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Q4) Future of video game :

A) What market says?

The video-game industry is poised to change dramatically over the next decade. Cloud gaming, digital
distribution, fresh revenue models, new players, and greater regulation are likely to be some of the
biggest trends.

Here are five ways the industry is likely to change over the next decade.

1)Streaming gameplay:

Microsoft, Google, and other video-game companies are racing to make video games as easy to stream
as songs on Spotify or movies on Netflix. Microsoft's Project xCloud and Google's Stadia promise to allow
people to play games on their smartphones, tablets, internet-connected TVs, and other devices.

Allowing people to stream games without needing a computer or console promises to transform the
industry. Many more people would play games if it didn't cost upwards of $500 to buy the necessary
hardware. A Netflix-style interface would also allow gamers to enjoy a wide variety of games without
having to blow $60 on each of them.

2)The digital revolution


Consumers have largely ditched CDs and DVDs in favor of downloading or streaming their songs, TV
shows, and movies. Video games are already following suit, moving from physical discs and cartridges to
digital files. Physical PC- and video-game sales have plunged from 80% of total sales in 2009 to 17% in
2018, according to Statista, and that trend is set to continue over the next decade.

3)Fresh revenue models

In-game purchases such as FIFA packs, paid downloadable content such as extra levels on Overcooked,
and monthly-subscription services such as Xbox Live are becoming more and more popular.

As a result, video games increasingly generate cash for months or even years after their release,
smoothing developers' revenues and cash flows and earning them a superior return on their time and
resources.

For example, Electronic Arts racked up $714 million in revenue from live services last quarter, which
made up about 58% of its total sales - up from 44% a year earlier.

4)New players:
Faster and cheaper smartphones and tablets, the spread of wireless internet, and popular mobile games
such as Candy Crush have created a new generation of casual players and enabled more to join in the
fun. An estimated 2.3 billion people - more than 30% of the world population - actively play games,
according to Newzoo.

The growing number of gamers is likely to attract more companies to the sector. Amazon is developing a
video-game streaming service, according to The Information, and could grab a sizeable chunk of the
market given it's already a leader in cloud computing with Amazon Web Services and owns Twitch, a
video-game viewing platform. Google is also taking on Microsoft, Sony, and Nintendo with Stadia.
Even Walmart is exploring a video-game streaming service.

5)Regulation

Video games are likely to be caught up as regulators target tech companies such as Facebook, Google,
Amazon, and Apple over their sprawling ecosystems, handling of user data, privacy failures, moderation
of their platforms, anti-competitive practices, and other issues.

Yet video-game developers continue to push the boundaries of behavior. For example, Rockstar Games
recently added an in-game casino to Grand Theft Auto V where players can deposit real money in
exchange for gambling chips but not withdraw their winnings, according to the BBC.

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