Documente Academic
Documente Profesional
Documente Cultură
CONTACT euridicecabanes.es.tl
INFORMATION euridice.cabanes@arsgames.net
Bachelor degree
Bachelor degree in Philosophy. Speciality in Philosophy of
RESEARCH STAYS
2010.
PROFESSIONAL EXPERIENCE External Assessor at Academic Quality Service. Middlesex University
2019.
2019.
present.
2019.
and youth in the use and creation of video games and augmented
of workshops for children and young people with the ICT ones of
Colombia. 2014.
2013-2015.
Book Learning at stake: Technoludism for critical thinking. Sello Arsgames. Madrid 2018.
Book: Gamestar (t): free pedagogies at the intersection between art, technology and video games. Sello ArsGames, Madrid, 2013.
Technology and commons: tactics and practices for technological sovereignty Key note speaker at Avivament, festival of
Video games for citizen participation. Article from Notebook 98: Game Studies, the current field of video games in Latin America.
Keynote speaker "A look on Europe" Instituto Cervantes, Frankfurt Book Fair 2019.
Participation in GAIA, international meeting of video game curators, Buenos Aires, Argentina 2019.
ArsGames: The videogame beyond leisure, lecture given at Talent Land, Jalisco, Guadalajara, Mexico, April 2019.
Course of gender and videogames taught in the framework of the Workshop: Script of video games of the Circle of Fine Arts in
Technoludism for critical thinking, EDULAB Talk, from the Laboratory of Educational Innovation of the Latin American Institute of
Translation of "Videogames and the spirit of capitalism" by Paolo Pedercini. Bit Y apart n5. Seal arsgames. 2017
From Gamergate to reappropriation: building new gender discourses through video games. "Start screen. Fundación Telefónica
"Sexism and video games, let's break stereotypes". Conference given in the framework of the IV Connected and Safe Conference
Video games for social change: gender, education and citizen participation. Guest conference at the Jove Digital Festival 2018
Valencia.
Interviewer of international artists invited to E-body. International meeting of art & technology Wearable 2018. Cultural Center of
Spain in Mexico.
“Bodies at stake: Identity construction in immersive environments”. Guest conference at the Immersive festival 2018. Digital Culture
Narratives and interactive identity design. Workshop taught within the framework of the Connecting the dots festival. Cultural
"Critical digital literacy and gamification" Conference given during the summer course "Video games beyond leisure: the
aesthetic, political and pedagogical relevance of the video game", University of Burgos, Department of Culture and Education of
"Gender and video games: the reappropriation of the tool in the case of Homozapping." Lecture given in the framework of the
summer course "Videogames beyond leisure: the aesthetic, political and pedagogical relevance of the videogame", University of
Burgos, Department of Culture and Education of the City of Aranda de Duero. July 2017
"Video games and gender: research, critical game and reappropriation". Conference "Videogamification and sexualities:
identities, genders and interactive speeches. Consequences for industry and education ". University of Vigo. November 2017.
"Gender and videogames: from the critical game to the reappropriation of the tool". Lecture given in the Cycle of Conferences
"The value of video games in education, art and culture". CENART Multimacy Center. Mexico. September 2017
Chapter 2. Hackers, software, free hardware and collaborative work: the common political resistance to capitalist discourse. Irene
Soria (coord.) Hacker ethics, security and surveillance. Universidad del Claustro de Sor Juana 2016.
Chapter 14. GAMESTAR EXPERIENCE (T): FREE PEDAGOGIES APPLIED TO THE LEARNING OF TECHNOLOGIES AND ART Cacheiro,
M.L., Sánchez, C. and González, J.M. (coords.) (in press). Technological resources in educational contexts. Madrid: UNED. 2015
Technology and gender. Conference given within the program "Proliferation of Genres" of the Center for Digital Culture. Mexico.
December 2017
Article Sexuality beyond gender: video games as a laboratory. Magazine 404 Editorial of the Center for Digital Culture. Mexico
2015.
Article Cyborg resistors. Magazine 404 Editorial of the Center for Digital Culture. Mexico 2015"Contemporary hybrids at the
intersection between art and video games." Lecture given at the Metropolitan Autonomous University in Mexico. May 2015
"Critical digital literacy". Lecture given at the University Institute of the State of Mexico. March. 2015"ARSGAMES". Conversation
at the Faculty of Arts of the Autonomous University of the State of Morelos of Mexico. April. 2015
Invited speaker in the "Forum women leaders in TIC" Academic in the TELMEX Hub of Mexico. April 2015
Guest speaker Art invaders: artistic practices in experimental Videogames. NASSCOM Game Developer Conference 2014, Pune,
India.
Invited speaker "Art or entretainment" in the framework of the PLAY INSTINCT project of the Goethe Institute in Krakow.
º
Coordinator of n 102 of the Journal of Youth Studies of INJUVE (Youth Institute of the Ministry of Equality and Social Services).
Body-avatar, video games and subjectivity on the edge of the mirror, playable conference taught in Technocritics: Artivism, Palma
de Mallorca, 2014.
Trurl and Klapaucius: reflections on creativity, artificial? Article published in the Journal of Youth Studies No. 103 entitled Youth,
The subject from neuroscience and artificial intelligence. Article published in the Journal of Youth Studies No. 103 entitled Youth,
º
From hybridization to commons: building reality through technology. Article published in n 102 of the Journal of Youth Studies of
the INJUVE (Youth Institute of the Ministry of Equality and Social Services) entitled Youth, Technology and Digital Art. September
2013 .
The policy in the construction of knowledge: technologies as tools for self-management and social transformation. Article
º
published in n 102 of the Journal of Youth Studies of INJUVE (Youth Institute of the Ministry of Equality and Social Services) entitled
Contemporary hybridizations: the new aesthetic environment. Article published in Bit and separately. Interdisciplinary magazine of
Participation in the round table Videogames as learning systems in DevHr.Mx 2013 (Mexico).
Participation in the round table Chimeras and video games at DevHr.Mx 2013 (Mexico).
The perception of space in video games: Transgressing the limits of the screen. Bit and apart: Interdisciplinary magazine of video
Pleasure, power, play, experimentation: the coordinates of the body-avatar. Horizons of commitment, 50th Congress of Young
Sello ARSGAMES: hybrid publishing platform of the videogame world. Speaker at DevHr.Mx 2013. Mexico.
ARSGAMES: Video games beyond leisure. Keynote speaker at DevHourMx 2012, Mexico.
From the symbolic game to the video game: the evolution of symbolic production spaces. Article published in the Journal of Youth
º
Studies of INJUVE n 98 entitled Videogames and Youth. September 2012.
º
The sex of the pixels: From the yo-woman to the yo-technological Article published in the Journal of Youth Studies of INJUVE n 98
New interfaces and audio-ludic experimentation Guest speaker at the "Sound and digital art" table in the Replay the Game cycle
AudioGames: technological applications of a cognitive model based on synesthesia. Paper presented at the IV International
Gamestar (t) - An ARSGAMES project Abstract of the chapter accepted to be part of the book Student Usability in Educational
Scratch: Learning the grammar for a new language Abstract of the chapter accepted to be part of the book Student Usability in
Past and present of the video game in Spanish Conference given on the occasion of the exhibition and lecture series with the
AudioGames: An Intangible and Invisible Interface, FROG 2011 Conference, Future and Reality of Gaming 5th Vienna Games
Conference.
Gamestar (t): program in operation for the integration of socially excluded children, conference given together with Flavio
Escribano at the MADRID GAME CONFERENCE event "Integration and solidarity" ESNE, Madrid.
Videogames and gender in teaching practice, III National University Congress of Gender Research.Educate with video games ...
And evaluate? Published in the Blog of the videogames of leer.es (Ministry of Education of Spain).
Participation in the round table Women and Videogames: from play to create. Framed in the cycle promoted by MADRID GAME
Videogames: A laboratory for the construction of sexual and gender identity. XLVIII Congress of Young Philosophy: Underground
Identity and Simulacrum: Thank you Mario, but your identity is in another castle. Game Philosophy Conference, Athens, Greece.
Simulexus: Learning course of evaluation systems in simulators. Editor with María Rubio Méndez of the contents of the evaluation
course with Oneclick video games. (Project co-financed by the Ministry of Industry, Tourism and Commerce within the National
Plan for Scientific Research, Development and Technological Innovation and the European Social Fund).