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providing them a bonus to their Endurance for purposes of

SQUISHY SUNDAY surviving it.

I.C.E Technology +3
17th April 2016 Alloy Skeleton +2
This week we detail a selection of weapons used by the Each Cyberlimb +1
Cult. Some of these weapons are particularly useful within Alloy Skull +1
Cult warrens as they are are designed to attack the target
whilst having minimal impact on the environment. The Neutron Purifier ignores all armour and shields.

- Brutal Games Murder Vectors


Damage D6+6
Don’t forget to check out our pages: Range Special
Rate 2
Facebook - facebook.com/CorpRPG EMPS 15
Twitter - twitter.com/BrutallyGamey
Website - corpgame.com These ingeniously vicious semi-autonomous weapons
Online Shop - http://www.drivethrurpg.com/browse/ take the form of pentagonal or hexagonal blades of
pub/2380/Brutal-Games nanofabricated ceramic fitted with a small antigravity
generator and a crude, bestial A.I. capable of separating
Your feedback is always welcome. Just write to us at friend from foe. When activated they hang in the air around
Malenbrach@gmail.com and tell what we can do to make their user, zipping off at high speeds toward hostiles
your gaming experience even better. and cutting them to ribbons before returning like orbiting
comets.
Written by James Norbury & Matthew Keevil
System
Neutron Purifier To use Murder Vectors the operator must fit a control
Damage Special unit to their process socket or neural jack, occupying
Range Medium one space normally reserved for task chips. They attack
Rate 1 independently without using up the user’s turn, with an AT
EMPS 12 of 8 + the user’s Internal A.I. Multiple Murder Vectors can
be used simultaneously, in which case the user can split
Inspired by the UIG’s ‘Death Engine’ Seraphim Heavy their Internal A.I. bonus between each of them as they
Repeater - a weapon most admired by the Cult for its see fit (e.g. a cultist with an Internal A.I. of 5 could give
ability to annihilate organic tissue but leave the Machine one Murder Vector an At of 10 and another an AT of 11, or
untouched - created without the aid of Archon technology. give one an AT of 8 and another an AT of 13 or any other
Most Neutron Purifiers start out as radiation cleansers combination).The maximum number of Murder Vectors that
for sterilising cleanrooms and radiation treating materials can be operated at once is equal to the user’s Internal A.I/2
before being amped up to weapons-grade output.
The Shredder
System Razorwire Net Gun
If hit by the Neutron Purifier the target must roll below their 2D6 damage
Endurance on a 2D8 else they die instantly with no chance Range 20 Meters
of recovery. Rate 1
EMPS Immune
Augmented Targets Tactical Firearm
More heavily augmented individuals have an easier Takes 2 rounds to reload.
time enduring the high radiation emitted by this weapon,

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This bulky, tubular weapon fires a rapidly opening, infection completely.
weighted net which is designed to wrap around a target and
bring them to the ground. The net is made of heavy gauge Example
steel rope laced with savagely sharp blades which deal Suffer Not the Manpig hits an Agent in the leg with a round
additional damage when the target tries to break free. from the conversion cannon. It deals D6 damage. At the
start of the next round it spreads to his torso. One the next
System round it spreads to his right arm. At this point the Agent
The attacker gains +4 to attack against the target. If starts to panic and rams his fist into a power core in the
successful the target is trapped and must roll Strength + hope of killing the infection. He sustains 38 damage but is
Agility at -6 to escape. Each attempt deals the target an thankfully purged. Suffer Not the Manpig shoots him again.
additional 2D6 damage.
If a target has all their body parts covered with the fluid,
Conversion Cannon they die and become a mindless, programmable drone
D6 Damage under the control of the cult. It is rumoured that some
Range Medium drones have been brought back to their former state but
Rate 1 this is unsubstantiated and there are no living witnesses.
EMPS 15 Basic drones have all STATS at 5, AV 2, 30HP, Athletics
Tactical Firearm 2 and Close Combat 3, but they are ready to receive
programming from the Cult’s machine speakers.
This black, tortured-looking weapon bristles with dark
spines between which arcs of red electricity leap and spark. Smelter - Cult Sidearm
It is loaded with hand crafted nanite payloads which are 2D10 Damage + Smelter Effect
programmed by the cult’s most adept machina linguists and Range 15 Meters
machine speakers. Rate 2
EMPS Immune
Upon impact, the shell explodes like a paintball soaking Light Firearm
the target with a glistening black mercurial fluid which
rapidly binds to the target’s flesh and begins the conversion This enormous pistol can only be wielded by those with
process. Strength 10 and hands with a span of 12+ inches. It
resembles a reinforced drainpipe, encrusted with heavy
System coil wrappings and a huge, glowing capacitor attached
Once hit with a nanite payload, the target has only a few under the barrel. The pistol fires a custom-forged oversize
rounds to halt the infection of become a drone of the cult. shotgun shell, the contents of which are superheated the
Each round the nanites infect a new adjacent body part weapon’s giant capacitor. Anyone hit by the Smelter’s
until they are all claimed and the drone is born. (Use the hit boiling payload stands a chance to take additional damage
location table on page 146 to see where the round hits.) as the liquid metal burns a path though their body dealing
all manner of horrendous internal damage.
There are 4 ways to stop the spread.
1. Sever the affected part. System
2. Deal 5 EMP Damage to each affected part. (A pistol Smelting - If any of the smelter’s damage dice roll a 10,
can shoot 1 part per shot, a tactical firearms can shoot re-roll them and add them to the damage. Keep doing this
two adjacent parts per round and a cannon will affect until you stop rolling 10s.
infected areas.)
3. Use a toxin purse. (This will flush clean all affected Pulping - If the damage is a double 9, the smelter pulps a
areas). random body part from the table on page 146. Re-roll any
4. Connect oneself to an industrial level of mains rolls of ‘torso’.
electricity. (4D10 damage) See Eastern Bank page 65
for more details. This has a 60% chance to destroy the

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