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iMUSE

iMUSE (Interactive Music Streaming Engine) is an 3 See also


interactive music system used in a number of LucasArts
video games. The idea behind iMUSE is to synchro- • INSANE (engine)
nize music with the visual action in a video game so that
the audio continuously matches the on-screen events and
transitions from one musical theme to another are done
seamlessly.[1] iMUSE was developed in the early 1990s
4 References
by composers Michael Land and Peter McConnell while
[1] “iMUSE and the Secret of Organic Music”. 1UP.com.
working at LucasArts. The iMUSE system is patented
2012-06-26. Retrieved 2013-08-28.
by LucasArts,[2] and was added to the fifth version of the
SCUMM game engine in 1991.[3] [2] US patent 5315057, LAND MICHAEL Z [US]; MC-
CONNELL PETER N [US], “Method and apparatus
for dynamically composing music and sound effects us-
ing a computer entertainment system”, assigned to LU-
1 Development CASARTS ENTERTAINMENT CO [US]

[3] “SCUMM Versions”. ScummVM. 2005-04-10. Re-


iMUSE was developed out of Michael Land's frustration trieved 2013-08-28.
for the audio system used by LucasArts while composing
The Secret of Monkey Island. His goal was to create a sys- [4] “LucasArts’ Secret History: Monkey Island 2: LeChuck’s
tem which would enable the composer to set the mood via Revenge - The Music of LeChuck’s Revenge”. The Inter-
national House of Mojo. 2008-08-04. Retrieved 2013-
music according to the events of the game. The project
08-28.
was much more daring than he had imagined. He brought
in an old friend, Peter McConnell, to collaborate on cre- [5] Mackey, Bob (March 7, 2016). “Day of the Tenta-
ating the system, which they later patented together.[4] cle Composer Peter McConnell on Communicating Car-
iMUSE was also found to be useful to account for differ- tooniness”. USgamer. Retrieved March 7, 2016.
ences in processing speed between personal computers at
[6] “Jesse Harlin and Wilbert Roget Interview”. The Interna-
the time, as there was no directs means of synchronizing tional House of Mojo. 2011-03-04. Retrieved 2013-08-
sound and gameplay rendering. To account for this, the 28.
iMUSE system acts as a pit orchestra, according to Mc-
Connell, playing back shorter or longer sections of music [7] “LucasArts’ Secret History: Monkey Island 2: LeChuck’s
while waiting for key events to occur within the game’s Revenge - Trivia”. The International House of Mojo.
drawing engine.[5] 2008-08-04. Retrieved 2013-08-28.

The first game to use the iMUSE system was Monkey Is- [8] “Star Wars: TIE Fighter demo (MS-DOS)". The Interna-
land 2: LeChuck’s Revenge,[6] and it has been used in all tional House of Mojo. 2010-09-13. Retrieved 2013-08-
LucasArts adventure games since.[7] It has also been used 28.
for some non-adventure LucasArts titles such as the DOS [9] “Monkey Island 2: LeChuck’s Revenge - Special Edition
version of Star Wars: TIE Fighter.[8] Review”. Adventure Gamers. 2010-07-23. Retrieved
2013-08-28.

2 Usage
5 External links
One often cited example of the iMUSE system is at
• iMuse Island
the very beginning of Monkey Island 2 where Guybrush
finds himself in Woodtick, the small town on Scabb Is- • LucasHacks
land. Whenever Guybrush walks into a building, a vari-
ation of the Woodtick theme plays, each with a different
instrument.[9] When Guybrush then walks out again the
music has a closing flourish that leads back into the basic
Woodtick theme.[1]

1
2 6 TEXT AND IMAGE SOURCES, CONTRIBUTORS, AND LICENSES

6 Text and image sources, contributors, and licenses


6.1 Text
• IMUSE Source: https://en.wikipedia.org/wiki/IMUSE?oldid=773720279 Contributors: AxelBoldt, Frecklefoot, Michael Hardy, Www-
wolf, Quoth-22, Misterkillboy, Micru, TerokNor, Izwalito~enwiki, Thanos6, Drat, Dave.Dunford, Marasmusine, GregorB, Pictureu-
ploader, Urbane Legend, GreyCat, Liontamer, Wavelength, EEMIV, Sneftel, SmackBot, Eskimbot, Thumperward, Sevua~enwiki, S@bre,
Bobjuch, Jinnai, Masem, Twas Now, Clyde Miller, Mika1h, Thijs!bot, Jopo, Jared Hunt, Clone2727, Thibbs, Lozzaaa, Dispenser, Pipep-
Bot, Kbdankbot, Nevermore4ever, Lightbot, Legobot II, CoolingGibbon, EmausBot, JenniBee, Lordtobi and Anonymous: 25

6.2 Images

6.3 Content license


• Creative Commons Attribution-Share Alike 3.0

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