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Class Acts: Ranger

By Peter Schaefer
Illustration by Sarah Stone

Rangers make excellent archers, dealing out death wound them so they cannot move. When you ready Level 1 Encounter
from a distance with bow or crossbow. Some have your bow, your opponents know you intend to strike Exploits
focused their efforts on impeding and trapping their them down if they move through the area you cover
enemies. The high precision these rangers bring to or near the ally you protect. Your allies benefit from Hindering Shot Ranger Attack 1
the battlefield allows them to control the flow of your skill with the bow as well, since you use every An arrow in the leg slows even the hardiest creature.
battle without stepping foot near an adversary. Your trick shot in the book to give them an advantage. Encounter ✦ Martial, Weapon
attacks pin foes to the ground or to the wall and Standard Action Ranged weapon

Level 1 At-Will Exploits Target: One creature


Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is
Warning Shot Ranger Attack 1 slowed until the end of your next turn.
One arrow presages another.
At Will ✦ Martial, Weapon Level 1 Daily Exploits
Standard Action Ranged weapon
Primary Target: One creature
Primary Attack: Dexterity vs. AC Guardian Arrow Ranger Attack 1
Hit: 1[W] + Dexterity modifier damage, and choose 1 square You slam an arrow home and promise more if harm befalls
in or adjacent to the primary target’s space. If a creature your friend.
moves into that square before the start of your next turn, Daily ✦ Martial, Weapon
you can make a secondary attack against the new target as Standard Action Ranged weapon
an immediate reaction. Target: One creature
Level 21: 2[W] + Dexterity modifier damage. Attack: Dexterity vs. AC
Trigger: A creature moves into the designated square. Hit: 2[W] + Dexterity modifier damage.
Secondary Target: The triggering creature Miss: Half damage.
Secondary Attack: Dexterity vs. AC Effect: Choose an ally adjacent to the target. Until the end of
Hit: 1[W] damage the encounter, if the target attacks that ally, you can make
Level 21: 1[W] + Dexterity modifier damage. a ranged basic attack against the target as an immedi-
ate interrupt. You cannot make this attack if the target is
marked by that ally.

TM & © 2009
2010 Wizards of the Coast LLC. All rights reserved. J a n u a r y 2 010 | D r ag o n 3 8 3
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Class Acts: Ranger

Level 2 Utility Exploits Level 6 Utility Exploits Level 10 Utility Exploits


Archer’s Stairway Ranger Utility 2 Arrow of the Savior Ranger Utility 6 Defensive Volley Ranger Utility 10
A stairway of arrows appears where you point your bow. Your arrow saves a falling friend by pinning him or her to a Your swift arrow weakens an enemy’s attack.
Encounter ✦ Martial, Weapon nearby wall, or presenting a sudden handhold. Encounter ✦ Martial
Standard Action Ranged weapon Encounter ✦ Martial, Weapon Immediate Reaction
Effect: Until the end of the encounter, the DC for climbing up Immediate Interrupt Ranged weapon Trigger: An ally is hit by an attack
to 5 wall squares within range is reduced by twice your Trigger: A creature in range falls and has a wall or floor within Effect: You reduce the damage the ally takes by your Dexterity
Dexterity modifier. 1 square of it modifier plus half your level.
Target: The triggering creature
Effect: The creature can attempt a saving throw to avoid falling
Level 3 Encounter Exploits farther. If successful, you can slide the creature 1 square to Level 13 Encounter Exploits
a horizontal surface, or to a vertical surface that the crea-
ture now climbs.
Covering Volley Ranger Attack 3 Warding Shot Ranger Attack 13
A series of arrows convinces your foes to take a different path. The first hit tells the enemy that you intend to make another if
Encounter ✦ Martial, Weapon Level 7 Encounter Exploits it makes a wrong move.
Standard Action Area burst 1 within weapon range Encounter ✦ Martial, Weapon
Target: Each creature in burst Pinning Shot Ranger Attack 7 Standard Action Ranged weapon
Attack: Dexterity vs. AC Target: One creature
Hit: 1[W] + Dexterity modifier damage. A creature that moves Your arrow passes through one enemy to pin another. Attack: Dexterity vs. AC
into the area before the start of your next turn takes 5 Encounter ✦ Martial, Weapon Hit: 2[W] + Dexterity modifier damage. If the target moves
damage. Standard Action Ranged weapon into a space adjacent to an ally before the start of your next
Target: One creature turn, you can make a ranged basic attack against the target
Attack: Dexterity vs. AC as an immediate reaction.
Level 5 Daily Exploits Hit: 1[W] + Dexterity modifier damage. The target and one
enemy adjacent to the target are immobilized until the end
Flying Steel Ranger Attack 5
of your next turn. Level 15 Daily Exploits
Your arrows force your opponent to take cover.
Daily ✦ Martial, Weapon Level 9 Daily Exploits Tracking the Target Ranger Attack 15
Standard Action Ranged weapon Your first target leads you to more.
Target: One creature Thousand Arrow Awareness Ranger Attack 9 Daily ✦ Martial, Weapon
Attack: Dexterity vs. AC Standard Action Ranged weapon
Hit: 2[W] + Dexterity modifier damage. You mark an area in your mind and feed arrows into it every Target: One creature
Miss: Half damage. time you have a spare moment. Attack: Dexterity vs. AC
Effect: Until the end of the encounter, if the target ends its turn Daily ✦ Martial, Weapon Hit: 3[W] + Dexterity modifier damage.
without cover from you, you can make a ranged basic at- Standard Action Area burst 1 within weapon range Miss: Half damage.
tack against the target as an immediate reaction. This effect Target: Each creature in burst Effect: Until the end of the encounter, whenever the target
also ends if the target has cover from you at the end of any Attack: Dexterity vs. AC moves adjacent to another enemy, you can make an attack
of your turns. Hit: 1[W] + Dexterity modifier damage. against that enemy as an immediate reaction.
Effect: Until the end of the encounter, when a creature moves
into the area, you can make a ranged basic attack against
that creature as an opportunity action. You can move the
affected area up to 3 squares with a move action.

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Class Acts: Ranger

Level 16 Utility Exploits Level 23 Encounter Exploits Level 29 Daily Exploits


Back on Target Ranger Utility 16 Dangerous Friends Ranger Attack 23 Imprisoning Arrows Ranger Attack 29
Your arrow deflects an ally’s attack back onto its true course. You let your foe’s friends know that proximity to the foe adds When your victim moves, you shut him down.
an element of danger. Daily ✦ Martial, Weapon
Daily ✦ Martial, Weapon
Immediate Interrupt Ranged weapon Encounter ✦ Martial, Weapon Standard Action Ranged weapon
Trigger: An ally misses an enemy within range with a ranged Standard Action Ranged weapon Target: One creature
attack. Target: One creature Attack: Dexterity vs. AC
Effect: The ally can reroll the attack with a +4 power bonus. Attack: Dexterity vs. AC Hit: 5[W] + Dexterity modifier damage.
Hit: 3[W] + Dexterity modifier damage. When an enemy Miss: Half damage.
moves into a square within 2 squares of the target before Effect: Until the end of the encounter, when the target moves,
Level 17 Encounter Exploits the start of your next turn, you can make a ranged basic you can make a ranged basic attack against the target as an
attack against that enemy as a free action. immediate interrupt. If that attack hits, the target ends its
movement.
Entrapping Arrows Ranger Attack 17
If your enemies move too far, you teach them why they Level 25 Daily Exploits About the Author
shouldn’t.
Peter Schaefer is a friend to the lesser known creatures of
Encounter ✦ Martial, Weapon Pinning Arrow Rain Ranger Attack 25 the world. The dust fairies look up to him as an older brother.
Standard Action Area burst 1 within weapon range Tarnish sprites leave their home in the silverware drawer
A hail of your arrows traps your foes.
Target: Each enemy in burst nightly to invite him to play their game of color poetry. Stain
Attack: Dexterity vs. AC Daily ✦ Martial, Weapon imps taunt him, as they do all creatures, but with a shred less
Hit: 1[W] + Dexterity modifier damage. If the target leaves the Standard Action Area burst 1 within weapon range spite. Water droplings offer to wage war on the imps on his
area of the burst before the start of your next turn, you can Target: Each enemy in burst behalf, in concert with their sometimes allies the suds, but he
make a ranged basic attack against that enemy as a free Attack: Dexterity vs. AC. Make two attack rolls per target. politely declines. The twin fiends Tear and Wear repair the
action. If that attack hits, the target ends its movement. Hit: 2[W] + Dexterity modifier damage, and the target is im- damage their constant playful wrestling does to his clothes,
mobilized on the first hit (save ends). If both attacks hit, and he is grateful for it. And when Peter works as an RPG
add 2[W] to the damage dealt and the target is restrained developer on such projects as Adventurer’s Vault™ 2, Divine
Level 19 Daily Exploits instead of immobilized (save ends). Power™, and many D&D Insider articles, his friends offer a
chorus of helpful comments that he cheerfully integrates.
Surprising Arrow Stance Ranger Attack 19 Level 27 Encounter Exploits
Your arrows pin down everything you see.
Daily ✦ Martial, Stance, Weapon Interrupting Volley Ranger Attack 27
Minor Action Personal
The arrow is only the first in a barrage that hinders your en-
Effect: Until the stance ends, as an immediate reaction when
emy’s attacks.
an enemy within 5 squares of you moves, you can make the
following attack. Encounter ✦ Martial, Weapon
Immediate Reaction Ranged weapon Standard Action Ranged weapon
Target: The triggering enemy Target: One creature
Attack: Dexterity vs. AC Primary Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target ends Hit: 3[W] + Dexterity modifier damage. If the target makes an
its movement. attack before the start of your next turn, make the second-
ary attack as an immediate interrupt against it.
Secondary Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage, and the target
takes a penalty equal to your Wisdom modifier on the trig-
gering attack roll.
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