Documente Academic
Documente Profesional
Documente Cultură
Erika Pedreira da Fonseca, PT, MSc,*,† Nildo Manoel Ribeiro da Silva, PT, PhD,‡
and Elen Beatriz Pinto, PT, PhD†
Objectives: The study aimed to check the therapeutic effect of virtual reality as-
sociated with conventional physiotherapy on gait balance and the occurrence of
falls after a stroke. Methods: This was a randomized, blinded clinical trial con-
ducted with post-stroke patients, randomized into two groups—treatment group
and control group—and subjected to balance assessments by the Dynamic Gait
Index and investigation of falls before and after 20 intervention sessions. Statis-
tically significant difference was considered at P < .05. Results: We selected 30 patients,
but there were three segment losses, resulting in a total of 13 patients in the control
group and 14 in the treatment group. There was an improvement in gait balance
and reduced occurrence of falls in both groups. After intervention, the differ-
ences in gait balance in the control group (P = .047) and the reduction in the occurrence
of falls in the treatment group (P = .049) were significant. However, in inter-
group analysis, there was no difference in the two outcomes. Conclusions: Therapy
with games was a useful tool for gait balance rehabilitation in post-stroke pa-
tients, with repercussions on the reduction of falls. Key Words: Stroke—
balance—virtual reality—rehabilitation.
© 2017 National Stroke Association. Published by Elsevier Inc. All rights reserved.
94 Journal of Stroke and Cerebrovascular Diseases, Vol. 26, No. 1 (January), 2017: pp 94–100
VIRTUAL REALITY ON POST-STROKE PATIENTS 95
post-stroke patients, as it is capable of generating more and stretching the arms and legs with a duration of 60
motivation and entertainment.21,23,27 seconds, for a total time of 15 minutes, followed by 45
However, balance during gait and the occurrence of minutes of exercise with Nintendo Wii. The games used
falls have not been evaluated simultaneously in this pop- in the first session were tennis, which stimulates the lat-
ulation. The therapeutic effect of virtual reality on balance eralization of movements of the trunk; weight shift between
during gait may have an impact on reducing the occur- the heel and forefoot; and hula hoop, working rotational
rence of falls and their consequences. Thus, the aim of movements of the trunk, weight transfer between the heel
this study was to investigate the therapeutic effect of virtual and forefoot, rotational movements of hip, and balance re-
reality associated with conventional physiotherapy on action time. The games were performed for 12 minutes each,
balance during gait and the occurrence of falls in post- with a 1-minute interval between the two games. In the
stroke patients. second session, the following were used: soccer, with side-
ways, anterior, and posterior movements of the trunk, head
movements, and balance reactions; and boxing, involving
Methods
selective and rotational movements of the trunk and balance
A clinical randomized trial was conducted, including reactions, both with the same performance time.
patients of both sexes, with hemiparesis after a stroke, Conventional therapy consisted of stretching the arm and
in the age group from 18 to 65 years. We excluded pa- leg muscles for a total time of 10 minutes; trunk mobili-
tients whose injury occurred fewer than 6 months zation activities in the lateral, anterior, and posterior directions
previously, considering the expected time for spontane- for 10 minutes; active or active assisted movement of the
ous recovery; patients with associated disorders such as leg with the use of movements in diagonal for 15 minutes;
epilepsy, and sensory and perceptual deficits such as balance training in standing position, when weight trans-
hemineglect and Pusher syndrome; patients with fer activities were done, and balance reactions to a stable
osteodegenerative disorders that would prevent partici- and unstable surface for 10 minutes; and free gait train-
pation in the games or that could influence the body ing for 10 minutes, with emphasis on weight transfer phase
balance; and individuals who had cognitive and com- balance, average speed, and workout with obstacles.
munication disorders, affecting understanding, that could The present study was approved by the Research Ethics
compromise performance in the games. Committee in Report No. CAAE 19135213.2.0000.0046, and
In accordance with the CONSORT requirements, the pa- it was mandatory for patients to sign the Term of Free
tients included were randomized in blocks of ten, per lot and Informed Consent in order to participate in the study,
by the RANDOM.ORG program, carried out by a third in accordance with Resolution 196/96. The study was reg-
person to preserve allocation concealment, into two groups: istered on www.clinicaltrials.gov (NCT02475083).
treatment group with conventional physiotherapy associ- The database was created in Excel (Microsoft, Redmond,
ated with virtual rehabilitation with Nintendo Wii (Nintendo Washington, EUA) and analyzed in R v.3.1.3 software.
Company, Limited (NCL), Minami-ku-based, Kyoto, Japan) A descriptive analysis was made (absolute frequency or
and control group with conventional physiotherapy. relative, average, standard deviation, median, and quartiles)
After selection and randomization, patients were evalu- to identify the general and specific characteristics of the
ated at baseline, when demographic and clinical data were study sample. To check the normality of distribution, the
collected; the occurrence of falls was investigated in the Shapiro–Wilk test was used; and to check for the signif-
3 months prior to evaluation; and the gait balance was icant differences before and after the intervention, we used
rated using the DGI.9 Patients were followed up through- the t test for paired samples or the nonparametric Wilcoxon
out 20 physiotherapy sessions, in twice-weekly visits lasting test. To test for differences between each group, the St-
an hour each. The exercises were performed under the udent’s t test or the nonparametric Mann–Whitney test
direct and personal supervision of a previously trained was used when variables were quantitative, or the chi-
physiotherapist. Balance assessments and investigation of square test when they were qualitative. To identify
the occurrence of falls were repeated at the end of treat- correlations among variables of interest, the Spearman
ment, which occurred on average 3 months after the correlation was used. The level of significance estab-
interventions began, by the same examiner, who re- lished for this study was 5%.
mained blind to the group to which the patient belonged. According to the study of DGI, validation identified that
The group that underwent rehabilitation with Nintendo the boundary between deficit and normal balance was only
Wii was treated in a room with an area of 20 m2, equipped 1 point9; thus, it is possible to consider that the score that
with the aforementioned apparatus and projector. The image defines the achievement of balance during gait is re-
was projected on the wall at a height of 1 m, and 20 pa- stricted. We chose to expand this difference to see the effects
tients had a large environment, free from external noise, of the outcome in clinical practice. The sample size cal-
in which to perform the activity. To follow up with virtual culation was made in order to detect a difference of 5.5
reality, a protocol was conducted, consisting of trunk mo- points in the DGI to identify change of balance during gait,
bilizations in the lateral, anterior, and posterior directions, using a standard deviation of 5.1 for the experimental group
96 E. PEDREIRA DA FONSECA ET AL.
Losses
(N = 3)
After-test After-test
20 sessions (N = 13) (N = 14)
and 4.8 for the control group, and we would have an alpha and 16.29 (±5.01), respectively. However, when comparing
error of 5% and a power of 80%. the DGI values before and after treatment, statistically
significant difference was observed only in the control
group (P = .047).
Results
In both groups, the number of falls was reduced after
We selected 30 patients for the study and the flow- the intervention, but this difference was statistically sig-
chart of the study participants is presented, in accordance nificant (P = .049) only in the treatment group (Table 2).
with the CONSORT requirements (Fig 1). Analysis of the In the intergroup analysis, there was no significant dif-
sociodemographic and clinical characteristics is pre- ference in balance during gait (P = .462) after rehabilitation
sented in Table 1. There was no statistically significant or in reducing the incidence of falls (P = .653). This result
difference between groups as regards these characteris- is shown in Table 3.
tics, thus confirming homogeneity between them. Table 4 shows that according to the result of total DGI,
Figure 2 demonstrates that there was an increase in the gait balance performance in the two groups was not
the DGI score in both groups, with initial values of the significantly correlated with the number of falls re-
DGI for the treatment and control groups at 13.54 (±5.47) corded after the intervention (P = .129 and P = .541,
Variable Total (N = 30) Control group (n = 15) Treatment group (n = 15) P value
Age in years (average/SD)* 52.4 ± 8.9 50.9 ± 10.9 53.8 ± 6.3 .375
Female gender, n (%)† 19 (63.3) 66.7 60 .705
Right side of body affected, n (%)† 17 (56.7) 60 53.3 .713
Time from stroke in months (average/SD)* 54.3 ± 35.5 64.5 ± 41.9 44.1 ± 25.0 .117