Documente Academic
Documente Profesional
Documente Cultură
Natural Attributes Randomized natural attributes - Serves as implicit reward for finding creatures and dealing with them Combat replacement
DNA sample - Transfuser
Transfuser [1] Take DNA sample from "perfect" specimen Sample DNA Centrifuge, Specimen Analyzer
Centrifuge Processes DNA into serum Create Serum Serum Create "potions" for player or other creatures
Serum Effects player or creature on contact Transfer Effect Propulsion Cannon, Player abilities, Navigation, Creature Serum Effect Inject into player, creature or egg. Combine 3 serums to make Super Serum. Or require multiple DNA samples instead.
Specimen Analyzer Research station (1 at a time) Research Fabricator, Workbench, Sub/Base upgrades Researches egg or piece of creature found (tentacle, spike, tooth, etc). Eggs die after X minutes out of water so can't be used for both.
Creature Egg Serum causes hatchling to have permanent effect [2] - Aquarium
Workbench Allows you to modify tools, Constructor, etc. ModifyTool Hold something, then place it on table. Then show upgrades possible via Fabricator menu.
Large Aquarium Allows you to hatch eggs and multiply creatures
Propulsion Cannon Ranged Serum effect Creature Serum Effect, Serum Cloud When hitting creature => Creature Serum Effect. When hitting ground => Cloud Effect.
Creature Serum Effect Multiple genes cycle shader effect [3] Changes creature behaviour
Serum Cloud Instant/area effect Any player or creature swimming through the cloud is affected or a short time (10 seconds). Cloud lasts 5 seconds.
Scanner Used to scan a creature, fragment or precursor structure Scan
Creature Behaviour [4] Transfusable creature behaviour Transfusable player effect Other Interacts with
Holefish Generates no events. Creatures don't see him. Because of the hole. -
Boomerang When he sees a shark in front of him, he swims by quickly, cutting target not for damage but for blood. Dive bomb sharks, bite on touch Need "mouth" for all/many creatures
Peeper Checks out shiny things. Breach, Move towards Shiny
Airsack Generates small air bubbles on damage (1/2 the size/amount of brain coral). Eat for O2
Garryfish Follows the player. Follow player. Player
Rabbit Ray Lies on ground like flounder. Flees when he detects sound Scared of sound Slow metabolic rate Sandshark detector
Hoverfish Danger patterning makes all med/small fish move away from him. No inertia. Danger patterning (no inertia?) All fish
Crash Gets aggressive from nearby motion events in radius, eventually attacking source. Aggressive from motion Sandshark
Bleeder Attacks healthiest live target within range (most health). Attack healthiest (using creature fov, hearing, etc.) Auto creature regen. No events, it "smells" in the water.
Reginald Fast healing Regenerate damage
Spadefish
Jumper Attracted to buried loot. Attracted to buried loot.
Stalker Aggressive from blood, attracted to blood, attacks sharks and med. fish Collect shiny
Gasopod Creates poison cloud when it sees sharks nearby. Trail poison behind you?
Eyeye Perfect eyesight in all conditions. Shrieks when it sees something with more mass than it. Shriek when detect more mass Need a "shriek" sound for all/many creatures
Sandshark Moves towards vibrations when under ground, then jumps out to attack source. Attracted to motion
Mesmer Mesmerizes nearby creatures when threatened, then attacks them. Stare at Shark Camouflage (-90% chance to be seen)
Oculus Almost blind in light, sees clearly in dark. Repelled from light Nightvision
Jellyray Big light source. Nightvision You glow
Rockpuncher Creatures huge vibrations as it punches rock, exposing and eating rockgrubs. Rockgrubs near veins/resources. Attack tiny motion source See rockgrubs (veins/resources) Like HL2 antlion/pheromones
Lava lizard Moves faster when warm. Skin burns red, can burn things and catch them on fire. Move faster in heat Reduced heat damage, Fireskin
Lava larva Attracted to heat. Attracted to heat
Crabsnake Investigates nearby motion events. Attacks biggest motion source (shark, med. fish). Attack medium/big motion source
Reaper Leviathan
Hoopfish
Biter
Cave Crawler Move away from vibration
Boneshark Attracted to sound and light and aggressive towards it. Attack sound source
Shocker Chain lighting which stuns for a few seconds. Attacks nearby sharks it sees. Shock skin
Sea Treader Creates large vibrations with footsteps
Crabsquid Not sure, but attracted to light. Attracted to light
Reefback Swims away from other creatures Loner Mass increase Eyeye
Warper
Rockgrub
Spike plant
Spike trap
Barnacle sucker
Brain coral
Acid mushrooms
Floating pods
Hanging stingers
Attribute Small fish Attacking fish Percentage Description
Flawless [5] Yes Yes 5% Can be used to extract a usable DNA sample.
Juvenile Yes Yes 20% Juveniles are babies with less health and mass.
Fertile Yes Yes 5% Occasionally lays an egg nearby when they are calm and safe.
Alpha No Yes 10% More dangerous, immediately attacks anyone that attacks simliar creature nearby (or maybe even comes close). Two alphas fight to the death.
Poisonous Yes Yes 5% It does poison damage when it attacks, or has contact poison if you pick it up.
Docile No No 4% Extra gentle, friendly. Follows you around. Won't attack.
Skittish Yes Yes 5% Aggressive for attacking creatures, fearful for others
Variant, Abnormal, Anomaly Yes Yes 1 = 5% 2 = 2%, 3 = 1/2% Has one or more naturally occurring mutations, which are genes from other creatures (1 uncommon, 2 or more very rare). Creatures increase their Mutation the more radiation they have! But they also get more aggressive/scared due to the changes in their body.
Obsidian
Dire [6]
Ivory
Complex Takes extra time to "scan"
Ravenous Attacks more prey animals.
Lesser
Greater Yes Yes Mass + 1, 20% bigger.
Diseased
Swamp
Mushroom
Crystal Only found in Crystal biomes
Nocturnal Sleeps during the day.
Weak Max speed and bite damage halved.
Hearty Max health doubled.
Mottled
Source Research Description
Reefback Egg ReefackResearch1, ReefbackResearch2
Hanging Stinger HangingStingerResearch1
Healgrass HealgrassResearch1
Purple mushroom PurpleMushroomResearch1
Small pink shrooms Collect pink mushrooms in JellyShroom
Later/Unknown
Crabsquid DNA
Seatreader DNA
Biter DNA
CuteFish DNA We should give the oxytocin sort of thing to the cute fish and have creatures follow you around for while. Like you could get a whole pack of all different fish swimming around with you...
Water breathing O2
Crabsnake DNA Missing: radiation effects?
Gliding, for extra movement speed and agility? Less then Peeper, but won't use up food or water faster
Creature Effect
Rockpuncher Terraformer works on rock
More efficient Cyclops engine software (less power usage, so you can drive farther)
Bone shark More powerful Cyclops engine software (more responsive, but higher power)
Reefback Cyclops reinforcement chip
Increase speed of Stasis rifle projectile
Increase duration or potence of Stasis rifle (esp. after it doesn't really affect large creatures)
Increased knife damage (nano-blade)
Nitrous - improves O2 amount per tank
Immune defenses - 50% of damage taken is absorbed in the form of O2
Fins that give you a boost when you start from standstill. Or allow you to "sprint".
Short range teleport
Gloves that "magnetize" loot towards you
Gloves that let you grab onto rocks to avoid being blown around
Increase nutrition from fish
When at full water level, increased water gives you food
You can eat titanium for 10 food
Your skin now appears "Shiny"
See the contents of rocks before breaking them open
See location of nearby rocks
Motion sensor
Store extra O2 reserves in lungs - gives you 10 seconds extra air if you need it. Useable once every 10 minutes.
Teleports between escape pod and bases.
Better memory - be able to find (echo-locate?) anything man-made within 100m.
Be able to "throw" items back towards sub (so you don't have to bring them back).
Be able to bury loot for easy/safe retrieval later.
No inertia
Improved batteries for tools
Be able to recycle loot
Reinforcement plates are stronger (for bases)
Seamoth dock repairs Seamoth while aboard
Reduce cost of anything from Constructor (ability to convert Magnesium to Lithium?!)
Glass-maker: glass only costs 2 quartz
Dense bones - drop like a rock when holding crouch
Increase max health by 25, 50, 100.
Give yourself regeneration
Bandage yourself
See all recipes without needing the ingredients
Fabricator speed increased
Fabricate out in the field
Footstep sounds quiet
Twins - able to split creature eggs into two.
Extra fragments can be used for...5 titanium?
Increase player depth before depth damage
Immune to poison (or only temporarily sick?)
Reflect electricity off of you (don't take damage, and relay it)
Lower cold damage
Lower heat damage
Excess heat regenerates you
Exposure to radiation lets you transmute DNA into other creature DNA
Radiation "sticks" to you, and you're impervious to it (bring it with you)
Create new growing radiation source
Knife now does "drill" damage (can be used to excavate rock, albeit a bit slowly)
Gloves that let you dig into rock and other materials with your hands
Knife does Puncture damage
Knife has "heat" upgrade, which lets you charge it up to melt through things
Your body can metabolize water as food and food as water.
Super-charged batteries conduct electricity to everything metal they touch
Ability to ignore damage completely for a short period of time
Strong bones - 20% of collision damage
Build bots will automatically repair anything that needs welding (or repair it from 100% damage)
Ability to freeze water nearby, holds elements in place until it melts (also cools the water)
Increase Gravsphere radius. Increase Gravsphere pull. Increase Gravsphere # of targets.
Pipes can be used transfer things (teleport for items)
Welder repair speed increased.
Fabricator can be upgraded to use loot within X meters range.
Refrigerated storage - keeps things fresh so they don't rot.
Cloner lets you duplicate creatures, eggs, etc. Including unique DNA found in creature.
Save disease you've contracted into vial.
You taste awful to certain creatures. Even your pheromones start to make them flee. Or they take damage if they bite you.
Flashlight range, intensity increased. It can even blind creatures temporarily.
Your skin now appears as "DeadMeat".
Craft "shield" which lets you get much increased protection from that side.
Skinweave - light suit that gives you extra protection from the elements (and less weight).
Enhanced strength - slow down less as you carry more.
Increased ability to deal with nitrogen
Gills - the ability to stay underwater permanently
Fiber digestion - you can eat plants for 5 food
From team
Laser sight knife
Boomerang Peeper
Flashlight strobe function
Propulsion cannon - disintegrate fish
Electrical shock to lots of things
Sonar for PDA
Bright fiins
Glow fins
Sound fins
Suit that keeps you warmer or colder
Fins that don't kick up silt
Sticky gloves
Camou suit
Gravsphere gloves
Seaglide speed
Seaglide current upgrade on screen
Seaglide loot/signal detector
Seaglide aero booster
[1] http://imgur.com/1TnFDBJ
[2] Eggs don’t hatch and creatures don’t grow. But an egg in captivity will eventually hatch and a creature in
captivity can be named.
Named creatures will slowly glow from Juvenile to Mature (in the wild or on their own).
[3] A creature can have multiple active genes at a time. The shader effect for each is displayed for a second
or two, then it changes to the next one, then the next, etc.
[4] Thinking of these like Spelunky traps. They are dangerous or can cause other things to be more
dangerous.
Ties sub upgrades into the DNA Sandbox via recipes involving chips and creature DNA
[14] Extra force so you can fly out of water. Extra power usage.
[15] Stay away from behaviours, so effects work for both players and creatures
Craft serums with DNA, salt (saline) & "bulb plant" (Plant Middle 01)
[16] Can't be too far down, as it's mostly useful in early/mid game
[20] Jumping on islands, leaving seamoth/sub/base, away from touching/creature, off of walls, etc.
[21] When damaged, shoots lightning out of skin to nearest target in range. Electricity does electrical
damage, but can also power batteries. Shiny targets take precedence.