, Rain Dance,
Calm Mind, Thunder Armor Class: 16
Learnable Moves: Hit Points: 232
Hit Dice: d12
TM: 04, 05, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, Speed: 50ft. walking
27, 30, 32, 33, 37, 42, 44, 48, 57, 60, 68, 72, 73,
77, 78, 87, 88, 90, 93, 95, 100
STR DEX CON INT WIS CHA
18 (+4) 19 (+4) 16 (+3) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Athletics, Intimidation


Saving Throws: Strength, Constitution
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Inner Focus: This Pokémon is immune to flinching.

Moves
Starting Moves: Ember, Leer, Sacred Fire, Roar, Fire
Spin, Stomp, Flamethrower, Swagger
Level 18: Fire Fang, Lava Plume, Extrasensory, Fire
Blast, Calm Mind, Eruption
Learnable Moves:
TM: 04, 05, 06, 10, 11, 15, 17, 18, 21, 22, 27, 30,
32, 33, 35, 37, 38, 42, 43, 44, 48, 50, 60, 61, 68,
71, 77, 78, 87, 88, 90, 95, 100

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Suicune #245 Larvitar #246


Medium Water Type | Level 15 | SR 15 Tiny Rock/Ground Type | Level 1 | SR 1

Armor Class: 18 Armor Class: 13


Hit Points: 218 Hit Points: 20
Hit Dice: d12 Hit Dice: d8
Speed: 50ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 14 (+2) 13 (+1) 12 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Intimidation Proficient Skills: Athletics


Saving Throws: Dexterity, Constitution Saving Throws: Strength
Vulnerabilities: Electric, Grass Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
Resistances: Fire, Ice, Steel, Water Water
Senses: Darkvision 60ft Resistances: Fire, Flying, Normal, Poison, Rock
Immunities: Electric
Pressure: Any move targeting this Pokémon directly Senses: Tremorsense 30ft
costs an additional 1 PP.
Guts: When this Pokémon is burned or poisoned,
Hidden Ability they are not affected by the disadvantage or half
Inner Focus: This Pokémon is immune to flinching. damage effects. They still take damage at the end of
each of their turns.

Moves Hidden Ability


Starting Moves: Bite, Leer, Sheer Cold, Bubble Beam, Sand Veil: This Pokémon’s AC increases by 2 in
Rain Dance, Gust, Aurora Beam, Mist, Mirror Coat desert terrain, or during a Sandstorm.

Level 18: Ice Fang, Tailwind, Extrasensory, Hydro Evolution: Larvitar can evolve into Pupitar at level 8
Pump, Calm Mind, Blizzard and above. When it evolves, its health increases by
Learnable Moves: double its level, and it gains 5 points to add to its
ability scores (max 20).
TM: 04, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21,
27, 30, 32, 33, 37, 42, 44, 48, 55, 60, 68, 77, 78,
87, 88, 90, 94, 95, 98, 100 Moves
Starting Moves: Bite, Leer
Level 2: Sandstorm, Screech
Level 6: Chip Away, Rock Slide
Level 10: Scary Face, Thrash, Dark Pulse
Level 14: Payback, Crunch, Earthquake
Level 18: Stone Edge, Hyper Beam
Learnable Moves:
TM: 06, 10, 11, 12, 15, 17, 18, 21, 23, 26, 27, 31,
32, 37, 39, 41, 42, 44, 45, 48, 66, 69, 71, 78, 80,
87, 88, 90, 95, 97, 100

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Pupitar #247 Tyranitar #248


Small Rock/Ground Type | Level 5 | SR 7 Medium Rock/Dark Type | Level 10 | SR 14

Armor Class: 14 Armor Class: 17


Hit Points: 66 Hit Points: 133
Hit Dice: d10 Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 20 (+5) 17 (+3) 20 (+5) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Survival Proficient Skills: Athletics, Survival


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Vulnerabilities: Bug, Fairy, Fighting, Grass, Ground,
Water Steel, Water
Resistances: Fire, Flying, Normal, Poison, Rock Resistances: Dark, Fire, Flying, Ghost, Normal, Poison
Immunities: Electric Immunities: Psychic
Senses: Tremorsense 50ft Senses: Tremorsense 80ft

Shed Skin: If this Pokémon is affected by a negative Sand Stream: A constant Sandstorm covers the
status ailment, they can roll a d4 at the end of each battlefield when this Pokémon enters a battle. This
of their turns. On a result of 4, they are cured. Pokémon may use the move Sandstorm as a bonus
action. In the case of another Pokémon with a similar
Evolution: Pupitar can evolve into Tyranitar at level weather ability, the tie goes to the Pokémon with the
16 and above. When it evolves, its health increases highest DEX score.
by double its level, and it gains 15 points to add to
its ability scores (max 20).
Hidden Ability
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.
Moves
Starting Moves: Bite, Leer, Sandstorm, Screech Moves
Level 6: Chip Away, Rock Slide Starting Moves: Bite, Fire Fang, Ice Fang, Leer,
Sandstorm, Screech, Thunder Fang, Chip Away, Rock
Level 10: Scary Face, Thrash Slide, Scary Face, Thrash
Level 14: Dark Pulse, Payback, Crunch
Level 14: Dark Pulse, Payback, Crunch
Level 18: Earthquake, Stone Edge, Hyper Beam
Level 18: Earthquake, Stone Edge, Hyper Beam, Giga
Learnable Moves: Impact
TM: 06, 10, 11, 12, 15, 17, 18, 21, 23, 26, 27, 31, Learnable Moves:
32, 37, 39, 41, 42, 44, 45, 48, 66, 69, 71, 78, 80,
87, 88, 90, 95, 97, 100 TM: 02, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 41,
42, 44, 45, 48, 52, 56, 59, 65, 66, 68, 69, 71, 73,
78, 80, 82, 87, 88, 90, 94, 95, 97, 100

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Lugia #249
Huge Psychic/Flying Type | Level 20 | SR 15

Armor Class: 21
Hit Points: 524
Hit Dice: d20
Speed: 30ft. walking, 60ft. flying

STR DEX CON INT WIS CHA


20 (+5) 18 (+4) 22 (+6) 12 (+1) 16 (+3) 16 (+3)

Proficient Skills: Arcana, Insight, Acrobatics


Saving Throws: Wisdom, Strength
Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Fighting, Grass, Psychic
Immunities: Ground

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Multiscale: If this Pokémon is at full health, the first
attack that hits it deals half damage.
Ho-oh #250
Moves Huge Fire/Flying Type | Level 20 | SR 15

Starting Moves: Weather Ball, Whirlwind, Gust,


Dragon Rush, Extrasensory, Rain Dance, Hydro Armor Class: 19
Pump, Aeroblast, Punishment, Ancient Power, Hit Points: 486
Safeguard, Recover, Future Sight, Natural Gift, Calm Hit Dice: d20
Mind, Sky Attack Speed: 30ft. walking, 60ft. flying

Learnable Moves:
STR DEX CON INT WIS CHA
TM: 03, 04, 05, 06, 07, 10, 11, 13, 14, 15, 16, 17,
18, 19, 20, 21, 24, 25, 26, 27, 29, 30, 32, 33, 37, 22 (+6) 20 (+5) 18 (+4) 12 (+1) 16 (+3) 16 (+3)
40, 42, 44, 48, 49, 51, 57, 58, 68, 73, 76, 77, 78,
82, 85, 87, 88, 90, 94, 98, 100 Proficient Skills: Arcana, Insight, Acrobatics
Saving Throws: Wisdom, Strength
Vulnerabilities: Electric, Rock, Water
Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
Immunities: Ground

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns to
its Pokéball.

Moves
Starting Moves: Weather Ball, Whirlwind, Gust, Brave
Bird, Extrasensory, Sunny Day, Fire Blast, Sacred Fire,
Punishment, Ancient Power, Safeguard, Recover,
Future Sight, Natural Gift, Calm Mind, Sky Attack
Learnable Moves:
TM: 04, 05, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21,
22, 24, 25, 26, 27, 29, 30, 32, 33, 35, 37, 38, 40,
42, 43, 44, 48, 49, 50, 51, 57, 58, 61, 68, 73, 76,
77, 78, 85, 87, 88, 90, 100

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Celebi #251
Tiny Grass/Psychic Type | Level 15 | SR 15

Armor Class: 18
Hit Points: 232
Hit Dice: d12
Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


16 (+3) 20 (+5) 16 (+3) 16 (+3) 20 (+5) 20 (+5)

Proficient Skills: Arcana, Nature, Medicine


Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Dark, Fire, Flying, Ghost, Ice,
Poison
Resistances: Electric, Fighting, Grass, Ground,
Psychic, Water
Senses: Truesight 30ft

Natural Cure: This Pokémon is cured of negative


status ailments upon returning to its Pokeball.

Moves
Starting Moves: Confusion, Heal Bell, Leech Seed,
Recover, Safeguard, Magical Leaf, Ancient Power,
Baton Pass
Level 18: Natural Gift, Heal Block, Future Sight,
Healing Wish, Leaf Storm, Perish Song
Learnable Moves:
TM: 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27,
29, 30, 32, 33, 37, 40, 42, 44, 48, 49, 53, 56, 57,
68, 73, 75, 77, 85, 86, 87, 88, 89, 90, 92, 96, 99,
100

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