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First of all, thank you very much for buying our board game.

We hope that you will find playing with it enjoyable


and also instructive.
Voyager has been written for elementary and pre-intermediate learners of English.
Its aim is to revise, practise and consolidate vocabulary. The vocabulary and tasks in the
book have been carefully selected and graded. The words, expressions and structures
used in the game appear in most elementary-level coursebooks written for English
language learners.

The activities in the game


Voyager has two types of activities: communicative and puzzle activities.
The communication category includes drawing, miming and describing specific words or expressions. The puzzle
category includes activity types such as guessing and spelling exercises, as well as various word games.
Each activity type is marked by a colour, an icon, and a job. These are summarised in the following table:

activity icon on
colour job type of activity
category board/cards

Blue painter draw words


communicative

Green actor mime words

Yellow journalist define words

Red politician give taboo definitions

solve puzzles based on


Orange teacher
hints
puzzle

spell words, correct


Pink secretary
mistakes

Purple detective do word games

The icons appear on the board and the cards, the job names only on the cards.
The puzzle-type activities are further divided into different task types. All the activity and task types,
along with their icons, instructions and examples are summarised on the Tasks Sheet.
The story
To play the game, you need to form teams. Each team needs to have at least 2 people, and you need at least 2
teams. (So you need 4+ people to play.)
Players in one team form the crews of alien spaceships. They came to the Earth to spend
their holiday here, but unfortunately their spaceships crashed, and some important parts of
the ships were lost. The crews have to find the seven different coloured crystals which
operate their engine.
The seven crystals were found and taken home by seven humans. The teams have to visit
each and every one of them, and ask them to hand the crystals back. To get the crystals
back, they will have to carry out tasks that the human beings give them. (E.g. the detective
will give them a puzzle to solve, the secretary will ask them to spell words correctly.)
The teams compete against each other - they can win over or simply steal each other’s crystals.
The object of the game is to move along the board (a plan of the city) and try to collect as many points as
possible. Teams get points for correctly completing tasks and winning coloured crystals. The game ends when a
team has collected all the seven different coloured crystals and has returned to their spaceship. The team which
has the most points when the game ends, is the winner.

Preparation
You will need a table, and chairs for the players. Team members will have to mime, draw and write, so make
sure there is enough space for them to move as well as pens and paper to use.
Print the board, the Solution Booklet and the cards. (You can print the cards on colour
paper to help you identify different task types, or if you do not have any colour paper,
copy the cards' icons on the back of the cards.) Put the board in the middle of the table.
Cut up the cards as indicated, and put them in piles face down on the table.
Put a dice, and a timer in the middle. (The timer can be a sand timer
or a stopwatch.)
Every group needs to have: a Task Sheet and a Score Sheet, and a
counter.
Every group needs to have 'crystals' to collect. These can be little
thingies in 7 different colours: yellow, orange, pink, red, blue, purple, green, e.g. small
glass or plastic beads, little figures, coins, pieces of coloured cardboard, lego pieces – or
anything you find suitable.
Before the game begins, each team selects one counter. They start from one of the spaceships
on the board. They take turns in throwing the dice.
The first player in the first team throws the dice and moves the counter the number of spaces
shown on the dice. The team must always move. The team members decide together which
direction they want to move along the track.

The teams can win crystals at the category houses. These are marked with darker backgrounds.
If they can solve the puzzle / carry out the task here, the team wins the crystal belonging to the
category house. If they answer incorrectly, they can try again in the next turn.

The colour and the icon of the square on which a player's piece lands tells the type of activity the
team needs to do. The team draws a card from the pile with the corresponding colour or symbol,
and try to complete the task. A player from another team turns over the sand timer and checks if
they can solve the task in two minutes.

The tasks with A mark a closed round: only the team members can solve these and get points for the correct
solution. The tasks marked with k are open for all teams. The first team to solve the tasks gets the points for
them.
The answers are listed in the Solutions Booklet. If the team solves their task correctly and in time, they get the
number of points shown on the card: 1 2 3 4 5 6 , and the play passes to the next team. If the team
solves their task incorrectly or run out of time, they do not get any points, and the play passes to the next team.
Communicative activities are not given points on the cards d – the team has to throw the dice to see how many
points each task is worth.
The number of points and crystals can be counted on the Score Sheet.

There are special squares on the board. When a team lands on one of these, they have to pick
from the pile of ‘Stroke of Luck’ cards and follow the instructions on the card.

Once a team has collected one crystal in every colour, they make their way back to the starting square. They
must land on it by exact count. If they succeed, they get 50 points and the game ends. Now every team counts
their points. The crystals are worth 50 points each. The team with the most points wins the game.

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