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Space wolves Primaris (Warhammer 40,000 8th Edition) [83 PL, 1,498pts]

Battalion Detachment +5CP (Imperium - Space Wolves) [29 PL, 576pts]


Rules: Bolter Discipline, Shock Assault

HQ [10 PL, 202pts]

Rune Priest in Phobos Armour [5 PL, 103pts]


Selections: 5. Storm Caller, 6. Jaws of the World Wolf, Camo cloak [3pts], Runic sword [10pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Character, Infantry, Phobos, Primaris, Psyker, Faction: Space
Wolves, HQ, Rune Priest
Rules: And They Shall Know No Fear
Abilities: Camo cloak, Concealed Position, Psychic Hood, Psychic Power: Jaws of the World Wolf, Smite, Storm Caller,
Psyker: Psyker, Unit: Rune Priest in Phobos Armour, Weapon: Bolt pistol, Frag grenade, Krak grenade, Runic sword

Abilities Description Ref

Camo cloak Add 2 to saving throws for this model when it receives the benefit of cover, instead of 1.

Concealed When you set up this model during deployment, it can be set up anywhere on the battlefield that
Position is more than 9" from the enemy deployment zone and any enemy models.

You can add 1 to any Deny the Witch tests you make for a model equipped wit ha psychic hood
Psychic Hood
against an enemy PSYKER within 12".

Psychic Warp
Range Details Ref
Power Charge

Jaws of the World Wolf has a warp charge value of 7. If manifested, select an
Jaws of
enemy unit within 18" of the psyker, other than a VEHICLE. Roll 2D6 and
the World 7 18"
subtract the target’s Move characteristic – the target unit suffers a number of
Wolf
mortal wounds equal to the result.

Smite has a warp charge value of 5. If manifested, the closest visible enemy unit
Smite 5 18" within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the
Psychic test was more than 10 the target suffers D6 mortal wounds instead.

Storm Caller has a warp charge value of 8. If manifested, until the start of your
Storm
8 6" next Psychic phase, the psyker and any friendly SPACE WOLVESunits within 6"
Caller
of him gain the benefit of being in cover.

Psyker Cast Deny Powers Known Other Ref

Smite & 2 Obscuration or Smite & 2


Psyker 2 1 -
Tempestas

Unit M WS BS S T W A Ld Save Ref

Rune Priest in Phobos


6" 3+ 3+ 4 4 5 4 9 3+
Armour

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Frag
6" Grenade D6 3 0 1 -
grenade

Krak
6" Grenade 1 6 -1 D3 -
grenade

Runic sword Melee Melee User -3 D3 -

Wolf Lord in Phobos Armour [5 PL, 99pts]


Selections: Camo cloak [3pts], Master-crafted instigator bolt carbine [6pts], The Wulfen Stone
Categories: Faction: Imperium, Faction: Adeptus Astartes, Character, Infantry, Phobos, Primaris, Wolf Lord, Faction: Space
Krak
6" Grenade 1 6 -1 D3 -
grenade

Power axe Melee Melee +1 -2 1 -

Elites [27 PL, 464pts]

Aggressors [6 PL, 111pts]


Selections: 2x Aggressor [42pts], Aggressor Pack Leader [21pts]
Categories: Faction: Adeptus Astartes, Aggressor Squad, Faction: Imperium, Infantry, Mk X Gravis, Primaris, Elites
Rules: And They Shall Know No Fear, Hunters Unleashed
Abilities: Fire Storm, Relentless Advance, Unit: Aggressor, Aggressor Sergeant

Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [48pts]


Weapon: Auto Boltstorm Gauntlets (Melee), Auto Boltstorm Gauntlets (Shooting), Fragstorm Grenade Launcher

Abilities Description Ref

When this unit fires Overwatch or is chosen to shoot with, models in this unit can shoot twice if
Fire Storm
this unit did not move this turn.

Relentless Models in this unit do not suffer the penalty their hit rolls for Advancingnd firing Assault
Advance Weapons.

Unit M WS BS S T W A Ld Save Ref

Aggressor 5" 3+ 3+ 4 5 3 3 7 3+

Aggressor
5" 3+ 3+ 4 5 3 4 8 3+
Sergeant

Weapon Range Type S AP D Abilities Ref

Auto Boltstorm Gauntlets When attacking with this weapon, you must
Melee Melee x2 -3 D3
(Melee) subtract 1 from the hit rolls.

Auto Boltstorm Gauntlets


18" Assault 6 4 0 1 -
(Shooting)

Fragstorm Grenade Assault


18" 4 0 1 -
Launcher D6

Redemptor Dreadnought [10 PL, 158pts]


Selections: 2x Fragstorm Grenade Launchers [8pts], Heavy flamer [14pts], Macro Plasma Incinerator [31pts]
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Faction: Space
Wolves, Elites
Rules: Explodes (6"/D6), Hunters Unleashed
Unit: Redemptor Dreadnought, Weapon: Fragstorm Grenade Launcher, Heavy flamer, Macro Plasma Incinerator, Standard,
Macro Plasma Incinerator, Supercharged, Redemptor Fist, Wound Track: Row 1, Row 2, Row 3

Unit M WS BS S T W A Ld Save Ref

Redemptor
* * * 7 7 13 4 8 3+
Dreadnought

Weapon Range Type S AP D Abilities Ref

Fragstorm Grenade Assault


18" 4 0 1 -
Launcher D6

Heavy
Heavy flamer 8" 5 -1 1 This weapon automatically hits its target
D6

Macro Plasma Heavy


36" 8 -4 1 -
Incinerator, Standard D6
Macro Plasma For each hit roll of 1, the bearer suffers 1 mortal
Heavy
Incinerator, 36" 9 -4 2 wound after all of this weapon's shots have been
D6
Supercharged resolved.

Redemptor Fist Melee Melee x2 -3 D6 -

Wound
Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref
Track

Row 1 7-13+ 8" 3+ 3+

Row 2 4-6 6" 4+ 4+

Row 3 1-3 4" 5+ 5+

Wulfen [11 PL, 195pts]


Selections: Stormfrag auto-launcher [4pts]
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Wulfen, Elites, Infantry
Rules: And They Shall Know No Fear, Hunters Unleashed
Abilities: Bounding Lope, Curse of the Wulfen (Hunt), Curse of the Wulfen (Kill), Death Frenzy, Unit: Wulfen, Weapon:
Stormfrag auto-launcher, Wulfen claws

2x Thunder hammer & Stormshield [36pts]


Selections: 2x Storm Shield [4pts], 2x Thunder Hammer [32pts]
Abilities: Storm Shield, Weapon: Thunder hammer

4x Wulfen [112pts]
Unit: Wulfen

2x Wulfen claws
Weapon: Wulfen claws

Wulfen Pack Leader [43pts]


Selections: Frost claws [15pts]
Unit: Wulfen Pack Leader, Weapon: Frost claws

Abilities Description Ref

Bounding
Models in this unit can Advance and charge in the same turn.
Lope

Curse of the You can re-roll failed charge rolls for friendly SPACE WOLVES INFANTRY, BIKER and CAVALRY
Wulfen units that are within 6" of this unit at the start of the Charge phase. This range of this ability is
(Hunt) doubled to 12" for friendly BLOOD CLAW units.

You can make 1 additional attack for models in SPACE WOLVES INFANTRY, BIKER and
CAVALRY units that are within 6" of any friendly unit with this ability when they make their attacks
Curse of the
in the Fight phase. The range of this ability is doubled to 12" for BLOOD CLAW units. Units of
Wulfen (Kill)
WULFEN are not affected by this ability, nor are units that made a charge while within range of the
Curse of the Wulfen (Hunt) ability.

Roll a D6 each time a model in this unit loses a wound; on a roll of 5+ that wound is not lost. If a
model in this unit is slain in the Fight phase, then once the enemy unit has finished making its
Death Frenzy
attacks you can attack with that model before removing it as a casualty, even if it has already
attacked that phase. This ability is not cumulative with the Great Company Banner ability.

Storm Shield A model equipped with a storm shield has a 3+ invulnerable save.

Unit M WS BS S T W A Ld Save Ref

Wulfen 7" 3+ 5+ 5 4 2 3 7 4+

Wulfen Pack
7" 3+ 5+ 5 4 2 4 7 4+
Leader

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional attack


Frost claws Melee Melee +1 -2 1 with this weapon. You can re-roll failed wound rolls for this
weapon.

Stormfrag auto- Assault


12" 4 0 1 -
launcher D3

Thunder When attacking with this weapon, you must subtract 1 from
Melee Melee x2 -3 3
hammer the hit roll.

Wulfen claws Melee Melee User -1 1 -

Outrider Detachment +1CP (Imperium - Space Wolves) [23 PL, 383pts]


Rules: Bolter Discipline, Shock Assault

HQ [7 PL, 118pts]

Wolf Lord in Gravis Armor [7 PL, 118pts]


Selections: Boltstorm gauntlet [22pts], Master-crafted power sword [6pts], Warlord
Categories: Faction: Adeptus Astartes, Character, HQ, Faction: Imperium, Infantry, Mk X Gravis, Primaris, Faction: Space
Wolves, Wolf Lord
Rules: And They Shall Know No Fear, Hunters Unleashed
Abilities: Belt of Russ, Jarl of Fenris, Unit: Wolf Lord in Gravis Armor, Weapon: Boltstorm gauntlet (melee), Boltstorm
gauntlet (shooting), Master-crafted power sword

Abilities Description Ref

Belt of Russ The bearer has a 4+ invulnerable save.

Jarl of You can re-roll hit rolls of 1 for friendly SPACE WOLVES units within 6" of this Codex: Space Wolves
Fenris model. p83

Unit M WS BS S T W A Ld Save Ref

Wolf Lord in Gravis


5" 2+ 2+ 4 5 7 5 9 3+
Armor

Weapon Range Type S AP D Abilities Ref

Boltstorm gauntlet When attacking with this weapon, you must subtract
Melee Melee x2 -3 D3
(melee) 1 from the hit roll.

Boltstorm gauntlet Pistol


12" 4 0 1 -
(shooting) 3

Master-crafted power
Melee Melee User -3 2 -
sword

Fast Attack [16 PL, 265pts]

Fenrisian Wolves [2 PL, 40pts]


Categories: Faction: Adeptus Astartes, Beast, Fenrisian Wolves, Faction: Imperium, Faction: Space Wolves, Fast Attack
Abilities: Pack Mentality, Swift Hunters

5x Fenrisian Wolf [40pts]


Unit: Fenrisian Wolf, Weapon: Teeth and claws

Abilities Description Ref

Pack Add 1 to this unit's Leadership if it contains 6 or more models, or add 2 instead if the unit contains
Mentality 10 or more models.

Swift Hunters You can re-roll failed charge rolls for this unit.

Unit M WS BS S T W A Ld Save Ref


Fenrisian
10" 3+ - 4 4 1 2 4 6+
Wolf

Weapon Range Type S AP D Abilities Ref

Teeth and
Melee Melee User -1 1 -
claws

Inceptor Squad [10 PL, 135pts]


Selections: Assault Bolter [60pts], 2x Inceptor [50pts], Inceptor Sergeant [25pts]
Categories: Faction: Adeptus Astartes, Fly, Faction: Imperium, Inceptor Squad, Infantry, Jump Pack, Mk X Gravis, Primaris,
Fast Attack, Faction: Space Wolves
Rules: And They Shall Know No Fear, Hunters Unleashed
Abilities: Crushing Charge, Meteoric Descent, Unit: Inceptor, Inceptor Sergeant, Weapon: Assault bolter

Abilities Description Ref

Crushing Roll a D6 each time this an Inceptor finishes a charge move within 1" of an enemy unit; on a 6, that
Charge unit suffers a mortal wound.

During deployment, you can set it up in high orbit instead of placing it on the battlefield. At the end of
Meteoric
any of your Movement phases this unit can use a meteoric descent - set it up anywhere on the
Descent
battlefield that is more than 9" away from any enemy models.

Unit M WS BS S T W A Ld Save Ref

Inceptor 10" 3+ 3+ 4 5 3 2 7 3+

Inceptor
10" 3+ 3+ 4 5 3 3 8 3+
Sergeant

Weapon Range Type S AP D Abilities Ref

Assault
18" Assault 3 5 -1 1 -
bolter

Suppressor Squad [4 PL, 90pts]


Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Jump Pack, Primaris, Fly, Suppressor Squad, Fast
Attack, Faction: Space Wolves
Rules: And They Shall Know No Fear
Abilities: Suppressing Fire

2x Suppressor [60pts]
Selections: 2x Accelerator autocannon [20pts], 2x Grav-chute [4pts]
Abilities: Grav-chute, Unit: Suppressor, Weapon: Accelerator autocannon, Bolt pistol, Frag grenade, Krak grenade

Suppressor Sergeant [30pts]


Selections: Accelerator autocannon [10pts], Grav-chute [2pts]
Abilities: Grav-chute, Smoke Launcher, Unit: Suppressor Sergeant, Weapon: Accelerator autocannon, Bolt pistol,
Frag grenade, Krak grenade

Abilities Description Ref

During deployment, you can set up this unit in low altitude instead of placing it on the battlefield. At
Grav-chute the end of any of your Movement phases this unit can descend - set it up anywhere on the
battlefield that is more than 9" away from any enemy models.

Once per battle, instead of shooting any weapons in the Shooting phase, a Suppressor Sergeant
Smoke
can use its smoke launcher; until your next Shooting phase, your opponent must subtract 1 from
Launcher
hit rolls for attacks made with ranged weapons that target this unit.

Suppressing If this unit destroys any enemy models in your Shooting phase with its accelerator autocannons,
Fire the destroyed model's unit cannot fire Overwatch until the end of the turn.
Unit M WS BS S T W A Ld Save Ref

Suppressor 12" 3+ 3+ 4 4 2 2 7 3+

Suppressor
12" 3+ 3+ 4 4 2 3 8 3+
Sergeant

Weapon Range Type S AP D Abilities Ref

Accelerator
48" Heavy 2 7 -2 2 -
autocannon

Bolt pistol 12" Pistol 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Force Rules
Bolter Discipline: All ADEPTUS ASTARTES and HERETIC ASTARTES models gain this ability. Instead of following the normal rules for
Rapid Fire weapons, Rapid Fire bolt weapons used by models with this ability make double the number of attacks if any of the following
conditions apply: 1) The firing model's target is within half the weapon's maximum range. 2) The firing model is INFANTRY and every model in
its unit remained stationary in your previous Movement phase. 3) The firing model is a TERMINATOR, BIKER, CENTURION, or
DREADNOUGHT. For the purposes of this ability a Rapid Fire Bolt weapon is any weapon with the Rapid Fire type whose name includes the
word 'bolt' (e.g. boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter, inferno boltgun, etc.) This also applies when firing the boltgun
profile of a combi-weapon (including the bolt weapon profile of Relics such as Blood Song and the Lion's Wrath) and when firing relics that
replace a Rapid Fire bolt weapon, so long as the relic is also a rapid-fire weapon (e.g. Primarch's Wrath, Fury of Deimos, etc) The gauntlets of
ultramar and the Talon of Horus are also considered Rapid Fire Bolt weapons, as is the guardian spear used by Deathwatch Watch Masters.
(White Dwarf Feb 2019)
Shock Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in
this unit until the end of the turn. ()

Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit. ()
Defenders of Humanity: A Unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective
marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker
has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. ()
Explodes (6"/D6): If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models
disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. ()
Hunters Unleashed: If your army is battle-forged, in any turn in which a unit with this ability made a charge move, was charged or made a
Heroic Intervention, you can add 1 to its hit rolls in the Fight phase. In addition, CHARACTERS with this ability can perform a Heroic
Intervention if, after the enemy has completed all of their charge moves, there are any enemy units within 6" of them. They can move up to 6"
when performing a Heroic Interveition, so long as they end the move closer to the nearest enemy model. ()

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