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ClaimText
this card if your team scored a touchdown this Points
1 Showboat for the crowd! action.
Claim this card if your team scored a touchdown this 1
2 Showboat for the crowd! action.
Claim this card if your team scored a touchdown this 1
3 Showboat for the crowd! action.
Claim this card if at least three players made run 1
4 Get moving! actions during
Claim this cardyour
if at turn.
least three players made run 2
5 Get moving! actions during
Claim this cardyour
if anturn.
opponent was Knocked Down or 2
6 Take them down! Injured this action.
Claim this card if an opponent was Knocked Down or 2
7 Take them down! Injured thiscard
Claim this action.
if an opponent was Knocked Down or 2
8 Take them down! Injured this action.
Claim this card if an opponent was Injured this 2
9 Break some bones! action.
Claim this card if an opponent was Injured this 3
10 Break some bones! action.
a hand-off) and a player from your team caught the 3
11 Show us a completion! ball.
a hand-off) and a player from your team caught the 1
12 Show us a completion! ball.
a hand-off) and a player from your team caught the 1
13 Show us a completion! ball.
Claim this card if at least three opponents are 1
14 Tie them up! marked.
Claim this card if at least three opponents are 2
15 Tie them up! marked.
at the start of this action and is now not carrying the 2
16 Free up the ball! ball.
at the start of this action and is now not carrying the 2
17 Free up the ball! ball.
at the start of this action and is now not carrying the 2
18 Free up the ball! ball.
Claim this card if at least two players from your team 2
19 Cover your line! are
are within
within your
your end zone orend
opponents within
zone2 or
squares
withinof2 it. 1
20 Go deep! squares
squaresofaway
it. from your teams end zone this 2
21 Move the ball! action andcard
Claim this is controlled by players
if one of your one of your players.
is standing on a 1
22 Show no fear! trapdoor
Claim thisand anifopponents
card your teamis holding
took the ball.
possession of the 1
23 Get the ball! ball this action.
Claim this card if your team took possession of the 1
24 Get the ball! ball this action. 1
# Endgame Challenge Card thrown ball (not a hand-off) this turn and scored a Points
1 Show some teamwork! touchdown
thrown ball this
(notaction.
a hand-off) this turn and scored a 3
2 Show some teamwork! touchdown this ifaction.
Claim this card your team is losing by at least 3 3
3 Level the field! points.
Claim this card if your team is losing by at least 3 0
4 Level the field! points.
Claim this card if your team is losing by at least 3 0
5 Level the field! points.
Claim this card if at least two opponents have been 0
6 Cause some carnage! Knocked
Claim thisDown oratInjured
card if during
least two your turn.
opponents have been 3
7 Cause some carnage! Knocked Down or Injured during your turn.
Claim this card if at least two opponents have been 3
8 Cause some carnage! Knocked Down or Injured during your turn. 3
9 Get on with it! Claim this card if you do not claim another challenege 0
10 Get on with it! action. You cannot claim this card if your score is 0
11 It’s now or never! higher
action. than your opponents.
You cannot claim this card if your score is 2
12 It’s now or never! higher
action. than your opponents.
You cannot claim this card if your score is 2
13 It’s now or never! higher than your opponents. 2
off) that was caught and suffered a penalty on the
14 Make a risky throw! throw check.
off) that was caught and suffered a penalty on the 2
15 Make a risky throw! throw check.
off) that was caught and suffered a penalty on the 2
16 Make a risky throw! throw check. 2
Bonus Play Card Text
Play this card at the start if your turn (before a new
Reserves ball is added) to make
player is marking a free reservemake
can immediately action.
a free
Distraction Sidestep action.
to opponents as long as they do not end their move
Dodge adjacent to any of them.
action. For this action only, they can move 2 extra
Sprint sqaures.
adjacent to the opponent that just made the Run
Intervention action.
Immediately injure a Prone player who is adjacent to
Foul one
Playof your
this Open
card afterplayers.
completeing your third action to
Inspiration make a fourth action.
the Block dice. After the action has been resolved,
Diving Tackle the player making
immediately make the block
a free is placed
Sidestep Prone.
action. The block
Step Aside action is cancelled.
ends their move. Discard: Throw, Sidestep,
Blocking Play Touchdown
Play this card before making a throw check for one of
Accurate Throw your players.
following theThe check
rules forautomatically succeeds.
No Ball in Play and
New Ball Multiple Balls. move one of your Open players
can immediately
Pass Block up
Playtothis
2 sqaures.
card after completeing your third action to
Inspiration make a fourthThey
Mark action. action.
can move up to 4 squares instead
Interference of 2.
of any Throw checks made for your players. Discard:
Throwing Play Block
playersorcount
Touchdown.
as being assisted. Discard: Move
Defensive Play towards opponents end zone. your third action to
Play this card after completeing
Inspiration make a fourth
Play this action.
card at the start if your turn (before a new
Reserves ball
Play this card to make
is added) to re-rollaany
freedice
reserve action.
roll that uses a D6 or
Raw Talent Block Dice.
Play this card to re-roll any dice roll that uses a D6 or
Raw Talent Block Dice.
Play this card to re-roll any dice roll that uses a D6 or
Raw Talent Block
actionDice.
can immediately move into the sqaure the
Shadow opponent vacated.
Play this card at the start if your turn (before a new
Reserves ball is added) to make a free reserve action.
Bonus Play Play this card when the game ends. Before it does,
Last Gasp you can immediately
unoccupied take
square that is one more turn.
not adjacent to any
Bounding Leap opponents.
card as soon as your team's score is equal to or
Leg Up higher thansothe
your turn, opponents'.
cannot allow a player to make an action
Game Faces On they
counthave already
as being made Discard
assisted. this turn.it as soon as your
Nuffle's Blessing score
rest ofisthe
equal to or
game, greater
your than your
opponent mustopponents'.
subtract 1
Enfeebling Curse from anythey
entirely- Armordo checks they the
not go into make for their
Dugout, players.
so cannot
Serious Injury re-enter
Reservesplay!
action with each of your players that is in
Healing Spell your
zone Dugout.
becomes the opponents' and vice versa. You
Change Ends might wish
play, one to rotate
after the board
the other, or swap
following seats!for No
the rules
Multiball! Ball in Play
opponent and Multiple
completes Balls. Immediately make a
an action.
Out Of Nowhere free
eachaction
Proneof your on
player choice
yourwith
teamonecanofmake
your aplayers.
free
Ready To Go Stand
scoredUp
theaction.
touchdown is not removed from the
Sustained Play board.
Run action later in the turn if they hadn't previously
Combo Play made
on theone.
board, and the Throw check succeeds on a
Hail Mary Pass result of 4card
Play this or more, regardless
in front of any modifiers.
of you immediately. For the
Enchanted Ball rest of the game, add 2 to your throw checks.
# Challenge Card Bonus Play Type Points #
1 Showboat for the crowd! Reserves Running 1 1
2 Showboat for the crowd! Distraction Running 1 2
3 Showboat for the crowd! Dodge Running 1 3
4 Get moving! Sprint Running 2 4
5 Get moving! Intervention Running 2 5
6 Take them down! Foul Hitting 2 6
7 Take them down! Inspiration Hitting 2 7
8 Take them down! Diving Tackle Hitting 2 8
9 Break some bones! Step Aside Hitting 2
10 Break some bones! Blocking Play Hitting 2
11 Show us a completion! Accurate Throw Throwing 1-2
12 Show us a completion! New Ball Throwing 1-2
13 Show us a completion! Pass Block Throwing 1-2
14 Tie them up! Inspiration Marking 2
15 Tie them up! Interference Marking 2
16 Free up the ball! Throwing Play Hitting 2
17 Free up the ball! Defensive Play Hitting 2
18 Free up the ball! Inspiration Hitting 2
19 Cover your line! Reserves N/A 1
20 Go deep! Raw Talent Running 2
21 Move the ball! Raw Talent Running 1
22 Show no fear! Raw Talent Run/Mark 1
23 Get the ball! Shadow Running 1
24 Get the ball! Reserves Running 1
Endgame Challenge Card Bonus Play Type Points
Show some teamwork Bounding Leap Throw/Run 3
Level the field! Nuffle's Blessing Catch Up 0
Cause some carnage! Enfeebling Curse Hitting 3
Cause some carnage! Serious Injury Hitting 3
Level the field! Extra Point Catch Up 0
It’s now or never! Sustained Play Throw/Run 2
Make a risky throw! Hail Mary Pass Throwing 2
Make a risky throw! Enchanted Ball Throwing 2
# Challenge Card Card
Claim Text
this card if your team scored a touchdown this Points Bonus Play
1 Showboat for the crowd! action.
Claim this card if your team scored a touchdown this 1 Reserves
2 Showboat for the crowd! action.
Claim this card if your team scored a touchdown this 1 Distraction
3 Showboat for the crowd! action.
Claim this card if at least three players made run 1 Dodge
4 Get moving! actions during
Claim this cardyour
if at turn.
least three players made run 2 Sprint
5 Get moving! actions during your turn.
Claim this card if an opponent was Knocked Down or 2 Intervention
6 Take them down! Injured thiscard
Claim this action.
if an opponent was Knocked Down or 2 Foul
7 Take them down! Injured this action.
Claim this card if an opponent was Knocked Down or 2 Inspiration
8 Take them down! Injured thiscard
Claim this action.
if an opponent was Injured this 2 Ard' At'
9 Break some bones! action.
Claim this card if an opponent was Injured this 2 Step Aside
10 Break some bones! action. 2 Blocking Play
successful throw check this card is worth one
11 Show us a completion! additional point. 1/2 Accurate Throw
successful throw check this card is worth one
12 Show us a completion! additional point. 1/2 Raw Talent
successful throw check this card is worth one
13 Show us a completion! additional
Claim this point.
card if at least three opponents are 1/2 Throwing Play
14 Tie them up! marked.
Claim this card if at least three opponents are 2 Inspiration
15 Tie them up! marked.
at the start of this action and is now not carrying the 2 Interference
16 Free up the ball! ball.
squares away from your teams end zone this 2 Defensive Play
17 Move the ball! action and is controlled by one of your players. 1 Raw Talent
Claim this card if one player makes three different
18 Show Em' How It's Done! actions thiscard
Claim this turn.if at least three different players 1 Reserves
19 Play like a team! made
Claim three different
this card if youractions this turn.
team took possession of the 2 Raw Talent
20 Get the ball! ball
Claimthis action.
this card if your team took possession of the 1 Shadow
21 Get the ball! ball this action.
at the start of this action and is now not carrying the 1 Reserves
22 Free up the ball! ball.
at the start of this action and is now not carrying the 2 Inspiration
23 Free up the ball! ball.
Claim this card if one of your players is standing on a 2 Raw Talent
24 Show no fear! trapdoor and an opponents is holding the ball. 1 Raw Talent
Bonus
Play thisEffect
card at the start if your turn (before a new
ball is added) to make
player is marking a free reservemake
can immediately action.
a free
Sidestep action.
to opponents as long as they do not end their move
adjacent to any of them.
action. For this action only, they can move 2 extra
sqaures.
adjacent to the opponent that just made the Run
action.
Immediately injure a Prone player who is adjacent to
one
Playof your
this Open
card afterplayers.
completeing your third action to
make a fourth action.
Play this card to add one to any armor check you
make as the result
immediately make of an opponents
a free Block The
Sidestep action. action.
block
action is cancelled.
ends their move. Discard: Throw, Sidestep,
Touchdown
your players. Any negative modifiers applied to the
check arecard
Play this ignored.
to re-roll any dice roll that uses a D6 or
Block Dice.
of any Throw checks made for your players. Discard:
Block or Touchdown.
Play this card after completeing your third action to
make a fourth action.
Mark action. They can move up to 4 squares instead
of 2. count as being assisted. Discard: Move
players
towards
Play thisopponents endany
card to re-roll zone.
dice roll that uses a D6 or
Block Dice.
Play this card at the start if your turn (before a new
ball
Play this card to
is added) to make
re-rollaany
freedice
reserve action.
roll that uses a D6 or
Block
actionDice.
can immediately move into the sqaure the
opponent vacated.
Play this card at the start if your turn (before a new
ball
Playisthis
added)
card to make
after a free reserve
completeing youraction.
third action to
make a fourth action.
Play this card to re-roll any dice roll that uses a D6 or
Block Dice.
Play this card to re-roll any dice roll that uses a D6 or
Block Dice.
Endgame Challenge Bonus Play
# Card Requirement
Claim this card if at least two opponents have been Name
Enfeebling
1 Cause some carnage! Knocked
Claim thisDown oratInjured
card if during
least two your turn.
opponents have been 3 Curse
2 Cause some carnage! Knocked
more thanDown or Injured
one negative duringincrease
modifeir your turn.
the point 3 Serious Injury
3 Make a risky throw! value of this card by one.
more than one negative modifeir increase the point 2/3 Enchanted Ball
4 Make a risky throw! value
action.ofYou
thiscannot
card byclaim
one. this card if your score is 2/3 Surest Hands
5 It’s now or never! higher
action. than your opponents.
You cannot claim this card if your score is 2 Sustained
Bring ThemPlay
6 It’s now or never! higher
thrownthan your aopponents.
ball (not hand-off) this turn and scored a 2 Back
7 Show some teamwork! touchdown this action.
thrown ball (not a hand-off) this turn and scored a 3 Ready To Go
Accurate
8 Show some teamwork! touchdown this action. 3 Kickoff
Claim this card if your team is losing by at least 3
9 Level the field! points.
Claim this card if your team is losing by at least 3 0 Nuffle's Blessing
10 Level the field! points. 0 Extra Point
more than one negative modifeir increase the point Pass Under
Make a risky throw! value of this card by one. 2/3 Pressure
Play this card in front of you immediately. For the
rest of the game, add one to your armor checks.
of the game, when a marked player catches a thrown
ball they may make a free sidestep action.