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EURÍDICE CABAÑES

CONTACT euridicecabanes.es.tl

INFORMATION euridice.cabanes@arsgames.net

BIOGRAPHY CEO of Arsgames, international

organization with more than 12 years

of experience in social transformation

throug technology. Doctor of

Philosophy of Technology. She is

currently a professor in universities in

Spain and México. Curator in

international exhibitions. She was the

director of Fábrica Digital El Rule in


STUDIES Ciudad de México and advisor at

Multimedia Centre in Nacional Center

Doctor's degree of Arts. Chief Curator at Fundación

telefónica with the exhibition “Video


Doctor of Philosophy of the Thecnnology. Cum Laude and
games: the two sides of the screen”
International Mention obtained with the thesis Thecnology
2019, Madrid.
at the frontiers. Universidad Autónoma de Madrid. 2016

She has designed videogames that

experiment with the interface as

Audiogames, educational videogames

Master's degree with ENOVA and radical videogames

such as Homozzaping that has been


- Masters degree in Lógic and Philosophy of Science with
part of exhibitions in Colombia, Spain
the thesis Synesthesia as a model of computational
and Mexico.
creativity. Universidad de Salamanca, 2008.

-Masters degree expert in neuroscience. Universidad de


E
Salamanca, 2009

Bachelor degree
Bachelor degree in Philosophy. Speciality in Philosophy of

Technology. Universidad de Valencia 2007.

RESEARCH STAYS

Universidad Autónoma Metropolitana


Phd stay. From March to June 2015.

Imperial College of London


Phd stay at Computational Creativity Group,. March to June

2010.
PROFESSIONAL EXPERIENCE External Assessor at Academic Quality Service. Middlesex University

2019.

Mentor at Inmersiva. Centro de Cultura Digital, Ciudad de México

2019.

Chief Curator at Fundación telefónica with the exhibition “Video

games: the two sides of the screen” 2019, Madrid.

Academic director at Fabrica Digital El Rule, Secretaría de Cultura

de la Ciudad de México. 2016 to 2018.

President at ARSGAMES México. 2015 to the present.

Professor in the master's degree in Technological Design

(e-learning) at the Isabel I University of Castilla. 2016 to the

present.

Professor in Master's Degree in Communication and Digital

Humanities at the University of the Claustro de Sor Juana. 2017-

2019.

Vicepresident ARSGAMES Spain 2016 to the present.

Directora del Curso de verano de la Universidad de Burgos:

“Videojuegos más allá del ocio: la pertinencia política, estética y

educativa del videojuego” verano 2017.

Presidenta de ARSGAMES España 2012-2016

Curator at TransitioMX 06. Mexico 2015.

External professor in the postgraduate program "Training of trainers

and youth in the use and creation of video games and augmented

reality" at UNED 2015/2016.

Invited professor at Digital Culture Laboratory Platform for training

of workshops for children and young people with the ICT ones of

the Center of Culture of Spain in Mexico. 2015-present.

Visiting professor at Universidad Autónoma de Occidente, Cali,

Colombia. 2014.

Adviser at Multimedia Center of National Center of Arts in Mexico.

2013-2015.

Part of the International Advisory Committee of E-learning: Learning

and Cyber Society. 2010 to present.


PUBLICATIONS AND TALKS

Book Learning at stake: Technoludism for critical thinking. Sello Arsgames. Madrid 2018.

Book: Gamestar (t): free pedagogies at the intersection between art, technology and video games. Sello ArsGames, Madrid, 2013.

Translation: Postfenomenología y Tecnociencia: Conferencias en la Universidad de Pekín. Traslation of Postphenomenology and

Technoscience by Don Ihde. Sello ArsGames. Madrid 2015..

Technology and commons: tactics and practices for technological sovereignty Key note speaker at Avivament, festival of

Philosophy in Valencia June 2019.

Video games for citizen participation. Article from Notebook 98: Game Studies, the current field of video games in Latin America.

University of Palermo 2019.

Keynote speaker "A look on Europe" Instituto Cervantes, Frankfurt Book Fair 2019.

Participation in GAIA, international meeting of video game curators, Buenos Aires, Argentina 2019.

ArsGames: The videogame beyond leisure, lecture given at Talent Land, Jalisco, Guadalajara, Mexico, April 2019.

Course of gender and videogames taught in the framework of the Workshop: Script of video games of the Circle of Fine Arts in

Madrid, June 2019.

Technoludism for critical thinking, EDULAB Talk, from the Laboratory of Educational Innovation of the Latin American Institute of

Educational Communication, Mexico, March 2019

Translation of "Videogames and the spirit of capitalism" by Paolo Pedercini. Bit Y apart n5. Seal arsgames. 2017

From Gamergate to reappropriation: building new gender discourses through video games. "Start screen. Fundación Telefónica

Madrid. March 2018.

"Sexism and video games, let's break stereotypes". Conference given in the framework of the IV Connected and Safe Conference

in Mérida. March 2018

Video games for social change: gender, education and citizen participation. Guest conference at the Jove Digital Festival 2018

Valencia.

Interviewer of international artists invited to E-body. International meeting of art & technology Wearable 2018. Cultural Center of

Spain in Mexico.

“Bodies at stake: Identity construction in immersive environments”. Guest conference at the Immersive festival 2018. Digital Culture

Center. Mexico City.

Narratives and interactive identity design. Workshop taught within the framework of the Connecting the dots festival. Cultural

Center of Spain in Mexico 2018.

"Critical digital literacy and gamification" Conference given during the summer course "Video games beyond leisure: the

aesthetic, political and pedagogical relevance of the video game", University of Burgos, Department of Culture and Education of

the City of Aranda de Duero. July 2017

"Gender and video games: the reappropriation of the tool in the case of Homozapping." Lecture given in the framework of the

summer course "Videogames beyond leisure: the aesthetic, political and pedagogical relevance of the videogame", University of

Burgos, Department of Culture and Education of the City of Aranda de Duero. July 2017

"Video games and gender: research, critical game and reappropriation". Conference "Videogamification and sexualities:

identities, genders and interactive speeches. Consequences for industry and education ". University of Vigo. November 2017.

"Gender and videogames: from the critical game to the reappropriation of the tool". Lecture given in the Cycle of Conferences

"The value of video games in education, art and culture". CENART Multimacy Center. Mexico. September 2017
Chapter 2. Hackers, software, free hardware and collaborative work: the common political resistance to capitalist discourse. Irene

Soria (coord.) Hacker ethics, security and surveillance. Universidad del Claustro de Sor Juana 2016.

Chapter 14. GAMESTAR EXPERIENCE (T): FREE PEDAGOGIES APPLIED TO THE LEARNING OF TECHNOLOGIES AND ART Cacheiro,

M.L., Sánchez, C. and González, J.M. (coords.) (in press). Technological resources in educational contexts. Madrid: UNED. 2015

Technology and gender. Conference given within the program "Proliferation of Genres" of the Center for Digital Culture. Mexico.

December 2017

Article Sexuality beyond gender: video games as a laboratory. Magazine 404 Editorial of the Center for Digital Culture. Mexico

2015.

Article Cyborg resistors. Magazine 404 Editorial of the Center for Digital Culture. Mexico 2015"Contemporary hybrids at the

intersection between art and video games." Lecture given at the Metropolitan Autonomous University in Mexico. May 2015

"Critical digital literacy". Lecture given at the University Institute of the State of Mexico. March. 2015"ARSGAMES". Conversation

at the Faculty of Arts of the Autonomous University of the State of Morelos of Mexico. April. 2015

Invited speaker in the "Forum women leaders in TIC" Academic in the TELMEX Hub of Mexico. April 2015

Guest speaker Art invaders: artistic practices in experimental Videogames. NASSCOM Game Developer Conference 2014, Pune,

India.

Invited speaker "Art or entretainment" in the framework of the PLAY INSTINCT project of the Goethe Institute in Krakow.

º
Coordinator of n 102 of the Journal of Youth Studies of INJUVE (Youth Institute of the Ministry of Equality and Social Services).

Youth, Technophilosophy and Digital Art. September 2013.

Body-avatar, video games and subjectivity on the edge of the mirror, playable conference taught in Technocritics: Artivism, Palma

de Mallorca, 2014.

Trurl and Klapaucius: reflections on creativity, artificial? Article published in the Journal of Youth Studies No. 103 entitled Youth,

Neuroscience, Technology and Subjectivity. December 2013.

The subject from neuroscience and artificial intelligence. Article published in the Journal of Youth Studies No. 103 entitled Youth,

Neuroscience, Technology and Subjectivity. December 2013.

º
From hybridization to commons: building reality through technology. Article published in n 102 of the Journal of Youth Studies of

the INJUVE (Youth Institute of the Ministry of Equality and Social Services) entitled Youth, Technology and Digital Art. September

2013 .

The policy in the construction of knowledge: technologies as tools for self-management and social transformation. Article

º
published in n 102 of the Journal of Youth Studies of INJUVE (Youth Institute of the Ministry of Equality and Social Services) entitled

Youth, Technology and Digital Art, September 2013.

Contemporary hybridizations: the new aesthetic environment. Article published in Bit and separately. Interdisciplinary magazine of

video studies No. 1. July of 2013.

Participation in the round table Videogames as learning systems in DevHr.Mx 2013 (Mexico).

Participation in the Development Communities panel in DevHr.Mx 2013 (Mexico).

Participation in the round table Chimeras and video games at DevHr.Mx 2013 (Mexico).

The perception of space in video games: Transgressing the limits of the screen. Bit and apart: Interdisciplinary magazine of video

studies No. 0 July 2013.

Pleasure, power, play, experimentation: the coordinates of the body-avatar. Horizons of commitment, 50th Congress of Young

Philosophy, Granada, 2013.

Sello ARSGAMES: hybrid publishing platform of the videogame world. Speaker at DevHr.Mx 2013. Mexico.
ARSGAMES: Video games beyond leisure. Keynote speaker at DevHourMx 2012, Mexico.

From the symbolic game to the video game: the evolution of symbolic production spaces. Article published in the Journal of Youth

º
Studies of INJUVE n 98 entitled Videogames and Youth. September 2012.

º
The sex of the pixels: From the yo-woman to the yo-technological Article published in the Journal of Youth Studies of INJUVE n 98

entitled Videogames and Youth. September 2012.

Gamestar(t) (des)montando la educación. Conference in Doing-Doing, Madrid.

New interfaces and audio-ludic experimentation Guest speaker at the "Sound and digital art" table in the Replay the Game cycle

at the Carlos III University of Madrid.

AudioGames: technological applications of a cognitive model based on synesthesia. Paper presented at the IV International

Congress of Art and Synesthesia.

Gamestar (t) - An ARSGAMES project Abstract of the chapter accepted to be part of the book Student Usability in Educational

Software and Games: Improving Experiences.

Scratch: Learning the grammar for a new language Abstract of the chapter accepted to be part of the book Student Usability in

Educational Software and Games: Improving Experiences.

Past and present of the video game in Spanish Conference given on the occasion of the exhibition and lecture series with the

same name at the Cervantes Institute in Sydney.

AudioGames: An Intangible and Invisible Interface, FROG 2011 Conference, Future and Reality of Gaming 5th Vienna Games

Conference.

Gamestar (t): program in operation for the integration of socially excluded children, conference given together with Flavio

Escribano at the MADRID GAME CONFERENCE event "Integration and solidarity" ESNE, Madrid.

Videogames and gender in teaching practice, III National University Congress of Gender Research.Educate with video games ...

And evaluate? Published in the Blog of the videogames of leer.es (Ministry of Education of Spain).

Participation in the round table Women and Videogames: from play to create. Framed in the cycle promoted by MADRID GAME

CONFERENCE (ESNE, Madrid).

Videogames: A laboratory for the construction of sexual and gender identity. XLVIII Congress of Young Philosophy: Underground

Philosophies. San Sebastian.

Identity and Simulacrum: Thank you Mario, but your identity is in another castle. Game Philosophy Conference, Athens, Greece.

Simulexus: Learning course of evaluation systems in simulators. Editor with María Rubio Méndez of the contents of the evaluation

course with Oneclick video games. (Project co-financed by the Ministry of Industry, Tourism and Commerce within the National

Plan for Scientific Research, Development and Technological Innovation and the European Social Fund).

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