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THE
MEDIA
SCORING
GUIDE
An introduction to the
skills, equipment, and
process of film scoring
Welcome!
Welcome to The Film Scoring Guide!
jonny@soundtrack.academy
https://www.facebook.com/groups/musicformovingimage/
Skills
Composing
• Composing
This one is pretty obvious, but you actually need to know
• Arranging & Orchestration how to compose! That said, it can sometimes be hard to
Also, I’ll reiterate an earlier point here: you I cannot recommend this approach enough for
need to know music theory. Let me pitch a learning. It is literally the best way.
In fact, a mediocre composer with great production
skills is much more likely to get the gig than an
amazing composer with awful production skills.
Usually.
Specifically:
• Mixing
• Mastering
It’s a solid fact that composers nowadays simply To use the “you get called by a famous composer”
cannot get away with handing the director some example again: one of the main things you’ll be
sheet music, and have it performed, recorded, doing if you’re brought on as a composer’s
mixed, and mastered by someone else. Composers have assistant is tech-based stuff. Setting up systems,
to do the majority of those things themselves – MIDI orchestration, plugging things in and
particularly on independent projects. rewiring, etc.. It’s a vital skill.
One way of practicing is to make friends with
composers and to ask them if you can have the audio
files of one of their compositions in order to have
a go at mixing it. That can be interesting, as “Simplicity is the final
you’ll have a “blank canvas” to mix, and a fresh
perspective, as it’s not your own music or a famous achievement. After one has
piece. Alternatively, find MIDI files of tracks on
the internet, and turn them into full pieces. But,
played a vast quantity of
of course, the method that will teach you the most notes and more notes, it is
is the one we looked at earlier: get notated scores
and recreate them! The only downside is that it’s a simplicity that emerges as
bit more time consuming.
the crowning reward of art.”
All of this tech-talk comes with a warning though:
don’t get carried away. There’s a big trend at the
moment of these absolutely monumental mixes with
hundreds (literally) of tracks, layers, doublings,
etc.. That’s great for a certain sound, but don’t
feel that you have to do that – it doesn’t work for
everything. Very often “less is more”.
- Frederic Chopin
The other trend at the moment is that of buying
gear. Everyone seems to think that buying a new
sample library or plugin is going to magically make
them better at composing and mixing. It won’t.
Practicing composing will improve your
compositions, and practicing mixing will improve
your mixes. That said, you will need to invest in
some plugins and sample libraries - but please
don’t view them as “magic wands”.
Media Theory
Surprise! You actually have to be interested in
emotional first and Jokes aside, it’s amazing how many composers aren’t
actually interested in the media they’re writing
intellectual second.” for, focusing only on the music. It’s important to
remember that media music is a “complimentary art
form”. I don’t mean to detract from the incredible
pieces of art that media composers are creating,
but great music that works entirely on its own
doesn’t always have a place in media music.
One thing that can sometimes help is building a bit I’ve heard of composers that have recommended other
of hype around your projects. You can do this by composers having never heard their music, based
showing lots of “behind the scenes” type of stuff purely on the fact that they present themselves
on social media. professionally. Sometimes the fact that you know
how to write and produce good music is a given.
Why does this help? Well…
So, make sure everybody you know knows that you
write music, and make it look like you do it well.
People Skills
Closely linked to “marketing” is “people skills.”
Carter Burwell and Danny Elfman both got started
There are a variety of things you need to be able
because their friends recommended them to a
director, simply because they knew they were “in a to do when it comes to working with people.
band and made music”.
First, and most obvious, is “networking.” It’s a
skill that so many people aren’t comfortable with.
It’s hard, it’s uncomfortable, and that’s because
Negotiating Budgets
Understanding the art of negotiation can help you
in so many walks of life, not only with your music. Remember, it’s not a “fight” to try and get more
One thing to understand though: negotiation isn’t money, it’s a negotiation to work out how to best
about “winners” and “losers” (at least, not the serve the project. You need to be able to have a
style of negotiation that will help us). It’s about realistic discussion about what the project can
working collaboratively to figure out the best afford within their budget, and what they could
possible outcome. afford if they could stretch ever-so-slightly.
Some things that you’ll need to learn how to Bear in mind how powerful the word “no” can be –
negotiate include:
and not in a good way. A “no” can halt discussions
entirely. Have you ever tried working out a plan
The Musical Direction
with an overly negative person? Nothing happens! In
You’ll have to negotiate the creative direction of contrast, people who say “yes” are so much easier
the music with various people. Some of those people to work with, and get stuff done with. Try to avoid
might be extremely creative (like directors) and saying “no”, and instead work on solutions.
Organisation
You need to be organised. At a basic level, you
“If a man will begin need to make sure you can create sensible folder
and file structures on your system to keep all of
with certainties, he your projects organised. Keep earlier drafts of
things in case a decision is reversed. You should
shall end in doubts; but be able to access any draft, of any cue, on any
project that you’ve worked on, quickly and easily.
if he will be content to The last thing you need is to be opening and
bouncing old projects time and again every time you
begin with doubts, he send samples to anyone.
shall end in certainty.” You also need to be able to manage a project. Early
on, you’ll likely find you’re a one-person show,
looking after everything yourself. But then you’ll
get a slightly bigger project, and will need to
manage other people (like instrumentalists). The
more you step up, the more moving parts you’ll have
to handle – organisational skills will be
absolutely essential here.
- Francis Bacon
Keeping your contacts organised is also vital.
Don’t just rely on your email client to
automatically save contacts – create groups,
address books, whatever works for you and keep as
many details about the person as possible. It’s too
easy to forget someone’s name but remember their
company, or vice-versa. I know some people that
even have a “Christmas” or “New Year” list that
they email every year, just to keep the
relationship alive.
If you’re not a natural “influencer” on social
media, it’s a good idea to try and commit to a
Business Skills
schedule so that you’re consistently sharing In general, composers are self-employed. Being
relevant updates. Even if that’s just a weekly self-employed comes with a lot of responsibilities:
“here’s what I did this week” post – someone from taxes and health insurance, through to
looking you up as a potential collaborator would contracts and licenses. And just to make things
love to see that you’re active online. Likewise, more complicated, it’s likely that your music will
you have to keep on top of all of the platforms and end up being played, distributed, and marketed
websites that you have a profile on – it’s no good worldwide. That comes with a whole heap of
having a picture and description from 10 years ago complications regarding licenses and royalties.
on a talent site. Create a bookmarks folder with
all of those platforms grouped – then whenever you However, the good news is that there’s generally
have an update you can open them all at once and only a few different types of contracts, and
edit to make sure they’re all fresh. organisations that can help you. It’s worth joining
a group such as ASCAP in the US, or PRS in UK -
they offer lots of support and often have example
or template contracts that you can use.
• Sample Libraries & Plugins simple projects (a handful of instruments and effects).
But if you want to start making larger projects, and
getting your music sounding professional, you’ll want to
invest as much as you can here. The more RAM, the more
processing power, and the more storage, the better.
• Ableton Live
• FL Studio
• Studio One
• Propellerhead Reason
When it comes to choosing which DAW is best for When it comes to listening to and analysing music,
you, a lot of it comes down to personal preference, a good set of monitors is going to help you to hear
and budget. Some companies offer cheap, or even extra details in the music. Once you’ve trained
free versions of their DAW - the idea is that you your ears, you’ll even be able to discern what type
get comfortable and used to their system so then of compression, reverbs, and other effects have
feel that it’s the only one for you! I’d recommend been used on a track - allowing you to replicate
watching some introductory tutorials on each DAW this in your own work.
that you’re considering, or even downloading the
“free trials” that many companies offer, and Studio monitors can be expensive. Like, really
getting a feel for how intuitive it feels for you. expensive. They are another item worth investing in
Then make your decision! though, and a good set will last you many years.
That said, there are cheaper options available, and
if you do buy a cheaper set they’ll make a great
Monitors/Headphones secondary reference monitor further down the line
A good set of speakers, or “studio monitors” as when you choose to upgrade again.
they’re called in pro-audio, is super important if
you want to make sure your music actually sounds
good. If you’re using your computer or laptop
speakers to compose music, you’re going to miss a
huge amount of audio information from what you’re
writing. Certain frequencies are either boosted or
lost on ordinary speakers.
• Focal
• Beyerdynamic
• Sennheiser
• AKG
You’ll need to decide if you want “open back” or Most studio monitors come with balanced line ¾ inch
“close back” headphones. Open back are generally jack inputs, which can’t plug directly into your
better for critical listening, but they let in computer, hence why you need an audio interface.
noise from around you and also let noise out. If For recording, most interfaces have some form of
you’re in a noisy environment, or if you’ll be preamp to help prepare your microphone or line
working in the same room as someone else, they’re signal on the way into your computer, helping you
not ideal. to get a nice crisp, clear recording. Trying to
plug something into your computer’s default “mic-
The opposite is true for close back: they’re less
good for critical listening but they block out in” 3.5mm socket is NOT going to yield good results
unwanted outside noise and don’t leak sound out. - trust me, I’ve tried!
• Mackie
In terms of how many keys you want, there are two
factors to think about: your playing style and how
• M-Audio
much space you have! If you need it to fit on your
• Universal Audio desk and generally only play single melody lines or
one handed chords, you’re best off with a 25 or 49
key model (just be aware that some of the smaller
MIDI Keyboard
keyboards have “mini” keys that can be fiddly, and
You can key in notation using your mouse or they don’t always have proper pitch bend or
trackpad, and you can even use your computer modulation controls). If you have more space and
keyboard to play in notes. maybe already play piano, or are learning, you’ll
want at least 61 keys. Whenever I play keyboard, I
You can. always fall off either end if I don’t have 88 keys,
so I know I’m stuck with that!
You’ll be utterly miserable, but you can.
A lot of composers enjoy having two keyboards: a “A” but pitch-shifted. Premium libraries might
programming keyboard and a composing/playing record every single note at many different
keyboard. This allows you to have a full size, velocities, and with many different articulations
weighted keyboard or piano for playing and
(legato, staccato, pizzicato, etc.). They also go
composing on and a smaller 25 or 49 key MIDI
controller on your desk for programming into your to great lengths to make sure how notes start, end,
DAW. and transition to one another sounds realistic, and
that when you play the same note over and over it
Samples & Plugins doesn’t sound the same (called “round robin”).
This is a big one. And a potential bottomless pit
when it comes to spending money. Spend any time in “Plugins” are the effects, like EQ, compression,
online forums or Facebook groups dedicated to reverb, delays, etc. Again, the basic ones are a
composition and you’ll see a myriad of questions
lot less detailed than premium ones. Professional
about the best sample libraries, whether it’s worth
buying from “X” as they currently have a sale on, plugins are often designed as replicas of classic
and so on. “outboard” gear (real life hardware).
• CineSamples’ CineSymphony
• ProjectSAM’s “Symphobia” All of the above are only suggestions, and I’m not
sponsored, endorsed, or affiliated with any of the
3. Synthesizer
companies. I encourage you to do as much of your
Suggestions: own research as possible before investing your hard
• https://www.spectrasonics.net/products/omnisphere/ earned cash.
• Xfer Records’ “Serum”
Of course, if you’re patient, it’s highly
4. Reverb worthwhile saving up in preparation for big sales,
like “Black Friday”, “Cyber Monday”, “New Year” and
Suggestions:
“Back to School” - most audio companies put on some
• Audio Ease’s “Altiverb”
pretty irresistible offers!
• ValhallaDSP’s “Valhalla Room”
5. Compressor
Suggestions:
• FabFilter’s “Pro-C 2”
Finding that you can find material to work with, either for
practising or for real.
• Music Libraries Take an existing film, import it into your DAW, strip the
sound, and have a go at creating your own score instead.
• Networking
You won’t have any dialogue or sound as you’ll have had to
strip it along with the music (unless you find a scene
with no music in the first place). Sometimes you can
extract the “centre channel” which, if you’re lucky, only
contains the dialogue. It’s hit and miss though!
Write a story and use your imagination to create a Maybe you have friends that are budding filmmakers?
storyboard with timings, and maybe even images that Collaborate! Find ways of working with people you
you can find online. Again, you could even use know to find real life projects.
iMovie/DaVinci to edit together the photos to
create a “moving storyboard” to score. Pitch
There are there are also agencies and job listing
sites like Film Music Network, Mandy, Taxi,
Shooting People, and Film Music Agent, along with a
variety of country/city specific sites that you can
pitch for work on.
Network
Much like my point on “collaborating” - you need to
find people working in the media industry. And not
just composers! Having a network of composers is
great for support, but unlikely to lead to you
working on projects (unless you’re hired as an
assistant or apprentice). Focus on finding other
media professionals, such as directors, producers,
sound editors, music supervisors, etc..
Production
individual instruments sounding amazing (either by
recording live instruments or improving your sampled
ones), and balancing all of the instruments together in
volume, frequency, and direction (left to right, front to
• Recording back).
• Improving samples
Recording & Improving Samples
• Mixing
At this stage, it’s great if you are able to actually
• Mastering
record any real instruments – even one or two acoustic
instruments can really trick the listener into believing
the rest of the instruments are real. Of course, if you
have the budget, the dream is to have your whole piece
recorded by real instrumentalists (other than your synth/
sound effect parts, obviously!)
Also, commercial music tends to be mastered in a Copy the strip settings onto each group of
way that really pushes the dynamics to the max. instruments you’ve created. You’ll likely need to
That’s not usually the case with media music, as turn each bus down by an even amount to avoid the
the levels are adjusted continuously under dialogue master stereo out from clipping.
And now you’re ready to bounce! Depending on what your
client/director has asked for, you’ll either be delivering
a single stereo master or, more likely, your stems that
Solo the bus you’re going to bounce, and for good measure
mute all of the other audio files/tracks. Before bouncing,
• Bouncing STEMs
I usually play a few seconds of silence after the track
• Naming Files ends just to make sure I don’t get any random reverb tails
at the beginning of the bounce.
• Sending Exports
• Final Mix
Bounce the track in .aiff or .wav depending on what has
been requested – at 48kHz, 24bit. Make sure you don’t have
“normalize” selected as it’ll ruin your mastering, and
give it a sensible filename (i.e. “1m01 – Strings”). After
you’ve bounced, repeat the process for each bus.
Simple.
Conclusion
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I initially set out to make this a “quick-start” Follow me on your favourite social media platform:
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said in each section, but I’m pretty sure this is a
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