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Multimedia System Design

FM: 70 Paper Code: IT-711 Time: 3Hrs

Attempt all the questions from Group A ( each carries 2 marks)


GROUP-A
1. MIDI stands for
(a) Musical Interface Digital Instruments (b) Musical Instrument Digital Interface (c) Musical
Instrumental Digital Instruments (d) None of these

2. SGML stands for


(a) Standard generalized Markup Language (b) Simple General Markup Language (c) Sorted
Graphical Markup Language (d) None of these

3. JPEG is a kind of
(a) Lossy Compression technique (b) Non-Lossy Compression technique (c) hybrid compression
technique (d) None of these.

4. In MP3 the
(a) the compression layer is 3 (b) The compression ration is 3 (c) 3X3 DCT blocks are used (d)
Temporal masking is of the order 3

5. DCT stands for


(a) Discrete Cosine Transform (b) Domain-Constant transform (c) Divergent-Convergent transform
(d) None of these

6. YUV color model is a


(a) Additive (b) Subtractive (c) Orthogonal (d) None of these

7. Huffman Coding scheme is an example of


(a) Hybrid coding (b) Source coding (c) Entropy encoding (d) None of these

8. Which one is the best suited color model for image processing applications?
(a) YUV (b) RGB (c) CMYK (d) HSI

9. A VGA monitor has a resolution of (in the terms of pixels)


(a) 600 X 480 (b) 1024 X 760 (c) 640 X 480 (d) None of these

10. Direct – To- Home (DTH) service is a perfect example of


(a) Multimedia ( b) Hypermedia (c) Virtual reality (d) Interactive Tv

GROUP-B
Answer any 3 questions (each carries 5 marks)

1. What are the limitations of a CD-Rom technology? Give the architecture of CD-ROM
2. What are the different types of color models? Write the relation between YUV and RGB color models
3. What are the different software applications of MIDI? Write in brief about MIDI messages
4. Write in brief about I-frame and P-frame coding. What do you mean by temporal and frequency
masking?
5. Give and explain about Huffman encoding scheme.

6. Write about applications of multimedia.

GROUP-C

Answer any 3 questions (each carries 15 marks)

1. What are the difference between ODA and SGML? Write in brief about SGML and anchor. What is an
anchor? What is the relation between a hypermedia and hypertext

2. What is an image? Explain DCT with suitable diagrams. Why DCT is useful in compression of image?
What are the different popular image file formats?
3. Give the block diagrams of a basic MPEG audio encoder and decoder and states its working
principles. What is MP3? Describe its working principle. What are temporal and frequency masking?

4. Give the architecture of JPEG encoder and explain. What are the component modes of JPEG? What do
you mean by quantization noise? What is the relation between RGB and CMYK color model? Write
down about the architecture of Vector display. What is raster scan principle?

5. What do you mean by animation? What are the differences between tweening and morphing? What
are the difference modes of controlling animation? What is an authoring tool for multimedia? Write
down different authoring tool for design.

6. Write down short notes on any three


(a) HTML (b) Virtual Reality (c) Video on Demand (d) Rich-text format (e) Digital Camera and its
working principle (f) Components of MIDI and MIDI messages. (g) Shneiderman’s Eigth Golden rules
and Norman’s Seven Stages of Development (h) Multimedia Database

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