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~~~~ ITEMS
~~~~ STAGES
Every Character
- Tiny adjustments and fixed oversights
- Edge jump adjusted. Mostly to fix jump heights and the transition from edge climb
to look less awkward.
~~~~ MARIO
- Up tilt and Up air combo game toned down
- Jump heights adjusted
- Back Air now has reverse hitbox on the chest
- Final Smash buffs and effects added.
~~~~ DR. MARIO
- Down throw combo follow ups improved
- Smash Ultimate Down Air Added
- Final Smash buffed like Mario's.
~~~~ LUIGI
- Short hop height reduced.
- Up B height reduced.
- Up B knockback scaling reduced.
- Neutral Air Base knockback on early hitbox reduced.
- Back Air endlag reduced, sweetspot scaling tweaked
- Up Air reverse hitbox duration increased.
- Up tilt hitstun increased.
- Down Air hitboxes adjusted. Now has consistent chest spike hitbox. Move is active
earlier
- Down B adjusted animation and hitboxes.
- Down Throw sends foes behind Luigi like Melee
~~~~ WEEGEE
- Removed.
~~~~ PEACH
- Float time reduced to 145 frames
- Forward Air sourspot KB Growth reduced.
- Forward Air sweetspot Base KB reduced. KB Growth increased. Landing lag
increased, Endlag increased.
- Down Smash damage reduced
- Neutral Air KB Growth reduced
- Up Smash Base KB reduced and KB Growth increased.
- Up Throw KB reduced and KB Growth increased, endlag reduced
- Up Tilt KB reduced and KB Growth increased. Hitbox and heart gfx size reduced and
both to be centered on top of peach’s hand during the animation. Endlag reduced
- Down throw KB reduced
- Back Air KB Growth reduced, late linger hitbox KB Growth reduced
- Side Smash KB reduced
- Grab range adjusted.
- Up b vertical distance reduced.
- Back Air endlag and landing lag increased.
~~~~ TOAD
- Up Air hitstun reduced
- Neutral Air hitstun increased. Angle tweaked
- Up Tilt combos into itself at low percents
- Side Special can be shield canceled during the charge
- Neutral Special no longer stops momentum
- Down Special start up reduced
~~~~ BOWSER
- Side B No longer grabs downed and intangible enemies.
- Side B fixes related to his regular hitbox.
- Up B now drags opponents in for a multi-hit finish (Sm4sh) and Knockback reduced
- Jump momentum Added
- Forward Smash knockback and shield damage increased
- Up Smash hitbox now links better.
- Up Throw Angle tweaked
- Back Throw and Forward Throw KB Growth reduced
- Up Tilt startup and endlag reduced. KB Growth reduced and hitstun increased
- Forward Tilt KB tweaked.
- Up Air startup and landing lag reduced.
- Forward Air and Back Air startup reduced
- Forward Air landing lag reduced.
~~~~ YOSHI
- Neutral B Infinite removed.
~~~~ DK
- Dash and Run Speeds Adjusted
- Jump Heights Adjusted
- Friction Reduced
~~~~ WARIO
- Final Smash transform sound fix.
~~~~ WALUIGI
-Forward Air landing lag reduced.
-Down Air landing hitbox knockback reduced
~~~~ ASHLEY
- Rapid Jab hitbox now vanishes when performing the finisher.
- New Neutral Air.
- New Up Air.
- Up Smash will now have the cloud follow Ashley and can shoot lightning by using
Up Smash again while the cloud is active.
~~~~ GENO
- Neutral B visual effects timer issues fixed.
- Up B buffs no longer stack, only refresh when reused now
- Dash and Run Speeds Adjusted
- Jump Heights Adjusted
~~~~ PIKACHU
- Up Tilt hitboxes startup increased. Endlag reduced. Faster animation.
- Neutral Special Autocancels between frame 25 and 42. 5 frames of landing lag if
auto cancelled.
- Up Air duration reduced. Landing lag reduced.
- Forward Air Multihits now connect Sm4sh style. Final hit angle tweaked. Hitbox
size increased, with Final hit being larger.
- Neutral Air early hit angle tweaked.
- Down Air early hit KB Growth increased. Hitbox size increased.
- Neutral B can Wave Bounce. No longer halts momentum going through a platform
- Down B duration reduced. Projectile speed.
- True Palettes implemented.
~~~~ PICHU
- Up B no longer ends early when landing during startup
~~~~ JIGGLYPUFF
- Air speed, Jump Heights and Gravity are now closer to Melee’s
- Aerial and grab sprites changed.
- Grab range increased
- Aerials all no longer slide on landing.
- Forward Air late hit added. Range increased
- Back Air hitbox and ranged increased
- Neutral Air late hit added. Range increased
- Up Smash double hit bug removed. KB adjusted
- Neutral Air, Forward Air and Back Air item points fixed
~~~~ MEWTWO
- Dash Speed and Jump Height adjusted.
~~~~ SNIVY
- Unchanged
~~~~ GANONDORF
- Side B No longer grabs downed and intangible enemies.
- Down B now has armor while falling
- Forward Air and Back Air Base KB and KB Growth tweaks
- Up Air Base KB, KB Growth and Angle tweaks.
- Up B startup reduced. Portal separation increased.
- Forward Throw KB Growth reduced
- Up Tilt KB Growth increased
- Side Tilt KB Growth increased
- Up B no longer fails to travel any distance when playing on Cutman's Stage.
~~~~ TINGLE
- Short hop height reduced
- Forward Throw no longer gets stuck when used near the ledge.
~~~~ LUCAS
- Grab Range Fixes
- Dash speed increased.
- Run speed reduced
- Jump Heights Adjusted
- Edge climb animation adjusted.
- Gravity, short hop and air speed adjusted
- Back Air sweetspots adjusted. Now has sour spots.
- Neutral Air, Down Air, Side Tilt damage and knockback angles tweaked
- Forward Air KB and damage reduced, Angle lowered.
- Up B multi hits link better into themselves and the finisher.
- Down B fall speed adjustment.
- Side B hitstun increase. Pushes backwards more when used miDown Air
- Side smash slowed down, Base KB and KB Growth increased.
- Dash Attack KB tweaked
- PK Thunder can no longer be controlled when grabbing a ledge.
- Forward Throw KB Growth reduced
~~~~ PORKY
- Friction Reduced
- Jump heights adjusted
- Run speed and Dash Speed increased
- Neutral Air spark gfx snap fixes
- Dash attack Base KB and KB Growth reduced
- Up B Base KB, KB Growth and Damage reduced
- Down Air sweet spot is now a true spike, Sourspot KB Growth increased
- Forward Air multi hit and final hit angles tweaked
- Back Air landing Lag and Base KB reduced. KB Growth increased.
- Jab Base KB reduced
- Up Tilt endlag reduced
- Up Throw Base KB reduced, KB Growth Increased.
~~~~ SAMUS
- New Sfx and Voice Clips
- Up Air, Forward Air, Back Air Angle Tweaked
- Back Air KB increase
- Forward Tilt, Up Tilt Angle Tweaked
- Up tilt KB increased
- Down Tilt KB reduced
- Smash Attack Base KB reduced
- Up Air Hitbox Increased
- Down B Bomb Jump Reworked
- Side B Power Missile Speed increase
- Movement and Air Speed Changes
- Short Hop Height Reduced
- Character Weight Reduced
- Charge Shot Projectile Speed Increased.
~~~~ RIDLEY
- Up B no longer grabs downed opponents
- Up B now goes upward and throws downward.
- Up B goes into free-fall upon whiff.
- Side B replaced with old up special and angle raised
- Side B Base KB and KB Growth reduced greatly. (Combo tool rather than a KO move)
- Down Air bounces on hit only. Damage reduced
- Dash and Run Speed reduced.
- Air Speed Increased.
- Jump and Double Jump Height reduced.
- Short Hop height reduced
- Weight reduced
- Side Smash KB Growth and shield damage increased
- Forward Air KB Growth and hitstun increased
~~~~ FOX
- Resprite added
- Hitboxes adjusted
- Landmaster reworked
- Shine can’t be teched anymore. Hitlag Fixed.
- Neutral Air angle lowered. No longer Jab resets.
- Aerials no longer slide on landing
- Up Tilt no longer slides on use
- Up Smash slide now accurate to official smash
- Forward Air now has Sm4sh drag
- Jab finishes properly after multijab
- Palettes implemented
- Side Smash and Up Smash blur implemented
~~~~ FALCO
- Air Speed Increased
- Dash Speed Increased
- Run Speed Increased
- Jump and Double Jump Height reduced
- Short Hop height reduced
- Dash Attack hitbox size increased
- Side Smash KB increased, angle lowered, endlag increased
- Up Smash KB increased
- Down Smash KB increased, angle lowered
- Down Special Hitbox size increased, endlag reduced
- Side Special doesn't put falco in special fall now
- Down Tilt KB increased
- Neutral Air KB reduced, angle tweaked
- Up Air KB increased
- Back Air KB and landing lag increased
- Down Air landing lag increased. now has a true spike hitbox during start up
~~~~ KRYSTAL
- Weight, Fall Speed and Gravity Increased
- Dash, Run, Walk Speeds and Jump Heights adjusted.
- Down Air damage and KB reduced, landing lag increased
- Forward Air Base KB reduced, hitstun increased
- Up Air Base KB reduced, Hitbox size adjusted.
- Neutral Air Base KB and KB Growth reduced. Hitbox adjusted
- Up B landing lag and KB Growth increased
- Side B damage reduced
- Down B damage reduced, projectile speed and endlag increased
- Neutral B endlag reduced, projectile size reduced
- Updated Portraits
~~~~ R.O.B.
- Down tilt and edge attack animation improvements
- Edge Attack intangibility fixes.
- Dash and Run Speeds Adjusted
- Jump Heights Adjusted
- Friction Reduced
- Weight Reduced
- Grab range and animation adjusted.
- Back Throw animation adjusted
- Forward Throw and Down Throw alignment adjusted
- Up Throw, Forward Throw and Back Throw hitboxes adjusted
~~~~ KIRBY
- Jab1 DI modifier fixed
- Neutral Special got various fixes. Size increased. Several hitboxes adjustments.
- Jump Height adjusted.
- Up B momentum fix.
~~~~ GOOEY
- Larger Mask
- Side Tilt projectile size adjusted. KB and angle tweaked
- Down Tilt hitboxes improved
- Up Smash hitbox fixed
- Dash attack priority increased
- Side Smash now has a projectile destroying box on the umbrella. Hold frame after
the hitbox ends.
- Down smash KB and damage reduced, hitbox adjusted.
- Up Tilt Base KB increased
- Down Air whiff sfx added
- Up Throw and Down Throw hitstun increased
- Neutral B momentum stop removed, endlag reduced, hit duration increased, fast
fall blocked
- Down B fast fall blocked, early frame invincibility, loops by holding B, 3rd
hitbox added for more body coverage
- Forward Air sourspot hitbox size increased. Reverse hitbox removed
- Back Air KB increased, landing lag reduced, priority reduced
- Neutral Air given a landing hitbox. Final Hit can freeze.
- Neutral Air, Shield and Up Smash Item points fixed.
- Fixed intangible bug with Side B's projectile when returning
- True Palettes implemented.
~~~~ OLIMAR
- Unchanged.
~~~~ RAYMAN
- Pummel no longer pushes the target away
- Final Smash duration reduced. KB increased
- Up Smash startup reduced, endlag reduced. KB Growth adjusted. Shield damage
increased.
- Down Smash KB Growth adjusted, Shield damage increased, startup reduced.
- Side Smash shield damage increased
- Down Tilt endlag reduced
~~~~ SHANTAE
- New voice clips.
- Transform effect is layered over her.
- Down B bugfix that prevented proper Pike ball summoning
- New Up Smash animation.
- Spitfire goes back when reflected.
- Monkey short hop height reduced
- Run Speed adjusted.
- Down Smash damage increases with charge.
- Monkey Run and Dash Speeds Adjusted
- Side Smash startup reduced, damage reduced, shield damage increased, KB adjusted
and angle lowered
- Up Tilt startup reduced
- Monkey Up Tilt no longer slides
- Down Smash angle lowered, KB adjusted, damage reduced, startup reduced and
shield damage increased.
- Jab, Down Tilt and Neutral air startup and end lag reduced.
- Neutral Air damage reduced.
- Harpy Jab endlag reduced.
- Harpy Forward Air landing lag reduced.
- Back Air KB increased
- Harpy Back Air landing lag reduced and damage increased
- Harpy Neutral Air landing lag reduced
- Monkey Neutral Air no longer slides on landing. Landing lag reduced
- Harpy Down Air landing lag reduced
- Harpy Up Air Fall speed stops on hit
- Harpy Jump heights reduced.
~~~~ SONIC
- Aerial spin dash cancels with C sticking/smash buttons
- Grounded Up B spring "bouncing point" moved up .
- Mobility parameters modified to Project M/ Smash 4
- Up B end lag reduction
- Aerials no longer slide on landing
- Up Air KB reduced
- Side Smash KB adjusted
- Back Air hitbox duration increased
- Forward Air turned a true spike, hitbox duration increased, startup reduced, KB
reduced.
- Up Tilt end lag reduced. No longer slides on use.
- Side Tilt KB reduced
- New Side B is “Boost”.
Afterimage colors around Sonic show the amount of boosts usable.
Blue = 1 Boost, Yellow = 2, Red = 3 (Max) First Boost is regained gradually if
empty.
- Boost can be gained by hitting foes or using “tricks” by taunting midair or using
Z-Air.
- Down Throw KB Growth reduced
- Hurtbox Masks adjusted.
- Can no longer use specials during freefall after using up b.
- New Down Air sprite
- Air dodge animation adjusts to dodge type chosen.
- New Spot Dodge.
- Up B now forces the character into jump state.
- Palettes implemented
~~~~ TAILS
- Aerial spin dash cancels with C sticking/smash buttons
- Up B fix.
- Up B hitstun and DI modifier fix
- Run Speed, Run Start Speed and Dash Speed adjusted to new dash system.
- Weight reduced
- Float time reduced (160 frames),
- Run speed reduced. Dash adjusted. Air speed increased. Air accel increased
- Air jump height reduced, full jump height increased.
- Neutral Air, Forward Air, Back Air, Up Air landing lag and endlag increased
- Up Air KB Growth increased and hitstun reduced
- Forward Air Base KB increased
- Neutral Air weak hitbox KB Growth reduced.
- Side B endlag increased
- Up B damage, KB Growth and hitbox priority reduced
- Neutral B endlag increased.
- Jab 1 and 2 hitstun reduced
- Up Tilt Base KB and KB Growth increased and hitstun reduced
- Up Throw endlag and KB Growth increased. Hitstun reduced.
~~~~ KNUCKLES
- Aerial Spin dash cancels with C sticking/smash buttons
- Up B Spring now forces the character into jump state.
- Aerial Side B can only land after he has fired the projectile.
- Air Side B landing lag reduced.
- Item point fixes.
- Final Smash animation fixed.
- Final Smash can now fall forever until he lands or SDs.
- Final Smash sprite no longer has him face the wrong way.
- Fixed the issue where hitting enemies with Final Smash while facing left would
cause them to be knocked towards Knuckles rather than away from him.
~~~~ SHADOW
- Aerial Spin dash cancels with C sticking/smash buttons
- Chaos mode is now activated by Taunt rather than Neutral Special.
- Chaos mode Smash attacks KB increased, VFX changes
- Weight increased
- Up Smash startup reduced, endlag reduced, angle tweaked. Chaos Mode Variant KB,
Damage and shield damage increased
- Down Smash startup reduced. Chaos Mode Variant KB, Damage and shield damage
increased.
- Side Smash startup reduced. Chaos Mode Variant KB and Damage increased
- Jab startup reduced, Chaos Mode Variant Damage increased
- Forward Air startup reduced, Sweetspot increased. Chaos Mode Variant KB and
Damage increased
- Back Air startup reduced. Chaos Mode Variant sweetspot KB, Damage and shield
damage increased
- Neutral Air Chaos Mode Variant KB and Damage increased
- Chaos Mode Side Smash KB Growth reduced
- Chaos Mode Sideb KB Growth and Damage reduced
- AI no longer attempts to recover with Down B
- Neutral B Base KB and KB Growth reduced in normal form and increased in chaos
form
- Down Smash Base KB and KB Growth reduced in normal form and increased in chaos
form
- Down Air Base KB and KB Growth reduced in normal form and increased in chaos form
- Side Smash Base KB and KB Growth reduced in normal form and increased in chaos
form
- Dash Attack Base KB and KB Growth reduced in normal form and increased in chaos
form
- Neutral Air Base KB and KB Growth reduced in normal form and increased in chaos
form
- Up Air Base KB and KB Growth reduced in normal form and increased in chaos form
~~~~ RISTAR
- Item points adjusted
~~~~ PAC-MAN
- Dash Attack is now a 3 hit move
- Back Air no longer move Pac Man backwards. Range, Damage, KB increased
- Forward Air Range and Damage increased
- Neutral Air animation switched. Damage increased, Lingering hitbox added
- Down Air startup reduced and Damage increased
- Up Air Damage and KB increased
- Side Tilt KB reduced and endlag increased
- Up Smash Damage increased
- Down Smash animation switched, Damage increased
- Forward Smash angle tweaked
- Neutral Special tweaked
- Grab Range increased
~~~~ KLONOA
- Bugfix to prevent throwing without a target in hand.
- Neutral B can’t be teched anymore
- Jump Heights adjusted
- Run Speed adjusted
~~~~ SNAKE
- Grenade shield drop behavior fixed to allow 2 grenades Like in brawl.
- Down B fixes
- Step script adjusted.
- Dash and Run Speeds Adjusted
- Jump Heights Adjusted
- Grab Range Fixes
- Friction Reduced
- Weight Reduced
~~~~ BOMBERMAN
- Unchanged
~~~~ RYU
- Down B crumple
- Friction Reduced
- Dash and Run Speed increased
- Air Speed reduced
- Jump and Double Jump Height increased
- Short Hop height reduced
- Grab Range Fixes
- Neutral Air Animation Change
- Forward Air is Now 9.1.1’s Nair
- Attack Cancel System Rework Can now Cancel Jabs and Tilts into Smash Attacks, and
Smash Attacks into Specials.
- Gave Ryu the SSBU Always Facing Opponent Treatment
- Side B Ex no longer puts Ryu in Special Fall
- Neutral B Damage reduced
- Down B stun base increased, scaling reduced
- Input System Revamp
- Back Throw KB reduced
~~~~ CHUN-LI
- Dash and Run Speed increased
- Friction Reduced
- Air Speed reduced
- Jump and Double Jump Height increased
- Down B crumple
- Down B stun base increased, scaling reduced
- Ex Side B increased kb
- Side B has reduced kb can no longer be canceled with down b when hitting
- Side B Ex no longer puts Chun Li in Special Fall
- Neutral B hitbox size reduced
- Down Smash KB increased, smash charge damage reduced
- Down Air vertical speed on hit reduced
- Back Air KB increased
- Up B hitlag reduced
- Up B hitlag increased, KB increased
- Now has the SSBU Ryu Always Facing Opponent Treatment
- Input System Revamp
~~~~ GOKU
- Rapid Jab hitbox now vanishes as soon as you perform the finisher.
- B charging vfx no longer ends up misplaced when warping
- Weight reduced
- Dash and Run Speed increased
- Jump and Double Jump Height increased
- Side B endlag increased
- Smash B damage reduced, hitlag reduced, shield damage reduced, kb reduced
- Jab 1,2 and 3 hitstun reduced hitbox DI increased for jab 1,2 and 3, jab 4
hitstun reduced, KB reduced
- Side Tilt KB reduced, shield damage increased
- Forward Air KB increased, hitstun increased, damage increased