Documente Academic
Documente Profesional
Documente Cultură
Mobile Legends is a trendy game in our modern societies and environment and they
target the people ages 10-20 above. It is a relaxation game that many young people do it. The
addiction of the players of the game may be affect their academic performance it may isolate
themselves from socializing people around them. And also, the addiction of the players from
rivalry and ranking up their accounts or losing in that particular game make them feel excited or
anxious.
In today’s generation, the growth of modern technology grows so fast, as it grows many
new things were created it sets a large number of changes in all aspects of our lives like in the
field of education, economy, medicine, businesses and many more. Along with this modernized
world, the growth of playing of a video game or Mobile Legends continue to rise.
Statement of the Problem
This study aimed to the effects of Mobile Legends to the academic performance
of Grade 11 students of Christian Samaritan School; where the researchers aimed to find out the
a.)Name
b.)Gender
c.)Strand
33.What are the possible effects of playing mobile legends to the SHS students in terms
of:
a.)Behavior
b.)Health
Mobile Legends Bang Bang is a game designed which only for phone, this game has two
opposing teams to defend the fort so as not taken over by the opponent. Besides, mobile legend
is very popular and in demand from various circles from teenagers to adults. This game is very
popular in Asian as many as ten million accounts are known to have downloaded this game on
the Google Play Store. The role is there are two group fights to reach and destroy the enemy’s
castle while defending their own castle to defend the castle they have to control the path they
pass through. Mobile Legends can also help the cognitive development of a student because they
encounter some new words, strategic plans, grasping power and their scores they may also relate
Due to the fast advancement of technology in our generation, students are really fond of
playing online games because it is now more accessible. They can easily play Mobile Legends
because mostly of the students have a mobile phone. That’s why, when a student lose from a
game the eagerness of themselves just to win in a game may forget there responsibilities of a
student however, there are some instances that through playing, students may develop a positive
As the online games occurs, most of the students were driven in the wrong path. They
choose to skip meals just to play a game. Students also failed on their grades because their
attentions were focusing on how they will win on the game. They may also don’t have enough
money to spend to their school works if needed because they spend it already for there mobile
load. Thus, the research focuses on what are the effects of playing Mobile Legends in the