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5 Abstract
6 Mobile learning has been adopted to a varying extent across the countries of Southeast Asia. Though
7 mobile learning initiatives in the UK, Europe, the USA, and Australia are well-documented, much less in
8 known about mobile learning initiatives in Southeast Asia. This region is culturally and economically
9 diverse, containing both developed countries such as Singapore and developing countries including East
10 Timor. This range of economic development means that the penetration of telecommunications technol-
11 ogies, including infrastructure to support mobile and internet networks, varies vastly, and the extent to
12 which this technology is used for learning similarly varies. This chapter begins with an examination of the
13 mobile device market penetration in the various countries of Southeast Asia and the particular demo-
14 graphics of those users. Internet censorship potentially will impact on mobile learning initiatives in some
15 countries and this is examined briefly. The status of mobile learning in a cross-section of Southeast Asian
16 countries will be examined, with a particular focus on government policies, critical infrastructure, and
17 notable mobile learning initiatives. The chapter concludes with a review of the enablers and barriers to
18 mobile learning in Southeast Asia and a look at future directions.
19 1 Introduction
20 Southeast Asia is a diverse region consisting of both developed countries and developing countries. It is
21 not only economically diverse but also culturally diverse, shaped by extremes of climate, a diversity of
22 religions, politics at both ends of the spectrum, and a multitude of languages. Southeast Asia incorporates
23 the archipelagos of the Philippines, Malaysia, and Indonesia with East Timor, Singapore, Cambodia,
24 Laos, Myanmar, Thailand, and Vietnam. Given this diversity, it is unsurprising that the levels of
25 infrastructure available for information and communication technologies also varies between countries,
26 even between neighboring countries.
27 This chapter will first look at how access to internet and to mobile internet varies across the countries of
28 Southeast Asia. Necessarily mobile learning requires access to mobile devices, so rates of ownership,
29 affordability, and access across a number of countries in the region are detailed. Internet censorship is a
30 significant factor, potentially impacting on mobile learning initiatives. How internet censorship varies
31 between various Southeast Asian countries is briefly examined along with what is specifically censored in
32 each case. The following part of the chapter focuses on a cross-section of Southeast Asia countries,
33 looking at their own particular context and examining significant mobile learning initiatives that have
34 been deployed. The chapter concludes with an examination of the barriers and enablers to mobile learning
35 in Southeast Asia and a consideration of the future direction of mobile learning in the region.
*Email: helen.farley@usq.edu.au
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120 smartphone ownership tends to be higher in countries with higher per capita income (Pew Research
121 Global Attitudes Project 2014).
122 In addition, smartphones tend to be owned by people under 30 (Hussin et al. 2012). In Malaysia, 49 %
123 of 18–29 year olds own a smartphone, 30 % of 30–49 year olds, 11 % of 50+ year olds (Pew Research
124 Global Attitudes Project 2014). In the Philippines, 24 % of 18–29 year olds own a smartphone, 18 % of
125 30–49 year olds, and 9 % of 50+ year olds. In Indonesia, 18 % of 18–29 year olds own a smartphone, 9 %
126 of 30–49 year olds, and 3 % of 50+ year olds. This creates some opportunity for mobile learning with
127 higher levels of smartphone ownership among the demographic that are most likely to engage in formal
128 learning.
129 Tablets are a low cost, flexible alternative to laptop and desktop computers, suitable for learning due to
130 their ability to leverage mobile apps and their portability. They are suited to collaboration and are able to
131 capture data (Johnson et al. 2012). Tablet ownership and penetration among mobile users in a cross
132 section of Southeast Asian countries is rapidly increasing: there are 47 % in Singapore, 42 % in Malaysia,
133 16 % in Thailand, 5 % in Indonesia and 5 % in the Philippines. These figures are as a percentage of mobile
134 phone users in urban areas (Greene 2013). Though these figures are increasing, the overall penetration
135 rates remain too low to leverage ownership for mobile learning. This would indicate that mobile learning
136 initiatives designed for use in most Southeast Asian countries should be designed with smartphones in
137 mind, and to ensure high levels of adoption, with feature phones in mind.
138 In order to maximize the benefits of BYOD policies in educational institutions, any mobile learning
139 intervention should leverage the affordances of mobile devices and users’ familiarity with those devices.
140 It is therefore useful to consider how people in this region are using their mobile phones. The most popular
141 use of mobile phones, after making phone calls, is texting (Pew Research Global Attitudes Project 2014).
142 This is probably due to the very low cost of texting as compared to calling. In Malaysia, 89 % own a
143 mobile phone and 89 % (of mobile phone owners) text, 51 % take pictures or video, and 27 % access
144 social media. In Indonesia, 78 % own a mobile phone, 96 % of those people text, 46 % take pictures or
145 video, and 23 % access social media. In the Philippines, 71 % own a mobile phone, and of those 99 % text,
146 54 % take pictures or video, and 17 % access social media (Pew Research Global Attitudes Project 2014).
147 These figures should be kept in mind when designing mobile learning interventions. If the educator is
148 going to ask students to use their phones in a way that is unfamiliar to them, sufficient training must be
149 supplied in order to ensure the efficacy of the intervention.
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164 relevance of information for themselves, apt for their particular learning context (Johnson et al. 2012).
165 There is also a move away from traditional didactic methods towards challenge-based and active learning,
166 leveraging the affordances of mobile technologies to allow learning in real-world situations (Johnson
167 et al. 2012).
168 Mobile learning affords flexibility in open and distance learning institutions (Hussin et al. 2012),
169 allowing those in rural areas greater access to education (Clothey 2010; So 2012; Jambulingam and
170 Sorooshian 2013). Students are more and more wanting to use their own mobile technologies for learning.
171 Mobile phones and tablets are viewed as an extension of an individual’s personality and learning style.
172 Learners are familiar with using the devices in their personal lives and educators can leverage that
173 familiarity to allow students to use these devices for learning (Valk et al. 2010; Johnson et al. 2012).
174 For example, in 2010 researchers in Malaysia surveyed university students with some 84 % of them
175 wanting to participate in mobile learning activities. However, most did not want to incur data usage
176 charges as part of that participation. Interestingly, less than half (46 %) thought that their institution was
177 ready for such a step (Hussin et al. 2012). In the Philippines, learners’ familiarity with their own mobile
178 devices was one of the reasons the University of the Philippines Open University decided to use mobile
179 learning. No expensive training was required as people were already familiar with how to use their own
180 devices (Bandalaria 2005).
181 As a consequence, institutions are increasingly adopting BYOD (Bring Your Own Device) policies.
182 Students can use their own devices for learning and well as in their personal lives (Johnson et al. 2012). By
183 adopting these policies, institutions can spend less money on mobile learning overall. Though they do
184 have to provide infrastructure to support a variety of devices, it is still less expensive than also buying the
185 technology (Johnson et al. 2012). There is no longer any expectation for universities to provide
186 technology directly to students. Since older students are likely to possess their own mobile devices,
187 universities can take advantage of existing devices to encourage mobile learning activities, without
188 having to purchase mobile devices for students (So 2012).
189 Even though rates of mobile ownership is high in many parts of Asia (Chun and Tsui 2010), a survey of
190 mobile learning articles in five prominent educational technology journals revealed that only one
191 Southeast Asian country appeared in the list of the top 22 contributing countries – that country was
192 Singapore (Hwang and Tsai 2011). Though there could be a number of reasons for this, including English
193 not being the first language of educators, it is potentially indicative of the small numbers of mobile
194 learning initiatives occurring in this region.
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208 Social networking is increasingly being used by educators to promote interactivity in classrooms and to
209 enhance collaborative opportunities. Interestingly, people in Southeast Asia are some of the world’s most
210 frequent users of popular social networking sites such as Facebook and Twitter. In 2010, Indonesia, the
211 Philippines, and Singapore were among the top ten Twitter users in the world. Similarly, the Philippines
212 and Indonesia are among the top ten markets of unique Facebook users, ranking third and fourth
213 respectively. Though these social networking sites are popular, they are not always accessed by mobile
214 devices. Once people are online, they are very often using social media. In the Philippines, once online,
215 86 % of people are using social media. In Indonesia, this number is 84 % and in Malaysia, 76 %
216 (Jeroschewski et al. 2013). With these numbers, it allows the features of social networking such as
217 discussion boards, the ability to broadcast announcements to select groups, share photos and videos, and
218 so on to be leveraged for mobile learning. Anecdotal evidence would suggest that groups of students
219 frequently form Facebook groups to offer mutual support and discussion opportunities in specific courses
220 and programs. The use of web 2.0 tools to collaborate is becoming increasingly popular in Asia (Tsai and
221 Hwang 2013), including Southeast Asia.
222 In 2012, mobile apps or “applications” were predicted to be adopted in 1–2 years in Singapore. Mobile
223 apps are low cost software extensions to smart phones that challenge the dominance of large, integrated
224 software suites such as Microsoft Office (Johnson et al. 2012). Apps frequently have social functions that
225 can allow sharing of content and discussion between users. Augmented reality apps can allow for
226 exploration of historical sites with just-in-time information. Apps can also allow for creation of content,
227 leveraging the features of the smartphone such as camera and sound recording features (Johnson
228 et al. 2012). The literature indicates that discipline-specific mobile apps will become more popular. For
229 example, there are large numbers of apps for foreign language students including dictionaries and flash
230 cards. For almost every discipline, there are a number of apps available for both Android and iOS devices
231 (Oz 2013).
232 Electronic publishing is making a significant impact on education across the world, often through large
233 publishing companies such as Pearson or Wiley. Publishing in this manner allows for infinite reproduction
234 at low cost while incorporating rich media and publishing to a number of platforms, including mobile
235 (Johnson et al. 2012). The distribution of electronic publications becomes particularly easy through
236 distribution channels such as iTunesU. In 2012, it was said by the NMC to be adopted within 2–3 years in
237 Singapore (Johnson et al. 2012). Enhanced electronic textbooks that can be accessed on mobile devices,
238 particularly tablets, are being used instead of hard-copy textbooks in some countries. These electronic
239 textbooks boast more interactivity and a range of multimedia (Johnson et al. 2012).
240 Gamification is the incorporation of gaming or gaming elements into educational experiences. Games
241 have been proven effective for learning skills and beneficial in cognitive development (Johnson
242 et al. 2012), and are increasingly featuring in the literature pertaining to global education. Consequently,
243 gamification has been used increasingly in education in Asia for the past 10 years (Tsai and Hwang 2013).
244 Games used for learning across a variety of disciplines are generally goal-oriented, have strong social
245 components, and simulate some real-world experience (Johnson et al. 2012). The NMC predicted in 2012
246 that gamification would be adopted in 2–3 years in K-12 education in Singapore (Johnson et al. 2012).
247 As indicated earlier, the most common use of mobile phones, after making phone calls, is texting. There
248 are numerous examples of mobile learning initiatives that have relied on text (Chun and Tsui 2010).
249 Mobile learning initiatives that use texting are very useful as all phones as both smartphones and feature
250 phones can be used for texting. Examples of this kind of learning would include SMS quizzes, where
251 students would receive immediate feedback on their scores. Only in exceptional cases would students
252 need to communicate directly with lecturers or teachers (Mohamad and Woollard 2010). The benefits of
253 immediate feedback are well-documented (e.g., see Peck et al. (2013)), encouraging students to become
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254 independent learners (Mohamad and Woollard 2010). Though this is hardly a new trend, texting being
255 widely available for many years, it remains significant, particularly in the developing countries of
256 Southeast Asia.
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295 In Indonesia, teachers’ participation in training is limited due to training location, time, cost, and
296 opportunity (Yusri and Goodwin 2013). Despite various ICT training programs being conducted for
297 teachers’ professional development, the ICT skill level of teachers in Indonesia is still quite low as shown
298 by the National Examination of Teachers’ Competency which was conducted online in 2011 and 2012.
299 Many failed simply because of their low basic ICT skill level. They did not know how to use a mouse and
300 keyboard, how to open the examination applications, and how to answer the online examination (Yusri
301 and Goodwin 2013). If teachers have low levels of competency in ICTs, it is nearly impossible for them to
302 design and deliver mobile learning initiatives effectively. Much work remains to be done in this area.
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340 the learning became almost synchronous as educators could take a few moments to answer a student’s
341 query whenever a text arrived. The educator could be traveling on public transport or waiting for an
342 appointment (Bandalaria 2005). The UPOU used mobile phones for learning in a number of ways: to
343 deliver short bites of course content to learners via their phones (in the early days, via feature phones);
344 tutorial support or student consultation with educators; administrative support for learners; notification of
345 results; and dissemination of information about other programs (Bandalaria 2005).
346 The Text-2-Teach project in the Philippines is an example of a successful large-scale project that used
347 mobile technologies to deliver educational content to a diversity of schools. Since its launch in 2004, the
348 Text-2-Teach project has provided schools with mobile learning resources in English, mathematics, and
349 science (Natividad 2007). Students could readily download audio and video resources using their mobile
350 phones. Teachers could also send SMS requests for educational resources to be delivered via satellite to a
351 school television. The project was scaled up, reaching approximately 4,000 students in over 500 schools
352 in the Philippines in 2011 (Ayala Foundation 2011). Similar projects have emerged elsewhere in the
353 developing world where access to internet and computer technologies is limited (see chapter “▶ Increas-
354 ing Learning Outcomes in Developing Countries by Engaging Students Out of the Classroom Using SMS
355 and Voice Mobile Technology”).
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Q1 448 10 Cross-References
449 ▶ Increasing Learning Outcomes in Developing Countries by Engaging Students Out of the Classroom
450 Using SMS and Voice Mobile Technology
451 ▶ Mobillizing the Middle Kingdom – Bringing M-Learning to a Chinese High School
452 ▶ Moving Towards the Effective Evaluation of Mobile Learning Initiatives in Higher Education
453 Institutions
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465 Berkman Center. 2006, August 5. OpenNet Initiative Vietnam Report: University Research Team Finds
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Index Terms:
Broadband 2
Higher education 8
Internet 2–3
control and censorship 3
mobile 2
Mobile device penetration 2, 8
Mobile learning 3–9
and e-learning 4–5
cloud computing 5
electronic publishing 6
gamification 6
internet control and censorship 3
smartphone ownership 3–4
social networking 6
Southeast Asia 7–9
Mobiles for development 8
Southeast Asia 2–9
e-learning and mobile learning 4–5
mobile device ownership 3–4
mobile internet 2
mobile learning 7–9
East Timor 7
Indonesia 7–8
Malaysia 8
Philippines 8–9
Singapore 9
Thailand 9
technology trend 5–7
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Author Queries
Query Refs. Details required
Q1 Farley et al. (2015), Haagen (2015), Reid and Pruijsen (2015) has been removed from the reference list
and moved to “Cross-References.” Please check.
Q2 Please provide appropriate url link for Alamsyah and Ramantoko (2012).
Q3 Please provide location for Greene (2013), Jairak et al. (2009).
Q4 Please check if inserted publisher location for Suharti (2013) is okay.
Q5 Please check if inserted page range for Valk et al. (2010) is okay.
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