Pitched Battle: Continue to set up units until both Glorious Victory:
Use the pitched battles rules from players have set up their armies. If The player with the most victory pages 54-57 one player finishes first, the points at the end of the fifth battle opposing player sets up the rest of round (or when the amount of time Objectives: the units in their army. allocated for the battle runs out) This battle is fought to control 3 wins a MAJOR VICTORY. objectives. The objectives are Heroic Conquest: located on the border between the The normal rules for controlling an If the players are tied on victory players territories, 1 in the middle objective are not used in this battle. points at the end of the game, then of the battlefield and the others 18” Instead a player controls an each player adds up the points value from each corner, as shown on the objective if a friendly HERO is of any enemy units that have been map. within 3” of the objective at the end destroyed during the battle of any move. The player loses (excluding any new units that were Set Up: control of that objective if the added to the armies after the battle The players roll off, and the winner HERO is not within 3” of it. started). If one player has a higher decides which territory each side total, they win a MINOR will use. The territories are shown Only 1 model can control each VICTORY. on the map below. objective- if more than 1 model is eligible, then the first to arrive Victory Points: The players then alternate setting up controls it. If an attack made with a Each player scores victory points at units one at a time, starting with the melee weapon by a HERO slays an the end of each of their turns for player that won the roll off. Units enemy model that is controlling an each objective they control. The must be set up wholly within their objective, then the attacking model number of victory points is equal to own territory more than 12” from immediately gains control of the the number of consecutive turns the enemy territory. objective if they are within 3”. player has controlled the objective for. 1 on the turn they gained control, 2 at the end of the second turn and so on.
Player 1 Player 2 Major Victory: 20 Points
Win/Loss Minor Victory: 14 Points Objective Draw: 10 Points Points Minor Loss: 6 Points Kill Points Major Loss: 0 Points