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Reflection and
transmission
coefficients
Brewster's Angle
Power reflectance
and transmittance Augustin Fresnel
1788-1827
Posing the problem
What happens when light, propagating in a
uniform medium, encounters a smooth interface
which is the boundary of another medium with a
different refractive index?
k-vector of the
incident light
nincident boundary
ntransmitted
I R y
Plane of incidence (z=0)
is the plane that
z x
contains the incident
and reflected k-vectors.
T Plane of the interface (y=0, the xz
plane) (perpendicular to screen)
In other words,
ki kr
The total E-field in Er
the plane of the Ei ni
interface is Bi θi θr Br
continuous.
Interface
Here, all E-fields are θt
Et nt
in the z-direction,
which is in the plane Bt kt
of the interface.
Reflection coefficient, r
for both polarizations.
Brewster’s angle
.5
Zero reflection for parallel r||=0! r||
polarization at 56.3°
“Brewster's angle”
0
The value of this angle
depends on the value of
the ratio ni/nt:
θBrewster = tan-1(nt/ni) -.5 r┴
Reflection coefficient, r
Total internal reflection
above the "critical angle" .5 r┴
Total internal
reflection
θcrit ≡ sin-1(nt /ni) 0
≈ 41.8° for glass-to-air
Brewster’s
angle
(The sine in Snell's Law -.5
can't be greater than one!) Critical r||
angle
-1.0
0° 30° 60° 90°
Incidence angle, θi
Reflectance (R) ε 0 c0
I = n
2
E
0
2
I r Ar
R ≡ Reflected Power / Incident Power = A = Area
I i Ai
wi θi θr
ni wi
nt
2
E0 r
So: R = r2 since 2
= r2
E0i
ε 0 c0
I = n
2
Transmittance (T) 2
E
0
I t At
T ≡ Transmitted Power / Incident Power = A = Area
I i Ai
θi
If the beam wi
ni At wt cos(θt )
has width wi: = =
nt
wt Ai wi cos(θi )
θt
ε 0 c0 2
I t At nt E0t
n E
2
wt nt wt 2 E0t
2
2 wt
T= = = t 0t
= t since = t2
I i Ai ε 0 c0 2
2
wi ni E0i wi ni wi E0i
2
i
n 0i
E
2
( nt cos (θt ) ) 2
⇒ T = t
( ni cos (θi ) )
Reflectance and Transmittance for an
Air-to-Glass Interface
R R
0 0
0° 30° 60° 90° 0° 30° 60° 90°
Incidence angle, θi Incidence angle, θi
R R
0 0
0° 30° 60° 90° 0° 30° 60° 90°
Incidence angle, θi Incidence angle, θi
Note that the critical angle is the same for both polarizations.
And still, R+T =1
Reflection at normal incidence, θi = 0
2
When θi = 0, the Fresnel nt − ni 4 nt ni
equations reduce to: R = T =
nt + ni ( nt + ni )
2
R = 4% and T = 96%
“lens flare”
Where you’ve seen Fresnel’s Equations in action
Windows look like mirrors at night (when you’re in the brightly lit room)
Disneyland puts ghouls next to you in the haunted house using partial
reflectors (also aluminum-coated).
R = 100% 0% reflection!
Laser medium R = 90%
0% reflection!