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Statement of the Problem

The main objective of the study is to determine how online games affect the academic
performance of Senior High School students in Cabangan National High School.

Specifically, it sought to answer the following questions;

1. What is the profile of the respondents in terms of:


1.1 Age
1.2 Gender
1.3 Section
2. How does playing online games affect the academic performance of the students in relation
with:
a. Class Participation
b. Total of students get a low or high grades

Scope and Delimitations

The study focus primarily on how mobile games affect the academic performance of the students.
The study covers students of Cabangan National High School selected Grade 11 and Grade 12. This
study used qualitative research design. It is a descriptive research and the sampling that were used is
purposive sampling to collect and gather the following answer coming from the respondents by giving
them instrument or tool like questionnaire. The respondents answered the same questions that are given to
them.

In conducting the study, the researchers may encounter problems in administering the
questionnaires regarding the time of the students. Some of the respondents may not be able to answer ser
with honesty and seriously, some of them may discontinue answering or the questionnaires may not be
retrieved properly.

Significance of the Study

The study aims to determine how online games affect the academic performance of Senior High
School students in Cabangan National High School.

The findings of the study are beneficial to the following:

A. Students. The result will be beneficial to the students because it will give them some knowledge
on how playing online games affect their academic performance. This study will help the students
have an insight on the impact of online games.
B. Teachers. This study may serve as the way to the teachers to determine the following section of
the students that is most affected by online games. They can help their students to focus on their
study instead of playing online games so their academic performance will not be affected.
C. Parents. This study will help the parents to have enough knowledge about the effects of online
gaming among the academic performance of their children.
D. Future Researchers. The study will provide facts and information that will help them gain
additional knowledge. This study can be used as reference for future study of other researchers.
Conceptual Framework

The study aimed to determine how online games affect the study habits of Senior High School

students of Cabangan National High School.

Input Process Output


1. What is the
profile of the
respondents in
terms of: Questionnaire ONLINE GAMES: How
1.1 Age it affect the study habits of
1.2 Gender Senior High School
1.3 Section students of Cabangan
2. How do online National High School
games affect the
study habits of
Senior High
School students of
Cabangan
National High
School?
3. How does it affect
their academic
performance?

Figure 1

Paradigm of the Study

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