Sunteți pe pagina 1din 18

# Challenge Card Card

ClaimText
this card if your team scored a touchdown this Points
1 Showboat for the crowd! action.
Claim this card if your team scored a touchdown this 1
2 Showboat for the crowd! action.
Claim this card if your team scored a touchdown this 1
3 Showboat for the crowd! action.
Claim this card if at least three players made run 1
4 Get moving! actions during
Claim this cardyour
if at turn.
least three players made run 2
5 Get moving! actions during
Claim this cardyour
if anturn.
opponent was Knocked Down or 2
6 Take them down! Injured this action.
Claim this card if an opponent was Knocked Down or 2
7 Take them down! Injured thiscard
Claim this action.
if an opponent was Knocked Down or 2
8 Take them down! Injured this action.
Claim this card if an opponent was Injured this 2
9 Break some bones! action.
Claim this card if an opponent was Injured this 3
10 Break some bones! action.
a hand-off) and a player from your team caught the 3
11 Show us a completion! ball.
a hand-off) and a player from your team caught the 1
12 Show us a completion! ball.
a hand-off) and a player from your team caught the 1
13 Show us a completion! ball.
Claim this card if at least three opponents are 1
14 Tie them up! marked.
Claim this card if at least three opponents are 2
15 Tie them up! marked.
at the start of this action and is now not carrying the 2
16 Free up the ball! ball.
at the start of this action and is now not carrying the 2
17 Free up the ball! ball.
at the start of this action and is now not carrying the 2
18 Free up the ball! ball.
Claim this card if at least two players from your team 2
19 Cover your line! are
are within
within your
your end zone orend
opponents within
zone2 or
squares
withinof2 it. 1
20 Go deep! squares
squaresofaway
it. from your teams end zone this 2
21 Move the ball! action andcard
Claim this is controlled by players
if one of your one of your players.
is standing on a 1
22 Show no fear! trapdoor
Claim thisand anifopponents
card your teamis holding
took the ball.
possession of the 1
23 Get the ball! ball this action.
Claim this card if your team took possession of the 1
24 Get the ball! ball this action. 1

# Endgame Challenge Card thrown ball (not a hand-off) this turn and scored a Points
1 Show some teamwork! touchdown
thrown ball this
(notaction.
a hand-off) this turn and scored a 3
2 Show some teamwork! touchdown this ifaction.
Claim this card your team is losing by at least 3 3
3 Level the field! points.
Claim this card if your team is losing by at least 3 0
4 Level the field! points.
Claim this card if your team is losing by at least 3 0
5 Level the field! points.
Claim this card if at least two opponents have been 0
6 Cause some carnage! Knocked
Claim thisDown oratInjured
card if during
least two your turn.
opponents have been 3
7 Cause some carnage! Knocked Down or Injured during your turn.
Claim this card if at least two opponents have been 3
8 Cause some carnage! Knocked Down or Injured during your turn. 3
9 Get on with it! Claim this card if you do not claim another challenege 0
10 Get on with it! action. You cannot claim this card if your score is 0
11 It’s now or never! higher
action. than your opponents.
You cannot claim this card if your score is 2
12 It’s now or never! higher
action. than your opponents.
You cannot claim this card if your score is 2
13 It’s now or never! higher than your opponents. 2
off) that was caught and suffered a penalty on the
14 Make a risky throw! throw check.
off) that was caught and suffered a penalty on the 2
15 Make a risky throw! throw check.
off) that was caught and suffered a penalty on the 2
16 Make a risky throw! throw check. 2
Bonus Play Card Text
Play this card at the start if your turn (before a new
Reserves ball is added) to make
player is marking a free reservemake
can immediately action.
a free
Distraction Sidestep action.
to opponents as long as they do not end their move
Dodge adjacent to any of them.
action. For this action only, they can move 2 extra
Sprint sqaures.
adjacent to the opponent that just made the Run
Intervention action.
Immediately injure a Prone player who is adjacent to
Foul one
Playof your
this Open
card afterplayers.
completeing your third action to
Inspiration make a fourth action.
the Block dice. After the action has been resolved,
Diving Tackle the player making
immediately make the block
a free is placed
Sidestep Prone.
action. The block
Step Aside action is cancelled.
ends their move. Discard: Throw, Sidestep,
Blocking Play Touchdown
Play this card before making a throw check for one of
Accurate Throw your players.
following theThe check
rules forautomatically succeeds.
No Ball in Play and
New Ball Multiple Balls. move one of your Open players
can immediately
Pass Block up
Playtothis
2 sqaures.
card after completeing your third action to
Inspiration make a fourthThey
Mark action. action.
can move up to 4 squares instead
Interference of 2.
of any Throw checks made for your players. Discard:
Throwing Play Block
playersorcount
Touchdown.
as being assisted. Discard: Move
Defensive Play towards opponents end zone. your third action to
Play this card after completeing
Inspiration make a fourth
Play this action.
card at the start if your turn (before a new
Reserves ball
Play this card to make
is added) to re-rollaany
freedice
reserve action.
roll that uses a D6 or
Raw Talent Block Dice.
Play this card to re-roll any dice roll that uses a D6 or
Raw Talent Block Dice.
Play this card to re-roll any dice roll that uses a D6 or
Raw Talent Block
actionDice.
can immediately move into the sqaure the
Shadow opponent vacated.
Play this card at the start if your turn (before a new
Reserves ball is added) to make a free reserve action.

Bonus Play Play this card when the game ends. Before it does,
Last Gasp you can immediately
unoccupied take
square that is one more turn.
not adjacent to any
Bounding Leap opponents.
card as soon as your team's score is equal to or
Leg Up higher thansothe
your turn, opponents'.
cannot allow a player to make an action
Game Faces On they
counthave already
as being made Discard
assisted. this turn.it as soon as your
Nuffle's Blessing score
rest ofisthe
equal to or
game, greater
your than your
opponent mustopponents'.
subtract 1
Enfeebling Curse from anythey
entirely- Armordo checks they the
not go into make for their
Dugout, players.
so cannot
Serious Injury re-enter
Reservesplay!
action with each of your players that is in
Healing Spell your
zone Dugout.
becomes the opponents' and vice versa. You
Change Ends might wish
play, one to rotate
after the board
the other, or swap
following seats!for No
the rules
Multiball! Ball in Play
opponent and Multiple
completes Balls. Immediately make a
an action.
Out Of Nowhere free
eachaction
Proneof your on
player choice
yourwith
teamonecanofmake
your aplayers.
free
Ready To Go Stand
scoredUp
theaction.
touchdown is not removed from the
Sustained Play board.
Run action later in the turn if they hadn't previously
Combo Play made
on theone.
board, and the Throw check succeeds on a
Hail Mary Pass result of 4card
Play this or more, regardless
in front of any modifiers.
of you immediately. For the
Enchanted Ball rest of the game, add 2 to your throw checks.
# Challenge Card Bonus Play Type Points #
1 Showboat for the crowd! Reserves Running 1 1
2 Showboat for the crowd! Distraction Running 1 2
3 Showboat for the crowd! Dodge Running 1 3
4 Get moving! Sprint Running 2 4
5 Get moving! Intervention Running 2 5
6 Take them down! Foul Hitting 2 6
7 Take them down! Inspiration Hitting 2 7
8 Take them down! Diving Tackle Hitting 2 8
9 Break some bones! Step Aside Hitting 2
10 Break some bones! Blocking Play Hitting 2
11 Show us a completion! Accurate Throw Throwing 1-2
12 Show us a completion! New Ball Throwing 1-2
13 Show us a completion! Pass Block Throwing 1-2
14 Tie them up! Inspiration Marking 2
15 Tie them up! Interference Marking 2
16 Free up the ball! Throwing Play Hitting 2
17 Free up the ball! Defensive Play Hitting 2
18 Free up the ball! Inspiration Hitting 2
19 Cover your line! Reserves N/A 1
20 Go deep! Raw Talent Running 2
21 Move the ball! Raw Talent Running 1
22 Show no fear! Raw Talent Run/Mark 1
23 Get the ball! Shadow Running 1
24 Get the ball! Reserves Running 1
Endgame Challenge Card Bonus Play Type Points
Show some teamwork Bounding Leap Throw/Run 3
Level the field! Nuffle's Blessing Catch Up 0
Cause some carnage! Enfeebling Curse Hitting 3
Cause some carnage! Serious Injury Hitting 3
Level the field! Extra Point Catch Up 0
It’s now or never! Sustained Play Throw/Run 2
Make a risky throw! Hail Mary Pass Throwing 2
Make a risky throw! Enchanted Ball Throwing 2
# Challenge Card Card
Claim Text
this card if your team scored a touchdown this Points Bonus Play
1 Showboat for the crowd! action.
Claim this card if your team scored a touchdown this 1 Reserves
2 Showboat for the crowd! action.
Claim this card if your team scored a touchdown this 1 Distraction
3 Showboat for the crowd! action.
Claim this card if at least three players made run 1 Dodge
4 Get moving! actions during
Claim this cardyour
if at turn.
least three players made run 2 Sprint
5 Get moving! actions during your turn.
Claim this card if an opponent was Knocked Down or 2 Intervention
6 Take them down! Injured thiscard
Claim this action.
if an opponent was Knocked Down or 2 Foul
7 Take them down! Injured this action.
Claim this card if an opponent was Knocked Down or 2 Inspiration
8 Take them down! Injured thiscard
Claim this action.
if an opponent was Injured this 2 Ard' At'
9 Break some bones! action.
Claim this card if an opponent was Injured this 2 Step Aside
10 Break some bones! action. 2 Blocking Play
successful throw check this card is worth one
11 Show us a completion! additional point. 1/2 Accurate Throw
successful throw check this card is worth one
12 Show us a completion! additional point. 1/2 Raw Talent
successful throw check this card is worth one
13 Show us a completion! additional
Claim this point.
card if at least three opponents are 1/2 Throwing Play
14 Tie them up! marked.
Claim this card if at least three opponents are 2 Inspiration
15 Tie them up! marked.
at the start of this action and is now not carrying the 2 Interference
16 Free up the ball! ball.
squares away from your teams end zone this 2 Defensive Play
17 Move the ball! action and is controlled by one of your players. 1 Raw Talent
Claim this card if one player makes three different
18 Show Em' How It's Done! actions thiscard
Claim this turn.if at least three different players 1 Reserves
19 Play like a team! made
Claim three different
this card if youractions this turn.
team took possession of the 2 Raw Talent
20 Get the ball! ball
Claimthis action.
this card if your team took possession of the 1 Shadow
21 Get the ball! ball this action.
at the start of this action and is now not carrying the 1 Reserves
22 Free up the ball! ball.
at the start of this action and is now not carrying the 2 Inspiration
23 Free up the ball! ball.
Claim this card if one of your players is standing on a 2 Raw Talent
24 Show no fear! trapdoor and an opponents is holding the ball. 1 Raw Talent
Bonus
Play thisEffect
card at the start if your turn (before a new
ball is added) to make
player is marking a free reservemake
can immediately action.
a free
Sidestep action.
to opponents as long as they do not end their move
adjacent to any of them.
action. For this action only, they can move 2 extra
sqaures.
adjacent to the opponent that just made the Run
action.
Immediately injure a Prone player who is adjacent to
one
Playof your
this Open
card afterplayers.
completeing your third action to
make a fourth action.
Play this card to add one to any armor check you
make as the result
immediately make of an opponents
a free Block The
Sidestep action. action.
block
action is cancelled.
ends their move. Discard: Throw, Sidestep,
Touchdown
your players. Any negative modifiers applied to the
check arecard
Play this ignored.
to re-roll any dice roll that uses a D6 or
Block Dice.
of any Throw checks made for your players. Discard:
Block or Touchdown.
Play this card after completeing your third action to
make a fourth action.
Mark action. They can move up to 4 squares instead
of 2. count as being assisted. Discard: Move
players
towards
Play thisopponents endany
card to re-roll zone.
dice roll that uses a D6 or
Block Dice.
Play this card at the start if your turn (before a new
ball
Play this card to
is added) to make
re-rollaany
freedice
reserve action.
roll that uses a D6 or
Block
actionDice.
can immediately move into the sqaure the
opponent vacated.
Play this card at the start if your turn (before a new
ball
Playisthis
added)
card to make
after a free reserve
completeing youraction.
third action to
make a fourth action.
Play this card to re-roll any dice roll that uses a D6 or
Block Dice.
Play this card to re-roll any dice roll that uses a D6 or
Block Dice.
Endgame Challenge Bonus Play
# Card Requirement
Claim this card if at least two opponents have been Name
Enfeebling
1 Cause some carnage! Knocked
Claim thisDown oratInjured
card if during
least two your turn.
opponents have been 3 Curse
2 Cause some carnage! Knocked
more thanDown or Injured
one negative duringincrease
modifeir your turn.
the point 3 Serious Injury
3 Make a risky throw! value of this card by one.
more than one negative modifeir increase the point 2/3 Enchanted Ball
4 Make a risky throw! value
action.ofYou
thiscannot
card byclaim
one. this card if your score is 2/3 Surest Hands
5 It’s now or never! higher
action. than your opponents.
You cannot claim this card if your score is 2 Sustained
Bring ThemPlay
6 It’s now or never! higher
thrownthan your aopponents.
ball (not hand-off) this turn and scored a 2 Back
7 Show some teamwork! touchdown this action.
thrown ball (not a hand-off) this turn and scored a 3 Ready To Go
Accurate
8 Show some teamwork! touchdown this action. 3 Kickoff
Claim this card if your team is losing by at least 3
9 Level the field! points.
Claim this card if your team is losing by at least 3 0 Nuffle's Blessing
10 Level the field! points. 0 Extra Point

Didn't Make the Cut!

Claim this card if at least two throws (not hand-offs)


Pass the Squig! were
Claimsuccessfully caught
this card if at least this
two turn.
throws (not hand-offs)
Pass the Squig! were successfully caught this turn.
Bonus
the restEffect
of the game- Subtract one from
opponents
Knocked armor
Down checks.that player is now
a player
Injured.
Play this card in front of you immediately. For the
rest
rest of
of the
the game,
game, add 2 to
throw your cannot
checks throw checks.
result in a
Fumble result.
that scored the touchdown is left on the pitch in their
current square.
that scored the touchdown may immediately make a
free
players may action.
reserve move one square. This movement may
take
time them
a balladjacent to opposing
comes into players.
play, do not roll a D8. Instead,
you get to decide which square it bounces to.
as being assisted. Discard it as soon as your score is
equal
scoretois or greater
equal than
to or your opponents'.
greater than your
opponents'.
Claim this card if at least two players from your team
are
are within
within your
your end zone orend
opponents within
zone2 or
squares
withinof2 it.
squares of it.
holding the ball but now a player on your team has the
We need a turnover! ball. 2 New Pads
holding the ball but now a player on your team has the
We need a turnover! ball. 2 Juke

Claim this card if your team is losing by at least 3


Level the field! points. 0 Second Wind
Claim this card if your team is losing by at least 3
Level the field! points. 0 Golden Armor

Claim this card if at least two opponents have been


Cause some carnage! Knocked Down or Injured during your turn. 3 Hit em Arder!

more than one negative modifeir increase the point Pass Under
Make a risky throw! value of this card by one. 2/3 Pressure
Play this card in front of you immediately. For the
rest of the game, add one to your armor checks.
of the game, when a marked player catches a thrown
ball they may make a free sidestep action.

characteristic. Discard it as soon as your score is


equal to itorasgreater
Discard soon asthan your
your opponents'.
score is equal to or
greater than your opponents'.
rest of the game, during a Block action you may
reroll miss or shove results.
of the game, your players are considered Open when
making Throw actions.
title text
Showboat for the crowd! Claim this card if your team scored a touchdown this action.
Showboat for the crowd! Claim this card if your team scored a touchdown this action.
Showboat for the crowd! Claim this card if your team scored a touchdown this action.
Get moving! Claim this card if at least three players made run actions during your turn.
Get moving! Claim this card if at least three players made run actions during your turn.
Take them down! Claim this card if an opponent was Knocked Down or Injured this action.
Take them down! Claim this card if an opponent was Knocked Down or Injured this action.
Take them down! Claim this card if an opponent was Knocked Down or Injured this action.
Break some bones! Claim this card if an opponent was Injured this action.
Break some bones! Claim this card if an opponent was Injured this action.
Claim this card if a plaer made a Throw action (not a hand-off) and a player from your
Show us a completion! team caught the ball.
Claim this card if a plaer made a Throw action (not a hand-off) and a player from your
Show us a completion! team caught the ball.
Claim this card if a player made a Throw action (not a hand-off) and a player from
Show us a completion! your team caught the ball.
Tie them up! Claim this card if at least three opponents are marked.
Tie them up! Claim this card if at least three opponents are marked.
Claim this card if an opponent was carrying the ball at the start of this action and is
Free up the ball! now
Claimnot carrying
this card ifthe
theball.
ball moved at least 5 squares away from your teams end
Move the ball! zone this action and is controlled by one of your players.
Play like a team! Claim this card if at least three different players made three different actions this turn.
Play like a team! Claim this card if at least three different players made three different actions this turn.
Get the ball! Claim this card if your team took possession of the ball this action.
Get the ball! Claim this card if your team took possession of the ball this action.
Claim this card if an opponent was carrying the ball at the start of this action and is
Free up the ball! now not carrying the ball.
Claim this card if an opponent was carrying the ball at the start of this action and is
Free up the ball! now not carrying the ball.
Claim this card if one of your players is standing on a trapdoor and an opponents is
Show no fear! holding the ball.
Play this card at the start if your turn (before a new ball is added) to make a free
Reserves reserve action.
Play this card after an opponent completes a Mark action. One player on your team
Distraction that the opposing player is marking can immediately make a free Sidestep action.
may move adjacent to opponents as long as they do not end their move adjacent to any
Dodge of them.
Play this card when one of your players makes a Run action. For this action only, they
Sprint can move 2 extra sqaures.
Mark action with one of your Open players, as long as they move adjacent to the
Intervention opponent that just made the Run action.
Playing this card costs one of your actions. Immediately injure a Prone player who is
Foul adjacent to one of your Open players.
Inspiration Play this card after completeing your third action to make a fourth action.
Play this card to add one to any armor check you make as the result of an opponents
Ard' At' Block action.
Play this card when one of your players is chosen as the target of a Block action. The
Step Aside target can immediately make a free Sidestep action. The block action is cancelled.
players from your team can move adjacent to opponents but doing so ends their move.
Blocking Play Discard: Throw, Sidestep, Touchdown
Play this card before making a throw check for one of your players. The check
Accurate Throw automatically succeeds.
Raw Talent Play this card to re-roll any dice roll that uses a D6 or Block Dice.
add one to the result of any Throw checks made for your players. Discard: Block or
Throwing Play Touchdown.
Inspiration Play this card after completeing your third action to make a fourth action.
Play this card when one of your players makes a Mark action. They can move up to 4
Interference squares instead of 2.
blocks made by your players count as being assisted. Discard: Move towards
Defensive Play opponents end zone.
Raw Talent Play this card to re-roll any dice roll that uses a D6 or Block Dice.
Play this card at the start if your turn (before a new ball is added) to make a free
Reserves reserve action.
Raw Talent Play this card to re-roll any dice roll that uses a D6 or Block Dice.
Play this card after an opponent makes a Sidestep action. One player who was marking
Shadow them before the action can immediately move into the sqaure the opponent vacated.
Play this card at the start if your turn (before a new ball is added) to make a free
Reserves reserve action.
Inspiration Play this card after completeing your third action to make a fourth action.
Raw Talent Play this card to re-roll any dice roll that uses a D6 or Block Dice.
Raw Talent Play this card to re-roll any dice roll that uses a D6 or Block Dice.
score footer
1 Challenge Card
1 Challenge Card
1 Challenge Card
2 Challenge Card
2 Challenge Card
2 Challenge Card
2 Challenge Card
2 Challenge Card
2 Challenge Card
2 Challenge Card
2 Challenge Card
2 Challenge Card
2 Challenge Card
2 Challenge Card
2 Challenge Card
2 Challenge Card
1 Challenge Card
2 Challenge Card
2 Challenge Card
1 Challenge Card
1 Challenge Card
2 Challenge Card
2 Challenge Card
1 Challenge Card
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
title text
Claim this card if at least two opponents have been Knocked Down or Injured
Cause some carnage! during yourcard
Claim this turn.
if at least two opponents have been Knocked Down or Injured
Cause some carnage! during yourcard
Claim this turn.
if at least two opponents have been Knocked Down or Injured
Cause some carnage! during your turn.
suffered a penalty on the throw check. If the successful throw check suffered more
Make a risky throw! than oneanegative
suffered penalty modifeir increase
on the throw theIfpoint
check. value of this
the successful card
throw by one.
check suffered more
Make a risky throw! than one negative modifeir increase the point value of this card by one.
suffered a penalty on the throw check. If the successful throw check suffered more
Make a risky throw! than
Claimone
thisnegative modifeir
card if the increase
opposing team the pointyour
started value of this
turn cardthe
holding by ball
one.but now a
We need a turnover! player on your
Claim this cardteam
if thehas the ball.
opposing team started your turn holding the ball but now a
We need a turnover! player on your
Claim this cardteam has
if your the ball.
team scored a touchdown this action. You cannot claim this
It’s now or never! card if your score is higher than
Claim this card if your team scored your opponents. this action. You cannot claim this
a touchdown
It’s now
Show or never!
some card
Claimif this
yourcard
score
if aisplayer
higherfrom
thanyour
yourteam
opponents.
caught a thrown ball (not a hand-off) this
teamwork!
Show some turn and scored a touchdown this action.
Claim this card if a player from your team caught a thrown ball (not a hand-off) this
teamwork! turn and scored a touchdown this action.
Level the field! Claim this card if your team is losing by at least 3 points.
Level the field! Claim this card if your team is losing by at least 3 points.
Level the field! Claim this card if your team is losing by at least 3 points.
Level the field! Claim thiscard
Play this card in
if your
frontteam is losing
of you by at leastFor
immediately. 3 points.
the rest of the game-
Enfeebling Curse Subtract
player thatone fromisopponents
player out of thearmor checks.
game permenantly. If you just Knocked Down
Serious Injury a player that player is now Injured.
Play this card in front of you immediately. For the rest of the game, during a
Hit em Arder! Block action
Play this you
card in may
front ofreroll miss or shove
you immediately. For results.
the rest of the game, add 2 to your
Enchanted Ball throw checks.
Play this card in front of you immediately. For the rest of the game, your players are
Pass Under Pressure considered Open
Play this card whenofmaking
in front Throw actions.
you immediately. For the rest of the game, throw checks
Surest Hands cannot result
Play this cardinin
a Fumble
front ofresult.
you immediately. For the rest of the game, add one
New Pads to your
Play thisarmor
card inchecks.
front of you immediately. For the rest of the game, when a marked
Juke player catches
Play this a thrown
card in front ofball
you they may makeThe
immediately. a free sidestep
player action.the touchdown is
that scored
Sustained Play left
Playon thecard
this pitch
in in their
front ofcurrent square. The player that scored the touchdown
you immediately.
Bring Them Back may
Play immediately makeofayou
this card in front freeimmediately.
reserve action.
All Open players may move one square.
Ready To Go This movement may take them adjacent to
Play this card in front of you immediately. Theopposing players.
next time a ball comes into play, do
Accurate Kickoff not roll blocks,
players a D8. Instead, you as
they count getbeing
to decide which
assisted. squareititasbounces
Discard soon asto.
your score is equal
Nuffle's Blessing to or greater
players' Movethan your opponents'.
characteristic. Discard it as soon as your score is equal to or
Second Wind greater
cards andthan your opponents'.
touchdowns scored. Discard it as soon as your score is equal to or
Extra Point greater than your opponents'.
pass all armor checks. Discard it as soon as your score is equal to or greater
Golden Armor than your opponents'.
score footer
3 Endgame Challenge Card
3 Endgame Challenge Card
3 Endgame Challenge Card
2(3) Endgame Challenge Card
2(3) Endgame Challenge Card
2(3) Endgame Challenge Card
2 Endgame Challenge Card
2 Endgame Challenge Card
2 Endgame Challenge Card
2 Endgame Challenge Card
3 Endgame Challenge Card
3 Endgame Challenge Card
0 Endgame Challenge Card
0 Endgame Challenge Card
0 Endgame Challenge Card
0 Endgame Challenge Card
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play
Bonus Play

S-ar putea să vă placă și