Documente Academic
Documente Profesional
Documente Cultură
12 March 2013
Contents
I. Introduction ............................................................................................................... 3
Bibliography .................................................................................................................. 17
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I. Introduction
“Social Media Marketing is a recent addition to organizations integrated marketing
communication plans" (Anjum, 2011). With the evolution of technology today, social
media has become part of people’s everyday life to interact, talk, etc. So much that
companies are integrating social media into their advertising plans. This research paper
will discuss social media as an advertising tool for Nokia. This research paper, aims to
provided proper insights on what social media platform Nokia can advertise in, a list of
suggestions would be presented to show how social media interaction could make use
of social media interaction for Nokia. This research paper also includes the list of
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II. Ranking
In recent years, Nokia has fallen from the top spot, with both Samsung and Apple
fighting for the majority of the smart phone market share. It was reported that Apple has
majority share of 53% in the USA (businessinsider.com, 2012) while Samsung has
(businessinsider.com, 2012), an increase from 52% in 2011. While Nokia has failed to
(bgr.com, 2012)
One of the reasons that attribute to Nokia falling to its other mobile competitors is that
the other mobile companies has extensively used social media to advertise their
products, specifically, Samsung, of which, the company has been listed in the top 30
biggest social media advertisers in 2012 (businessinsider.com, 2012). In the top 30,
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Nokia failed to rank, while other mobile companies was also listed, such as Sony and
media has the largest number of registered users, with the company targeting the
percentage of users that are active. One should also account the unique number of
visitors on the website. The following social media platforms were chosen based on
criteria above:
1.) Facebook – It is reported in September 2012, that Facebook has around 1.01
billion registered users and have 584 million active users. It is a huge jump from
2012).
2.) Twitter – It is reported that Twitter has around 500 Million registered users. With
3.) LinkedIn – It is reported that around 200 million registered users are on LinkedIn,
Notable website
Youtube – It is reported to have around 800 Million users with around 100 million users
actively participating in social action within the website every week (youtube).
With the statistics shown, it can be said that having an active social media presence
and integrating advertisement could benefit a company. With the number of active users
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on social media alone, it can be considered an effective way to communicate with the
target market, as millions of people log in every month on social media websites, as well
impression on those people online and could result in them purchasing products of
Nokia.
should know how to advertise through social media and to manage current customers
and potential customers. Here are suggestions the company could follow in their
advertising plan:
1.) Avoid spamming the customers: advertising is important but smothering your
customers online would only result in them being alienated and uninterested
because they’ll feel that ads are just being forced on them.
2.) Engage your audience: social media websites would be an easy way for
engage customers, such as: answering their inquiries, sharing fan photos,
greeting them through social media, conduct simple games, etc. When engaging
your audience, have quick responses and updates as customers who are online
would probably expect quick reply, as internet can easily release information
easily.
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3.) Be accountable: when the company promotes interaction with customers, be
accountable for anything that happens, this could build trust with customers and
4.) Be cautious in uploading: whatever material the company uploads, make sure to
double check and think long-term of possible reactions and other factors. Once a
they can share the information and would spread over the net in a matter of
interaction. One notable example would be “Smash Project Philippines”, they organized
a concert that would happen on March 8, in order to hype up the project, they kept
asking the fans what band would they like to see, so fans kept asking and sharing the
interacting, could make use of it, such as gathering data and asking fans to share
pictures to advertise themselves for free or ask fans to like a different page of their
website so they could have more followers to advertise to. Another example of making
use of social media interaction is 2k sports, before releasing the game NBA 2k13, they
made a survey through social media which “NBA legend” would they want to see, with
former NBA superstars, Allen Iverson and Charles Barkley finishing in their social media
poll. Both of which was included in the game, much to the fans delight. Another incident
was that, NBA legend Scottie Pippen wasn’t included and fans made their
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disappointment known through social media, due to the bad feedback, Scottie Pippen
In the example above, data gathering was used by the company to find out what the
customer is looking for in their product. With the end result being, the most popular
“NBA legend” appeared. It resulted in praise from fans and critics alike. In essence,
social media is a great way to communicate with customers; they get real time
feedbacks and is a great two way communication tool for both the company and the
customer. The data gathering in social media could result in free advertisement as
people will talk about your project, resulting in free hype (such as “trending” on Twitter,
Figure 1 NBA 2k official facebook page informing fans that they won the best team sports game award while gathering data
for the new NBA 2k14 game
In the image above, one of the ways 2k interacted with their customers was through
their facebook page where they informed their customers that they won an award and
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was asking what the customers want to see in the new NBA 2k14. In essence, it is an
customers would want to see in their new upcoming product. For Nokia, they could do
this kind of strategy to gather data to improve their product and to capture the interest of
their customers as they have added improvements customer would want to see on their
product. This, in turn, could result in customer loyalty for Nokia as it shows that they
listen to customers.
In the “It’s more fun in the Philippines” tourism campaign, the advertising company
behind it, BBDO Guerrero relied on Viral Marketing, conducting their research and
coming to a conclusion that the Philippines is one of the most net savvy country in the
world. To help promote the campaign, the company created applications where Filipinos
could take a picture and add the caption of more fun in the Philippines. The campaign
became successful as a lot of Filipinos got involved and submitted their entries. In this
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particular event, the company saw the opportunity based on their research and
capitalized on the idea achieving great results. Giving the online Filipino community the
incentive to help promote the country as well as a free application to use worked for the
campaign.
Figure 3 SM Sta Mesa asks through their Facebook page how customers go to their establishment.
In the image above, SM City Sta. Mesa gathers data from its patrons, asking how they
go to SM, in the image, it gathered around 84 comments and 28 likes in just 3 hours. In
essence, the company gave the customers the incentives to choose from the list and to
give them the freedom to answer as they choose. Some companies in different social
media pages disable the feature to comment on their product, this results in customers
getting the feeling of being “Left Out”. For Nokia, this could work, using social media
platforms to gather data once they have gathered a number of followers on their social
media platforms. This in turn also shows customer that Nokia is willing to interact with
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B.) Promos
Another way Nokia could make use of social media as an advertising tool would be to
create promos that create interaction with the web page as well as a prize, this allow
customers to have the motivation to be creative with files they are going to submit as
well as have a “word of mouth” trend on social media platforms. That way, not only are
customers interacting with the web pages of the company, they also conduct free
advertising for the company via “shares” and by simply telling their entourage.
Figure 4 An example of a promo where customers can participate and win a prize
Nokia could make use of this promo as a way for them to interact with their followers, in
essence, this can work as a free advertising when customers share the news about the
promo, it can also be a creative pool for Nokia, it also allows customer to give live
feedback to them, which, in turn can also be an effective way to gather data on their
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social media page. It can also boost the number of visitors on their social media web
page on different social media platforms. Giving the incentive of a prize gives the
customers the proper motivation to take the contest seriously rather than shrugging the
contest off.
Facebook has numerous games to offer to its users, different games that cater to
different users of different ages. From simple games like Farmville, Restaurant City to
puzzle games like Tetris and adult games like Poker and Mafia Wars. Looking at the
games in Facebook, a lot of them have numerous advertisement, if Nokia could partner
with any of the gaming companies and advertise in game, it could help not only increase
awareness of Nokia to different customers but also create a way for them to earn some
profit. One of the ways in-game advertising works is that if a customer clicks on it, the
game closes and it opens a new page, usually the homepage of the ad, it presents
customer options on what they want to do. Usually, for in-game advertisements, it is
related to the game, an example would be Tetris Battle on Facebook, in the game,
when a player wants to buy additional virtual cash, they are redirected to a different
page. The page shows different images of the different e-commerce companies, such
as PayPal and visa, the player chooses which one they want to use to purchase in-
game materials.
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Figure 5 Customer is given an option to buy in game materials
Figure 6 Shows the Different Credit Card Companies as a form of advertisement and payment for the in-game materials
Not only does these show advertisements for e-commerce companies such as PayPal,
Visa and Master Card in game. It also shows how a company could partner with social
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media game developers to increase brand recognition as well as giving the customer
the option to use their services in the game. Creating a strong marketing communication
in-game could capture the attention of a customer due to the fact that every time they
play the game, the ad will continue to appear. It also opens another way of earning
since people who play games usually register with their credit card.
Captures the attention of current and possible customers with the use of
Increases presence of brand, particularly for companies that are new in the
market
activities
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Managing social media becomes a necessity to maintain visibility to the public
Existing difficulty in measuring different ROI from different social media channels
Can damage brand reputation quickly due to the number of users online
As with all marketing channels, there are advantages and disadvantages in choosing
where a company could advertise in. For social media, the advantages outweigh the
disadvantages; however, the most crucial disadvantage that should be noted must be
the damage it can make to a reputation or online damage (Funk, 2012), as information
can be delivered fast in any part of the world. A notable example was the Nescafe
Hungary Disqualifaction Incident where a contestant won although they disqualified the
contestant for asking help from a different website. Negative feedbacks from different
parts of the country appeared and called for boycott of Nescafe, under heavy public
pressure; the company looked at the incident and overturned the disqualification (ABC
with customers through social media is advisable, since it increases brand presence as
For Nokia, entering social media platforms would benefit them greatly, as it is a great
Twitter, LinkedIn (the most populated social media platforms). It can also be a way to
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generate a two way communication with customers and as a way for Nokia to gather
firsthand valuable information from customers to incorporate to their new product. It can
also serve as a way to advertise events, promos, product launch, etc. Also, another
thing that should be noted is that proper interactions on these social media platforms
create a proper communication channel with the customers and having proper
management in their interaction with customers is strictly advised and in this research
paper, a list of proposed suggestions for proper social media interaction management is
given. In essence, having proper exposure on these social media platforms could result
in increase in customers, new customers that follow the social media platforms, and
generally, sales. Social media is an effective way to advertise and market in, so long as
a the company, such as Nokia maintain active and consistent presence, proper
different things on the different social media web pages could result in confusion among
advertising is beneficial, although Nokia should be weary of the information they send
out, as it can cripple company reputation and news can spread in cyberspace quickly. It
is therefore concluded by the researcher that social media advertising should be used
customers, increase in research results on search engines, to cut costs from advertising
media and to generally establish a communication channel with the customers on online
social media platforms among other things. All objectives have been met and answered
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