Created By: Ari Covert - Art By: Cynthia Covert & Ari Covert This is a simple 1-page role-playing game to the stat of the body part hit, plus causing about playing a Zombie. Whether created bleeding of 1 damage every round until by powerful magics or weird sciences, treated. zombies have been a staple of fiction, usually as fodder. This game lets the pcs Obstacles are everything else. Since play the Zombies. This game presumes that zombies do not tire, experience fear, require players are familiar with RPGs. food, or breaks. Obstacles are a matter of time not damage done. Zombies have 5 base stats (and examples), Weak Obstacles (Ex: Glass/Light they are: Woods/Cloth): Take 1d10 rounds Head - Looking, Listening, Smelling, Biting, Medium Obstacles (Ex: Heavy Woods, Light Moaning metals, heavy plastics): Take 1d10 hours Body - Crawling/Rolling without arms/legs Strong Obstacles (EX: Concrete, Steel): Left Arm - Clawing, grabbing, Cannot be broken. Right Arm - Clawing, grabbing, Left Leg - Walking, Kicking GM Running Humans: Humans have the Right Leg - Walking, Kicking same 10s in all stats and roll the same as zombies. Humans require food, sleep, and Character Creation consists of rolling 1d10 experience to do things. Suggested for each stat, the higher the better. The Penalties: higher numbers mean that more of that part Hunger - 2 of the body is intact. Lack of Sleep - 2 Lack of Experience - 4 PC Mechanics: Everytime the Zombie wants to do something, they must roll 1d10 and Damage from Human Weapons: get below that stat, to use it. Zombies are Fists - No Damage dead if they can’t roll below any of their Knife/Baseball Bat/Club - 1d4 Damage stats. Bow & Arrow/Pistol - 1d6 damage from distance Complex Actions: In order to do complex Rifle - 1d10 Damage from distance actions like walking (which requires both Shotgun - 1d20 from distance legs, as opposed to hopping which only requires one), PCs (at the GMs discretion) Optional Rules - can roll once under the lower stat, to Zounds of Zombies - If you die you just roll simplify the game. Some actions may be up a new zombie and become another in simply too complex for zombies (like using a the hoard. computer). Brainz are Delicious - Zombies can heal stats by eating flesh or brainz. 1d6 points Combat: All things that zombies attack are per person eaten. creatures or obstacles. Contagious Zombies - If a person is bitten and doesn’t die, they will become a zombie If a zombie is close enough to hit, if they in 1d20 hours. succeed a stat check, they do 1d6 damage