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~~~~ GENERAL

- Game Version updated to v0.9.2


- Added the ability to use the smash keys in menus
- Team Attack now displays properly on the Menu
- Reorganized the Stage select screen.
- Training Mode uses smash keys to increase computer damage by bigger intervals
(25% instead of 1%)
- Added a "soft reset" option in training. Reload does as told, Reset puts players
back on their spawning positions.

- Melee air dodge landing lag reduced from 20 to 10.


- Can now air dodge out of tumble after 5 frames (melee) and 12 frames (crusade).
- Attacks will no longer slide off edges.
- Rolls no longer slide off platforms.
- Grab tech window reduced.
- Edge attack priority fix.
- Universal Ledge Get up fixes.
- Fixed an intangible bug when clashing occurs involving an attack which makes the
attacker intangible.
- Adjusted the ukemi slide speed to be 30% (down from 100%) of the horizontal speed
before teching.
- Fixed edge jump allowing shields to come up in a plethora of fighters
- Grabbed characters will now properly follow the grabbers who stand on moving
platforms.

~~~~ ITEMS

- Bob-omb item added


- Mr. Saturn item added
- Freezie item added
- Plum item added
- Smart Bomb item added
- Bullet Bill item added.
- Pitfall resprite added
- Metal Box no longer removes Metal Property from permanent Metal fighters in
Classic Mode

~~~~ STAGES

- Fountain of Dreams added


- Dinosaur Island, Also known as Yoshi’s Island (Melee), Added to the game
- Forest Maze Added to the game
- Smashville Added to the game.
-- Has a Day/Night system and K.K. Slider between 8PM and 10PM!
- Meta crystal Camera boundary zoom increased for more dynamic view of the action
- Final Destination Fixed depth issues that caused clipping on characters' feet.
- Hyrule Castle 64 Depth handling/Layering fixes.

Every Character
- Tiny adjustments and fixed oversights
- Edge jump adjusted. Mostly to fix jump heights and the transition from edge climb
to look less awkward.

~~~~ MARIO
- Up tilt and Up air combo game toned down
- Jump heights adjusted
- Back Air now has reverse hitbox on the chest
- Final Smash buffs and effects added.
~~~~ DR. MARIO
- Down throw combo follow ups improved
- Smash Ultimate Down Air Added
- Final Smash buffed like Mario's.

~~~~ LUIGI
- Short hop height reduced.
- Up B height reduced.
- Up B knockback scaling reduced.
- Neutral Air Base knockback on early hitbox reduced.
- Back Air endlag reduced, sweetspot scaling tweaked
- Up Air reverse hitbox duration increased.
- Up tilt hitstun increased.
- Down Air hitboxes adjusted. Now has consistent chest spike hitbox. Move is active
earlier
- Down B adjusted animation and hitboxes.
- Down Throw sends foes behind Luigi like Melee

~~~~ WEEGEE
- Removed.

~~~~ PEACH
- Float time reduced to 145 frames
- Forward Air sourspot KB Growth reduced.
- Forward Air sweetspot Base KB reduced. KB Growth increased. Landing lag
increased, Endlag increased.
- Down Smash damage reduced
- Neutral Air KB Growth reduced
- Up Smash Base KB reduced and KB Growth increased.
- Up Throw KB reduced and KB Growth increased, endlag reduced
- Up Tilt KB reduced and KB Growth increased. Hitbox and heart gfx size reduced and
both to be centered on top of peach’s hand during the animation. Endlag reduced
- Down throw KB reduced
- Back Air KB Growth reduced, late linger hitbox KB Growth reduced
- Side Smash KB reduced
- Grab range adjusted.
- Up b vertical distance reduced.
- Back Air endlag and landing lag increased.

~~~~ TOAD
- Up Air hitstun reduced
- Neutral Air hitstun increased. Angle tweaked
- Up Tilt combos into itself at low percents
- Side Special can be shield canceled during the charge
- Neutral Special no longer stops momentum
- Down Special start up reduced

~~~~ BOWSER
- Side B No longer grabs downed and intangible enemies.
- Side B fixes related to his regular hitbox.
- Up B now drags opponents in for a multi-hit finish (Sm4sh) and Knockback reduced
- Jump momentum Added
- Forward Smash knockback and shield damage increased
- Up Smash hitbox now links better.
- Up Throw Angle tweaked
- Back Throw and Forward Throw KB Growth reduced
- Up Tilt startup and endlag reduced. KB Growth reduced and hitstun increased
- Forward Tilt KB tweaked.
- Up Air startup and landing lag reduced.
- Forward Air and Back Air startup reduced
- Forward Air landing lag reduced.

~~~~ PETEY PIRANHA


- Run and Dash Speeds Adjusted
- Weight is 2nd heaviest to Bowser
- Wavedash longer.
- Jump heights adjusted (initial goes higher and mid jumps go higher at the cost of
having 5 over 6 jumps)
- Down Smash startup reduced. Shield damage increased. KB adjusted.
- Forward Smash shield damage increased.
- Up Smash initial hitboxes connect and link into 2nd hit better. Startup reduced.
Damage and KB adjusted.
- Up Air damage increased
- Down Air damage increased. Shield damage increased
- Neutral Air Shield damage increased and hit sfx switched.

~~~~ YOSHI
- Neutral B Infinite removed.

~~~~ DK
- Dash and Run Speeds Adjusted
- Jump Heights Adjusted
- Friction Reduced

~~~~ WARIO
- Final Smash transform sound fix.

~~~~ WALUIGI
-Forward Air landing lag reduced.
-Down Air landing hitbox knockback reduced

~~~~ ASHLEY
- Rapid Jab hitbox now vanishes when performing the finisher.
- New Neutral Air.
- New Up Air.
- Up Smash will now have the cloud follow Ashley and can shoot lightning by using
Up Smash again while the cloud is active.

~~~~ GENO
- Neutral B visual effects timer issues fixed.
- Up B buffs no longer stack, only refresh when reused now
- Dash and Run Speeds Adjusted
- Jump Heights Adjusted

~~~~ PIKACHU
- Up Tilt hitboxes startup increased. Endlag reduced. Faster animation.
- Neutral Special Autocancels between frame 25 and 42. 5 frames of landing lag if
auto cancelled.
- Up Air duration reduced. Landing lag reduced.
- Forward Air Multihits now connect Sm4sh style. Final hit angle tweaked. Hitbox
size increased, with Final hit being larger.
- Neutral Air early hit angle tweaked.
- Down Air early hit KB Growth increased. Hitbox size increased.
- Neutral B can Wave Bounce. No longer halts momentum going through a platform
- Down B duration reduced. Projectile speed.
- True Palettes implemented.
~~~~ PICHU
- Up B no longer ends early when landing during startup

~~~~ JIGGLYPUFF
- Air speed, Jump Heights and Gravity are now closer to Melee’s
- Aerial and grab sprites changed.
- Grab range increased
- Aerials all no longer slide on landing.
- Forward Air late hit added. Range increased
- Back Air hitbox and ranged increased
- Neutral Air late hit added. Range increased
- Up Smash double hit bug removed. KB adjusted
- Neutral Air, Forward Air and Back Air item points fixed

~~~~ MEWTWO
- Dash Speed and Jump Height adjusted.

~~~~ LUCARIO (BOTH)


- Neutral Special projectile alignment adjusted
- Jump Heights adjusted
- Jump momentum matches Project M
- Side Smash, Down Smash and Up Smash endlag increase
- Dash Attack invincibility frames removed

~~~~ LUCARIO (AURA)


- Neutral B Aura Sphere Base KB and KB Growth Reduced

~~~~ LUCARIO (AURALESS)


- Auraless System fully redone and rebalanced
- Jump heights adjusted
- Dash and Run speed increased
- Weight increased
- Gravity and Fall speed increased.
- Side Tilt can cancel into side b on hit. Base KB reduced, KB Growth reduced
- jab 1 and 2 can cancel into grab on hit.
- Neutral Air Base KB and KB Growth reduced greatly. Angle lowered
- Up Throw Base KB reduced, KB Growth increased
- Down Throw Base KB reduced, KB Growth increased
- Up Tilt Base KB reduced, KB Growth increased
- Back Air KB Growth increased
- Forward Air Base KB reduced, KB Growth increased
- Up Air Base KB reduced, KB Growth increased
- Down Air Base KB reduced, KB Growth increased. Fall speed effect adjusted, Now
reduces on hit only.
- Side B Base KB reduced, KB Growth increased
- Neutral B Aura Sphere Base KB reduced, KB Growth reduced
- Down B press version (extreme speed dash) speed increased
- Side B grab hitbox increased hitstun and armorbreak

~~~~ SNIVY
- Unchanged

~~~~ LINK (BOTH)


- All Smash Attacks Base KB and KB Growth reduced,
- Neutral Air Base KB reduced.
- Side Smash now has the two hit combo link properly.
- Dash Attack KB Growth reduced
- Jab Base KB reduced.
- Side Tilt Base KB reduced
- Down Air, Forward Air, Back Air, Up Air KB Growth reduced
- Grounded Up B early Hit Base KB and KB Growth reduced.
- Down Throw and Up Throw Base KB reduced

~~~~ LINK (ITEMS)


- Air Speed, Dash and Run Speed Increased
- Weight reduced
- Friction reduced.
- Up B Base KB and KB Growth reduced.
- Side B damage reduced.
- Air Speed, Dash and Run Speed Increased
- Weight reduced
- Friction reduced.

~~~~ LINK (HIDDEN SKILLS)


- Up B Base KB and KB Growth reduced
- Aerial Down B Landing attack KB reduced.
- Grounded Down b Mortal Draw counter attack Base KB, KB Growth, Shield Damage and
damage Increased.
- Normal Down B Mortal Draw Base KB, KB Growth and damage reduced,This Stance Move
Normally The Move Does a Fair Amount of Knockback And Damage.But If a Opponent
Performs any Action Such As a Attack or Even a Taunt, And The Opponent Misses The
Attack or is Interrupted During The Attack Or Taunt, Mortal Draw Can Be Released
From Its Stance To Do Critical Damage And Knockback. This Effect Must Be Refreshed
Via Landing Any Other Attack Besides Down B On the Opponent.
- Air Speed, Dash and Run Speed Increased
- Weight reduced
- Friction reduced.

~~~~ TOON LINK


- Unchanged

~~~~ GANONDORF
- Side B No longer grabs downed and intangible enemies.
- Down B now has armor while falling
- Forward Air and Back Air Base KB and KB Growth tweaks
- Up Air Base KB, KB Growth and Angle tweaks.
- Up B startup reduced. Portal separation increased.
- Forward Throw KB Growth reduced
- Up Tilt KB Growth increased
- Side Tilt KB Growth increased
- Up B no longer fails to travel any distance when playing on Cutman's Stage.

~~~~ TINGLE
- Short hop height reduced
- Forward Throw no longer gets stuck when used near the ledge.

~~~~ MARTH (ALL)


- Resprite Added
- Has distinctive parameters for all Alts.
- Walk speed varies with tilt stick.

~~~~ MARTH (TIPPER)


- Down Throw Angle tweaked. End lag reduced.
- Forward Throw Base KB tweaked
- Neutral Air sourspot Base KB increased.
- All Smash attacks Base KB increased.
- Up Tilt Base Knockback tweaked, Sourspot angle tweaked
- Up Throw Base KB reduced.
- Down Tilt endlag reduced.
- Dash Attack Base KB and movement adjusted
- Up Air sweet spot Base KB increased
- Down Air sour spot angle tweaked
- Back Air endlag reduced, Base KB increased
- Forward Air endlag reduced, Base KB tweaked.
- Air speed and Dash speed increased.
- Down Throw reworked
- Up Tilt hitboxes reworked
- Up Throw Hitstun reduced
- Up Air hitstun reduced
- Down Tilt interrupt delayed
- Dash attack hitstun reduced, Base KB tweaked
- Up B Early hit KB reduced
- Forward Air hitstun reduced, Base KB tweaked. Interrupt delayed.
- Short hop increased.
- Forward Throw and Back Throw Base KB and hitstun tweaked
- Up B bug fix where a reversed up b would send in the wrong direction on late hits
- Side Smash Base KB reduced.
- Neutral Air Base KB reduced
- Back Air strong hit Base KB reduced, sourpost KB Growth increased
- Forward Air KB Growth increased
- Dash Attack KB Growth increased
- Jump Momentum added.
- Fall speed adjusted to be like Melee’s

~~~~ MARTH (CENTERED)


- Plays and feels like Roy (Melee/PM).

~~~~ MARTH (SPREAD)


- Plays and feels like Lucina (Sm4sh).
.
~~~~ NESS
- Side B DI modifier tweaked.
- Down Air fix.
- Dash and Run speeds tweaked
- Jump Heights Adjusted
- PK Thunder can no longer be controlled when grabbing a ledge.

~~~~ LUCAS
- Grab Range Fixes
- Dash speed increased.
- Run speed reduced
- Jump Heights Adjusted
- Edge climb animation adjusted.
- Gravity, short hop and air speed adjusted
- Back Air sweetspots adjusted. Now has sour spots.
- Neutral Air, Down Air, Side Tilt damage and knockback angles tweaked
- Forward Air KB and damage reduced, Angle lowered.
- Up B multi hits link better into themselves and the finisher.
- Down B fall speed adjustment.
- Side B hitstun increase. Pushes backwards more when used miDown Air
- Side smash slowed down, Base KB and KB Growth increased.
- Dash Attack KB tweaked
- PK Thunder can no longer be controlled when grabbing a ledge.
- Forward Throw KB Growth reduced

~~~~ PORKY
- Friction Reduced
- Jump heights adjusted
- Run speed and Dash Speed increased
- Neutral Air spark gfx snap fixes
- Dash attack Base KB and KB Growth reduced
- Up B Base KB, KB Growth and Damage reduced
- Down Air sweet spot is now a true spike, Sourspot KB Growth increased
- Forward Air multi hit and final hit angles tweaked
- Back Air landing Lag and Base KB reduced. KB Growth increased.
- Jab Base KB reduced
- Up Tilt endlag reduced
- Up Throw Base KB reduced, KB Growth Increased.

~~~~ SAMUS
- New Sfx and Voice Clips
- Up Air, Forward Air, Back Air Angle Tweaked
- Back Air KB increase
- Forward Tilt, Up Tilt Angle Tweaked
- Up tilt KB increased
- Down Tilt KB reduced
- Smash Attack Base KB reduced
- Up Air Hitbox Increased
- Down B Bomb Jump Reworked
- Side B Power Missile Speed increase
- Movement and Air Speed Changes
- Short Hop Height Reduced
- Character Weight Reduced
- Charge Shot Projectile Speed Increased.

~~~~ ZERO SUIT SAMUS


- Down B fix that stops infinite reusability.
- Side B fix no longer latches on the right despite being used on the left and
vice-versa

~~~~ RIDLEY
- Up B no longer grabs downed opponents
- Up B now goes upward and throws downward.
- Up B goes into free-fall upon whiff.
- Side B replaced with old up special and angle raised
- Side B Base KB and KB Growth reduced greatly. (Combo tool rather than a KO move)
- Down Air bounces on hit only. Damage reduced
- Dash and Run Speed reduced.
- Air Speed Increased.
- Jump and Double Jump Height reduced.
- Short Hop height reduced
- Weight reduced
- Side Smash KB Growth and shield damage increased
- Forward Air KB Growth and hitstun increased

~~~~ FOX
- Resprite added
- Hitboxes adjusted
- Landmaster reworked
- Shine can’t be teched anymore. Hitlag Fixed.
- Neutral Air angle lowered. No longer Jab resets.
- Aerials no longer slide on landing
- Up Tilt no longer slides on use
- Up Smash slide now accurate to official smash
- Forward Air now has Sm4sh drag
- Jab finishes properly after multijab
- Palettes implemented
- Side Smash and Up Smash blur implemented

~~~~ FALCO
- Air Speed Increased
- Dash Speed Increased
- Run Speed Increased
- Jump and Double Jump Height reduced
- Short Hop height reduced
- Dash Attack hitbox size increased
- Side Smash KB increased, angle lowered, endlag increased
- Up Smash KB increased
- Down Smash KB increased, angle lowered
- Down Special Hitbox size increased, endlag reduced
- Side Special doesn't put falco in special fall now
- Down Tilt KB increased
- Neutral Air KB reduced, angle tweaked
- Up Air KB increased
- Back Air KB and landing lag increased
- Down Air landing lag increased. now has a true spike hitbox during start up

~~~~ KRYSTAL
- Weight, Fall Speed and Gravity Increased
- Dash, Run, Walk Speeds and Jump Heights adjusted.
- Down Air damage and KB reduced, landing lag increased
- Forward Air Base KB reduced, hitstun increased
- Up Air Base KB reduced, Hitbox size adjusted.
- Neutral Air Base KB and KB Growth reduced. Hitbox adjusted
- Up B landing lag and KB Growth increased
- Side B damage reduced
- Down B damage reduced, projectile speed and endlag increased
- Neutral B endlag reduced, projectile size reduced
- Updated Portraits

~~~~ CAPTAIN FALCON


- Up B KB reduced, distance increased
- Physics improved.
- Aerials no longer slide on landing
- Neutral Air KB Growth increased
- Up Air KB Growth and endlag increased
- Back Air landing lag increased, weak hit KB Growth reduced, reverse hitbox size
increased
- Up Air reverse hit KB Growth reduced
- Super Falcon Punch (Fully Charged) Hitlag increased. SFX volume increased.
- Falcon Punch Gravity and Air speed alterations reduced
- Grab range adjusted
- Jab, Up Air and Neutral Air angle tweaked

~~~~ LITTLE MAC


- Up B vfx added
- Side B height Reduced, horizontal distance for ground and air versions adjusted.
Can now attack early with the press of a button.
- Up B can drift a bit. Goes higher in air.
- KO Punch end lag reduced
- Gravity, ground and airspeed tweaked to be closer to Sm4sh.
- Aerial moves hitlag reduced and no longer slide
- Up Tilt no longer slides on use

~~~~ MR. GAME and WATCH


- Jump momentum adjusted
- Air Accel adjusted
- Up B initial KB reduced, now has a weak hit
- Up tilt startup and endlag reduced
- Up Smash KB scaling adjusted and endlag reduced
- Side Smash KB adjusted, lingering hitbox added
- Side Tilt linger and KB reduced
- Back Air is now a 3 hit multi-hit, KB adjusted
- Down Air KB, damage and linger reduced
- Neutral Air hitbox size adjusted to more closely resemble Sm4sh
- Neutral B startup increased, Landing lag reduced.

~~~~ R.O.B.
- Down tilt and edge attack animation improvements
- Edge Attack intangibility fixes.
- Dash and Run Speeds Adjusted
- Jump Heights Adjusted
- Friction Reduced
- Weight Reduced
- Grab range and animation adjusted.
- Back Throw animation adjusted
- Forward Throw and Down Throw alignment adjusted
- Up Throw, Forward Throw and Back Throw hitboxes adjusted

~~~~ DUCK HUNT DOG


- Grounded Down B bug fixes. Can jump cancel like aerial Down B

~~~~ ICE CLIMBERS


- Nana's Weight is now the same as Popo's
- Side B AI fix.

~~~~ MACH RIDER


- Dash and Run Speeds Adjusted
- Jump Heights Adjusted
- Grab Range Fixes
- Weight Reduced
- Friction Reduced
- Jab Animation fix
- Grabbing an enemy now has them Face the proper direction

~~~~ KIRBY
- Jab1 DI modifier fixed
- Neutral Special got various fixes. Size increased. Several hitboxes adjustments.
- Jump Height adjusted.
- Up B momentum fix.

~~~~ META KNIGHT


- Jab Fix
- Up B now glides without holding B.
- Neutral B revamp. Pulls foes in
- Grab Range Fixes
- Dash and Run Speeds Adjusted
- Jump Heights Adjusted
- Physics adjusted
- Forward Air movement, angle and KB changes
- Jab KB changes
- Down Air 2nd hitbox is now a soft meteor. KB changes. endlag and landing lag
increased
- Up Air 1st and 2nd hitboxes link better. 2nd hit angle change. Hitbox fixes
- Neutral Air angle tweak
- Down B counter KB tweaks

~~~~ GOOEY
- Larger Mask
- Side Tilt projectile size adjusted. KB and angle tweaked
- Down Tilt hitboxes improved
- Up Smash hitbox fixed
- Dash attack priority increased
- Side Smash now has a projectile destroying box on the umbrella. Hold frame after
the hitbox ends.
- Down smash KB and damage reduced, hitbox adjusted.
- Up Tilt Base KB increased
- Down Air whiff sfx added
- Up Throw and Down Throw hitstun increased
- Neutral B momentum stop removed, endlag reduced, hit duration increased, fast
fall blocked
- Down B fast fall blocked, early frame invincibility, loops by holding B, 3rd
hitbox added for more body coverage
- Forward Air sourspot hitbox size increased. Reverse hitbox removed
- Back Air KB increased, landing lag reduced, priority reduced
- Neutral Air given a landing hitbox. Final Hit can freeze.
- Neutral Air, Shield and Up Smash Item points fixed.
- Fixed intangible bug with Side B's projectile when returning
- True Palettes implemented.

~~~~ OLIMAR
- Unchanged.

~~~~ SAKI AMAMIYA


- Jump Momentum adjusted
- Jump squat frames reduced
- Dash and Run adjusted
- Neutral Air multi hit hitstun reduced

~~~~ RAYMAN
- Pummel no longer pushes the target away
- Final Smash duration reduced. KB increased
- Up Smash startup reduced, endlag reduced. KB Growth adjusted. Shield damage
increased.
- Down Smash KB Growth adjusted, Shield damage increased, startup reduced.
- Side Smash shield damage increased
- Down Tilt endlag reduced

~~~~ SHANTAE
- New voice clips.
- Transform effect is layered over her.
- Down B bugfix that prevented proper Pike ball summoning
- New Up Smash animation.
- Spitfire goes back when reflected.
- Monkey short hop height reduced
- Run Speed adjusted.
- Down Smash damage increases with charge.
- Monkey Run and Dash Speeds Adjusted
- Side Smash startup reduced, damage reduced, shield damage increased, KB adjusted
and angle lowered
- Up Tilt startup reduced
- Monkey Up Tilt no longer slides
- Down Smash angle lowered, KB adjusted, damage reduced, startup reduced and
shield damage increased.
- Jab, Down Tilt and Neutral air startup and end lag reduced.
- Neutral Air damage reduced.
- Harpy Jab endlag reduced.
- Harpy Forward Air landing lag reduced.
- Back Air KB increased
- Harpy Back Air landing lag reduced and damage increased
- Harpy Neutral Air landing lag reduced
- Monkey Neutral Air no longer slides on landing. Landing lag reduced
- Harpy Down Air landing lag reduced
- Harpy Up Air Fall speed stops on hit
- Harpy Jump heights reduced.

~~~~ NEGA SHANTAE


- New voice clips
- Run Speed adjusted.
- Down Smash damage increases with charge.angle lowered, KB adjusted, damage
reduced, starts up reduced, Shield damage increased
- Neutral Air priority reduced

~~~~ SONIC
- Aerial spin dash cancels with C sticking/smash buttons
- Grounded Up B spring "bouncing point" moved up .
- Mobility parameters modified to Project M/ Smash 4
- Up B end lag reduction
- Aerials no longer slide on landing
- Up Air KB reduced
- Side Smash KB adjusted
- Back Air hitbox duration increased
- Forward Air turned a true spike, hitbox duration increased, startup reduced, KB
reduced.
- Up Tilt end lag reduced. No longer slides on use.
- Side Tilt KB reduced
- New Side B is “Boost”.
Afterimage colors around Sonic show the amount of boosts usable.
Blue = 1 Boost, Yellow = 2, Red = 3 (Max) First Boost is regained gradually if
empty.
- Boost can be gained by hitting foes or using “tricks” by taunting midair or using
Z-Air.
- Down Throw KB Growth reduced
- Hurtbox Masks adjusted.
- Can no longer use specials during freefall after using up b.
- New Down Air sprite
- Air dodge animation adjusts to dodge type chosen.
- New Spot Dodge.
- Up B now forces the character into jump state.
- Palettes implemented

~~~~ TAILS
- Aerial spin dash cancels with C sticking/smash buttons
- Up B fix.
- Up B hitstun and DI modifier fix
- Run Speed, Run Start Speed and Dash Speed adjusted to new dash system.
- Weight reduced
- Float time reduced (160 frames),
- Run speed reduced. Dash adjusted. Air speed increased. Air accel increased
- Air jump height reduced, full jump height increased.
- Neutral Air, Forward Air, Back Air, Up Air landing lag and endlag increased
- Up Air KB Growth increased and hitstun reduced
- Forward Air Base KB increased
- Neutral Air weak hitbox KB Growth reduced.
- Side B endlag increased
- Up B damage, KB Growth and hitbox priority reduced
- Neutral B endlag increased.
- Jab 1 and 2 hitstun reduced
- Up Tilt Base KB and KB Growth increased and hitstun reduced
- Up Throw endlag and KB Growth increased. Hitstun reduced.

~~~~ KNUCKLES
- Aerial Spin dash cancels with C sticking/smash buttons
- Up B Spring now forces the character into jump state.
- Aerial Side B can only land after he has fired the projectile.
- Air Side B landing lag reduced.
- Item point fixes.
- Final Smash animation fixed.
- Final Smash can now fall forever until he lands or SDs.
- Final Smash sprite no longer has him face the wrong way.
- Fixed the issue where hitting enemies with Final Smash while facing left would
cause them to be knocked towards Knuckles rather than away from him.

~~~~ SHADOW
- Aerial Spin dash cancels with C sticking/smash buttons
- Chaos mode is now activated by Taunt rather than Neutral Special.
- Chaos mode Smash attacks KB increased, VFX changes
- Weight increased
- Up Smash startup reduced, endlag reduced, angle tweaked. Chaos Mode Variant KB,
Damage and shield damage increased
- Down Smash startup reduced. Chaos Mode Variant KB, Damage and shield damage
increased.
- Side Smash startup reduced. Chaos Mode Variant KB and Damage increased
- Jab startup reduced, Chaos Mode Variant Damage increased
- Forward Air startup reduced, Sweetspot increased. Chaos Mode Variant KB and
Damage increased
- Back Air startup reduced. Chaos Mode Variant sweetspot KB, Damage and shield
damage increased
- Neutral Air Chaos Mode Variant KB and Damage increased
- Chaos Mode Side Smash KB Growth reduced
- Chaos Mode Sideb KB Growth and Damage reduced
- AI no longer attempts to recover with Down B
- Neutral B Base KB and KB Growth reduced in normal form and increased in chaos
form
- Down Smash Base KB and KB Growth reduced in normal form and increased in chaos
form
- Down Air Base KB and KB Growth reduced in normal form and increased in chaos form

- Side Smash Base KB and KB Growth reduced in normal form and increased in chaos
form
- Dash Attack Base KB and KB Growth reduced in normal form and increased in chaos
form
- Neutral Air Base KB and KB Growth reduced in normal form and increased in chaos
form
- Up Air Base KB and KB Growth reduced in normal form and increased in chaos form

~~~~ RISTAR
- Item points adjusted

~~~~ PAC-MAN
- Dash Attack is now a 3 hit move
- Back Air no longer move Pac Man backwards. Range, Damage, KB increased
- Forward Air Range and Damage increased
- Neutral Air animation switched. Damage increased, Lingering hitbox added
- Down Air startup reduced and Damage increased
- Up Air Damage and KB increased
- Side Tilt KB reduced and endlag increased
- Up Smash Damage increased
- Down Smash animation switched, Damage increased
- Forward Smash angle tweaked
- Neutral Special tweaked
- Grab Range increased

~~~~ KLONOA
- Bugfix to prevent throwing without a target in hand.
- Neutral B can’t be teched anymore
- Jump Heights adjusted
- Run Speed adjusted

~~~~ SNAKE
- Grenade shield drop behavior fixed to allow 2 grenades Like in brawl.
- Down B fixes
- Step script adjusted.
- Dash and Run Speeds Adjusted
- Jump Heights Adjusted
- Grab Range Fixes
- Friction Reduced
- Weight Reduced

~~~~ BOMBERMAN
- Unchanged

~~~~ CRASH BANDICOOT


- Unchanged

~~~~ MEGA MAN


- Jump Heights, Run & Airspeeds adjusted
- Grab range fixed
- Up Tilt startup reduced
- Down Tilt startup reduced
- Up Smash startup reduced
- Down Smash startup and endlag reduced
- Side Smash startup reduced
- Up Special hitbox increased
- Wii U SFX added for aerials
- Up Air startup increased, windbox reduced
- Neutral Air KBG increased
- Back Air Arm Hitbox KB Increased, scizzor KB increased. startup increased
- Neutral B Fix. Case where performing a charge shot while run + shoot would cause
him to use the running animation while he charges the shot

~~~~ PHOENIX WRIGHT


- Pummel fix for evidence.
- Up Smash evidence spawn fix.
- Pummel with evidence damage increased.
- Forward Throw increased Base KB and KB Growth from pummeling.
- Back Throw increased Base KB and KB Growth from pummeling.
- Down Throw increased Base KB and KB Growth from pummeling.
- Pummel hitbox the same on all evidence.
- Pummel hitbox size increased
- Evidence items bouncing on ground bug fixed kb and damage adjustments
- Neutral B no longer requires evidence
- Dash and Run Speeds Adjusted
- Jump Height increased
- Friction Reduced
- Weight increased
- Neutral B can no longer be reflected, priority increased, evidence charged
windbox increased. normal windbox reduced, both normal and evidence versions have
reflecting properties.
- Side B full evidence charge increased kbg and damage
- Up B can no longer be reflected

~~~~ RYU
- Down B crumple
- Friction Reduced
- Dash and Run Speed increased
- Air Speed reduced
- Jump and Double Jump Height increased
- Short Hop height reduced
- Grab Range Fixes
- Neutral Air Animation Change
- Forward Air is Now 9.1.1’s Nair
- Attack Cancel System Rework Can now Cancel Jabs and Tilts into Smash Attacks, and
Smash Attacks into Specials.
- Gave Ryu the SSBU Always Facing Opponent Treatment
- Side B Ex no longer puts Ryu in Special Fall
- Neutral B Damage reduced
- Down B stun base increased, scaling reduced
- Input System Revamp
- Back Throw KB reduced

~~~~ EVIL RYU


- Dash and Run Speed increased
- Friction Reduced
- Air Speed reduced
- Jump and Double Jump Height increased
- Short Hop height reduced
- Weight reduced
- Up Tilt hitbox Adjusted
- Down B stun base increased, scaling reduced
- Down B crumple
- Attack Cancel System Rework Can now Cancel Jabs and Tilts into Smash Attacks, and
Smash Attacks into Specials the exception being Down Smash.
- Character Grab Range Horizontally increased
- Forward Throw angle lowered, darkness gfx added
- Back Throw angle lowered, KB increased
- Removed DI/SDI from early hits of EX Up B to prevent weird shenanigans with
continuing into misogi
- Misogi final hit KB Growth tweaked.
- Up Throw kbg reduced, darkness gfx added
- Up B rising hitbox KB Growth reduced
- Up B can no longer be canceled with down b when hitting with the initial hits
- Up Smash end lag reduced
- Jab shield stun reduced
- Down Smash shield damage reduced
- Forward Air landing lag and kb increased
- Neutral B damage and priority tweaked. Aerial version has normal falling speed
- Evil Ryu Now has the SSBU Ryu Always Facing Opponent Treatment
- Input System Revamp
- New voice clips

~~~~ CHUN-LI
- Dash and Run Speed increased
- Friction Reduced
- Air Speed reduced
- Jump and Double Jump Height increased
- Down B crumple
- Down B stun base increased, scaling reduced
- Ex Side B increased kb
- Side B has reduced kb can no longer be canceled with down b when hitting
- Side B Ex no longer puts Chun Li in Special Fall
- Neutral B hitbox size reduced
- Down Smash KB increased, smash charge damage reduced
- Down Air vertical speed on hit reduced
- Back Air KB increased
- Up B hitlag reduced
- Up B hitlag increased, KB increased
- Now has the SSBU Ryu Always Facing Opponent Treatment
- Input System Revamp

~~~~ GOKU
- Rapid Jab hitbox now vanishes as soon as you perform the finisher.
- B charging vfx no longer ends up misplaced when warping
- Weight reduced
- Dash and Run Speed increased
- Jump and Double Jump Height increased
- Side B endlag increased
- Smash B damage reduced, hitlag reduced, shield damage reduced, kb reduced
- Jab 1,2 and 3 hitstun reduced hitbox DI increased for jab 1,2 and 3, jab 4
hitstun reduced, KB reduced
- Side Tilt KB reduced, shield damage increased
- Forward Air KB increased, hitstun increased, damage increased

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