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Pokémon 5e - Gen V Monster Manual


Stat blocks for all 156 Generation V Pokémon
Homebrew created by @JOEtheDM

The following pages contain the stat blocks of all 156 Generation V Pokémon to use with the Pokémon 5e ruleset by JOEtheDM.
The Monster Manuals have been split into multiple PDFs to conserve space and improve functionality within each file. Links to the
original manual and other Monster Manuals can be found below.

Pokémon 5e Gen I - V PHB:


https://drive.google.com/open?id=1DoqZVvNecVG4I7JRubpoCZJqSo_P6LDL
Generation I & II Monster Manual:
https://drive.google.com/open?id=12AU0bpiYFbuhbITV1Afj6FO_nuI7N4vA
Generation III & IV Monster Manual:
https://drive.google.com/open?id=12AU0bpiYFbuhbITV1Afj6FO_nuI7N4vA

Disclaimer
Based on the original game by Satoshi Taijiri
© Game Freak © Nintendo Company Inc.
We do not claim ownership of anything related to Pokémon or Dungeons and Dragons. Please support the original source
No profits are made from the release of this supplement
Most images in this supplement are free, non-commercial use from FreePNG.com, PNGimg.com, FreePNGLogos.com
All others are credited below image.
Pokémon images in Stat Block section come from bulbapedia.bulbagarden.net and are owned by Nintendo
Inspiration and Ideas from: Pokémon Tabletop United, Pokérole, Sakutian from trulyoutofcharacter.wordpress.com
Special Thanks
To the members of the You Meet in a Tavern and Pokémon 5e Discord for your support, ideas, and playtesting
To R1bs99, John K. Walz Jr., Eschatonic, Ryan Wilkinson, FireWaterSound, Chancela Merkel, Hugh Berry, Kolkyboi, Lindseyrie,
and Tactical_Groot for all their behind the scenes work in creating this manual.
Made with GM Binder
Ideas/Concerns/Questions?
Join our Subreddit (https://reddit.com/r/Pokémon5e) or Discord! (https://discord.gg/DA9gQAa)

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Victini #494
Tiny Psychic/Fire Type | Level 15 | SR 15

Armor Class: 18
Hit Points: 246
Hit Dice: d12
Speed: 30ft. walking, 30ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA


18 (+4) 18 (+4) 18 (+4) 8 (-1) 18 (+4) 18 (+4)

Proficient Skills: Persuasion


Saving Throws: Wisdom, Charisma
Vulnerabilities: Dark, Ghost, Ground, Rock, Water
Resistances: Fairy, Fighting, Fire, Grass, Ice, Psychic,
Snivy #495
Steel Tiny Grass Type | Level 1 | SR 1/2
Senses: Truesight 15ft
Armor Class: 13
Victory Star: While this Pokémon is in battle, all allied Hit Points: 17
Pokémon add an additional +1 to their attack rolls. Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing
Moves
Starting Moves: Confusion, Focus Energy, Incinerate, STR DEX CON INT WIS CHA
Quick Attack, Searing Shot, Endure, Headbutt, Flame 12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Charge, Reversal, Flame Burst, Zen Headbutt, Inferno,
Double-Edge Proficient Skills: Stealth
Level 18: Flare Blitz, Final Gambit, Stored Power, Saving Throws: Dexterity
Overheat Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water
Learnable Moves:
TM: 01, 03, 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, Overgrow: When this Pokémon falls below 25% of
24, 25, 27, 29, 30, 31, 32, 35, 38, 42, 43, 44, 48, its maximum HP, double the STAB damage for its
50, 52, 53, 56, 57, 61, 63, 68, 73, 77, 86, 87, 88, grass-type moves.
89, 90, 92, 93, 99, 100
Hidden Ability
Contrary: Moves that affect this Pokémon's stats
have the opposite effect. (For example, Defense Curl
would lower AC by 4. Growl would increase its attack
by +1)

Evolution: Snivy can evolve into Servine at level 6 and


above. When it evolves, its health increases by
double its level, and it gains 7 points to add to its
ability scores (max 20).

Moves
Starting Moves: Tackle, Leer
Level 2: Vine Whip, Wrap, Growth
Level 6: Leaf Tornado, Leech Seed, Mega Drain
Level 10: Slam, Leaf Blade, Coil
Level 14: Giga Drain, Wring Out, Gastro Acid
Level 18: Leaf Storm
Learnable Moves:
TM: 01, 04, 06, 10, 11, 12, 16, 17, 20, 21, 22, 27,
32, 33, 40, 41, 42, 44, 45, 48, 53, 75, 86, 87, 88,
90, 96, 100

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Servine #496 Serperior #497


Small Grass Type | Level 5 | SR 5 Large Grass Type | Level 10 | SR 13

Armor Class: 14 Armor Class: 15


Hit Points: 50 Hit Points: 107
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking, 25ft. climbing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Stealth Proficient Skills: Stealth, Deception


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 25% of Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its its maximum HP, double the STAB damage for its
grass-type moves. grass-type moves.

Hidden Ability Hidden Ability


Contrary: Moves that affect this Pokémon's stats Contrary: Moves that affect this Pokémon's stats
have the opposite effect. (For example, Defense Curl have the opposite effect. (For example, Defense Curl
would lower AC by 4. Growl would increase its attack would lower AC by 4. Growl would increase its attack
by +1) by +1)

Evolution: Servine can evolve into Serperior at level


14 and above. When it evolves, its health increases
Moves
by double its level, and it gains 9 points to add to its Starting Moves: Tackle, Leer, Vine Whip, Wrap,
ability scores (max 20). Growth, Leaf Tornado, Leech Seed, Mega Drain,
Slam, Leaf Blade

Moves Level 14: Coil, Giga Drain


Starting Moves: Tackle, Leer, Vine Whip, Wrap, Level 18: Wring Out, Gastro Acid, Leaf Storm
Growth Learnable Moves:
Level 6: Leaf Tornado, Leech Seed TM: 01, 04, 06, 10, 11, 12, 15, 16, 17, 20, 21, 22,
27, 32, 33, 40, 41, 42, 44, 45, 48, 53, 59, 68, 75,
Level 10: Mega Drain, Slam, Leaf Blade
82, 86, 87, 88, 90, 96, 100
Level 14: Coil, Giga Drain
Level 18: Wring Out, Gastro Acid, Leaf Storm
Learnable Moves:
TM: 01, 04, 06, 10, 11, 12, 16, 17, 20, 21, 22, 27,
32, 33, 40, 41, 42, 44, 45, 48, 53, 75, 86, 87, 88,
90, 96, 100

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Tepig #498
Tiny Fire Type | Level 1 | SR 1/2

Armor Class: 12
Hit Points: 18
Hit Dice: d6
Speed: 35ft. walking

STR DEX CON INT WIS CHA


12 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Blaze: When this Pokémon falls below 25% of its Pignite #499
maximum HP, double the STAB damage for its fire- Small Fire/Fighting Type | Level 5 | SR 5
type moves.

Hidden Ability Armor Class: 13


Hit Points: 55
Thick Fat: This Pokémon takes quarter damage from Hit Dice: d8
Fire and Ice type moves. Speed: 25ft. walking

Evolution: Tepig can evolve into Pignite at level 6 and


above. When it evolves, its health increases by STR DEX CON INT WIS CHA
double its level, and it gains 7 points to add to its 14 (+2) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
ability scores (max 20).
Proficient Skills: Athletics
Moves Saving Throws: Strength
Vulnerabilities: Flying, Ground, Psychic, Water
Starting Moves: Tackle, Tail Whip Resistances: Bug, Dark, Fire, Grass, Ice, Steel
Level 2: Ember, Odor Sleuth, Defense Curl
Blaze: When this Pokémon falls below 25% of its
Level 6: Flame Charge, Smog, Rollout maximum HP, double the STAB damage for its fire-
Level 10: Take Down, Heat Crash, Assurance type moves.
Level 14: Flamethrower, Head Smash, Roar Hidden Ability
Level 18: Flare Blitz Thick Fat: This Pokémon takes quarter damage from
Fire and Ice type moves.
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 32, 35, Evolution: Pignite can evolve into Emboar at level 14
38, 39, 42, 43, 44, 45, 48, 49, 50, 61, 74, 86, 87, and above. When it evolves, its health increases by
88, 90, 93, 100 double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Arm Thrust, Ember, Tackle, Tail Whip,
Odor Sleuth, Defense Curl
Level 6: Flame Charge, Smog
Level 10: Rollout, Take Down, Heat Crash
Level 14: Assurance, Flamethrower
Level 18: Head Smash, Roar, Flare Blitz
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 31, 32,
35, 38, 39, 42, 43, 44, 45, 47, 48, 49, 50, 52, 56,
61, 71, 74, 78, 80, 84, 86, 87, 88, 90, 93, 100

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Emboar #500
Medium Fire/Fighting Type | Level 10 | SR 13

Armor Class: 14
Hit Points: 117
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Strength, Constitution
Vulnerabilities: Flying, Ground, Psychic, Water
Resistances: Bug, Dark, Fire, Grass, Ice, Steel

Blaze: When this Pokémon falls below 25% of its


Oshawott #501
maximum HP, double the STAB damage for its fire- Tiny Water Type | Level 1 | SR 1/2
type moves.
Armor Class: 12
Hidden Ability Hit Points: 17
Reckless: When attacking with moves with recoil Hit Dice: d6
damage, this Pokémon doubles its STAB bonus. Speed: 25ft. walking, 25ft. swimming

Moves STR DEX CON INT WIS CHA


Starting Moves: Arm Thrust, Hammer Arm, Odor 12 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Sleuth, Tackle, Tail Whip, Ember, Defense Curl, Flame
Charge, Smog, Rollout, Take Down, Heat Crash Proficient Skills: Survival
Saving Throws: Dexterity
Level 14: Assurance, Flamethrower
Vulnerabilities: Electric, Grass
Level 18: Head Smash, Roar, Flare Blitz Resistances: Fire, Ice, Steel, Water
Learnable Moves:
Torrent: When this Pokémon falls below 25% of its
TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22, 23, health, double the STAB damage for its water-type
26, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 47, 48, moves.
49, 50, 52, 55, 56, 61, 68, 71, 74, 78, 80, 84, 86,
87, 88, 90, 93, 100 Hidden Ability
Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit.

Evolution: Oshawott can evolve into Dewott at level


6 and above. When it evolves, its health increases by
double its level, and it gains 7 points to add to its
ability scores (max 20).

Moves
Starting Moves: Tackle, Tail Whip
Level 2: Water Gun, Water Sport
Level 6: Focus Energy, Razor Shell, Fury Cutter
Level 10: Water Pulse, Revenge, Aqua Jet, Encore
Level 14: Aqua Tail, Retaliate, Swords Dance
Level 18: Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32,
40, 42, 44, 45, 48, 54, 55, 56, 75, 81, 86, 87, 88,
90, 94, 98, 100

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Dewott #502 Samurott #503


Small Water Type | Level 5 | SR 5 Medium Water Type | Level 10 | SR 13

Armor Class: 14 Armor Class: 15


Hit Points: 55 Hit Points: 112
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking, 25ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 16 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Intimidation


Saving Throws: Dexterity Saving Throws: Dexterity, Strength
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water

Torrent: When this Pokémon falls below 25% of its Torrent: When this Pokémon falls below 25% of its
health, double the STAB damage for its water-type health, double the STAB damage for its water-type
moves. moves.

Hidden Ability Hidden Ability


Shell Armor: This Pokémon is immune to extra Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. damage dealt by a Critical Hit.

Evolution: Dewott can evolve into Samurott at level


14 and above. When it evolves, its health increases
Moves
by double its level, and it gains 9 points to add to its Starting Moves: Megahorn, Slash, Tackle, Tail Whip,
ability scores (max 20). Water Gun, Water Sport, Focus Energy, Razor Shell,
Fury Cutter, Water Pulse, Revenge

Moves Level 14: Aqua Jet, Encore


Starting Moves: Tackle, Tail Whip, Water Gun, Water Level 18: Aqua Tail, Retaliate, Swords Dance, Hydro
Sport, Focus Energy Pump
Learnable Moves:
Level 6: Razor Shell, Fury Cutter
TM: 01, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27,
Level 10: Water Pulse, Revenge
32, 40, 42, 44, 45, 48, 54, 55, 56, 67, 68, 75, 81,
Level 14: Aqua Jet, Encore, Aqua Tail 82, 86, 87, 88, 90, 94, 98, 100
Level 18: Retaliate, Swords Dance, Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32,
40, 42, 44, 45, 48, 54, 55, 56, 75, 81, 86, 87, 88,
90, 94, 98, 100

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Patrat #504 Watchog #505


Tiny Normal Type | Level 1 | SR 1/4 Small Normal Type | Level 5 | SR 6

Armor Class: 12 Armor Class: 15


Hit Points: 16 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Investigation Proficient Skills: Investigation


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost

Run Away: This Pokémon cannot be the target of an Illuminate: This Pokémon knows the Light cantrip
attack of opportunity. and can cast it at will.
Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.
Hidden Ability Hidden Ability
Analytic: After this Pokémon misses an attack, its Analytic: After this Pokémon misses an attack, its
next attack is done at advantage. next attack is done at advantage.

Evolution: Patrat can evolve into Watchog at level 6


and above. When it evolves, its health increases by
Moves
double its level, and it gains 12 points to add to its Starting Moves: Confuse Ray, Low Kick, Tackle, Leer,
ability scores (max 20). Bite, Bide, Detect, Sand Attack
Level 6: Crunch, Hypnosis, Super Fang
Moves Level 10: After You, Focus Energy, Psych Up
Starting Moves: Tackle, Leer Level 14: Hyper Fang, Nasty Plot
Level 2: Bite, Bide, Detect, Sand Attack Level 18: Mean Look, Baton Pass, Slam
Level 6: Crunch, Hypnosis, Super Fang Learnable Moves:
Level 10: After You, Focus Energy, Work Up, Hyper TM: 01, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27,
Fang 30, 32, 35, 42, 44, 45, 48, 52, 56, 68, 73, 75, 77,
85, 86, 87, 88, 90, 100
Level 14: Nasty Plot, Mean Look, Baton Pass, Slam
Learnable Moves:
TM: 01, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32, 42,
44, 45, 48, 56, 75, 86, 87, 88, 90, 100

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Lillipup #506
Tiny Normal Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


11 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Perception


Saving Throws: Constitution
Vulnerabilities: Fighting
Herdier #507
Resistances: None Small Normal Type | Level 5 | SR 7
Immunities: Ghost
Senses: Darkvision 20ft Armor Class: 14
Hit Points: 50
Vital Spirit: This Pokémon cannot be put to sleep. Hit Dice: d10
Speed: 25ft. walking
Pickup: If an opponent uses a consumable held item
in battle, this Pokémon gains a copy of it if it is not
currently holding an item. STR DEX CON INT WIS CHA
Hidden Ability 15 (+2) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 12 (+1)
Run Away: This Pokémon cannot be the target of an
attack of opportunity. Proficient Skills: Perception
Saving Throws: Constitution
Evolution: Lillipup can evolve into Herdier at level 6 Vulnerabilities: Fighting
and above. When it evolves, its health increases by Resistances: None
double its level, and it gains 10 points to add to its Immunities: Ghost
ability scores (max 20). Senses: Darkvision 25ft

Intimidate: Once per short rest, you can impose


Moves disadvantage on an enemy attack roll of your choice.
Starting Moves: Leer, Tackle Sand Rush: This Pokémon’s speed is doubled in
desert terrain, or during a Sandstorm.
Level 2: Odor Sleuth, Bite, Baby-Doll Eyes, Helping
Hand Hidden Ability
Level 6: Take Down, Work Up, Crunch Scrappy: This Pokémon's Normal and Fighting type
moves hit Ghost type Pokémon.
Level 10: Roar, Retaliate
Level 14: Reversal, Last Resort, Giga Impact Evolution: Herdier can evolve into Stoutland at level
Level 18: Play Rough 13 and above. When it evolves, its health increases
by double its level, and it gains 10 points to add to
Learnable Moves: its ability scores (max 20).
TM: 01, 05, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32,
39, 40, 42, 44, 45, 48, 68, 73, 87, 88, 90, 93, 95,
100 Moves
Starting Moves: Bite, Leer, Odor Sleuth, Tackle,
Helping Hand
Level 6: Take Down, Work Up
Level 10: Crunch, Roar
Level 14: Retaliate, Reversal
Level 18: Last Resort, Giga Impact, Play Rough
Learnable Moves:
TM: 01, 05, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32,
39, 40, 42, 44, 45, 48, 66, 68, 73, 87, 88, 90, 93,
94, 95, 100

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Stoutland #508
Small Normal Type | Level 10 | SR 14

Armor Class: 16
Hit Points: 122
Hit Dice: d12
Speed: 20ft. walking

STR DEX CON INT WIS CHA


16 (+3) 18 (+4) 18 (+4) 6 (-2) 14 (+2) 12 (+1)

Proficient Skills: Perception Purrloin #509


Saving Throws: Constitution Tiny Dark Type | Level 1 | SR 1
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost Armor Class: 12
Senses: Darkvision 30ft Hit Points: 16
Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing
Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Sand Rush: This Pokémon’s speed is doubled in STR DEX CON INT WIS CHA
desert terrain, or during a Sandstorm. 10 (+0) 14 (+2) 10 (+0) 8 (-1) 12 (+1) 12 (+1)
Hidden Ability
Scrappy: This Pokémon's Normal and Fighting type Proficient Skills: Sleight of Hand
moves hit Ghost type Pokémon. Saving Throws: Dexterity
Vulnerabilities: Bug, Fairy, Fighting
Resistances: Dark, Ghost
Moves Immunities: Psychic
Senses: Darkvision 25ft
Starting Moves: Bite, Fire Fang, Ice Fang, Leer, Odor
Sleuth, Tackle, Thunder Fang, Helping Hand, Take Limber: This Pokémon is immune to being paralyzed.
Down, Work Up, Crunch, Roar
Unburden: While this Pokémon is active and not
Level 14: Retaliate, Reversal holding an item, its trainer gets advantage on
Level 18: Last Resort, Giga Impact, Play Rough initiative rolls.
Learnable Moves: Hidden Ability
TM: 01, 05, 06, 10, 11, 15, 17, 18, 21, 24, 25, 27, Prankster: Once per short rest, this Pokémon can
30, 32, 39, 40, 42, 44, 45, 48, 66, 68, 73, 87, 88, move to the top of initiative order in a single round,
90, 93, 94, 95, 100 but must use a status-affecting move on its turn.

Evolution: Purrloin can evolve into Liepard at level 6


and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
ability scores (max 20).

Moves
Starting Moves: Scratch, Growl
Level 2: Assist, Sand Attack, Fury Swipes
Level 6: Pursuit, Torment, Fake Out
Level 10: Hone Claws, Assurance, Slash
Level 14: Captivate, Night Slash, Snatch
Level 18: Nasty Plot, Sucker Punch, Play Rough
Learnable Moves:
TM: 06, 10, 11, 12, 17, 18, 21, 27, 30, 32, 40, 41,
42, 44, 45, 46, 48, 49, 63, 65, 66, 73, 77, 85, 86,
87, 88, 89, 90, 95, 97, 100

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Liepard #510
Small Dark Type | Level 5 | SR 8

Armor Class: 14
Hit Points: 45
Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


13 (+1) 16 (+3) 13 (+1) 8 (-1) 14 (+2) 14 (+2)

Proficient Skills: Sleight of Hand


Saving Throws: Dexterity, Wisdom
Vulnerabilities: Bug, Fairy, Fighting
Resistances: Dark, Ghost
Immunities: Psychic
Senses: Darkvision 30ft
Pansage #511
Tiny Grass Type | Level 1 | SR 1
Limber: This Pokémon is immune to being paralyzed.
Armor Class: 13
Unburden: While this Pokémon is active and not Hit Points: 17
holding an item, its trainer gets advantage on Hit Dice: d6
initiative rolls. Speed: 25ft. walking, 25ft. climbing
Hidden Ability
Prankster: Once per short rest, this Pokémon can STR DEX CON INT WIS CHA
move to the top of initiative order in a single round,
but must use a status-affecting move on its turn. 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics, Survival


Moves Saving Throws: Dexterity
Starting Moves: Assist, Growl, Sand Attack, Scratch, Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Fury Swipes Resistances: Electric, Grass, Ground, Water

Level 6: Pursuit, Torment, Fake Out Gluttony: This Pokémon must eat its held berry when
Level 10: Hone Claws, Assurance it falls below ½ of its maximum HP.
Level 14: Slash, Taunt, Night Slash Hidden Ability
Level 18: Snatch, Nasty Plot, Sucker Punch, Play Overgrow: When this Pokémon falls below 25% of
Rough its maximum HP, double the STAB damage for its
grass-type moves.
Learnable Moves:
TM: 06, 10, 11, 12, 15, 17, 18, 21, 27, 30, 32, 40, Evolution: Pansage can evolve into Simisage at level 8
41, 42, 44, 45, 46, 48, 49, 63, 65, 66, 68, 73, 77, and above, with the help of a Leaf Stone. When it
85, 86, 87, 88, 89, 90, 95, 97, 100 evolves, its health increases by double its level, and it
gains 11 points to add to its ability scores (max 20).

Moves
Starting Moves: Scratch, Leer
Level 2: Lick, Vine Whip, Fury Swipes
Level 6: Leech Seed, Bite, Seed Bomb
Level 10: Torment, Fling, Acrobatics
Level 14: Grass Knot, Recycle, Natural Gift
Level 18: Crunch
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 21, 22, 27, 32, 39, 41,
42, 44, 45, 46, 47, 48, 53, 56, 62, 65, 66, 86, 87,
88, 90, 96, 100

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Simisage #512 Pansear #513


Small Grass Type | Level 8 | SR 10 Tiny Fire Type | Level 1 | SR 1

Armor Class: 15 Armor Class: 13


Hit Points: 80 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking, 30ft. climbing Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics, Survival Proficient Skills: Acrobatics, Survival


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Ground, Rock, Water
Resistances: Electric, Grass, Ground, Water Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Gluttony: This Pokémon must eat its held berry when Gluttony: This Pokémon must eat its held berry when
it falls below ½ of its maximum HP. it falls below ½ of its maximum HP.

Hidden Ability Hidden Ability


Overgrow: When this Pokémon falls below 25% of Blaze: When this Pokémon falls below 25% of its
its maximum HP, double the STAB damage for its maximum HP, double the STAB damage for its fire-
grass-type moves. type moves.

Moves Evolution: Pansear can evolve into Simisear at level 8


and above, with the help of a Fire Stone. When it
Starting Moves: Fury Swipes, Leer, Lick, Seed Bomb evolves, its health increases by double its level, and it
gains 11 points to add to its ability scores (max 20).
Learnable Moves:
TM: 01, 06, 10, 11, 12, 15, 17, 21, 22, 27, 31, 32,
39, 41, 42, 44, 45, 46, 47, 48, 52, 53, 56, 62, 65, Moves
66, 68, 80, 86, 87, 88, 90, 96, 100 Starting Moves: Scratch, Leer
Level 2: Lick, Incinerate, Fury Swipes
Level 6: Yawn, Bite, Flame Burst
Level 10: Amnesia, Fling, Acrobatics
Level 14: Fire Blast, Recycle, Natural Gift
Level 18: Crunch
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 21, 22, 27, 32, 35, 38,
39, 41, 42, 43, 44, 45, 46, 47, 48, 50, 56, 61, 62,
65, 66, 86, 87, 88, 90, 100

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Simisear #514
Small Fire Type | Level 8 | SR 10

Armor Class: 15
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Survival


Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Gluttony: This Pokémon must eat its held berry when


Panpour #515
it falls below ½ of its maximum HP. Tiny Water Type | Level 1 | SR 1

Hidden Ability Armor Class: 13


Blaze: When this Pokémon falls below 25% of its Hit Points: 17
maximum HP, double the STAB damage for its fire- Hit Dice: d6
type moves. Speed: 25ft. walking, 25ft. climbing

Moves STR DEX CON INT WIS CHA


Starting Moves: Flame Burst, Fury Swipes, Leer, Lick 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Learnable Moves:
Proficient Skills: Acrobatics, Survival
TM: 01, 06, 10, 11, 12, 15, 17, 21, 22, 27, 31, 32, Saving Throws: Dexterity
35, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48, 50, 52, Vulnerabilities: Electric, Grass
56, 61, 62, 65, 66, 68, 80, 86, 87, 88, 90, 100 Resistances: Fire, Ice, Steel, Water

Gluttony: This Pokémon must eat its held berry when


it falls below ½ of its maximum HP.

Hidden Ability
Torrent: When this Pokémon falls below 25% of its
health, double the STAB damage for its water-type
moves.

Evolution: Panpour can evolve into Simipour at level


8 and above, with the help of a Water Stone. When it
evolves, its health increases by double its level, and it
gains 11 points to add to its ability scores (max 20).

Moves
Starting Moves: Scratch, Leer
Level 2: Lick, Water Gun, Fury Swipes
Level 6: Water Sport, Bite, Scald
Level 10: Taunt, Fling, Acrobatics
Level 14: Brine, Recycle, Natural Gift
Level 18: Crunch
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32,
39, 41, 42, 44, 45, 46, 47, 48, 55, 56, 62, 65, 66,
86, 87, 88, 90, 94, 98, 100

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Simipour #516 Munna #517


Small Water Type | Level 8 | SR 10 Tiny Psychic Type | Level 1 | SR 2

Armor Class: 15 Armor Class: 12


Hit Points: 80 Hit Points: 20
Hit Dice: d10 Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 11 (+0) 9 (-1) 15 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Acrobatics, Survival Proficient Skills: Insight


Saving Throws: Dexterity Saving Throws: Constitution, Wisdom
Vulnerabilities: Electric, Grass Vulnerabilities: Bug, Dark, Ghost
Resistances: Fire, Ice, Steel, Water Resistances: Fighting, Psychic
Senses: Truesight 20ft
Gluttony: This Pokémon must eat its held berry when
it falls below ½ of its maximum HP. Forewarn: When this Pokémon enters battle, it
selects a target to reveal the move it knows with the
Hidden Ability most damage output. In the case of a tie, the target
Torrent: When this Pokémon falls below 25% of its can choose which move it reveals.
health, double the STAB damage for its water-type
moves. Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune).
Moves Hidden Ability
Starting Moves: Fury Swipes, Leer, Lick, Scald Telepathy: This Pokémon cannot be damaged by its
allies' attacks.
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27, Evolution: Munna can evolve into Musharna at level 8
31, 32, 39, 41, 42, 44, 45, 46, 47, 48, 52, 55, 56, and above, with the help of a Moon Stone. When it
62, 65, 66, 68, 80, 86, 87, 88, 90, 94, 98, 100 evolves, its health increases by double its level, and it
gains 10 points to add to its ability scores (max 20).

Moves
Starting Moves: Defense Curl, Psywave
Level 2: Lucky Chant, Yawn, Psybeam, Imprison
Level 6: Moonlight, Hypnosis
Level 10: Zen Headbutt, Synchronoise, Nightmare,
Future Sight
Level 14: Calm Mind, Psychic, Dream Eater
Level 18: Telekinesis, Stored Power
Learnable Moves:
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 27, 29, 30,
32, 33, 39, 41, 42, 44, 45, 48, 53, 57, 73, 74, 77,
80, 85, 87, 88, 90, 92, 99, 100

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Musharna #518
Small Psychic Type | Level 8 | SR 13

Armor Class: 15
Hit Points: 105
Hit Dice: d12
Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA


13 (+1) 12 (+1) 20 (+5) 8 (-1) 18 (+4) 10 (+0)

Proficient Skills: Insight


Saving Throws: Constitution, Wisdom
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Pidove #519
Senses: Truesight 30ft Tiny Normal/Flying Type | Level 1 | SR 1/4

Forewarn: When this Pokémon enters battle, it


Armor Class: 12
selects a target to reveal the move it knows with the
Hit Points: 17
most damage output. In the case of a tie, the target
Hit Dice: d6
can choose which move it reveals.
Speed: 15ft. walking, 25ft. flying
Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune). STR DEX CON INT WIS CHA
10 (+0) 11 (+0) 12 (+1) 6 (-2) 8 (-1) 10 (+0)
Hidden Ability
Telepathy: This Pokémon cannot be damaged by its
allies' attacks. Proficient Skills: None
Saving Throws: None
Vulnerabilities: Electric, Ice, Rock
Moves Resistances: Bug, Grass
Immunities: Ghost, Ground
Starting Moves: Defense Curl, Hypnosis, Lucky Chant,
Psybeam Big Pecks: This Pokémon's AC cannot be reduced by
Learnable Moves: an opponent's moves.
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 27, 29, Super Luck: This Pokémon increases its critical hit
30, 32, 33, 39, 41, 42, 44, 45, 48, 53, 57, 68, 73, range by 1 (20 to 19+, etc.)
74, 77, 80, 85, 87, 88, 90, 92, 99, 100
Hidden Ability
Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same type.

Evolution: Pidove can evolve into Tranquill at level 7


and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
ability scores (max 20).

Moves
Starting Moves: Gust, Growl
Level 2: Leer, Quick Attack
Level 6: Air Cutter, Roost, Detect
Level 10: Taunt, Air Slash, Razor Wind
Level 14: Feather Dance, Swagger
Level 18: Facade, Tailwind, Sky Attack
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 48, 49, 51, 76, 87, 88, 89, 90, 100

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Tranquill #520
Tiny Normal/Flying Type | Level 5 | SR 4

Armor Class: 13
Hit Points: 50
Hit Dice: d8
Speed: 20ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


13 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception, Investigation


Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Immunities: Ghost, Ground

Big Pecks: This Pokémon's AC cannot be reduced by


an opponent's moves.
Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)
Unfezant #521
Small Normal/Flying Type | Level 8 | SR 11
Hidden Ability
Rivalry: This Pokémon adds its proficiency bonus to Armor Class: 15
damage when attacking a Pokémon of the same Hit Points: 88
type. Hit Dice: d12
Speed: 25ft. walking, 35ft. flying
Evolution: Tranquill can evolve into Unfezant at level
14 and above. When it evolves, its health increases
by double its level, and it gains 10 points to add to STR DEX CON INT WIS CHA
its ability scores (max 20). 16 (+3) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Moves Proficient Skills: Perception, Investigation


Saving Throws: Dexterity
Starting Moves: Growl, Gust, Leer, Quick Attack Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Level 6: Air Cutter, Roost Immunities: Ghost, Ground
Level 10: Detect, Taunt, Air Slash
Level 14: Razor Wind, Feather Dance, Swagger Big Pecks: This Pokémon's AC cannot be reduced by
an opponent's moves.
Level 18: Facade, Tailwind, Sky Attack
Super Luck: This Pokémon increases its critical hit
Learnable Moves: range by 1 (20 to 19+, etc.)
TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 48, 49, 51, 76, 87, 88, 89, 90, 100 Hidden Ability
Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same type.

Moves
Starting Moves: Growl, Gust, Leer, Quick Attack, Air
Cutter, Roost
Level 10: Detect, Taunt
Level 14: Air Slash, Razor Wind, Feather Dance
Level 18: Swagger, Facade, Tailwind, Sky Attack
Learnable Moves:
TM: 01, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 32,
40, 42, 44, 45, 48, 49, 51, 68, 76, 77, 87, 88, 89,
90, 100

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Blitzle #522 Zebstrika #523


Small Electric Type | Level 1 | SR 1/2 Medium Electric Type | Level 8 | SR 10

Armor Class: 12 Armor Class: 15


Hit Points: 16 Hit Points: 80
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground Vulnerabilities: Ground
Resistances: Electric, Flying, Steel Resistances: Electric, Flying, Steel

Lightning Rod: If an ally within 30 feet is attacked Lightning Rod: If an ally within 30 feet is attacked
with an electric type move, this Pokémon can with an electric type move, this Pokémon can
choose to use a reaction to redirect that attack to choose to use a reaction to redirect that attack to
themselves instead. This does not work on area of themselves instead. This does not work on area of
effect moves. effect moves.
Motor Drive: When hit by an electric-type move, if Motor Drive: When hit by an electric-type move, if
not immune, this Pokémon's speed increases by 10 not immune, this Pokémon's speed increases by 10
feet until the end of combat (up to a max of 50 feet until the end of combat (up to a max of 50
additional feet). additional feet).
Hidden Ability Hidden Ability
Sap Sipper: This Pokémon is immune to grass-type Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no moves. If hit by a grass type move, it takes no
damage and instead absorbs the energy, granting damage and instead absorbs the energy, granting
advantage on its next attack. advantage on its next attack.

Evolution: Blitzle can evolve into Zebstrika at level 8


and above. When it evolves, its health increases by
Moves
double its level, and it gains 14 points to add to its Starting Moves: Charge, Quick Attack, Tail Whip,
ability scores (max 20). Thunder Wave, Shock Wave, Flame Charge, Pursuit
Level 10: Spark, Stomp
Moves Level 14: Discharge, Agility
Starting Moves: Quick Attack, Tail Whip Level 18: Wild Charge, Thrash
Level 2: Charge, Shock Wave Learnable Moves:
Level 6: Thunder Wave, Flame Charge, Pursuit TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, 42,
43, 44, 45, 48, 50, 57, 68, 72, 73, 87, 88, 90, 93,
Level 10: Spark, Stomp, Discharge
100
Level 14: Agility, Wild Charge
Level 18: Thrash
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 43,
44, 45, 48, 57, 72, 73, 87, 88, 90, 93, 100

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Roggenrola #524
Tiny Rock Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 18
Hit Dice: d6
Speed: 15ft. walking

STR DEX CON INT WIS CHA


13 (+1) 8 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Boldore #525
Saving Throws: Constitution Small Rock Type | Level 5 | SR 7
Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Resistances: Fire, Flying, Normal, Poison Armor Class: 15
Senses: Tremorsense 40ft Hit Points: 55
Hit Dice: d10
Sturdy: When this Pokémon takes an amount of Speed: 20ft. walking
damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is
halved. STR DEX CON INT WIS CHA
Weak Armor: When an attack hits this Pokémon, its 17 (+3) 9 (-1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum Proficient Skills: Survival, Athletics
reduction of -5). Saving Throws: Constitution, Strength
Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Hidden Ability Resistances: Fire, Flying, Normal, Poison
Sand Force: During a Sandstorm, this Pokémon can Senses: Tremorsense 80ft
double its STAB when it hits an opponent.
Sturdy: When this Pokémon takes an amount of
Evolution: Roggenrola can evolve into Boldore at damage from a single hit that is equal or greater than
level 7 and above. When it evolves, its health half the Pokémon's maximum HP, the damage is
increases by double its level, and it gains 9 points to halved.
add to its ability scores (max 20).
Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily
Moves reduced by 1 until the end of battle (for a maximum
reduction of -5).
Starting Moves: Tackle, Harden
Hidden Ability
Level 2: Sand Attack, Headbutt Sand Force: During a Sandstorm, this Pokémon can
Level 6: Rock Blast, Mud-Slap, Iron Defense double its STAB when it hits an opponent.
Level 10: Smack Down, Rock Slide, Stealth Rock
Evolution: Boldore can evolve into Gigalith at level 14
Level 14: Sandstorm, Stone Edge, Explosion and above. When it evolves, its health increases by
Learnable Moves: double its level, and it gains 7 points to add to its
ability scores (max 20).
TM: 06, 10, 17, 21, 23, 26, 27, 32, 37, 39, 42, 44,
45, 48, 64, 69, 71, 78, 80, 87, 88, 90, 91, 96, 100
Moves
Starting Moves: Harden, Headbutt, Power Gem, Sand
Attack, Tackle
Level 6: Rock Blast, Mud-Slap, Iron Defense
Level 10: Smack Down, Rock Slide
Level 14: Stealth Rock, Sandstorm
Level 18: Stone Edge, Explosion
Learnable Moves:
TM: 06, 10, 17, 21, 23, 26, 27, 32, 37, 39, 42, 44,
45, 48, 64, 69, 71, 78, 80, 87, 88, 90, 91, 96, 100

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Gigalith #526 Woobat #527


Medium Rock Type | Level 10 | SR 14 Tiny Psychic/Flying Type | Level 1 | SR 1/2

Armor Class: 17 Armor Class: 13


Hit Points: 122 Hit Points: 18
Hit Dice: d12 Hit Dice: d6
Speed: 25ft. walking Speed: 5ft. walking, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 10 (+0) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Athletics Proficient Skills: Perception


Saving Throws: Constitution, Strength Saving Throws: Dexterity
Vulnerabilities: Fighting, Grass, Ground, Steel, Water Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Fire, Flying, Normal, Poison Resistances: Fighting, Grass, Psychic
Senses: Tremorsense 120ft Immunities: Ground
Senses: Blindsight 30ft, Darkvision 30ft
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater than Unaware: When this Pokémon attacks an opponent,
half the Pokémon's maximum HP, the damage is it ignores any stat boosts the opponent has been
halved. affected with since the start of battle. This includes
boosts to AC or saving throws the Pokémon has to
Sand Stream: A constant Sandstorm covers the make.
battlefield when this Pokémon enters a battle. This
Pokémon may use the move Sandstorm as a bonus Klutz: This Pokémon cannot hold an item.
action. In the case of another Pokémon with a similar
weather ability, the tie goes to the Pokémon with the Hidden Ability
highest DEX score. Simple: Once per short rest, you may double this
Pokémon's Move modifier for a single attack or
Hidden Ability damage roll.
Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent.
Evolution: Woobat can evolve into Swoobat at level 7
and above, only if it's Loyalty is +2 or higher. When it
Moves evolves, its health increases by double its level, and it
gains 11 points to add to its ability scores (max 20).
Starting Moves: Harden, Headbutt, Power Gem, Sand
Attack, Tackle, Rock Blast, Mud-Slap, Iron Defense,
Smack Down, Rock Slide Moves
Level 14: Stealth Rock, Sandstorm Starting Moves: Confusion, Odor Sleuth
Level 18: Stone Edge, Explosion Level 2: Gust, Assurance
Learnable Moves: Level 6: Heart Stamp, Imprison, Air Cutter
TM: 06, 10, 15, 17, 21, 22, 23, 26, 27, 32, 37, 39, Level 10: Attract, Amnesia, Calm Mind
42, 44, 45, 48, 64, 68, 69, 71, 78, 80, 87, 88, 90,
Level 14: Air Slash, Future Sight, Psychic
91, 96, 100
Level 18: Endeavor
Learnable Moves:
TM: 03, 04, 06, 10, 12, 16, 17, 18, 19, 20, 21, 27,
29, 30, 32, 33, 40, 41, 42, 44, 45, 46, 48, 51, 53,
57, 62, 63, 73, 74, 76, 77, 85, 87, 88, 89, 90, 92,
100

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Swoobat #528
Small Psychic/Flying Type | Level 5 | SR 7

Armor Class: 14
Hit Points: 50
Hit Dice: d10
Speed: 10ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


13 (+1) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Drilbur #529
Proficient Skills: Perception Tiny Ground Type | Level 1 | SR 1
Saving Throws: Dexterity, Wisdom
Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Fighting, Grass, Psychic Armor Class: 13
Immunities: Ground Hit Points: 17
Senses: Blindsight 50ft, Darkvision 50ft Hit Dice: d6
Speed: 25ft. walking
Unaware: When this Pokémon attacks an opponent,
it ignores any stat boosts the opponent has been STR DEX CON INT WIS CHA
affected with since the start of battle. This includes
boosts to AC or saving throws the Pokémon has to 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
make.
Proficient Skills: Athletics
Klutz: This Pokémon cannot hold an item. Saving Throws: Strength
Hidden Ability Vulnerabilities: Grass, Ice, Water
Simple: Once per short rest, you may double this Resistances: Poison, Rock
Pokémon's Move modifier for a single attack or Immunities: Electric
damage roll. Senses: Tremorsense 40ft

Sand Rush: This Pokémon’s speed is doubled in


Moves desert terrain, or during a Sandstorm.
Starting Moves: Assurance, Confusion, Gust, Odor Sand Force: During a Sandstorm, this Pokémon can
Sleuth double its STAB when it hits an opponent.
Level 6: Heart Stamp, Imprison, Air Cutter Hidden Ability
Level 10: Attract, Amnesia, Calm Mind Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or
Level 14: Air Slash, Future Sight, Psychic ability to hit an opponent (Due to things like Water
Level 18: Endeavor Absorb, Snow Cloak, Thick Fat, etc.)
Learnable Moves:
Evolution: Drilbur can evolve into Excadrill at level 9
TM: 03, 04, 06, 10, 12, 15, 16, 17, 18, 19, 20, 21, and above. When it evolves, its health increases by
27, 29, 30, 32, 33, 40, 41, 42, 44, 45, 46, 48, 51, double its level, and it gains 12 points to add to its
53, 57, 62, 63, 68, 73, 74, 76, 77, 85, 87, 88, 89, ability scores (max 20).
90, 92, 100

Moves
Starting Moves: Mud Sport, Scratch
Level 2: Rapid Spin, Mud-Slap, Fury Swipes
Level 6: Metal Claw, Dig, Hone Claws
Level 10: Slash, Rock Slide
Level 14: Earthquake, Swords Dance, Sandstorm
Level 18: Drill Run, Fissure
Learnable Moves:
TM: 06, 10, 17, 21, 26, 27, 31, 32, 36, 37, 39, 40,
42, 44, 45, 48, 56, 65, 75, 78, 80, 81, 84, 87, 88,
90, 100

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Excadrill #530
Small Steel/Ground Type | Level 8 | SR 10

Armor Class: 14
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 18 (+4) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Fire, Ground, Water
Resistances: Bug, Dragon, Flying, Normal, Psychic,
Rock, Steel
Immunities: Electric, Poison
Senses: Tremorsense 80ft Audino #531
Small Normal/Fairy Type | Level 5 | SR 10
Sand Rush: This Pokémon’s speed is doubled in
desert terrain, or during a Sandstorm.
Armor Class: 16
Sand Force: During a Sandstorm, this Pokémon can Hit Points: 70
double its STAB when it hits an opponent. Hit Dice: d12
Speed: 25ft. walking
Hidden Ability
Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or STR DEX CON INT WIS CHA
ability to hit an opponent (Due to things like Water 15 (+2) 13 (+1) 18 (+4) 6 (-2) 10 (+0) 16 (+3)
Absorb, Snow Cloak, Thick Fat, etc.)
Proficient Skills: Medicine, Perception
Moves Saving Throws: Constitution, Charisma
Vulnerabilities: Poison, Steel
Starting Moves: Horn Drill, Mud-Slap, Mud Sport, Resistances: Bug, Dark
Rapid Spin, Scratch, Fury Swipes, Metal Claw, Dig, Immunities: Dragon, Ghost
Hone Claws
Level 10: Slash, Rock Slide Healer: As an action, this Pokémon can touch an ally
to restore a negative status effect.
Level 14: Earthquake, Swords Dance
Regenerator: Once per long rest, this Pokémon
Level 18: Sandstorm, Drill Run, Fissure regains hit points equal to its level when it returns to
Learnable Moves: its Pokéball.
TM: 06, 10, 15, 17, 21, 26, 27, 31, 32, 36, 37, 39, Hidden Ability
40, 42, 44, 45, 48, 52, 56, 59, 65, 67, 68, 75, 78, Klutz: This Pokémon cannot hold an item.
80, 81, 84, 87, 88, 90, 100

Moves
Starting Moves: Growl, Helping Hand, Misty Terrain,
Pound, Baby-Doll Eyes, Refresh, Disarming Voice
Level 6: Double Slap, Attract
Level 10: Secret Power, Entrainment
Level 14: Take Down, Heal Pulse, After You
Level 18: Simple Beam, Double-Edge, Hyper Voice,
Last Resort
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18,
20, 21, 22, 24, 25, 27, 29, 30, 32, 33, 35, 38, 42,
44, 45, 48, 49, 56, 57, 73, 77, 85, 86, 87, 88, 90,
92, 93, 94, 99, 100

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Timburr #532
Tiny Fighting Type | Level 1 | SR 1/2

Armor Class: 12
Hit Points: 18
Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA


13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) Gurdurr #533
Small Fighting Type | Level 5 | SR 6
Proficient Skills: Athletics
Saving Throws: Strength Armor Class: 14
Vulnerabilities: Fairy, Flying, Psychic Hit Points: 55
Resistances: Bug, Dark, Rock Hit Dice: d8
Speed: 25ft. walking
Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half
damage effects. They still take damage at the end of STR DEX CON INT WIS CHA
each of their turns. 15 (+2) 11 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned, Proficient Skills: Athletics, Survival
confused, or paralyzed. Saving Throws: Strength, Constitution
Vulnerabilities: Fairy, Flying, Psychic
Hidden Ability Resistances: Bug, Dark, Rock
Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder Guts: When this Pokémon is burned or poisoned,
Punch, etc.), this Pokémon may roll the damage they are not affected by the disadvantage or half
twice and take the higher result. damage effects. They still take damage at the end of
each of their turns.
Evolution: Timburr can evolve into Gurdurr at level 7
Sheer Force: This Pokémon adds its proficiency
and above. When it evolves, its health increases by
bonus to damage rolls while poisoned, burned,
double its level, and it gains 7 points to add to its
confused, or paralyzed.
ability scores (max 20).
Hidden Ability
Moves Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Starting Moves: Leer, Pound, Focus Energy Punch, etc.), this Pokémon may roll the damage
twice and take the higher result.
Level 2: Bide, Low Kick
Level 6: Rock Throw, Wake-Up Slap Evolution: Gurdurr can evolve into Conkeldurr at level
Level 10: Chip Away, Bulk Up, Rock Slide 14 and above. When it evolves, its health increases
by double its level, and it gains 9 points to add to its
Level 14: Dynamic Punch, Scary Face, Hammer Arm ability scores (max 20).
Level 18: Stone Edge, Focus Punch, Superpower
Learnable Moves: Moves
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 27, 31, Starting Moves: Bide, Focus Energy, Leer, Pound, Low
32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, 71, 80, Kick
84, 86, 87, 88, 90, 100
Level 6: Rock Throw, Wake-Up Slap
Level 10: Chip Away, Bulk Up
Level 14: Rock Slide, Dynamic Punch, Scary Face
Level 18: Hammer Arm, Stone Edge, Focus Punch,
Superpower
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 27, 31,
32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, 71, 80,
84, 86, 87, 88, 90, 100

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Conkeldurr #534
Medium Fighting Type | Level 10 | SR 13

Armor Class: 15
Hit Points: 117
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


18 (+4) 13 (+1) 19 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Survival


Saving Throws: Strength, Constitution
Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock Tympole #535
Tiny Water Type | Level 1 | SR 1/4
Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half
Armor Class: 12
damage effects. They still take damage at the end of
Hit Points: 17
each of their turns.
Hit Dice: d6
Sheer Force: This Pokémon adds its proficiency Speed: 5ft. walking, 25ft. swimming
bonus to damage rolls while poisoned, burned,
confused, or paralyzed.
STR DEX CON INT WIS CHA
Hidden Ability 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage Proficient Skills: Survival
twice and take the higher result. Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Moves
Swift Swim: This Pokémon's swim speed is doubled
Starting Moves: Bide, Focus Energy, Leer, Pound, Low in rainy conditions.
Kick, Rock Throw, Wake-Up Slap, Chip Away, Bulk Up
Hydration: This Pokémon is unaffected by negative
Level 14: Rock Slide, Dynamic Punch, Scary Face status ailments in water or during rainy conditions.
Level 18: Hammer Arm, Stone Edge, Focus Punch,
Superpower Hidden Ability
Water Absorb: Water type moves do not damage this
Learnable Moves: Pokémon. Instead, half of any water damage done is
TM: 01, 06, 08, 10, 11, 12, 15, 17, 18, 21, 23, 26, absorbed, restoring the Pokémon's HP.
27, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66,
68, 71, 78, 80, 84, 86, 87, 88, 90, 100 Evolution: Tympole can evolve into Palpitoad at level
7 and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Bubble, Growl
Level 2: Supersonic, Round, Bubble Beam
Level 6: Mud Shot, Aqua Ring
Level 10: Uproar, Muddy Water, Rain Dance
Level 14: Flail, Echoed Voice
Level 18: Hydro Pump, Hyper Voice
Learnable Moves:
TM: 06, 07, 10, 17, 18, 21, 27, 32, 34, 36, 42, 44,
45, 48, 49, 55, 83, 87, 88, 90, 94, 100

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Palpitoad #536
Small Water/Ground Type | Level 5 | SR 5

Armor Class: 14
Hit Points: 50
Hit Dice: d8
Speed: 15ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA


13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Dexterity
Vulnerabilities: Grass
Resistances: Fire, Poison, Rock, Steel
Immunities: Electric

Swift Swim: This Pokémon's swim speed is doubled Seismitoad #537


in rainy conditions. Medium Water/Ground Type | Level 10 | SR 13
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. Armor Class: 15
Hit Points: 117
Hidden Ability Hit Dice: d12
Water Absorb: Water type moves do not damage this Speed: 25ft. walking, 30ft. swimming
Pokémon. Instead, half of any water damage done is
absorbed, restoring the Pokémon's HP.
STR DEX CON INT WIS CHA
Evolution: Palpitoad can evolve into Seismitoad at 16 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0)
level 14 and above. When it evolves, its health
increases by double its level, and it gains 10 points Proficient Skills: Survival
to add to its ability scores (max 20). Saving Throws: Dexterity, Constitution
Vulnerabilities: Grass
Resistances: Fire, Poison, Rock, Steel
Moves Immunities: Electric
Starting Moves: Bubble, Growl, Round, Supersonic,
Bubble Beam Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Level 6: Mud Shot, Aqua Ring
Poison Touch: When this Pokémon is hit with a
Level 10: Uproar, Muddy Water melee attack, roll a 1d4. On a result of 4, the attacker
Level 14: Rain Dance, Flail takes an amount of poison damage equal to this
Pokémon’s proficiency modifier.
Level 18: Echoed Voice, Hydro Pump, Hyper Voice
Learnable Moves: Hidden Ability
Water Absorb: Water type moves do not damage this
TM: 06, 07, 10, 17, 18, 21, 27, 32, 34, 36, 42, 44, Pokémon. Instead, half of any water damage done is
45, 48, 49, 55, 78, 83, 87, 88, 90, 94, 100 absorbed, restoring the Pokémon's HP.

Moves
Starting Moves: Acid, Bubble, Growl, Round,
Supersonic, Bubble Beam, Mud Shot, Aqua Ring,
Uproar, Muddy Water
Level 14: Rain Dance, Flail
Level 18: Drain Punch, Echoed Voice, Hydro Pump,
Hyper Voice
Learnable Moves:
TM: 06, 07, 09, 10, 15, 17, 18, 21, 26, 27, 31, 32,
34, 36, 39, 42, 44, 45, 48, 49, 52, 55, 56, 66, 68,
78, 80, 83, 84, 86, 87, 88, 90, 94, 100

23
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Throh #538
Medium Fighting Type | Level 5 | SR 8

Armor Class: 15
Hit Points: 80
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 12 (+1) 20 (+5) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Strength
Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock

Guts: When this Pokémon is burned or poisoned,


they are not affected by the disadvantage or half Sawk #539
damage effects. They still take damage at the end of Medium Fighting Type | Level 5 | SR 8
each of their turns.
Inner Focus: This Pokémon is immune to flinching. Armor Class: 15
Hit Points: 50
Hidden Ability Hit Dice: d10
Mold Breaker: This Pokémon's moves ignore any Speed: 30ft. walking
abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.) STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Moves Proficient Skills: Athletics
Starting Moves: Bide, Bind, Focus Energy, Leer, Saving Throws: Strength
Seismic Toss, Vital Throw, Revenge Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock
Level 6: Storm Throw, Body Slam
Level 10: Bulk Up, Circle Throw Sturdy: When this Pokémon takes an amount of
Level 14: Endure, Wide Guard, Superpower damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is
Level 18: Reversal halved.
Learnable Moves: Inner Focus: This Pokémon is immune to flinching.
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27, 31,
32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71, 78, Hidden Ability
80, 84, 86, 87, 88, 90, 100 Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.)

Moves
Starting Moves: Bide, Focus Energy, Leer, Rock
Smash, Double Kick, Low Sweep, Counter
Level 6: Karate Chop, Brick Break
Level 10: Bulk Up, Retaliate
Level 14: Endure, Quick Guard, Close Combat
Level 18: Reversal
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27, 31,
32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71, 78,
80, 84, 86, 87, 88, 90, 100

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Sewaddle #540
Tiny Bug/Grass Type | Level 1 | SR 1/2

Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 15ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA


11 (+0) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
Resistances: Electric, Fighting, Grass, Ground, Water

Swarm: This Pokémon adds double its STAB bonus


when it has 25% or less of its maximum health.
Chlorophyll: This Pokémon’s speed is doubled in
bright sunlight.
Swadloon #541
Hidden Ability Tiny Bug/Grass Type | Level 5 | SR 5
Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc. Armor Class: 16
Hit Points: 50
Evolution: Sewaddle can evolve into Swadloon at Hit Dice: d8
level 5 and above. When it evolves, its health Speed: 20ft. walking, 20ft. climbing
increases by double its level, and it gains 7 points to
add to its ability scores (max 20).
STR DEX CON INT WIS CHA

Moves 13 (+1) 11 (+0) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Starting Moves: String Shot, Tackle Proficient Skills: Survival


Saving Throws: Constitution
Level 2: Bug Bite
Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
Level 6: Razor Leaf, Struggle Bug Resistances: Electric, Fighting, Grass, Ground, Water
Level 10: Endure
Leaf Guard: This Pokémon does not suffer from any
Level 14: Bug Buzz negative status ailments in bright sunlight.
Level 18: Flail Chlorophyll: This Pokémon’s speed is doubled in
Learnable Moves: bright sunlight.
TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 42, Hidden Ability
44, 45, 48, 53, 66, 85, 86, 87, 88, 90, 96, 100 Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc.

Evolution: Swadloon can evolve into Leavanny at level


12 and above, only if its Loyalty is +2 or higher.
When it evolves, its health increases by double its
level, and it gains 13 points to add to its ability
scores (max 20).

Moves
Starting Moves: Bug Bite, Grass Whistle, Protect,
Razor Leaf, String Shot, Tackle
Learnable Moves:
TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 42,
44, 45, 48, 53, 66, 85, 86, 87, 88, 90, 96, 100

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Leavanny #542 Venipede #543


Small Bug/Grass Type | Level 8 | SR 12 Tiny Bug/Poison Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 13


Hit Points: 88 Hit Points: 16
Hit Dice: d12 Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Sleight of Hand Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Electric, Fighting, Grass, Ground, Water Resistances: Bug, Fairy, Fighting, Grass, Poison

Swarm: This Pokémon adds double its STAB bonus Poison Point: On melee attacks made by this
when it has 25% or less of its maximum health. Pokémon, roll a d10 on a hit. On a result of a 10, the
target is poisoned.
Chlorophyll: This Pokémon’s speed is doubled in
bright sunlight. Swarm: This Pokémon adds double its STAB bonus
when it has 25% or less of its maximum health.
Hidden Ability
Overcoat: This Pokémon does not take damage from Hidden Ability
weather-related moves like Hail, Weather Ball, etc. Speed Boost: While this Pokémon is active and in an
environment related to its type (DM Discretion), its
trainer gets advantage on initiative rolls.
Moves
Starting Moves: Bug Bite, False Swipe, Razor Leaf, Evolution: Venipede can evolve into Whirlipede at
Slash, String Shot, Tackle, Struggle Bug level 7 and above. When it evolves, its health
increases by double its level, and it gains 9 points to
Level 10: Helping Hand add to its ability scores (max 20).
Level 14: Leaf Blade, X-Scissor
Level 18: Entrainment, Swords Dance, Leaf Storm Moves
Learnable Moves: Starting Moves: Defense Curl, Rollout
TM: 04, 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32,
Level 2: Poison Sting, Screech, Pursuit
33, 40, 42, 44, 45, 48, 51, 53, 54, 65, 66, 68, 75,
81, 84, 85, 86, 87, 88, 90, 96, 100 Level 6: Protect, Poison Tail, Bug Bite
Level 10: Venoshock, Agility
Level 14: Steamroller, Toxic
Level 18: Rock Climb, Double-Edge
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44,
45, 48, 66, 74, 83, 84, 87, 88, 90, 100

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Whirlipede #544
Small Bug/Poison Type | Level 5 | SR 6

Armor Class: 16
Hit Points: 50
Hit Dice: d8
Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA


16 (+3) 11 (+0) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison

Poison Point: On melee attacks made by this


Pokémon, roll a d10 on a hit. On a result of a 10, the
target is poisoned. Scolipede #545
Swarm: This Pokémon adds double its STAB bonus Large Bug/Poison Type | Level 8 | SR 11
when it has 25% or less of its maximum health.
Hidden Ability Armor Class: 16
Hit Points: 75
Speed Boost: While this Pokémon is active and in an Hit Dice: d12
environment related to its type (DM Discretion), its Speed: 35ft. walking, 35ft. climbing
trainer gets advantage on initiative rolls.

Evolution: Whirlipede can evolve into Scolipede at STR DEX CON INT WIS CHA
level 13 and above. When it evolves, its health 16 (+3) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
increases by double its level, and it gains 10 points
to add to its ability scores (max 20).
Proficient Skills: Survival
Saving Throws: Constitution
Moves Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison
Starting Moves: Defense Curl, Iron Defense, Poison
Sting, Rollout, Screech, Pursuit Poison Point: On melee attacks made by this
Level 6: Protect, Poison Tail Pokémon, roll a d10 on a hit. On a result of a 10, the
target is poisoned.
Level 10: Bug Bite, Venoshock, Agility
Swarm: This Pokémon adds double its STAB bonus
Level 14: Steamroller, Toxic when it has 25% or less of its maximum health.
Level 18: Rock Climb, Double-Edge
Hidden Ability
Learnable Moves: Speed Boost: While this Pokémon is active and in an
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44, environment related to its type (DM Discretion), its
45, 48, 66, 74, 83, 84, 87, 88, 90, 100 trainer gets advantage on initiative rolls.

Moves
Starting Moves: Baton Pass, Defense Curl, Iron
Defense, Poison Sting, Rollout, Screech, Pursuit,
Protect, Poison Tail
Level 10: Bug Bite, Venoshock
Level 14: Agility, Steamroller, Toxic
Level 18: Rock Climb, Double-Edge, Megahorn
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 21, 22, 26, 27, 32, 36,
39, 42, 44, 45, 48, 66, 67, 68, 74, 75, 78, 80, 81,
83, 84, 87, 88, 90, 100

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Cottonee #546 Whimsicott #547


Tiny Grass/Fairy Type | Level 1 | SR 1/2 Small Grass/Fairy Type | Level 5 | SR 8

Armor Class: 13 Armor Class: 16


Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 5ft. walking, 20ft. flying (hover) Speed: 25ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 19 (+4) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature Proficient Skills: Acrobatics, Nature


Saving Throws: Charisma Saving Throws: Charisma
Vulnerabilities: Fire, Flying, Ice, Poison, Steel Vulnerabilities: Fire, Flying, Ice, Poison, Steel
Resistances: Dark, Electric, Fighting, Grass, Ground, Resistances: Dark, Electric, Fighting, Grass, Ground,
Water Water
Immunities: Dragon Immunities: Dragon

Prankster: Once per short rest, this Pokémon can Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round, move to the top of initiative order in a single round,
but must use a status-affecting move on its turn. but must use a status-affecting move on its turn.
Infiltrator: This Pokémon bypasses Light Screen and Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Reflect.
Hidden Ability Hidden Ability
Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
bright sunlight. bright sunlight.

Evolution: Cottonee can evolve into Whimsicott at


level 6 and above, with the help of a Sun Stone.
Moves
When it evolves, its health increases by double its Starting Moves: Cotton Spore, Growth, Leech Seed,
level, and it gains 11 points to add to its ability Mega Drain, Gust
scores (max 20).
Level 10: Tailwind
Level 18: Hurricane, Moonblast
Moves
Learnable Moves:
Starting Moves: Absorb, Fairy Wind, Growth
TM: 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, 27, 29,
Level 2: Leech Seed, Stun Spore, Mega Drain 30, 32, 42, 44, 45, 46, 48, 53, 56, 68, 85, 86, 87,
88, 89, 90, 92, 96, 99, 100
Level 6: Cotton Spore, Razor Leaf, Poison Powder
Level 10: Giga Drain, Charm, Helping Hand
Level 14: Energy Ball, Cotton Guard, Sunny Day
Level 18: Endeavor, Solar Beam
Learnable Moves:
TM: 06, 10, 11, 12, 17, 20, 21, 22, 27, 32, 42, 44,
45, 48, 53, 85, 86, 87, 88, 90, 96, 99, 100

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Petilil #548 Lilligant #549


Tiny Grass Type | Level 1 | SR 1/4 Small Grass Type | Level 5 | SR 9

Armor Class: 12 Armor Class: 15


Hit Points: 17 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 20ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 13 (+1) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Survival, Nature Proficient Skills: Survival, Nature


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
bright sunlight. bright sunlight.
Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.
Hidden Ability Hidden Ability
Leaf Guard: This Pokémon does not suffer from any Leaf Guard: This Pokémon does not suffer from any
negative status ailments in bright sunlight. negative status ailments in bright sunlight.

Evolution: Petilil can evolve into Lilligant at level 6


and above, with the help of a Sun Stone. When it
Moves
evolves, its health increases by double its level, and it Starting Moves: Growth, Leech Seed, Mega Drain
gains 15 points to add to its ability scores (max 20).
Level 6: Synthesis, Teeter Dance
Level 10: Quiver Dance
Moves
Level 18: Petal Dance
Starting Moves: Absorb, Growth
Learnable Moves:
Level 2: Leech Seed, Sleep Powder, Mega Drain
TM: 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32, 42,
Level 6: Synthesis, Magical Leaf, Stun Spore 44, 45, 48, 53, 68, 75, 85, 86, 87, 88, 90, 96, 100
Level 10: Giga Drain, Aromatherapy, Helping Hand
Level 14: Energy Ball, Entrainment, Sunny Day
Level 18: After You, Leaf Storm
Learnable Moves:
TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 42, 44, 45,
48, 53, 85, 86, 87, 88, 90, 96, 100

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Basculin #550
Small Water Type | Level 5 | SR 7

Armor Class: 14
Hit Points: 46
Hit Dice: d10
Speed: 5ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA


14 (+2) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Intimidation Sandile #551


Saving Throws: Dexterity Small Ground/Dark Type | Level 1 | SR 1/2
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Armor Class: 12
Hit Points: 17
Reckless: When attacking with moves with recoil
Hit Dice: d6
damage, this Pokémon doubles its STAB bonus.
Speed: 25ft. walking, 15ft. swimming
Adaptability: This Pokémon's STAB is increased by +1
at all levels.
STR DEX CON INT WIS CHA
Hidden Ability 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water Proficient Skills: Survival
Absorb, Snow Cloak, Thick Fat, etc.) Saving Throws: Constitution
Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water
Resistances: Dark, Ghost, Poison, Rock
Moves Immunities: Psychic, Electric
Senses: Darkvision 20ft
Starting Moves: Tackle, Tail Whip, Water Gun, Uproar,
Headbutt, Bite, Aqua Jet, Chip Away Intimidate: Once per short rest, you can impose
Level 6: Take Down, Crunch, Aqua Tail disadvantage on an enemy attack roll of your choice.
Level 10: Soak, Double-Edge, Scary Face Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action.
Level 14: Flail, Final Gambit
Level 18: Thrash, Head Smash Hidden Ability
Anger Point: After suffering a critical hit, this
Learnable Moves: Pokémon adds proficiency to its damage if its next
TM: 06, 07, 10, 12, 13, 17, 18, 21, 27, 32, 42, 44, attack hits.
45, 48, 55, 87, 88, 90, 94, 98, 100
Evolution: Sandile can evolve into Krokorok at level 7
and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Leer, Rage, Bite
Level 2: Sand Attack, Torment, Sand Tomb
Level 6: Assurance, Mud-Slap, Embargo
Level 10: Swagger, Crunch, Dig
Level 14: Scary Face, Foul Play, Sandstorm
Level 18: Earthquake, Thrash
Learnable Moves:
TM: 05, 06, 10, 12, 17, 21, 26, 27, 32, 36, 37, 39,
41, 42, 44, 45, 46, 48, 63, 66, 71, 78, 80, 87, 88,
90, 95, 97, 100

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Krokorok #552
Small Ground/Dark Type | Level 5 | SR 5

Armor Class: 13
Hit Points: 50
Hit Dice: d8
Speed: 30ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA


13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Intimidation


Saving Throws: Constitution
Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water
Resistances: Dark, Ghost, Poison, Rock
Immunities: Psychic, Electric
Senses: Darkvision 40ft

Intimidate: Once per short rest, you can impose Krookodile #553
disadvantage on an enemy attack roll of your choice. Medium Ground/Dark Type | Level 10 | SR 13
Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action. Armor Class: 15
Hit Points: 117
Hidden Ability Hit Dice: d12
Anger Point: After suffering a critical hit, this Speed: 30ft. walking, 25ft. swimming
Pokémon adds proficiency to its damage if its next
attack hits.
STR DEX CON INT WIS CHA
Evolution: Krokorok can evolve into Krookodile at 16 (+3) 17 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0)
level 15 and above. When it evolves, its health
increases by double its level, and it gains 10 points Proficient Skills: Survival, Intimidation
to add to its ability scores (max 20). Saving Throws: Constitution, Strength
Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water
Resistances: Dark, Ghost, Poison, Rock
Moves Immunities: Psychic, Electric
Starting Moves: Bite, Leer, Rage, Sand Attack, Senses: Darkvision 60ft
Torment, Sand Tomb
Intimidate: Once per short rest, you can impose
Level 6: Assurance, Mud-Slap, Embargo disadvantage on an enemy attack roll of your choice.
Level 10: Swagger, Crunch, Dig Moxie: Upon causing an opponent to faint, this
Level 14: Scary Face, Foul Play Pokémon may immediately take another action.
Level 18: Sandstorm, Earthquake, Thrash Hidden Ability
Learnable Moves: Anger Point: After suffering a critical hit, this
Pokémon adds proficiency to its damage if its next
TM: 05, 06, 10, 12, 17, 21, 26, 27, 31, 32, 36, 37, attack hits.
39, 41, 42, 44, 45, 46, 47, 48, 56, 59, 63, 65, 66,
71, 78, 80, 86, 87, 88, 90, 95, 97, 100
Moves
Starting Moves: Bite, Leer, Rage, Sand Attack,
Torment, Sand Tomb, Assurance, Mud-Slap,
Embargo, Swagger, Crunch, Dig
Level 14: Scary Face, Foul Play
Level 18: Sandstorm, Earthquake, Outrage
Learnable Moves:
TM: 02, 05, 06, 08, 10, 12, 15, 17, 21, 23, 26, 27,
31, 32, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48,
52, 56, 59, 63, 65, 66, 68, 71, 78, 80, 82, 86, 87,
88, 90, 95, 97, 100

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Darumaka #554
Tiny Fire Type | Level 1 | SR 1

Armor Class: 12
Hit Points: 24
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA


13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Hustle: When this Pokémon scores a critical hit, it


may immediately use the same move to attack again Darmanitan #555
at disadvantage. Medium Fire Type | Level 8 | SR 12

Hidden Ability Armor Class: 14


Inner Focus: This Pokémon is immune to flinching. Hit Points: 101
Hit Dice: d12
Evolution: Darumaka can evolve into Darmanitan at Speed: 30ft. walking
level 9 and above. When it evolves, its health
increases by double its level, and it gains 14 points
to add to its ability scores (max 20). STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Moves
Proficient Skills: Survival
Starting Moves: Tackle, Rollout Saving Throws: Constitution, Wisdom
Vulnerabilities: Ground, Rock, Water
Level 2: Incinerate, Rage, Fire Fang Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Level 6: Headbutt, Uproar, Facade, Fire Punch
Level 10: Work Up, Thrash, Belly Drum Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
Level 14: Flare Blitz, Taunt, Superpower confused, or paralyzed.
Level 18: Overheat
Hidden Ability
Learnable Moves: Zen Mode: When this Pokémon is below 50% of
TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 31, 32, their maximum HP, they enter Zen Mode. In Zen
35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56, 61, 74, Mode, Darmanitan changes into the form of a solid
80, 86, 87, 88, 89, 90, 100 status. It's type changes to Fire/Psychic, it gains +4
to its AC, and its STR and WIS ability scores are
swapped.

Moves
Starting Moves: Hammer Arm, Tackle, Rollout,
Incinerate, Rage, Fire Fang, Headbutt, Swagger,
Facade, Fire Punch
Level 10: Work Up, Thrash, Belly Drum
Level 14: Flare Blitz, Taunt
Level 18: Superpower, Overheat
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22, 23,
26, 27, 29, 31, 32, 35, 38, 39, 41, 42, 43, 44, 45,
46, 48, 50, 52, 56, 61, 66, 68, 71, 74, 78, 80, 86,
87, 88, 89, 90, 100

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Maractus #556 Dwebble #557


Small Grass Type | Level 5 | SR 4 Tiny Bug/Rock Type | Level 1 | SR 2

Armor Class: 14 Armor Class: 15


Hit Points: 22 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 20ft. walking Speed: 15ft. walking, 10ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 12 (+1) 14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Performance Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Strength
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Rock, Steel, Water
Resistances: Electric, Grass, Ground, Water Resistances: Normal, Poison
Senses: Tremorsense 30ft
Water Absorb: Water type moves do not damage this
Pokémon. Instead, half of any water damage done is Sturdy: When this Pokémon takes an amount of
absorbed, restoring the Pokémon's HP. damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is
Chlorophyll: This Pokémon’s speed is doubled in halved.
bright sunlight.
Shell Armor: This Pokémon is immune to extra
Hidden Ability damage dealt by a Critical Hit.
Storm Drain: If an ally within 30 feet is attacked with
a water type move, this Pokémon can use a reaction Hidden Ability
to choose to redirect that attack to themselves Weak Armor: When an attack hits this Pokémon, its
instead, gaining an amount of HP equal to half the speed increases by 5 feet, but its AC is temporarily
damage dealt. This does not work on area of effect reduced by 1 until the end of battle (for a maximum
moves. reduction of -5).

Moves Evolution: Dwebble can evolve into Crustle at level 9


and above. When it evolves, its health increases by
Starting Moves: Absorb, Peck, Sweet Scent, Growth, double its level, and it gains 12 points to add to its
Pin Missile, Mega Drain ability scores (max 20).
Level 6: Synthesis, Cotton Spore, Needle Arm
Level 10: Giga Drain, Acupressure, Ingrain Moves
Level 14: Petal Dance, Sucker Punch, Sunny Day Starting Moves: Fury Cutter
Level 18: Solar Beam, Cotton Guard, After You Level 2: Rock Blast, Withdraw, Sand Attack, Feint
Attack
Learnable Moves:
Level 6: Smack Down, Rock Polish
TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 40, 42, 44,
45, 48, 53, 84, 86, 87, 88, 90, 96, 100 Level 10: Bug Bite, Stealth Rock, Rock Slide, Slash
Level 14: X-Scissor, Shell Smash, Flail
Level 18: Rock Wrecker
Learnable Moves:
TM: 06, 10, 17, 21, 22, 23, 26, 27, 32, 37, 39, 40,
42, 44, 45, 48, 65, 69, 71, 75, 78, 80, 81, 84, 87,
88, 90, 96, 100

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Crustle #558
Medium Bug/Rock Type | Level 5 | SR 10

Armor Class: 18
Hit Points: 55
Hit Dice: d12
Speed: 25ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA


18 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Athletics


Saving Throws: Strength, Constitution Scraggy #559
Vulnerabilities: Rock, Steel, Water Tiny Dark/Fighting Type | Level 1 | SR 2
Resistances: Normal, Poison
Senses: Tremorsense 50ft
Armor Class: 14
Hit Points: 18
Sturdy: When this Pokémon takes an amount of
Hit Dice: d6
damage from a single hit that is equal or greater than
Speed: 25ft. walking
half the Pokémon's maximum HP, the damage is
halved.
Shell Armor: This Pokémon is immune to extra STR DEX CON INT WIS CHA
damage dealt by a Critical Hit. 14 (+2) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Hidden Ability
Weak Armor: When an attack hits this Pokémon, its Proficient Skills: Survival
speed increases by 5 feet, but its AC is temporarily Saving Throws: Constitution
reduced by 1 until the end of battle (for a maximum Vulnerabilities: Fairy, Fighting, Flying
reduction of -5). Resistances: Dark, Ghost, Rock
Immunities: Psychic

Moves Shed Skin: If this Pokémon is affected by a negative


status ailment, they can roll a d4 at the end of each
Starting Moves: Rock Blast, Sand Attack, Withdraw, of their turns. On a result of 4, they are cured.
Feint Attack
Moxie: Upon causing an opponent to faint, this
Level 6: Smack Down, Rock Polish Pokémon may immediately take another action.
Level 10: Bug Bite, Stealth Rock, Rock Slide
Hidden Ability
Level 14: Slash, X-Scissor Intimidate: Once per short rest, you can impose
Level 18: Shell Smash, Flail, Rock Wrecker disadvantage on an enemy attack roll of your choice.
Learnable Moves:
Evolution: Scraggy can evolve into Scrafty at level 10
TM: 06, 10, 15, 17, 21, 22, 23, 26, 27, 32, 37, 39, and above. When it evolves, its health increases by
40, 42, 44, 45, 48, 65, 68, 69, 71, 75, 78, 80, 81, double its level, and it gains 8 points to add to its
84, 87, 88, 90, 96, 100 ability scores (max 20).

Moves
Starting Moves: Headbutt, Leer
Level 2: Sand Attack, Feint Attack, Swagger
Level 6: Low Kick, Payback
Level 10: Brick Break, Chip Away, High Jump Kick
Level 14: Scary Face, Crunch, Facade
Level 18: Rock Climb, Focus Punch, Head Smash
Learnable Moves:
TM: 01, 02, 05, 06, 08, 10, 11, 12, 17, 18, 21, 23,
27, 31, 32, 36, 39, 41, 42, 44, 45, 47, 48, 52, 56,
66, 71, 80, 82, 84, 86, 87, 88, 90, 95, 97, 100

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Scrafty #560
Small Dark/Fighting Type | Level 5 | SR 10

Armor Class: 18
Hit Points: 55
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 13 (+1) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival, Athletics


Saving Throws: Constitution, Strength
Vulnerabilities: Fairy, Fighting, Flying
Resistances: Dark, Ghost, Rock
Immunities: Psychic Sigilyph #561
Medium Psychic/Flying Type | Level 5 | SR 10
Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each
Armor Class: 16
of their turns. On a result of 4, they are cured.
Hit Points: 58
Moxie: Upon causing an opponent to faint, this Hit Dice: d10
Pokémon may immediately take another action. Speed: 5ft. walking, 30ft. flying

Hidden Ability
Intimidate: Once per short rest, you can impose STR DEX CON INT WIS CHA
disadvantage on an enemy attack roll of your choice. 13 (+1) 18 (+4) 15 (+2) 8 (-1) 16 (+3) 10 (+0)

Moves Proficient Skills: Insight, Arcana


Saving Throws: Wisdom
Starting Moves: Feint Attack, Headbutt, Leer, Sand Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Attack, Swagger Resistances: Fighting, Grass, Psychic
Immunities: Ground
Level 6: Low Kick, Payback Senses: Truesight 30ft
Level 10: Brick Break, Chip Away, High Jump Kick
Level 14: Scary Face, Crunch, Facade Wonder Skin: This Pokémon has advantage on all
saving throws related to being burned, frozen,
Level 18: Rock Climb, Focus Punch, Head Smash poisoned, or paralyzed.
Learnable Moves: Magic Guard: If this Pokémon is subjected to a move
TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, that forces it to make a saving throw to take only half
23, 27, 31, 32, 36, 39, 41, 42, 44, 45, 46, 47, 48, damage, it instead takes no damage on a success.
52, 56, 66, 68, 71, 80, 82, 84, 86, 87, 88, 90, 95,
97, 100 Hidden Ability
Tinted Lens: This Pokémon’s moves ignore
resistances.

Moves
Starting Moves: Gust, Miracle Eye, Hypnosis,
Psywave, Tailwind
Level 6: Whirlwind, Psybeam, Air Cutter
Level 10: Light Screen, Reflect, Synchronoise
Level 14: Mirror Move, Gravity, Air Slash
Level 18: Psychic, Cosmic Power, Sky Attack
Learnable Moves:
TM: 03, 04, 06, 10, 13, 15, 16, 17, 18, 19, 20, 21,
22, 23, 27, 29, 30, 32, 33, 40, 42, 44, 45, 46, 48,
51, 53, 57, 73, 76, 77, 85, 87, 88, 90, 91, 92, 97,
99, 100

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Yamask #562 Cofagrigus #563


Tiny Ghost Type | Level 1 | SR 1 Medium Ghost Type | Level 5 | SR 9

Armor Class: 14 Armor Class: 19


Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. flying (hover) Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 9 (-1) 12 (+1) 8 (-1) 14 (+2) 10 (+0) 15 (+2) 11 (+0) 14 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Insight Proficient Skills: Insight, Intimidation


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Ghost Vulnerabilities: Dark, Ghost
Resistances: Bug, Poison Resistances: Bug, Poison
Immunities: Fighting, Normal Immunities: Fighting, Normal
Senses: Truesight 15ft Senses: Truesight 30ft

Mummy: When this Pokémon is hit by a melee Mummy: When this Pokémon is hit by a melee
attack, one random ability of its attacker changes to attack, one random ability of its attacker changes to
Mummy until the end of the encounter. Mummy until the end of the encounter.

Evolution: Yamask can evolve into Cofagrigus at level


9 and above. When it evolves, its health increases by
Moves
double its level, and it gains 10 points to add to its Starting Moves: Astonish, Disable, Haze, Protect,
ability scores (max 20). Scary Face, Night Shade
Level 6: Hex, Will-O-Wisp
Moves Level 10: Ominous Wind, Curse
Starting Moves: Astonish, Protect Level 14: Guard Split, Power Split, Shadow Ball
Level 2: Disable, Haze, Night Shade Level 18: Grudge, Mean Look, Destiny Bond
Level 6: Hex, Will-O-Wisp Learnable Moves:
Level 10: Ominous Wind, Curse TM: 04, 06, 10, 15, 17, 18, 20, 21, 27, 29, 30, 32,
Level 14: Guard Split, Power Split, Shadow Ball 42, 44, 45, 46, 48, 53, 61, 63, 66, 68, 77, 85, 86,
87, 88, 90, 92, 97, 100
Level 18: Grudge, Mean Look, Destiny Bond
Learnable Moves:
TM: 04, 06, 10, 17, 18, 20, 21, 27, 29, 30, 32, 42,
44, 45, 46, 48, 53, 61, 63, 66, 77, 83, 85, 87, 88,
90, 92, 97, 100

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Tirtouga #564 Carracosta #565


Small Water/Rock Type | Level 1 | SR 2 Small Water/Rock Type | Level 10 | SR 13

Armor Class: 15 Armor Class: 18


Hit Points: 17 Hit Points: 97
Hit Dice: d6 Hit Dice: d12
Speed: 15ft. walking, 30ft. swimming Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 19 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Athletics


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Electric, Fighting, Grass, Ground Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Fire, Flying, Ice, Normal, Poison Resistances: Fire, Flying, Ice, Normal, Poison

Solid Rock: This Pokémon does not take any Solid Rock: This Pokémon does not take any
additional damage from a critical hit. additional damage from a critical hit.
Sturdy: When this Pokémon takes an amount of Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater than damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is half the Pokémon's maximum HP, the damage is
halved. halved.
Hidden Ability Hidden Ability
Swift Swim: This Pokémon's swim speed is doubled Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. in rainy conditions.

Evolution: Tirtouga can evolve into Carracosta at level


10 and above. When it evolves, its health increases
Moves
by double its level, and it gains 11 points to add to Starting Moves: Bide, Rollout, Water Gun, Withdraw,
its ability scores (max 20). Bite, Protect, Ancient Power, Crunch, Wide Guard,
Brine, Smack Down

Moves Level 14: Curse, Shell Smash, Aqua Jet


Starting Moves: Bide, Water Gun, Withdraw Level 18: Rock Slide, Rain Dance, Hydro Pump
Learnable Moves:
Level 2: Rollout, Bite, Protect
TM: 06, 10, 13, 14, 15, 17, 18, 21, 23, 26, 27, 32,
Level 6: Ancient Power, Crunch
37, 39, 42, 44, 45, 48, 52, 55, 68, 69, 71, 78, 80,
Level 10: Wide Guard, Brine, Smack Down 87, 88, 90, 94, 98, 100
Level 14: Curse, Shell Smash, Aqua Jet
Level 18: Rock Slide, Rain Dance, Hydro Pump
Learnable Moves:
TM: 06, 10, 13, 14, 17, 18, 21, 23, 26, 27, 32, 37,
39, 42, 44, 45, 48, 55, 69, 71, 78, 80, 87, 88, 90,
94, 98, 100

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Archen #566 Archeops #567


Tiny Rock/Flying Type | Level 5 | SR 3 Medium Rock/Flying Type | Level 10 | SR 12

Armor Class: 13 Armor Class: 15


Hit Points: 36 Hit Points: 98
Hit Dice: d6 Hit Dice: d12
Speed: 20ft. walking, 15ft. climbing Speed: 35ft. walking, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock, Steel, Water Vulnerabilities: Electric, Ice, Rock, Steel, Water
Resistances: Bug, Fire, Flying, Normal, Poison Resistances: Bug, Fire, Flying, Normal, Poison
Immunities: Ground Immunities: Ground

Defeatist: When this Pokémon drops below 25% of Defeatist: When this Pokémon drops below 25% of
its maximum HP, all of its attacks are rolled with its maximum HP, all of its attacks are rolled with
disadvantage. disadvantage.

Evolution: Archen can evolve into Archeops at level


10 and above. When it evolves, its health increases
Moves
by double its level, and it gains 11 points to add to Starting Moves: Leer, Quick Attack, Rock Throw,
its ability scores (max 20). Wing Attack, Double Team, Scary Face, Pluck,
Ancient Power, Agility, Quick Guard, Acrobatics,
Dragon Breath
Moves
Level 14: Crunch, Endeavor, U-Turn
Starting Moves: Leer, Quick Attack, Wing Attack,
Rock Throw, Double Team, Scary Face Level 18: Rock Slide, Dragon Claw, Thrash

Level 6: Pluck, Ancient Power, Agility Learnable Moves:

Level 10: Quick Guard, Acrobatics, Dragon Breath TM: 02, 05, 06, 10, 12, 15, 17, 19, 21, 23, 26, 27,
32, 37, 39, 40, 41, 42, 44, 45, 48, 51, 52, 62, 65,
Level 14: Crunch, Endeavor, U-Turn 68, 69, 71, 76, 78, 80, 82, 87, 88, 89, 90, 100
Level 18: Rock Slide, Dragon Claw, Thrash
Learnable Moves:
TM: 02, 05, 06, 10, 12, 17, 19, 21, 23, 26, 27, 32,
37, 39, 40, 41, 42, 44, 45, 48, 51, 62, 65, 69, 71,
78, 80, 87, 88, 89, 90, 100

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Trubbish #568 Garbodor #569


Tiny Poison Type | Level 1 | SR 1 Medium Poison Type | Level 10 | SR 12

Armor Class: 14 Armor Class: 16


Hit Points: 19 Hit Points: 99
Hit Dice: d6 Hit Dice: d12
Speed: 25ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 17 (+3) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground, Psychic Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison

Stench: When this Pokémon is hit by a melee attack, Stench: When this Pokémon is hit by a melee attack,
roll a d10. On a 10, the attacker flinches. roll a d10. On a 10, the attacker flinches.
Sticky Hold: Held items cannot be stolen or knocked Weak Armor: When an attack hits this Pokémon, its
away from this Pokémon. speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum
Hidden Ability reduction of -5).
Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when Hidden Ability
knocked out by a melee move. Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when
knocked out by a melee move.
Evolution: Trubbish can evolve into Garbodor at level
10 and above. When it evolves, its health increases
by double its level, and it gains 9 points to add to its
ability scores (max 20).
Moves
Starting Moves: Poison Gas, Pound, Recycle, Toxic
Spikes, Acid Spray, Double Slap, Sludge, Stockpile,
Moves Swallow, Body Slam, Sludge Bomb
Starting Moves: Poison Gas, Pound, Recycle Level 14: Clear Smog, Toxic, Amnesia
Level 2: Toxic Spikes, Acid Spray Level 18: Gunk Shot, Explosion
Level 6: Double Slap, Sludge Learnable Moves:
Level 10: Stockpile, Swallow, Take Down, Sludge TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 23, 24, 27,
Bomb 29, 32, 34, 36, 42, 44, 45, 46, 48, 52, 56, 64, 66,
68, 69, 83, 87, 88, 90, 97, 100
Level 14: Clear Smog, Toxic, Amnesia
Level 18: Gunk Shot, Explosion
Learnable Moves:
TM: 06, 09, 10, 11, 17, 18, 21, 27, 32, 34, 36, 42,
44, 45, 46, 48, 64, 66, 83, 87, 88, 90, 97, 100

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Zorua #570 Zoroark #571


Small Dark Type | Level 1 | SR 1 Medium Dark Type | Level 8 | SR 12

Armor Class: 12 Armor Class: 15


Hit Points: 16 Hit Points: 72
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 12 (+1) 15 (+2) 18 (+4) 14 (+2) 6 (-2) 16 (+3) 14 (+2)

Proficient Skills: Deception Proficient Skills: Deception, Intimidation


Saving Throws: Wisdom, Dexterity Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Fairy, Fighting Vulnerabilities: Bug, Fairy, Fighting
Resistances: Dark, Ghost Resistances: Dark, Ghost
Immunities: Psychic Immunities: Psychic

Illusion: Once per long rest, this Pokémon can take Illusion: Once per long rest, this Pokémon can take
the visual form of any Pokémon it can see. This the visual form of any Pokémon it can see. This
illusion lasts for one minute, or until the Pokémon is illusion lasts for one minute, or until the Pokémon is
hit by a damaging move. hit by a damaging move.

Evolution: Zorua can evolve into Zoroark at level 8


and above. When it evolves, its health increases by
Moves
double its level, and it gains 15 points to add to its Starting Moves: Hone Claws, Leer, Night Slash,
ability scores (max 20). Pursuit, Scratch, U-Turn, Fury Swipes, Feint Attack,
Scary Face

Moves Level 10: Taunt, Foul Play


Starting Moves: Leer, Scratch Level 14: Torment, Agility, Embargo

Level 2: Pursuit, Fake Tears, Fury Swipes Level 18: Punishment, Nasty Plot, Imprison, Night
Daze
Level 6: Feint Attack, Scary Face
Learnable Moves:
Level 10: Taunt, Foul Play
TM: 04, 05, 06, 10, 11, 12, 15, 17, 18, 21, 27, 30,
Level 14: Torment, Agility, Embargo, Punishment 32, 35, 40, 41, 42, 44, 45, 46, 47, 48, 52, 56, 63,
Level 18: Nasty Plot, Imprison, Night Daze 65, 66, 68, 75, 77, 86, 87, 88, 89, 90, 95, 97, 100

Learnable Moves:
TM: 04, 05, 06, 10, 11, 12, 17, 18, 21, 27, 30, 32,
40, 41, 42, 44, 45, 46, 48, 56, 63, 66, 75, 77, 86,
87, 88, 89, 90, 95, 97, 100

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Minccino #572 Cinccino #573


Tiny Normal Type | Level 1 | SR 1/2 Tiny Normal Type | Level 5 | SR 9

Armor Class: 12 Armor Class: 15


Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking, 25ft. climbing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 14 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Persuaion Proficient Skills: Persuasion, Survival


Saving Throws: Dexterity Saving Throws: Dexterity, Charisma
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost

Cute Charm: Once per short rest, you can impose Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Technician: For damaging moves activated by this Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result. damage twice and use the higher result.
Hidden Ability Hidden Ability
Skill Link: On combo moves like Fury Swipes, Comet Skill Link: On combo moves like Fury Swipes, Comet
Punch, etc., this Pokémon is guaranteed to hit at Punch, etc., this Pokémon is guaranteed to hit at
least twice. least twice.

Evolution: Minccino can evolve into Cinccino at level


7 and above, with the help of a Shiny Stone. When it
Moves
evolves, its health increases by double its level, and it Starting Moves: Bullet Seed, Helping Hand, Rock
gains 15 points to add to its ability scores (max 20). Blast, Sing, Tail Slap, Tickle
Learnable Moves:
Moves TM: 01, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24,
Starting Moves: Pound, Baby-Doll Eyes 25, 27, 32, 42, 44, 45, 46, 48, 49, 52, 56, 68, 73,
86, 87, 88, 89, 90, 99, 100
Level 2: Helping Hand, Tickle, Double Slap
Level 6: Encore, Swift, Sing
Level 10: Tail Slap, Charm, Wake-Up Slap
Level 14: Echoed Voice, Slam, Captivate
Level 18: Hyper Voice, Last Resort, After You
Learnable Moves:
TM: 01, 04, 06, 10, 11, 17, 18, 20, 21, 24, 27, 32,
42, 44, 45, 46, 48, 49, 56, 73, 86, 87, 88, 89, 90,
99, 100

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Gothita #574
Tiny Psychic Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


11 (+0) 11 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Insight


Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost
Gothorita #575
Resistances: Fighting, Psychic Small Psychic Type | Level 5 | SR 7
Senses: Truesight 15ft
Armor Class: 15
Frisk: Upon entering a battle, a single opponent’s Hit Points: 50
held item is revealed, if it has one. Hit Dice: d8
Speed: 30ft. walking
Competitive: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
confused, or paralyzed. STR DEX CON INT WIS CHA
Hidden Ability 13 (+1) 13 (+1) 15 (+2) 8 (-1) 14 (+2) 10 (+0)
Shadow Tag: If this Pokémon is active, an opponent
cannot flee or be switched out. Proficient Skills: Insight, Arcana
Saving Throws: Wisdom
Evolution: Gothita can evolve into Gothorita at level Vulnerabilities: Bug, Dark, Ghost
9 and above. When it evolves, its health increases by Resistances: Fighting, Psychic
double its level, and it gains 10 points to add to its Senses: Truesight 15ft
ability scores (max 20).
Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one.
Moves
Competitive: This Pokémon adds its proficiency
Starting Moves: Pound, Confusion bonus to damage rolls while poisoned, burned,
confused, or paralyzed.
Level 2: Tickle, Fake Tears
Level 6: Double Slap, Psybeam, Embargo Hidden Ability
Shadow Tag: If this Pokémon is active, an opponent
Level 10: Feint Attack, Psyshock, Flatter, Future Sight cannot flee or be switched out.
Level 14: Heal Block, Psychic, Telekinesis
Level 18: Charm, Magic Room Evolution: Gothorita can evolve into Gothitelle at
level 16 and above. When it evolves, its health
Learnable Moves: increases by double its level, and it gains 9 points to
TM: 03, 04, 06, 10, 12, 16, 17, 18, 20, 21, 24, 27, add to its ability scores (max 20).
29, 30, 32, 33, 39, 41, 42, 44, 45, 46, 48, 53, 56,
57, 63, 66, 73, 77, 80, 85, 86, 87, 88, 90, 92, 97,
100 Moves
Starting Moves: Confusion, Pound, Tickle, Fake Tears
Level 6: Double Slap, Psybeam, Embargo
Level 10: Feint Attack, Psyshock, Flatter, Future Sight
Level 14: Heal Block, Psychic
Level 18: Telekinesis, Charm, Magic Room
Learnable Moves:
TM: 03, 04, 06, 10, 12, 16, 17, 18, 20, 21, 24, 27,
29, 30, 32, 33, 39, 41, 42, 44, 45, 46, 48, 53, 56,
57, 63, 66, 73, 77, 80, 85, 86, 87, 88, 90, 92, 97,
100

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Gothitelle #576 Solosis #577


Medium Psychic Type | Level 10 | SR 14 Tiny Psychic Type | Level 1 | SR 1/4

Armor Class: 17 Armor Class: 12


Hit Points: 107 Hit Points: 17
Hit Dice: d12 Hit Dice: d6
Speed: 35ft. walking Speed: 15ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 16 (+3) 8 (-1) 18 (+4) 10 (+0) 10 (+0) 10 (+0) 12 (+1) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Insight, Arcana Proficient Skills: Survival


Saving Throws: Wisdom Saving Throws: Wisdom, Constitution
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Resistances: Fighting, Psychic
Senses: Truesight 30ft
Overcoat: This Pokémon does not take damage from
Frisk: Upon entering a battle, a single opponent’s weather-related moves like Hail, Weather Ball, etc.
held item is revealed, if it has one.
Magic Guard: If this Pokémon is subjected to a move
Competitive: This Pokémon adds its proficiency that forces it to make a saving throw to take only half
bonus to damage rolls while poisoned, burned, damage, it instead takes no damage on a success.
confused, or paralyzed.
Hidden Ability
Hidden Ability Regenerator: Once per long rest, this Pokémon
Shadow Tag: If this Pokémon is active, an opponent regains hit points equal to its level when it returns to
cannot flee or be switched out. its Pokéball.

Moves Evolution: Solosis can evolve into Duosion at level 9


and above. When it evolves, its health increases by
Starting Moves: Confusion, Pound, Tickle, Fake Tears, double its level, and it gains 11 points to add to its
Double Slap, Psybeam, Embargo, Feint Attack, ability scores (max 20).
Psyshock, Flatter, Future Sight
Level 14: Heal Block, Psychic Moves
Level 18: Telekinesis, Charm, Magic Room Starting Moves: Psywave, Reflect
Learnable Moves:
Level 2: Rollout, Snatch
TM: 03, 04, 06, 10, 12, 15, 16, 17, 18, 20, 21, 24,
Level 6: Hidden Power, Light Screen, Charm
27, 29, 30, 31, 32, 33, 39, 41, 42, 44, 45, 46, 47,
48, 53, 56, 57, 63, 66, 73, 77, 80, 85, 86, 87, 88, Level 10: Recover, Psyshock, Endeavor, Future Sight
90, 92, 97, 100
Level 14: Pain Split, Psychic, Skill Swap
Level 18: Heal Block, Wonder Room
Learnable Moves:
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 25, 27, 29,
30, 32, 33, 39, 42, 44, 45, 48, 53, 63, 64, 73, 74,
77, 80, 83, 85, 87, 88, 90, 91, 92, 100

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Duosion #578
Tiny Psychic Type | Level 5 | SR 6

Armor Class: 13
Hit Points: 50
Hit Dice: d10
Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA


13 (+1) 11 (+0) 15 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Survival


Saving Throws: Wisdom, Constitution
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic

Overcoat: This Pokémon does not take damage from


weather-related moves like Hail, Weather Ball, etc.
Magic Guard: If this Pokémon is subjected to a move Reuniclus #579
that forces it to make a saving throw to take only half Small Psychic Type | Level 10 | SR 14
damage, it instead takes no damage on a success.
Hidden Ability Armor Class: 15
Regenerator: Once per long rest, this Pokémon Hit Points: 132
regains hit points equal to its level when it returns to Hit Dice: d12
its Pokéball. Speed: 25ft. flying (hover)

Evolution: Duosion can evolve into Reuniclus at level STR DEX CON INT WIS CHA
16 and above. When it evolves, its health increases
by double its level, and it gains 11 points to add to 16 (+3) 13 (+1) 20 (+5) 8 (-1) 18 (+4) 10 (+0)
its ability scores (max 20).
Proficient Skills: Survival
Saving Throws: Wisdom, Constitution
Moves Vulnerabilities: Bug, Dark, Ghost
Starting Moves: Psywave, Reflect, Rollout, Snatch Resistances: Fighting, Psychic

Level 6: Hidden Power, Light Screen, Charm Overcoat: This Pokémon does not take damage from
Level 10: Recover, Psyshock, Endeavor, Future Sight weather-related moves like Hail, Weather Ball, etc.
Level 14: Pain Split, Psychic Magic Guard: If this Pokémon is subjected to a move
that forces it to make a saving throw to take only half
Level 18: Skill Swap, Heal Block, Wonder Room damage, it instead takes no damage on a success.
Learnable Moves:
Hidden Ability
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 25, 27, 29, Regenerator: Once per long rest, this Pokémon
30, 32, 33, 39, 42, 44, 45, 48, 53, 63, 64, 73, 74, regains hit points equal to its level when it returns to
77, 80, 83, 85, 87, 88, 90, 91, 92, 100 its Pokéball.

Moves
Starting Moves: Dizzy Punch, Psywave, Reflect,
Rollout, Snatch, Hidden Power, Light Screen, Charm,
Recover, Psyshock, Endeavor, Future Sight
Level 14: Pain Split, Psychic
Level 18: Skill Swap, Heal Block, Wonder Room
Learnable Moves:
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 25, 27,
29, 30, 32, 33, 39, 42, 44, 45, 48, 52, 53, 56, 63,
64, 68, 73, 74, 77, 80, 83, 85, 86, 87, 88, 90, 91,
92, 100

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Ducklett #580 Swanna #581


Tiny Water/Flying Type | Level 1 | SR 1/2 Medium Water/Flying Type | Level 5 | SR 9

Armor Class: 13 Armor Class: 15


Hit Points: 18 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 20ft. walking, 25ft. swimming, 20ft. flying Speed: 25ft. walking, 30ft. swimming, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Acrobatics Proficient Skills: Performance


Saving Throws: Dexterity Saving Throws: Dexterity, Charisma
Vulnerabilities: Electric, Rock Vulnerabilities: Electric, Rock
Resistances: Bug, Fighting, Fire, Steel, Water Resistances: Bug, Fighting, Fire, Steel, Water
Immunities: Ground Immunities: Ground

Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.
Big Pecks: This Pokémon's AC cannot be reduced by Big Pecks: This Pokémon's AC cannot be reduced by
an opponent's moves. an opponent's moves.
Hidden Ability Hidden Ability
Hydration: This Pokémon is unaffected by negative Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. status ailments in water or during rainy conditions.

Evolution: Ducklett can evolve into Swanna at level 9


and above. When it evolves, its health increases by
Moves
double its level, and it gains 14 points to add to its Starting Moves: Defog, Water Gun, Water Sport, Wing
ability scores (max 20). Attack, Water Pulse
Level 6: Aerial Ace, Bubble Beam, Feather Dance
Moves Level 10: Aqua Ring, Air Slash, Roost
Starting Moves: Water Gun, Water Sport Level 14: Rain Dance, Tailwind
Level 2: Defog, Wing Attack, Water Pulse Level 18: Brave Bird, Hurricane
Level 6: Aerial Ace, Bubble Beam, Feather Dance Learnable Moves:
Level 10: Aqua Ring, Air Slash, Roost TM: 06, 07, 10, 13, 15, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 48, 51, 55, 68, 76, 87, 88, 90, 94, 100
Level 14: Rain Dance, Tailwind, Brave Bird
Level 18: Hurricane
Learnable Moves:
TM: 06, 07, 10, 13, 17, 18, 19, 21, 27, 32, 40, 42,
44, 45, 48, 51, 55, 76, 87, 88, 90, 94, 100

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Vanillite #582
Tiny Ice Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA


12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Rock, Steel
Vanillish #583
Resistances: Ice Small Ice Type | Level 5 | SR 6

Ice Body: While it is snowing or hailing, this Armor Class: 14


Pokémon heals for an amount of HP equal to its Hit Points: 50
proficiency modifier at the end of each of its turns. Hit Dice: d8
Speed: 25ft. flying (hover)
Snow Cloak: This Pokémon's AC is increased by 2 in
arctic conditions, or when it is snowing or hailing.
STR DEX CON INT WIS CHA
Hidden Ability
Weak Armor: When an attack hits this Pokémon, its 15 (+2) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum Proficient Skills: Survival
reduction of -5). Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Rock, Steel
Evolution: Vanillite can evolve into Vanillish at level 9 Resistances: Ice
and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its Ice Body: While it is snowing or hailing, this
ability scores (max 20). Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns.

Moves Snow Cloak: This Pokémon's AC is increased by 2 in


arctic conditions, or when it is snowing or hailing.
Starting Moves: Icicle Spear, Harden
Hidden Ability
Level 2: Astonish, Uproar, Icy Wind Weak Armor: When an attack hits this Pokémon, its
Level 6: Mist, Avalanche, Taunt speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum
Level 10: Mirror Shot, Acid Armor reduction of -5).
Level 14: Ice Beam, Hail
Level 18: Mirror Coat, Blizzard, Sheer Cold Evolution: Vanillish can evolve into Vanilluxe at level
16 and above. When it evolves, its health increases
Learnable Moves: by double its level, and it gains 9 points to add to its
TM: 06, 07, 10, 12, 13, 14, 16, 17, 18, 21, 27, 32, ability scores (max 20).
42, 44, 45, 48, 64, 79, 87, 88, 90, 91, 100
Moves
Starting Moves: Astonish, Harden, Icicle Spear,
Uproar, Icy Wind
Level 6: Mist, Avalanche, Taunt
Level 10: Mirror Shot, Acid Armor
Level 14: Ice Beam, Hail, Mirror Coat
Level 18: Blizzard, Sheer Cold
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 16, 17, 18, 21, 27, 32,
42, 44, 45, 48, 64, 79, 87, 88, 90, 91, 100

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Vanilluxe #584
Medium Ice Type | Level 10 | SR 13

Armor Class: 16
Hit Points: 107
Hit Dice: d12
Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA


17 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival Deerling #585


Saving Throws: Constitution Tiny Normal/Grass Type | Level 1 | SR 2
Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice
Armor Class: 13
Hit Points: 17
Ice Body: While it is snowing or hailing, this
Hit Dice: d6
Pokémon heals for an amount of HP equal to its
Speed: 30ft. walking
proficiency modifier at the end of each of its turns.
Snow Warning: When this Pokémon enters an
outside battle, the weather immediately changes to STR DEX CON INT WIS CHA
hail. In the case of another Pokémon with a similar 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 12 (+1)
weather ability, the tie goes to the Pokémon with the
highest DEX score. Proficient Skills: Perception, Survival
Hidden Ability Saving Throws: Dexterity
Weak Armor: When an attack hits this Pokémon, its Vulnerabilities: Bug, Fighting, Fire, Flying, Ice, Poison
speed increases by 5 feet, but its AC is temporarily Resistances: Electric, Grass, Ground, Water
reduced by 1 until the end of battle (for a maximum Immunities: Ghost
reduction of -5).
Chlorophyll: This Pokémon’s speed is doubled in
bright sunlight.
Moves Sap Sipper: This Pokémon is immune to grass-type
Starting Moves: Astonish, Harden, Icicle Spear, moves. If hit by a grass type move, it takes no
Uproar, Weather Ball, Icy Wind, Mist, Avalanche, damage and instead absorbs the energy, granting
Taunt, Mirror Shot, Acid Armor advantage on its next attack.
Level 14: Ice Beam, Hail Hidden Ability
Level 18: Mirror Coat, Blizzard, Sheer Cold Serene Grace: The DC to avoid a negative status
condition from this Pokémon is increased by 1.
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 15, 16, 17, 18, 21, 27, Evolution: Deerling can evolve into Sawsbuck at level
32, 42, 44, 45, 48, 64, 68, 79, 87, 88, 90, 91, 100 9 and above. When it evolves, its health increases by
double its level, and it gains 13 points to add to its
ability scores (max 20).

Moves
Starting Moves: Camouflage, Tackle, Growl
Level 2: Sand Attack, Double Kick, Leech Seed
Level 6: Feint Attack, Take Down
Level 10: Jump Kick, Aromatherapy, Energy Ball
Level 14: Charm, Nature Power
Level 18: Double-Edge, Solar Beam
Learnable Moves:
TM: 01, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 30,
32, 42, 44, 45, 48, 49, 53, 73, 86, 87, 88, 90, 93,
96, 100

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Sawsbuck #586
Medium Normal/Grass Type | Level 5 | SR 10

Armor Class: 15
Hit Points: 55
Hit Dice: d10
Speed: 35ft. walking

STR DEX CON INT WIS CHA


16 (+3) 17 (+3) 17 (+3) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Perception, Survival


Saving Throws: Dexterity
Vulnerabilities: Bug, Fighting, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water
Immunities: Ghost Emolga #587
Tiny Electric/Flying Type | Level 5 | SR 7
Chlorophyll: This Pokémon’s speed is doubled in
bright sunlight.
Armor Class: 15
Sap Sipper: This Pokémon is immune to grass-type Hit Points: 34
moves. If hit by a grass type move, it takes no Hit Dice: d8
damage and instead absorbs the energy, granting Speed: 25ft. walking, 25ft. climbing, 30ft. flying
advantage on its next attack. (hover)
Hidden Ability
Serene Grace: The DC to avoid a negative status STR DEX CON INT WIS CHA
condition from this Pokémon is increased by 1.
14 (+2) 18 (+4) 14 (+2) 6 (-2) 10 (+0) 12 (+1)

Moves Proficient Skills: Acrobatics, Perception


Starting Moves: Camouflage, Growl, Horn Leech, Saving Throws: Dexterity
Megahorn, Sand Attack, Tackle, Double Kick, Leech Vulnerabilities: Ice, Rock
Seed Resistances: Bug, Fighting, Flying, Grass, Steel
Immunities: Ground
Level 6: Feint Attack, Take Down Senses: Darkvision 30ft
Level 10: Jump Kick, Aromatherapy, Energy Ball
Static: When this Pokémon is hit by a melee attack,
Level 14: Charm, Nature Power roll a d4. On a result of 4, the attacker takes an
Level 18: Double-Edge, Solar Beam amount of electric damage equal to this Pokemon's
proficiency bonus.
Learnable Moves:
TM: 01, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27, Hidden Ability
30, 32, 42, 44, 45, 48, 49, 53, 68, 73, 75, 86, 87, Motor Drive: When hit by an electric-type move, if
88, 90, 93, 96, 100 not immune, this Pokémon's speed increases by 10
feet until the end of combat (up to a max of 50
additional feet).

Moves
Starting Moves: Thunder Shock, Quick Attack, Tail
Whip, Charge, Spark
Level 6: Pursuit, Double Team, Shock Wave
Level 10: Electro Ball, Acrobatics
Level 14: Light Screen, Encore
Level 18: Volt Switch, Agility, Discharge
Learnable Moves:
TM: 06, 10, 12, 16, 17, 18, 19, 21, 24, 25, 27, 32,
40, 42, 44, 45, 48, 56, 57, 62, 72, 73, 87, 88, 89,
90, 93, 100

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Karrablast #588
Tiny Bug Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA


12 (+1) 13 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting

Swarm: This Pokémon adds double its STAB bonus


when it has 25% or less of its maximum health.
Escavalier #589
Shed Skin: If this Pokémon is affected by a negative Small Bug/Steel Type | Level 5 | SR 9
status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured.
Armor Class: 17
Hidden Ability Hit Points: 55
No Guard: Any attack made by or against this Hit Dice: d10
Pokémon has advantage. Speed: 35ft. flying (hover)

Evolution: Karrablast can evolve into Escavalier at STR DEX CON INT WIS CHA
level 8 and above, only while in the presence of a
Shelmet. When it evolves, its health increases by 20 (+5) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
double its level, and it gains 10 points to add to its
ability scores (max 20). Proficient Skills: Survival
Saving Throws: Constitution
Vulnerabilities: Fire
Moves Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
Starting Moves: Peck, Leer Psychic, Steel
Immunities: Poison
Level 2: Endure, Fury Cutter
Level 6: Fury Attack, Headbutt Swarm: This Pokémon adds double its STAB bonus
when it has 25% or less of its maximum health.
Level 10: False Swipe, Bug Buzz, Slash
Shell Armor: This Pokémon is immune to extra
Level 14: Take Down, Scary Face, X-Scissor damage dealt by a Critical Hit.
Level 18: Flail, Swords Dance, Double-Edge
Hidden Ability
Learnable Moves: Overcoat: This Pokémon does not take damage from
TM: 06, 10, 17, 18, 21, 27, 32, 40, 42, 44, 45, 48, weather-related moves like Hail, Weather Ball, etc.
53, 54, 75, 81, 83, 84, 87, 88, 90, 100
Moves
Starting Moves: Double-Edge, Leer, Peck, Quick
Guard, Twineedle
Level 6: Fury Attack, Headbutt
Level 10: False Swipe, Bug Buzz, Slash
Level 14: Iron Head, Iron Defense, X-Scissor
Level 18: Reversal, Swords Dance, Giga Impact
Learnable Moves:
TM: 06, 10, 15, 17, 18, 21, 27, 32, 40, 42, 44, 45,
48, 52, 53, 54, 59, 67, 68, 75, 81, 83, 84, 87, 88,
90, 100

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Foongus #590
Tiny Grass/Poison Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 20
Hit Dice: d8
Speed: 10ft. walking

STR DEX CON INT WIS CHA


12 (+1) 8 (-1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature, Deception


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water
Senses: Tremorsense 25ft

Effect Spore: When hit by a melee attack, roll a d4.


On a 4, deal an amount of grass damage equal to
your proficiency modifier to your attacker.

Hidden Ability
Regenerator: Once per long rest, this Pokémon
Amoonguss #591
Tiny Grass/Poison Type | Level 5 | SR 8
regains hit points equal to its level when it returns to
its Pokéball.
Armor Class: 14
Hit Points: 66
Evolution: Foongus can evolve into Amoonguss at Hit Dice: d12
level 10 and above. When it evolves, its health Speed: 20ft. walking
increases by double its level, and it gains 11 points
to add to its ability scores (max 20).
STR DEX CON INT WIS CHA
Moves 15 (+2) 11 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Starting Moves: Absorb
Proficient Skills: Nature, Deception
Level 2: Growth, Astonish, Bide Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic
Level 6: Mega Drain, Ingrain, Feint Attack Resistances: Electric, Fairy, Fighting, Grass, Water
Level 10: Sweet Scent, Giga Drain, Toxic Senses: Tremorsense 40ft
Level 14: Synthesis, Clear Smog
Effect Spore: When hit by a melee attack, roll a d4.
Level 18: Solar Beam, Rage Powder, Spore On a 4, deal an amount of grass damage equal to
Learnable Moves: your proficiency modifier to your attacker.
TM: 06, 09, 10, 11, 17, 18, 21, 22, 27, 32, 36, 42, Hidden Ability
44, 45, 48, 53, 66, 86, 87, 88, 90, 96, 100 Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns to
its Pokéball.

Moves
Starting Moves: Absorb, Astonish, Bide, Growth
Level 6: Mega Drain, Ingrain, Feint Attack
Level 10: Sweet Scent, Giga Drain, Toxic
Level 14: Synthesis, Clear Smog
Level 18: Solar Beam, Rage Powder, Spore
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 27, 32, 36,
42, 44, 45, 48, 53, 66, 68, 86, 87, 88, 90, 96, 100

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Frillish #592
Small Water/Ghost Type | Level 1 | SR 2

Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 25ft. swimming, 25ft. flying (hover)

STR DEX CON INT WIS CHA


14 (+2) 11 (+0) 13 (+1) 6 (-2) 13 (+1) 10 (+0)

Proficient Skills: Deception


Saving Throws: Wisdom
Vulnerabilities: Dark, Electric, Ghost, Grass
Resistances: Bug, Fire, Ice, Poison, Water, Steel
Immunities: Fighting, Normal
Senses: Darkvision 30ft Jellicent #593
Medium Water/Ghost Type | Level 8 | SR 12
Water Absorb: Water type moves do not damage this
Pokémon. Instead, half of any water damage done is
absorbed, restoring the Pokémon's HP. Armor Class: 16
Hit Points: 88
Cursed Body: When hit by a melee attack, this Hit Dice: d12
Pokémon may roll 1d4. On a result of 4, the Speed: 30ft. swimming, 30ft. flying (hover)
opponent who made the attack cannot use the same
move on its next turn.
STR DEX CON INT WIS CHA
Hidden Ability
Damp: This Pokémon is unaffected by Self Destruct 16 (+3) 14 (+2) 18 (+4) 6 (-2) 16 (+3) 10 (+0)
and Explosion moves.
Proficient Skills: Deception
Saving Throws: Wisdom
Evolution: Frillish can evolve into Jellicent at level 10
Vulnerabilities: Dark, Electric, Ghost, Grass
and above. When it evolves, its health increases by
Resistances: Bug, Fire, Ice, Poison, Water, Steel
double its level, and it gains 11 points to add to its
Immunities: Fighting, Normal
ability scores (max 20).
Senses: Darkvision 60ft

Moves Water Absorb: Water type moves do not damage this


Pokémon. Instead, half of any water damage done is
Starting Moves: Bubble, Water Sport absorbed, restoring the Pokémon's HP.
Level 2: Absorb, Night Shade, Bubble Beam Cursed Body: When hit by a melee attack, this
Level 6: Recover, Water Pulse Pokémon may roll 1d4. On a result of 4, the
opponent who made the attack cannot use the same
Level 10: Ominous Wind, Brine move on its next turn.
Level 14: Rain Dance, Hex
Hidden Ability
Level 18: Hydro Pump, Wring Out, Water Spout Damp: This Pokémon is unaffected by Self Destruct
Learnable Moves: and Explosion moves.
TM: 06, 07, 10, 12, 13, 14, 17, 18, 20, 21, 27, 29,
30, 32, 34, 36, 42, 44, 45, 48, 53, 55, 61, 77, 85, Moves
87, 88, 90, 92, 94, 97, 98, 99, 100
Starting Moves: Absorb, Bubble, Night Shade, Water
Sport, Bubble Beam, Recover, Water Pulse
Level 10: Ominous Wind, Brine
Level 14: Rain Dance, Hex
Level 18: Hydro Pump, Wring Out, Water Spout
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 15, 17, 18, 20, 21, 27,
29, 30, 32, 34, 36, 42, 44, 45, 48, 53, 55, 61, 68,
77, 85, 87, 88, 90, 92, 94, 97, 98, 99, 100

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Alomomola #594
Small Water Type | Level 5 | SR 9

Armor Class: 13
Hit Points: 65
Hit Dice: d20
Speed: 30ft. swimming

STR DEX CON INT WIS CHA


12 (+1) 14 (+2) 23 (+6) 6 (-2) 10 (+0) 14 (+2)

Proficient Skills: Medicine, Survival


Saving Throws: Constitution, Wisdom
Vulnerabilities: Electric, Grass Joltik #595
Resistances: Fire, Ice, Steel, Water Tiny Bug/Electric Type | Level 1 | SR 1/4

Healer: As an action, this Pokémon can touch an ally


Armor Class: 13
to restore a negative status effect.
Hit Points: 17
Hydration: This Pokémon is unaffected by negative Hit Dice: d6
status ailments in water or during rainy conditions. Speed: 25ft. walking, 25ft. climbing

Hidden Ability
Regenerator: Once per long rest, this Pokémon STR DEX CON INT WIS CHA
regains hit points equal to its level when it returns to 11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
its Pokéball.
Proficient Skills: Survival
Moves Saving Throws: Dexterity
Vulnerabilities: Fire, Rock
Starting Moves: Pound, Water Sport, Aqua Ring, Aqua Resistances: Electric, Fighting, Grass, Steel
Jet, Double Slap
Level 6: Heal Pulse, Protect, Water Pulse Compound Eyes: This Pokémon gets an additional +1
to attack rolls.
Level 10: Wake-Up Slap, Soak, Wish
Unnerve: Opponents in combat with this Pokémon
Level 14: Brine, Safeguard, Whirlpool cannot eat held berries.
Level 18: Helping Hand, Healing Wish, Wide Guard,
Hydro Pump Hidden Ability
Swarm: This Pokémon adds double its STAB bonus
Learnable Moves: when it has 25% or less of its maximum health.
TM: 04, 06, 07, 10, 13, 14, 16, 17, 18, 20, 21, 27,
29, 30, 32, 42, 44, 45, 48, 55, 77, 87, 88, 90, 94, Evolution: Joltik can evolve into Galvantula at level 10
98, 100 and above. When it evolves, its health increases by
double its level, and it gains 14 points to add to its
ability scores (max 20).

Moves
Starting Moves: Absorb, Spider Web, String Shot,
Thunder Wave
Level 2: Screech, Fury Cutter
Level 6: Electroweb, Bug Bite
Level 10: Gastro Acid, Slash, Electro Ball
Level 14: Signal Beam, Agility, Sucker Punch
Level 18: Discharge, Bug Buzz
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 27, 28, 32, 42, 44,
45, 46, 48, 53, 57, 72, 73, 81, 83, 84, 87, 88, 90,
93, 100

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Galvantula #596
Small Bug/Electric Type | Level 5 | SR 8

Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


14 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Intimidation


Saving Throws: Dexterity
Vulnerabilities: Fire, Rock
Resistances: Electric, Fighting, Grass, Steel

Compound Eyes: This Pokémon gets an additional +1


to attack rolls.
Ferroseed #597
Tiny Grass/Steel Type | Level 1 | SR 2
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries. Armor Class: 16
Hidden Ability Hit Points: 17
Swarm: This Pokémon adds double its STAB bonus Hit Dice: d6
when it has 25% or less of its maximum health. Speed: 10ft. walking

Moves STR DEX CON INT WIS CHA

Starting Moves: Absorb, Spider Web, String Shot, 14 (+2) 8 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Thunder Wave, Screech, Fury Cutter
Proficient Skills: Survival, Nature
Level 6: Electroweb, Bug Bite Saving Throws: Constitution
Level 10: Gastro Acid, Slash, Electro Ball Vulnerabilities: Fighting, Fire
Resistances: Dragon, Electric, Fairy, Grass, Normal,
Level 14: Signal Beam, Agility Psychic, Rock, Steel, Water
Level 18: Sucker Punch, Discharge, Bug Buzz Immunities: Poison

Learnable Moves: Iron Barbs: When this Pokémon is hit by a melee


TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 28, 32, attack, it may roll a d4. On a 4, deal an amount of
42, 44, 45, 46, 48, 53, 57, 68, 72, 73, 81, 83, 84, damage equal to its proficiency modifier to its
87, 88, 90, 93, 100 attacker.

Evolution: Ferroseed can evolve into Ferrothorn at


level 10 and above. When it evolves, its health
increases by double its level, and it gains 12 points
to add to its ability scores (max 20).

Moves
Starting Moves: Harden, Tackle
Level 2: Rollout, Curse
Level 6: Metal Claw, Pin Missile, Gyro Ball
Level 10: Iron Defense, Mirror Shot
Level 14: Ingrain, Self-Destruct
Level 18: Iron Head, Payback, Flash Cannon,
Explosion
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 24, 27, 32, 42, 44, 48,
53, 64, 66, 69, 73, 74, 84, 87, 88, 90, 91, 96, 100

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Ferrothorn #598
Small Grass/Steel Type | Level 5 | SR 9

Armor Class: 18
Hit Points: 60
Hit Dice: d12
Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA


18 (+4) 9 (-1) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Nature


Saving Throws: Constitution
Vulnerabilities: Fighting, Fire Klink #599
Resistances: Dragon, Electric, Fairy, Grass, Normal, Tiny Steel Type | Level 1 | SR 1/2
Psychic, Rock, Steel, Water
Immunities: Poison
Armor Class: 14
Hit Points: 17
Iron Barbs: When this Pokémon is hit by a melee
Hit Dice: d6
attack, it may roll a d4. On a 4, deal an amount of
Speed: 25ft. flying (hover)
damage equal to its proficiency modifier to its
attacker.
STR DEX CON INT WIS CHA
Hidden Ability
Anticipation: When this Pokémon enters the battle, 13 (+1) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
an opponent must reveal if it has a move that the
Pokémon is vulnerable to. The move does not have Proficient Skills: Arcana
to be revealed - only that there is such a move. Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Moves Normal, Psychic, Rock, Steel
Starting Moves: Curse, Harden, Power Whip, Rock Immunities: Poison
Climb, Rollout, Tackle
Plus: This Pokémon boosts its attack and damage
Level 6: Metal Claw, Pin Missile, Gyro Ball rolls by 2 if an ally also has a Plus or Minus ability
Level 10: Iron Defense, Mirror Shot Minus: This Pokémon boosts its attack and damage
Level 14: Ingrain, Self-Destruct rolls by 2 if an ally also has a Plus or Minus ability
Level 18: Iron Head, Payback, Flash Cannon, Hidden Ability
Explosion Clear Body: Other Pokémon's moves or abilities
Learnable Moves: cannot lower this Pokémon stats.
TM: 06, 10, 11, 15, 17, 21, 22, 24, 25, 27, 32, 37,
40, 42, 44, 48, 53, 64, 65, 66, 68, 69, 73, 74, 75, Evolution: Klink can evolve into Klang at level 10 and
78, 84, 86, 87, 88, 90, 91, 96, 100 above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
ability scores (max 20).

Moves
Starting Moves: Vice Grip
Level 2: Charge, Thunder Shock
Level 6: Gear Grind, Bind
Level 10: Charge Beam, Autotomize, Mirror Shot
Level 14: Screech, Discharge, Metal Sound, Shift Gear
Level 18: Lock-On, Zap Cannon, Hyper Beam
Learnable Moves:
TM: 06, 10, 15, 17, 21, 24, 27, 32, 37, 42, 44, 48,
57, 69, 72, 73, 87, 88, 90, 91, 93, 100

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Klang #600
Tiny Steel Type | Level 5 | SR 7

Armor Class: 16
Hit Points: 50
Hit Dice: d10
Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA


16 (+3) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Arcana


Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Normal, Psychic, Rock, Steel
Immunities: Poison

Plus: This Pokémon boosts its attack and damage


rolls by 2 if an ally also has a Plus or Minus ability
Minus: This Pokémon boosts its attack and damage Klinklang #601
rolls by 2 if an ally also has a Plus or Minus ability Tiny Steel Type | Level 10 | SR 14
Hidden Ability
Clear Body: Other Pokémon's moves or abilities Armor Class: 18
cannot lower this Pokémon stats. Hit Points: 112
Hit Dice: d12
Speed: 30ft. flying (hover)
Evolution: Klang can evolve into Klinklang at level 15
and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its STR DEX CON INT WIS CHA
ability scores (max 20).
18 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Moves Proficient Skills: Arcana


Starting Moves: Charge, Thunder Shock, Vice Grip Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Ground
Level 6: Gear Grind, Bind Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Normal, Psychic, Rock, Steel
Level 10: Charge Beam, Autotomize, Mirror Shot Immunities: Poison
Level 14: Screech, Discharge, Metal Sound
Level 18: Shift Gear, Lock-On, Zap Cannon, Hyper Plus: This Pokémon boosts its attack and damage
Beam rolls by 2 if an ally also has a Plus or Minus ability
Learnable Moves: Minus: This Pokémon boosts its attack and damage
rolls by 2 if an ally also has a Plus or Minus ability
TM: 06, 10, 15, 17, 21, 24, 27, 32, 37, 42, 44, 48,
57, 69, 72, 73, 87, 88, 90, 91, 93, 100 Hidden Ability
Clear Body: Other Pokémon's moves or abilities
cannot lower this Pokémon stats.

Moves
Starting Moves: Charge, Gear Grind, Thunder Shock,
Vice Grip, Bind, Charge Beam, Autotomize
Level 14: Mirror Shot, Screech, Discharge
Level 18: Metal Sound, Shift Gear, Lock-On, Zap
Cannon, Hyper Beam
Learnable Moves:
TM: 06, 10, 15, 17, 21, 24, 25, 27, 32, 37, 42, 44,
48, 57, 68, 69, 72, 73, 87, 88, 90, 91, 92, 93, 100

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Tynamo #602
Tiny Electric Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 5ft. walking, 25ft. swimming, 25ft. flying
(hover)

STR DEX CON INT WIS CHA


10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Dexterity
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Levitate: This Pokémon is immune to ground moves.

Evolution: Tynamo can evolve into Eelektrik at level


10 and above. When it evolves, its health increases
by double its level, and it gains 11 points to add to
Eelektrik #603
its ability scores (max 20). Small Electric Type | Level 5 | SR 5

Armor Class: 14
Moves Hit Points: 50
Starting Moves: Charge Beam, Spark, Tackle, Thunder Hit Dice: d8
Wave Speed: 5ft. walking, 30ft. swimming, 30ft. flying
(hover)
Learnable Moves:
TM: 57, 73
STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Dexterity
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Levitate: This Pokémon is immune to ground moves.

Evolution: Eelektrik can evolve into Eelektross at level


15 and above, with the help of a Thunder Stone.
When it evolves, its health increases by double its
level, and it gains 8 points to add to its ability scores
(max 20).

Moves
Starting Moves: Charge Beam, Crunch, Headbutt,
Spark, Thunder Wave, Bind
Level 6: Acid, Discharge
Level 10: Thunderbolt, Acid Spray
Level 14: Coil, Wild Charge
Level 18: Gastro Acid, Zap Cannon, Thrash
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
45, 48, 57, 62, 72, 73, 87, 88, 89, 90, 91, 93, 100

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Eelektross #604
Medium Electric Type | Level 10 | SR 12

Armor Class: 15
Hit Points: 102
Hit Dice: d12
Speed: 20ft. walking, 35ft. swimming, 35ft. flying
(hover)

STR DEX CON INT WIS CHA


18 (+4) 14 (+2) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
Elgyem #605
Proficient Skills: Survival, Intimidation Tiny Psychic Type | Level 1 | SR 1
Saving Throws: Dexterity
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel Armor Class: 13
Hit Points: 18
Hit Dice: d6
Levitate: This Pokémon is immune to ground moves.
Speed: 25ft. walking

Moves STR DEX CON INT WIS CHA


Starting Moves: Acid, Coil, Crunch, Crush Claw,
Discharge, Gastro Acid, Headbutt, Thrash, Zap 12 (+1) 10 (+0) 14 (+2) 6 (-2) 13 (+1) 10 (+0)
Cannon
Proficient Skills: Insight, Arcana
Learnable Moves: Saving Throws: Wisdom, Intelligence
TM: 02, 05, 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, Vulnerabilities: Bug, Dark, Ghost
31, 32, 35, 39, 42, 44, 45, 48, 57, 62, 68, 72, 73, Resistances: Fighting, Psychic
80, 82, 86, 87, 88, 89, 90, 91, 93, 100 Senses: Truesight 15ft

Telepathy: This Pokémon cannot be damaged by its


allies' attacks.
Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune).
Hidden Ability
Analytic: After this Pokémon misses an attack, its
next attack is done at advantage.

Evolution: Elgyem can evolve into Beheeyem at level


10 and above. When it evolves, its health increases
by double its level, and it gains 12 points to add to
its ability scores (max 20).

Moves
Starting Moves: Confusion, Growl
Level 2: Heal Block, Miracle Eye, Psybeam
Level 6: Headbutt, Hidden Power, Imprison
Level 10: Simple Beam, Zen Headbutt, Psych Up
Level 14: Psychic, Calm Mind, Recover
Level 18: Guard Split, Power Split, Synchronoise,
Wonder Room
Learnable Moves:
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 24, 27, 29,
30, 32, 33, 39, 42, 44, 45, 46, 48, 49, 51, 53, 57,
63, 73, 77, 80, 85, 87, 88, 90, 92, 97, 100

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Beheeyem #606 Litwick #607


Small Psychic Type | Level 8 | SR 11 Tiny Ghost/Fire Type | Level 1 | SR 1/4

Armor Class: 15 Armor Class: 13


Hit Points: 80 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 25ft. walking Speed: 15ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 16 (+3) 6 (-2) 18 (+4) 10 (+0) 11 (+0) 9 (-1) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Insight, Arcana Proficient Skills: Arcana


Saving Throws: Wisdom, Intelligence Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Dark, Ghost, Ground, Rock, Water
Resistances: Fighting, Psychic Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
Senses: Truesight 30ft Immunities: Fighting, Normal

Telepathy: This Pokémon cannot be damaged by its Flash Fire: This Pokémon takes no damage from fire.
allies' attacks. Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB
Synchronize: If this Pokémon becomes burned, bonus on the next fire-type move.
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune). Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when hit
Hidden Ability by a melee attack, roll a d10. On a 10, the attacker is
Analytic: After this Pokémon misses an attack, its burned.
next attack is done at advantage.
Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and
Moves Reflect.
Starting Moves: Confusion, Growl, Heal Block, Miracle
Eye, Psybeam, Headbutt, Hidden Power Evolution: Litwick can evolve into Lampent at level
10 and above. When it evolves, its health increases
Level 10: Imprison, Simple Beam, Zen Headbutt by double its level, and it gains 11 points to add to
Level 14: Psych Up, Psychic, Calm Mind, Recover its ability scores (max 20).
Level 18: Guard Split, Power Split, Synchronoise,
Wonder Room Moves
Learnable Moves: Starting Moves: Astonish, Ember, Minimize
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 24, 27,
Level 2: Smog, Fire Spin, Confuse Ray, Night Shade
29, 30, 32, 33, 39, 42, 44, 45, 46, 48, 49, 51, 53,
57, 63, 68, 73, 77, 80, 85, 87, 88, 90, 92, 97, 100 Level 6: Will-O-Wisp, Flame Burst
Level 10: Imprison, Hex
Level 14: Memento, Inferno, Curse
Level 18: Shadow Ball, Pain Split, Overheat
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 20, 21, 22, 27, 29, 30,
32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61, 63,
66, 77, 85, 87, 88, 90, 92, 97, 100

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Lampent #608 Chandelure #609


Tiny Ghost/Fire Type | Level 5 | SR 6 Small Ghost/Fire Type | Level 10 | SR 14

Armor Class: 14 Armor Class: 16


Hit Points: 50 Hit Points: 107
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. flying (hover) Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 14 (+2) 6 (-2) 15 (+2) 10 (+0) 16 (+3) 17 (+3) 16 (+3) 6 (-2) 18 (+4) 10 (+0)

Proficient Skills: Arcana, Intimidation Proficient Skills: Arcana, Intimidation


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Ghost, Ground, Rock, Water Vulnerabilities: Dark, Ghost, Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
Immunities: Fighting, Normal Immunities: Fighting, Normal

Flash Fire: This Pokémon takes no damage from fire. Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire- Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB type move, or in open flames, double the STAB
bonus on the next fire-type move. bonus on the next fire-type move.
Flame Body: The flames from this Pokémon's body Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when hit shine dim light in a 15 ft radius. In addition, when hit
by a melee attack, roll a d10. On a 10, the attacker is by a melee attack, roll a d10. On a 10, the attacker is
burned. burned.
Hidden Ability Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Reflect.

Evolution: Lampent can evolve into Chandelure at


level 15 and above, with the help of a Dusk Stone.
Moves
When it evolves, its health increases by double its Starting Moves: Confuse Ray, Flame Burst, Hex, Pain
level, and it gains 10 points to add to its ability Split, Smog
scores (max 20).
Learnable Moves:
TM: 04, 06, 10, 11, 12, 15, 17, 20, 21, 22, 27, 29,
Moves 30, 32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61,
Starting Moves: Astonish, Ember, Minimize, Smog, 63, 66, 68, 77, 85, 87, 88, 90, 92, 97, 100
Fire Spin, Confuse Ray, Night Shade
Level 6: Will-O-Wisp, Flame Burst
Level 10: Imprison, Hex
Level 14: Memento, Inferno, Curse
Level 18: Shadow Ball, Pain Split, Overheat
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 20, 21, 22, 27, 29, 30,
32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61, 63,
66, 77, 85, 87, 88, 90, 92, 97, 100

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Axew #610 Fraxure #611


Tiny Dragon Type | Level 1 | SR 1 Small Dragon Type | Level 5 | SR 6

Armor Class: 14 Armor Class: 15


Hit Points: 17 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Strength Saving Throws: Strength
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water Resistances: Electric, Fire, Grass, Water

Rivalry: This Pokémon adds its proficiency bonus to Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same damage when attacking a Pokémon of the same
type. type.
Mold Breaker: This Pokémon's moves ignore any Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.) Absorb, Snow Cloak, Thick Fat, etc.)
Hidden Ability Hidden Ability
Unnerve: Opponents in combat with this Pokémon Unnerve: Opponents in combat with this Pokémon
cannot eat held berries. cannot eat held berries.

Evolution: Axew can evolve into Fraxure at level 10 Evolution: Fraxure can evolve into Haxorus at level
and above. When it evolves, its health increases by 15 and above. When it evolves, its health increases
double its level, and it gains 6 points to add to its by double its level, and it gains 10 points to add to
ability scores (max 20). its ability scores (max 20).

Moves Moves
Starting Moves: Scratch, Leer Starting Moves: Assurance, Dragon Rage, Leer,
Scratch, Dual Chop
Level 2: Assurance, Dragon Rage, Dual Chop
Level 6: Scary Face, Slash
Level 6: Scary Face, Slash
Level 10: False Swipe, Dragon Claw, Dragon Dance
Level 10: False Swipe, Dragon Claw
Level 14: Taunt, Dragon Pulse, Swords Dance
Level 14: Taunt, Dragon Pulse
Level 18: Guillotine, Outrage, Giga Impact
Level 18: Swords Dance, Guillotine, Outrage, Giga
Impact Learnable Moves:
Learnable Moves: TM: 02, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 39,
40, 42, 44, 45, 48, 54, 56, 65, 66, 68, 75, 81, 82,
TM: 02, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 39,
84, 87, 88, 90, 100
40, 42, 44, 45, 48, 54, 56, 66, 68, 75, 81, 84, 87,
88, 90, 100

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Haxorus #612 Cubchoo #613


Medium Dragon Type | Level 10 | SR 14 Tiny Ice Type | Level 1 | SR 1/4

Armor Class: 17 Armor Class: 12


Hit Points: 102 Hit Points: 19
Hit Dice: d12 Hit Dice: d8
Speed: 25ft. walking Speed: 25ft. walking, 15ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Persuasion


Saving Throws: Strength Saving Throws: Charisma
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Electric, Fire, Grass, Water Resistances: Ice

Rivalry: This Pokémon adds its proficiency bonus to Snow Cloak: This Pokémon's AC is increased by 2 in
damage when attacking a Pokémon of the same arctic conditions, or when it is snowing or hailing.
type.
Slush Rush: This Pokémon’s speed is doubled in
Mold Breaker: This Pokémon's moves ignore any arctic conditions, or during a hailstorm.
abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water Hidden Ability
Absorb, Snow Cloak, Thick Fat, etc.) Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at
Hidden Ability advantage.
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.
Evolution: Cubchoo can evolve into Beartic at level
10 and above. When it evolves, its health increases
Moves by double its level, and it gains 15 points to add to
its ability scores (max 20).
Starting Moves: Assurance, Dragon Rage, Leer,
Scratch, Dual Chop, Scary Face, Slash, False Swipe,
Dragon Claw, Dragon Dance Moves
Level 14: Taunt, Dragon Pulse, Swords Dance Starting Moves: Growl, Powder Snow
Level 18: Guillotine, Outrage, Giga Impact Level 2: Bide, Icy Wind
Learnable Moves: Level 6: Fury Swipes, Brine
TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 21, 26, 27, Level 10: Endure, Charm
31, 32, 39, 40, 42, 44, 45, 48, 52, 54, 56, 59, 65,
Level 14: Slash, Flail, Rest
66, 68, 75, 78, 80, 81, 82, 84, 86, 87, 88, 90, 94,
100 Level 18: Blizzard, Hail, Thrash, Sheer Cold
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 39, 40,
42, 44, 45, 48, 49, 56, 65, 79, 86, 87, 88, 90, 94,
100

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Beartic #614
Large Ice Type | Level 8 | SR 12

Armor Class: 15
Hit Points: 97
Hit Dice: d12
Speed: 30ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA


19 (+4) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Survival


Saving Throws: Strength
Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice

Snow Cloak: This Pokémon's AC is increased by 2 in


arctic conditions, or when it is snowing or hailing.
Slush Rush: This Pokémon’s speed is doubled in
arctic conditions, or during a hailstorm.
Hidden Ability
Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.

Moves Cryogonal #615


Starting Moves: Aqua Jet, Bide, Growl, Icicle Crash, Icy Small Ice Type | Level 8 | SR 11
Wind, Powder Snow, Superpower, Fury Swipes, Brine
Level 10: Endure, Swagger Armor Class: 17
Hit Points: 78
Level 14: Slash, Flail, Rest Hit Dice: d10
Level 18: Blizzard, Hail, Thrash, Sheer Cold Speed: 35ft. flying (hover)
Learnable Moves:
TM: 05, 06, 07, 08, 10, 12, 13, 14, 15, 17, 18, 21, STR DEX CON INT WIS CHA
27, 31, 32, 39, 40, 42, 44, 45, 48, 49, 52, 56, 65, 13 (+1) 18 (+4) 15 (+2) 6 (-2) 16 (+3) 10 (+0)
68, 71, 75, 78, 79, 80, 86, 87, 88, 90, 94, 100
Proficient Skills: Nature, Survival
Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Bind, Ice Shard, Rapid Spin, Sharpen,
Icy Wind, Haze, Mist, Aurora Beam, Acid Armor,
Ancient Power
Level 10: Ice Beam, Light Screen
Level 14: Reflect, Slash, Confuse Ray
Level 18: Recover, Solar Beam, Night Slash, Sheer
Cold
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 22, 27,
32, 33, 42, 44, 45, 48, 62, 64, 70, 79, 84, 87, 88,
90, 91, 100

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Shelmet #616 Accelgor #617


Tiny Bug Type | Level 1 | SR 1 Small Bug Type | Level 8 | SR 10

Armor Class: 15 Armor Class: 15


Hit Points: 17 Hit Points: 72
Hit Dice: d6 Hit Dice: d10
Speed: 15ft. walking Speed: 40ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 20 (+5) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Athletics, Acrobatics


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Rock Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting Resistances: Grass, Ground, Fighting

Hydration: This Pokémon is unaffected by negative Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. status ailments in water or during rainy conditions.
Shell Armor: This Pokémon is immune to extra Sticky Hold: Held items cannot be stolen or knocked
damage dealt by a Critical Hit. away from this Pokémon.
Hidden Ability Hidden Ability
Overcoat: This Pokémon does not take damage from Unburden: While this Pokémon is active and not
weather-related moves like Hail, Weather Ball, etc. holding an item, its trainer gets advantage on
initiative rolls.
Evolution: Shelmet can evolve into Accelgor at level
10 and above, only when in the presence of a
Karrablast. When it evolves, its health increases by
Moves
double its level, and it gains 14 points to add to its Starting Moves: Absorb, Acid Spray, Double Team,
ability scores (max 20). Quick Attack, Acid Armor, Struggle Bug, Mega Drain
Level 10: Swift, Me First, Agility
Moves Level 14: Giga Drain, U-Turn
Starting Moves: Absorb, Acid Level 18: Bug Buzz, Recover, Power Swap, Final
Gambit
Level 2: Bide, Curse
Learnable Moves:
Level 6: Struggle Bug, Mega Drain
TM: 06, 09, 10, 15, 17, 18, 21, 27, 28, 32, 36, 37,
Level 10: Yawn, Protect, Acid Armor
42, 44, 45, 48, 52, 53, 68, 83, 87, 88, 89, 90, 100
Level 14: Giga Drain, Body Slam, Bug Buzz
Level 18: Recover, Guard Swap, Final Gambit
Learnable Moves:
TM: 06, 09, 10, 17, 18, 21, 27, 28, 32, 36, 42, 44,
45, 48, 53, 83, 87, 88, 90, 100

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Stunfisk #618
Small Ground/Electric Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 62
Hit Dice: d12
Speed: 15ft. walking, 15ft. swimming

STR DEX CON INT WIS CHA


14 (+2) 11 (+0) 19 (+4) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Grass, Ground, Ice, Water
Resistances: Flying, Poison, Rock, Steel Mienfoo #619
Immunities: Electric Small Fighting Type | Level 1 | SR 1/2

Static: When this Pokémon is hit by a melee attack,


Armor Class: 13
roll a d4. On a result of 4, the attacker takes an
Hit Points: 16
amount of electric damage equal to this Pokemon's
Hit Dice: d6
proficiency bonus.
Speed: 30ft. walking
Limber: This Pokémon is immune to being paralyzed.
Hidden Ability STR DEX CON INT WIS CHA
Sand Veil: This Pokémon’s AC increases by 2 in 14 (+2) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
desert terrain, or during a Sandstorm.
Proficient Skills: Athletics, Acrobatics
Moves Saving Throws: Dexterity
Vulnerabilities: Fairy, Flying, Psychic
Starting Moves: Mud-Slap, Mud Sport, Tackle, Water Resistances: Bug, Dark, Rock
Gun, Bide, Thunder Shock, Mud Shot
Level 6: Camouflage, Mud Bomb Inner Focus: This Pokémon is immune to flinching.
Level 10: Discharge, Endure Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns to
Level 14: Bounce, Muddy Water, Thunderbolt its Pokéball.
Level 18: Revenge, Flail, Fissure
Hidden Ability
Learnable Moves: Reckless: When attacking with moves with recoil
TM: 06, 10, 17, 18, 21, 24, 25, 26, 27, 32, 34, 36, damage, this Pokémon doubles its STAB bonus.
37, 39, 42, 44, 45, 48, 55, 66, 71, 73, 78, 80, 83,
87, 88, 90, 94, 100 Evolution: Mienfoo can evolve into Mienshao at level
12 and above. When it evolves, its health increases
by double its level, and it gains 11 points to add to
its ability scores (max 20).

Moves
Starting Moves: Pound
Level 2: Meditate, Detect, Fake Out
Level 6: Double Slap, Swift, Calm Mind
Level 10: Force Palm, Drain Punch, Jump Kick
Level 14: U-Turn, Quick Guard, Bounce
Level 18: High Jump Kick, Reversal, Aura Sphere
Learnable Moves:
TM: 01, 04, 06, 08, 10, 11, 12, 17, 18, 21, 27, 31,
32, 33, 39, 40, 42, 44, 45, 47, 48, 52, 56, 62, 66,
71, 75, 77, 80, 84, 86, 87, 88, 89, 90, 100

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Mienshao #620
Medium Fighting Type | Level 8 | SR 10

Armor Class: 15
Hit Points: 72
Hit Dice: d10
Speed: 35ft. walking

STR DEX CON INT WIS CHA


15 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Acrobatics


Saving Throws: Dexterity Druddigon #621
Vulnerabilities: Fairy, Flying, Psychic Medium Dragon Type | Level 5 | SR 7
Resistances: Bug, Dark, Rock
Armor Class: 17
Inner Focus: This Pokémon is immune to flinching.
Hit Points: 52
Regenerator: Once per long rest, this Pokémon Hit Dice: d10
regains hit points equal to its level when it returns to Speed: 25ft. walking, 30ft. flying
its Pokéball.
Hidden Ability STR DEX CON INT WIS CHA
Reckless: When attacking with moves with recoil 19 (+4) 13 (+1) 15 (+2) 6 (-2) 13 (+1) 10 (+0)
damage, this Pokémon doubles its STAB bonus.
Proficient Skills: Athletics
Moves Saving Throws: Strength
Vulnerabilities: Dragon, Fairy, Ice
Starting Moves: Detect, Fake Out, Meditate, Pound, Resistances: Electric, Fire, Grass, Water
Double Slap, Swift Senses: Darkvision 40ft
Level 10: Calm Mind, Force Palm, Drain Punch
Rough Skin: When this Pokémon is hit by a melee
Level 14: Jump Kick, U-Turn, Wide Guard attack, it may roll a d4. On a 4, deal an amount of
Level 18: Bounce, High Jump Kick, Reversal, Aura damage equal to its proficiency modifier to its
Sphere attacker.
Learnable Moves: Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
TM: 01, 04, 06, 08, 10, 11, 12, 15, 17, 18, 21, 27, confused, or paralyzed.
31, 32, 33, 39, 40, 42, 44, 45, 47, 48, 52, 56, 62,
66, 68, 71, 75, 77, 80, 84, 86, 87, 88, 89, 90, 100 Hidden Ability
Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.)

Moves
Starting Moves: Leer, Scratch, Hone Claws, Bite, Scary
Face
Level 6: Dragon Rage, Slash
Level 10: Crunch, Dragon Claw, Chip Away
Level 14: Revenge, Night Slash
Level 18: Dragon Tail, Rock Climb, Superpower,
Outrage
Learnable Moves:
TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 21, 23, 26,
27, 32, 35, 36, 39, 40, 41, 42, 44, 45, 48, 52, 56,
57, 65, 66, 68, 78, 80, 82, 87, 88, 90, 91, 94, 95,
97, 100

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Golett #622 Golurk #623


Small Ground/Ghost Type | Level 1 | SR 1 Large Ground/Ghost Type | Level 8 | SR 11

Armor Class: 12 Armor Class: 15


Hit Points: 17 Hit Points: 80
Hit Dice: d6 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking, 40ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 13 (+1) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Arcana Proficient Skills: Athletics, Arcana


Saving Throws: Strength, Wisdom Saving Throws: Strength, Wisdom
Vulnerabilities: Dark, Ghost, Grass, Ice, Water Vulnerabilities: Dark, Ghost, Grass, Ice, Water
Resistances: Bug, Poison, Rock Resistances: Bug, Poison, Rock
Immunities: Electric, Fighting, Normal Immunities: Electric, Fighting, Normal

Iron Fist: When attacking with a punch-based move Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage Punch, etc.), this Pokémon may roll the damage
twice and take the higher result. twice and take the higher result.
Klutz: This Pokémon cannot hold an item. Klutz: This Pokémon cannot hold an item.
Hidden Ability Hidden Ability
No Guard: Any attack made by or against this No Guard: Any attack made by or against this
Pokémon has advantage. Pokémon has advantage.

Evolution: Golett can evolve into Golurk at level 11


and above. When it evolves, its health increases by
Moves
double its level, and it gains 12 points to add to its Starting Moves: Astonish, Defense Curl, Heavy Slam,
ability scores (max 20). Mud-Slap, Pound, Rollout, Shadow Punch, Iron
Defense

Moves Level 10: Mega Punch, Magnitude


Starting Moves: Astonish, Defense Curl, Pound Level 14: Dynamic Punch, Night Shade
Level 18: Curse, Earthquake, Hammer Arm, Focus
Level 2: Mud-Slap, Rollout, Shadow Punch
Punch
Level 6: Iron Defense
Learnable Moves:
Level 10: Mega Punch, Magnitude
TM: 06, 10, 13, 15, 17, 18, 20, 21, 22, 24, 26, 27,
Level 14: Dynamic Punch, Night Shade, Curse 29, 30, 31, 32, 39, 42, 44, 46, 47, 48, 52, 56, 57,
68, 69, 71, 74, 76, 78, 80, 86, 87, 88, 90, 91, 100
Level 18: Earthquake, Hammer Arm, Focus Punch
Learnable Moves:
TM: 06, 10, 13, 17, 18, 20, 21, 26, 27, 29, 30, 31,
32, 39, 42, 44, 46, 47, 48, 52, 56, 69, 74, 78, 80,
86, 87, 88, 90, 100

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Pawniard #624 Bisharp #625


Tiny Dark/Steel Type | Level 1 | SR 2 Medium Dark/Steel Type | Level 10 | SR 12

Armor Class: 13 Armor Class: 16


Hit Points: 17 Hit Points: 87
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 16 (+3) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Dexterity Saving Throws: Dexterity, Strength
Vulnerabilities: Fighting, Fire, Ground Vulnerabilities: Fighting, Fire, Ground
Resistances: Dark, Dragon, Flying, Ghost, Grass, Ice, Resistances: Dark, Dragon, Flying, Ghost, Grass, Ice,
Normal, Rock, Steel Normal, Rock, Steel
Immunities: Psychic, Poison Immunities: Psychic, Poison

Defiant: When this Pokémon is subject to a move Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on that gives it a status condition, it has advantage on
the next attack. the next attack.
Inner Focus: This Pokémon is immune to flinching. Inner Focus: This Pokémon is immune to flinching.
Hidden Ability Hidden Ability
Pressure: Any move targeting this Pokémon directly Pressure: Any move targeting this Pokémon directly
costs an additional 1 PP. costs an additional 1 PP.

Evolution: Pawniard can evolve into Bisharp at level


13 and above. When it evolves, its health increases
Moves
by double its level, and it gains 10 points to add to Starting Moves: Fury Cutter, Leer, Metal Burst,
its ability scores (max 20). Scratch, Torment, Feint Attack, Scary Face
Level 10: Metal Claw, Slash, Assurance
Moves Level 14: Metal Sound, Embargo, Iron Defense
Starting Moves: Scratch Level 18: Night Slash, Iron Head, Swords Dance,
Guillotine
Level 2: Leer, Fury Cutter
Learnable Moves:
Level 6: Torment, Feint Attack, Scary Face
TM: 06, 10, 12, 15, 17, 18, 21, 27, 31, 32, 37, 39,
Level 10: Metal Claw, Slash, Assurance
40, 41, 42, 44, 45, 46, 47, 48, 52, 54, 56, 63, 65,
Level 14: Metal Sound, Embargo, Iron Defense, Night 66, 68, 69, 71, 73, 75, 81, 84, 86, 87, 88, 90, 95,
Slash 97, 100
Level 18: Iron Head, Swords Dance, Guillotine
Learnable Moves:
TM: 06, 10, 12, 17, 18, 21, 27, 31, 32, 37, 39, 40,
41, 42, 44, 45, 46, 47, 48, 54, 56, 63, 65, 66, 69,
73, 75, 81, 84, 86, 87, 88, 90, 95, 97, 100

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Bouffalant #626
Medium Normal Type | Level 5 | SR 10

Armor Class: 16
Hit Points: 64
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


19 (+4) 13 (+1) 18 (+4) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Intimidation Rufflet #627


Saving Throws: Strength Tiny Normal/Flying Type | Level 1 | SR 2
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost Armor Class: 13
Hit Points: 20
Hit Dice: d8
Reckless: When attacking with moves with recoil
Speed: 20ft. walking, 25ft. flying
damage, this Pokémon doubles its STAB bonus.
Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no STR DEX CON INT WIS CHA
damage and instead absorbs the energy, granting 13 (+1) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
advantage on its next attack.
Hidden Ability Proficient Skills: Perception
Soundproof: This Pokémon is immune to sound- Saving Throws: Dexterity
based moves. Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Immunities: Ghost, Ground
Moves
Keen Eye: This Pokémon ignores disadvantage when
Starting Moves: Leer, Pursuit, Rage, Fury Attack it relates to sight.
Level 6: Horn Attack, Scary Face Sheer Force: This Pokémon adds its proficiency
Level 10: Revenge, Head Charge bonus to damage rolls while poisoned, burned,
confused, or paralyzed.
Level 14: Focus Energy, Megahorn
Level 18: Reversal, Thrash, Swords Dance, Giga Hidden Ability
Impact Hustle: When this Pokémon scores a critical hit, it
may immediately use the same move to attack again
Learnable Moves: at disadvantage.
TM: 01, 06, 10, 11, 12, 17, 18, 21, 26, 27, 32, 39,
40, 42, 44, 45, 48, 66, 67, 68, 71, 75, 78, 80, 84, Evolution: Rufflet can evolve into Braviary at level 13
87, 88, 90, 93, 94, 100 and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
ability scores (max 20).

Moves
Starting Moves: Leer, Peck
Level 2: Fury Attack, Wing Attack
Level 6: Hone Claws, Scary Face
Level 10: Aerial Ace, Slash, Defog
Level 14: Tailwind, Air Slash, Crush Claw
Level 18: Sky Drop, Whirlwind, Brave Bird, Thrash
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 18, 19, 21, 27, 32, 39,
40, 42, 44, 45, 48, 51, 58, 65, 76, 80, 87, 88, 89,
90, 100

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Braviary #628 Vullaby #629


Medium Normal/Flying Type | Level 8 | SR 12 Tiny Dark/Flying Type | Level 1 | SR 2

Armor Class: 15 Armor Class: 14


Hit Points: 97 Hit Points: 18
Hit Dice: d12 Hit Dice: d6
Speed: 25ft. walking, 30ft. flying Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 12 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception, Survival Proficient Skills: None


Saving Throws: Dexterity, Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Ice, Rock Vulnerabilities: Electric, Fairy, Ice, Rock
Resistances: Bug, Grass Resistances: Dark, Ghost, Grass
Immunities: Ghost, Ground Immunities: Ground, Psychic

Keen Eye: This Pokémon ignores disadvantage when Big Pecks: This Pokémon's AC cannot be reduced by
it relates to sight. an opponent's moves.
Sheer Force: This Pokémon adds its proficiency Overcoat: This Pokémon does not take damage from
bonus to damage rolls while poisoned, burned, weather-related moves like Hail, Weather Ball, etc.
confused, or paralyzed.
Hidden Ability
Hidden Ability Weak Armor: When an attack hits this Pokémon, its
Defiant: When this Pokémon is subject to a move speed increases by 5 feet, but its AC is temporarily
that gives it a status condition, it has advantage on reduced by 1 until the end of battle (for a maximum
the next attack. reduction of -5).

Moves Evolution: Vullaby can evolve into Mandibuzz at level


13 and above. When it evolves, its health increases
Starting Moves: Fury Attack, Leer, Peck, Superpower, by double its level, and it gains 12 points to add to
Wing Attack, Hone Claws, Scary Face its ability scores (max 20).
Level 10: Aerial Ace, Slash, Defog
Level 14: Tailwind, Air Slash Moves
Level 18: Crush Claw, Sky Drop, Whirlwind, Brave Starting Moves: Gust, Leer
Bird, Thrash
Level 2: Fury Attack, Pluck
Learnable Moves:
Level 6: Nasty Plot, Flatter
TM: 01, 06, 08, 10, 11, 15, 17, 18, 19, 21, 27, 32,
Level 10: Feint Attack, Punishment, Defog
39, 40, 42, 44, 45, 48, 51, 58, 65, 68, 76, 80, 87,
88, 89, 90, 100 Level 14: Tailwind, Air Slash, Dark Pulse
Level 18: Embargo, Whirlwind, Brave Bird, Mirror
Move
Learnable Moves:
TM: 06, 10, 11, 12, 17, 18, 19, 21, 27, 30, 32, 39,
40, 41, 42, 44, 45, 46, 48, 51, 63, 66, 76, 77, 87,
88, 89, 90, 95, 97, 100

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Mandibuzz #630
Small Dark/Flying Type | Level 8 | SR 13

Armor Class: 17
Hit Points: 88
Hit Dice: d12
Speed: 25ft. walking, 35ft. flying

STR DEX CON INT WIS CHA


16 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Perception, Intimidation


Saving Throws: Constitution, Wisdom
Vulnerabilities: Electric, Fairy, Ice, Rock
Resistances: Dark, Ghost, Grass
Immunities: Ground, Psychic

Big Pecks: This Pokémon's AC cannot be reduced by Heatmor #631


an opponent's moves. Medium Fire Type | Level 5 | SR 8
Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc. Armor Class: 14
Hit Points: 60
Hidden Ability Hit Dice: d10
Weak Armor: When an attack hits this Pokémon, its Speed: 30ft. walking
speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum
reduction of -5). STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Moves Proficient Skills: Survival
Starting Moves: Bone Rush, Fury Attack, Gust, Leer, Saving Throws: Constitution
Pluck, Nasty Plot, Flatter Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Level 10: Feint Attack, Punishment, Defog
Level 14: Tailwind, Air Slash, Dark Pulse Gluttony: This Pokémon must eat its held berry when
Level 18: Embargo, Whirlwind, Brave Bird, Mirror it falls below ½ of its maximum HP.
Move Flash Fire: This Pokémon takes no damage from fire.
Learnable Moves: Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB
TM: 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 30, 32, bonus on the next fire-type move.
39, 40, 41, 42, 44, 45, 46, 48, 51, 63, 66, 68, 76,
77, 87, 88, 89, 90, 95, 97, 100 Hidden Ability
White Smoke: Other Pokémon's moves or abilities
cannot lower this Pokémon stats.

Moves
Starting Moves: Hone Claws, Incinerate, Lick, Tackle,
Odor Sleuth, Bind
Level 6: Fire Spin, Fury Swipes
Level 10: Snatch, Flame Burst, Bug Bite, Slash
Level 14: Amnesia, Flamethrower
Level 18: Spit Up, Stockpile, Swallow, Flare Blitz,
Inferno
Learnable Moves:
TM: 06, 10, 11, 12, 17, 18, 21, 22, 27, 32, 35, 38,
39, 40, 42, 44, 45, 46, 48, 50, 52, 56, 61, 65, 68,
87, 88, 90, 100

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Durant #632
Tiny Bug/Steel Type | Level 5 | SR 8

Armor Class: 17
Hit Points: 48
Hit Dice: d8
Speed: 35ft. walking

STR DEX CON INT WIS CHA


17 (+3) 18 (+4) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Dexterity, Constitution
Vulnerabilities: Fire
Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
Psychic, Steel
Immunities: Poison
Senses: Darkvision 30ft

Swarm: This Pokémon adds double its STAB bonus


Deino #633
when it has 25% or less of its maximum health. Small Dark/Dragon Type | Level 1 | SR 1

Hustle: When this Pokémon scores a critical hit, it Armor Class: 13


may immediately use the same move to attack again Hit Points: 17
at disadvantage. Hit Dice: d6
Hidden Ability Speed: 20ft. walking
Truant: This Pokémon cannot use the same move in
back to back rounds. STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Moves
Starting Moves: Bite, Fury Cutter, Sand Attack, Vice Proficient Skills: None
Grip, Agility, Metal Claw Saving Throws: Strength, Constitution
Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice
Level 6: Bug Bite, Crunch Resistances: Dark, Electric, Fire, Ghost, Grass, Water
Level 10: Iron Head, Dig Immunities: Psychic
Senses: Blindsight 10ft
Level 14: Entrainment, X-Scissor
Level 18: Iron Defense, Guillotine, Metal Sound Hustle: When this Pokémon scores a critical hit, it
may immediately use the same move to attack again
Learnable Moves: at disadvantage.
TM: 06, 10, 17, 21, 27, 32, 37, 39, 40, 42, 44, 45,
48, 52, 65, 68, 69, 71, 73, 80, 81, 87, 88, 90, 91, Evolution: Deino can evolve into Zweilous at level 13
100 and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
ability scores (max 20).

Moves
Starting Moves: Dragon Rage, Tackle, Focus Energy
Level 2: Bite, Headbutt
Level 6: Dragon Breath, Roar
Level 10: Crunch, Slam, Dragon Pulse
Level 14: Work Up, Dragon Rush, Body Slam
Level 18: Scary Face, Hyper Voice, Outrage
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 41,
42, 44, 45, 46, 48, 73, 77, 82, 87, 88, 90, 97, 100

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Zweilous #634 Hydreigon #635


Medium Dark/Dragon Type | Level 5 | SR 6 Medium Dark/Dragon Type | Level 10 | SR 14

Armor Class: 14 Armor Class: 17


Hit Points: 50 Hit Points: 117
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking, 35ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 19 (+4) 19 (+4) 6 (-2) 16 (+3) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Intimidation


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice
Resistances: Dark, Electric, Fire, Ghost, Grass, Water Resistances: Dark, Electric, Fire, Ghost, Grass, Water
Immunities: Psychic Immunities: Psychic
Senses: Blindsight 30ft Senses: Darkvision 80ft

Hustle: When this Pokémon scores a critical hit, it Levitate: This Pokémon is immune to ground moves.
may immediately use the same move to attack again
at disadvantage.
Moves
Evolution: Zweilous can evolve into Hydreigon at Starting Moves: Bite, Dragon Rage, Focus Energy, Tri
level 17 and above. When it evolves, its health Attack, Headbutt, Roar, Crunch, Slam, Dragon Pulse
increases by double its level, and it gains 15 points
to add to its ability scores (max 20). Level 14: Work Up, Dragon Breath
Level 18: Scary Face, Hyper Voice, Outrage
Moves Learnable Moves:
Starting Moves: Bite, Double Hit, Dragon Rage, Focus TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 19, 21, 26,
Energy, Headbutt 27, 32, 33, 35, 38, 39, 41, 42, 44, 45, 46, 48, 49,
51, 52, 57, 59, 62, 66, 68, 71, 73, 76, 77, 78, 80,
Level 6: Dragon Breath, Roar 82, 87, 88, 89, 90, 91, 94, 97, 100
Level 10: Crunch, Slam, Dragon Pulse
Level 14: Work Up, Dragon Rush, Body Slam
Level 18: Scary Face, Hyper Voice, Outrage
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 41,
42, 44, 45, 46, 48, 73, 77, 82, 87, 88, 90, 97, 100

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Larvesta #636
Small Bug/Fire Type | Level 1 | SR 4

Armor Class: 13
Hit Points: 42
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


15 (+2) 15 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Flying, Rock, Water
Resistances: Bug, Fairy, Fighting, Grass, Ice, Steel
Senses: Darkvision 25ft

Flame Body: The flames from this Pokémon's body


shine dim light in a 15 ft radius. In addition, when hit
by a melee attack, roll a d10. On a 10, the attacker is
burned.
Volcarona #637
Hidden Ability Medium Bug/Fire Type | Level 8 | SR 13
Swarm: This Pokémon adds double its STAB bonus
when it has 25% or less of its maximum health. Armor Class: 16
Hit Points: 105
Evolution: Larvesta can evolve into Volcarona at level Hit Dice: d12
14 and above. When it evolves, its health increases Speed: 25ft. walking, 30ft. flying
by double its level, and it gains 8 points to add to its
ability scores (max 20).
STR DEX CON INT WIS CHA
16 (+3) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Moves
Starting Moves: Ember, String Shot Proficient Skills: Survival
Saving Throws: Constitution
Level 2: Absorb Vulnerabilities: Flying, Rock, Water
Level 6: Take Down Resistances: Bug, Fairy, Fighting, Grass, Ice, Steel
Level 10: Flame Charge
Flame Body: The flames from this Pokémon's body
Level 14: Bug Bite shine dim light in a 15 ft radius. In addition, when hit
Level 18: Double-Edge, Flame Wheel, Bug Buzz, by a melee attack, roll a d10. On a 10, the attacker is
Amnesia, Thrash, Flare Blitz burned.
Learnable Moves: Hidden Ability
TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 28, 29, Swarm: This Pokémon adds double its STAB bonus
32, 35, 38, 42, 43, 44, 48, 50, 61, 62, 87, 88, 89, when it has 25% or less of its maximum health.
90, 93, 100
Moves
Starting Moves: Absorb, Amnesia, Ember, Flame
Wheel, Flare Blitz, Gust, Quiver Dance, String Shot,
Thrash
Level 10: Fire Spin, Whirlwind
Level 14: Silver Wind, Heat Wave, Bug Buzz
Level 18: Rage Powder, Hurricane, Fiery Dance
Learnable Moves:
TM: 04, 06, 10, 11, 15, 16, 17, 19, 20, 21, 22, 27,
28, 29, 32, 35, 38, 40, 42, 43, 44, 48, 50, 61, 62,
68, 76, 84, 87, 88, 89, 90, 93, 100

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Cobalion #638
Medium Steel/Fighting Type | Level 15 | SR 14

Armor Class: 19
Hit Points: 366
Hit Dice: d20
Speed: 40ft. walking

STR DEX CON INT WIS CHA


18 (+4) 18 (+4) 18 (+4) 10 (+0) 15 (+2) 10 (+0)

Proficient Skills: Athletics, Persuasion


Saving Throws: Wisdom, Charisma, Strength
Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dark, Dragon, Grass, Ice, Normal,
Rock, Steel
Immunities: Poison
Senses: Darkvision 100ft, Truesight 100ft

Justified: When this Pokémon is hit by a dark-type


move, it gets advantage on its next attack.

Moves
Starting Moves: Double Kick, Leer, Metal Claw, Quick
Attack, Take Down, Helping Hand, Retaliate, Iron
Head, Sacred Sword, Swords Dance, Quick Guard
Terrakion #639
Level 18: Work Up, Metal Burst, Close Combat Medium Rock/Fighting Type | Level 15 | SR 14
Learnable Moves:
Armor Class: 17
TM: 01, 04, 05, 06, 10, 12, 15, 17, 20, 21, 27, 32,
Hit Points: 366
33, 37, 40, 42, 44, 48, 52, 54, 68, 69, 71, 72, 73,
Hit Dice: d20
75, 77, 81, 84, 87, 88, 90, 91, 100
Speed: 40ft. walking

STR DEX CON INT WIS CHA


20 (+5) 18 (+4) 18 (+4) 10 (+0) 16 (+3) 10 (+0)

Proficient Skills: Athletics, Survival


Saving Throws: Strength, Constitution, Wisdom
Vulnerabilities: Fairy, Fighting, Grass, Ground, Psychic,
Steel, Water
Resistances: Bug, Dark, Fire, Normal, Poison, Rock
Senses: Darkvision 100ft, Truesight 100ft

Justified: When this Pokémon is hit by a dark-type


move, it gets advantage on its next attack.

Moves
Starting Moves: Double Kick, Leer, Quick Attack,
Smack Down, Take Down, Helping Hand, Retaliate,
Rock Slide, Sacred Sword, Swords Dance, Quick
Guard
Level 18: Work Up, Stone Edge, Close Combat
Learnable Moves:
TM: 01, 04, 05, 06, 10, 12, 15, 17, 20, 21, 23, 26,
27, 32, 33, 37, 39, 40, 42, 44, 48, 52, 54, 68, 71,
75, 77, 78, 80, 81, 84, 87, 88, 90, 100

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Virizion #640
Medium Grass/Fighting Type | Level 15 | SR 14

Armor Class: 17
Hit Points: 366
Hit Dice: d20
Speed: 40ft. walking

STR DEX CON INT WIS CHA


18 (+4) 19 (+4) 18 (+4) 10 (+0) 17 (+3) 10 (+0)

Proficient Skills: Acrobatics, Survival


Saving Throws: Dexterity, Constitution, Wisdom
Vulnerabilities: Fairy, Fire, Flying, Ice, Poison, Psychic
Resistances: Dark, Electric, Grass, Ground, Rock,
Water
Senses: Darkvision 100ft, Truesight 100ft
Tornadus #641
Justified: When this Pokémon is hit by a dark-type Medium Flying Type | Level 15 | SR 14
move, it gets advantage on its next attack.
Armor Class: 16
Hit Points: 232
Moves Hit Dice: d12
Starting Moves: Double Kick, Leer, Magical Leaf, Speed: 50ft. flying
Quick Attack, Take Down, Helping Hand, Retaliate,
Giga Drain, Sacred Sword, Swords Dance, Quick
Guard STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 17 (+3) 12 (+1) 16 (+3) 10 (+0)
Level 18: Work Up, Leaf Blade, Close Combat
Learnable Moves: Proficient Skills: Athletics, Acrobatics, Nature
TM: 01, 04, 05, 06, 10, 11, 12, 15, 16, 17, 20, 21, Saving Throws: Dexterity, Strength, Wisdom
22, 27, 32, 33, 40, 42, 44, 48, 52, 53, 54, 68, 71, Vulnerabilities: Electric, Ice, Rock
75, 77, 81, 86, 87, 88, 90, 96, 100 Resistances: Bug, Fighting, Grass
Immunities: Ground
Senses: Darkvision 100ft, Truesight 100ft

Prankster: Once per short rest, this Pokémon can


move to the top of initiative order in a single round,
but must use a status-affecting move on its turn.

Hidden Ability
Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on
the next attack.

Form Change: Tornadus' default form is "Incarnate


Forme". When given a Reveal Glass to hold, it can
change to "Therian Forme" at will. In Therian Forme,
its abilities are replaced with Regenerator.

Moves
Starting Moves: Astonish, Gust, Swagger, Uproar, Bite,
Revenge, Air Cutter, Extrasensory, Agility, Air Slash
Level 18: Crunch, Tailwind, Rain Dance, Hurricane,
Dark Pulse, Hammer Arm, Thrash
Learnable Moves:
TM: 06, 08, 10, 12, 15, 17, 18, 21, 23, 27, 29, 31,
32, 34, 36, 40, 41, 42, 44, 45, 46, 48, 52, 56, 58,
59, 62, 63, 66, 68, 76, 86, 87, 88, 89, 90, 97, 100

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Thundurus #642
Medium Electric/Flying Type | Level 15 | SR 14

Armor Class: 16
Hit Points: 232
Hit Dice: d12
Speed: 50ft. flying

STR DEX CON INT WIS CHA


17 (+3) 20 (+5) 17 (+3) 12 (+1) 16 (+3) 10 (+0)

Proficient Skills: Athletics, Acrobatics, Nature


Saving Throws: Dexterity, Strength, Wisdom
Vulnerabilities: Ice, Rock
Resistances: Bug, Fighting, Flying, Grass, Steel
Immunities: Ground
Senses: Darkvision 100ft, Truesight 100ft

Prankster: Once per short rest, this Pokémon can


move to the top of initiative order in a single round,
but must use a status-affecting move on its turn.

Hidden Ability
Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on
the next attack.
Reshiram #643
Form Change: Thundurus' default form is "Incarnate Large Dragon/Fire Type | Level 20 | SR 15
Forme". When given a Reveal Glass to hold, it can
change to "Therian Forme" at will. In Therian Forme,
Armor Class: 18
its abilities are replaced with Volt Absorb.
Hit Points: 505
Hit Dice: d20
Moves Speed: 40ft. walking, 60ft. flying
Starting Moves: Astonish, Swagger, Thunder Shock,
Uproar, Bite, Revenge, Shock Wave, Heal Block, STR DEX CON INT WIS CHA
Agility, Discharge
21 (+5) 19 (+4) 20 (+5) 14 (+2) 18 (+4) 10 (+0)
Level 18: Crunch, Charge, Nasty Plot, Thunder, Dark
Pulse, Hammer Arm, Thrash Proficient Skills: All Skills
Learnable Moves: Saving Throws: Wisdom, Constitution, Intelligence
Vulnerabilities: Dragon, Ground, Rock
TM: 06, 08, 10, 12, 15, 17, 18, 21, 23, 24, 25, 27, Resistances: Bug, Electric, Fire, Grass, Steel
29, 31, 32, 34, 36, 41, 42, 44, 45, 46, 48, 52, 56, Senses: Darkvision 100ft, Truesight 100ft
57, 58, 59, 63, 66, 67, 68, 72, 73, 76, 86, 87, 88,
89, 90, 91, 93, 97, 100 Turboblaze: This Pokémon’s moves completely
ignore any ability that would hinder or prevent their
effect on the target or the user's ability to hit the
target.

Moves
Starting Moves: Dragon Rage, Fire Fang, Imprison,
Ancient Power, Flamethrower, Dragon Breath, Slash,
Extrasensory, Fusion Flare, Dragon Pulse, Crunch,
Fire Blast, Outrage, Hyper Voice, Blue Flare
Learnable Moves:
TM: 02, 06, 10, 11, 15, 16, 17, 19, 20, 21, 22,, 27,
29,, 30, 32, 33, 35, 38, 39, 42, 43, 44, 48, 49, 50,
51, 52, 56, 59, 61, 65, 66, 68, 71, 76, 80, 82, 87,
88, 90, 100

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Zekrom #644
Large Dragon/Electric Type | Level 20 | SR 15

Armor Class: 18
Hit Points: 505
Hit Dice: d20
Speed: 40ft. walking, 60ft. flying

STR DEX CON INT WIS CHA


21 (+5) 19 (+4) 20 (+5) 14 (+2) 18 (+4) 10 (+0)

Proficient Skills: All Skills


Saving Throws: Wisdom, Constitution, Intelligence
Vulnerabilities: Dragon, Fairy, Ground, Ice
Resistances: Electric, Fire, Flying, Grass, Steel, Water
Senses: Darkvision 100ft, Truesight 100ft
Landorus #645
Teravolt: This Pokémon’s moves completely ignore Medium Ground/Flying Type | Level 15 | SR 14
any ability that would hinder or prevent their effect
on the target or the user's ability to hit the target. Armor Class: 16
Hit Points: 246
Hit Dice: d12
Moves Speed: 50ft. flying
Starting Moves: Dragon Rage, Thunder Fang,
Imprison, Ancient Power, Thunderbolt, Dragon
Breath, Slash, Zen Headbutt, Fusion Bolt, Dragon STR DEX CON INT WIS CHA
Claw, Crunch, Thunder, Outrage, Hyper Voice, Bolt 18 (+4) 18 (+4) 18 (+4) 12 (+1) 16 (+3) 10 (+0)
Strike
Learnable Moves: Proficient Skills: Athletics, Acrobatics, Nature
Saving Throws: Dexterity, Strength, Wisdom
TM: 02, 06, 10, 15, 16, 17, 18, 19, 20, 21, 24, 25, Vulnerabilities: Ice, Water
27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51, 52, 56, Resistances: Bug, Fighting, Poison
57, 59, 65, 66, 68, 71, 72, 73, 76, 80, 82, 87, 88, Immunities: Electric, Ground
90, 91, 93, 100 Senses: Darkvision 100ft, Truesight 100ft

Sand Force: During a Sandstorm, this Pokémon can


double its STAB when it hits an opponent.

Hidden Ability
Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
confused, or paralyzed.

Form Change: Landorus' default form is "Incarnate


Forme". When given a Reveal Glass to hold, it can
change to "Therian Forme" at will. In Therian Forme,
its abilities are replaced with Intimidate.

Moves
Starting Moves: Block, Imprison, Mud Shot, Rock
Tomb, Punishment, Bulldoze, Rock Throw,
Extrasensory, Swords Dance, Earth Power
Level 18: Rock Slide, Earthquake, Sandstorm, Fissure,
Stone Edge, Hammer Arm, Outrage
Learnable Moves:
TM: 04, 06, 08, 10, 15, 17, 21, 23, 26, 27, 29, 31,
32, 34, 36, 37, 39, 42, 44, 45, 48, 52, 56, 59, 64,
66, 68, 69, 71, 75, 76, 78, 80, 86, 87, 88, 89, 90,
100

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Kyurem #646
Large Dragon/Ice Type | Level 20 | SR 15

Armor Class: 19
Hit Points: 524
Hit Dice: d20
Speed: 40ft. walking, 60ft. flying

STR DEX CON INT WIS CHA


19 (+4) 20 (+5) 22 (+6) 14 (+2) 20 (+5) 15 (+2)

Proficient Skills: All Skills


Saving Throws: All Abilities
Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel
Resistances: Electric, Grass, Water
Senses: Darkvision 100ft, Truesight 100ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Form Change: While in the presence of a willing


Reshiram or Zekrom, Kyurem can fuse with one of
the willing Pokemon, at will, with the help of a DNA
Splicer. This process is called Absofusion and will
result in a White Kyurem (if fused with Reshiram) or
Black Kyurem (if fused with Zekrom).
White Kyurem #646
Large Dragon/Ice Type | Level 20 | SR 15
Moves
Starting Moves: Dragon Rage, Icy Wind, Imprison, Armor Class: 20
Ancient Power, Ice Beam, Dragon Breath, Slash, Scary Hit Points: 574
Face, Glaciate, Dragon Pulse, Endeavor, Blizzard, Hit Dice: d20
Outrage, Hyper Voice Speed: 50ft. walking, 70ft. flying
Learnable Moves:
TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19, STR DEX CON INT WIS CHA
20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51,
20 (+5) 20 (+5) 22 (+6) 14 (+2) 22 (+6) 18 (+4)
52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90,
91, 100
Proficient Skills: All Skills
Saving Throws: All Abilities
Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel
Resistances: Electric, Grass, Water
Senses: Darkvision 100ft, Truesight 100ft

Turboblaze: This Pokémon’s moves completely


ignore any ability that would hinder or prevent their
effect on the target or the user's ability to hit the
target.

Moves
Starting Moves: Dragon Rage, Icy Wind, Imprison,
Ancient Power, Ice Beam, Dragon Breath, Slash, Scary
Face, Glaciate, Dragon Pulse, Endeavor, Blizzard,
Outrage, Hyper Voice, Fusion Flare, Ice Burn
Learnable Moves:
TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19,
20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51,
52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90,
91, 100

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Black Kyurem #646


Large Dragon/Ice Type | Level 20 | SR 15

Armor Class: 20
Hit Points: 574
Hit Dice: d20
Speed: 50ft. walking, 70ft. flying

STR DEX CON INT WIS CHA


22 (+6) 22 (+6) 22 (+6) 14 (+2) 18 (+4) 18 (+4)

Proficient Skills: All Skills


Saving Throws: All Abilities
Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel
Resistances: Electric, Grass, Water
Senses: Darkvision 100ft, Truesight 100ft

Teravolt: This Pokémon’s moves completely ignore


any ability that would hinder or prevent their effect
on the target or the user's ability to hit the target.

Moves
Starting Moves: Dragon Rage, Icy Wind, Imprison,
Ancient Power, Ice Beam, Dragon Breath, Slash, Scary
Keldeo #647
Medium Water/Fighting Type | Level 15 | SR 14
Face, Glaciate, Dragon Pulse, Endeavor, Blizzard,
Outrage, Hyper Voice, Fusion Bolt, Freeze Shock
Armor Class: 17
Learnable Moves: Hit Points: 366
TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19, Hit Dice: d20
20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51, Speed: 40ft. walking
52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90,
91, 100 STR DEX CON INT WIS CHA
16 (+3) 21 (+5) 19 (+4) 8 (-1) 14 (+2) 14 (+2)

Proficient Skills: Athletics, Acrobatics


Saving Throws: Dexterity, Wisdom, Charisma
Vulnerabilities: Electric, Grass, Psychic, Fairy, Flying
Resistances: Bug, Dark, Fire, Ice, Rock, Steel, Water
Senses: Darkvision 100ft, Truesight 100ft

Justified: When this Pokémon is hit by a dark-type


move, it gets advantage on its next attack.

Form Change: Keldeo's standard form is "Ordinary


Form". When it learns the move "Secret Sword", it
changes into "Resolute Form" as long as the move is
in its move list.

Moves
Starting Moves: Aqua Jet, Bubble Beam, Double Kick,
Leer, Take Down, Helping Hand, Retaliate, Aqua Tail
Level 18: Secret Sword, Swords Dance, Quick Guard,
Work Up, Hydro Pump, Close Combat
Learnable Moves:
TM: 01, 04, 05, 06, 07, 10, 12, 15, 17, 18, 20, 21,
27, 32, 33, 40, 42, 44, 48, 52, 54, 55, 68, 71, 75,
77, 81, 84, 87, 88, 90, 94, 100

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Meloetta - Aria #648


Tiny Normal/Psychic Type | Level 15 | SR 15

Armor Class: 18
Hit Points: 246
Hit Dice: d12
Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


15 (+2) 17 (+3) 19 (+4) 14 (+2) 18 (+4) 18 (+4)

Proficient Skills: Acrobatics, Persuasion, Performance


Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Dark
Resistances: Psychic
Immunities: Ghost
Senses: Darkvision 100ft, Truesight 100ft

Serene Grace: The DC to avoid a negative status


condition from this Pokémon is increased by 1.
Meloetta - Pirouette
#648
Form Change: As long as Meloetta is outside of Tiny Normal/Fighting Type | Level 15 | SR 15
battle, it assumes "Aria Forme". When the move
"Relic Song" is used, Meloettta interchanges
between "Aria Forme" and "Pirouette Forme". Armor Class: 17
Hit Points: 246
Hit Dice: d12
Moves Speed: 30ft. walking, 30ft. flying
Starting Moves: Confusion, Quick Attack, Round,
Sing, Teeter Dance, Acrobatics, Psybeam, Echoed STR DEX CON INT WIS CHA
Voice, Relic Song
20 (+5) 19 (+4) 17 (+3) 16 (+3) 16 (+3) 10 (+0)
Level 18: U-Turn, Wake-Up Slap, Psychic, Hyper
Voice, Role Play, Close Combat, Perish Song Proficient Skills: Acrobatics, Persuasion, Performance
Learnable Moves: Saving Throws: Wisdom, Dexterity
Vulnerabilities: Fairy, Fighting, Flying, Psychic
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, Resistances: Bug, Dark, Rock
24, 25, 27, 29, 30, 31, 32, 42, 44, 47, 48, 49, 52, Immunities: Ghost
53, 56, 57, 62, 63, 65, 66, 68, 71, 73, 77, 85, 86, Senses: Darkvision 100ft, Truesight 100ft
87, 88, 89, 90, 92, 99, 100
Serene Grace: The DC to avoid a negative status
condition from this Pokémon is increased by 1.

Form Change: As long as Meloetta is outside of


battle, it assumes "Aria Forme". When the move
"Relic Song" is used, Meloettta interchanges
between "Aria Forme" and "Pirouette Forme".

Moves
Starting Moves: Confusion, Quick Attack, Round,
Sing, Teeter Dance, Acrobatics, Psybeam, Echoed
Voice, Relic Song
Level 18: U-Turn, Wake-Up Slap, Psychic, Hyper
Voice, Role Play, Close Combat, Perish Song
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21,
24, 25, 27, 29, 30, 31, 32, 42, 44, 47, 48, 49, 52,
53, 56, 57, 62, 63, 65, 66, 68, 71, 73, 77, 85, 86,
87, 88, 89, 90, 92, 99, 100

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Genesect #649
Medium Bug/Steel Type | Level 15 | SR 15

Armor Class: 17
Hit Points: 232
Hit Dice: d12
Speed: 40ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


20 (+5) 19 (+4) 17 (+3) 16 (+3) 16 (+3) 10 (+0)

Proficient Skills: Athletics, Acrobatics, Survival,


Arcana
Saving Throws: Strength, Constitution, Intelligence
Vulnerabilities: Fire
Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
Psychic, Steel
Immunities: Poison
Senses: Darkvision 100ft

Download: Once per short rest, this Pokémon can


choose a different damage type for one of their
normal attacks.

Moves
Starting Moves: Magnet Rise, Metal Claw, Quick
Attack, Screech, Techno Blast, Fury Cutter, Lock-On,
Flame Charge, Magnet Bomb, Slash, Metal Sound,
Signal Beam
Level 18: Tri Attack, X-Scissor, Bug Buzz, Simple
Beam, Zap Cannon, Hyper Beam, Self-Destruct
Learnable Moves:
TM: 06, 10, 13, 14, 15, 16, 17, 21, 22, 24, 25, 27,
29, 32, 33, 35, 40, 42, 43, 44, 48, 53, 57, 64, 65,
68, 69, 73, 76, 81, 83, 87, 88, 89, 90, 91, 97, 100

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