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Advanced engine needed : GZDoom 1.8.0 (ZDoom 2.7.0)


Primary purpose : Single play
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Title : Project MSX version 0.2a (Beta 2)
Filename : projectmsx_v0.2a.pk3
Release date : July 21, 2013
Author : MagSigmaX
Email Address : mag.sigma88dmc(AT)gmail.com

Description : Project MSX is a gameplay mod that blends the best of


both modern and
old-school FPS shooty action. Bringing a gameplay that is both
tactical and fast
paced. The player is now equiped with an awesome power suit that
will give
him/her new powers that must be mastered in order to survive.

Is recomended that you use GZDoom to run this mod, since it uses
a
lot of truecolor graphics with transparency that simply won't
display as intented if you run it in software mode.

Widescreen is now supported :)

Author note : Beta 2 comes out more than a year and half later after the Beta
1,
AND past my June 30th deadline... Goddamn I suck
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* What is included *

New levels : No
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None

* Play Information *

Game : Doom or Doom 2


Map # : Any vanilla map
Single Player : Yes, designed for
Cooperative 2-4 Player : NOT SUPPORTED YET (Sorry..)
Deathmatch 2-4 Player : NOT SUPPORTED YET (Sorry..)
Difficulty Settings : Yes

* Construction *

Base : Weapons are 3D models rips from others sources like


gamebanana.com, other games like FEAR, HALO, UT2k4 and Crysis.
The models
were edited and were animated entirely for this mod alone.
Some enemies come directly from the realm667 bestiary.
The HUD is made from scratch by me.
Build Time : The project began in February 2009, so more than 4 years,

And is still not done yet :/ ...

Editor(s) used : SlumpED, Slade3, Photoshop, 3DSMax 2010, Audacity,


Soundbooth,
Sony Vegas, After Effects.

Known Bugs : Not new known bugs in this version yet.

* Copyright / Permissions *

Authors CANNOT NOT use original assets of this mod without permission (Example: The
HUD)

Assets from other sources but that were edited by me for this mod can be used if
they are credited (Example: the weapons)

Other assets used in the mod that were not modified from their original source can
be used since I didn't create or edit them.

* Where to get the file that this text file describes *

Look for Project MSX in youtube to find links of the mod, also looking on the
official thread at
the ZDoom forums.

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