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Folder Contents

XML and HTML Files


Core Files
These files add most of the character features, items, spells, and monsters. Load any one of these files first. Please note that entries (in particular
classes) from these files will replace those of other files if you attempt to load more than one.

To import compendium files, open the compendium from either the main menu (icon is in the lower left) or the sidebar menu while viewing a character, then
tap the Import icon in the lower right of the Compendium window.

File Useable In Contents / Notes

Core.xml Fight Club 5, GM 5 All of the content from the Player’s Handbook, Monster Manual, Volo’s Guide to Monsters,
Mordenkainen’s Tome of Foes, Xanathar’s Guide to Everything, and Sword Coast Adventurer’s
Guide; most of the content from the Dungeon Master’s Guide (see Add Ons, below). All of the
monsters, items, and character options from the published adventures and the Elemental Evil
Player’s Companion.

CorePlusUnearthedArcana.xml Fight Club 5, GM 5 Everything from the Core.xml file, plus options from Unearthed Arcana (excluding Modern content).

CorePlusUAWithModern.xml Fight Club 5, GM 5 Everything from the Core.xml file, and all of the Unearthed Arcana content. Also includes modern
items.

Rules Reference Files


These files provide expanded versions of the Rules Reference included by default in the Fight Club app. They have been expanded to include many
additional tables, such as the class tables from the Player’s Handbook as well as tables listing valid forms for Wild Shape and valid selections for spells
which conjure creatures.

To import these files, open a character in Fight Club, open the sidebar menu, open the Rules Reference window, then tap the Import icon in the lower right
of that window.

File Useable In Contents / Notes

rules_reference_ipad.html Fight Club 5 An expanded version of the default Rules Reference provided by Lion’s Den, formatted for
landscape-orientation devices.

rules_reference_iphone.html Fight Club 5 The same file reformatted for portrait-orientation devices.

rules_reference_ipad_UA.html Fight Club 5 The same file with added Unearthed Arcana content.

rules_reference_iphone_UA.html Fight Club 5 The portrait-oriented version of the above file.


Add-On Files
These files add additional items. Any or all can be loaded in addition to a core file.

To import add-on files, open the compendium from either the main menu (icon is in the lower left) or the sidebar menu while viewing a character, then tap
the Import icon in the lower right of the Compendium window.

File Useable In Contents / Notes

BlessingsAddOn.xml Fight Club 5 Blessings, charms, and epic boons from the Dungeon Master’s Guide.

FuturisticItemsAddOn.xml Fight Club 5, GM 5 The Futuristic Items from the Dungeon Master’s Guide.

ModernItemsAddOn.xml Fight Club 5, GM 5 The Modern Items from the Dungeon Master’s Guide. Please note that this file is included by
default in the Modern core file.

NPCRacesAddOn.xml Fight Club 5 The NPC races from the Dungeon Master’s Guide.

Plane_Shift.xml Fight Club 5, GM 5 Character options from Plane Shift: Amonkhet, Plane Shift: Innistrad, Plane Shift: Kaladesh, and
Plane Shift: Zendikar. Does not currently include monsters.

RenaissanceItemsAddOn.xml Fight Club 5, GM 5 The Futuristic Items from the Dungeon Master’s Guide.

WuxiaChineseAddOn.xml Fight Club 5, GM 5 The Wuxia-inspired reskinned items from the DMG, using the Chinese name options.

WuxiaJapaneseAddOn.xml Fight Club 5, GM 5 The Wuxia-inspired reskinned items from the DMG, using the Japanese name options.
XML File Generators
The following files are Microsoft Excel spreadsheets which generate customized XML files. You must use Excel to open these files.

File Useable In Contents / Notes

background.xlsm Excel (generated XML Custom background generator. Pick features from existing backgrounds or add custom traits and
usable in Fight Club 5 equipment. Run the macro and it will make an XML file.
and GM 5)

beastmaster.xlsm Excel (generated XML creates a custom critter for beastmaster rangers. Fill in your level, proficiency bonus, and pick a
usable in Fight Club 5 beast, and run the macro. Creature has “(ranger companion)” appended to its name, so you can
and GM 5) safely load on top of a bestiary file, and file has your level in the filename, so you can pre-build
multiple files for when you level up.

cultist_maker.xlsm Excel (generated XML custom cultists and cambions using the diabolic and demonic options from Mordenkainen’s Tome of
usable in Fight Club 5 Foes.
and GM 5)

necromancer.xlsm Excel (generated XML Creates a bestiary for a necromancer with undead beasties pre-adjusted for your Undead Thralls
usable in Fight Club 5 class feature. Like the other generators, you can generate multiple files for different levels so
and GM 5) you’re all set when you level up. Also like the others, the custom critters are labeled uniquely —
either (Animated) or (Created) — so you can upload them without affecting your regular bestiary.

wildshape.xlsm Excel (generated XML An excel spreadsheet that generates a custom wild shape bestiary for your character. Fill in the
usable in Fight Club 5 Druid sheet and run the ExportToXML macro. The resulting file will contain all valid wild shapes for
and GM 5) your character, modified with your mental stats and skill and save proficiencies.

The creatures’ names are appended with “ (Wild Shape)” so you can use this on top of one of the
bestiary files without modifying the base creatures. That way, if you need to summon one, you
have both the modified and unmodified versions.

When you level up, adjust the Druid sheet, re-run the macro, and upload the new file. Your old wild
shapes will be replaced with the updated ones.
Notes
The following files in the Notes folder can be imported directly to a character by viewing that character, scrolling right to the Notes section, and tapping the
Import button. Please note that all of the conjure creature Notes are now included, in much nicer table form, in the Rules Reference file, so I’m considering
them deprecated and they will no longer be updated.

File Useable In Contents / Notes

characterNotes.xml Fight Club 5 Adds pre-formatted notes for Origin, Roleplaying Characteristics, Actions, Bonus Actions,
Reactions, and Concentration spells.

characterNotesNonCaster.xml Fight Club 5 As the file above, but without the Concentration note and the spells sections of the Bonus Action
and Reaction notes.

conditions.xml Fight Club 5 The rules for each condition in the game. Included throughout the files wherever a spell, feature, or
creature can inflict a condition, and also included in the Rules Reference.

conjureAnimals.xml Fight Club 5 A listing of all of the valid creatures for the spell Conjure Animals. Now included in the Rules
Reference.

conjureCelestial.xml Fight Club 5 A listing of all of the valid creatures for the spell Conjure Celestial. Now included in the Rules
Reference.

conjureElementals.xml Fight Club 5 A listing of all of the valid creatures for the spell Conjure Elemental. Now included in the Rules
Reference.

conjureFey.xml Fight Club 5 A listing of all of the valid creatures for the spell Conjure Fey. Now included in the Rules Reference.

conjureMinorElementals.xml Fight Club 5 A listing of all of the valid creatures for the spell Conjure Minor Elementals. Now included in the
Rules Reference.

conjureWoodlandBeings.xml Fight Club 5 A listing of all of the valid creatures for the spell Conjure Woodland Beings. Now included in the
Rules Reference.

polymorph.xml Fight Club 5 All of the valid forms for the Polymorph spell. Now included in the Rules Reference.

Proficiencies (various files) Fight Club 5 Add a pre-formatted Note that allows you to compile and list all of your character’s armor, weapon,
tool, skill, and save proficiencies in one place. One file per class.

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