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COMPONENTS FOREWORD

66 Hero Cards
Thank you so much for taking the
40 Base Cards time to play my little game, Pixel
Game by D. Brad Talton Jr. 68 Common Cards Tactics.
Presented by Level 99 Games 58 HD Leader Cards Pixel Tactics is a game that has
been developed and redeveloped
Illustrated by Fábio Fontes 2 Reference Cards over the course of three years by
Development Team 6 Blank Cards myself and the team here at Level 99
Christopher Smith, Joshua Games. When we published the first
1 Markers Punch Sheet Pixel Tactics in January of 2013 as
Van Laningham,
20 Set Dividers part of the Minigame Library, we had
Samuel Tapper, Michael no idea how the game would catch
Robles, JR Honeycutt
Skip the rulebook! on and how fans would receive its
novel gameplay.
Playtesters Ty Arnold, Kier Use this QR Code or visit
Arnold, Matt Phelps www.pixel-tactics.com to watch a Reception to the game since that
tutorial video! initial release has been widespread,
Proofreaders Akvo, Daniel and the game has caught on as one
DeMars, Joshua Van of the most-loved games that I’ve
Laningham, Sascha Parsa, ever had the fun of designing.
Joe Zabrowski, Eric Lebigot
In this new edition, Pixel Tactics
Special Thanks The Dice Deluxe, we present to you a set
Tower, Watch it Played!, of brand new Heroes, optimized
Board Game Geek, Jasco gameplay, and improved production
quality never had before in the
Games, Sirlin Games, Tasty
Minstrel Games, Q Games, OVERVIEW series.

Gamelyn Games, Dice Hate The goal of Pixel Tactics is to My hope is that Pixel Tactics will
choose a Leader, build a cohesive bring you, your friends, and your
Me Games, Portal Games,
Unit of Heroes around that Leader, rivals countless hours of enjoyment!
Smirk and Dagger Games, and then use it to destroy the Rival's
Tuesday Knight Games, Unit. You win as soon as you are able -D. Brad Talton Jr.
Cheapass Games, Lone to defeat your Rival's Leader. Pixel Tactics Designer
Shark Games, Alderac The game plays in Rounds, and each
Entertainment Group, Plaid Round is broken down into three
Hat Games, Stronghold Waves. Each Wave consists of one
Games, Black Box Games, turn per player, and each player’s
Scott Morris, Rich Sommer, turn consists of two actions.
Antoine Bauza, Boyan Use actions to recruit, attack,
Radkovich, Ranter Works, support, and rout your Rival’s Unit.
Floodgate Games May the best tactician win!

2
CARD LAYOUT
First, let’s take a look at the 3. An Order is played from your
cards. Each card has 3 different Hand as a one-time effect. Orders
ways it can be used: are powerful, but they go to the
Discard Pile after resolving, so
1. A Leader is played at the
1 beginning of the match, and usually
saving them or using them at the
right moment is critical. The Order is
provides bonuses to the entire Unit.
the fourth box (purple) on a Hero’s
Leaders are always in the Flank
card.
Wave of the Unit. The red sword
and blue shield shows their Attack 3a. Some cards have
Strength and Life. Operations instead. Operations
complete over several turns.
Leader Side 2. A Hero is played using the
Recruit Action. Heroes have different Operations have a Scroll Icon
2 Abilities based on where they stand next to them, and have a gray
in relation to their Leader. The red background. Operations are played
sword and blue shield show the in the Reserve Slot row behind your
Attack Strength and Life total of Unit.
the Hero. 3b. Some cards have Traps
2a 2a. Vanguard Heroes are instead. Traps are placed face-down,
those in front of the Leader. These and activated when they become
often have defensive or offensive relevant, interrupting the Rival’s
abilities. They are able to use their turn. Traps have a Trap Icon
2b
Vanguard Powers (the first/red next to them, and have an orange
power). background. Traps are played in the
Reserve Slot row behind your Unit.
2c 2b. Flank Heroes are those
on either side of the Leader. These
usually offer improvements to their
Vanguard Row
3 allies or tactical abilities. They are
able to use their Flank Powers (the
second/green power).
Hero Side
2c. Rear Heroes are those Flank Row
behind the Leader. These usually
3a give support abilities or have Ranged
Attacks. They are able to use their
Rear Powers (the third/blue power).
Operation (Replaces Order) Rear Row
Important Note: Heroes are
not Leaders! Any effect that
3b
refers to Leaders or Heroes
specifically does not work on
Reserve Slots
Trap (Replaces Order) the other type.

3
takes two actions.
SETUP GAME FLOW Once both players have completed
To start a match of Pixel Tactics, The game takes place in rounds, two actions, the game moves onto
each player shuffles his or her and each round consists of 3 Waves. the Flank Wave. Once both players
Deck together and draws a Hand During each Wave each player takes complete a Turn during a Flank Wave,
of 5 cards. He turns these upside 1 Turn. they move on to the Rear Wave.
down so that their Leader sides are Move the Current Wave Marker
visible, and selects one to be the After setup, randomly determine appropriately whenever the first
Leader for his Unit. Both players which player will take the first turn. player begins a wave. At the end of
put their Leaders face-down, then This begins the Vanguard Wave. Place each wave, causalities are checked
reveal them at the same time. the Current Wave Marker beside the and any Hero with damage equal to
first player’s Vanguard row. During or exceeding their life is defeated.
The Leader stands at the center a Wave, the first player takes two
of each Unit, and the eight Slots actions, and then the second player When the Rear Wave is complete,
around them can be filled with the round ends, and First Player
Heroes. A Hero’s row is determined changes sides. Then a new round
by its position relative to your Rear begins with a new Vanguard Wave,
Leader, so you don’t need any kind Wave and so on, until one Leader or the
of mat or board to play Pixel Tactics. other falls. Pass the Current Wave
Marker to the new first player, who
To the right, you can see two Units
sets it beside his Vanguard row.
ready to battle. Leaders always Flank
stand at the Unit’s center. Wave The ‘Current Wave’ and First/
Second Player Markers can be used
After setup is complete, each
to keep track of their respective
player should have a Leader in
things during play.
play, a Deck of cards, a Hand (with
4 cards), and a discard pile (which Vanguard
begins empty). Wave

Ceasefire
Vanguard During the First Round, there is a
Wave Ceasefire. While in Ceasefire:
Deck - Players cannot declare Attacks
or cast Spells against a Player in
Ceasefire.
Flank
Wave - Orders and Operations cannot be
used.
- Rivals cannot interfere or
Rear interact with your Hand or Unit.
Wave - Traps cannot be activated (they
Leader Hand can still be placed).

4
ACTIONS Cast a Spell* Move*
Use your 2 actions to build up your
Some Heroes and Leaders have You may move a Hero from
Unit and destroy your Rivals’ Units!
Spells. Spells are special actions anywhere in your Unit into any empty
that a Hero performs, which are not Unit Slot. A Hero cannot Cast a Spell
Attacks. A Hero cannot Attack or or Attack in the same turn they
Draw a Card Move in the same turn the Spell was Move. Leaders cannot be moved. A
You draw a card from your Deck. cast. Spell abilities have a Wand Hero recruited during this Wave may
If your Deck is empty or if you have Icon next to them. A Hero recruited not Move.
5 or more cards in Hand, this action during this Wave may not cast a
is no longer available. You do not Note: In previous editions, Move
Spell of any kind. was called “Restructure”. These two
have to discard cards for having
too many in Hand, but you cannot do Note: In previous editions, Spells terms can be used interchangeably.
this Action if your Hand is too large. were called “Attack Powers”.
These two terms can be used
A Player’s maximum Hand Size is
five. If the amount of cards in your
interchangeably. Clear a Corpse
When Heroes fall in battle, they
Hand has reached your maximum leave Corpses behind in the Unit.
Hand Size, you cannot use the Draw
Action (you may still draw through
Leader Actions These might be revived later on, but
Some Leaders will give you new if you have no plans to revive a Hero
the use of other Abilities). (or if you fear your Rival may revive
kinds of actions you can use. The
effects of these actions are detailed it and use it against you) then you
on the Leader card, and they can can clear the corpse. Simply move
Recruit a Hero* typically be used in any Wave. the corpse into the card’s owner’s
You may play a Hero into an empty Discard Pile. Since Heroes can only
slot in the current Wave (for example, be played into empty spaces in the
during the Vanguard Wave, you can
only recruit to empty spaces in your
Play an Order Unit, you will need to clear corpses
eventually in longer battles. You
Reveal the Order from your Hand,
Vanguard). can clear corpses in any Wave,
follow all of its purple ‘Order’ text,
regardless of the currently active
then discard it. For the moment while
Wave.
an Order is activating, it is neither in
Attack* your Hand nor in your Discard Pile.
You may use a Hero in the current
Wave (or the Leader, if this is the Switch*(Long Action)
Flank Wave) to make an Attack. A Switch allows you to swap the
Hero recruited during this Wave positions of two Heroes or Corpses
may not declare an Attack of any (or any combination thereof) within
kind. A single Hero or Leader can your Unit.
only Attack once per Wave. A Hero
cannot Cast a Spell or Move in the
same turn they Attack. Attacking is
discussed in more detail on page 7.

5
Pass
Play an Operation Place a Trap You may pass your actions. This
Some cards have Operations Some cards have Traps instead of ends your turn.
instead of Orders. These cards have Orders. These cards have a Trap
a Scroll Icon next to them and a icon next to them and an orange * Actions with this mark are
gray background. Operations come background. When you place a Trap, carried out by your Heroes.
into play in one of your 3 Reserve put it face-down behind the Rear Note that the same Hero
Slots with 4 Time Markers on them, row of your Unit, in a Reserve Slot. cannot do more than one of
and one marker is removed at the You have 3 Reserve Slots for Traps these things per turn. If an
end of each of its controller’s turns. and Operations, and you cannot ability on a card triggers one
When a marker cannot be removed, place new Traps if these are full. of these actions, this does not
discard the Operation instead. While count towards this limit.
an Operation is in play, its effects Note: Traps can only come into
play through this action (or effects Long Actions take up two of
are continuous. your actions to use. You cannot use
that specifically place Traps).
Operations take up one of your Cards which have Traps on them a Long Action unless you have at
Reserve Slots at the back of your do not have any Order effect. The least two actions left this turn.
Unit, and you will not be able to play Order effect is considered blank if Free Actions do not take up one
them if these are full. triggered by another card. of your actions to use. You can use
Note: Operations can only come Free Actions as often as you want.
into play through this action or However, restrictions on the actions
cards that reference Operations Activate a Trap* of Heroes still apply (so if “Attacking
specifically. Cards which have (Free Action) is a Free Action for you.”, you still
Operations on them do not have Whenever the conditions are right, could not Attack more than once
any Order effect. The Order effect you can activate a Trap that you with each Hero in your Unit. You can
is considered blank if triggered by placed on a previous turn (you still take Free Actions after your
another card. cannot activate a Trap the same normal Actions. Your Turn is not over
turn you place it). Your Rival can until you have used (or passed) your
Note: In previous editions,
respond to your Trap with another actions and declare it over.
Operations were called “Ongoing
Orders”. These two terms can be Trap, and so on, until no player Limited Actions can only be
used interchangeably. wishes to use a Trap. Unless the used once per turn.
Trap says otherwise, activation is
always optional. You cannot react to Targeting
your own traps. A card will usually say what it is
targeting or affecting, such as “A
Hero gains [Intercept].” An Order
Clear a Trap or such as “Choose a column and
apply 2 damage to all Heroes in that
Operation column.” targets the column and not
You can discard a Trap or Operation the Heroes, so an effect that says,
from your Reserve Slots. “This Hero cannot be targeted by
Orders.” would not work in this case.

6
ATTACKING Intercepting
When you select the Attack Ranged Attacks
Action, you will choose a Hero in your A few Heroes have the ability
current Wave to make the Attack, Intercept, which means that Rival’s
as well as a target in the opposing Ranged Attacks cannot pass over
Unit. When an Attack is performed, them. This makes them especially
the Attacker deals damage to the useful for protecting your Rear and
target equal to the Attack Strength Flank Heroes, as well as your Leader.
of the Attacker.
An Intercepting Hero defends the
one or two Heroes behind it in the
same column, taking the Attack for
Melee Attacks them instead. A Hero with Intercept
All Heroes can perform a Melee can still be targeted by Ranged and
Attack, but both the Attacker and Melee Attacks as normal.
the target must be “in Melee” to
do so. Only the foremost Hero or
Leader in each column is considered
“in Melee”. The red borders in the
diagram to the right show who is
considered “in Melee” in this example.

Not Blocked!

Ranged Attacks
Only Heroes who have the Ranged
Attack ability may perform Ranged
Attacks. A Ranged Attack can come Blocked!
from any Hero or Leader, and can
target any Hero or Leader.

An example of
Ranged Attacking.
The Leader is
protected by the
Interceptor in the
Vanguard but the
Flank Hero is not.
7
HERO POWERS Common Terms and Remove Damage - Remove the
amount of damage indicated. If
Effects there is not enough damage to
Reactions remove, remove as much as
Many Hero Effects will tell you to Unit - All Heroes and Leaders on possible.
do something whenever another one team, collectively.
condition is met or another effect Draw a card/cards – Draw
happens. These effects always Forerunner – The Hero or a card/cards from the top
happen after the triggering condition Leader directly in front of this of your Deck. Unless stated,
is completely resolved. When Hero. drawing cards with an ability is
effects trigger simultaneously, the not considered using the Draw
active player resolves effects, then Action.
the opponent. Players order their Supporter – The Hero
effects in the order of their choice. or Leader directly behind this
Hero.
Hero (Vanguard/
Spells Attack Strength – The damage
Flank/Rear – A Hero in a
Some Heroes (especially Rear specific Wave.
dealt by a Hero’s Attack.
Heroes) have special powers that
occur instead of Attacking. For Discard Pile - The pile where
example, a Hero may say “Spell: A Defeat a Hero – The Hero is
many cards go when used.
Rival discards a card”. These are instantly turned face-down to
This includes cleared Corpses,
optional alternate actions that can become a Corpse.
resolved Orders, Operations,
be used in place of making the Hero Traps, etc. Cards are face-up
Attack. They still count as an action Apply Damage – Place damage here unless otherwise stated.
for that Hero, so you can’t use them markers on the target. This is Cards always go to their
more than once in a Wave, and the not an Attack. owner’s Discard Piles.
same Hero cannot use both their
Spell and a Melee/Ranged Attack. Note: Colored outlines on an icon
Spells do not apply damage or have a A Hero / Any Hero – Unless indicate what the type of icon is
target, unless they specifically say a Unit is specified, you can affecting specifically.
otherwise. Spells are not Attacks. choose targets in any Unit
controlled by either Player. Red indicates a Rival.
Note: In older versions of Pixel ex. “a Rival Corpse”
Tactics, Spells were called “Attack
Powers”. These terms can be used Revive a Corpse – Flip a Blue indicates you.
interchangeably. Corpse over, turning it back
ex. “your Hand”
into a Hero. A revived Hero can
act immediately. Purple indicates the owner of
+2 Passive Abilities something (usually a card).
Other than Spells (those that A Rival/Any Rival – The Player ex. “Owner’s Deck”
say ‘Spell: …’), all Hero abilities are or Players you are currently
Orange indicates another.
constantly active, and work as soon battling against.
as they become relevant. ex. “another Leader”

8
DAMAGE AND STATUS EFFECTS
CASUALTIES Status Effects are continuous
effects that alter Heroes stats
When a Hero or Leader is hit with or Abilities. Some will increase or
an Attack, place damage counters decrease stats. Some status
on it to show how much damage it effects will add or remove Abilities.
has taken. These damage counters Status Effects work regardless of
remain in place until the Hero is what row the Hero is in.
removed from play or until an effect This Hero will be defeated at the
end of the current Wave. Status Effects are denoted with
removes the counters.
[Braces] on cards that create and
At the end of each Wave, casualties remove them.
are checked. Any Hero with damage
If a Hero’s maximum Life is reduced
equal to or exceeding its life is
to zero, the Hero is defeated
considered defeated.
during casualty checks (even with
A Hero with lethal damage (damage no damage, its damage equals or
equal to or beyond its Life total) exceeds its Life).
can continue to fight, act, and be
Some effects generate multiple
healed throughout a Wave. Only at
Status Effects, like “[+1 Attack] x2”.
the end of a Wave are casualties
This means to place two +1 Attack
determined. At the end of a Wave, casualties Status Effects on the Hero. Each
When a Hero is defeated, all are checked, and Lancer one of these will have to be removed
damage is removed from it, and it becomes a Corpse. separately.
is flipped face-down, becoming a
If two opposing Status Effects are
Corpse. Corpses cannot Attack,
active on the same Hero at the same
they do not block Melee Attacks,
and new Heroes cannot be played
on top of them. Only by clearing a
HAND SIZE time, they cancel one another out.
For example, if you had [+1 Attack] and
A Player’s maximum Hand Size is [-1 Attack] on the same Hero, then
Corpse can you play a new Hero into
five. If the amount of cards in your they would both immediately be
its Slot.
Hand has reached your maximum removed.
Some effects can revive Corpses, Hand Size, you cannot use the Draw [No Special Abilities] - The
and some Leaders can even use Action (you may still draw through Status Effect [No Special Abilities]
them to Attack, so it’s not always the use of other Abilities). causes a Hero’s Vanguard, Flank,
necessary to clear every Hero that
Certain abilities may increase or and Rear Ability text to become
falls. Sometimes it’s advantageous
decrease your maximum Hand Size. blank. It does not interfere with any
to keep them around.
If this happens, the above rule other Status Effects or granted
regarding the Draw Action applies to abilities (such as the card behind it
your new maximum Hand Size. that says “Forerunner takes 2 less
damage from Attacks”).

9
TIPS & TRICKS
much of a liability as a boon. Gauge If no player has won the game
your Rival’s Unit strength and see after claiming trophies, proceed to
what you have to gain before letting the next match. From here on out,
While it’s usually a good idea to your Leader join the fray. both players’ Decks will be one card
set up Interceptors to protect your smaller. In addition, for each trophy
Leader, you don’t always need to your Rival possesses, you draw one

GAME’S END
have an army on round one. Draw a additional card at the start of the
few times instead, and you can form game, before selecting Leaders.
a more cohesive and structured This slight card advantage will give
Unit with the synergy to beat some you more control over your Leader
cobbled-together shock troops. Rout selection, and give you a head start
Don’t underestimate the power of If a Leader has damage equal to on army building.
the Move and Switch Actions. If you or exceeding its life total at the end
The player who won the previous
have extra actions, consider moving of a Wave, then the entire Unit is in
match is always the First Player at
your Heroes as an alternative to rout (a disorderly retreat), and the
the start of the next match.
drawing more cards. match ends. The player who still has
a standing Leader is considered the
Each card has a certain theme winner of the match. If both would
to it. The Tinkerer is very good at rout at the same time, the Unit with
drawing cards from your Deck, while more living Heroes wins. If this is
the Electromancer can disrupt your also the same, the game is a tie.
Rival, and the Cook will heal allies.
Once you have played a card a few The player whose Leader remains
times, you’ll learn how to use its standing claims the defeated Leader
strengths for each situation. and his own Leader and sets these
two cards to the side in a face-
It’s often better to go second down stack to create a trophy.
during a Round, since you can They will not be reshuffled back into
respond to your Rival’s attacks and the Deck during future matches of
plays. Save healing orders for those this game.
Rounds when you can use them most
effectively and keep alive Heroes
which might otherwise die.
The Next Game
If you’re going first during a round, A typical match plays to best of
you can utilize instant-kill orders and three or five trophies–whichever
Spells like the Lancer to make sure number players agreed upon. The
Rivals don’t retaliate against you. first player to claim two trophies in
These abilities don’t wait for the a best of three game, or to claim
end of a Wave to cause casualties. three trophies in a best of five
High power Leaders can be lethal game, is the winner of the game.
in Melee, but opening them up to
make Melee Attacks is often as

10
DECKBUILDING FORMATS Epic
An Epic Pixel Tactics Deck has
Once you’ve played the standard The following two formats describe exactly 4 Leaders and no fewer
Pixel Tactics game, you can build overarching rules for Deck than 60 Heroes. There is a maximum
your own Decks to experiment with construction. Deck size of 80 Heroes.
new possibilities. The more cards There can be up to 3 copies of
you own, the more options you have Standard each card in your Deck. Cards which
when building your Deck! A Standard Pixel Tactics Deck has are Leaders may also appear in your
There are two formats of Deck: exactly 4 Leaders and no fewer Hero Deck, but you may not have
Standard and Epic. than 25 Heroes. There is a maximum more than 3 copies of the same
Deck size of 30 Heroes. card between both Decks.
There are six ways to Deckbuild:
Combination, Constructed, and You cannot have the same card in
three different ways to Draft. Draft your Leader stack and Hero stack.
is the recommended Deckbuilding Only one copy of each card can be
format. in a Deck.
Once you and your friends have built
Decks, you can play tournaments,
special game modes, and more.
When building your Deck, you will
designate specific cards as Leaders
or Heroes. Once you’ve designated
a card as a Leader or Hero for
your Deck, it will not change types
during play. You can only use your
designated Leaders as Leaders, and
you can only use your designated
Heroes as Heroes.
When playing with a built Deck, you
will select your Leader from your
pool of Leaders before drawing
your opening hand, and you will draw
1 fewer card when drawing your
opening hand (so you’ll begin with 4
Heroes in hand).
Card Pool - A card pool is the
collection of cards that you build
your Deck with. You can only use
cards from within your card pool
when constructing a Deck.

11
DECKBUILDING Constructed
The Card Pool for Constructed
METHODS Deckbuilding is all the cards that
you own (but if you are playing in a
The different methods of League, this may not be the case).
Deckbuilding allow players to play You get to freely choose which cards
with larger groups and participate in your pool will become Heroes and
in different kinds of modes. Leaders.
When constructing, all of your
Core Set Deck - A core set cards must have the same back
deck is a set of 25 cards with a design. Alternatively, you are allowed
blue or red back. to use different back designs if you
own opaque card sleeves.
Promotional Cards are typically not
allowed in Constructed Play.
Minipak - A minipak is a set of
8 cards that come with both red Since there is great possibility
and blue backs. for powerful combinations in
Constructed Deckbuilding, Banned
Leader, Banned Hero, Restricted
Leader and Restricted Hero
Combination Lists are available online at
Combination allows for a custom- www.pixel-tactics.com.
Deck experience without the hassle
of Deckbuilding. Banned Leader - These cards
cannot be designated as Leaders in
For a Standard Combined Deck, any Deck.
combine one color of a regular Core
Set and one Minipak. Restricted Leader - You may
only designate one of these cards
For an Epic Combined Deck, combine as a Leader in a single Deck.
one color of two regular Core Sets
and two Minipaks, one Core set and Banned Hero - These cards
five Minipaks, or eight Minipaks. cannot be designated as Heroes in
any Deck.
After you build your Combination
Deck, randomly choose 4 cards from Restricted Hero - You may only
the Deck to be Leaders. The rest of designate a limited number of these
the cards form the Hero Deck. cards as Heroes in a single Deck.

12
The Cube Pack Draft (3-8 Players) Winston Draft (2 Players)
A Cube is a collection of cards Pack Draft is the simplest and most A Winston Draft is a more strategic
that are used to draft. Usually the widely used draft, especially for and involved drafting method.
Cube is owned by one player, who large groups.
provides it for all the players at Deal out 80 cards from your Cube
the table to use in Deckbuilding. Your Cube will need to contain at to form a draw Deck. The rest of
You can build your own Cube by least 32 cards per player. the cards will not be used.
combining all of one color of Pixel
Shuffle the complete cube and deal Deal 3 face-down cards into the
Tactics cards you own, or by using
out 1 “pack” of 8 cards for each center of the table, with the Deck
Opaque Sleeves. If you have a large
player, face down. Each player picks on the far end of the line of cards.
number of cards, you can customize
up his pack, and chooses one card Each of these cards is called a lot.
your Cube by removing some cards,
from it. This card will be a Leader
in order to create a custom play Decide who is going first. That
for his Deck. He then passes the
experience. You can even include player may look at the lot furthest
remaining pack to the player sitting
Promotional Cards in your Cube, if away from the Deck. He must then
on his left. That player takes one
you feel they are not too powerful do one of these things:
card to be a Hero for his Deck, and
or distracting (not all Promotional
passes the pack to his left, and so -Take all the cards in the lot and
Cards are appropriate for Cube
on, until all cards from the pack are add them to his card pool. This ends
Drafting, use your discretion when
taken. After this process, every his turn. Put a new card from the
building your Cube!).
player should have 1 Leader and 7 top of the deck face down to form
Cube is a casual format, where Heroes. a new lot.
players will build card pools first,
Repeat this process with new -Take one card from the lot and
then Construct Decks out of these
packs, passing right, then left, then add it to his Leader pool, then shuffle
card pools.
right again. At the end of the 4th the others back into the draw Deck.
pack, each player should now have 4 This ends his turn.
Leaders and 28 Heroes. Players are
-Add one card face-down from
allowed to remove up to 3 Heroes
the draw Deck to the lot, without
from their Decks and return them
looking at it, and then go on to look
to the Cube, in order to create a
at the next lot.
Deck of 25 Heroes. There are many
methods of drafting a Deck, but the If he chooses to look at the next
most common is the Pack Draft, and lot, he must make the same choice
it is recommended that you begin again. If the player passes on the
with this draft. last lot, he must take the top card
from the Deck and add it to either
* For an Epic Pack Draft, you’ll
Draft - A draft is a method his Hero Deck or Leaders.
need 64 cards per player to form
of deckbuilding where one gets 8 packs per player. Only draft a When a player’s turn ends, the
their card pool from picking cards Leader on the first card of the 1st, next player’s turn begins.
for their pool from small sets of 3rd, 5th, and 7th packs. Remember
cards that are passed around The draft ends after the last card
that your Epic Cube can contain up is taken. Players cannot pass on
the table. to 3 copies of each card!

13
the last lot on the table if the draw
Deck is empty.
Purchase Draft (2-4 Players)
A Purchase Draft is an
When the draft ends, if a player
does not have at least 4 Leaders,
intermediate-level draft.
Deck
Heroes are randomly taken from his Deal out 29 cards per player from
Hero Deck and added to his Leader your Cube to form a draw Deck. The
pile until he has enough Leaders. rest of the cards will not be used.
If he has too many, Leaders are
Give each player 5 coins or tokens.
randomly removed from his Leader
Pile into his Hero Deck until he has 4. Deal 5 face-up cards into the Token
center of the table, with the Deck
If a player has more than 25 Heroes
on the far end of the line of cards.
in his Hero pile, he may return any
Each of these cards is called a lot.
number of them to the box to reduce
his Deck. If he has fewer than 25 Decide who is going first. On a
Heroes in his Hero pile, he must play player’s turn, they must take one
with all of the Heroes he has. card from lots present. The lot Token
furthest from the Deck is free, but
cards closer to the Deck can only
be reached by ‘passing over’ outer
cards, starting with the furthest
card and moving in. For each card
that the player ‘passes over’ when
selecting, he must place one of his Token
tokens on that card. If he does
not have enough tokens, he cannot
continue to pass over cards. When
a player drafts a lot, he gains all
tokens on that lot.
When a card is drafted, a player Token
must immediately decide whether it
goes into his Leader Pile or his Hero
Deck. After a card is drafted, shift
all lots away from the Deck to fill
empty space, then reveal a card
from the top of the Deck to form a
new lot. There is always be 5 lots in
Free
play, until the draw Deck runs out.
A player cannot add to his Leader
Pile once it has 4 Leaders, and he The draft tableau. You obtain cards
cannot add to his Hero Deck once it for your pool here. The closer to
contains 25 Heroes. the deck, the more coins it costs.

14
GAME MODES Classic Pixel Tactics
Players: 2
Siege
Players: 2
These modes describe different Time: 30-60 minutes Time: 45-75m
ways to play Pixel Tactics. Explore
them all, starting with the easiest, Difficulty: Easy Difficulty: Easy
and moving on to the toughest! Materials: Materials
Duel Draft combines the Purchase
Draft rules with actual gameplay, Any two Standard Pixel Tactics Any two Pixel Tactics Decks
letting players draft their Decks Decks
Setup
during a battle. Setup
In this setup, do not choose a
Setup is as described in the Core Leader. Any effects that target a
Game Rules. Leader will not work in this mode.
Gameplay During this game, because your
Note: In multiplayer modes such as
Unit does not have a Leader, you will
2v2, cards that refer to “opponents” Gameplay is as described in the
have 3 Flank Slots for Heroes.
can target either. Certain modes like Core Game Rules.
King may have restrictions on this. Each player should put the top
two cards of their deck behind each
column so that there are two cards
behind each column. This creates
their fortress.
Gameplay
Gameplay is as described in the
Core Game Rules, with a few changes.
Whenever a player performs a
Melee Attack, if his opponent has
a column that contains no live
Heroes, the player may choose to
Attack their fortress instead. The
attacked player takes one fortress
card in that column and puts it in
their Hand.
The game ends immediately
whenever a player makes a
successful Melee Attack against a
Rival’s fortress and the Attacked
column has no fortress cards in it.

15
An Example of Siege Mode
Duel Draft takes the card, he gains all the gold
on it. A player may not pass over
Duel Draft combines the Purchase a card if he has no gold. A player
Draft rules with actual gameplay, who passes over the last card in
letting players draft their Decks the tableau takes the top card of
during a battle. the Deck.
Players: 2 When a card is taken from the
tableau, shift all cards in the tableau
Time: 30-60 minutes
towards the far end (away from the
Difficulty: Moderate Deck) and deal a new card from the
top of the Deck to fill the empty
If the Heroes in Materials
place.
this Unit make a
Two or more Pixel Tactics Decks,
Melee Attack on A player cannot Draft Draw if he
or a 60-card Cube. Some tokens to
the Rival fortress, has 5 cards in hand.
use as Gold.
they win. Any draw effects granted by
Setup
cards come from the central Deck
Shuffle the Decks together, so as normal.
you have one large Deck with any
Gather Funds
number of cards (at least 50 is
recommended though). As an action, a player may take
all the Gold from one card in the
Give each player 5 Gold.
Tableau, without taking the card
If these Heroes Deal the top 5 cards of the Deck itself.
make Melee out to form a Draft Tableau, with
Attacks against the Deck on the end of the tableau.
the Rival fortress, Players begin by taking 5 Draft
their Rival draws Draw actions, then selecting their
the last card in Leaders.
their rightmost
column. Gameplay
Players do not have access to
the basic ‘Draw’ action, and instead
have access to ‘Draft Draw’ and
‘Gather Funds’ actions below:
Draft Draw
Starting at the far end of the
tableau (away from the Deck), the
player may either take the card or
pass over it. If he passes over a
card, he places one gold onto it. If he

16
card is discarded for any reason, it
Team Cross Duel always goes to its owner’s discard
King
Players: 4 (2v2) Players: 6 (3v3)
pile.
Time: 60 minutes Time: 60 minutes
Losing a Leader
Difficulty: Advanced Difficulty: Advanced
When a player is defeated, he sets
Materials aside the defeated Leader as a point Materials
for the opposing team. He reshuffles
Each player will need a Pixel Tactics Each player will need a Pixel Tactics
his discard pile, hand, Unit, and Deck
Deck. Standard Core Sets work just Deck. Standard Core Sets work just
to form a new Deck, then draws a
as well as built Decks. as well as built Decks.
new hand of 4 cards, plus 1 extra
Setup card per point the opposing team Setup
has.
Seat yourselves so that each Seat yourselves so that teams of
player is sitting beside his teammate, If playing a with built Decks, he three are sitting on the same side
opposite the opposing team. Each selects a new Leader from his of the table. The ‘King’ is the player
player draws and selects a Leader Leader Pile. Otherwise, he draws in the center of his team, and the
as normal. 1 extra card and selects a Leader ‘Knights’ are the players sitting to
from his hand. the King’s left and right. Play begins
Objective
with either King, and proceeds in
The defeated player then takes
A team wins once they accumulate waves, as normal.
a full Ceasefire Round: 2 actions
3 points from one opponent, or 1
in each of the Vanguard, Flank,
point from each opponent. King Mode Player Layout
and Rear rows, following normal
You can also play to 5 points (or Ceasefire rules. After this, the game
2 per opponent) for a longer game. resumes right where it left off. King 1
A point is awarded each time an
enemy Leader is defeated. Team Cross Duel Turn Order
Knight 1 Knight 1
Turns B1 Player 1 Player 3 B2 Knight 2 Knight 2
Turns alternate across the table,
going 1 wave at a time (see the chart
to the right). After a round ends, the King 2
First Player marker passes around
the table in the same direction as

R1 Player 2 Player 4 R2
the turn order, and a new round
begins. Objective
Owner - The player who begins
When Attacking, players can When the Rival King’s Leader is
the game with a card in his Deck
target either of the enemy Units. defeated, your team wins!
or his hand is that card’s owner.
Players can restructure Heroes
Even if the card changes hands or Turns
into and out of an ally’s Unit using
is stolen, its owner is always the
a Restructure action. They can also Turns proceed in clockwise order,
same.
Clear Corpse in an ally’s Unit. When a going by Waves as normal.

17
Other Rules
Epic Duel c. Clear all Corpses in his Unit, then
freely rearrange his Unit.
Knights may move their Heroes into Players: 2
the King’s Unit, or move Heroes out 7. When a Player’s final Leader is
Time: 60 minutes
of the King’s Unit into their Units. defeated, he loses the game.
The King may do the same to either Difficulty: Advanced
Note: In this Game Mode, a Player’s
of his Knights.
Materials Maximum Hand Size is 7.
Normally you can only attack a
Each player will need an Epic
player sitting adjacent to you. This
Format Deck of 60 or more cards.
means that Knights can only attack
the Knight directly across from Setup & Gameplay
them at the game's start. Once
1. Shuffle your Hero Deck and set
players are eliminated, their seats
it to the side. Set your Leaders in a
disappear, making new targets
row to the side of the table face-
available. In addition, you may use a
up.
Long Action to attack a player two
seats away. This allows a King to 2. Each player takes his Leaders
attack the rival King, or the King to into their hand and secretly chooses
attack either of his rival's Knights. one to put into play face-down. That
will be his starting Leader.
Teammates are not allowed to
communicate about strategy and 3. Each player places the
are not allowed to reveal the remainder of his Leader cards back
contents of their hands to one face-up beside the board draws 7
another. If you want to be more Heroes from the Hero Deck to form
lenient on communication, players his starting hand.
may ask their Kings or Knights for 4. Begin the game as normal.
help in an attack or a defense, but
still may not ask them for specific 5. Players exchange First and
cards or invite them to perform Second Player Badges after each
specific actions. Flank Wave.
6. Whenever a Leader is defeated,
its owner discards it immediately
and puts another Leader of his
choice from his Leader set into play.
He may immediately choose and do
one of these actions:
a. Draw until he has 7 cards in
hand.
b. Recruit up to 3 times into any
slots, regardless of the current
Wave.

18
build a custom tournament ladder.
Tournament Play Base Cards
Tournament Play is best for 4, 8 or The match format is typically best
16 players. of 3 games, with rounds lasting about
1 hour apiece. Feel free to alter the
A tournament is a series of games
format of the matches, the length
carried out by the same group of
of games, and even the format of
players. You can run a tournament
Deck construction as you like. Just
with any of the Deck-building
make sure that everyone knows the
formats previously discussed,
rules before you get started.
but Cube Draft Formats are most
common, and are the recommended
format for tournament play.
A tournament organizer will
coordinate the events of the
tournament. This player should
have some experience organizing
tournaments, since how to organize Base Cards are special cards used
and run a tournament is a topic in League mode. Each Base Card has
that could fill its own book. There Commons 2 special features.
are many good tutorials and
One is an Ongoing Effect, which
videos available to teach this skill.
works continuously during the game.
If players wish to have prizes,
there are play mats, promotional The second is a Snap Effect, which
cards, and more available from can be activated as indicated on the
www.level99games.com/level99store card. Using the Snap Effect causes
the base to be flipped upside down,
Players should build their Decks by
losing both its Snap Effect and its
whatever method the tournament
Ongoing Effect.
organizer decides on. If you have
a large number of players and you The base also has a Point Value,
are drafting Decks, you may need which is used for League Scoring.
to have multiple ‘flights’, where each
When a game begins, the Base Card
flight drafts from a different Cube.
sits out of play, and begins providing
After Deck-building is complete, its Ongoing Effect right away.
shuffle around the list of players’ Commons are characters with As with normal cards, actions on
names to build a tournament ladder no Leader Sides (they can only be Ongoing and Snap effects can only
and begin playing rounds. If you are played as Heroes). Some Commons be utilized on your turn, and require
playing with the recommended 4, 8, may have no Ability in a certain Zone, you to spend Actions as usual to
or 16 players, this is simple enough. these are indicated by “No Ability” use them.
If you have an odd number of text. Commons are usable in League
players, there are many programs Play and some Deckbuilding formats
and tutorials available to help you and may be included in Cubes.

19
League Play League Draft Setting Up a League
A league is an ongoing series of Drafting in a League works a little The League plays out in a series
games carried out over a long differently than you might be used of cycles. Players gather at the
period of time by the same group to. Since not everyone will be in the beginning of each new cycle to score
of players. Leagues are a nice way same place at the same time, draft the league and get new cards. During
to organize a large group of friends like this instead: the cycle, players in the league can
and play out the game over several meet anywhere and anytime to do
1. The League Organizer shuffles
weeks at a time. battle.
the card pool that's being drafted
League Play introduces a new (either Leaders or Heroes) and When you first setup the League,
kind of card, Bases, that you will reveals 3 cards from it. each player drafts 5 Leaders, and
attempt to collect during the league. then give each player 25 random
2. The player drafting chooses to
When you battle a friend during Heroes. This forms their starting
take one of the revealed cards, and
the league, you’ll have a chance to card pool and gives them a standard-
discard another one to the bottom
capture their bases and add them format Deck to work with. Players
of the Deck.
to your score. can add and remove cards from their
3. The League Organizer reveals Deck at any time, but their Leaders
League Format 2 more cards from the top of the must remain the same, and their
The league takes a fixed group of Deck, so there are again 3 visible. Deck must have exactly 25 cards.
players and gives them a set pool of 4. Jump back to step 2, unless the Also give each player 5 bases (a full
cards to work with. As you play over required number of cards have been set with their color of border). Each
several weeks, you will accumulate drafted, in which case the card pool player should write their Leaders on
points and add new cards to your is put away. their own score pad (page 24).
pool.

League Card Pool Weeks Leaders Minimum Heroes


Sizes
The chart on the right lists the 3 10 + 5 per player 40 per player
minimum number of cards needed in
your pool. If possible, more cards 4 15 + 5 per player 45 per player
than the minimum in your pool is
better for play. You may have multiple 5 20 + 5 per player 50 per player
copies of cards and commons in
your card pool. 6 25 + 5 per player 55 per player

7 30 + 5 per player 60 per player

8 30 + 5 per player 65 per player

9 30 + 5 per player 70 per player

10 30 + 5 per player 75 per player

20
For league balance,
recommended that you check the
it is
Challenges Scoring a Cycle
During a League Cycle, you can At the end of the cycle, the players
Banned and Restricted Lists on www.
challenge any player, any time, meet again to score. Your score for
Pixel-Tactics.com before building
anywhere. A League opponent is the cycle is the total point value of
your card pools. There are also
never under obligation to accept bases that you’ve captured from
Suggested League Lists that you can
a challenge. In order to accept a rivals, plus 2 points for each of your
use to build the card pools for your
challenge, both players must have own uncaptured bases (ignoring
league. As the League Organizer, you
at least one base card of their their normal point total).
can choose which cards are going
color remaining. A player cannot
into the Hero or Leader pools, to Players may discard any unwanted
alter his Hero Deck once a Challenge
make for an interesting and unique Leaders back to the Leader Card
is accepted (but he can decline and
League Experience. Pool.
say “Wait, let me update my Deck
You will be introducing new Heroes for a moment, then challenge me.”). Players now draft Leaders until
and Leaders during the league. they have a total of 5, and Heroes
Each Player chooses which of his
If you don’t have enough unique until they have drafted 5 new
Leaders to play, and selects this
cards to cover those required by Heroes. These cards are added to
secretly. Then, each player takes
the league, it is alright to use up their card pools. Thus, a player's
a look at the base cards that his
to 3 copies of each card, and allow Hero card pool should increase by 5
opponent has available, and secretly
that up to 3 copies of the same each cycle, but his Leader selection
chooses one of them to attack.
card be used in players’ Decks. It should always remain exactly at 5.
Now, play out a game using the
is recommended that players sleeve
Leader you selected, and the base After scoring, the drafting of
their Heroes in one color, and their
your opponent selected. Leaders, and the drafting of new
Leaders in another color, so there is
Heroes, the next cycle of the League
no confusion about which is which. Win or lose, both Leaders must
begins!
retire from the current cycle after
Note: Only cards obtained in the
a battle, and cannot be used again. After a pre-determined number
League can go into a players’ card
The base of the defeated player is of cycles, the League ends, and
pool. Players cannot bring in
also retired, and cannot be used the player with the most points is
cards from outside the League!
again. Players should record the declared the winner!
If your league meets at a specific results of the match on their score Page 24 has a League Scoring Pad
time and place, you may want sheets and sign off on each others' that you can use to keep track of a
to leave Decks with the league sheets. Player’s points and League info.
organizer, so that there is no risk
Optional Rule
of accidentally mixing in cards from
a personal collection. Make sure to If playing in a medium sized league
clearly label whose Deck is whose! (6+ players) you may wish to stipulate
that a single pair of players cannot
battle more than two times per
cycle. If playing in a large league (10+
players) you may stipulate that a
single pair of players cannot battle
more than once per cycle.

21
EXPANDING THE GAME Chase Leaders
You can expand Pixel Tactics in
several ways. New cards provide
access to extra modes, and new
ways to play. Collect all of Pixel
Tactics for the ultimate duel!

Core Sets
Core Sets like Pixel Tactics, Pixel
Tactics 2, Pixel Tactics 3, and so on
can be integrated with your Deck
simply by shuffling them in. Many
modes, such as Classic, Duel Draft,
Siege, and more can be played as Promos
normal with a larger Deck. Promotional Cards have Green
Backs, and can be integrated with
In addition to mixing base sets, try any play mode. Just shuffle the
playing with them on their own. Each Promotional Card Deck and place
has a distinct feel and play style it to the side of the play area. All
that you won’t find in the others! players start the game with one
fewer card from their Decks and
Minipaks one extra Promo card drawn from
Minipaks are sets of 8 cards the shared Deck. Players also gain Chase Leader Promos have Purple
that come with both red and blue access to the Promo Draw action: Backs. These Chase Leaders can be
backs. These can be mixed into any swapped with the Leader you are
base set to introduce some new currently using in a game, giving
strategies into these base sets. Promo Draw you a more distinct central Leader.
Note: Deluxe comes with a bonus Discard a card from your hand, These are best in Constructed Deck
Freelancers minipak that you can then draw a card from the Promo Formats, but they’re also lots of fun
use for additional support! Card Deck. for League play too! Try to chase
down your favorite Leaders and
Promotional Cards are often more
make your Deck unique! Pixel Tactics
casual, and may force you to play
Deluxe includes a large selection of
in an unorthodox manner. Build your
Chase Leaders for League Play and
Shared Promotional Deck with the
Constructed.
cards you prefer for your style
of play, and try to collect them all! Note: If an effect would refer to
Promos can also be a lot of fun in your Leader’s Hero side while using
Cube Draft formats, but use your Chase Leaders, you will still get
discretion when including certain that effect. Refer to the card you
promos, as not all of them are right replaced with the Chase Leader if
for every situation. needed.

22
Epic Format 11 Reactions 8
INDEX Expanding the Game 22 Recruit a Hero 5
Actions 5
Foreward 2 Rout 10
Activate a Trap 6
Formats 11 Scoring a Cycle 21
Attack 5
Game Flow 4 Setting up a League 20
Attacking 7
Game Modes 15 Setup 4
Base Cards 19
Game’s End 10 Siege Mode 15
Card Layout 3
Hand Size 9 Spells 8
Cast a Spell 5
Hero Powers 8 Standard Format 11
Ceasefire 4
Intercept 7 Status Effects 9
Challenges 21
Leader Actions 5 Switch 5
Chase Leaders 22
League Card Pool Sizes 20 Targeting 6
Classic Pixel Tactics Mode 15
League Draft 20 Team Cross Duel Mode 17
Clear a Corpse 5
League Format 20 Tips and Tricks 10
Clear a Trap/Operation 6
League Play 20 Tournament Play 19
Combination Deck 12
Melee Attacks 7 Winston Draft 13
Common Cards 19
Minipaks 22
Common Terms and Effects 8
Move 5
Constructed Deck 12
Next Game 10
Components 2
Overview 2
Core Sets 22
Pack Draft 13 World of Indines
Credits 2 Pixel Tactics is part of the World
Pass 6
Cube Draft 13 of Indines–a collection of games
Passive Abilities 8 featuring recurring characters in a
Damage and Casualties 9 vibrant fantasy world. Many of the
Place a Trap 6
Deckbuilding 11 characters in Pixel Tactics appear
Play an Operation 6 in BattleCON: War of Indines, Argent:
Deckbuilding Methods 12
Play an Order 5 the Consortium, Seven Card Slugfest,
Draw a Card 5 Disc Duelers, and other games within
Promos 22 this series.
Duel Draft Mode 16
Purchase Draft 14 Visit www.level99games.com for
King Mode 17
Ranged Attacks 7 more information on the World of
Epic Duel Mode 18 Indines and its characters.

23
Name: Color: Name: Color: Name: Color:
Cycle #: Cycle #: Cycle #:
Leaders Status Leaders Status Leaders Status

__________________________________ __________________________________ __________________________________

__________________________________ __________________________________ __________________________________

__________________________________ __________________________________ __________________________________

__________________________________ __________________________________ __________________________________

__________________________________ __________________________________ __________________________________


Battle Record Battle Record Battle Record
VS VS VS
Player Player Player Player Player Player
______________________________________________ ______________________________________________ ______________________________________________
Leader Leader Leader Leader Leader Leader
______________________________________________ ______________________________________________ ______________________________________________
Location Location Location Location Location Location
______________________________________________ ______________________________________________ ______________________________________________

VS VS VS
Player Player Player Player Player Player
______________________________________________ ______________________________________________ ______________________________________________
Leader Leader Leader Leader Leader Leader
______________________________________________ ______________________________________________ ______________________________________________
Location Location Location Location Location Location
______________________________________________ ______________________________________________ ______________________________________________

Total Bases Points Total Bases Points Total Bases Points

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