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The Aimless Crawl

By Eva Brown @EvaOddveig

The Aimless Crawl is a game about explor- the difficulty of the Room. After the type of challenge
ing a Dungeon, overcoming challenges, and and the difficulty are revealed the person who opened the
beating the BBEG. Whenever a Dungeon is Room describes the Room. To overcome a Room all the
mentioned it does not necessarily mean a real players roll the die reflecting the type of challenge. Each
Dungeon, maybe it’s a small mountain village, player describes what their character is doing in the Room
a bustling coastal town, a Vampire’s castle, or and how they are helping to overcome the challenge. So
an actual dungeon. Similarly, whenever a Room if the encounter type is roll and is a 1, all players roll their
is mentioned or opening the door to the next Strength die and add up the results. If the party’s total is
Room, it means engaging a new scene inside the greater than the difficulty, they overcome the Room. If they
Dungeon. So while a Room might actually be a are under the difficulty they fail to overcome the Room. On
physical room it could also be a dark alleyway or a tie, choose 1 player to reroll their die. The difficulty is the
a moonlit grove. d20 roll + the number of players.

To create a Character for The Aimless Crawl When the players overcome a Room they gain 1 experi-
find out your new Character’s Stats by rolling a ence point and the player on their left is the next person to
d6 and comparing the result to the Stat Table. open the Room. If they fail to overcome a Room each play-
You’ll assign your Stat dice in descending order er chooses a stat to reduce by 1 die step, for example, a
from d12 down to your d2, if you roll a Stat that d12 would become a d10 and so forth. Then they pass the
has already had a die assigned you choose where d20 to their left. If a Ssat would be reduced from a d2, that
that die goes. Character dies and their player should describe the death.

After all of your Stats are assigned come up If the d20 rolls a 1 then the next Room contains the
with a description of your Character with their BBEG. If the Room with the BBEG is overcome the player
name, their species, their pronouns, and what who opened that Room describes how the world improves
they look/act like. All Characters also start with now that the BBEG is gone. If they fail to overcome that
d6 experience points. Room, describe how the BBEG escaped and continue play.

To start, the Dungeon is described by the Experience can be spent in 2 ways. It can be spent to
players. The character with the highest Intelli- increase a die roll for a particular Room at the cost of 1
gence describes the BBEG and the character point per +1, the amount of experience spent in this way
with the highest Charisma describes how the should be declared before the player rolls their Stat Die.
party came together to beat the BBEG. From A player can also spend experience to improve a Stat Die.
there the character with the highest Constitu- The cost for improving is whatever the next step up but in
tion will describe the horrors that the BBEG has points, so to improve a d6 to a d8 would cost 8 experience
committed and the character with the highest points.
Strength describes how the party overcame the
challenges to get to the doors of the Final Dun- Stat Table
geon. Finally, the character with the highest Wis-
dom describes the Dungeon, what it is, where
1. Strength
it is, and the theme of the adventure. After the 2. Dexterity
Dungeon, BBEG, and setting are described, the
character with the highest Dex opens the first
3. Constitution
Door. 4. Intelligence
When a Room is opened roll a d6 and a d20,
5. Wisdom
the d6 determines the type of challenge in rela- 6. Charisma
tion to the Stat Table, and the d20 determines

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