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1 action 120 feet 1 action 5 feet 1 action 120 feet 1 action 60 feet
V, S Instant V, M Instant V, S Instant V, S, M Instant
A weapon A weapon
As part of the action used to cast this spell, you must Each creature in a 10-foot-radius sphere
You hurl a mote of fire at a make a melee attack with a weapon against one You create three fire rays. You
must make a Constitution save. A
creature or object within creature within the spell's range, otherwise the spell
fails. On a hit, the target suffers the attack's normal
can hurl them at one target or creature takes 3d8 thunder damage on a
range. Make a ranged spell effects, and green fire leaps from the target to a several. Make a ranged spell failed save or half as much on a success.
different creature of your choice that you can see within
attack for each ray. On a hit, the A creature of inorganic material has
attack against the target. 5 feet of it. The second creature takes fire damage
disadvantage on the save.
equal to your spellcasting ability modifier. This spell's
damage increases when you reach higher levels. target takes 2d6 fire damage.
On a hit, the target takes 1d10 At higher level
A nonmagical object that isn't being worn
fire damage. A flammable At 5th level, the melee attack deals an extra 1d8 fire At Higher Levels: You create or carried also takes the damage if it's in
damage to the target, and the fire damage to the
one additional ray for each slot the spell's area.
object hit by this spell ignites if second creature increases to 1d8 + your spellcasting
ability modifier. Both damage rolls increase by 1d8 at
level above 2nd. At Higher Levels: The damage increases
it isn’t being worn or carried. 11th level and 17th level.
by 1d8 for each slot level above 2nd.
Wizard Cantrip, Evocation Wizard Cantrip, Evocation Wizard 2nd, Evocation Wizard 2nd, Evocation
1 reaction Self 1 reaction Self 1 action Touch 1 action Self (15ft cube)
At Higher Levels: The extra damage already has such an effect by one At Higher Levels: When you cast this spell using
increases by 1d6 for each slot level of them, the target has advantage a spell slot of 2nd level or higher, the damage
above 1st. on any new saving throw against it. increases by 1d8 for each slot level above 1st.
Wizard 1st, Abjuration Wizard 1st, Abjuration Wizard 1st, Abjuration Wizard 1st, Evocation