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Background of the study

Mobile Legends is a trendy game in our modern societies and environment and they

target the people ages 10-20 above. It is a relaxation game that many young people do it. The

addiction of the players of the game may be affect their academic performance it may isolate

themselves from socializing people around them. And also, the addiction of the players from

rivalry and ranking up their accounts or losing in that particular game make them feel excited or

anxious.

In today’s generation, the growth of modern technology grows so fast, as it grows many

new things were created it sets a large number of changes in all aspects of our lives like in the

field of education, economy, medicine, businesses and many more. Along with this modernized

world, the growth of playing of a video game or Mobile Legends continue to rise.
Statement of the Problem

This study aimed to the effects of Mobile Legends to the academic performance

of Grade 11 students of Christian Samaritan School; where the researchers aimed to find out the

answers of the following questions.

1.What is the profile of the respondents in terms of:

a.)Name

b.)Gender

c.)Strand

2.How long(time) the respondents use to play Mobile Legends?

33.What are the possible effects of playing mobile legends to the SHS students in terms

of:

a.)Behavior

b.)Health

Mobile Legends Bang Bang is a game designed which only for phone, this game has two

opposing teams to defend the fort so as not taken over by the opponent. Besides, mobile legend

is very popular and in demand from various circles from teenagers to adults. This game is very

popular in Asian as many as ten million accounts are known to have downloaded this game on

the Google Play Store. The role is there are two group fights to reach and destroy the enemy’s

castle while defending their own castle to defend the castle they have to control the path they
pass through. Mobile Legends can also help the cognitive development of a student because they

encounter some new words, strategic plans, grasping power and their scores they may also relate

it to their daily routine of their lives.

Due to the fast advancement of technology in our generation, students are really fond of

playing online games because it is now more accessible. They can easily play Mobile Legends

because mostly of the students have a mobile phone. That’s why, when a student lose from a

game the eagerness of themselves just to win in a game may forget there responsibilities of a

student however, there are some instances that through playing, students may develop a positive

and negative habits that drives them to take a path.

As the online games occurs, most of the students were driven in the wrong path. They

choose to skip meals just to play a game. Students also failed on their grades because their

attentions were focusing on how they will win on the game. They may also don’t have enough

money to spend to their school works if needed because they spend it already for there mobile

load. Thus, the research focuses on what are the effects of playing Mobile Legends in the

academic performance of Grade 11 students from Christian Samaritan School.

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