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THE PROBLEM
There is a push to enhance the interactivity and engagement of au-
dio content to bring it to a new level of human intimacy (Morris and
Powers, 2015, Punnett, 2016). However, this is still insufficient.
The solution
In our contemporary society, audio offers
new possibilities especially in an environment
where people are pressured to multi-task and
be mobile (McLane, 2018). Although design-
ing an immersive experience would be ideal,
it is important to adapt it to our ever-bustling
society – where disruptions are integrated in
the potential solution. This is made possible by
the enhancements in Artificial Intelligence (AI)
technology and academic thought about user
experience design. Henceforth, this project
aims to utilise audio expert’s opinions, through
an iterative research design process, as well as
prior case studies to reinvent BBC Sounds.
NO MORE ONE-
WAY STUFFING
Advertising used to be a means to relay pro-
motional messages via the mass media to
a mass audience (Brodmerkel and Carah,
2016, Solis, 2015). It is evident that this is no
longer the case. Advertising is not restrict-
ed to the mass distribution of pamphlets or
television spots, rather it permeates through
every element of a brand. The premise of
this review uses ideology from Brodmerkel
and Carah (2016) whereby the brand, BBC
Sounds, is viewed as a living and reactive
being – termed the brand machine.
MEDIA ADVERTISING
HNM’S CHATBOT
(BUSINESS CLOUD, 2016)
You need an
architect
There is chaos in the industry about what
is advertising; is it an art or science?
(Wilkie and Moore, 2003, Brodmerkel
and Carah, 2016) Various definitions of
advertising and marketing have been
advocated since the 1900s (Wilkie and
Moore, 2003). Despite that, it is clear that
the changing media structures and sys-
tems especially in the digital realm, has
unveiled complex restructuring and we
need to design BBC Sound’s architec-
ture with intention (Solis, 2015). Intuitive,
smart and aesthetically pleasing designs
do not come about through chance or
spontaneously – it comes from a deep
understanding of the people’s needs,
without the fear of reinvention.
For BBC Sounds, not even user-centred
design should be the focus instead it
should be human-centred. User-centred
design is placing the consumers’ needs,
wants and limitations as the goal of the
design process (Solis, 2015). However, hu-
man-centred design is placing humans at
the centre (as the name suggests) as well
as their everyday context – the way hu-
mans live and go through life (Solis, 2015,
Wendel, 2013). Human-centred design is
only possible with a deep understanding
and empathy for the user’s listening ex-
perience. Moreover, research has shown
the importance of behavioural econom-
ics whereby, design champions people to
change their behaviour through prompts
and nudges (Wendel, 2013, Solis, 2015,
Brodmerkel and Carah, 2016). It is es-
sential that BBC Sounds’ user-interface
be more than just digital; there needs to
be both physical and digital touchpoints
that the user feels (Solis, 2015). This is ac-
companied by motivating the listener to
continue using BBC Sounds through a re-
ward system. Eventually, this encourages
a sense of ownership with the application
which only gets better over time, facilitat-
ing love for this intimacy (Wendel, 2013,
Brodmerkel and Carah, 2016).
Round 3: Assertions that were on extreme ends on the Likert scale and that hold a
majority of vote were selected. The remainder with disagreements ran for another
thematic analysis and were presented back to the participants for affirmation.
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