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Analysis of purchase patterns of consumers with

respect to online vs. offline channels in the


Smartphone segment.
By

Anish Koul, Arnab Bose, Veyom Bhargava

Sub: Introduction to Specialized Research and Analytics

Master of Business Administration


(Communication Management)
Symbiosis Institute of Media and Communication (PG), Pune
Symbiosis International (Deemed University)
March 2019

Academic Year 2018-19

1
Sr No Chapter Page
Number

Abstract 03

Chapter 1 Introduction 04

Chapter 2 Objectives & Scope of the Research 06

Chapter 3 Literature Review 07

Chapter 4 Research Methodology 16

Chapter 5 Data Analysis 19

Chapter 6 Findings 22

Chapter 7 Conclusion 40

Chapter 8 Suggestions & Limitations 41

Bibliography 42

Annexures (All mandatory) 43

• Research Instrument – Questionnaire & Discussion Guide


• Plagiarism check report

Abbreviations

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Abstract

The Indian retail environment is one that is governed by the emergence of mobile technology, high

connectivity and mediums which limit human interaction to a minimum level, the Indian FDI

regulations however have brought forth a new restriction to the degree of attractiveness the e

commerce platforms can provide through discounts, promotions and exclusive releases. It has thus

become more important to know what behaviours compel consumers to buy the products they desire

and what experience they choose to purchase it through.

The aim of this study is to understand to what extent smartphone features have an impact on a

consumers buying behavior, providing an emphasis on specific motivating factors that sway users

to adopt a particular consumer experience between online or offline mediums of purchase.

The finding of this study provide an insight to what medium consumers prioritise for their purchase

medium while taking into account technical and aesthetic features of their devices from a cognitive

standpoint, where studies are found to be limited. The implications for retailers and researchers are

then discussed with emphasis on retailers need to develop new promotional tactics based on the

features and the functionalities of the devices within their inventory.

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Chapter 1 Introduction

Smartphones as a device have grown to a multi functionality device and accessory to an individual’s

persona. The introduction of cheaper data rates and accessibility to information has developed the

smartphone to a versatile tool in an individual’s life. The Indian smartphone market today is led by

Chinese phone manufactures who compete against Korean giant Samsung and brands such as Nokia

making a comeback in the market for the tops spot in the world’s second largest market for

smartphones. Xiaomi entered the market with low margins and specifically targeting sales in online

mediums of purchase which then incentivised other manufactures such as Oppo and Huawei to enter

the online space with brands specifically designed to disassociate from the original Image and

provide distinct product offerings in both offline and online mediums. Brands such as OnePlus and

Honor have grown from the necessity to split the different businesses of both offline and online retail

thus giving rise to competing brands on distinct channels with defined product offerings for both.

Offline brands from this competition retained premium marketing practices with lifestyle related

values associated to their brands while online brands aimed to provide a better price to performance

ratio on their devices.

Indian consumers first experience portable devices through feature phones released by Motorola,

LG, Nokia and other brands that sold specifically on offline retail stores at high prices and a

guarantee of durability and clarity in calling. Indian consumers were adapted to touch surface devices

late with resistive touch devices that often offered internet browsing capabilities as well, which

brought our country to the advent of a digital age. Accessibility of mobile phones at the time were

limited to those who could afford the experience, with heavy prices, data prices and bandwidth being

significantly less attractive compared to their current counterparts. Consumers beliefs of a good

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cellular device relied specifically on limited factors such as battery life, durability of the phone and

the innovation that was expected from the brands they purchased.

As android showed the highest rate of adoption among manufacturers with its open source unix base

due to rising competition from Apple that entered the cellular device market with the ground-

breaking IPhone which brought the idea of personal computing and connectivity together into one

device. India’s adoption of devices such as the IPhone grew from an aspirational value which was

leveraged by corporations such as Samsung to satisfy the new need for a device known as the

“Smartphone”.

Indians learned to understand the functionality of these smartphones through successes such as the

Galaxy series from Samsung to momentary home-grown successes such as Micromax that offered

value for money devices to an ever expanding market. With the emergence of e commerce platforms,

internet penetration and a rise in disposable income Smartphones began to become an essential

device that fuelled the growth of businesses, trade and education.

The online market for Smartphones now provides a great value for money, performance oriented

devices, low after sales support, low middle man commissions and a generally low advertising cost.

The offline market provides relatively low value for money, highlight features such as front camera

qualities, aesthetic features with well-designed exteriors and high advertising cost.

Today Indian consumers exhibit brand associations and specific requirements from their devices that

define what brand they are most likely to choose and what features they are most likely to prioritise

their choices upon.

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Rationale

The topic has been proposed with the objective of identifying trends in the retailing environment

of smartphone users with specific focus on online mediums and offline mediums and intention

behind users, using different variables like demographics, attitudes and beliefs, before purchasing

a smartphone.

Chapter 2 Objectives & Scope of the Research

 Objectives:
 To identify effects of certain demographic factors on the channel selection in
buying process while purchasing smartphones.

 To understand the effects of smartphone attributes on the channel selection in

buying process while purchasing smartphones.

 Scope

 The scope of the research covers marketplace decisions of consumers pertaining to

smartphone purchase.

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Chapter 3 Literature Review

Smartphones have seen a major change in the purchasing pattern as a part of online retailing.

(Rahim, 2015) have put forward their findings that the product features, brand name and social

influence have a positive relationship with the purchase pattern of the smartphones among the

university students. 367 sets of questionnaire were distributed to diploma students who study in

University Teknologi MARA which was used as primary data and journals, articles, internet, text

book, media publications were used for the secondary data in order to find out the purchasing

intentions of smartphones. Another interesting argument (Rahim, 2015) has made that the product

sacrifice has no significant relationship with purchasing intention. The findings of their paper helps

us to understand the variables which are significantly positively or negatively related to purchasing

intention. These variables are – 1. Product Features 2. Brand Name 3. Social Influence 4.

Product Sacrifice.

(Gafni R., 2013) further builds on the smartphones as they are purchased both by youngsters and

adults which are alike. So how many of them actually use the “smart” functions of the mobile

phone, such as normal internet services available on the smartphones. Gafni R., also finds out that

if there are any differences between the Gen X and Gen Y in the smartphone adaption. The study

helps them to identify smartphone adoption as the free choice of its owners. There is liking of

smartphone users to use mobile internet services when they have personal computer available

nearby. Based on the hypothesis, it was found that the average tendencies of generation Y and

generation X to use their smartphone while having a computer nearby are very similar. There was

no significant difference. Hence, we can easily argue that nowadays smartphones are dominating

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young as well as adult people lives while it is used in all their activities from entertainment to

education and is defining interaction with the world.

(Dr Jana Hawley, 2008) in her exploratory study examined channel switching behavior using the

theory of planned behavior in three retail channels: bricks and mortar stores, catalogues, and the

Internet. The theory assumes that individual’s attitudes and beliefs, along with subjective norms

ad control factors, will lead to an intention to perform a certain behavior, whether to switch

channels or not. An online survey was administered at four different research sites and resulted in

547 usable surveys. Factor analysis and regression were used for data analysis. Her findings have

found that attitude towards channel switching was significantly influenced by hedonic and

utilitarian beliefs in stores and catalogues. In the case of internet channel, attitude towards channel

switching was only influenced by utilitarian beliefs. The findings help us to identify the role of

attitudes and perception in the purchasing patterns of the consumer. Also attitude based on

demographics, hedonic and utilitarian beliefs result in the shift from offline store to online retail

store and vice versa.

(GV Muralidhara, 2014) has tried to establish the fact points of the disruptive nature of the business

model which the Xiaomi has set up in the industry. With the launch of Xiaomi in 2010, the

company started by selling cheap mobile phones. The researcher has done the study of the business

model of Xiaomi and how it has gained so much market penetration and through which medium

exactly. It was found that the company sold its smartphones, comparatively to its competitors at

cheap and affordable rates. Later took advantage of the revenue streams generated by selling its

software such as apps, cloud computing, and games. The company sold its smartphones online in

flash sales with razor thin margins. As there were no retailers and distributors, they can afford to

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lower the prices of their smartphones. Xiaomi spent no money on traditional advertising and

communicated with their audience via social media. These findings help us to understand the

difference in offline sales and online sales. There is no distribution cost for online stores and the

device can be sold within minutes. This help us understand that online retailing of smartphones is

as significant as offline and may even overtake the offline stores in the future. Online stores have

large inventory and can reach to anyone around the globe.

(Namita Rajput, 2017) studies the Impact of Impulsive Buying Behavior and Opinion Leadership

on the relationship between Emotional Intelligence and Consumer Satisfaction of Smartphone

buyers. Due to an increased usage of smartphones among the youth of India, it has become a

challenge for today's marketers to find out the factors which affect, directly or indirectly, the sale

of smartphones. The Partial Least Square technique of Structural Equation Modelling was applied

using SmartPLS 2.0.M3 to understand the proposed relationships. Both Impulsive Buying

Behavior and Opinion Leadership were found to be significant mediators of the relationship

between Emotional Intelligence and Consumer Satisfaction. The paper helps identify the factors

that affect and eventually may aid in the buying decision process of smartphone users.

(Jo Black, 2002) With channels of distribution changing rapidly and multi‐channelling becoming

increasingly widespread, studies of consumers will need to focus not just on understanding product

choice, but also on understanding the reasons for channel choice. Using the example of financial

services, where multi‐channelling has been the norm for some time, this paper reports on an

exploratory study to identify those factors which influence channel choice. Based on the results of

focus group discussions, the paper argues that channel choice in financial service can usefully be

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conceptualized as being determined by consumer, product channel and organizational

characteristics, with product‐channel interactions and consumer‐channel interactions being

particularly important. Describes the importance of product-channel and consumer channel

interactions. Also provides framework as to how to approach the study of those relations in other

contexts.

(Heitz-Spahn, 2013) Cross-channel free-riding, in which consumers use one retailer′s channel to

prepare a purchase and then switch to another retailer′s channel to purchase, can substantially erode

profit margins. This research aims to understand such free-riding from a consumer empowerment

perspective, investigating shopping motives and sociodemographic covariates, as well as how this

behavior might differ across product categories. A survey study of decision-making behavior

shows that cross-channel free-riders mainly seek to fulfil price comparison, convenience and

flexibility needs. The likelihood of free-riding is higher when consumers adopt cross-channel

rather than single-channel behavior, which highlights a negative outcome of multichannel

retailing. The likelihood of cross-channel free-riding differs across products but not

sociodemographic covariates. Finding of this study help us understand the use of retention

strategies and what factors are to be analysed for our product specifically to retain customers in

their respective distribution channel based on their preferences or specific needs required from

their respectively desired smartphones.

(Banerjee, 2019) presents in his research the organized retail landscape in India with focus on the

retail growth in online trade. The research paper has mapped the journey of consumers from

physical stores to e-commerce, multi-channel and omnichannel retailing. (Banerjee, 2019) has

also discussed the steps that need to be contemplated by retailers who are moving towards building

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an omnichannel strategy. Also the characters of Indian consumers and their behaviors are also

further discussed as they define India’s markets and future growth opportunities. There is also

comparison between Indian and Chinese retail markets. The findings show that even though India

is a country with extensive rural areas, the flourishing population and a substantial middle class

provides huge potential for retail. This gives a holistic perspective on the current situation of retail,

the challenges being faced, pace of development, demographic shifts, along with logistics and

infrastructure capabilities.

(Juaneda-Ayensa, 2016) focus their research on the factors that contribute to a consumer selecting

a particular channel when placed in an omnichannel and the influencing forces over those factors.

For the same, experimental research that employs unified theory of acceptance and use of

technology were done through survey to collect sample data. Quota sampling was used to set the

parameter for subject having the compulsion of having covered at least two channels for a purchase

process. The findings of the research were that the key factors which determine purchase intention

in an Omnichannel environment include personal innovativeness, effort expectancy and

performance expectancy, in the mentioned order. It helps us to understand how experimental

models are created and executed to interpret and analyse collected information.

(Punj.G., 2011) has used economics, mental accounting, cognitive psychology as conceptual

framework of his study. The research was observational in nature where telephonic interviews

were conducted. The respondents were answering from their homes. A combination of Area

sampling and Quota sampling and hence multi-stage sampling was used, for the final selection of

samples. The results of the paper were that the most of the people who had been exposed to online

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retail prefer it to offline retail with time, money and relevancy of searches and product fit were the

main drivers for going for online retail, and all demographic factors which were included in the

study also had some effect but the effects were not significant when considered individually, but

combination of certain demographic factors and belief sets has higher tendency for online

purchase. The research paper helps us to build a knowledge base of how demographic factors

combine and influence each other. Also how certain demographics overpower others in a purchase

environment.

Theoretical Framework

For this research we have chosen to use an adapted theoretical framework from the Hawkins, Best

and Coney model (Hawkins, 1995) with Demographics, Attitudes, Values and Beliefs as

parameters that have effects on Problem recognition, information search, alternative evaluation,

selection, use and post purchase evaluation to determine their effects on purchase intention,

channel selection and final purchase pattern.

(Hawkins, 1995) is grounded on the Engel, Kollat and Blackwell model and further widens it to

external and internal influences. (Hawkins, 1995) regarded the consumer need is influenced by

both external factors such as culture, subculture, demographics, social status, reference groups,

family, and marketing activities and aspects such as personality, learning, perception, memory,

motives, emotion, and attitudes that serve as internal factors. (Punj.G., 2011) has described how

certain demographic factors and certain beliefs that consumers hold about online purchase, in

isolation and when intertwined as well affect the purchasing pattern in online channels.

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Purchase Pattern of Consumer on the basis of demographics, attitudes and beliefs

Theoretical Framework Adapted from HBC Model

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Demographics

They include factors such as Age, life-cycle, gender, income, occupation, education, and ethnicity.

These factors affect purchase intention, channel selection0 and final purchase pattern as

demographics often display traits of clustered populations, where there may be one single binding

factor such as lack of education which may make access to online channelsinconvenient due to a0

much tougher learning curve associated with them, but otherwise internally these clusters can be

heterogeneous.

Attitudes

Per Attitudes has a significant influence on an individual’s behavior. Attitudes are formed on the

basis of learning, knowledge, information, education, upbringing, thinking, lifestyle, experience,

predisposition, belief, faith, outlook, communication, observation, etc. It can be0 good or bad,

positive or negative, broad or narrow, friendly or unfriendly. The attitudes may be consistent, may

change with several external factors like time or environment, may be influenced or even can

influence another attitude.

Values

Values are widely held beliefs that affirm what is desirable. These values directly affect an

individual’s behaviour either0positively or negatively.

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Beliefs

Beliefs play a vital role for0consumers as it plays either a positive or0a negative role towards an

object. Consumers will have certain feelings towards brands and these can be based on certain

beliefs.

Behaviours

Consumer buying behavior is the summation of attitude, preferences, intentions, and decision
during the buying process of a product or service. There is a standard behavioral model to explain
the step involved in purchasing. The steps are as follows – o Problem recognition: The customer
realises the unfulfilled needs or wants

o Information search: The next step is to find relevant information that can help the

customer solve the problem.

o Evaluation: As soon the information is gathered, the customer 0evaluates it against

needs and wants, preferences and financial resources available.

o Purchase: After the evaluation, the consumer will make a purchasing decision. The

decision will be highly based upon the price or availability.

o Post purchase evaluation: The consumer will now take a stand whether the purchase

has actually satisfied their needs.

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Chapter 4 Research Methodology

Research Design

The design of the study is descriptive in nature and involved conducting a survey which was designed

by taking certain elements from the theoretical framework and was administered through the means

of a questionnaire, starting out with dividing them into two distinct categories based on the purchase

medium, the next part asked them to address the rate a few factors at the time of purchase

consideration and rate a few factors after the purchases.

Once the data had been collected, quantitative techniques including sample means, skewness, and

probability was used to determine trends in the collected data, to draw inferences about usage and

experience.

Sampling Frame

The selected sampling frame consisted of working professionals in tier 1 and tier 2 cities, working

in the service sector, and having at least a graduate degree.

Sampling technique-

A combination of multi stage sampling which was a mixture of quota and convenience sampling was

used. For the purposes of quota some pre requisites such as age group, income and gender were

used and geographic pre requisites such as location of residence were used.

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Sample Size-

The sample size that was taken was of around 250 respondents, which was had to be refined to filter

out deviant responses and incomplete surveys, and the final sample came down to 138.

Data Collection Procedure

The researchers used judgmental sampling to select their sample based on high involvement users

of smartphones. Users were selected who have access to and have been exposed to both offline

and online mediums of purchase of smartphones.

Survey was designed as an online questionnaire and was distributed among working professionals,

upper middles class families and millennial students in multiple who were deemed appropriate for

the analysis.

Problem Recognition

Customer needs and wants were equated to product features that individuals considered as factors

of purchase before the purchase of a smartphone and the channel selection process

Factors of purchase of a smartphone were segregated into the following traits based on the users

need recognition.

• Social Media & Communication

• Games

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• Entertainment & Internet

• Apps & Connectivity

Information search

The respondents were asked to define what channel of information they were exposed to before

the purchase of their current smartphone device and what mediums of information they are

currently or usually exposed to before the purchase of a smartphone.

Respondents were also asked to define if they complete a purchase through offline mediums would

they collect information prior t their purchase through online sources.

Evaluation

Respondents evaluation of their prior purchase and the information collected by them were

collected through product features and factors considered by the respondents before a purchase

decision is made. The factors provided for the respondents to choose from are given below.

• Innovation

• Style/Design

• Camera and Features

• Price

• Brand reputation

Purchase

Respondents were asked what medium they are inclined to purchase from, to what degree they

shop online and at what frequency.

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Post Purchase evaluation

Based on their previous responses respondent were asked to record their post purchase evaluations

of their selected mediums of purchase a Likert Scale from 1 being low to 5 being high on the

following factors of evaluations.

• Value for money

• Features

• Product Life

• Variety

• Offers and Discounts

• Ability to compare

• Overall Satisfaction

Chapter 5 - Data Analysis

(Zhao, 2016)

Observational assessment of promotional material that is prevalent on both offline and offline

channels led us to determine four main propositions that manufacturers use as differentiators to

entice potential customers, these four main propositions were as follows-

● Social Media & Communication -

- WhatsApp

- Messaging

- Email

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- Phone

- Facebook

- Instagram

- Twitter

● Gaming-

- Candy Crush Saga

- Farm Heroes

- PUBg

- Asphalt

● Entertainment & Internet-

- YouTube

- Netflix

- Amazon Prime

- Hulu

- Spotify

● Apps and Connectivity-

- WPS

- MS Office

- Cam Scanner

- Skype

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The following clusters were selected on the basis of a previous study (Zhao, 2016), with around

300 clusters that were available, the following encompassed the propositions that were selected

most adequately. Cluster analysis helps to identify natural clusters in a population by maximizing

the similarities within clusters and maximizing the difference between clusters. Therefore, the

following using a combination of above defined propositions.

● Heavyweight communication (Primary uses: Social Media & Communication, Apps and

Connectivity)

● Surfers & Streamers (Primary uses: Gaming, Entertainment & Internet, Apps and

Connectivity)

● Socialites (Primary uses: Social Media & Communication, Entertainment & Internet, Apps

and Connectivity)

● Gamers (Primary uses: Social Media & Communication, Gaming)

Data was filtered and segregated to different worksheets for analysis of individual clusters. Sorting

the data as per offline purchase users and online purchase users, revealed the total number of

respondents as per purchase medium that fall into the clusters.

Responses in factors of purchase of a Smartphone were then analysed by checking probability of

each factor of purchase separately for both offline and online purchase in every individual cluster.

The factors a purchase for a Smartphone that the respondents could choose from were.

● Innovation

● Style/ Design

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● Camera/ Features

● Price

● Brand Reputation

Chapter 6 – Findings

Demographic

● Heavyweight communication (Primary uses: Social Media & Communication, Apps and
Connectivity)

- 66.67% Males, 33.33% Females

- 37.88% Tier 1 Residents, 48.48% Tier 2 Residents, 13.64% Tier 3 Residents -

62.12% of population below 35 years of age.

- Income groups (Below 15k - 22.73%, 15-30k – 24.24%, 30-40k – 13.64%, 40-70k -

16.67%, 70-90k – 22.73%)

● Surfers & Streamers (Primary uses: Gaming, Entertainment & Internet, Apps and
Connectivity)

- 86.66% Males, 13.64% Females

- 36.36% Tier 1 Residents, 50.00% Tier 2 Residents, 13.64% Tier 3 Residents -

86.36% of population below 35 years of age.

- Income groups (Below 15k – 45.45%, 15-30k – 27.27%, 30-40k – 9.09%, 40-70k -

13.64%, 70-90k – 4.55%)

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● Socialites (Primary uses: Social Media & Communication, Entertainment & Internet, Apps

and Connectivity)

- 62.50% Males, 37.50% Females

- 41.67% Tier 1 Residents, 45.83% Tier 2 Residents, 12.50% Tier 3 Residents -

72.92% of population below 35 years of age.

- Income groups (Below 15k – 29.17%, 15-30k – 22.92%, 30-40k – 14.58%, 40-70k -

12.50%, 70-90k – 20.83%)

● Gamers (Primary uses: Social Media & Communication, Gaming)

- 74.07% Males, 25.93% Females

- 33.33% Tier 1 Residents, 44.44% Tier 2 Residents, 22.22% Tier 3 Residents -

81.48% of population below 35 years of age.

- Income groups (Below 15k – 40.74%, 15-30k – 25.93%, 30-40k – 11.11%, 40-70k -
18.52%, 70-90k – 3.70%)

Heavyweight communication (39 Online Purchasers, 27 Offline Purchasers)

• "Heavyweight Comm." users exhibiting need for Innovation from their devices as a factor of

purchase are found to purchase their smartphones from online purchase mediums.

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• "Heavyweight Comm." users exhibiting need for Style/Design from their devices as a factor of

purchase are found to purchase their smartphones from online purchase mediums.

• "Heavyweight Comm." users exhibiting need for Camera/Features from their devices as a

factor of purchase, are found to purchase their smartphones from online and offline purchase

mediums.

• "Heavyweight Comm." users exhibiting need for Price from their devices as a factor of

purchase are found to purchase their smartphones from online purchase mediums.

• "Heavyweight Comm." users exhibiting need of Brand Reputation from their devices as a

factor of purchase, are found to purchase their smartphones from online and offline purchase

mediums.

Considering the frequency of users in online purchases it is evident that among Heavy
communication, users are more inclined to buy their smartphones form online purchase medium.
It is also observed for factors such as Cameras/Features, customers do not distinguish between
purchase mediums as much as others factors of purchase.

Surfers & Streamers (11 Online Purchasers, 11 Offline Purchasers)

• "Surfers & Streamers" users exhibiting need for Innovation from their devices as a factor of

purchase are found to purchase their smartphones from online purchase mediums.

• "Surfers & Streamers" users exhibiting need for Style/Design from their devices as a factor of

purchase are found to purchase their smartphones from offline purchase mediums.

• "Surfers & Streamers" users exhibiting need for Camera/Features from their devices as a factor

of purchase are found to purchase their smartphones from online purchase mediums.

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• "Surfers & Streamers" users exhibiting need for Price from their devices as a factor of purchase

are found to purchase their smartphones from online purchase mediums.

• "Surfers & Streamers" users exhibiting need of Brand Reputation from their devices as a factor

of purchase are found to purchase their smartphones from offline purchase mediums.

Considering the frequency of users in both online and offline purchases it is evident that among
Surfers & Streamers users are likely to buy from either offline or online mediums depending on
which factor of purchase the individual prioritises more.

Socialites (28 Online Purchasers, 20 Offline Purchasers)

• "Socialites" users exhibiting need for Innovation from their devices as a factor of purchase are

found to purchase their smartphones from online purchase mediums.

• "Socialites" users exhibiting need for Style/Design from their devices as a factor of purchase

are found to purchase their smartphones from online purchase mediums.

• "Socialites" users exhibiting need for Camera/Features from their devices as a factor of

purchase, are found to purchase their smartphones from online and offline purchase mediums.

• "Socialites" users exhibiting need for Price from their devices as a factor of purchase are found

to purchase their smartphones from online purchase mediums.

• "Socialites" users exhibiting need of Brand Reputation from their devices as a factor of

purchase are found to purchase their smartphones from online purchase mediums.

Considering the frequency of users in both online and offline purchases it is evident that among
Socialites users are more inclined to buy their smartphones form online purchase medium.

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Socialites also exhibit that Camera/Features as factors of purchase are un distinguishable as per
medium of purchase.

Gamers (15 Online Purchasers, 12 Offline Purchasers)

• "Gamers" users exhibiting need for Innovation from their devices as a factor of purchase are

found to purchase their smartphones from online purchase mediums.

• "Gamers" users exhibiting need for Style/Design from their devices as a factor of purchase, are

found to purchase their smartphones from online and offline purchase mediums.

• "Gamers" users exhibiting need for Camera/Features from their devices as a factor of purchase

are found to purchase their smartphones from online purchase mediums.

• "Gamers" users exhibiting need for Price from their devices as a factor of purchase are found

to purchase their smartphones from online purchase mediums.

• "Gamers" users exhibiting need of Brand Reputation from their devices as a factor of purchase

are found to purchase their smartphones from online purchase mediums.

Considering the frequency of users in online purchases it is evident that among Gamers users are
more inclined to buy their smartphones form online purchase medium. Gamers also exhibit that
Style/Design as factors of purchase are un-distinguishable as per medium of purchase.

The satisfaction of our users and their medium of purchase were analysed on the basis of the

average score they assigned to the following trait and to what degree the users have negatively or

positively rated the following factors through the Skewness presented by the data. The traits used

for the analysis of purchase medium are given below

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● Value for Money

● Features

● Product Life

● Variety

● Offers and Discounts

● Ability to Compare

Heavyweight users

Online

Value for money

This data indicates that the consumers who prefer to purchase smartphones online have given on

an average rating of 3.49 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.49.

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Features

This data indicates that the consumers who prefer to purchase smartphones online have given, on

an average, rating of 3.64 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.64.

Product Life

This data indicates that the consumers who prefer to purchase smartphones online have given, on

an average, rating of 3.35 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.35.

Variety

This data indicates that the consumers who prefer to purchase smartphones online have given, on

an average, rating of 3.41 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.41

Offers and Discounts

This data indicates that the consumers who prefer to purchase smartphones online have given, on

an average, rating of 3.41 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.41.

Ability to compare

This data indicates that the consumers who prefer to purchase smartphones online have given, on

an average, rating of 3.51 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.41.

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Offline

Value for money

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.44 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.41.

Features

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.51 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.51.

Product Life

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.33 and the data is positively skewed which indicates that majority of the

users have given rating above the average rating of 3.33.

Variety

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.33 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.33.

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Offers and Discounts

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.33 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.33.

Ability to compare

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.51 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.41.

Surfers & Streamers

Online

Value for money

This data indicates that the consumers who prefer to purchase smartphones online have given on

an average rating of 3.36 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.36.

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Features

This data indicates that the consumers who prefer to purchase smartphones online have given, on

an average, rating of 3.27 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.27.

Product Life

This data indicates that the consumers who prefer to purchase smartphones online have given, on

an average, rating of 3.1 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.1.

Variety

This data indicates that the consumers who prefer to purchase smartphones online have given, on

an average, rating of 3.27 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.27.

Offers and Discounts

This data indicates that the consumers who prefer to purchase smartphones online have given, on

an average, rating of 3.27 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.27.

Ability to compare

This data indicates that the consumers who prefer to purchase smartphones online have given, on
an average, rating of 3.18 and the data is negatively skewed which indicates that majority of the
users have given rating above the average rating of 3.18.

31
Offline

Value for money

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.54 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.54.

Features

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.63 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.63.

Product Life

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.36 and the data is positively skewed which indicates that majority of the

users have given rating above the average rating of 3.36.

Variety

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.54 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.54.

32
Offers and Discounts

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.63 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.63.

Ability to compare

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.36 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.36.

Socialites

Online

Value for money

This data indicates that the consumers who prefer to purchase smartphones online have given on

an average rating of 3.42 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.42.

33
Features

This data indicates that the consumers who prefer to purchase smartphones online have given, on

an average, rating of 3.64 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.64.

Product Life

This data indicates that the consumers who prefer to purchase smartphones online have given, on

an average, rating of 3.39 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.39.

Variety

This data indicates that the consumers who prefer to purchase smartphones online have given, on

an average, rating of 3.39 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.39

34
Offers and Discounts

This data indicates that the consumers who prefer to purchase smartphones online have given, on

an average, rating of 3.32 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.32.

Ability to compare

This data indicates that the consumers who prefer to purchase smartphones online have given, on

an average, rating of 3.5 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.5.

Offline

Value for money

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.5 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.5.

Features

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.6 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.6.

35
Product Life

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.4 and the data is positively skewed which indicates that majority of the

users have given rating above the average rating of 3.4.

Variety

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.45 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.45.

Offers and Discounts

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.5 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.5.

Ability to compare

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.4 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.4.

36
Gamers

Online

Value for money

This data indicates that the consumers who prefer to purchase smartphones online have given on

an average rating of 3.33 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.33.

Features

This data indicates that the consumers who prefer to purchase smartphones online have given, on

an average, rating of 3.46 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.46.

Product Life

This data indicates that the consumers who prefer to purchase smartphones online have given, on

an average, rating of 3.26 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.26.

Variety

This data indicates that the consumers who prefer to purchase smartphones online have given, on

an average, rating of 3.2 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.2.

37
Offers and Discounts

This data indicates that the consumers who prefer to purchase smartphones online have given, on

an average, rating of 3.33 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.33.

Ability to compare

This data indicates that the consumers who prefer to purchase smartphones online have given, on

an average, rating of 3.2 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.2.

Offline

Value for money

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.58 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.58.

Features

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.66 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.66.

38
Product Life

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.33 and the data is positively skewed which indicates that majority of the

users have given rating above the average rating of 3.33.

Variety

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.58 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.58.

Offers and Discounts

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.66 and the data is negatively skewed which indicates that majority of the

users have given rating above the average rating of 3.66.

Ability to compare

This data indicates that the consumers who prefer to purchase smartphones offline have given, on

an average, rating of 3.5 and the data is positively skewed which indicates that majority of the

users have given rating above the average rating of 3.5.

39
Chapter 7 Conclusion

Through analysing the data, following conclusions can be drawn-

Heavyweight users prefer online channels, and as far as their post purchase evaluations are

concerned most of the data is negatively skewed which implies a high overall satisfaction.

Surfers and Streamers prefer are indecisive in terms of selecting purchase channels, and as far as
their post purchase evaluations are concerned most of the data is negatively skewed which
implies a high overall satisfaction.

Socialites prefer online channels, and as far as their post purchase evaluations are concerned most

of the data is negatively skewed which implies a high overall satisfaction.

Gamers prefer online channels, and as far as their post purchase evaluations are concerned most

of the data is negatively skewed which implies a high overall satisfaction.

40
Chapter 8 – Suggestions & Limitations

 Unanimously people across all clusters have rated features highly, which implies
overall high satisfaction, for manufacturers this shows a very limited scope for
improvement, cut-throat competition, and hence companies shouldn’t try to
differentiate themselves on the basis of features and rather focus on other
attributes where there is scope for improvement, and considerably less
competition.
 Heavyweight users who purchase smartphones online have given low ratings to
the product life of their devices, stating the obvious, manufacturers need to focus
on the durability and shelf life of the product.
 Heavyweight users who purchase smartphones offline have given low ratings to
product life, offers and discounts and variety, manufacturers here should look to
shift to online channels as it removes middlemen hence allowing greater discounts
and variety as well since you don’t have to worry about retailers in proximity
overlapping.
 Surfers and Streamers who purchase smartphones online have given low ratings to
the product life and ability to compare, hence signifying a required improvement
in the user interfaces of online channels.
 Surfers and Streamers who purchase smartphones offline have given low ratings to

the product life and ability to compare.

 Socialites who purchase smartphones online have given low ratings to offers and
discounts, users expect more sales promotions such as free accessories and more
monetary value for their purchases.
 Socialites who purchase smartphones offline have given low ratings to product
life and ability to compare, hence they should increase the amount of options
available within the same price bracket.
 Gamers who purchase smartphones online have given low ratings to variety, hence

they should offer more options across brands and Original Equipment

Manufacturers.

 Gamers who purchase smartphones offline have given low ratings to product life,

hence better build quality and after sales services should be emphasized upon.

41
Limitations

 There are some extraneous variables whose affect have not been accounted

for.

 Only 25% women have filled the survey which represents significant

amount of underrepresentation of the women and the inference drawn from the data

may pertain to the male consumers.

Bibliography

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Channel Retailing.

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of planned behavior.

Gafni R., G. N. (2013). Generation Y versus Generation X: Differences in Smartphone adaptation,


In Learning in the technological era. Conference on instructional technologies research,
(pp. 18-23).

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Hawkins, D. I. (1995). Consumer behaviour. Implications for Marketing Strategy. Texas: Business.

Heitz-Spahn, S. (2013). Cross-channel free-riding consumer behavior in a multichannel


environment: An investigation of shopping motives, sociodemographic and product
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financial services. International Journal of Bank Marketing, 20(4), 161-173.

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Juaneda-Ayensa, E. M. (2016). Omni Channel Customer Behavior: Key drivers of technology
acceptance and use and their effects on purchase intention.

Namita Rajput, A. T. (2017). Impact of Impulsive Buying Behavior and Opinion Leadership on the
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Annexures Mandatory Annexures

Research Instrument

Age___________

Gender__________

Income Group

Less than 15k 15k-30k 30k-40k 40k and above Student Housewife
Education
Graduate Post Graduate !2thPass/Diploma 10thpass or below Other
Occupation
Employed Self –Employed Student Other

Where do you reside?

43
Tier I Tier II Tier III

Do you own a smartphone?

Yes No

From where did you buy it?

Offline Online

Where did you find the information about the smartphone?

Internet TV Newspaper/Magazine Word of mouth Radio Outdoor Advertising


Hands on trial

What do you consider when you buy a smartphone?

Innovation Style/Design Camera and Features Price Company reputation

What are the primary uses for your smartphone? (can choose multiple)

Social Media & Communication Games Entertainment & Internet Information

Do you shop online?

Yes/No

How often do you use internet for shopping?

Very often Often Sometimes Rarely Never

From where did you buy your current smartphone?

Online website Local Dealer

44
If online, rate the following values on a scale of 1 to 5(1 being the least and 5 being the best)

1 2 3 4 5

Value for money _ _ _ _ _

Features _ _ _ _ _

Longevity _ _ _ _ _

Variety _ _ _ _ _

Offers and Discounts _ _ _ _ _

Ability to compare _ _ _ _ _

Overall Satisfaction _ _ _ _ _

If offline, rate the following values on a scale of 1 to 5(1 being the least and 5 being the best)

1 2 3 4 5

Value for money _ _ _ _ _

Features _ _ _ _ _

Longevity _ _ _ _ _

Variety _ _ _ _ _

Offers and Discounts _ _ _ _ _

Ability to compare _ _ _ _ _

Overall Satisfaction _ _ _ _ _

What is your preferred medium for buying smartphone?

Online Offline

Based on your experience, how would you rate your satisfaction with the purchase from the store you
have bought? (On a scale of 1 to 5)

45
If offline, do you check the information on the internet prior to buying a smartphone? Yes /No

Plagiarism check report

46

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