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LEAGUE OF LEGENDS
Table of Contents
Table of Contents
01 Overview
Market share of MMO games worldwide 2017-2022, by type 02
Share of gamers playing selected game genres worldwide 2017, by gender 03
League of Legends revenue worldwide 2015-2018 04
Share of U.S. gamers playing MMO games 2016. by gender 05
Share of U.S. gamers playing MMO games 2016. by age 06
Average time spent playing multiplayer online games in the U.S. 2016, by device 07
03 Rankings
Leading FTP games worldwide, by revenue 16
Leading games on Twitch in 2018, by hours viewed 17
Twitch: most subscribed channels 2019 18
Leading video gaming brands on Twitter 2018, by followers 19
Leading F2P MMO games worldwide 2017, by revenue 20
04 eSports presence
eSports selected franchise reach among gamers worldwide 2017 22
LoL World Championships prize pool 2012-2019 23
All time leading eSports tournaments worldwide as of 2018, by unique viewers 24
League of Legends championship finals viewers number 2013-2018 25
Share of eSports viewership among selected games fans worldwide 2017, by source 26
Leading eSports tournaments worldwide as of November 2019, by prize pool 27
LoL World Championships prize money awarded to winning teams 2011-2019 28
Table of Contents
LoL World Championships prize pool share awarded to winning teams 2018 29
Leading LoL eSports players worldwide 2019, by overall earnings 30
LEAGUE OF LEGENDS
Overview
Market share of massively multiplayer online (MMO) games worldwide from 2017 to 2022, by
type
Market share of MMO games worldwide 2017-2022, by type
MMO Role Play Games MMO First Person Shooter MMO Real-time Strategy
120.0%
100.0%
31.5% 15.5% 33% 44.5% 46%
80.0% 52%
Market share
28.5% 49.5%
60.0%
13% 44%
40.0% 42%
39.5%
32%
20.0%
17%
9.5%
0.0%
2017 2018* 2019* 2020* 2022*
Female Male
Note: Worldwide; January 2017; based on 270,000 responses from gamers worldwide
Further information regarding this statistic can be found on page 33.
3 Source(s): Quantic Foundry; ID 694381 Overview
League of Legends (LoL) revenue worldwide from 2015 to 2018 (in billion U.S. dollars)
League of Legends revenue worldwide 2015-2018
2015 1.63
2016 1.8
2017 2.1
2018 1.4
120.0%
100.0%
41% 21%
80.0%
15%
Share of group
60.0% 26%
22%
40.0%
16% 37%
20.0% 22%
0.0%
Female Male
Note: United States; December 14 to 23, 2016; 18 years and older; total survey n = 1,560
Further information regarding this statistic can be found on page 35.
5 Source(s): Statista Survey; ID 662234 Overview
Percentage of gamers playing multiplayer online games in the United States as of December
2016, by age group
Share of U.S. gamers playing MMO games 2016. by age
120.0%
100.0%
12% 15% 36% 64%
20% 15%
80.0%
Share of group
28%
28%
60.0% 23%
20.0% 23%
8%
8%
0.0%
18 - 29 30 - 39 40 - 49 50 +
Note: United States; December 14 to 23, 2016; 18 years and older; total survey n = 1,560
Further information regarding this statistic can be found on page 36.
6 Source(s): Statista Survey; ID 662270 Overview
Average time spent playing multiplayer games online according to gamers in United States as
of December 2016, by device
Average time spent playing multiplayer online games in the U.S. 2016, by device
Note: United States; December 14 to 23, 2016; 18 years and older; total survey n = 1,560
Further information regarding this statistic can be found on page 37.
7 Source(s): Statista Survey; ID 259578 Overview
LEAGUE OF LEGENDS
Hearthstone 23.9
DOTA 2 12.6
FIFA 17 12.3
StarCraft II 2.4
30.0%
24.9%
25.0% 23.5%
20.0%
Share of players
15.0% 13.6%
10.8%
10.0% 9.1%
6.33%
1.38% 1.32%
0.71%
0.0%
Europe West Korea Europe Nordic North America Brazil Turkey Latin America Latin America Russia Oceania Japan
& East North South
120
100
100
90
Number of registered users in millions
80
70
67
60
40
32
20 15
0
2011 2012 2013 2014 2015 2016
Male Female
120.0%
100.0%
70% 51% 25% 55%
80.0%
Share of game fans
75%
60.0%
49%
40.0% 45%
30%
20.0%
0.0%
Minecraft Call of Duty Counter-Strike League of Legends
35.0%
32.77%
31.99%
30.0%
25.0%
Share of players
20.0%
15.76%
15.0% 13.97%
10.0%
5.0% 3.23%
2.19%
0.06% 0.04% 0.02%
0.0%
Iron Bronze Silver Gold Platinum Diamond Master Grand Master Challenger
Rankings
Leading free-to-play (FTP) game titles worldwide in 2018, by revenue (in billion U.S. dollars)
Leading FTP games worldwide, by revenue
Fortnite 2.4
Pokémon GO 1.3
Crossfire 1.3
Monster Srike 1
Fortnite 1,350
DOTA 2 472
Hearthstone 356
Overwatch 301
ninja 14.71
tfue 7.32
shroud 7.05
myth 5.59
riotgames 4.39
timthetatman 4.19
dakotaz 4.18
summit1g 4.03
drdisrespect 3.88
tsm_daequan 3.76
PlayStation 15.63
Xbox 12.87
Ubisoft 7.11
Fortnite 5.64
CrossFire 1,400
DOTA 2 406
Roblox 310
MapleStory 279
Hearthstone 217
eSports presence
Penetration rate of selected eSports games among gamers and eSports viewers worldwide as
of April 2017
eSports selected franchise reach among gamers worldwide 2017
14.0%
12.0%
11.8%
10.0%
9.6% 9.4%
Penetration rate
8.0%
7.2%
6.0%
5.6%
4.0%
2.0%
0.0%
League of Legends Counter-Strike: Global Offensive Overwatch Hearthstone: Heroes of Warcraft DOTA 2
Note: Worldwide; April 2017; 10-65 years; among all platfrom gamers who have played a game in the past 3 months and eSports viewers who have viewed esports content from
professional leagues or events in the past 12 months
Further information regarding this statistic can be found on page 49.
22 Source(s): Newzoo; ID 744321 eSports presence
League of Legends World Championships prize pool from 2012 to 2019 (in million U.S. dollars)
LoL World Championships prize pool 2012-2019
7
6.45
5.07 4.95
Prize pool in million U.S. dollars
0
2012 2013 2014 2015 2016 2017 2018 2019
Total Peak
120
99.6
100
Number of viewers in millions
80
57.6
60
43 44
40 36
32
27
20 14 14.7
11.2
8.7
0
2013 2014 2015 2016 2017* 2018
Note: Worldwide; 2013 to 2018; League of Legends World Chamipionships only; excludes other championships featuring League of Legends matches
Further information regarding this statistic can be found on page 52.
25 Source(s): Riot Games; Rift Herald; ID 518126 eSports presence
Distribution of eSports viewership among selected eSports games fans worldwide as of May
2017, by source
Share of eSports viewership among selected games fans worldwide 2017, by source
120.0%
100.0%
6% 3% 8% 2%
17%
8%
9% 24%
38%
80.0% 40%
Share of respondents
64%
52%
60.0%
51%
40.0% 45%
20.0%
16% 17%
0.0%
League of Legends Counter-Strike Call of Duty Minecraft
Note: Worldwide; 2012 to 2019; data accessed on November 6, 2019; figures are estimates
Further information regarding this statistic can be found on page 54.
27 Source(s): e-Sports Earnings; ID 517940 eSports presence
Prize money awarded to winning teams in League of Legends World Championships from
2011 to 2019 (in 1,000 U.S. dollars)
LoL World Championships prize money awarded to winning teams 2011-2019
40.0%
37.5%
35.0%
30.0%
Share of prize pool
25.0%
20.0%
15.0% 13.5%
10.0%
7% 7%
5.0%
0.0%
Invictus Gaming (1st place) Fnatic (2nd place) G2 Esports (3rd place - tie) Cloud9 (3rd place - tie)
Winning team (championship placement)
Note: Worldwide; November 2019; data accessed on November 8, 2019; figures are estimates
Further information regarding this statistic can be found on page 57.
30 Source(s): e-Sports Earnings; ID 807008 eSports presence
LEAGUE OF LEGENDS
References
Market share of massively multiplayer online (MMO) games worldwide from 2017 to 2022, by
type
Market share of MMO games worldwide 2017-2022, by type
Region(s) Worldwide
Published by Statista
Back to statistic
32 References
Distribution of gamers playing selected game genres worldwide as of January 2017, by gender
Share of gamers playing selected game genres worldwide 2017, by gender
Region(s) Worldwide
Number of respondents *
Back to statistic
33 References
League of Legends (LoL) revenue worldwide from 2015 to 2018 (in billion U.S. dollars)
League of Legends revenue worldwide 2015-2018
Region(s) Worldwide
Published by Gamasutra
Back to statistic
34 References
Percentage of gamers playing multiplayer online games in the United States as of December
2016, by gender
Share of U.S. gamers playing MMO games 2016. by gender
Published by Statista
Back to statistic
35 References
Percentage of gamers playing multiplayer online games in the United States as of December
2016, by age group
Share of U.S. gamers playing MMO games 2016. by age
Published by Statista
Back to statistic
36 References
Average time spent playing multiplayer games online according to gamers in United States as
of December 2016, by device
Average time spent playing multiplayer online games in the U.S. 2016, by device
Published by Statista
Back to statistic
37 References
Number of players of selected eSports games worldwide as of August 2017 (in million)
Number of eSports games players worldwide 2017
Region(s) Worldwide
Back to statistic
38 References
Distribution of League of Legends (LoL) players worldwide in 2017, by regional server
League of Legends player share worldwide in 2017, by server
Region(s) Worldwide
Published by UnrankedSmurfs.com
Back to statistic
39 References
Number of League of Legends monthly active users (MAU) from 2011 to 2016 (in millions)
Number of League of Legends MAU 2011-2016
Region(s) Worldwide
Back to statistic
40 References
Distribution of selected eSports games fans worldwide as of May 2017, by gender
Gender distribution of global eSports games fans 2017
Region(s) Worldwide
Original source Esports Gaming: Competing, Leveling Up & Winning Minds & Wallets,
page 8
Back to statistic
41 References
Distribution of League of Legends (LoL) summoners in North America as of November 2019,
by tier
LoL summoner share in North America 2019, by tier
Published by OP.GG
Back to statistic
42 References
Distribution of time spent watching video content related to selected games worldwide in 1st
quarter 2018, by platform
Distribution of time spent watching selected games online Q1 2018, by platform
Region(s) Worldwide
Published by gamesindustry.biz
Back to statistic
43 References
Leading free-to-play (FTP) game titles worldwide in 2018, by revenue (in billion U.S. dollars)
Leading FTP games worldwide, by revenue
Region(s) Worldwide
Published by Forbes
Back to statistic
44 References
Leading games on Twitch in 2018, by number of hours viewed (in millions)
Leading games on Twitch in 2018, by hours viewed
Region(s) Worldwide
Published by Gamoloco
Back to statistic
45 References
Most popular Twitch channels as of December 2019, ranked by number of followers (in
millions)
Twitch: most subscribed channels 2019
Region(s) Worldwide
Back to statistic
46 References
Number of followers of popular video gaming brands on Twitter as of September 2018 (in
millions)
Leading video gaming brands on Twitter 2018, by followers
Region(s) Worldwide
Back to statistic
47 References
Leading free-to-play (F2P) massively multiplayer online (MMO) games worldwide in 2017, by
revenue (in million U.S. dollars)
Leading F2P MMO games worldwide 2017, by revenue
Region(s) Worldwide
Back to statistic
48 References
Penetration rate of selected eSports games among gamers and eSports viewers worldwide as
of April 2017
eSports selected franchise reach among gamers worldwide 2017
Region(s) Worldwide
Special characteristics among all platfrom gamers who have played a game in the past 3 months
and eSports viewers who have viewed esports content from professional
leagues or events in the past 12 months
Published by Newzoo
Back to statistic
49 References
League of Legends World Championships prize pool from 2012 to 2019 (in million U.S. dollars)
LoL World Championships prize pool 2012-2019
Region(s) Worldwide
Back to statistic
50 References
Number of unique viewers of selected eSports tournaments worldwide as of January 2018 (in
millions)
All time leading eSports tournaments worldwide as of 2018, by unique viewers
Region(s) Worldwide
Back to statistic
51 References
Number of unique viewers of League of Legends eSports championship finals from 2013 to
2018 (in millions)
League of Legends championship finals viewers number 2013-2018
Region(s) Worldwide
Back to statistic
52 References
Distribution of eSports viewership among selected eSports games fans worldwide as of May
2017, by source
Share of eSports viewership among selected games fans worldwide 2017, by source
Region(s) Worldwide
Original source Esports Gaming: Competing, Leveling Up & Winning Minds & Wallets,
page 21
Back to statistic
53 References
Leading eSports tournaments worldwide as of November 2019, ranked by overall prize pool (in
million U.S. dollars)
Leading eSports tournaments worldwide as of November 2019, by prize pool
Region(s) Worldwide
Back to statistic
54 References
Prize money awarded to winning teams in League of Legends World Championships from
2011 to 2019 (in 1,000 U.S. dollars)
LoL World Championships prize money awarded to winning teams 2011-2019
Region(s) Worldwide
Back to statistic
55 References
Share of prize pool awarded to winning teams in League of Legends World Championship in
2018
LoL World Championships prize pool share awarded to winning teams 2018
Region(s) Worldwide
Back to statistic
56 References
Leading League of Legends (LoL) eSports players worldwide as of November 2019, by overall
earnings (in 1,000 U.S. dollars)
Leading LoL eSports players worldwide 2019, by overall earnings
Region(s) Worldwide
Back to statistic
57 References