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1. Introduction
2. Basic end-game build
3. Devotions
4. Skills
5. Items
6. Leveling tips
7. Stats to aim for
8. Attribute points
9. Damage conversions
10. Gameplay
11. Hot-Keys
12. Videos
13. Example of decked builds
14. Future patches/updates
1. Introduction
Warlord (Oathkeeper + Soldier) is one of the new promising class combos in the second
Grim Dawn expansion - Forgotten Gods. There is strong synergy between Oathkeeper and
Soldier (armor, shield, physical damage) which means that it is pretty hard to make a “bad”
warlord.
In this guide I will help you creating a spinning wheel of death with the skill Eye of
Reckoning (EoR) that will have a big potential to grow in both damage output and defenses -
like a snowball: keep spinning and it will just continue growing. A drawback is that we will
not be spinning from the start - we have to level up a bit first and cover energy management -
otherwise I think you will get pretty frustrated.
The target audience for this build-guide is a player who has done some builds before and
thus know some of the basic structure and mechanics of the game but have done not that
much farming and such. I will also assume that you have had some struggles in getting a
decent end-game build up and running. To summarize: I will assume you know how to
complete the quests, importance of armor, resistances etc and that you start from scratch
item/gear-wise.
I will here present to you a very nice budget build that uses gear that is easy to get (faction
vendors, blueprints, common random green items etc.) and that you can do some basic
end-game farming with so that you can upgrade the build further (and farm for gear for other,
future chars).
My goal is that you will enjoy reading this guide and playing the build. Another goal is also
that you will learn a lot on how to make good end-game builds so that you can look on almost
any build that you might stumble on and understand more about what you read and see.
2. Basic end-game build
Level 100 build with basic gear - Grim Tools Calc link:
https://www.grimtools.com/calc/4Vxe69vZ
Note: do not take the gear etc in the Grim Tool link above as some kind of recipe to follow. It
is just example of what you can do if you follow this guide. You can see it as some kind of
"minimal version build". Below, you can read more about how to get gear, alternative gear,
leveling tips and much more.
3. Devotions
The build presented above do not have shield-based devotions (i.e. no Shieldmaiden or
Obelisk) but instead focused on the more offensive devotion Azkaara. The reason for this is
that we already have good defenses from the class skills and I felt that in order to squeeze out
some more damage (+180% physical damage, 6% attack speed) we should get Azkaara. I will
also present a devotion map that is more shield focused that you can try later when you have
more physical damage multipliers.
In the devotion orders below, the goal is to get Bard's harp completed asap so that we can
start spinning and winning (see also leveling tips). Other mandatory devotions are Assassin’s
blade for resistance reduction proc, Ghoul for a nice life-saver skill, Ulzaad and Azkaara for
damage.
Yellow Xroad
Assassin's Blade
Toad
Blue Xroad
Sailor's Guide
Bard's Harp
(21 devotion points spent so far) – bind ”Inspiration” to a permanent Toggle-skill like Field
Command, Presence of Virtue or your exclusive skill.
Ulzaad – bind the skill to anything basically. Perhaps a skill that you mostly use on bosses so
that you are sure that the proc goes off when you need it most.
Red Xroad
Ghoul – bind ”Ghoulish hunger” to a permanent Toggle-skill.
Remove Blue, Red & Yellow Xroads
Purple Xroad
Azkaara – bind proc to a skill that you hit with failry often (but save the most frequently
hitting skill for Assassin).
Solemn Watcher
Remove the last node from Tortoise (not the skill proc node)
Get the first node in Empty Throne and the first two nodes in Jackal (for speed).
https://www.grimtools.com/calc/a2EpaelN
(I did not change gear to fix changes in resistances so just look at the devotions)
Yellow Xroad
Assassin's Blade
Toad
Blue Xroad
Sailor's Guide
Bard's Harp
Red Xroad
Ghoul
Remove Red Xroad
Tortoise
Shieldmaiden
Solemn Watcher
Remove Yellow & Blue Xroad
Obelisk (not the retaliation node or the armor/DA node) bind proc to permanent toggle skill
Hammer
Ulzaad
Purple Xroad
Remove Hammer
You now have three (3) devotion points left to spare.
Get the armor/DA node on Obelisk and the two first nodes in Jackal
4. Skills
Eye of Reckoning (EoR) is a channeling skill that scales with attack speed. Furthermore, it is
not a default weapon attack replacer, which means that skills like “Smite”, “Shattering
Smash”, “Markovian advantage” and “Zolhan technique” will NOT work with EoR.
The damage reduction from “War Cry” and “Soulfire” do NOT stack. We only get War Cry
to get access to flat physical resistance reduction (rr).
Some skills scales poor, for instance “Squad Tactics” is best if you leave it at 12/12 since its
main function is to give you more attack speed. “Military conditioning” is best to have at
10/10 or 11/10.
Since EoR do not use that much weapon damage, it is not that important to get flat physical
damage (like from “Safeguard” and “Rebuke”).
In order to see how many points I actually spent on each skill in the Grim Tool link, hold
down “Ctrl+Shift”.
5. Items
5.1 Weapon
Totally Normal Shield a mace that looks like a shield! Is actually not a meme-item, it is
pretty powerful considering that it is ”free” i.e. perfect for a beginner friendly build!
Here is how you get it https://www.youtube.com/watch?v=fsM6VUK82qw
You get one version per difficulty, so go to FG as soon as you can on each difficulty just to
pick up this weapon! (level req for Normal/Veteran is 50, Elite 75, Ultimate 94).
Meanwhile when you are leveling up to 50, just use any mace or axe that gives some bonuses
to physical damage (remember, we will not spin until level 50ish anyway).
5.2 Shield
Basically any shield (yellow, green, blue, purple) that grants huge (+20%) physical
resistances and other defensive/offensive mods is fine. Remember to have a shield that has
item level around your level so that you get the most out of it (in particular, the amount of
damage blocked).
I like these MI shields Colossal Bulwark (and lower tier).The base shield already gives
some physical resistance, cooldown reduction and nice modifiers to Overguard. What is extra
good about these shields is that you can shop them from Hyram in Steelclap District (you
have to save his ass first in side-quest). You can ”powershop” him until you get a decent
shield (reset vendor inventory by leaving the area and visit other vendors, then come back to
him - he can also sell some nice relic blueprints). Note, the level of gear he sells does not
depend on game-difficulty, only your level matters. So it is enough to save him in
Normal/Veteran – if you need an upgrade just go back to that difficulty and powershop some
more.
The shield I used on the build above have two magic-tier affixes so something similar should
be “easy” to get. The most important stat to get is extra physical resist, in total you want at
least 20% from the shield.
5.3 Helm
Fettan Mask (Boba Fett from Star Wars you know). Again not a meme-item, very good for
its ”cost” and perfect for beginner/budget builds. Here is how you get it
https://www.youtube.com/watch?v=rltY_sXpeo8
You get one version per difficulty, so go to FG as soon as you can on each difficulty just to
pick up this helm! (level req for Normal/Veteran is 50, Elite 75).
These MI's are also pretty good Fleshwarped Casque (exists in different tiers and can get
one prefix, and one suffix). Good for having almost 100% uptime on War Cry (reduction of
physical resistance). Drops from the Fleshwarped monsters around Homestead. Worth
farming a few of these and see if you can make them fit onto your char.
5.4 Chest
Some faction chests to consider (they also exists in lower tier when you have Honored status)
Elite Coven Combatant's Chestguard
Elite Dreeg Combatant Chestguard
Elite Malmouth Vanguard Cuirass
Elite Solael Combatant Chestguard
5.5 Gloves
Yellow or Green ones with good defensive stats. It is very important to get extra attack
speed on them (i.e. “of alacrity” and other affixes)
You can try to craft some of these if/when you get the blueprints:
Emberguard Gauntlets
Plagueguard Grips
You can buy these blueprints from the secret vendor in Blood grove. He do not sell them
100% of the time so you have to visit him a few times to get it. Cheap to make so make many
and keep some with many good defensive stats.
5.6 Boots
Good faction boots that can be good to begin with Elite Harvest Footpads
5.7 Belt
Craftable: Stoneplate Waistguard you can buy this blueprint from the secret vendor in
Blood grove. He do not sell it 100% of the time so you have to visit him a few times to get it.
Cheap to make so make many and keep some with many good defensive stats.
White Lotus Faction blueprint. Extremely good belt but require you to be revered with one
of the FG factions. Remember that learned faction blueprints are not soulbound.
5.8 Legs
Get whatever good ones you can come by (many defensive stats).
5.9 Shoulders
These MI shoulders are nice for the builds since they convert some of the fire & lightning
damage on EoR to physical damage Korvan Spaulders (and lower tiers).
They drop from monsters in the first regions in FG (before Vanguard of the Three) like
Cairan Docks, Temple of Osyr, etc.
Below is a comparison with build using two stormfire vs. two coven storm seal rings
(no procs).
Sheet dps and OA/DA (no procs etc) with two Stormfire rings:
Sheet dps and OA/DA (no procs etc) with two Coven storm seal rings:
As you can see, pretty small difference in sheet dps. The big difference is OA & DA.
Stormfire gives more OA so you will crit better. Coven Storm seal is a bit more defensive.
5.11 Amulet
5.13 Relic
Endurance faction blueprint. Switch to this when you do not longer need the mana skill from
the Talisman relic (see leveling tips below). The best completion bonus is +1 to Soulfire but
+1 to Celestial Presence and +1 to Haven are good too.
5.14 Components
Weapon/shield:
Overall good components for resistances and damage against Aetherials/Chthonics
Purified Salt
Imbued Silver
If you have your resistances in place, this might be a good component for some more
speed Oleron's Blood
5.15 Augments
Weapon/Shield
Probably the best mix of offensive and defensive stats Coven's Terror
Rings/Amulet
Survivor's Ingenuity allround very good augment
Arcanum Dust elemental resists and energy regen
Ateph's Will health & armor
Hammerfall Powder very good! DA, damage, energy regen
Osyr's Temper OA & DA
Osyr's Wisdom OA and good resistances
Medal
Teleport skill, pretty high cooldown though. It requires clear line of sight
Emblem of the Riftstalker
Rush skill, need no target. Short range & cooldown. Similar to Vire's might.
Emblem of the Charging Bull
5.16 Crafting
Try to craft as many items as possible with Angrim for Armor and/or Physique.
6. Leveling tips
Leveling this build can be tricky to begin with. EoR drains your energy pretty quick if you do
not have good energy regen and means to refill your energy (Presence of virtue, energy regen
from devotions, Talisman relic etc). Hence, I suggest that you try to play with Vire's might
and the Guardians of Empyrion until Bard's Harp devotion proc is at least rank 10 or so (level
50-60ish).
The devotions for leveling up is not optimal (ideal devos for this would be to get Fiend proc
bound to Guardians, but this will mess up our goal to get Bard's harp asap and might be
confusing for new(er) players). So, we will stick with the devotion plan for the goal build
from the start.
Up to level 10, just kill mobs with a big 2-hand weapon with Righteous fervor. Vire is more
of a movement skill now (it does not require a target to cast).
Level 10: https://www.grimtools.com/calc/M2gEYvEZ
Around here you will be able to pick up the Talisman relic from the ”Lost elder quest”.
When you hand in the quest, select ”No, I did not find a talisman” and you will get a pretty
good relic from free that have a skill that will regen your energy.
Now you can go to FG and pick up the lowest tier version of the ”Totally normal shield”
mace:
https://www.grimtools.com/db/items/13725
When you have Bard's harp proc to around rank 10, you can switch to Eye of Reckoning as
main-skill. Make sure you have around 10% life steal (Toad gives 3%, restless remains in
gloves give 3% and Ghoul 4%, you can also try to use a ring or amulet with ”Vampiric”
and/or ”Dread Lord's prefix).
Now it is just a matter of filling in the rest of the skills so that you set-up looks more and
more like the goal build. Remember to still pumping the Soldier mastery bar for stats,
upgrading gear etc. For instance at level 75, you wanna pick up the Elite version of the
”Totally normal shield”. It is also important to hit revered with a few factions asap so that
you can use their armor augments for resistances (All pre-expansion factions armor augments
can be used from level 70).
The final thing you need to fix is to transition from Divine Mandate to Oleron's Rage
exclusive skill. In order to make this as smooth as possible, just make sure that you pump the
Soldier mastery bar until it is maxed (1 point into the mastery bar per level up is a good idea).
When you have maxed the Soldier bar, you can switch exclusive skill.
Do quests for Solael in FG, so that we can get their faction rings asap. Remember to buy and
apply writs (if you do not have mandates) for all factions as soon as you get honored with
them.
For armor gear in general, it is important that you have gear that are around your level so that
they provide as much base armor as possible.
If you take too much damage and die, it is most likely due to having low resistances, armor
and life steal.
At level 100ish
With Overguard:
At least 50% Block chance, 70% block recovery, 4k dmg blocked.
8. Attribute points
As much as possible into Physique. Some spirit might be needed to wear Rings and Amulet.
Cunning is good for some more OA. But do not go overboard with Spirit and Cunning. 10-20
spirit and 20-30 cunning should be enough for starters. You can only respec attributes with a
special potion (quest rewards, nemesis troves, crucible and SR reward chests).
9. Damage conversions
Remember that Elemental to x and the individual elemental damages gets converted
multiplicative.
e.g. let's say we have 30% Elemental > Physical and 50% > Fire > Physical.
Start with 100 flat fire damage.
First we convert 30% of that into physical (with elemental > phys conversion), we have 70
fire left.
Then we convert 50% of the remaining 70 fire damage to physical : 35 in total.
In total, we are left with 35 fire and 65 physical.
In total we got 65% conversion = 0.3 + (1-0.3)*0.5
Easy to get items for such conversions that fit this build are the MI shoulders Korvan
Spaulders (and lower tier)
or these blue shoulders Mythical Baldir's Mantle (and lower tier) and these Mythical
Dustbrawler's Shoulderguards
Also this helm Mythical Baldir's Mask (and lower tier), but then we miss out the nice things
on the Fettan mask.
10. Gameplay
Sometimes EoR if do not start, hold down "stationary attack" key to start it. You might also
need to step away and start the spinning. This is of particular annoyance when we do
Alkamos and Gargabol. You kinda have to move around when fighting these. If you try to
spin stationary on these guys, they will interrupt your attacks too often and reduce your health
severely.
Another situation we might be vulnerable in is when we are swarmed with many mobs and
we can’t tell if we are spinning or not. If you lose health too quick, try to start EoR with the
tips above or use a movement skill to get a fresh spinning start.
For those of you that have played Whirlwind Barbarian in Diablo III, Eye of Reckoning is
infinitely more clunky in comparison.
I have killed the superboss Callagadra, Scion of the Sands on Normal with this build. Doable
but require patience and playing skills. She drops these helms which can be considered an
upgrade actually Callagadra's Gaze and Callagadra's Gaze
11. Hot-Keys
W : War cry
E : Vire
R : Rift tear
T : Overguard
F : Ascension
LMB : move to
RMB : Spinning
12. Videos
Steps of Torment runs with Beginner Spinner
https://www.youtube.com/watch?v=PnkmTZsaPxw
Keep the items these builds have in mind when you are playing.
If you get duplicate items of a set, you can try to reroll them with the new inventor feature
for a higher chance of completing a set compared to regular farming.
I will not have time to update this build guide with every new patch. Patch changes seldom
“kill” beginner builds but can sometimes “hurt” decked end-game builds. At the official Grim
Dawn forum you can read the patch notes and see what changes have been done to this guide.