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Animation production process from clean up to in betweening can Follow Through and Overlapping Action
be descibed in this wise: Follow Through - It is the conclusion part of an action. When the
o Clean up artist models the rough sketches of the main body of the character stops all other parts continue to catch
animator then it is passed on to the in between artist to up to the main mass of the character, such as arms, long hair,
draw the actual in between frames. clothing, or a cape, floppy ears or a long tail. Always taking a bit
The difference between Clean Up and In Between: more time to settle down and stop.
o the in between takes the cue from the cleaned up Remember nothing stops all at once.
frame. If the cleaned up frame is not accurate, there Overlapping Action - Slight variations in the timing and speed of
will be a problem of consistency of characters in the loose parts makes objects seem more natural. This overlapping
story. action makes the objects and movement more interesting.
The Standard contents of the animation folder for an in between
and clean up artist are the following: Slow In Slow Out
o layout, story board of the scene, This Animation principle refers to how all movements begin
o model sheet, x-sheet and slowly, built momentum and then finish slowly.
o key drawings from the animator. Basically easing in and easing out of the action.
Through reading the X-Sheet, the clean up and in between artist
will know the total number of drawing to make. Secondary Action
Symbol usually used in determining the numbers of the drawing to A secondary action is any action that results from the primary
be done and the breakdown of drawings: action. Adding this principle to the main action gives the scene
o Circled numbers represents key drawings and the more life by supporting and enhancing the main action.
planed numbers represent in between drawing and Timing
sometimes there are triangles for breakdown. ”Timing” refers to the number of frames or drawings in a particular
The most important tool/material needed to make sure that the action. So it also determines the speed of the action.
characters you draw are consistent is the Model sheet. When you increase the number of drawings between two extreme
By checking the number in the sheet, you will ensure that you drawings, the action will be slow and run for a longer time; and
drew the correct number of drawings required by the scene. when the number of drawings in between the extremes is fewer,
In between and Clean Up Checkers checks the in between and the action will be faster and would take less time.
clean up drawings to ensure consistency of drawings with the This way, timing plays a very crucial role in establishing a
model sheet. character’s nature, personality, mood and emotion.
The most important element of an in between and clean up
drawings is the line quality or the consistent modeled drawings.
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In any given action, it’s not just the number of frames in between An animation team will consist of some or all of the following in varying
the extreme poses that conveys the mood or nature of the action, numbers depending on the size of the production.
but also how close or farther apart the frames are drawn, which in Production Roles
other words is called “Spacing”.
Spacing is generally referred to as how much the consecutive • Layout Artist
frames overlap. • Background Artist
An easy example to understand is of these two balls, which have • Key Frame Animator
the same timing moving from one point to another, yet their • Inbetween Animator
actions are drastically different. • Clean-up Artist
• Scanner Operator
Arcs • Digital Ink & Paint Artist
The movements and actions that we see in nature and living • Compositor
beings in our day to day lives are very rarely mechanical in and
out or up and down motions. Generally, most living creatures Post-production
follow an implied curved path, also known as an “arc”.
The final stage in the process of creating an animation and
Appeal involves exporting or rendering out the animation frames and then editing
Appeal is one of the animation principles, which makes the the pieces of animation together using video editing software.
character or design stand out. Viewer feels realism and it
generates further interest when appeal is added to the design. • Rendering
Character should be capable of creating a pull when presented. • Compositing
They should have charisma. • Editing
• Sound Editing
Exaggeration • Sound And Music Score
This principle is used to push the movement further and add more • Titles & Credits
appeal to an action, pose or expression.
Solid Drawing
Solid drawing is the animation principle which makes the drawing
looks Three dimensional and believable with Volume, Weight and
Balance.
This requires the knowledge of drawing a subject three
dimensionally.
ANIMATION PRODUCTION
Pre-production
* The phase of further developing ideas and planning prior to the process of
production.
* In an animation sense it is the period before any real animating takes place.
Story Board
• A storyboard is a sequence of drawings that is used to help visualize the
animation and to communicate ideas clearly.
• It details key events and scene changes in the animation, often
accompanied by text notes describing what is occurring in the scene such as
camera movements.
• It is often the first opportunity for others to experience a real impression of
the animation before it enters the production stage..
Animatic
An animatic is a timed moving version of the storyboard made up
of individual frames taken from the storyboard and is often
accompanied by audio such as dialogue, sound effects and
music.
Each frame of the animatic depicts a certain key point of the
scene or movie.
The running time should match the intended running time of the
final animation.
Production
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